Agent Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Majesty Hyperion
SR Rarity
Majesty Hyperion
SR Rarity
Majesty Hyperion
DARK 8
Majesty Hyperion
  • ATK:

  • 2100

  • DEF:

  • 2700


You can Special Summon this card (from your hand or GY) by banishing 1 "The Agent" monster from your hand, field, or GY. You can only Special Summon "Majesty Hyperion" once per turn this way. Any battle damage you take from battles involving your Fairy monsters is also inflicted to your opponent. Once per turn: You can banish 1 Fairy monster from your hand or GY, then target 1 card in either GY; banish it. If "The Sanctuary in the Sky" is on the field or in either GY, you can use this effect up to twice per turn.

UR Rarity
Master Hyperion
UR Rarity
Master Hyperion
UR Rarity
Master Hyperion
LIGHT 8
Master Hyperion
  • ATK:

  • 2700

  • DEF:

  • 2100


You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.

SR Rarity
The Agent of Creation - Venus
SR Rarity
The Agent of Creation - Venus
SR Rarity
The Agent of Creation - Venus
LIGHT 3
The Agent of Creation - Venus
  • ATK:

  • 1600

  • DEF:

  • 0


You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.

UR Rarity
The Agent of Life - Neptune
UR Rarity
The Agent of Life - Neptune
UR Rarity
The Agent of Life - Neptune
LIGHT 1
The Agent of Life - Neptune
  • ATK:

  • 0

  • DEF:

  • 600


You can discard this card; Special Summon 1 "The Agent" monster from your hand or GY, except "The Agent of Life - Neptune", or, if "The Sanctuary in the Sky" is on the field or in either GY, you can Special Summon 1 "Hyperion" monster instead. Neither player can Tribute a monster Summoned with this effect, until the end of your opponent's turn. If this card is banished: You can add 1 "The Sanctuary in the Sky" from your Deck to your hand. You can only use each effect of "The Agent of Life - Neptune" once per turn.

N Rarity
Mystical Shine Ball
N Rarity
Mystical Shine Ball
N Rarity
Mystical Shine Ball
LIGHT 2
Mystical Shine Ball
  • ATK:

  • 500

  • DEF:

  • 500


A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.

N Rarity
The Agent of Destruction - Venus
N Rarity
The Agent of Destruction - Venus
N Rarity
The Agent of Destruction - Venus
DARK 3
The Agent of Destruction - Venus
  • ATK:

  • 0

  • DEF:

  • 1600


You can banish 1 "The Agent of Creation - Venus" from your GY; Special Summon this card from your hand. You can pay LP in multiples of 500, then for every 500 LP paid, target 1 of your "Mystical Shine Ball" that is banished or in your GY; Special Summon them, but place them on the bottom of the Deck when they leave the field. You can only use 1 "The Agent of Destruction - Venus" effect per turn, and only once that turn.

R Rarity
The Agent of Entropy - Uranus
R Rarity
The Agent of Entropy - Uranus
R Rarity
The Agent of Entropy - Uranus
DARK 5
The Agent of Entropy - Uranus
  • ATK:

  • 2200

  • DEF:

  • 1200


If "The Sanctuary in the Sky" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the Graveyard, and if you do, this card's Level becomes the Level of the monster sent to the Graveyard by this effect.

R Rarity
The Agent of Mystery - Earth
R Rarity
The Agent of Mystery - Earth
R Rarity
The Agent of Mystery - Earth
LIGHT 2
The Agent of Mystery - Earth
  • ATK:

  • 1000

  • DEF:

  • 800


When this card is Normal Summoned, you can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". While "The Sanctuary in the Sky" is face-up on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.

UR Rarity
Forbidden Droplet
UR Rarity
Forbidden Droplet
UR Rarity
Forbidden Droplet
Spell Quick
Forbidden Droplet

    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



    Tag(s):

    N Rarity
    The Chorus in the Sky
    N Rarity
    The Chorus in the Sky
    N Rarity
    The Chorus in the Sky
    Spell Normal
    The Chorus in the Sky

      Pay 1000 LP, then target 1 Fairy monster in your GY; add it to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 of your banished "The Sanctuary in the Sky", or 1 of your banished cards that mentions it, to your hand. You can only activate 1 "The Chorus in the Sky" per turn.

      SR Rarity
      The Sacred Waters in the Sky
      SR Rarity
      The Sacred Waters in the Sky
      SR Rarity
      The Sacred Waters in the Sky
      Spell Normal
      The Sacred Waters in the Sky

        Activate 1 "The Sanctuary in the Sky" directly from your Deck, or add 1 monster that mentions "The Sanctuary in the Sky" from your Deck to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can gain 500 LP for each "Hyperion" and "The Agent" monster you control. If your monster that mentions "The Sanctuary in the Sky" would be destroyed by battle, you can banish this card from your GY instead. You can only use each effect of "The Sacred Waters in the Sky" once per turn.

        R Rarity
        The Sanctuary in the Sky
        R Rarity
        The Sanctuary in the Sky
        R Rarity
        The Sanctuary in the Sky
        Spell Field
        The Sanctuary in the Sky

          Battle damage to the controller of a Fairy monster from a battle involving that monster becomes 0.

          Extra Deck

          N Rarity
          Celestial Knightlord Parshath
          N Rarity
          Celestial Knightlord Parshath
          N Rarity
          Celestial Knightlord Parshath
          LIGHT
          Celestial Knightlord Parshath
          • ATK:

          • 2400

          • LINK-3

          Link Arrow:

          Bottom-Left

          Bottom

          Bottom-Right


          2+ Fairy monsters You can discard 1 card; add 1 "The Sanctuary in the Sky", or 1 card that specifically lists "The Sanctuary in the Sky" in its text, from your Deck to your hand, or, if "The Sanctuary in the Sky" is on the field, you can add 1 Fairy monster instead. If another face-up Fairy monster you control is sent to the GY (except during the Damage Step): You can banish 1 Fairy monster from your GY; Special Summon 1 Fairy monster from your hand whose Level is higher than that banished monster's. You can only use each effect of "Celestial Knightlord Parshath" once per turn.

          R Rarity
          Protector of The Agents - Moon
          R Rarity
          Protector of The Agents - Moon
          R Rarity
          Protector of The Agents - Moon
          LIGHT
          Protector of The Agents - Moon
          • ATK:

          • 1800

          • LINK-2

          Link Arrow:

          Right

          Bottom-Right


          2 Fairy monsters If this card is Link Summoned: You can send 1 "The Sanctuary in the Sky" or 1 card that mentions it from your Deck to the GY, or if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 "The Agent of Mystery - Earth" from your Deck or GY to your hand instead. You can Tribute 1 Fairy monster, then target 1 card your opponent controls; destroy it. You can only use each effect of "Protector of The Agents - Moon" once per turn.

          UR Rarity
          Clear Wing Synchro Dragon
          UR Rarity
          Clear Wing Synchro Dragon
          UR Rarity
          Clear Wing Synchro Dragon
          WIND 7
          Clear Wing Synchro Dragon
          • ATK:

          • 2500

          • DEF:

          • 2000


          1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.

          UR Rarity
          Draco Berserker of the Tenyi
          UR Rarity
          Draco Berserker of the Tenyi
          UR Rarity
          Draco Berserker of the Tenyi
          DARK 8
          Draco Berserker of the Tenyi
          • ATK:

          • 3000

          • DEF:

          • 0


          1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.

          UR Rarity
          Masterflare Hyperion
          UR Rarity
          Masterflare Hyperion
          UR Rarity
          Masterflare Hyperion
          LIGHT 10
          Masterflare Hyperion
          • ATK:

          • 3200

          • DEF:

          • 2600


          1 Tuner + 1+ non-Tuner Fairy monsters You can send 1 "The Agent" monster, or 1 monster that mentions "The Sanctuary in the Sky", from your hand, Deck, or Extra Deck to the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. When your opponent activates a card or effect (Quick Effect): You can banish 1 Fairy monster from your hand or GY, then target 1 card on the field; banish it. You can only use each effect of "Masterflare Hyperion" once per turn.

          R Rarity
          PSY-Framelord Zeta
          R Rarity
          PSY-Framelord Zeta
          R Rarity
          PSY-Framelord Zeta
          LIGHT 7
          PSY-Framelord Zeta
          • ATK:

          • 2500

          • DEF:

          • 1800


          1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.

          R Rarity
          The Executor of the Underworld - Pluto
          R Rarity
          The Executor of the Underworld - Pluto
          R Rarity
          The Executor of the Underworld - Pluto
          DARK 5
          The Executor of the Underworld - Pluto
          • ATK:

          • 2300

          • DEF:

          • 0


          1 Tuner + 1+ non-Tuner monsters (This card is always treated as a "The Agent" card.) Once per turn: You can banish 1 monster from your GY, then target 1 Effect Monster on the field; change it to face-down Defense Position. This is a Quick Effect if "The Sanctuary in the Sky" is on the field or in either GY. You can banish this card from your GY; add 1 "The Sanctuary in the Sky" from your Deck or GY to your hand. You can only use this effect of "The Executor of the Underworld - Pluto" once per turn.

          Popular Skills

          Tuning in the Sky: 100%
          Tuning in the Sky

          Need 13 UR

          UR Rarity
          Artifact Lancea1 card
          UR Rarity
          Master Hyperion2 card
          UR Rarity
          The Agent of Life - Neptune2 card
          UR Rarity
          Black Rose Dragon1 card
          UR Rarity
          Clear Wing Synchro Dragon1 card
          UR Rarity
          Draco Berserker of the Tenyi1 card
          UR Rarity
          Herald of the Arc Light1 card
          UR Rarity
          Masterflare Hyperion1 card
          UR Rarity
          Effect Veiler1 card
          UR Rarity
          Forbidden Droplet2 card

          Main: 28 Extra: 9

          UR Rarity
          Artifact Lancea
          UR Rarity
          Artifact Lancea
          Artifact Lancea
          LIGHT 5
          Artifact Lancea
          • ATK:

          • 1700

          • DEF:

          • 2300


          You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


          SR Rarity
          Majesty Hyperion
          SR Rarity
          Majesty Hyperion
          Majesty Hyperion
          DARK 8
          Majesty Hyperion
          • ATK:

          • 2100

          • DEF:

          • 2700


          You can Special Summon this card (from your hand or GY) by banishing 1 "The Agent" monster from your hand, field, or GY. You can only Special Summon "Majesty Hyperion" once per turn this way. Any battle damage you take from battles involving your Fairy monsters is also inflicted to your opponent. Once per turn: You can banish 1 Fairy monster from your hand or GY, then target 1 card in either GY; banish it. If "The Sanctuary in the Sky" is on the field or in either GY, you can use this effect up to twice per turn.


          UR Rarity
          Master Hyperion
          UR Rarity
          Master Hyperion
          Master Hyperion
          LIGHT 8
          Master Hyperion
          • ATK:

          • 2700

          • DEF:

          • 2100


          You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.


          UR Rarity
          Master Hyperion
          UR Rarity
          Master Hyperion
          Master Hyperion
          LIGHT 8
          Master Hyperion
          • ATK:

          • 2700

          • DEF:

          • 2100


          You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.


          SR Rarity
          The Agent of Creation - Venus
          SR Rarity
          The Agent of Creation - Venus
          The Agent of Creation - Venus
          LIGHT 3
          The Agent of Creation - Venus
          • ATK:

          • 1600

          • DEF:

          • 0


          You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.


          SR Rarity
          The Agent of Creation - Venus
          SR Rarity
          The Agent of Creation - Venus
          The Agent of Creation - Venus
          LIGHT 3
          The Agent of Creation - Venus
          • ATK:

          • 1600

          • DEF:

          • 0


          You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.


          UR Rarity
          The Agent of Life - Neptune
          UR Rarity
          The Agent of Life - Neptune
          The Agent of Life - Neptune
          LIGHT 1
          The Agent of Life - Neptune
          • ATK:

          • 0

          • DEF:

          • 600


          You can discard this card; Special Summon 1 "The Agent" monster from your hand or GY, except "The Agent of Life - Neptune", or, if "The Sanctuary in the Sky" is on the field or in either GY, you can Special Summon 1 "Hyperion" monster instead. Neither player can Tribute a monster Summoned with this effect, until the end of your opponent's turn. If this card is banished: You can add 1 "The Sanctuary in the Sky" from your Deck to your hand. You can only use each effect of "The Agent of Life - Neptune" once per turn.


          UR Rarity
          The Agent of Life - Neptune
          UR Rarity
          The Agent of Life - Neptune
          The Agent of Life - Neptune
          LIGHT 1
          The Agent of Life - Neptune
          • ATK:

          • 0

          • DEF:

          • 600


          You can discard this card; Special Summon 1 "The Agent" monster from your hand or GY, except "The Agent of Life - Neptune", or, if "The Sanctuary in the Sky" is on the field or in either GY, you can Special Summon 1 "Hyperion" monster instead. Neither player can Tribute a monster Summoned with this effect, until the end of your opponent's turn. If this card is banished: You can add 1 "The Sanctuary in the Sky" from your Deck to your hand. You can only use each effect of "The Agent of Life - Neptune" once per turn.


          R Rarity
          The Agent of Miracles - Jupiter
          R Rarity
          The Agent of Miracles - Jupiter
          The Agent of Miracles - Jupiter
          LIGHT 4
          The Agent of Miracles - Jupiter
          • ATK:

          • 1800

          • DEF:

          • 1000


          Once per turn, you can remove from play 1 "The Agent" monster in your Graveyard to select 1 face-up LIGHT Fairy-Type monster you control. The selected monster gains 800 ATK until the End Phase. While "The Sanctuary in the Sky" is face-up on the field, once per turn, you can discard 1 Fairy-Type monster to select 1 of your removed from play LIGHT Fairy-Type monster, and Special Summon it.


          N Rarity
          Mystical Shine Ball
          N Rarity
          Mystical Shine Ball
          Mystical Shine Ball
          LIGHT 2
          Mystical Shine Ball
          • ATK:

          • 500

          • DEF:

          • 500


          A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.


          N Rarity
          Mystical Shine Ball
          N Rarity
          Mystical Shine Ball
          Mystical Shine Ball
          LIGHT 2
          Mystical Shine Ball
          • ATK:

          • 500

          • DEF:

          • 500


          A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.


          N Rarity
          Mystical Shine Ball
          N Rarity
          Mystical Shine Ball
          Mystical Shine Ball
          LIGHT 2
          Mystical Shine Ball
          • ATK:

          • 500

          • DEF:

          • 500


          A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.


          UR Rarity
          Effect Veiler
          UR Rarity
          Effect Veiler
          Effect Veiler
          LIGHT 1
          Effect Veiler
          • ATK:

          • 0

          • DEF:

          • 0


          During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


          N Rarity
          The Agent of Destruction - Venus
          N Rarity
          The Agent of Destruction - Venus
          The Agent of Destruction - Venus
          DARK 3
          The Agent of Destruction - Venus
          • ATK:

          • 0

          • DEF:

          • 1600


          You can banish 1 "The Agent of Creation - Venus" from your GY; Special Summon this card from your hand. You can pay LP in multiples of 500, then for every 500 LP paid, target 1 of your "Mystical Shine Ball" that is banished or in your GY; Special Summon them, but place them on the bottom of the Deck when they leave the field. You can only use 1 "The Agent of Destruction - Venus" effect per turn, and only once that turn.


          R Rarity
          The Agent of Entropy - Uranus
          R Rarity
          The Agent of Entropy - Uranus
          The Agent of Entropy - Uranus
          DARK 5
          The Agent of Entropy - Uranus
          • ATK:

          • 2200

          • DEF:

          • 1200


          If "The Sanctuary in the Sky" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the Graveyard, and if you do, this card's Level becomes the Level of the monster sent to the Graveyard by this effect.


          R Rarity
          The Agent of Mystery - Earth
          R Rarity
          The Agent of Mystery - Earth
          The Agent of Mystery - Earth
          LIGHT 2
          The Agent of Mystery - Earth
          • ATK:

          • 1000

          • DEF:

          • 800


          When this card is Normal Summoned, you can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". While "The Sanctuary in the Sky" is face-up on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.


          SR Rarity
          Book of Eclipse
          SR Rarity
          Book of Eclipse
          Book of Eclipse
          Spell Quick
          Book of Eclipse

            Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


            SR Rarity
            Book of Eclipse
            SR Rarity
            Book of Eclipse
            Book of Eclipse
            Spell Quick
            Book of Eclipse

              Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


              SR Rarity
              Book of Eclipse
              SR Rarity
              Book of Eclipse
              Book of Eclipse
              Spell Quick
              Book of Eclipse

                Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                SR Rarity
                Forbidden Chalice
                SR Rarity
                Forbidden Chalice
                Forbidden Chalice
                Spell Quick
                Forbidden Chalice

                  Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                  UR Rarity
                  Forbidden Droplet
                  UR Rarity
                  Forbidden Droplet
                  Forbidden Droplet
                  Spell Quick
                  Forbidden Droplet

                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                    Tag(s):

                    UR Rarity
                    Forbidden Droplet
                    UR Rarity
                    Forbidden Droplet
                    Forbidden Droplet
                    Spell Quick
                    Forbidden Droplet

                      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                      Tag(s):

                      N Rarity
                      The Chorus in the Sky
                      N Rarity
                      The Chorus in the Sky
                      The Chorus in the Sky
                      Spell Normal
                      The Chorus in the Sky

                        Pay 1000 LP, then target 1 Fairy monster in your GY; add it to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 of your banished "The Sanctuary in the Sky", or 1 of your banished cards that mentions it, to your hand. You can only activate 1 "The Chorus in the Sky" per turn.


                        SR Rarity
                        The Sacred Waters in the Sky
                        SR Rarity
                        The Sacred Waters in the Sky
                        The Sacred Waters in the Sky
                        Spell Normal
                        The Sacred Waters in the Sky

                          Activate 1 "The Sanctuary in the Sky" directly from your Deck, or add 1 monster that mentions "The Sanctuary in the Sky" from your Deck to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can gain 500 LP for each "Hyperion" and "The Agent" monster you control. If your monster that mentions "The Sanctuary in the Sky" would be destroyed by battle, you can banish this card from your GY instead. You can only use each effect of "The Sacred Waters in the Sky" once per turn.


                          SR Rarity
                          The Sacred Waters in the Sky
                          SR Rarity
                          The Sacred Waters in the Sky
                          The Sacred Waters in the Sky
                          Spell Normal
                          The Sacred Waters in the Sky

                            Activate 1 "The Sanctuary in the Sky" directly from your Deck, or add 1 monster that mentions "The Sanctuary in the Sky" from your Deck to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can gain 500 LP for each "Hyperion" and "The Agent" monster you control. If your monster that mentions "The Sanctuary in the Sky" would be destroyed by battle, you can banish this card from your GY instead. You can only use each effect of "The Sacred Waters in the Sky" once per turn.


                            R Rarity
                            The Sanctuary in the Sky
                            R Rarity
                            The Sanctuary in the Sky
                            The Sanctuary in the Sky
                            Spell Field
                            The Sanctuary in the Sky

                              Battle damage to the controller of a Fairy monster from a battle involving that monster becomes 0.


                              N Rarity
                              Non-Fusion Area
                              N Rarity
                              Non-Fusion Area
                              Non-Fusion Area
                              Trap Continuous
                              Non-Fusion Area

                                Neither player can Fusion Summon.


                                N Rarity
                                Non-Fusion Area
                                N Rarity
                                Non-Fusion Area
                                Non-Fusion Area
                                Trap Continuous
                                Non-Fusion Area

                                  Neither player can Fusion Summon.


                                  N Rarity
                                  Celestial Knightlord Parshath
                                  N Rarity
                                  Celestial Knightlord Parshath
                                  Celestial Knightlord Parshath
                                  LIGHT
                                  Celestial Knightlord Parshath
                                  • ATK:

                                  • 2400

                                  • LINK-3

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom

                                  Bottom-Right


                                  2+ Fairy monsters You can discard 1 card; add 1 "The Sanctuary in the Sky", or 1 card that specifically lists "The Sanctuary in the Sky" in its text, from your Deck to your hand, or, if "The Sanctuary in the Sky" is on the field, you can add 1 Fairy monster instead. If another face-up Fairy monster you control is sent to the GY (except during the Damage Step): You can banish 1 Fairy monster from your GY; Special Summon 1 Fairy monster from your hand whose Level is higher than that banished monster's. You can only use each effect of "Celestial Knightlord Parshath" once per turn.


                                  R Rarity
                                  Protector of The Agents - Moon
                                  R Rarity
                                  Protector of The Agents - Moon
                                  Protector of The Agents - Moon
                                  LIGHT
                                  Protector of The Agents - Moon
                                  • ATK:

                                  • 1800

                                  • LINK-2

                                  Link Arrow:

                                  Right

                                  Bottom-Right


                                  2 Fairy monsters If this card is Link Summoned: You can send 1 "The Sanctuary in the Sky" or 1 card that mentions it from your Deck to the GY, or if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 "The Agent of Mystery - Earth" from your Deck or GY to your hand instead. You can Tribute 1 Fairy monster, then target 1 card your opponent controls; destroy it. You can only use each effect of "Protector of The Agents - Moon" once per turn.


                                  UR Rarity
                                  Black Rose Dragon
                                  UR Rarity
                                  Black Rose Dragon
                                  Black Rose Dragon
                                  FIRE 7
                                  Black Rose Dragon
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 1800


                                  1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                  UR Rarity
                                  Clear Wing Synchro Dragon
                                  UR Rarity
                                  Clear Wing Synchro Dragon
                                  Clear Wing Synchro Dragon
                                  WIND 7
                                  Clear Wing Synchro Dragon
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.


                                  SR Rarity
                                  Cyberse Quantum Dragon
                                  SR Rarity
                                  Cyberse Quantum Dragon
                                  Cyberse Quantum Dragon
                                  DARK 7
                                  Cyberse Quantum Dragon
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  1 Tuner + 1+ non-Tuner monsters While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, this card can make a second attack in a row.


                                  UR Rarity
                                  Draco Berserker of the Tenyi
                                  UR Rarity
                                  Draco Berserker of the Tenyi
                                  Draco Berserker of the Tenyi
                                  DARK 8
                                  Draco Berserker of the Tenyi
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 0


                                  1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.


                                  UR Rarity
                                  Herald of the Arc Light
                                  UR Rarity
                                  Herald of the Arc Light
                                  Herald of the Arc Light
                                  LIGHT 4
                                  Herald of the Arc Light
                                  • ATK:

                                  • 600

                                  • DEF:

                                  • 1000


                                  1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                  UR Rarity
                                  Masterflare Hyperion
                                  UR Rarity
                                  Masterflare Hyperion
                                  Masterflare Hyperion
                                  LIGHT 10
                                  Masterflare Hyperion
                                  • ATK:

                                  • 3200

                                  • DEF:

                                  • 2600


                                  1 Tuner + 1+ non-Tuner Fairy monsters You can send 1 "The Agent" monster, or 1 monster that mentions "The Sanctuary in the Sky", from your hand, Deck, or Extra Deck to the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. When your opponent activates a card or effect (Quick Effect): You can banish 1 Fairy monster from your hand or GY, then target 1 card on the field; banish it. You can only use each effect of "Masterflare Hyperion" once per turn.


                                  R Rarity
                                  The Executor of the Underworld - Pluto
                                  R Rarity
                                  The Executor of the Underworld - Pluto
                                  The Executor of the Underworld - Pluto
                                  DARK 5
                                  The Executor of the Underworld - Pluto
                                  • ATK:

                                  • 2300

                                  • DEF:

                                  • 0


                                  1 Tuner + 1+ non-Tuner monsters (This card is always treated as a "The Agent" card.) Once per turn: You can banish 1 monster from your GY, then target 1 Effect Monster on the field; change it to face-down Defense Position. This is a Quick Effect if "The Sanctuary in the Sky" is on the field or in either GY. You can banish this card from your GY; add 1 "The Sanctuary in the Sky" from your Deck or GY to your hand. You can only use this effect of "The Executor of the Underworld - Pluto" once per turn.


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