Burn Deck Breakdown

Main Deck

SR Rarity
Darklord Ixchel
SR Rarity
Darklord Ixchel
SR Rarity
Darklord Ixchel
DARK 10
Darklord Ixchel
  • ATK:

  • 2500

  • DEF:

  • 2900


You can discard this card and 1 "Darklord" card; draw 2 cards. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn.

R Rarity
Darklord Nasten
R Rarity
Darklord Nasten
R Rarity
Darklord Nasten
DARK 7
Darklord Nasten
  • ATK:

  • 2600

  • DEF:

  • 2600


You can discard 2 other "Darklord" cards; Special Summon this card from your hand. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Nasten" once per turn. You can only Special Summon "Darklord Nasten(s)" once per turn.

SR Rarity
Darklord Superbia
SR Rarity
Darklord Superbia
SR Rarity
Darklord Superbia
DARK 8
Darklord Superbia
  • ATK:

  • 2900

  • DEF:

  • 2400


When this card is Special Summoned from the Graveyard: You can target 1 Fairy-Type monster in your Graveyard, except "Darklord Superbia"; Special Summon that target.

 Rarity
Dragon of Pride and Soul
 Rarity
Dragon of Pride and Soul
 Rarity
Dragon of Pride and Soul
DARK 8
Dragon of Pride and Soul
  • ATK:

  • 2500

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) while your opponent has 25 or more cards in their GY. While you have 25 or more cards in your GY, this card gains 2500 ATK/DEF.

SR Rarity
Anchamoufrite
SR Rarity
Anchamoufrite
SR Rarity
Anchamoufrite
LIGHT 54
Anchamoufrite
  • ATK:

  • 1800

  • DEF:

  • 0


[ Pendulum Effect ] If you have no cards in your Extra Deck except "Anchamoufrite": You can destroy this card, then draw 1 card. You can only use this effect of "Anchamoufrite" once per turn. [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by having no cards in your Extra Deck except "Anchamoufrite". You can only Special Summon "Anchamoufrite" once per turn this way. If this face-up card in the Monster Zone leaves the field, banish it.

UR Rarity
Allure of Darkness
UR Rarity
Allure of Darkness
UR Rarity
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

    UR Rarity
    Banishment of the Darklords
    UR Rarity
    Banishment of the Darklords
    UR Rarity
    Banishment of the Darklords
    Spell Normal
    Banishment of the Darklords

      Add 1 "Darklord" card from your Deck to your hand, except "Banishment of the Darklords". You can only activate 1 "Banishment of the Darklords" per turn.

      SR Rarity
      Concentrating Current
      SR Rarity
      Concentrating Current
      SR Rarity
      Concentrating Current
      Spell Quick
      Concentrating Current

        Target 1 face-up monster you control; it gains ATK equal to its current DEF, until the end of this turn. Other monsters you control cannot attack during the turn you activate this card.

        SR Rarity
        Insect Imitation
        SR Rarity
        Insect Imitation
        SR Rarity
        Insect Imitation
        Spell Normal
        Insect Imitation

          Tribute 1 monster. Special Summon 1 Insect-Type monster from your Deck whose Level is 1 higher than the Tributed monster's.

          UR Rarity
          Into the Void
          UR Rarity
          Into the Void
          UR Rarity
          Into the Void
          Spell Normal
          Into the Void

            If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.

            R Rarity
            One-Time Passcode
            R Rarity
            One-Time Passcode
            R Rarity
            One-Time Passcode
            Spell Normal
            One-Time Passcode

              Special Summon 1 "Security Token" (Cyberse/LIGHT/Level 4/ATK 2000/DEF 2000) in Defense Position. You can only activate 1 "One-Time Passcode" per turn.

              SR Rarity
              Sacred Sword of Seven Stars
              SR Rarity
              Sacred Sword of Seven Stars
              SR Rarity
              Sacred Sword of Seven Stars
              Spell Normal
              Sacred Sword of Seven Stars

                Banish 1 Level 7 monster from your hand or face-up from your side of the field; draw 2 cards. You can only activate 1 "Sacred Sword of Seven Stars" per turn.

                SR Rarity
                Trade-In
                SR Rarity
                Trade-In
                SR Rarity
                Trade-In
                Spell Normal
                Trade-In

                  Discard 1 Level 8 monster; draw 2 cards.

                  Popular Skills

                  Destiny Draw: Pride and Soul: 66.67%
                  Chain Reaction: 33.33%
                  Chain Reaction

                  Need 18 UR

                  UR Rarity
                  Lord of the Heavenly Prison3 card
                  UR Rarity
                  Abyss Dweller1 card
                  UR Rarity
                  Full Armored Utopic Ray Lancer1 card
                  UR Rarity
                  Number 39: Utopia1 card
                  UR Rarity
                  Superdreadnought Rail Cannon Gustav Max2 card
                  UR Rarity
                  Superdreadnought Rail Cannon Juggernaut Liebe2 card
                  UR Rarity
                  Pot of Duality2 card
                  UR Rarity
                  Ice Dragon's Prison3 card
                  UR Rarity
                  Zoma the Spirit3 card

                  Main: 23 Extra: 9

                  SR Rarity
                  Cursed Fig
                  SR Rarity
                  Cursed Fig
                  Cursed Fig
                  WATER 1
                  Cursed Fig
                  • ATK:

                  • 200

                  • DEF:

                  • 200


                  When this card is destroyed by battle and sent to the Graveyard: Target 2 Set Spell/Trap Cards on the field; while this card is in the Graveyard, those Set cards cannot be activated.


                  UR Rarity
                  Lord of the Heavenly Prison
                  UR Rarity
                  Lord of the Heavenly Prison
                  Lord of the Heavenly Prison
                  DARK 10
                  Lord of the Heavenly Prison
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                  UR Rarity
                  Lord of the Heavenly Prison
                  UR Rarity
                  Lord of the Heavenly Prison
                  Lord of the Heavenly Prison
                  DARK 10
                  Lord of the Heavenly Prison
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                  UR Rarity
                  Lord of the Heavenly Prison
                  UR Rarity
                  Lord of the Heavenly Prison
                  Lord of the Heavenly Prison
                  DARK 10
                  Lord of the Heavenly Prison
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                  SR Rarity
                  Tackle Crusader
                  SR Rarity
                  Tackle Crusader
                  Tackle Crusader
                  EARTH 4
                  Tackle Crusader
                  • ATK:

                  • 1500

                  • DEF:

                  • 1800


                  If this card is sent to the Graveyard: You can activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target to face-down Defense Position. ● Target 1 face-up Spell/Trap Card your opponent controls; return that target to the hand. This turn, your opponent cannot activate cards with the same name as the card returned to the hand by this effect.


                  SR Rarity
                  Tackle Crusader
                  SR Rarity
                  Tackle Crusader
                  Tackle Crusader
                  EARTH 4
                  Tackle Crusader
                  • ATK:

                  • 1500

                  • DEF:

                  • 1800


                  If this card is sent to the Graveyard: You can activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target to face-down Defense Position. ● Target 1 face-up Spell/Trap Card your opponent controls; return that target to the hand. This turn, your opponent cannot activate cards with the same name as the card returned to the hand by this effect.


                  SR Rarity
                  Tackle Crusader
                  SR Rarity
                  Tackle Crusader
                  Tackle Crusader
                  EARTH 4
                  Tackle Crusader
                  • ATK:

                  • 1500

                  • DEF:

                  • 1800


                  If this card is sent to the Graveyard: You can activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target to face-down Defense Position. ● Target 1 face-up Spell/Trap Card your opponent controls; return that target to the hand. This turn, your opponent cannot activate cards with the same name as the card returned to the hand by this effect.


                  UR Rarity
                  Pot of Duality
                  UR Rarity
                  Pot of Duality
                  Pot of Duality
                  Spell Normal
                  Pot of Duality

                    Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                    Tag(s):

                    UR Rarity
                    Pot of Duality
                    UR Rarity
                    Pot of Duality
                    Pot of Duality
                    Spell Normal
                    Pot of Duality

                      Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                      Tag(s):

                      SR Rarity
                      Back to the Front
                      SR Rarity
                      Back to the Front
                      Back to the Front
                      Trap Normal
                      Back to the Front

                        Target 1 monster in your GY; Special Summon it in Defense Position.


                        N Rarity
                        Dimension Wall
                        N Rarity
                        Dimension Wall
                        Dimension Wall
                        Trap Normal
                        Dimension Wall

                          Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.


                          UR Rarity
                          Ice Dragon's Prison
                          UR Rarity
                          Ice Dragon's Prison
                          Ice Dragon's Prison
                          Trap Normal
                          Ice Dragon's Prison

                            Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                            UR Rarity
                            Ice Dragon's Prison
                            UR Rarity
                            Ice Dragon's Prison
                            Ice Dragon's Prison
                            Trap Normal
                            Ice Dragon's Prison

                              Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                              UR Rarity
                              Ice Dragon's Prison
                              UR Rarity
                              Ice Dragon's Prison
                              Ice Dragon's Prison
                              Trap Normal
                              Ice Dragon's Prison

                                Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                R Rarity
                                Rock Bombardment
                                R Rarity
                                Rock Bombardment
                                Rock Bombardment
                                Trap Normal
                                Rock Bombardment

                                  Send 1 Rock monster from your Deck to the GY; inflict 500 damage to your opponent.


                                  R Rarity
                                  Rock Bombardment
                                  R Rarity
                                  Rock Bombardment
                                  Rock Bombardment
                                  Trap Normal
                                  Rock Bombardment

                                    Send 1 Rock monster from your Deck to the GY; inflict 500 damage to your opponent.


                                    R Rarity
                                    Rock Bombardment
                                    R Rarity
                                    Rock Bombardment
                                    Rock Bombardment
                                    Trap Normal
                                    Rock Bombardment

                                      Send 1 Rock monster from your Deck to the GY; inflict 500 damage to your opponent.


                                      N Rarity
                                      Secret Blast
                                      N Rarity
                                      Secret Blast
                                      Secret Blast
                                      Trap Normal
                                      Secret Blast

                                        Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.


                                        N Rarity
                                        Secret Blast
                                        N Rarity
                                        Secret Blast
                                        Secret Blast
                                        Trap Normal
                                        Secret Blast

                                          Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.


                                          N Rarity
                                          Secret Blast
                                          N Rarity
                                          Secret Blast
                                          Secret Blast
                                          Trap Normal
                                          Secret Blast

                                            Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.


                                            UR Rarity
                                            Zoma the Spirit
                                            UR Rarity
                                            Zoma the Spirit
                                            Zoma the Spirit
                                            Trap Continuous
                                            Zoma the Spirit

                                              Special Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap.) If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.


                                              UR Rarity
                                              Zoma the Spirit
                                              UR Rarity
                                              Zoma the Spirit
                                              Zoma the Spirit
                                              Trap Continuous
                                              Zoma the Spirit

                                                Special Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap.) If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.


                                                UR Rarity
                                                Zoma the Spirit
                                                UR Rarity
                                                Zoma the Spirit
                                                Zoma the Spirit
                                                Trap Continuous
                                                Zoma the Spirit

                                                  Special Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap.) If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.


                                                  UR Rarity
                                                  Abyss Dweller
                                                  UR Rarity
                                                  Abyss Dweller
                                                  Abyss Dweller
                                                  WATER
                                                  Abyss Dweller
                                                  • ATK:

                                                  • 1700

                                                  • DEF:

                                                  • 1400


                                                  2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                                  SR Rarity
                                                  Castel, the Skyblaster Musketeer
                                                  SR Rarity
                                                  Castel, the Skyblaster Musketeer
                                                  Castel, the Skyblaster Musketeer
                                                  WIND
                                                  Castel, the Skyblaster Musketeer
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 1500


                                                  2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                                                  UR Rarity
                                                  Full Armored Utopic Ray Lancer
                                                  UR Rarity
                                                  Full Armored Utopic Ray Lancer
                                                  Full Armored Utopic Ray Lancer
                                                  WATER
                                                  Full Armored Utopic Ray Lancer
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 600


                                                  3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.


                                                  UR Rarity
                                                  Number 39: Utopia
                                                  UR Rarity
                                                  Number 39: Utopia
                                                  Number 39: Utopia
                                                  LIGHT
                                                  Number 39: Utopia
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                                  SR Rarity
                                                  Number S39: Utopia the Lightning
                                                  SR Rarity
                                                  Number S39: Utopia the Lightning
                                                  Number S39: Utopia the Lightning
                                                  LIGHT
                                                  Number S39: Utopia the Lightning
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.


                                                  UR Rarity
                                                  Superdreadnought Rail Cannon Gustav Max
                                                  UR Rarity
                                                  Superdreadnought Rail Cannon Gustav Max
                                                  Superdreadnought Rail Cannon Gustav Max
                                                  EARTH
                                                  Superdreadnought Rail Cannon Gustav Max
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 3000


                                                  2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                                  UR Rarity
                                                  Superdreadnought Rail Cannon Gustav Max
                                                  UR Rarity
                                                  Superdreadnought Rail Cannon Gustav Max
                                                  Superdreadnought Rail Cannon Gustav Max
                                                  EARTH
                                                  Superdreadnought Rail Cannon Gustav Max
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 3000


                                                  2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                                  UR Rarity
                                                  Superdreadnought Rail Cannon Juggernaut Liebe
                                                  UR Rarity
                                                  Superdreadnought Rail Cannon Juggernaut Liebe
                                                  Superdreadnought Rail Cannon Juggernaut Liebe
                                                  EARTH
                                                  Superdreadnought Rail Cannon Juggernaut Liebe
                                                  • ATK:

                                                  • 4000

                                                  • DEF:

                                                  • 4000


                                                  3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.


                                                  UR Rarity
                                                  Superdreadnought Rail Cannon Juggernaut Liebe
                                                  UR Rarity
                                                  Superdreadnought Rail Cannon Juggernaut Liebe
                                                  Superdreadnought Rail Cannon Juggernaut Liebe
                                                  EARTH
                                                  Superdreadnought Rail Cannon Juggernaut Liebe
                                                  • ATK:

                                                  • 4000

                                                  • DEF:

                                                  • 4000


                                                  3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.



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