Amazement Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Amazement Administrator Arlekino
UR Rarity
Amazement Administrator Arlekino
UR Rarity
Amazement Administrator Arlekino
DARK 7
Amazement Administrator Arlekino
  • ATK:

  • 2600

  • DEF:

  • 2200


Once per turn: You can banish any number of "Attraction" Traps from your GY, then target that many cards your opponent controls; destroy them. You can only use each of the following effects of "Amazement Administrator Arlekino" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 of those face-up monsters they control; equip 1 "Attraction" Trap from your Deck to that target.

SR Rarity
Amazement Attendant Comica
SR Rarity
Amazement Attendant Comica
SR Rarity
Amazement Attendant Comica
LIGHT 4
Amazement Attendant Comica
  • ATK:

  • 1400

  • DEF:

  • 1800


When this card is Normal Summoned: You can Set 1 "Attraction" Trap directly from your Deck. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Attendant Comica" once per turn.

R Rarity
Amazement Precious Park
R Rarity
Amazement Precious Park
R Rarity
Amazement Precious Park
Spell Field
Amazement Precious Park

    During your Main Phase, you can activate 1 "Attraction" Trap the turn it was Set. During the End Phase: You can send 1 "Attraction" Trap you control equipped to a monster to the GY, then target 1 of your "Attraction" Traps, with a different name, that is banished or in your GY; Set that card. You can only use each effect of "Amazement Precious Park" once per turn.

    SR Rarity
    Amazing Time Ticket
    SR Rarity
    Amazing Time Ticket
    SR Rarity
    Amazing Time Ticket
    Spell Quick
    Amazing Time Ticket

      Pay 800 LP; apply this effect, depending whose turn it is. ● Your turn: Add 1 "Amazement" card from your Deck to your hand. ● Your opponent's turn: Set 1 "Attraction" Trap directly from your Deck. It can be activated this turn. You can only activate 1 "Amazing Time Ticket" per turn.

      R Rarity
      Amaze Attraction Cyclo-Coaster
      R Rarity
      Amaze Attraction Cyclo-Coaster
      R Rarity
      Amaze Attraction Cyclo-Coaster
      Trap Normal
      Amaze Attraction Cyclo-Coaster

        Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Spell/Trap your opponent controls; send both it and this card to the GY. ● Your opponent: Add 1 "Amazement" monster from your Deck to your hand, and if you do, send this card to the GY. You can only use this effect of "Amaze Attraction Cyclo-Coaster" once per turn.

        R Rarity
        Amaze Attraction Horror House
        R Rarity
        Amaze Attraction Horror House
        R Rarity
        Amaze Attraction Horror House
        Trap Normal
        Amaze Attraction Horror House

          Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. ● Your opponent: Change the equipped monster to face-down Defense Position. You can only use this effect of "Amaze Attraction Horror House" once per turn.

          N Rarity
          Amaze Attraction Rapid Racing
          N Rarity
          Amaze Attraction Rapid Racing
          N Rarity
          Amaze Attraction Rapid Racing
          Trap Normal
          Amaze Attraction Rapid Racing

            Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 card in your opponent's GY; change the equipped monster's battle position, and if you do, shuffle that target into the Deck. ● Your opponent: Increase the equipped monster's Level by 1 (until the end of this turn), and if you do, change its battle position. You can only use this effect of "Amaze Attraction Rapid Racing" once per turn.

            R Rarity
            Amaze Attraction Thrill Train
            R Rarity
            Amaze Attraction Thrill Train
            R Rarity
            Amaze Attraction Thrill Train
            Trap Normal
            Amaze Attraction Thrill Train

              Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Change the equipped monster's battle position, then, your opponent chooses 1 "Attraction" Trap in your GY, and you Set it to your field. ● Your opponent: Banish the equipped monster until the End Phase. You can only use this effect of "Amaze Attraction Thrill Train" once per turn.

              UR Rarity
              Compulsory Evacuation Device
              UR Rarity
              Compulsory Evacuation Device
              UR Rarity
              Compulsory Evacuation Device
              Trap Normal
              Compulsory Evacuation Device

                Target 1 monster on the field; return that target to the hand.

                Extra Deck

                UR Rarity
                Heavy Armored Train Ironwolf
                UR Rarity
                Heavy Armored Train Ironwolf
                UR Rarity
                Heavy Armored Train Ironwolf
                EARTH
                Heavy Armored Train Ironwolf
                • ATK:

                • 2200

                • DEF:

                • 2200


                2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Machine-Type monster you control; this turn, it can attack your opponent directly, also other monsters cannot attack. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 Level 4 Machine-Type monster from your Deck to your hand.

                R Rarity
                Super Quantal Mech Beast Aeroboros
                R Rarity
                Super Quantal Mech Beast Aeroboros
                R Rarity
                Super Quantal Mech Beast Aeroboros
                WIND
                Super Quantal Mech Beast Aeroboros
                • ATK:

                • 2200

                • DEF:

                • 2400


                2 Level 4 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. This effect can be activated during either player's turn, if this card has "Super Quantum Green Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.

                Popular Skills

                Destiny Draw: 57.14%
                Revolution des Fleurs: 28.57%
                No Mortal Can Resist: 14.29%
                No Mortal Can Resist

                Need 6 UR

                UR Rarity
                Amazement Administrator Arlekino
                UR Rarity
                Amazement Administrator Arlekino
                UR Rarity
                Abyss Dweller
                UR Rarity
                Ice Dragon's Prison
                UR Rarity
                Ice Dragon's Prison
                UR Rarity
                Ice Dragon's Prison

                Main: 21 Extra: 8

                UR Rarity
                Amazement Administrator Arlekino
                UR Rarity
                Amazement Administrator Arlekino
                Amazement Administrator Arlekino
                DARK 7
                Amazement Administrator Arlekino
                • ATK:

                • 2600

                • DEF:

                • 2200


                Once per turn: You can banish any number of "Attraction" Traps from your GY, then target that many cards your opponent controls; destroy them. You can only use each of the following effects of "Amazement Administrator Arlekino" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 of those face-up monsters they control; equip 1 "Attraction" Trap from your Deck to that target.


                UR Rarity
                Amazement Administrator Arlekino
                UR Rarity
                Amazement Administrator Arlekino
                Amazement Administrator Arlekino
                DARK 7
                Amazement Administrator Arlekino
                • ATK:

                • 2600

                • DEF:

                • 2200


                Once per turn: You can banish any number of "Attraction" Traps from your GY, then target that many cards your opponent controls; destroy them. You can only use each of the following effects of "Amazement Administrator Arlekino" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 of those face-up monsters they control; equip 1 "Attraction" Trap from your Deck to that target.


                N Rarity
                Amazement Assistant Delia
                N Rarity
                Amazement Assistant Delia
                Amazement Assistant Delia
                LIGHT 4
                Amazement Assistant Delia
                • ATK:

                • 1800

                • DEF:

                • 1400


                You can reveal 1 "Attraction" Trap in your hand; Special Summon this card from your hand. You can send 1 "Attraction" Trap from your hand or face-up field to the GY; Set 1 "Attraction" Trap directly from your Deck to your Spell & Trap Zone. You can only use each effect of "Amazement Assistant Delia" once per turn.


                N Rarity
                Amazement Assistant Delia
                N Rarity
                Amazement Assistant Delia
                Amazement Assistant Delia
                LIGHT 4
                Amazement Assistant Delia
                • ATK:

                • 1800

                • DEF:

                • 1400


                You can reveal 1 "Attraction" Trap in your hand; Special Summon this card from your hand. You can send 1 "Attraction" Trap from your hand or face-up field to the GY; Set 1 "Attraction" Trap directly from your Deck to your Spell & Trap Zone. You can only use each effect of "Amazement Assistant Delia" once per turn.


                SR Rarity
                Amazement Attendant Comica
                SR Rarity
                Amazement Attendant Comica
                Amazement Attendant Comica
                LIGHT 4
                Amazement Attendant Comica
                • ATK:

                • 1400

                • DEF:

                • 1800


                When this card is Normal Summoned: You can Set 1 "Attraction" Trap directly from your Deck. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Attendant Comica" once per turn.


                SR Rarity
                Amazement Attendant Comica
                SR Rarity
                Amazement Attendant Comica
                Amazement Attendant Comica
                LIGHT 4
                Amazement Attendant Comica
                • ATK:

                • 1400

                • DEF:

                • 1800


                When this card is Normal Summoned: You can Set 1 "Attraction" Trap directly from your Deck. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Attendant Comica" once per turn.


                SR Rarity
                Amazement Attendant Comica
                SR Rarity
                Amazement Attendant Comica
                Amazement Attendant Comica
                LIGHT 4
                Amazement Attendant Comica
                • ATK:

                • 1400

                • DEF:

                • 1800


                When this card is Normal Summoned: You can Set 1 "Attraction" Trap directly from your Deck. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Attendant Comica" once per turn.


                SR Rarity
                Amazing Time Ticket
                SR Rarity
                Amazing Time Ticket
                Amazing Time Ticket
                Spell Quick
                Amazing Time Ticket

                  Pay 800 LP; apply this effect, depending whose turn it is. ● Your turn: Add 1 "Amazement" card from your Deck to your hand. ● Your opponent's turn: Set 1 "Attraction" Trap directly from your Deck. It can be activated this turn. You can only activate 1 "Amazing Time Ticket" per turn.


                  SR Rarity
                  Amazing Time Ticket
                  SR Rarity
                  Amazing Time Ticket
                  Amazing Time Ticket
                  Spell Quick
                  Amazing Time Ticket

                    Pay 800 LP; apply this effect, depending whose turn it is. ● Your turn: Add 1 "Amazement" card from your Deck to your hand. ● Your opponent's turn: Set 1 "Attraction" Trap directly from your Deck. It can be activated this turn. You can only activate 1 "Amazing Time Ticket" per turn.


                    SR Rarity
                    Amazing Time Ticket
                    SR Rarity
                    Amazing Time Ticket
                    Amazing Time Ticket
                    Spell Quick
                    Amazing Time Ticket

                      Pay 800 LP; apply this effect, depending whose turn it is. ● Your turn: Add 1 "Amazement" card from your Deck to your hand. ● Your opponent's turn: Set 1 "Attraction" Trap directly from your Deck. It can be activated this turn. You can only activate 1 "Amazing Time Ticket" per turn.


                      R Rarity
                      Amaze Attraction Cyclo-Coaster
                      R Rarity
                      Amaze Attraction Cyclo-Coaster
                      Amaze Attraction Cyclo-Coaster
                      Trap Normal
                      Amaze Attraction Cyclo-Coaster

                        Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Spell/Trap your opponent controls; send both it and this card to the GY. ● Your opponent: Add 1 "Amazement" monster from your Deck to your hand, and if you do, send this card to the GY. You can only use this effect of "Amaze Attraction Cyclo-Coaster" once per turn.


                        R Rarity
                        Amaze Attraction Cyclo-Coaster
                        R Rarity
                        Amaze Attraction Cyclo-Coaster
                        Amaze Attraction Cyclo-Coaster
                        Trap Normal
                        Amaze Attraction Cyclo-Coaster

                          Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Spell/Trap your opponent controls; send both it and this card to the GY. ● Your opponent: Add 1 "Amazement" monster from your Deck to your hand, and if you do, send this card to the GY. You can only use this effect of "Amaze Attraction Cyclo-Coaster" once per turn.


                          R Rarity
                          Amaze Attraction Horror House
                          R Rarity
                          Amaze Attraction Horror House
                          Amaze Attraction Horror House
                          Trap Normal
                          Amaze Attraction Horror House

                            Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. ● Your opponent: Change the equipped monster to face-down Defense Position. You can only use this effect of "Amaze Attraction Horror House" once per turn.


                            R Rarity
                            Amaze Attraction Horror House
                            R Rarity
                            Amaze Attraction Horror House
                            Amaze Attraction Horror House
                            Trap Normal
                            Amaze Attraction Horror House

                              Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. ● Your opponent: Change the equipped monster to face-down Defense Position. You can only use this effect of "Amaze Attraction Horror House" once per turn.


                              N Rarity
                              Amaze Attraction Rapid Racing
                              N Rarity
                              Amaze Attraction Rapid Racing
                              Amaze Attraction Rapid Racing
                              Trap Normal
                              Amaze Attraction Rapid Racing

                                Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 card in your opponent's GY; change the equipped monster's battle position, and if you do, shuffle that target into the Deck. ● Your opponent: Increase the equipped monster's Level by 1 (until the end of this turn), and if you do, change its battle position. You can only use this effect of "Amaze Attraction Rapid Racing" once per turn.


                                R Rarity
                                Amaze Attraction Thrill Train
                                R Rarity
                                Amaze Attraction Thrill Train
                                Amaze Attraction Thrill Train
                                Trap Normal
                                Amaze Attraction Thrill Train

                                  Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Change the equipped monster's battle position, then, your opponent chooses 1 "Attraction" Trap in your GY, and you Set it to your field. ● Your opponent: Banish the equipped monster until the End Phase. You can only use this effect of "Amaze Attraction Thrill Train" once per turn.


                                  R Rarity
                                  Amaze Attraction Thrill Train
                                  R Rarity
                                  Amaze Attraction Thrill Train
                                  Amaze Attraction Thrill Train
                                  Trap Normal
                                  Amaze Attraction Thrill Train

                                    Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Change the equipped monster's battle position, then, your opponent chooses 1 "Attraction" Trap in your GY, and you Set it to your field. ● Your opponent: Banish the equipped monster until the End Phase. You can only use this effect of "Amaze Attraction Thrill Train" once per turn.


                                    R Rarity
                                    Amaze Attraction Viking Vortex
                                    R Rarity
                                    Amaze Attraction Viking Vortex
                                    Amaze Attraction Viking Vortex
                                    Trap Normal
                                    Amaze Attraction Viking Vortex

                                      Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Once per turn, when an opponent's monster declares an attack: Negate the attack, and if you do, change control of the equipped monster until the end of the Battle Phase. ● Your opponent: When the equipped monster activates its effect: Return it to the hand.


                                      UR Rarity
                                      Ice Dragon's Prison
                                      UR Rarity
                                      Ice Dragon's Prison
                                      Ice Dragon's Prison
                                      Trap Normal
                                      Ice Dragon's Prison

                                        Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                        UR Rarity
                                        Ice Dragon's Prison
                                        UR Rarity
                                        Ice Dragon's Prison
                                        Ice Dragon's Prison
                                        Trap Normal
                                        Ice Dragon's Prison

                                          Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                          UR Rarity
                                          Ice Dragon's Prison
                                          UR Rarity
                                          Ice Dragon's Prison
                                          Ice Dragon's Prison
                                          Trap Normal
                                          Ice Dragon's Prison

                                            Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                            SR Rarity
                                            Knightmare Cerberus
                                            SR Rarity
                                            Knightmare Cerberus
                                            Knightmare Cerberus
                                            EARTH
                                            Knightmare Cerberus
                                            • ATK:

                                            • 1600

                                            • LINK-2

                                            Link Arrow:

                                            Top

                                            Left


                                            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                            SR Rarity
                                            Knightmare Phoenix
                                            SR Rarity
                                            Knightmare Phoenix
                                            Knightmare Phoenix
                                            FIRE
                                            Knightmare Phoenix
                                            • ATK:

                                            • 1900

                                            • LINK-2

                                            Link Arrow:

                                            Top

                                            Right


                                            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                            UR Rarity
                                            Abyss Dweller
                                            UR Rarity
                                            Abyss Dweller
                                            Abyss Dweller
                                            WATER
                                            Abyss Dweller
                                            • ATK:

                                            • 1700

                                            • DEF:

                                            • 1400


                                            2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                            SR Rarity
                                            Bujintei Tsukuyomi
                                            SR Rarity
                                            Bujintei Tsukuyomi
                                            Bujintei Tsukuyomi
                                            LIGHT
                                            Bujintei Tsukuyomi
                                            • ATK:

                                            • 1800

                                            • DEF:

                                            • 2300


                                            2 Level 4 LIGHT monsters Once per turn: You can detach 1 material from this card; send your entire hand to the GY (min. 1), and if you do, draw 2 cards. When this card you controlled while face-up leaves the field because of an opponent's card effect: You can target Level 4 Beast-Warrior "Bujin" monsters in your GY, up to the number of Xyz Materials this card had on the field; Special Summon those targets. You can only control 1 "Bujintei Tsukuyomi".


                                            SR Rarity
                                            Cairngorgon, Antiluminescent Knight
                                            SR Rarity
                                            Cairngorgon, Antiluminescent Knight
                                            Cairngorgon, Antiluminescent Knight
                                            DARK
                                            Cairngorgon, Antiluminescent Knight
                                            • ATK:

                                            • 2450

                                            • DEF:

                                            • 1950


                                            2 Level 4 monsters During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.


                                            SR Rarity
                                            Evilswarm Exciton Knight
                                            SR Rarity
                                            Evilswarm Exciton Knight
                                            Evilswarm Exciton Knight
                                            LIGHT
                                            Evilswarm Exciton Knight
                                            • ATK:

                                            • 1900

                                            • DEF:

                                            • 0


                                            2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                            SR Rarity
                                            Number 70: Malevolent Sin
                                            SR Rarity
                                            Number 70: Malevolent Sin
                                            Number 70: Malevolent Sin
                                            DARK
                                            Number 70: Malevolent Sin
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 1200


                                            2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                            SR Rarity
                                            Steelswarm Roach
                                            SR Rarity
                                            Steelswarm Roach
                                            Steelswarm Roach
                                            DARK
                                            Steelswarm Roach
                                            • ATK:

                                            • 1900

                                            • DEF:

                                            • 0


                                            2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.



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