Created by: YGO Mod (20517634)

Created On: 09/10/2023

Need 24 UR

UR Rarity
Bystial Magnamhut1 card
UR Rarity
Girsu, the Orcust Mekk-Knight3 card
UR Rarity
Maxx "C"2 card
UR Rarity
Thunder Dragon Colossus1 card
UR Rarity
Gimmick Puppet Chimera Doll1 card
UR Rarity
Mecha Phantom Beast Auroradon1 card
UR Rarity
Sky Striker Ace - Azalea1 card
UR Rarity
Accel Synchro Stardust Dragon1 card
UR Rarity
Baronne de Fleur1 card
UR Rarity
Borreload Savage Dragon1 card
UR Rarity
Chaos Ruler, the Chaotic Magical Dragon1 card
UR Rarity
Number 88: Gimmick Puppet of Leo1 card
UR Rarity
Dark Ruler No More2 card
UR Rarity
Rank-Up-Magic Argent Chaos Force1 card
UR Rarity
Reinforcement of the Army1 card
UR Rarity
Triple Tactics Talent1 card
UR Rarity
Upstart Goblin3 card
UR Rarity
Zexal Construction1 card

Main: 40 Extra: 15

SR Rarity
1 cardBystial Druiswurm
SR Rarity
1 cardBystial Druiswurm
Bystial Druiswurm
DARK 6
Bystial Druiswurm
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


UR Rarity
1 cardBystial Magnamhut
UR Rarity
1 cardBystial Magnamhut
Bystial Magnamhut
DARK 6
Bystial Magnamhut
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


SR Rarity
3 cardDark Grepher
SR Rarity
3 cardDark Grepher
Dark Grepher
DARK 4
Dark Grepher
  • ATK:

  • 1700

  • DEF:

  • 1600


You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the GY.


N Rarity
3 cardGimmick Puppet Dreary Doll
N Rarity
3 cardGimmick Puppet Dreary Doll
Gimmick Puppet Dreary Doll
DARK 8
Gimmick Puppet Dreary Doll
  • ATK:

  • 0

  • DEF:

  • 0


If this card is in your GY: You can banish 1 other "Gimmick Puppet" monster from your GY; Special Summon this card. You can only use this effect of "Gimmick Puppet Dreary Doll" once per turn. Cannot be used as material for an Xyz Summon, except for the Xyz Summon of a "Gimmick Puppet" monster.


R Rarity
1 cardGimmick Puppet Terror Baby
R Rarity
1 cardGimmick Puppet Terror Baby
Gimmick Puppet Terror Baby
DARK 4
Gimmick Puppet Terror Baby
  • ATK:

  • 500

  • DEF:

  • 0


When this card is Normal Summoned: You can target 1 "Gimmick Puppet" monster in your GY, except "Gimmick Puppet Terror Baby"; Special Summon it in Defense Position. You can banish this card from your GY; your opponent cannot activate cards or effects in response to the activation of your "Gimmick Puppet" monster effects this turn.


UR Rarity
3 cardGirsu, the Orcust Mekk-Knight
UR Rarity
3 cardGirsu, the Orcust Mekk-Knight
Girsu, the Orcust Mekk-Knight
DARK 4
Girsu, the Orcust Mekk-Knight
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.


UR Rarity
2 cardMaxx "C"
UR Rarity
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


SR Rarity
3 cardMekk-Knight Blue Sky
SR Rarity
3 cardMekk-Knight Blue Sky
Mekk-Knight Blue Sky
LIGHT 5
Mekk-Knight Blue Sky
  • ATK:

  • 2000

  • DEF:

  • 2500


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.


N Rarity
1 cardMekk-Knight Indigo Eclipse
N Rarity
1 cardMekk-Knight Indigo Eclipse
Mekk-Knight Indigo Eclipse
LIGHT 8
Mekk-Knight Indigo Eclipse
  • ATK:

  • 2400

  • DEF:

  • 2400


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones.


SR Rarity
3 cardMekk-Knight Purple Nightfall
SR Rarity
3 cardMekk-Knight Purple Nightfall
Mekk-Knight Purple Nightfall
LIGHT 8
Mekk-Knight Purple Nightfall
  • ATK:

  • 2500

  • DEF:

  • 2000


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.


N Rarity
1 cardNemeses Corridor
N Rarity
1 cardNemeses Corridor
Nemeses Corridor
WIND 4
Nemeses Corridor
  • ATK:

  • 1900

  • DEF:

  • 600


You can target 1 of your banished monsters, except "Nemeses Corridor"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 of your banished "Nemeses" monsters, except "Nemeses Corridor"; add it to your hand. You can only use each effect of "Nemeses Corridor" once per turn.


R Rarity
1 cardWorld Legacy - "World Armor"
R Rarity
1 cardWorld Legacy - "World Armor"
World Legacy - "World Armor"
DARK 7
World Legacy - "World Armor"
  • ATK:

  • 2500

  • DEF:

  • 2500


When a monster is Flip Summoned: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "World Legacy" card from your Deck to your hand. If this Normal Summoned/Set card is on the field (Quick Effect): You can target 1 face-up opponent's monster that was Special Summoned from the Extra Deck; return both that monster and this card to the hand. You can only use each effect of "World Legacy - "World Armor"" once per turn.


SR Rarity
1 cardMecha Phantom Beast O-Lion
SR Rarity
1 cardMecha Phantom Beast O-Lion
Mecha Phantom Beast O-Lion
WIND 2
Mecha Phantom Beast O-Lion
  • ATK:

  • 600

  • DEF:

  • 1000


You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn.


SR Rarity
1 cardBlack Garden
SR Rarity
1 cardBlack Garden
Black Garden
Spell Field
Black Garden

    If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster.


    UR Rarity
    2 cardDark Ruler No More
    UR Rarity
    2 cardDark Ruler No More
    Dark Ruler No More
    Spell Normal
    Dark Ruler No More

      Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




      Tag(s):

      SR Rarity
      3 cardMachine Duplication
      SR Rarity
      3 cardMachine Duplication
      Machine Duplication
      Spell Normal
      Machine Duplication

        Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.


        UR Rarity
        1 cardRank-Up-Magic Argent Chaos Force
        UR Rarity
        1 cardRank-Up-Magic Argent Chaos Force
        Rank-Up-Magic Argent Chaos Force
        Spell Normal
        Rank-Up-Magic Argent Chaos Force

          Target 1 Rank 5 or higher Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) When a Rank 5 or higher Xyz Monster(s) is Special Summoned to your side of the field while this card is in your Graveyard (except during the Damage Step): You can add this card from the Graveyard to your hand. You can only use this effect of "Rank-Up-Magic Argent Chaos Force" once per Duel.


          UR Rarity
          1 cardReinforcement of the Army
          UR Rarity
          1 cardReinforcement of the Army
          Reinforcement of the Army
          Spell Normal
          Reinforcement of the Army

            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


            UR Rarity
            1 cardTriple Tactics Talent
            UR Rarity
            1 cardTriple Tactics Talent
            Triple Tactics Talent
            Spell Normal
            Triple Tactics Talent

              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




              Tag(s):

              UR Rarity
              3 cardUpstart Goblin
              UR Rarity
              3 cardUpstart Goblin
              Upstart Goblin
              Spell Normal
              Upstart Goblin

                Draw 1 card, then your opponent gains 1000 LP.


                SR Rarity
                1 cardWorld Legacy Succession
                SR Rarity
                1 cardWorld Legacy Succession
                World Legacy Succession
                Spell Normal
                World Legacy Succession

                  Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to. You can only activate 1 "World Legacy Succession" per turn.


                  UR Rarity
                  1 cardZexal Construction
                  UR Rarity
                  1 cardZexal Construction
                  Zexal Construction
                  Spell Normal
                  Zexal Construction

                    Reveal 1 card in your hand, and if you do, add 1 of the following cards from your Deck to your hand, then shuffle the revealed card into the Deck. ● "ZW -" monster ● "ZS -" monster ● "Zexal" Spell/Trap ● "Rank-Up-Magic" Spell ● "Rank-Down-Magic" Spell You can only activate 1 "Zexal Construction" per turn.


                    SR Rarity
                    2 cardEvenly Matched
                    SR Rarity
                    2 cardEvenly Matched
                    Evenly Matched
                    Trap Normal
                    Evenly Matched

                      At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                      UR Rarity
                      1 cardThunder Dragon Colossus
                      UR Rarity
                      1 cardThunder Dragon Colossus
                      Thunder Dragon Colossus
                      DARK 8
                      Thunder Dragon Colossus
                      • ATK:

                      • 2600

                      • DEF:

                      • 2400


                      "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


                      UR Rarity
                      1 cardGimmick Puppet Chimera Doll
                      UR Rarity
                      1 cardGimmick Puppet Chimera Doll
                      Gimmick Puppet Chimera Doll
                      DARK
                      Gimmick Puppet Chimera Doll
                      • ATK:

                      • 1500

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 Machine monsters During your Main Phase, if you control this Link Summoned card: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine Xyz Monsters, also take 1 "Gimmick Puppet" monster from your Deck, and either add it to your hand or send it to the GY, then, if all monsters you control are "Gimmick Puppet" monsters (min. 1), you can Special Summon 1 "Gimmick Puppet" monster from your hand. You can only use this effect of "Gimmick Puppet Chimera Doll" once per turn.


                      SR Rarity
                      1 cardLib the World Key Blademaster
                      SR Rarity
                      1 cardLib the World Key Blademaster
                      Lib the World Key Blademaster
                      LIGHT
                      Lib the World Key Blademaster
                      • ATK:

                      • 2000

                      • LINK-2

                      Link Arrow:

                      Left

                      Bottom-Left


                      2 monsters Can only be Link Summoned while you have a "World Legacy" card in your GY. You can only use each of the following effects of "Lib the World Key Blademaster" once per turn. ● During your Main Phase: You can Set 1 "World Legacy" Spell/Trap directly from your Deck, but it cannot be activated this turn while you have no "World Legacy" monster in your GY. ● If this Link Summoned card is sent to the GY as Link Material: You can shuffle 1 card on the field into the Deck.


                      UR Rarity
                      1 cardMecha Phantom Beast Auroradon
                      UR Rarity
                      1 cardMecha Phantom Beast Auroradon
                      Mecha Phantom Beast Auroradon
                      WIND
                      Mecha Phantom Beast Auroradon
                      • ATK:

                      • 2100

                      • LINK-3

                      Link Arrow:

                      Left

                      Bottom

                      Bottom-Right


                      2+ Machine monsters If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed; ● 1: Destroy 1 card on the field. ● 2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck. ● 3: Add 1 Trap from your GY to your hand.


                      UR Rarity
                      1 cardSky Striker Ace - Azalea
                      UR Rarity
                      1 cardSky Striker Ace - Azalea
                      Sky Striker Ace - Azalea
                      DARK
                      Sky Striker Ace - Azalea
                      • ATK:

                      • 1500

                      • LINK-2

                      Link Arrow:

                      Top-Left

                      Bottom-Right


                      2 LIGHT and/or DARK monsters Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.


                      UR Rarity
                      1 cardAccel Synchro Stardust Dragon
                      UR Rarity
                      1 cardAccel Synchro Stardust Dragon
                      Accel Synchro Stardust Dragon
                      WIND 8
                      Accel Synchro Stardust Dragon
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                      UR Rarity
                      1 cardBaronne de Fleur
                      UR Rarity
                      1 cardBaronne de Fleur
                      Baronne de Fleur
                      WIND 10
                      Baronne de Fleur
                      • ATK:

                      • 3000

                      • DEF:

                      • 2400


                      1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                      UR Rarity
                      1 cardBorreload Savage Dragon
                      UR Rarity
                      1 cardBorreload Savage Dragon
                      Borreload Savage Dragon
                      DARK 8
                      Borreload Savage Dragon
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


                      UR Rarity
                      1 cardChaos Ruler, the Chaotic Magical Dragon
                      UR Rarity
                      1 cardChaos Ruler, the Chaotic Magical Dragon
                      Chaos Ruler, the Chaotic Magical Dragon
                      DARK 8
                      Chaos Ruler, the Chaotic Magical Dragon
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Chaos Ruler, the Chaotic Magical Dragon" once per turn.


                      SR Rarity
                      1 cardGarden Rose Maiden
                      SR Rarity
                      1 cardGarden Rose Maiden
                      Garden Rose Maiden
                      DARK 5
                      Garden Rose Maiden
                      • ATK:

                      • 1600

                      • DEF:

                      • 2400


                      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Black Garden" from your Deck or GY to your hand. You can banish this card from your GY, then target 1 "Rose Dragon" monster or 1 Dragon Synchro Monster in your GY; Special Summon it. You can only use each effect of "Garden Rose Maiden" once per turn.


                      R Rarity
                      1 cardAccel Synchron
                      R Rarity
                      1 cardAccel Synchron
                      Accel Synchron
                      DARK 5
                      Accel Synchron
                      • ATK:

                      • 500

                      • DEF:

                      • 2100


                      1 Tuner + 1+ non-Tuner monsters Once per turn: You can send 1 "Synchron" monster from your Deck to the GY, then activate 1 of these effects; ● Increase this card's Level by the Level of the sent monster. ● Reduce this card's Level by the Level of the sent monster. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon "Accel Synchron" once per turn.


                      R Rarity
                      1 cardCupid Pitch
                      R Rarity
                      1 cardCupid Pitch
                      Cupid Pitch
                      LIGHT 4
                      Cupid Pitch
                      • ATK:

                      • 0

                      • DEF:

                      • 600


                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn.


                      UR Rarity
                      1 cardNumber 88: Gimmick Puppet of Leo
                      UR Rarity
                      1 cardNumber 88: Gimmick Puppet of Leo
                      Number 88: Gimmick Puppet of Leo
                      DARK
                      Number 88: Gimmick Puppet of Leo
                      • ATK:

                      • 3200

                      • DEF:

                      • 2300


                      3 Level 8 monsters Once per turn, if you have no cards in your Spell & Trap Card Zone: You can detach 1 Xyz Material from this card, and if you do, place 1 Destiny Counter on this card. You cannot conduct your Battle Phase the turn you activate this effect. When 3 Destiny Counters are on this card, you win the Duel.


                      SR Rarity
                      1 cardNumber C88: Gimmick Puppet Disaster Leo
                      SR Rarity
                      1 cardNumber C88: Gimmick Puppet Disaster Leo
                      Number C88: Gimmick Puppet Disaster Leo
                      DARK
                      Number C88: Gimmick Puppet Disaster Leo
                      • ATK:

                      • 3500

                      • DEF:

                      • 2500


                      4 Level 9 monsters Must be Special Summoned with a "Rank-Up-Magic" Spell Card targeting "Number 88: Gimmick Puppet of Leo", and cannot be Special Summoned by other ways. This card cannot be targeted by card effects. Once per turn: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent. During your End Phase, if your opponent's Life Points are 2000 or less, and this card has no Xyz Materials, you win the Duel.


                      SR Rarity
                      1 cardZW - Dragonic Halberd
                      SR Rarity
                      1 cardZW - Dragonic Halberd
                      ZW - Dragonic Halberd
                      DARK
                      ZW - Dragonic Halberd
                      • ATK:

                      • 3000

                      • DEF:

                      • 1200


                      2 Level 5 monsters Cannot attack directly. Once per turn: You can detach 1 material from this card; add 1 "Zexal" Spell/Trap from your Deck to your hand. You can target 1 "Utopia" monster you control; equip this card you control to it. It gains 3000 ATK. When the equipped monster destroys a monster by battle: You can Special Summon to your field any number of "ZW -" Monster Cards equipped to it.




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