ABC Deck Breakdown

Main Deck

UR rarity
Forbidden Droplet
UR rarity
Forbidden Droplet
UR rarity
Forbidden Droplet
Spell Quick
Forbidden Droplet

    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



    Tag(s):

    Popular Skills

    LP Boost Beta: 50%
    Hyper Cannon Activation: 50%
    Hyper Cannon Activation

    Need 29 UR

    Card rarity
    X-Cross Cannon1 copy
    Card rarity
    XYZ-Hyper Dragon Cannon1 copy
    Card rarity
    Platinum Gadget1 copy
    Card rarity
    F.A. Dawn Dragster1 copy
    UR rarity
    Herald of the Arc Light1 copy
    Card rarity
    A-Assault Core2 copies
    UR rarity
    B-Buster Drake3 copies
    Card rarity
    C-Crush Wyvern2 copies
    UR rarity
    Heavy Mech Support Armor1 copy
    Card rarity
    Y-Yare Head1 copy
    Card rarity
    Z-Zillion Tank2 copies
    UR rarity
    Cyber Dragon Infinity1 copy
    UR rarity
    Cyber Dragon Nova1 copy
    UR rarity
    Tellarknight Ptolemaeus1 copy
    UR rarity
    Final Bringer of the End Times2 copies
    UR rarity
    Forbidden Droplet3 copies
    Card rarity
    Unauthorized Reactivation1 copy
    Card rarity
    Union Activation3 copies
    Card rarity
    Union Hangar1 copy

    Main: 30 Extra: 9

    Card rarity
    X-Cross Cannon
    Card rarity
    X-Cross Cannon
    Card rarity
    X-Cross Cannon
    LIGHT 4
    X-Cross Cannon
    • ATK:

    • 1800

    • DEF:

    • 1500


    If you control a LIGHT Machine Fusion or Union monster: You can Special Summon this card from your hand. During your Main Phase: You can equip 1 appropriate LIGHT Machine Union monster from your Deck to this card as an Equip Spell as if it were equipped by that monster's effect, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. You can only use each effect of "X-Cross Cannon" once per turn.


    R rarity
    Torque Tune Gear
    R rarity
    Torque Tune Gear
    R rarity
    Torque Tune Gear
    LIGHT 1
    Torque Tune Gear
    • ATK:

    • 0

    • DEF:

    • 0


    Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is treated as a Tuner, it gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.


    Card rarity
    A-Assault Core
    Card rarity
    A-Assault Core
    Card rarity
    A-Assault Core
    LIGHT 4
    A-Assault Core
    • ATK:

    • 1900

    • DEF:

    • 200


    Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 other Union monster from your GY to your hand.


    Card rarity
    A-Assault Core
    Card rarity
    A-Assault Core
    Card rarity
    A-Assault Core
    LIGHT 4
    A-Assault Core
    • ATK:

    • 1900

    • DEF:

    • 200


    Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 other Union monster from your GY to your hand.


    UR rarity
    B-Buster Drake
    UR rarity
    B-Buster Drake
    UR rarity
    B-Buster Drake
    LIGHT 4
    B-Buster Drake
    • ATK:

    • 1500

    • DEF:

    • 1800


    Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Spell effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 Union monster from your Deck to your hand.


    UR rarity
    B-Buster Drake
    UR rarity
    B-Buster Drake
    UR rarity
    B-Buster Drake
    LIGHT 4
    B-Buster Drake
    • ATK:

    • 1500

    • DEF:

    • 1800


    Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Spell effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 Union monster from your Deck to your hand.


    UR rarity
    B-Buster Drake
    UR rarity
    B-Buster Drake
    UR rarity
    B-Buster Drake
    LIGHT 4
    B-Buster Drake
    • ATK:

    • 1500

    • DEF:

    • 1800


    Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Spell effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 Union monster from your Deck to your hand.


    Card rarity
    C-Crush Wyvern
    Card rarity
    C-Crush Wyvern
    Card rarity
    C-Crush Wyvern
    LIGHT 4
    C-Crush Wyvern
    • ATK:

    • 1200

    • DEF:

    • 2000


    Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Trap effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can Special Summon 1 Union monster from your hand.


    Card rarity
    C-Crush Wyvern
    Card rarity
    C-Crush Wyvern
    Card rarity
    C-Crush Wyvern
    LIGHT 4
    C-Crush Wyvern
    • ATK:

    • 1200

    • DEF:

    • 2000


    Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Trap effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can Special Summon 1 Union monster from your hand.


    UR rarity
    Heavy Mech Support Armor
    UR rarity
    Heavy Mech Support Armor
    UR rarity
    Heavy Mech Support Armor
    LIGHT 3
    Heavy Mech Support Armor
    • ATK:

    • 500

    • DEF:

    • 500


    If this card is Normal Summoned: You can target 1 Union monster in your GY; Special Summon it. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. Your opponent cannot target a monster equipped with this card with card effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.


    Card rarity
    Y-Yare Head
    Card rarity
    Y-Yare Head
    Card rarity
    Y-Yare Head
    LIGHT 4
    Y-Yare Head
    • ATK:

    • 1500

    • DEF:

    • 1600


    If this card is Special Summoned: You can equip 1 Level 4 LIGHT Machine monster from your hand or GY to this card as an Equip Spell, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


    Card rarity
    Z-Zillion Tank
    Card rarity
    Z-Zillion Tank
    Card rarity
    Z-Zillion Tank
    LIGHT 4
    Z-Zillion Tank
    • ATK:

    • 1500

    • DEF:

    • 1300


    If this card is Special Summoned: You can equip 1 of your banished Level 4 LIGHT Machine monsters to this card as an Equip Spell, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


    Card rarity
    Z-Zillion Tank
    Card rarity
    Z-Zillion Tank
    Card rarity
    Z-Zillion Tank
    LIGHT 4
    Z-Zillion Tank
    • ATK:

    • 1500

    • DEF:

    • 1300


    If this card is Special Summoned: You can equip 1 of your banished Level 4 LIGHT Machine monsters to this card as an Equip Spell, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


    SR rarity
    Book of Eclipse
    SR rarity
    Book of Eclipse
    SR rarity
    Book of Eclipse
    Spell Quick
    Book of Eclipse

      Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


      SR rarity
      Book of Eclipse
      SR rarity
      Book of Eclipse
      SR rarity
      Book of Eclipse
      Spell Quick
      Book of Eclipse

        Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


        UR rarity
        Final Bringer of the End Times
        UR rarity
        Final Bringer of the End Times
        UR rarity
        Final Bringer of the End Times
        Spell Quick
        Final Bringer of the End Times

          Target 1 monster you control and 1 card your opponent controls; destroy them. You can only activate 1 "Final Bringer of the End Times" per turn.


          UR rarity
          Final Bringer of the End Times
          UR rarity
          Final Bringer of the End Times
          UR rarity
          Final Bringer of the End Times
          Spell Quick
          Final Bringer of the End Times

            Target 1 monster you control and 1 card your opponent controls; destroy them. You can only activate 1 "Final Bringer of the End Times" per turn.


            UR rarity
            Forbidden Droplet
            UR rarity
            Forbidden Droplet
            UR rarity
            Forbidden Droplet
            Spell Quick
            Forbidden Droplet

              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




              Tag(s):

              UR rarity
              Forbidden Droplet
              UR rarity
              Forbidden Droplet
              UR rarity
              Forbidden Droplet
              Spell Quick
              Forbidden Droplet

                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                Tag(s):

                UR rarity
                Forbidden Droplet
                UR rarity
                Forbidden Droplet
                UR rarity
                Forbidden Droplet
                Spell Quick
                Forbidden Droplet

                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                  Tag(s):

                  Card rarity
                  Unauthorized Reactivation
                  Card rarity
                  Unauthorized Reactivation
                  Card rarity
                  Unauthorized Reactivation
                  Spell Quick
                  Unauthorized Reactivation

                    Target 1 Machine monster you control; equip 1 appropriate Machine Union monster from your hand or Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Unauthorized Reactivation" per turn.


                    Card rarity
                    Union Activation
                    Card rarity
                    Union Activation
                    Card rarity
                    Union Activation
                    Spell Normal
                    Union Activation

                      Send 1 LIGHT Machine Normal or Union monster from your hand or Deck to the GY and add 1 LIGHT Machine monster with the same ATK but a different original name from your Deck to your hand. If you Special Summon 3 LIGHT Machine monsters at the same time, while this card is in your GY: You can banish this card; add 1 monster with 3000 or more ATK from your Deck to your hand, then immediately after this effect resolves, Normal Summon that monster. You can only use each effect of "Union Activation" once per turn.


                      Card rarity
                      Union Activation
                      Card rarity
                      Union Activation
                      Card rarity
                      Union Activation
                      Spell Normal
                      Union Activation

                        Send 1 LIGHT Machine Normal or Union monster from your hand or Deck to the GY and add 1 LIGHT Machine monster with the same ATK but a different original name from your Deck to your hand. If you Special Summon 3 LIGHT Machine monsters at the same time, while this card is in your GY: You can banish this card; add 1 monster with 3000 or more ATK from your Deck to your hand, then immediately after this effect resolves, Normal Summon that monster. You can only use each effect of "Union Activation" once per turn.


                        Card rarity
                        Union Activation
                        Card rarity
                        Union Activation
                        Card rarity
                        Union Activation
                        Spell Normal
                        Union Activation

                          Send 1 LIGHT Machine Normal or Union monster from your hand or Deck to the GY and add 1 LIGHT Machine monster with the same ATK but a different original name from your Deck to your hand. If you Special Summon 3 LIGHT Machine monsters at the same time, while this card is in your GY: You can banish this card; add 1 monster with 3000 or more ATK from your Deck to your hand, then immediately after this effect resolves, Normal Summon that monster. You can only use each effect of "Union Activation" once per turn.


                          Card rarity
                          Union Hangar
                          Card rarity
                          Union Hangar
                          Card rarity
                          Union Hangar
                          Spell Field
                          Union Hangar

                            When this card is activated: You can add 1 LIGHT Machine Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.


                            R rarity
                            Magic Deflector
                            R rarity
                            Magic Deflector
                            R rarity
                            Magic Deflector
                            Trap Normal
                            Magic Deflector

                              For the rest of this turn, negate all Equip, Field, Continuous and Quick-Play Spell Card effects on the field.


                              R rarity
                              Magic Deflector
                              R rarity
                              Magic Deflector
                              R rarity
                              Magic Deflector
                              Trap Normal
                              Magic Deflector

                                For the rest of this turn, negate all Equip, Field, Continuous and Quick-Play Spell Card effects on the field.


                                R rarity
                                Magic Deflector
                                R rarity
                                Magic Deflector
                                R rarity
                                Magic Deflector
                                Trap Normal
                                Magic Deflector

                                  For the rest of this turn, negate all Equip, Field, Continuous and Quick-Play Spell Card effects on the field.


                                  SR rarity
                                  Union Scramble
                                  SR rarity
                                  Union Scramble
                                  SR rarity
                                  Union Scramble
                                  Trap Normal
                                  Union Scramble

                                    Target up to 3 of your banished LIGHT Machine-Type Normal Monsters and/or LIGHT Machine-Type Union monsters; Special Summon them. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished LIGHT Machine-Type Normal Monsters or LIGHT Machine-Type Union monsters; return it to the hand. You can only activate 1 "Union Scramble" per turn.


                                    SR rarity
                                    Union Scramble
                                    SR rarity
                                    Union Scramble
                                    SR rarity
                                    Union Scramble
                                    Trap Normal
                                    Union Scramble

                                      Target up to 3 of your banished LIGHT Machine-Type Normal Monsters and/or LIGHT Machine-Type Union monsters; Special Summon them. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished LIGHT Machine-Type Normal Monsters or LIGHT Machine-Type Union monsters; return it to the hand. You can only activate 1 "Union Scramble" per turn.


                                      Card rarity
                                      XYZ-Hyper Dragon Cannon
                                      Card rarity
                                      XYZ-Hyper Dragon Cannon
                                      Card rarity
                                      XYZ-Hyper Dragon Cannon
                                      LIGHT 9
                                      XYZ-Hyper Dragon Cannon
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2800


                                      "X-Cross Cannon" + "Y-Yare Head" + "Z-Zillion Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY. Once per opponent's turn (Quick Effect): You can discard 1 card, then target 1 card your opponent controls; destroy it. You can banish this card from your field or GY and reveal 1 Level 8 LIGHT Machine Fusion Monster in your Extra Deck; Special Summon up to 3 of the Fusion Materials mentioned on it from your GY and/or banishment.


                                      Card rarity
                                      Platinum Gadget
                                      Card rarity
                                      Platinum Gadget
                                      Card rarity
                                      Platinum Gadget
                                      LIGHT
                                      Platinum Gadget
                                      • ATK:

                                      • 1600

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 Machine monsters Cannot be used as Link Material the turn it is Link Summoned. During your Main Phase: You can Special Summon 1 Level 4 or lower Machine monster from your hand to your zone this card points to. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck. You can only use each effect of "Platinum Gadget" once per turn.


                                      N rarity
                                      Qliphort Genius
                                      N rarity
                                      Qliphort Genius
                                      N rarity
                                      Qliphort Genius
                                      EARTH
                                      Qliphort Genius
                                      • ATK:

                                      • 1800

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 Machine monsters This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.


                                      SR rarity
                                      Underworld Goddess of the Closed World
                                      SR rarity
                                      Underworld Goddess of the Closed World
                                      SR rarity
                                      Underworld Goddess of the Closed World
                                      LIGHT
                                      Underworld Goddess of the Closed World
                                      • ATK:

                                      • 3000

                                      • LINK-5

                                      Link Arrow:

                                      Top

                                      Top-Right

                                      Right

                                      Bottom

                                      Bottom-Right


                                      4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                      Card rarity
                                      F.A. Dawn Dragster
                                      Card rarity
                                      F.A. Dawn Dragster
                                      Card rarity
                                      F.A. Dawn Dragster
                                      LIGHT 7
                                      F.A. Dawn Dragster
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 2000


                                      1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card.


                                      UR rarity
                                      Herald of the Arc Light
                                      UR rarity
                                      Herald of the Arc Light
                                      UR rarity
                                      Herald of the Arc Light
                                      LIGHT 4
                                      Herald of the Arc Light
                                      • ATK:

                                      • 600

                                      • DEF:

                                      • 1000


                                      1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                      UR rarity
                                      Cyber Dragon Infinity
                                      UR rarity
                                      Cyber Dragon Infinity
                                      UR rarity
                                      Cyber Dragon Infinity
                                      LIGHT
                                      Cyber Dragon Infinity
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 1600


                                      3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.


                                      UR rarity
                                      Cyber Dragon Nova
                                      UR rarity
                                      Cyber Dragon Nova
                                      UR rarity
                                      Cyber Dragon Nova
                                      LIGHT
                                      Cyber Dragon Nova
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 1600


                                      2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.


                                      UR rarity
                                      Tellarknight Ptolemaeus
                                      UR rarity
                                      Tellarknight Ptolemaeus
                                      UR rarity
                                      Tellarknight Ptolemaeus
                                      LIGHT
                                      Tellarknight Ptolemaeus
                                      • ATK:

                                      • 550

                                      • DEF:

                                      • 2600


                                      2 or more Level 4 monsters Once per Chain, during either player's turn: You can detach 3 Xyz Materials from this card; Special Summon from your Extra Deck, 1 Xyz Monster that is 1 Rank higher than this card, except a "Number" monster, by using this face-up card you control as the Xyz Material. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) You can detach 7 Xyz Materials from this card; skip your opponent's next turn. During each player's End Phase: You can attach 1 "Stellarknight" card from your Extra Deck to this card as a face-up Xyz Material.


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