Fleur Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Aleister the Invoker
UR Rarity
Aleister the Invoker
UR Rarity
Aleister the Invoker
DARK 4
Aleister the Invoker
  • ATK:

  • 1000

  • DEF:

  • 1800


(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.

R Rarity
Battlin' Boxer Chief Second
R Rarity
Battlin' Boxer Chief Second
R Rarity
Battlin' Boxer Chief Second
FIRE 4
Battlin' Boxer Chief Second
  • ATK:

  • 500

  • DEF:

  • 2000


During your Main Phase, you can Normal Summon 1 "Battlin' Boxer" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When an opponent's monster declares an attack, while you control a Warrior or FIRE monster: You can Special Summon this card from your hand, and if you do, negate that attack, then banish 1 monster on the field until the End Phase. You can only use this effect of "Battlin' Boxer Chief Second" once per turn.

UR Rarity
D.D. Crow
UR Rarity
D.D. Crow
UR Rarity
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.

UR Rarity
Droll & Lock Bird
UR Rarity
Droll & Lock Bird
UR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

UR Rarity
Immortal Phoenix Gearfried
UR Rarity
Immortal Phoenix Gearfried
UR Rarity
Immortal Phoenix Gearfried
FIRE 9
Immortal Phoenix Gearfried
  • ATK:

  • 3000

  • DEF:

  • 2200


You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.

UR Rarity
Sauge de Fleur
UR Rarity
Sauge de Fleur
UR Rarity
Sauge de Fleur
DARK 8
Sauge de Fleur
  • ATK:

  • 2900

  • DEF:

  • 0


You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.

R Rarity
Sorciere de Fleur
R Rarity
Sorciere de Fleur
R Rarity
Sorciere de Fleur
DARK 8
Sorciere de Fleur
  • ATK:

  • 2900

  • DEF:

  • 0


When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.

UR Rarity
Glow-Up Bulb
UR Rarity
Glow-Up Bulb
UR Rarity
Glow-Up Bulb
EARTH 1
Glow-Up Bulb
  • ATK:

  • 100

  • DEF:

  • 100


If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.

SR Rarity
Necro Synchron
SR Rarity
Necro Synchron
SR Rarity
Necro Synchron
DARK 2
Necro Synchron
  • ATK:

  • 200

  • DEF:

  • 400


This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.

N Rarity
"Infernoble Arms - Hauteclere"
N Rarity
"Infernoble Arms - Hauteclere"
N Rarity
"Infernoble Arms - Hauteclere"
Spell Equip
"Infernoble Arms - Hauteclere"

    While this card is equipped to a monster: You can target 1 face-up monster you control; this turn, you cannot declare attacks, except with that monster, also it gains the ability this turn to make a second attack during each Battle Phase, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 face-up monster on the field; destroy it. You can only use 1 ""Infernoble Arms - Hauteclere"" effect per turn, and only once that turn.

    N Rarity
    Fleuret de Fleur
    N Rarity
    Fleuret de Fleur
    N Rarity
    Fleuret de Fleur
    Spell Equip
    Fleuret de Fleur

      Activate this card by targeting 1 Level 2 or lower monster in your GY; Special Summon it, but negate its effects, also equip it with this card. When this card, equipped by this effect, leaves the field, destroy that monster. The equipped monster gains 700 ATK. If this card is sent from the Spell & Trap Zone to the GY: You can equip this card to 1 Synchro Monster you control. You can only use this effect of "Fleuret de Fleur" once per turn. You can only activate 1 "Fleuret de Fleur" per turn.

      UR Rarity
      Forbidden Droplet
      UR Rarity
      Forbidden Droplet
      UR Rarity
      Forbidden Droplet
      Spell Quick
      Forbidden Droplet

        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



        Tag(s):

        UR Rarity
        Invocation
        UR Rarity
        Invocation
        UR Rarity
        Invocation
        Spell Normal
        Invocation

          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.

          R Rarity
          Life Extreme
          R Rarity
          Life Extreme
          R Rarity
          Life Extreme
          Spell Equip
          Life Extreme

            Equip only to an EARTH Synchro Monster. If the equipped monster battles an opponent's monster, the opponent's monster loses 1500 ATK during that damage calculation only. Once per turn, if a monster's battle position is changed (except during the Damage Step): You can target 1 card on the field; destroy it. If this card is sent from the Spell & Trap Zone to the GY: You can Tribute 1 "Power Tool" Synchro Monster; Special Summon 1 "Life Stream Dragon" from your Extra Deck. (This is treated as a Synchro Summon.)

            UR Rarity
            Magical Meltdown
            UR Rarity
            Magical Meltdown
            UR Rarity
            Magical Meltdown
            Spell Field
            Magical Meltdown

              When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.

              N Rarity
              Power of the Guardians
              N Rarity
              Power of the Guardians
              N Rarity
              Power of the Guardians
              Spell Equip
              Power of the Guardians

                If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead.

                SR Rarity
                Small World
                SR Rarity
                Small World
                SR Rarity
                Small World
                Spell Normal
                Small World

                  Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.

                  Extra Deck

                  SR Rarity
                  Invoked Augoeides
                  SR Rarity
                  Invoked Augoeides
                  SR Rarity
                  Invoked Augoeides
                  LIGHT 8
                  Invoked Augoeides
                  • ATK:

                  • 2000

                  • DEF:

                  • 2800


                  "Aleister the Invoker" + 1 Fusion Monster If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn.

                  UR Rarity
                  Invoked Purgatrio
                  UR Rarity
                  Invoked Purgatrio
                  UR Rarity
                  Invoked Purgatrio
                  FIRE 7
                  Invoked Purgatrio
                  • ATK:

                  • 2300

                  • DEF:

                  • 2000


                  "Aleister the Invoker" + 1 FIRE monster This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

                  R Rarity
                  Invoked Raidjin
                  R Rarity
                  Invoked Raidjin
                  R Rarity
                  Invoked Raidjin
                  WIND 5
                  Invoked Raidjin
                  • ATK:

                  • 2200

                  • DEF:

                  • 2400


                  "Aleister the Invoker" + 1 WIND monster Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.

                  SR Rarity
                  Infernoble Knight Emperor Charles
                  SR Rarity
                  Infernoble Knight Emperor Charles
                  SR Rarity
                  Infernoble Knight Emperor Charles
                  FIRE 9
                  Infernoble Knight Emperor Charles
                  • ATK:

                  • 3000

                  • DEF:

                  • 200


                  1 Tuner + 1+ non-Tuner monsters If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.

                  SR Rarity
                  Old Entity Hastorr
                  SR Rarity
                  Old Entity Hastorr
                  SR Rarity
                  Old Entity Hastorr
                  WIND 4
                  Old Entity Hastorr
                  • ATK:

                  • 2300

                  • DEF:

                  • 1000


                  1 Tuner + 1 or more non-Tuner monsters If this card is sent from the Monster Zone to the Graveyard: You can target 1 face-up monster your opponent controls; equip this card from your Graveyard to that monster. That monster cannot attack, also its effects are negated. If this card leaves the field while equipped to an opponent's monster by this effect: Take control of the monster this card was equipped to.

                  UR Rarity
                  Power Tool Braver Dragon
                  UR Rarity
                  Power Tool Braver Dragon
                  UR Rarity
                  Power Tool Braver Dragon
                  EARTH 9
                  Power Tool Braver Dragon
                  • ATK:

                  • 2500

                  • DEF:

                  • 2300


                  1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can equip up to 3 Equip Spells with different names from your Deck and/or GY to this card. During the Main Phase (Quick Effect): You can send 1 of your Equip Spells equipped to this card to the GY, then target 1 Effect Monster on the field; either change its battle position, or until the end of this turn, negate its effects. You can only use each effect of "Power Tool Braver Dragon" once per turn.

                  UR Rarity
                  Trishula, Zero Dragon of the Ice Barrier
                  UR Rarity
                  Trishula, Zero Dragon of the Ice Barrier
                  UR Rarity
                  Trishula, Zero Dragon of the Ice Barrier
                  WATER 11
                  Trishula, Zero Dragon of the Ice Barrier
                  • ATK:

                  • 2700

                  • DEF:

                  • 2000


                  1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.

                  R Rarity
                  Infernoble Knight Captain Roland
                  R Rarity
                  Infernoble Knight Captain Roland
                  R Rarity
                  Infernoble Knight Captain Roland
                  FIRE 5
                  Infernoble Knight Captain Roland
                  • ATK:

                  • 2000

                  • DEF:

                  • 500


                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.

                  UR Rarity
                  Dingirsu, the Orcust of the Evening Star
                  UR Rarity
                  Dingirsu, the Orcust of the Evening Star
                  UR Rarity
                  Dingirsu, the Orcust of the Evening Star
                  DARK
                  Dingirsu, the Orcust of the Evening Star
                  • ATK:

                  • 2600

                  • DEF:

                  • 2100


                  2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.

                  Popular Skills

                  Revolution des Fleurs: 100%
                  Revolution des Fleurs

                  Need 20 UR

                  UR Rarity
                  Aleister the Invoker3 card
                  UR Rarity
                  D.D. Crow1 card
                  UR Rarity
                  Droll & Lock Bird1 card
                  UR Rarity
                  Immortal Phoenix Gearfried1 card
                  UR Rarity
                  Sauge de Fleur3 card
                  UR Rarity
                  Invoked Purgatrio1 card
                  UR Rarity
                  Power Tool Braver Dragon1 card
                  UR Rarity
                  Trishula, Zero Dragon of the Ice Barrier1 card
                  UR Rarity
                  Glow-Up Bulb1 card
                  UR Rarity
                  Dingirsu, the Orcust of the Evening Star1 card
                  UR Rarity
                  Forbidden Droplet3 card
                  UR Rarity
                  Invocation1 card
                  UR Rarity
                  Magical Meltdown2 card

                  Main: 29 Extra: 9

                  UR Rarity
                  Aleister the Invoker
                  UR Rarity
                  Aleister the Invoker
                  Aleister the Invoker
                  DARK 4
                  Aleister the Invoker
                  • ATK:

                  • 1000

                  • DEF:

                  • 1800


                  (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


                  UR Rarity
                  Aleister the Invoker
                  UR Rarity
                  Aleister the Invoker
                  Aleister the Invoker
                  DARK 4
                  Aleister the Invoker
                  • ATK:

                  • 1000

                  • DEF:

                  • 1800


                  (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


                  UR Rarity
                  Aleister the Invoker
                  UR Rarity
                  Aleister the Invoker
                  Aleister the Invoker
                  DARK 4
                  Aleister the Invoker
                  • ATK:

                  • 1000

                  • DEF:

                  • 1800


                  (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


                  R Rarity
                  Battlin' Boxer Chief Second
                  R Rarity
                  Battlin' Boxer Chief Second
                  Battlin' Boxer Chief Second
                  FIRE 4
                  Battlin' Boxer Chief Second
                  • ATK:

                  • 500

                  • DEF:

                  • 2000


                  During your Main Phase, you can Normal Summon 1 "Battlin' Boxer" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When an opponent's monster declares an attack, while you control a Warrior or FIRE monster: You can Special Summon this card from your hand, and if you do, negate that attack, then banish 1 monster on the field until the End Phase. You can only use this effect of "Battlin' Boxer Chief Second" once per turn.


                  UR Rarity
                  D.D. Crow
                  UR Rarity
                  D.D. Crow
                  D.D. Crow
                  DARK 1
                  D.D. Crow
                  • ATK:

                  • 100

                  • DEF:

                  • 100


                  (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                  UR Rarity
                  Droll & Lock Bird
                  UR Rarity
                  Droll & Lock Bird
                  Droll & Lock Bird
                  WIND 1
                  Droll & Lock Bird
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                  UR Rarity
                  Immortal Phoenix Gearfried
                  UR Rarity
                  Immortal Phoenix Gearfried
                  Immortal Phoenix Gearfried
                  FIRE 9
                  Immortal Phoenix Gearfried
                  • ATK:

                  • 3000

                  • DEF:

                  • 2200


                  You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.


                  UR Rarity
                  Sauge de Fleur
                  UR Rarity
                  Sauge de Fleur
                  Sauge de Fleur
                  DARK 8
                  Sauge de Fleur
                  • ATK:

                  • 2900

                  • DEF:

                  • 0


                  You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.


                  UR Rarity
                  Sauge de Fleur
                  UR Rarity
                  Sauge de Fleur
                  Sauge de Fleur
                  DARK 8
                  Sauge de Fleur
                  • ATK:

                  • 2900

                  • DEF:

                  • 0


                  You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.


                  UR Rarity
                  Sauge de Fleur
                  UR Rarity
                  Sauge de Fleur
                  Sauge de Fleur
                  DARK 8
                  Sauge de Fleur
                  • ATK:

                  • 2900

                  • DEF:

                  • 0


                  You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.


                  R Rarity
                  Sorciere de Fleur
                  R Rarity
                  Sorciere de Fleur
                  Sorciere de Fleur
                  DARK 8
                  Sorciere de Fleur
                  • ATK:

                  • 2900

                  • DEF:

                  • 0


                  When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.


                  R Rarity
                  Sorciere de Fleur
                  R Rarity
                  Sorciere de Fleur
                  Sorciere de Fleur
                  DARK 8
                  Sorciere de Fleur
                  • ATK:

                  • 2900

                  • DEF:

                  • 0


                  When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.


                  R Rarity
                  Sorciere de Fleur
                  R Rarity
                  Sorciere de Fleur
                  Sorciere de Fleur
                  DARK 8
                  Sorciere de Fleur
                  • ATK:

                  • 2900

                  • DEF:

                  • 0


                  When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.


                  UR Rarity
                  Glow-Up Bulb
                  UR Rarity
                  Glow-Up Bulb
                  Glow-Up Bulb
                  EARTH 1
                  Glow-Up Bulb
                  • ATK:

                  • 100

                  • DEF:

                  • 100


                  If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.


                  SR Rarity
                  Necro Synchron
                  SR Rarity
                  Necro Synchron
                  Necro Synchron
                  DARK 2
                  Necro Synchron
                  • ATK:

                  • 200

                  • DEF:

                  • 400


                  This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.


                  SR Rarity
                  Necro Synchron
                  SR Rarity
                  Necro Synchron
                  Necro Synchron
                  DARK 2
                  Necro Synchron
                  • ATK:

                  • 200

                  • DEF:

                  • 400


                  This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.


                  N Rarity
                  "Infernoble Arms - Hauteclere"
                  N Rarity
                  "Infernoble Arms - Hauteclere"
                  "Infernoble Arms - Hauteclere"
                  Spell Equip
                  "Infernoble Arms - Hauteclere"

                    While this card is equipped to a monster: You can target 1 face-up monster you control; this turn, you cannot declare attacks, except with that monster, also it gains the ability this turn to make a second attack during each Battle Phase, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 face-up monster on the field; destroy it. You can only use 1 ""Infernoble Arms - Hauteclere"" effect per turn, and only once that turn.


                    N Rarity
                    Fleuret de Fleur
                    N Rarity
                    Fleuret de Fleur
                    Fleuret de Fleur
                    Spell Equip
                    Fleuret de Fleur

                      Activate this card by targeting 1 Level 2 or lower monster in your GY; Special Summon it, but negate its effects, also equip it with this card. When this card, equipped by this effect, leaves the field, destroy that monster. The equipped monster gains 700 ATK. If this card is sent from the Spell & Trap Zone to the GY: You can equip this card to 1 Synchro Monster you control. You can only use this effect of "Fleuret de Fleur" once per turn. You can only activate 1 "Fleuret de Fleur" per turn.


                      UR Rarity
                      Forbidden Droplet
                      UR Rarity
                      Forbidden Droplet
                      Forbidden Droplet
                      Spell Quick
                      Forbidden Droplet

                        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                        Tag(s):

                        UR Rarity
                        Forbidden Droplet
                        UR Rarity
                        Forbidden Droplet
                        Forbidden Droplet
                        Spell Quick
                        Forbidden Droplet

                          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                          Tag(s):

                          UR Rarity
                          Forbidden Droplet
                          UR Rarity
                          Forbidden Droplet
                          Forbidden Droplet
                          Spell Quick
                          Forbidden Droplet

                            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                            Tag(s):

                            UR Rarity
                            Invocation
                            UR Rarity
                            Invocation
                            Invocation
                            Spell Normal
                            Invocation

                              Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


                              R Rarity
                              Life Extreme
                              R Rarity
                              Life Extreme
                              Life Extreme
                              Spell Equip
                              Life Extreme

                                Equip only to an EARTH Synchro Monster. If the equipped monster battles an opponent's monster, the opponent's monster loses 1500 ATK during that damage calculation only. Once per turn, if a monster's battle position is changed (except during the Damage Step): You can target 1 card on the field; destroy it. If this card is sent from the Spell & Trap Zone to the GY: You can Tribute 1 "Power Tool" Synchro Monster; Special Summon 1 "Life Stream Dragon" from your Extra Deck. (This is treated as a Synchro Summon.)


                                UR Rarity
                                Magical Meltdown
                                UR Rarity
                                Magical Meltdown
                                Magical Meltdown
                                Spell Field
                                Magical Meltdown

                                  When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.


                                  UR Rarity
                                  Magical Meltdown
                                  UR Rarity
                                  Magical Meltdown
                                  Magical Meltdown
                                  Spell Field
                                  Magical Meltdown

                                    When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.


                                    N Rarity
                                    Power of the Guardians
                                    N Rarity
                                    Power of the Guardians
                                    Power of the Guardians
                                    Spell Equip
                                    Power of the Guardians

                                      If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead.


                                      SR Rarity
                                      Small World
                                      SR Rarity
                                      Small World
                                      Small World
                                      Spell Normal
                                      Small World

                                        Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                                        SR Rarity
                                        Small World
                                        SR Rarity
                                        Small World
                                        Small World
                                        Spell Normal
                                        Small World

                                          Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                                          SR Rarity
                                          Small World
                                          SR Rarity
                                          Small World
                                          Small World
                                          Spell Normal
                                          Small World

                                            Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                                            SR Rarity
                                            Invoked Augoeides
                                            SR Rarity
                                            Invoked Augoeides
                                            Invoked Augoeides
                                            LIGHT 8
                                            Invoked Augoeides
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 2800


                                            "Aleister the Invoker" + 1 Fusion Monster If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn.


                                            UR Rarity
                                            Invoked Purgatrio
                                            UR Rarity
                                            Invoked Purgatrio
                                            Invoked Purgatrio
                                            FIRE 7
                                            Invoked Purgatrio
                                            • ATK:

                                            • 2300

                                            • DEF:

                                            • 2000


                                            "Aleister the Invoker" + 1 FIRE monster This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                            R Rarity
                                            Invoked Raidjin
                                            R Rarity
                                            Invoked Raidjin
                                            Invoked Raidjin
                                            WIND 5
                                            Invoked Raidjin
                                            • ATK:

                                            • 2200

                                            • DEF:

                                            • 2400


                                            "Aleister the Invoker" + 1 WIND monster Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.


                                            SR Rarity
                                            Infernoble Knight Emperor Charles
                                            SR Rarity
                                            Infernoble Knight Emperor Charles
                                            Infernoble Knight Emperor Charles
                                            FIRE 9
                                            Infernoble Knight Emperor Charles
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 200


                                            1 Tuner + 1+ non-Tuner monsters If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.


                                            SR Rarity
                                            Old Entity Hastorr
                                            SR Rarity
                                            Old Entity Hastorr
                                            Old Entity Hastorr
                                            WIND 4
                                            Old Entity Hastorr
                                            • ATK:

                                            • 2300

                                            • DEF:

                                            • 1000


                                            1 Tuner + 1 or more non-Tuner monsters If this card is sent from the Monster Zone to the Graveyard: You can target 1 face-up monster your opponent controls; equip this card from your Graveyard to that monster. That monster cannot attack, also its effects are negated. If this card leaves the field while equipped to an opponent's monster by this effect: Take control of the monster this card was equipped to.


                                            UR Rarity
                                            Power Tool Braver Dragon
                                            UR Rarity
                                            Power Tool Braver Dragon
                                            Power Tool Braver Dragon
                                            EARTH 9
                                            Power Tool Braver Dragon
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2300


                                            1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can equip up to 3 Equip Spells with different names from your Deck and/or GY to this card. During the Main Phase (Quick Effect): You can send 1 of your Equip Spells equipped to this card to the GY, then target 1 Effect Monster on the field; either change its battle position, or until the end of this turn, negate its effects. You can only use each effect of "Power Tool Braver Dragon" once per turn.


                                            UR Rarity
                                            Trishula, Zero Dragon of the Ice Barrier
                                            UR Rarity
                                            Trishula, Zero Dragon of the Ice Barrier
                                            Trishula, Zero Dragon of the Ice Barrier
                                            WATER 11
                                            Trishula, Zero Dragon of the Ice Barrier
                                            • ATK:

                                            • 2700

                                            • DEF:

                                            • 2000


                                            1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.


                                            R Rarity
                                            Infernoble Knight Captain Roland
                                            R Rarity
                                            Infernoble Knight Captain Roland
                                            Infernoble Knight Captain Roland
                                            FIRE 5
                                            Infernoble Knight Captain Roland
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 500


                                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.


                                            UR Rarity
                                            Dingirsu, the Orcust of the Evening Star
                                            UR Rarity
                                            Dingirsu, the Orcust of the Evening Star
                                            Dingirsu, the Orcust of the Evening Star
                                            DARK
                                            Dingirsu, the Orcust of the Evening Star
                                            • ATK:

                                            • 2600

                                            • DEF:

                                            • 2100


                                            2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


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