Darkfluid Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Armored Bitron
R Rarity
Armored Bitron
R Rarity
Armored Bitron
DARK 2
Armored Bitron
  • ATK:

  • 500

  • DEF:

  • 0


You can Tribute this card: Special Summon 1 Cyberse monster from your Deck, except "Armored Bitron", but negate its effects, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. If a Link-3 or higher Link Monster you control is destroyed by battle or an opponent's card effect, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Armored Bitron" once per turn.

N Rarity
Cyberse Converter
N Rarity
Cyberse Converter
N Rarity
Cyberse Converter
LIGHT 2
Cyberse Converter
  • ATK:

  • 1000

  • DEF:

  • 1000


If all monsters you control are Cyberse monsters (min. 1), you can Special Summon this card (from your hand). You can only Special Summon "Cyberse Converter" once per turn this way. When this card is Normal Summoned: You can target 1 face-up monster you control; it becomes a Cyberse monster until the end of this turn.

SR Rarity
Firewall Defenser
SR Rarity
Firewall Defenser
SR Rarity
Firewall Defenser
DARK 4
Firewall Defenser
  • ATK:

  • 1200

  • DEF:

  • 1500


If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon 1 "Firewall" monster from your Deck, except "Firewall Defenser". You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. If a "Firewall" monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Firewall Defenser" once per turn.

SR Rarity
Firewall Guardian
SR Rarity
Firewall Guardian
SR Rarity
Firewall Guardian
DARK 4
Firewall Guardian
  • ATK:

  • 100

  • DEF:

  • 2000


If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon this card, but banish it when it leaves the field. When an attack is declared involving your Link Monster and an opponent's Link Monster: You can banish this card from your GY; negate that attack, and if you do, until the end of this turn, the original ATK of that opponent's monster becomes 0, also it is unaffected by other card effects, except its own. You can only use each effect of "Firewall Guardian" once per turn.

UR Rarity
Firewall Phantom
UR Rarity
Firewall Phantom
UR Rarity
Firewall Phantom
DARK 5
Firewall Phantom
  • ATK:

  • 2000

  • DEF:

  • 1300


If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can add 1 "Cynet" Spell/Trap from your Deck to your hand, then discard 1 card. You can banish this card from your GY; during the End Phase of this turn, shuffle 1 Cyberse monster from your GY into the Deck. You can only use each effect of "Firewall Phantom" once per turn.

SR Rarity
Knightmare Corruptor Iblee
SR Rarity
Knightmare Corruptor Iblee
SR Rarity
Knightmare Corruptor Iblee
DARK 2
Knightmare Corruptor Iblee
  • ATK:

  • 0

  • DEF:

  • 0


When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn.

SR Rarity
Lady Debug
SR Rarity
Lady Debug
SR Rarity
Lady Debug
LIGHT 4
Lady Debug
  • ATK:

  • 1700

  • DEF:

  • 1400


If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.

UR Rarity
Linkslayer
UR Rarity
Linkslayer
UR Rarity
Linkslayer
EARTH 5
Linkslayer
  • ATK:

  • 2000

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can discard up to 2 cards, then target that many Spells/Traps on the field; destroy them.

SR Rarity
Micro Coder
SR Rarity
Micro Coder
SR Rarity
Micro Coder
DARK 1
Micro Coder
  • ATK:

  • 300

  • DEF:

  • 0


If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.

R Rarity
ROM Cloudia
R Rarity
ROM Cloudia
R Rarity
ROM Cloudia
DARK 4
ROM Cloudia
  • ATK:

  • 1800

  • DEF:

  • 0


When this card is Normal Summoned: You can target 1 Cyberse monster in your GY, except "ROM Cloudia"; add it to your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Cyberse monster from your Deck, except "ROM Cloudia".

SR Rarity
Borreload Riot Dragon
SR Rarity
Borreload Riot Dragon
SR Rarity
Borreload Riot Dragon
DARK 8
Borreload Riot Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


You can Ritual Summon this card with "Heavy Interlock". When your opponent Special Summons a monster(s) (Quick Effect): You can negate the Special Summon, and if you do, destroy that monster(s), then destroy this card or 1 "Rokket" monster you control. If this card is in your GY: You can target 1 "Borrel" or "Rokket" monster in your GY; destroy 1 card you control or in your hand, and if you do, add that target to your hand. You can only use each effect of "Borreload Riot Dragon" once per turn.

SR Rarity
Cyberse Magician
SR Rarity
Cyberse Magician
SR Rarity
Cyberse Magician
DARK 7
Cyberse Magician
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Ritual Summon this card with "Cynet Ritual". Any damage you take is halved. (You cannot halve the same damage twice this way.) While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. If this card battles a Link Monster, it gains 1000 ATK during that damage calculation only. If this card in your possession is destroyed by an opponent's card effect: You can add 1 Cyberse monster from your Deck to your hand.

UR Rarity
Cyberse Sage
UR Rarity
Cyberse Sage
UR Rarity
Cyberse Sage
DARK 1
Cyberse Sage
  • ATK:

  • 0

  • DEF:

  • 0


You can Ritual Summon this card with "Cynet Ritual". During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing materials mentioned on it from your field or GY, including a Cyberse monster. If this card is sent to the GY as Synchro Material: You can target 1 Cyberse monster or 1 Ritual Spell in your GY; add it to your hand. You can only use each effect of "Cyberse Sage" once per turn.

 Rarity
Sauravis, the Ancient and Ascended
 Rarity
Sauravis, the Ancient and Ascended
 Rarity
Sauravis, the Ancient and Ascended
LIGHT 7
Sauravis, the Ancient and Ascended
  • ATK:

  • 2600

  • DEF:

  • 2800


You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).

SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.

    SR Rarity
    Cynet Crosswipe
    SR Rarity
    Cynet Crosswipe
    SR Rarity
    Cynet Crosswipe
    Spell Quick
    Cynet Crosswipe

      Tribute 1 Cyberse monster, then target 1 card on the field; destroy it.

      UR Rarity
      Cynet Mining
      UR Rarity
      Cynet Mining
      UR Rarity
      Cynet Mining
      Spell Normal
      Cynet Mining

        Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.

        N Rarity
        Cynet Ritual
        N Rarity
        Cynet Ritual
        N Rarity
        Cynet Ritual
        Spell Normal
        Cynet Ritual

          This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control no monsters: You can banish this card and 1 Ritual Monster from the GY; Special Summon 2 "Cynet Tokens" (Cyberse/LIGHT/Level 4/ATK 0/DEF 0). You cannot activate this effect the turn this card is sent to the GY.

          UR Rarity
          Forbidden Droplet
          UR Rarity
          Forbidden Droplet
          UR Rarity
          Forbidden Droplet
          Spell Quick
          Forbidden Droplet

            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



            Tag(s):

            N Rarity
            Cynet Refresh
            N Rarity
            Cynet Refresh
            N Rarity
            Cynet Refresh
            Trap Normal
            Cynet Refresh

              When an opponent's Cyberse monster declares an attack: Destroy all monsters in the Main Monster Zones. During the End Phase of this turn, Special Summon from the GY as many Cyberse Link Monsters as possible, to their owner's fields, that were destroyed by this effect. When an opponent's monster activates its effect: You can banish this card from your GY; Cyberse Link Monsters you currently control are unaffected by card effects, except their own, until the end of this turn.

              Extra Deck

              R Rarity
              Diplexer Chimera
              R Rarity
              Diplexer Chimera
              R Rarity
              Diplexer Chimera
              LIGHT 5
              Diplexer Chimera
              • ATK:

              • 2000

              • DEF:

              • 800


              2 Cyberse monsters Once per turn: You can Tribute 1 Cyberse monster; Spell/Trap Cards, and their effects, cannot be activated during the Battle Phase of this turn. If this Fusion Summoned card is sent to your GY: You can target 1 "Cynet Fusion" and 1 Cyberse monster in your GY, except this card; add them to your hand. You can only use this effect of "Diplexer Chimera" once per turn.

              SR Rarity
              Cyberse Witch
              SR Rarity
              Cyberse Witch
              SR Rarity
              Cyberse Witch
              DARK
              Cyberse Witch
              • ATK:

              • 800

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom


              2 Cyberse monsters If a monster is Special Summoned to a zone this card points to (except during the Damage Step): You can banish 1 Spell from your GY; add 1 Cyberse Ritual Monster and 1 "Cynet Ritual" from your Deck to your hand. During your Main Phase, if this effect was activated this turn: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use each effect of "Cyberse Witch" once per turn.

              UR Rarity
              Decode Talker
              UR Rarity
              Decode Talker
              UR Rarity
              Decode Talker
              DARK
              Decode Talker
              • ATK:

              • 2300

              • LINK-3

              Link Arrow:

              Top

              Bottom-Left

              Bottom-Right


              2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.

              SR Rarity
              Elphase
              SR Rarity
              Elphase
              SR Rarity
              Elphase
              WIND
              Elphase
              • ATK:

              • 2000

              • LINK-2

              Link Arrow:

              Top

              Right


              2 Level 3 or higher Cyberse monsters Gains 300 ATK for each monster this card points to. If this Link Summoned card leaves the field: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use this effect of "Elphase" once per turn.

              UR Rarity
              Firewall Dragon
              UR Rarity
              Firewall Dragon
              UR Rarity
              Firewall Dragon
              LIGHT
              Firewall Dragon
              • ATK:

              • 2500

              • LINK-4

              Link Arrow:

              Top

              Left

              Right

              Bottom


              2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.

              UR Rarity
              Firewall Dragon Darkfluid
              UR Rarity
              Firewall Dragon Darkfluid
              UR Rarity
              Firewall Dragon Darkfluid
              DARK
              Firewall Dragon Darkfluid
              • ATK:

              • 3000

              • LINK-5

              Link Arrow:

              Top

              Left

              Right

              Bottom-Left

              Bottom-Right


              3+ Effect Monsters If this card is Link Summoned: You can place counters on this card equal to the number of different types of Cyberse monsters in your GY (Ritual, Fusion, Synchro, Xyz). This card gains 2500 ATK for each counter on it during the Battle Phase only. When your opponent activates a monster effect (Quick Effect): You can remove 1 counter from this card; negate the activation, also, if this effect was activated between this card's attack declaration and the end of the Damage Step, this card can make another attack in a row.

              SR Rarity
              Honeybot
              SR Rarity
              Honeybot
              SR Rarity
              Honeybot
              LIGHT
              Honeybot
              • ATK:

              • 1900

              • LINK-2

              Link Arrow:

              Left

              Right


              2 Cyberse monsters Neither player can target monsters this card points to with card effects, and those monsters cannot be destroyed by battle.

              R Rarity
              Link Disciple
              R Rarity
              Link Disciple
              R Rarity
              Link Disciple
              LIGHT
              Link Disciple
              • ATK:

              • 500

              • LINK-1

              Link Arrow:

              Bottom


              1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.

              R Rarity
              Cyberse Integrator
              R Rarity
              Cyberse Integrator
              R Rarity
              Cyberse Integrator
              LIGHT 3
              Cyberse Integrator
              • ATK:

              • 1000

              • DEF:

              • 1000


              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.

              Popular Skills

              Darkfluid Link: 100%
              Darkfluid Link

              Need 12 UR

              UR Rarity
              Firewall Phantom1 card
              UR Rarity
              Linkslayer2 card
              UR Rarity
              Decode Talker1 card
              UR Rarity
              Firewall Dragon1 card
              UR Rarity
              Firewall Dragon Darkfluid1 card
              UR Rarity
              Cyberse Sage1 card
               Rarity
              Sauravis, the Ancient and Ascended1 card
              UR Rarity
              Cynet Mining1 card
              UR Rarity
              Forbidden Droplet3 card

              Main: 30 Extra: 9

              R Rarity
              Armored Bitron
              R Rarity
              Armored Bitron
              Armored Bitron
              DARK 2
              Armored Bitron
              • ATK:

              • 500

              • DEF:

              • 0


              You can Tribute this card: Special Summon 1 Cyberse monster from your Deck, except "Armored Bitron", but negate its effects, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. If a Link-3 or higher Link Monster you control is destroyed by battle or an opponent's card effect, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Armored Bitron" once per turn.


              N Rarity
              Cyberse Converter
              N Rarity
              Cyberse Converter
              Cyberse Converter
              LIGHT 2
              Cyberse Converter
              • ATK:

              • 1000

              • DEF:

              • 1000


              If all monsters you control are Cyberse monsters (min. 1), you can Special Summon this card (from your hand). You can only Special Summon "Cyberse Converter" once per turn this way. When this card is Normal Summoned: You can target 1 face-up monster you control; it becomes a Cyberse monster until the end of this turn.


              SR Rarity
              Firewall Defenser
              SR Rarity
              Firewall Defenser
              Firewall Defenser
              DARK 4
              Firewall Defenser
              • ATK:

              • 1200

              • DEF:

              • 1500


              If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon 1 "Firewall" monster from your Deck, except "Firewall Defenser". You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. If a "Firewall" monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Firewall Defenser" once per turn.


              SR Rarity
              Firewall Defenser
              SR Rarity
              Firewall Defenser
              Firewall Defenser
              DARK 4
              Firewall Defenser
              • ATK:

              • 1200

              • DEF:

              • 1500


              If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon 1 "Firewall" monster from your Deck, except "Firewall Defenser". You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. If a "Firewall" monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Firewall Defenser" once per turn.


              SR Rarity
              Firewall Defenser
              SR Rarity
              Firewall Defenser
              Firewall Defenser
              DARK 4
              Firewall Defenser
              • ATK:

              • 1200

              • DEF:

              • 1500


              If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon 1 "Firewall" monster from your Deck, except "Firewall Defenser". You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. If a "Firewall" monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Firewall Defenser" once per turn.


              SR Rarity
              Firewall Guardian
              SR Rarity
              Firewall Guardian
              Firewall Guardian
              DARK 4
              Firewall Guardian
              • ATK:

              • 100

              • DEF:

              • 2000


              If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon this card, but banish it when it leaves the field. When an attack is declared involving your Link Monster and an opponent's Link Monster: You can banish this card from your GY; negate that attack, and if you do, until the end of this turn, the original ATK of that opponent's monster becomes 0, also it is unaffected by other card effects, except its own. You can only use each effect of "Firewall Guardian" once per turn.


              SR Rarity
              Firewall Guardian
              SR Rarity
              Firewall Guardian
              Firewall Guardian
              DARK 4
              Firewall Guardian
              • ATK:

              • 100

              • DEF:

              • 2000


              If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon this card, but banish it when it leaves the field. When an attack is declared involving your Link Monster and an opponent's Link Monster: You can banish this card from your GY; negate that attack, and if you do, until the end of this turn, the original ATK of that opponent's monster becomes 0, also it is unaffected by other card effects, except its own. You can only use each effect of "Firewall Guardian" once per turn.


              UR Rarity
              Firewall Phantom
              UR Rarity
              Firewall Phantom
              Firewall Phantom
              DARK 5
              Firewall Phantom
              • ATK:

              • 2000

              • DEF:

              • 1300


              If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can add 1 "Cynet" Spell/Trap from your Deck to your hand, then discard 1 card. You can banish this card from your GY; during the End Phase of this turn, shuffle 1 Cyberse monster from your GY into the Deck. You can only use each effect of "Firewall Phantom" once per turn.


              SR Rarity
              Knightmare Corruptor Iblee
              SR Rarity
              Knightmare Corruptor Iblee
              Knightmare Corruptor Iblee
              DARK 2
              Knightmare Corruptor Iblee
              • ATK:

              • 0

              • DEF:

              • 0


              When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn.


              SR Rarity
              Lady Debug
              SR Rarity
              Lady Debug
              Lady Debug
              LIGHT 4
              Lady Debug
              • ATK:

              • 1700

              • DEF:

              • 1400


              If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.


              UR Rarity
              Linkslayer
              UR Rarity
              Linkslayer
              Linkslayer
              EARTH 5
              Linkslayer
              • ATK:

              • 2000

              • DEF:

              • 600


              If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can discard up to 2 cards, then target that many Spells/Traps on the field; destroy them.


              UR Rarity
              Linkslayer
              UR Rarity
              Linkslayer
              Linkslayer
              EARTH 5
              Linkslayer
              • ATK:

              • 2000

              • DEF:

              • 600


              If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can discard up to 2 cards, then target that many Spells/Traps on the field; destroy them.


              SR Rarity
              Micro Coder
              SR Rarity
              Micro Coder
              Micro Coder
              DARK 1
              Micro Coder
              • ATK:

              • 300

              • DEF:

              • 0


              If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.


              R Rarity
              ROM Cloudia
              R Rarity
              ROM Cloudia
              ROM Cloudia
              DARK 4
              ROM Cloudia
              • ATK:

              • 1800

              • DEF:

              • 0


              When this card is Normal Summoned: You can target 1 Cyberse monster in your GY, except "ROM Cloudia"; add it to your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Cyberse monster from your Deck, except "ROM Cloudia".


              SR Rarity
              Borreload Riot Dragon
              SR Rarity
              Borreload Riot Dragon
              Borreload Riot Dragon
              DARK 8
              Borreload Riot Dragon
              • ATK:

              • 3000

              • DEF:

              • 2500


              You can Ritual Summon this card with "Heavy Interlock". When your opponent Special Summons a monster(s) (Quick Effect): You can negate the Special Summon, and if you do, destroy that monster(s), then destroy this card or 1 "Rokket" monster you control. If this card is in your GY: You can target 1 "Borrel" or "Rokket" monster in your GY; destroy 1 card you control or in your hand, and if you do, add that target to your hand. You can only use each effect of "Borreload Riot Dragon" once per turn.


              SR Rarity
              Borreload Riot Dragon
              SR Rarity
              Borreload Riot Dragon
              Borreload Riot Dragon
              DARK 8
              Borreload Riot Dragon
              • ATK:

              • 3000

              • DEF:

              • 2500


              You can Ritual Summon this card with "Heavy Interlock". When your opponent Special Summons a monster(s) (Quick Effect): You can negate the Special Summon, and if you do, destroy that monster(s), then destroy this card or 1 "Rokket" monster you control. If this card is in your GY: You can target 1 "Borrel" or "Rokket" monster in your GY; destroy 1 card you control or in your hand, and if you do, add that target to your hand. You can only use each effect of "Borreload Riot Dragon" once per turn.


              SR Rarity
              Borreload Riot Dragon
              SR Rarity
              Borreload Riot Dragon
              Borreload Riot Dragon
              DARK 8
              Borreload Riot Dragon
              • ATK:

              • 3000

              • DEF:

              • 2500


              You can Ritual Summon this card with "Heavy Interlock". When your opponent Special Summons a monster(s) (Quick Effect): You can negate the Special Summon, and if you do, destroy that monster(s), then destroy this card or 1 "Rokket" monster you control. If this card is in your GY: You can target 1 "Borrel" or "Rokket" monster in your GY; destroy 1 card you control or in your hand, and if you do, add that target to your hand. You can only use each effect of "Borreload Riot Dragon" once per turn.


              SR Rarity
              Cyberse Magician
              SR Rarity
              Cyberse Magician
              Cyberse Magician
              DARK 7
              Cyberse Magician
              • ATK:

              • 2500

              • DEF:

              • 2000


              You can Ritual Summon this card with "Cynet Ritual". Any damage you take is halved. (You cannot halve the same damage twice this way.) While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. If this card battles a Link Monster, it gains 1000 ATK during that damage calculation only. If this card in your possession is destroyed by an opponent's card effect: You can add 1 Cyberse monster from your Deck to your hand.


              UR Rarity
              Cyberse Sage
              UR Rarity
              Cyberse Sage
              Cyberse Sage
              DARK 1
              Cyberse Sage
              • ATK:

              • 0

              • DEF:

              • 0


              You can Ritual Summon this card with "Cynet Ritual". During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing materials mentioned on it from your field or GY, including a Cyberse monster. If this card is sent to the GY as Synchro Material: You can target 1 Cyberse monster or 1 Ritual Spell in your GY; add it to your hand. You can only use each effect of "Cyberse Sage" once per turn.


               Rarity
              Sauravis, the Ancient and Ascended
               Rarity
              Sauravis, the Ancient and Ascended
              Sauravis, the Ancient and Ascended
              LIGHT 7
              Sauravis, the Ancient and Ascended
              • ATK:

              • 2600

              • DEF:

              • 2800


              You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).


              SR Rarity
              Book of Eclipse
              SR Rarity
              Book of Eclipse
              Book of Eclipse
              Spell Quick
              Book of Eclipse

                Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                SR Rarity
                Book of Eclipse
                SR Rarity
                Book of Eclipse
                Book of Eclipse
                Spell Quick
                Book of Eclipse

                  Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                  SR Rarity
                  Cynet Crosswipe
                  SR Rarity
                  Cynet Crosswipe
                  Cynet Crosswipe
                  Spell Quick
                  Cynet Crosswipe

                    Tribute 1 Cyberse monster, then target 1 card on the field; destroy it.


                    UR Rarity
                    Cynet Mining
                    UR Rarity
                    Cynet Mining
                    Cynet Mining
                    Spell Normal
                    Cynet Mining

                      Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


                      N Rarity
                      Cynet Ritual
                      N Rarity
                      Cynet Ritual
                      Cynet Ritual
                      Spell Normal
                      Cynet Ritual

                        This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control no monsters: You can banish this card and 1 Ritual Monster from the GY; Special Summon 2 "Cynet Tokens" (Cyberse/LIGHT/Level 4/ATK 0/DEF 0). You cannot activate this effect the turn this card is sent to the GY.


                        N Rarity
                        Cynet Ritual
                        N Rarity
                        Cynet Ritual
                        Cynet Ritual
                        Spell Normal
                        Cynet Ritual

                          This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control no monsters: You can banish this card and 1 Ritual Monster from the GY; Special Summon 2 "Cynet Tokens" (Cyberse/LIGHT/Level 4/ATK 0/DEF 0). You cannot activate this effect the turn this card is sent to the GY.


                          UR Rarity
                          Forbidden Droplet
                          UR Rarity
                          Forbidden Droplet
                          Forbidden Droplet
                          Spell Quick
                          Forbidden Droplet

                            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                            Tag(s):

                            UR Rarity
                            Forbidden Droplet
                            UR Rarity
                            Forbidden Droplet
                            Forbidden Droplet
                            Spell Quick
                            Forbidden Droplet

                              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                              Tag(s):

                              UR Rarity
                              Forbidden Droplet
                              UR Rarity
                              Forbidden Droplet
                              Forbidden Droplet
                              Spell Quick
                              Forbidden Droplet

                                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                Tag(s):

                                N Rarity
                                Cynet Refresh
                                N Rarity
                                Cynet Refresh
                                Cynet Refresh
                                Trap Normal
                                Cynet Refresh

                                  When an opponent's Cyberse monster declares an attack: Destroy all monsters in the Main Monster Zones. During the End Phase of this turn, Special Summon from the GY as many Cyberse Link Monsters as possible, to their owner's fields, that were destroyed by this effect. When an opponent's monster activates its effect: You can banish this card from your GY; Cyberse Link Monsters you currently control are unaffected by card effects, except their own, until the end of this turn.


                                  R Rarity
                                  Diplexer Chimera
                                  R Rarity
                                  Diplexer Chimera
                                  Diplexer Chimera
                                  LIGHT 5
                                  Diplexer Chimera
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 800


                                  2 Cyberse monsters Once per turn: You can Tribute 1 Cyberse monster; Spell/Trap Cards, and their effects, cannot be activated during the Battle Phase of this turn. If this Fusion Summoned card is sent to your GY: You can target 1 "Cynet Fusion" and 1 Cyberse monster in your GY, except this card; add them to your hand. You can only use this effect of "Diplexer Chimera" once per turn.


                                  SR Rarity
                                  Cyberse Witch
                                  SR Rarity
                                  Cyberse Witch
                                  Cyberse Witch
                                  DARK
                                  Cyberse Witch
                                  • ATK:

                                  • 800

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom


                                  2 Cyberse monsters If a monster is Special Summoned to a zone this card points to (except during the Damage Step): You can banish 1 Spell from your GY; add 1 Cyberse Ritual Monster and 1 "Cynet Ritual" from your Deck to your hand. During your Main Phase, if this effect was activated this turn: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use each effect of "Cyberse Witch" once per turn.


                                  UR Rarity
                                  Decode Talker
                                  UR Rarity
                                  Decode Talker
                                  Decode Talker
                                  DARK
                                  Decode Talker
                                  • ATK:

                                  • 2300

                                  • LINK-3

                                  Link Arrow:

                                  Top

                                  Bottom-Left

                                  Bottom-Right


                                  2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.


                                  SR Rarity
                                  Elphase
                                  SR Rarity
                                  Elphase
                                  Elphase
                                  WIND
                                  Elphase
                                  • ATK:

                                  • 2000

                                  • LINK-2

                                  Link Arrow:

                                  Top

                                  Right


                                  2 Level 3 or higher Cyberse monsters Gains 300 ATK for each monster this card points to. If this Link Summoned card leaves the field: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use this effect of "Elphase" once per turn.


                                  UR Rarity
                                  Firewall Dragon
                                  UR Rarity
                                  Firewall Dragon
                                  Firewall Dragon
                                  LIGHT
                                  Firewall Dragon
                                  • ATK:

                                  • 2500

                                  • LINK-4

                                  Link Arrow:

                                  Top

                                  Left

                                  Right

                                  Bottom


                                  2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.


                                  UR Rarity
                                  Firewall Dragon Darkfluid
                                  UR Rarity
                                  Firewall Dragon Darkfluid
                                  Firewall Dragon Darkfluid
                                  DARK
                                  Firewall Dragon Darkfluid
                                  • ATK:

                                  • 3000

                                  • LINK-5

                                  Link Arrow:

                                  Top

                                  Left

                                  Right

                                  Bottom-Left

                                  Bottom-Right


                                  3+ Effect Monsters If this card is Link Summoned: You can place counters on this card equal to the number of different types of Cyberse monsters in your GY (Ritual, Fusion, Synchro, Xyz). This card gains 2500 ATK for each counter on it during the Battle Phase only. When your opponent activates a monster effect (Quick Effect): You can remove 1 counter from this card; negate the activation, also, if this effect was activated between this card's attack declaration and the end of the Damage Step, this card can make another attack in a row.


                                  SR Rarity
                                  Honeybot
                                  SR Rarity
                                  Honeybot
                                  Honeybot
                                  LIGHT
                                  Honeybot
                                  • ATK:

                                  • 1900

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Right


                                  2 Cyberse monsters Neither player can target monsters this card points to with card effects, and those monsters cannot be destroyed by battle.


                                  R Rarity
                                  Link Disciple
                                  R Rarity
                                  Link Disciple
                                  Link Disciple
                                  LIGHT
                                  Link Disciple
                                  • ATK:

                                  • 500

                                  • LINK-1

                                  Link Arrow:

                                  Bottom


                                  1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.


                                  R Rarity
                                  Cyberse Integrator
                                  R Rarity
                                  Cyberse Integrator
                                  Cyberse Integrator
                                  LIGHT 3
                                  Cyberse Integrator
                                  • ATK:

                                  • 1000

                                  • DEF:

                                  • 1000


                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.



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