D/D/D Deck #9190 — Yu-Gi-Oh! Master Duel

Created by: Hiruma (10736425)

Created On: 06/03/2022

Need 28 UR

UR rarity
Limited to 1 copy
Maxx "C"2 copies
UR rarity
Nibiru, the Primal Being2 copies
UR rarity
D/D/D Flame High King Genghis1 copy
UR rarity
D/D/D Wave Oblivion King Caesar Ragnarok1 copy
UR rarity
Borrelsword Dragon1 copy
UR rarity
Forbidden
Crystron Halqifibrax1 copy
UR rarity
Baronne de Fleur1 copy
UR rarity
D/D/D Cursed King Siegfried1 copy
Card rarity
D/D/D Super Doom King Bright Armageddon1 copy
UR rarity
Ash Blossom & Joyous Spring3 copies
UR rarity
Effect Veiler2 copies
UR rarity
Limited to 1 copy
Called by the Grave2 copies
UR rarity
Limited to 1 copy
Crossout Designator1 copy
UR rarity
Forbidden Droplet2 copies
UR rarity
Limited to 1 copy
Harpie's Feather Duster1 copy
UR rarity
Lightning Storm2 copies
UR rarity
Infinite Impermanence2 copies
UR rarity
Limited to 2 copies
Red Reboot1 copy
UR rarity
Forbidden
Vanity's Emptiness1 copy

Main: 40 Extra: 15 Side: 15

R rarity
2 copiesD/D Necro Slime
R rarity
2 copiesD/D Necro Slime
R rarity
D/D Necro Slime
DARK 1
D/D Necro Slime
  • ATK:

  • 300

  • DEF:

  • 300


If this card is in your Graveyard: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard, including this card. You can only use this effect of "D/D Necro Slime" once per turn.


SR rarity
3 copiesD/D Swirl Slime
SR rarity
3 copiesD/D Swirl Slime
SR rarity
D/D Swirl Slime
DARK 2
D/D Swirl Slime
  • ATK:

  • 200

  • DEF:

  • 200


If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn.


UR rarity
Limited to 1 copy
2 copiesMaxx "C"
UR rarity
Limited to 1 copy
2 copiesMaxx "C"
UR rarity
Limited to 1 copy
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR rarity
1 copyNibiru, the Primal Being
UR rarity
1 copyNibiru, the Primal Being
UR rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


N rarity
1 copyD/D Cerberus
N rarity
1 copyD/D Cerberus
N rarity
D/D Cerberus
DARK 46
D/D Cerberus
  • ATK:

  • 1800

  • DEF:

  • 600


[ Pendulum Effect ] Once per turn: You can target 1 "D/D" monster you control; change its Level to 4, and if you do, it gains 400 ATK and DEF (even if this card leaves the field). [ Monster Effect ] When this card is Pendulum Summoned from the hand, while you control a "D/D" monster other than "D/D Cerberus": You can target 1 Continuous Spell Card in your Graveyard; add it to your hand.


R rarity
3 copiesD/D Savant Copernicus
R rarity
3 copiesD/D Savant Copernicus
R rarity
D/D Savant Copernicus
DARK 41
D/D Savant Copernicus
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Spell effect that would inflict damage to you, then destroy this card. [ Monster Effect ] If this card is Normal or Special Summoned: You can send 1 "D/D" or "Dark Contract" card from your Deck to the GY, except "D/D Savant Copernicus". You can only use this effect of "D/D Savant Copernicus" once per turn.


N rarity
3 copiesD/D Savant Kepler
N rarity
3 copiesD/D Savant Kepler
N rarity
D/D Savant Kepler
DARK 110
D/D Savant Kepler
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ● Target 1 other "D/D" card you control; return it to the hand. ● Add 1 "Dark Contract" card from your Deck to your hand.


SR rarity
2 copiesD/D/D Oblivion King Abyss Ragnarok
SR rarity
2 copiesD/D/D Oblivion King Abyss Ragnarok
SR rarity
D/D/D Oblivion King Abyss Ragnarok
DARK 85
D/D/D Oblivion King Abyss Ragnarok
  • ATK:

  • 2200

  • DEF:

  • 3000


[ Pendulum Effect ] If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it.


SR rarity
1 copyGo! - D/D/D Divine Zero King Rage
SR rarity
1 copyGo! - D/D/D Divine Zero King Rage
SR rarity
Go! - D/D/D Divine Zero King Rage
DARK 10
Go! - D/D/D Divine Zero King Rage
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] If you would take effect damage, you take no damage. If you Normal Summon 1 Level 5 or higher "D/D" monster, you can do it without Tributing. You can only use each Pendulum Effect of "Go! - D/D/D Divine Zero King Rage" once per turn. [ Monster Effect ] When this card declares an attack, if your opponent's LP is 4000 or less: You can make this card gain ATK equal to your opponent's LP, until the end of this turn. Cannot be destroyed by battle, also you take no damage from battles involving this card. You can Tribute 1 other monster; apply 1 of these effects until the end of this turn. ● This card can attack directly. ● Your opponent cannot activate cards or effects in the Spell & Trap Zones. ● Your opponent cannot activate card effects in their hand or GY.


R rarity
2 copiesD/D Orthros
R rarity
2 copiesD/D Orthros
R rarity
D/D Orthros
DARK 43
D/D Orthros
  • ATK:

  • 600

  • DEF:

  • 1800


[ Pendulum Effect ] Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them. [ Monster Effect ] When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters.


UR rarity
3 copiesAsh Blossom & Joyous Spring
UR rarity
3 copiesAsh Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


N rarity
1 copyD/D Ghost
N rarity
1 copyD/D Ghost
N rarity
D/D Ghost
DARK 2
D/D Ghost
  • ATK:

  • 600

  • DEF:

  • 300


If this card is sent to the Graveyard: You can target 1 "D/D" monster or "Dark Contract" card in your Graveyard, except "D/D Ghost"; send 1 card from your Deck to the Graveyard with that name. If this card is banished: You can target 1 of your banished "D/D" monsters or "Dark Contract" cards, except "D/D Ghost"; return it to the Graveyard.


R rarity
2 copiesD/D Lamia
R rarity
2 copiesD/D Lamia
R rarity
D/D Lamia
DARK 1
D/D Lamia
  • ATK:

  • 100

  • DEF:

  • 1900


If this card is in your hand or Graveyard: You can send 1 "D/D" or "Dark Contract" card from your hand or face-up from your field to the Graveyard, except "D/D Lamia"; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "D/D Lamia" once per turn.


N rarity
1 copyD/D Nighthowl
N rarity
1 copyD/D Nighthowl
N rarity
D/D Nighthowl
DARK 3
D/D Nighthowl
  • ATK:

  • 300

  • DEF:

  • 600


When this card is Normal Summoned: You can target 1 "D/D" monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. That monster's ATK and DEF become 0. If it is destroyed, you take 1000 damage.


UR rarity
1 copyEffect Veiler
UR rarity
1 copyEffect Veiler
UR rarity
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


UR rarity
Limited to 1 copy
2 copiesCalled by the Grave
UR rarity
Limited to 1 copy
2 copiesCalled by the Grave
UR rarity
Limited to 1 copy
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    UR rarity
    Limited to 1 copy
    1 copyCrossout Designator
    UR rarity
    Limited to 1 copy
    1 copyCrossout Designator
    UR rarity
    Limited to 1 copy
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




      Tag(s):

      SR rarity
      3 copiesDark Contract with the Gate
      SR rarity
      3 copiesDark Contract with the Gate
      SR rarity
      Dark Contract with the Gate
      Spell Continuous
      Dark Contract with the Gate

        During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.


        N rarity
        1 copyDark Contract with the Swamp King
        N rarity
        1 copyDark Contract with the Swamp King
        N rarity
        Dark Contract with the Swamp King
        Spell Continuous
        Dark Contract with the Swamp King

          During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your Graveyard as Fusion Material. Once per turn, during your Standby Phase: Take 1000 damage.


          UR rarity
          1 copyForbidden Droplet
          UR rarity
          1 copyForbidden Droplet
          UR rarity
          Forbidden Droplet
          Spell Quick
          Forbidden Droplet

            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




            Tag(s):

            R rarity
            1 copyJack-In-The-Hand
            R rarity
            1 copyJack-In-The-Hand
            R rarity
            Jack-In-The-Hand
            Spell Normal
            Jack-In-The-Hand

              Reveal 3 Level 1 monsters with different names from your Deck, your opponent adds 1 to their hand, you add 1 to your hand, and you shuffle the third into the Deck. You can only activate 1 "Jack-In-The-Hand" per turn.


              SR rarity
              2 copiesPot of Desires
              SR rarity
              2 copiesPot of Desires
              SR rarity
              Pot of Desires
              Spell Normal
              Pot of Desires

                Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                Tag(s):

                UR rarity
                Forbidden
                1 copyVanity's Emptiness
                UR rarity
                Forbidden
                1 copyVanity's Emptiness
                UR rarity
                Forbidden
                Vanity's Emptiness
                Trap Continuous
                Vanity's Emptiness

                  Neither player can Special Summon monsters. If a card is sent from the Deck or the field to your Graveyard: Destroy this card.


                  UR rarity
                  1 copyD/D/D Flame High King Genghis
                  UR rarity
                  1 copyD/D/D Flame High King Genghis
                  UR rarity
                  D/D/D Flame High King Genghis
                  FIRE 8
                  D/D/D Flame High King Genghis
                  • ATK:

                  • 2800

                  • DEF:

                  • 2400


                  1 Level 5 or higher "D/D" monster + 1 "D/D" monster If another "D/D" monster(s) is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame High King Genghis" once per turn. Once per your turn, when a Spell/Trap Card, or its effect, is activated (Quick Effect): You can negate the activation.


                  SR rarity
                  2 copiesD/D/D Flame King Genghis
                  SR rarity
                  2 copiesD/D/D Flame King Genghis
                  SR rarity
                  D/D/D Flame King Genghis
                  FIRE 6
                  D/D/D Flame King Genghis
                  • ATK:

                  • 2000

                  • DEF:

                  • 1500


                  2 "D/D" monsters If another "D/D" monster(s) is Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Flame King Genghis" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 "Dark Contract" card in your Graveyard; add it to your hand.


                  UR rarity
                  1 copyD/D/D Wave Oblivion King Caesar Ragnarok
                  UR rarity
                  1 copyD/D/D Wave Oblivion King Caesar Ragnarok
                  UR rarity
                  D/D/D Wave Oblivion King Caesar Ragnarok
                  DARK 10
                  D/D/D Wave Oblivion King Caesar Ragnarok
                  • ATK:

                  • 3200

                  • DEF:

                  • 3000


                  2 "D/D/D" monsters Once per turn, when an attack is declared involving this card: You can target 1 other "D/D" or "Dark Contract" card you control; return it to the hand, and if you do, equip 1 face-up monster your opponent controls to this card, except the battling monster. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect.


                  UR rarity
                  1 copyBorrelsword Dragon
                  UR rarity
                  1 copyBorrelsword Dragon
                  UR rarity
                  Borrelsword Dragon
                  DARK
                  Borrelsword Dragon
                  • ATK:

                  • 3000

                  • LINK-4

                  Link Arrow:

                  Top

                  Left

                  Bottom-Left

                  Bottom


                  3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.


                  R rarity
                  1 copyCross-Sheep
                  R rarity
                  1 copyCross-Sheep
                  R rarity
                  Cross-Sheep
                  EARTH
                  Cross-Sheep
                  • ATK:

                  • 700

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                  UR rarity
                  Forbidden
                  1 copyCrystron Halqifibrax
                  UR rarity
                  Forbidden
                  1 copyCrystron Halqifibrax
                  UR rarity
                  Forbidden
                  Crystron Halqifibrax
                  WATER
                  Crystron Halqifibrax
                  • ATK:

                  • 1500

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 monsters, including a Tuner If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.


                  SR rarity
                  2 copiesD/D/D Abyss King Gilgamesh
                  SR rarity
                  2 copiesD/D/D Abyss King Gilgamesh
                  SR rarity
                  D/D/D Abyss King Gilgamesh
                  DARK
                  D/D/D Abyss King Gilgamesh
                  • ATK:

                  • 1800

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 "D/D" monsters If this card is Special Summoned: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters, also place 2 "D/D" Pendulum Monsters with different names from your Deck in your Pendulum Zones, and if you do, take 1000 damage. If this Link Summoned card is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 1 "D/D" monster from your Extra Deck or GY in Defense Position. You can only use each effect of "D/D/D Abyss King Gilgamesh" once per turn.


                  UR rarity
                  1 copyBaronne de Fleur
                  UR rarity
                  1 copyBaronne de Fleur
                  UR rarity
                  Baronne de Fleur
                  WIND 10
                  Baronne de Fleur
                  • ATK:

                  • 3000

                  • DEF:

                  • 2400


                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                  UR rarity
                  1 copyD/D/D Cursed King Siegfried
                  UR rarity
                  1 copyD/D/D Cursed King Siegfried
                  UR rarity
                  D/D/D Cursed King Siegfried
                  DARK 8
                  D/D/D Cursed King Siegfried
                  • ATK:

                  • 2800

                  • DEF:

                  • 2200


                  1 Tuner + 1 or more non-Tuner "D/D" monsters During either player's turn: You can target 1 face-up Spell/Trap Card on the field; that target has its effects negated, until the next Standby Phase. You can only use this effect of "D/D/D Cursed King Siegfried" once per turn. If this card is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP for each "Dark Contract" card you control.


                  Card rarity
                  1 copyD/D/D Super Doom King Bright Armageddon
                  Card rarity
                  1 copyD/D/D Super Doom King Bright Armageddon
                  Card rarity
                  D/D/D Super Doom King Bright Armageddon
                  DARK 101
                  D/D/D Super Doom King Bright Armageddon
                  • ATK:

                  • 3500

                  • DEF:

                  • 3000


                  [ Pendulum Effect ] Once per turn, when an opponent's monster declares an attack: You can target 1 "D/D/D" Synchro Monster you control; destroy as many monsters your opponent controls as possible with DEF less than or equal to the targeted monster's ATK, and if you do, inflict 1000 damage to your opponent for each monster destroyed. [ Monster Effect ] 1 "D/D" Tuner + 1+ non-Tuner "D/D/D" monsters Your opponent cannot target monsters you control with card effects. If another monster is Normal or Special Summoned while this monster is on the field (except during the Damage Step): You can make your opponent choose 1 Pendulum Monster they control, and all other monsters they currently control have their effects negated. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


                  SR rarity
                  1 copyFormula Synchron
                  SR rarity
                  1 copyFormula Synchron
                  SR rarity
                  Formula Synchron
                  LIGHT 2
                  Formula Synchron
                  • ATK:

                  • 200

                  • DEF:

                  • 1500


                  1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                  R rarity
                  1 copyD/D/D Wave High King Caesar
                  R rarity
                  1 copyD/D/D Wave High King Caesar
                  R rarity
                  D/D/D Wave High King Caesar
                  WATER
                  D/D/D Wave High King Caesar
                  • ATK:

                  • 2800

                  • DEF:

                  • 1800


                  2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.


                  SR rarity
                  1 copyD/D/D Wave King Caesar
                  SR rarity
                  1 copyD/D/D Wave King Caesar
                  SR rarity
                  D/D/D Wave King Caesar
                  WATER
                  D/D/D Wave King Caesar
                  • ATK:

                  • 2400

                  • DEF:

                  • 1200


                  2 Level 4 Fiend-Type monsters During either player's turn: You can detach 1 Xyz Material from this card; at the end of the Battle Phase, Special Summon from your Graveyard as many monsters destroyed this turn as possible, but during the next Standby Phase, take 1000 damage for each monster Special Summoned by this effect. If this card is sent from the field to the Graveyard: You can add 1 "Dark Contract" card from your Deck to your hand. You can only use each effect of "D/D/D Wave King Caesar" once per turn.


                  SR rarity
                  1 copyGameciel, the Sea Turtle Kaiju
                  SR rarity
                  1 copyGameciel, the Sea Turtle Kaiju
                  SR rarity
                  Gameciel, the Sea Turtle Kaiju
                  WATER 8
                  Gameciel, the Sea Turtle Kaiju
                  • ATK:

                  • 2200

                  • DEF:

                  • 3000


                  You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


                  SR rarity
                  2 copiesLava Golem
                  SR rarity
                  2 copiesLava Golem
                  SR rarity
                  Lava Golem
                  FIRE 8
                  Lava Golem
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                  UR rarity
                  1 copyNibiru, the Primal Being
                  UR rarity
                  1 copyNibiru, the Primal Being
                  UR rarity
                  Nibiru, the Primal Being
                  LIGHT 11
                  Nibiru, the Primal Being
                  • ATK:

                  • 3000

                  • DEF:

                  • 600


                  During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                  SR rarity
                  3 copiesToken Collector
                  SR rarity
                  3 copiesToken Collector
                  SR rarity
                  Token Collector
                  EARTH 4
                  Token Collector
                  • ATK:

                  • 0

                  • DEF:

                  • 2000


                  If a Token is Special Summoned (except during the Damage Step): You can Special Summon this card from the GY (if it was there when the Token was Special Summoned) or hand (even if not). You can only use this effect of "Token Collector" once per turn. If this card is Special Summoned: Destroy as many Tokens on the field as possible, and if you do, this card gains 400 ATK for each Token destroyed. Neither player can Special Summon Tokens.


                  UR rarity
                  1 copyEffect Veiler
                  UR rarity
                  1 copyEffect Veiler
                  UR rarity
                  Effect Veiler
                  LIGHT 1
                  Effect Veiler
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                  UR rarity
                  1 copyForbidden Droplet
                  UR rarity
                  1 copyForbidden Droplet
                  UR rarity
                  Forbidden Droplet
                  Spell Quick
                  Forbidden Droplet

                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                    Tag(s):

                    UR rarity
                    Limited to 1 copy
                    1 copyHarpie's Feather Duster
                    UR rarity
                    Limited to 1 copy
                    1 copyHarpie's Feather Duster
                    UR rarity
                    Limited to 1 copy
                    Harpie's Feather Duster
                    Spell Normal
                    Harpie's Feather Duster

                      Destroy all Spell and Trap Cards your opponent controls.




                      Tag(s):

                      UR rarity
                      2 copiesLightning Storm
                      UR rarity
                      2 copiesLightning Storm
                      UR rarity
                      Lightning Storm
                      Spell Normal
                      Lightning Storm

                        If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                        Tag(s):

                        UR rarity
                        2 copiesInfinite Impermanence
                        UR rarity
                        2 copiesInfinite Impermanence
                        UR rarity
                        Infinite Impermanence
                        Trap Normal
                        Infinite Impermanence

                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                          UR rarity
                          Limited to 2 copies
                          1 copyRed Reboot
                          UR rarity
                          Limited to 2 copies
                          1 copyRed Reboot
                          UR rarity
                          Limited to 2 copies
                          Red Reboot
                          Trap Counter
                          Red Reboot

                            When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.




                            More Master Duel Info

                            D/D/D Breakdown

                             

                             

                             

                             

                             

                             

                             

                             

                             

                             

                            https://ygovietnam.com/
                            Toparrow_upward