Eldlich Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.

SR Rarity
Jizukiru, the Star Destroying Kaiju
SR Rarity
Jizukiru, the Star Destroying Kaiju
SR Rarity
Jizukiru, the Star Destroying Kaiju
LIGHT 10
Jizukiru, the Star Destroying Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2600


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.

UR Rarity
The Winged Dragon of Ra - Sphere Mode
UR Rarity
The Winged Dragon of Ra - Sphere Mode
UR Rarity
The Winged Dragon of Ra - Sphere Mode
DIVINE 10
The Winged Dragon of Ra - Sphere Mode
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.

SR Rarity
Cursed Eldland
SR Rarity
Cursed Eldland
SR Rarity
Cursed Eldland
Spell Continuous
Cursed Eldland

    You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.

    SR Rarity
    Apophis the Swamp Deity
    SR Rarity
    Apophis the Swamp Deity
    SR Rarity
    Apophis the Swamp Deity
    Trap Continuous
    Apophis the Swamp Deity

      During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.

      R Rarity
      Conquistador of the Golden Land
      R Rarity
      Conquistador of the Golden Land
      R Rarity
      Conquistador of the Golden Land
      Trap Continuous
      Conquistador of the Golden Land

        Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.

        R Rarity
        Eldlixir of Scarlet Sanguine
        R Rarity
        Eldlixir of Scarlet Sanguine
        R Rarity
        Eldlixir of Scarlet Sanguine
        Trap Normal
        Eldlixir of Scarlet Sanguine

          Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.

          N Rarity
          Huaquero of the Golden Land
          N Rarity
          Huaquero of the Golden Land
          N Rarity
          Huaquero of the Golden Land
          Trap Continuous
          Huaquero of the Golden Land

            Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.

            Extra Deck

            SR Rarity
            Knightmare Phoenix
            SR Rarity
            Knightmare Phoenix
            SR Rarity
            Knightmare Phoenix
            FIRE
            Knightmare Phoenix
            • ATK:

            • 1900

            • LINK-2

            Link Arrow:

            Top

            Right


            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

             Rarity
            Silhouhatte Rabbit
             Rarity
            Silhouhatte Rabbit
             Rarity
            Silhouhatte Rabbit
            LIGHT
            Silhouhatte Rabbit
            • ATK:

            • 1500

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.

            SR Rarity
            Infinitrack River Stormer
            SR Rarity
            Infinitrack River Stormer
            SR Rarity
            Infinitrack River Stormer
            EARTH
            Infinitrack River Stormer
            • ATK:

            • 2500

            • DEF:

            • 500


            2 Level 5 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn. ● You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.

             Rarity
            Super Starslayer TY-PHON - Sky Crisis
             Rarity
            Super Starslayer TY-PHON - Sky Crisis
             Rarity
            Super Starslayer TY-PHON - Sky Crisis
            DARK
            Super Starslayer TY-PHON - Sky Crisis
            • ATK:

            • 2900

            • DEF:

            • 2900


            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

            Popular Skills

            Sanctuary of the King's Treasures: 100%
            Sanctuary of the King's Treasures

            Need 12 UR

            UR Rarity
            Ancient Gear Dark Golem1 card
            UR Rarity
            Ancient Gear Reactor Dragon1 card
            UR Rarity
            Eldlich the Golden Lord1 card
            UR Rarity
            The Winged Dragon of Ra - Sphere Mode1 card
            UR Rarity
            Ultimate Ancient Gear Golem1 card
            UR Rarity
            Dragonpulse Magician1 card
            UR Rarity
            Herald of the Arc Light1 card
             Rarity
            Mereologic Aggregator1 card
            UR Rarity
            Advanced Ritual Art1 card
            UR Rarity
            Abyss Stungray3 card

            Main: 30 Extra: 9

            UR Rarity
            Ancient Gear Dark Golem
            UR Rarity
            Ancient Gear Dark Golem
            Ancient Gear Dark Golem
            EARTH 8
            Ancient Gear Dark Golem
            • ATK:

            • 3000

            • DEF:

            • 3000


            This card's name becomes "Ancient Gear Golem" while on the field or in the GY. If this card is Normal or Special Summoned: You can add up to 2 cards ("Ancient Gear" cards and/or "Geartown") from your Deck to your hand, except "Ancient Gear Dark Golem", then discard 1 card, also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Dark Golem" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.


            UR Rarity
            Ancient Gear Reactor Dragon
            UR Rarity
            Ancient Gear Reactor Dragon
            Ancient Gear Reactor Dragon
            EARTH 9
            Ancient Gear Reactor Dragon
            • ATK:

            • 3000

            • DEF:

            • 3000


            If this card that was Tribute Summoned by Tributing an "Ancient Gear" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can make a second attack during each Battle Phase. If this card attacks, your opponent's Spell/Trap Cards and monster effects cannot be activated until the end of the Damage Step. At the end of the Damage Step, if this card attacked: You can destroy 1 Spell/Trap Card on the field.


            R Rarity
            Ancient Gear Statue
            R Rarity
            Ancient Gear Statue
            Ancient Gear Statue
            EARTH 2
            Ancient Gear Statue
            • ATK:

            • 500

            • DEF:

            • 800


            If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Ancient Gear Statue" once per turn this way. You can Tribute this card; Special Summon from your hand or Deck, 1 "Ancient Gear Golem" or 1 monster that mentions it, except "Ancient Gear Statue", ignoring its Summoning conditions. You can only use this effect of "Ancient Gear Statue" once per turn.


            R Rarity
            Ancient Gear Statue
            R Rarity
            Ancient Gear Statue
            Ancient Gear Statue
            EARTH 2
            Ancient Gear Statue
            • ATK:

            • 500

            • DEF:

            • 800


            If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Ancient Gear Statue" once per turn this way. You can Tribute this card; Special Summon from your hand or Deck, 1 "Ancient Gear Golem" or 1 monster that mentions it, except "Ancient Gear Statue", ignoring its Summoning conditions. You can only use this effect of "Ancient Gear Statue" once per turn.


            UR Rarity
            Eldlich the Golden Lord
            UR Rarity
            Eldlich the Golden Lord
            Eldlich the Golden Lord
            LIGHT 10
            Eldlich the Golden Lord
            • ATK:

            • 2500

            • DEF:

            • 2800


            You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


            UR Rarity
            The Winged Dragon of Ra - Sphere Mode
            UR Rarity
            The Winged Dragon of Ra - Sphere Mode
            The Winged Dragon of Ra - Sphere Mode
            DIVINE 10
            The Winged Dragon of Ra - Sphere Mode
            • ATK:

            • -1

            • DEF:

            • -1


            Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


            UR Rarity
            Dragonpulse Magician
            UR Rarity
            Dragonpulse Magician
            Dragonpulse Magician
            EARTH 41
            Dragonpulse Magician
            • ATK:

            • 1800

            • DEF:

            • 900


            [ Pendulum Effect ] Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 face-up monster on the field; destroy it. [ Monster Effect ] ''This boy magician has the gift of seeing the natural lines of energy that run through the earth, which his people call the Pulse of the Dragon. His exuberance and skill put him in high regard with his mentor, the "Dragonpit Magician".''


            N Rarity
            Magikey Mechmusket - Batosbuster
            N Rarity
            Magikey Mechmusket - Batosbuster
            Magikey Mechmusket - Batosbuster
            DARK 4
            Magikey Mechmusket - Batosbuster
            • ATK:

            • 2000

            • DEF:

            • 2200


            You can Ritual Summon this card with "Magikey Maftea". If this card is Ritual Summoned: You can add 1 "Magikey" card from your Deck to your hand. You can only use this effect of "Magikey Mechmusket - Batosbuster" once per turn. Once per turn, when an attack is declared involving this card and an opponent's monster that has the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate the effects of that opponent's monster until the end of this turn, then draw the same number of cards placed under the Deck.


            SR Rarity
            Maginificent Magikey Mafteal
            SR Rarity
            Maginificent Magikey Mafteal
            Maginificent Magikey Mafteal
            LIGHT 4
            Maginificent Magikey Mafteal
            • ATK:

            • 1600

            • DEF:

            • 1600


            Cannot be used as material for a Synchro or Xyz Summon, except for the Synchro or Xyz Summon of a "Magikey" monster. If you control a "Magikey" monster: You can reveal this card in your hand; you can Normal Summon 1 "Magikey" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is Normal Summoned: You can target 1 Level 4 or lower Normal Monster, or Level 4 or lower "Magikey" monster, in your GY; Special Summon it in Defense Position. You can only use this effect of "Maginificent Magikey Mafteal" once per turn.


            UR Rarity
            Advanced Ritual Art
            UR Rarity
            Advanced Ritual Art
            Advanced Ritual Art
            Spell Normal
            Advanced Ritual Art

              This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster.


              R Rarity
              Ancient Gear Explosive
              R Rarity
              Ancient Gear Explosive
              Ancient Gear Explosive
              Spell Normal
              Ancient Gear Explosive

                Target 1 "Ancient Gear" monster you control; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK.


                R Rarity
                Ancient Gear Fusion
                R Rarity
                Ancient Gear Fusion
                Ancient Gear Fusion
                Spell Normal
                Ancient Gear Fusion

                  Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control as Fusion Material, you can also use monsters from your Deck as material.


                  SR Rarity
                  Cursed Eldland
                  SR Rarity
                  Cursed Eldland
                  Cursed Eldland
                  Spell Continuous
                  Cursed Eldland

                    You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


                    SR Rarity
                    Cursed Eldland
                    SR Rarity
                    Cursed Eldland
                    Cursed Eldland
                    Spell Continuous
                    Cursed Eldland

                      You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


                      SR Rarity
                      Cursed Eldland
                      SR Rarity
                      Cursed Eldland
                      Cursed Eldland
                      Spell Continuous
                      Cursed Eldland

                        You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


                        UR Rarity
                        Abyss Stungray
                        UR Rarity
                        Abyss Stungray
                        Abyss Stungray
                        Trap Continuous
                        Abyss Stungray

                          Special Summon this card as an Effect Monster (Thunder-Type/LIGHT/Level 5/ATK 1900/DEF 0). (This card is also still a Trap Card.) If Summoned this way, this card cannot be destroyed by battle.


                          UR Rarity
                          Abyss Stungray
                          UR Rarity
                          Abyss Stungray
                          Abyss Stungray
                          Trap Continuous
                          Abyss Stungray

                            Special Summon this card as an Effect Monster (Thunder-Type/LIGHT/Level 5/ATK 1900/DEF 0). (This card is also still a Trap Card.) If Summoned this way, this card cannot be destroyed by battle.


                            UR Rarity
                            Abyss Stungray
                            UR Rarity
                            Abyss Stungray
                            Abyss Stungray
                            Trap Continuous
                            Abyss Stungray

                              Special Summon this card as an Effect Monster (Thunder-Type/LIGHT/Level 5/ATK 1900/DEF 0). (This card is also still a Trap Card.) If Summoned this way, this card cannot be destroyed by battle.


                              R Rarity
                              Conquistador of the Golden Land
                              R Rarity
                              Conquistador of the Golden Land
                              Conquistador of the Golden Land
                              Trap Continuous
                              Conquistador of the Golden Land

                                Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                                R Rarity
                                Conquistador of the Golden Land
                                R Rarity
                                Conquistador of the Golden Land
                                Conquistador of the Golden Land
                                Trap Continuous
                                Conquistador of the Golden Land

                                  Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                                  R Rarity
                                  Conquistador of the Golden Land
                                  R Rarity
                                  Conquistador of the Golden Land
                                  Conquistador of the Golden Land
                                  Trap Continuous
                                  Conquistador of the Golden Land

                                    Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                                    R Rarity
                                    Eldlixir of Scarlet Sanguine
                                    R Rarity
                                    Eldlixir of Scarlet Sanguine
                                    Eldlixir of Scarlet Sanguine
                                    Trap Normal
                                    Eldlixir of Scarlet Sanguine

                                      Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                                      R Rarity
                                      Eldlixir of Scarlet Sanguine
                                      R Rarity
                                      Eldlixir of Scarlet Sanguine
                                      Eldlixir of Scarlet Sanguine
                                      Trap Normal
                                      Eldlixir of Scarlet Sanguine

                                        Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                                        R Rarity
                                        Eldlixir of Scarlet Sanguine
                                        R Rarity
                                        Eldlixir of Scarlet Sanguine
                                        Eldlixir of Scarlet Sanguine
                                        Trap Normal
                                        Eldlixir of Scarlet Sanguine

                                          Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                                          N Rarity
                                          Huaquero of the Golden Land
                                          N Rarity
                                          Huaquero of the Golden Land
                                          Huaquero of the Golden Land
                                          Trap Continuous
                                          Huaquero of the Golden Land

                                            Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                            N Rarity
                                            Huaquero of the Golden Land
                                            N Rarity
                                            Huaquero of the Golden Land
                                            Huaquero of the Golden Land
                                            Trap Continuous
                                            Huaquero of the Golden Land

                                              Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                              N Rarity
                                              Huaquero of the Golden Land
                                              N Rarity
                                              Huaquero of the Golden Land
                                              Huaquero of the Golden Land
                                              Trap Continuous
                                              Huaquero of the Golden Land

                                                Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                                SR Rarity
                                                Space Dragster
                                                SR Rarity
                                                Space Dragster
                                                Space Dragster
                                                Trap Continuous
                                                Space Dragster

                                                  Special Summon this card as an Effect Monster (Machine-Type/Tuner/FIRE/Level 1/ATK 0/DEF 1800). (This card is also still a Trap Card.) If Summoned this way, other Tuners you control cannot be destroyed by battle or your opponent's card effects while this card is in the Monster Zone.


                                                  SR Rarity
                                                  Space Dragster
                                                  SR Rarity
                                                  Space Dragster
                                                  Space Dragster
                                                  Trap Continuous
                                                  Space Dragster

                                                    Special Summon this card as an Effect Monster (Machine-Type/Tuner/FIRE/Level 1/ATK 0/DEF 1800). (This card is also still a Trap Card.) If Summoned this way, other Tuners you control cannot be destroyed by battle or your opponent's card effects while this card is in the Monster Zone.


                                                    SR Rarity
                                                    Space Dragster
                                                    SR Rarity
                                                    Space Dragster
                                                    Space Dragster
                                                    Trap Continuous
                                                    Space Dragster

                                                      Special Summon this card as an Effect Monster (Machine-Type/Tuner/FIRE/Level 1/ATK 0/DEF 1800). (This card is also still a Trap Card.) If Summoned this way, other Tuners you control cannot be destroyed by battle or your opponent's card effects while this card is in the Monster Zone.


                                                      UR Rarity
                                                      Ultimate Ancient Gear Golem
                                                      UR Rarity
                                                      Ultimate Ancient Gear Golem
                                                      Ultimate Ancient Gear Golem
                                                      EARTH 10
                                                      Ultimate Ancient Gear Golem
                                                      • ATK:

                                                      • 4400

                                                      • DEF:

                                                      • 3400


                                                      "Ancient Gear Golem" + 2 "Ancient Gear" monsters Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions.


                                                      N Rarity
                                                      Clock Lizard
                                                      N Rarity
                                                      Clock Lizard
                                                      Clock Lizard
                                                      DARK
                                                      Clock Lizard
                                                      • ATK:

                                                      • 1200

                                                      • LINK-2

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                                                      2 Cyberse monsters You can Tribute this card; return 1 Fusion Monster from your GY to the Extra Deck, then Fusion Summon that Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY. If this card is banished from your GY: You can make Special Summoned monsters your opponent currently controls lose 400 ATK for each Cyberse monster currently in your GY, until the end of this turn.


                                                      SR Rarity
                                                      Security Dragon
                                                      SR Rarity
                                                      Security Dragon
                                                      Security Dragon
                                                      LIGHT
                                                      Security Dragon
                                                      • ATK:

                                                      • 1100

                                                      • LINK-2

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                                                      2 monsters Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn.


                                                      SR Rarity
                                                      Security Dragon
                                                      SR Rarity
                                                      Security Dragon
                                                      Security Dragon
                                                      LIGHT
                                                      Security Dragon
                                                      • ATK:

                                                      • 1100

                                                      • LINK-2

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                                                      2 monsters Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn.


                                                      N Rarity
                                                      Cloudcastle
                                                      N Rarity
                                                      Cloudcastle
                                                      Cloudcastle
                                                      WIND 9
                                                      Cloudcastle
                                                      • ATK:

                                                      • 0

                                                      • DEF:

                                                      • 3000


                                                      1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can target 1 Level 9 monster in your Graveyard; Special Summon that target. Level 8 or lower monsters cannot attack the turn they are Normal or Special Summoned.


                                                      SR Rarity
                                                      Enlightenment Paladin
                                                      SR Rarity
                                                      Enlightenment Paladin
                                                      Enlightenment Paladin
                                                      DARK 8
                                                      Enlightenment Paladin
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Magician" Pendulum Monster as Material: You can target 1 Spell Card in your Graveyard; add it to your hand. You can only use this effect of "Enlightenment Paladin" once per turn. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK.


                                                      UR Rarity
                                                      Herald of the Arc Light
                                                      UR Rarity
                                                      Herald of the Arc Light
                                                      Herald of the Arc Light
                                                      LIGHT 4
                                                      Herald of the Arc Light
                                                      • ATK:

                                                      • 600

                                                      • DEF:

                                                      • 1000


                                                      1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                                      SR Rarity
                                                      Infinitrack River Stormer
                                                      SR Rarity
                                                      Infinitrack River Stormer
                                                      Infinitrack River Stormer
                                                      EARTH
                                                      Infinitrack River Stormer
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 500


                                                      2 Level 5 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn. ● You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.


                                                       Rarity
                                                      Mereologic Aggregator
                                                       Rarity
                                                      Mereologic Aggregator
                                                      Mereologic Aggregator
                                                      DARK
                                                      Mereologic Aggregator
                                                      • ATK:

                                                      • 2600

                                                      • DEF:

                                                      • 3000


                                                      2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.


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