Geminis Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Immortal Phoenix Gearfried
UR Rarity
Immortal Phoenix Gearfried
UR Rarity
Immortal Phoenix Gearfried
FIRE 9
Immortal Phoenix Gearfried
  • ATK:

  • 3000

  • DEF:

  • 2200


You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.

UR Rarity
Infernoble Knight - Renaud
UR Rarity
Infernoble Knight - Renaud
UR Rarity
Infernoble Knight - Renaud
FIRE 1
Infernoble Knight - Renaud
  • ATK:

  • 500

  • DEF:

  • 500


If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.

SR Rarity
Necro Gardna
SR Rarity
Necro Gardna
SR Rarity
Necro Gardna
DARK 3
Necro Gardna
  • ATK:

  • 600

  • DEF:

  • 1300


During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).

SR Rarity
Blazewing Butterfly
SR Rarity
Blazewing Butterfly
SR Rarity
Blazewing Butterfly
FIRE 4
Blazewing Butterfly
  • ATK:

  • 1500

  • DEF:

  • 1500


This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● You can Tribute this card, then target 1 Gemini monster in your Graveyard, except "Blazewing Butterfly"; Special Summon that target, and if you do, it becomes an Effect Monster, and gains its effect.

SR Rarity
Evocator Chevalier
SR Rarity
Evocator Chevalier
SR Rarity
Evocator Chevalier
FIRE 4
Evocator Chevalier
  • ATK:

  • 1900

  • DEF:

  • 900


This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● You can send 1 face-up Equip Card you control to the Graveyard, then target 1 card your opponent controls; destroy that target.

R Rarity
Evocator Eveque
R Rarity
Evocator Eveque
R Rarity
Evocator Eveque
FIRE 4
Evocator Eveque
  • ATK:

  • 1500

  • DEF:

  • 1000


This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● If this card is Normal or Special Summoned: You can target 1 FIRE Warrior monster or 1 Gemini monster in your GY, except "Evocator Eveque"; Special Summon it. You can only use this effect of "Evocator Eveque" once per turn.

 Rarity
Geminize Lord Golknight
 Rarity
Geminize Lord Golknight
 Rarity
Geminize Lord Golknight
EARTH 4
Geminize Lord Golknight
  • ATK:

  • 1500

  • DEF:

  • 500


This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. ● If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that has "Gemini monster" in its text. You can only use this effect of "Geminize Lord Golknight" once per turn. ● This card becomes a Machine monster, also it gains 500 ATK.

R Rarity
"Infernoble Arms - Durendal"
R Rarity
"Infernoble Arms - Durendal"
R Rarity
"Infernoble Arms - Durendal"
Spell Equip
"Infernoble Arms - Durendal"

    While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.

    UR Rarity
    Gemini Spark
    UR Rarity
    Gemini Spark
    UR Rarity
    Gemini Spark
    Spell Quick
    Gemini Spark

      Tribute 1 face-up Level 4 Gemini monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.

      UR Rarity
      Heritage of the Chalice
      UR Rarity
      Heritage of the Chalice
      UR Rarity
      Heritage of the Chalice
      Spell Normal
      Heritage of the Chalice

        Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn.

        UR Rarity
        Reinforcement of the Army
        UR Rarity
        Reinforcement of the Army
        UR Rarity
        Reinforcement of the Army
        Spell Normal
        Reinforcement of the Army

          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

          UR Rarity
          Supervise
          UR Rarity
          Supervise
          UR Rarity
          Supervise
          Spell Equip
          Supervise

            Equip only to a Gemini monster. It becomes an Effect Monster, and gains its effects. If this face-up card is sent from the field to the GY: Target 1 Normal Monster in your GY; Special Summon it.

            SR Rarity
            Gemini Ablation
            SR Rarity
            Gemini Ablation
            SR Rarity
            Gemini Ablation
            Trap Continuous
            Gemini Ablation

              During the Main Phase: You can discard 1 card, then activate 1 of these effects; ● Special Summon 1 Gemini monster from your Deck as an Effect Monster that gains its effects. ● Tribute 1 Gemini monster, and if you do, Special Summon 1 FIRE Warrior monster from your hand or Deck. Then, if you Tributed a Gemini monster that was treated as an Effect Monster and had gained its effects, you can also destroy 1 card on the field. You can only use this effect of "Gemini Ablation" once per turn.

              Extra Deck

              SR Rarity
              Ferocious Flame Swordsman
              SR Rarity
              Ferocious Flame Swordsman
              SR Rarity
              Ferocious Flame Swordsman
              FIRE
              Ferocious Flame Swordsman
              • ATK:

              • 1300

              • LINK-2

              Link Arrow:

              Left

              Bottom-Left


              2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.

              SR Rarity
              Knightmare Phoenix
              SR Rarity
              Knightmare Phoenix
              SR Rarity
              Knightmare Phoenix
              FIRE
              Knightmare Phoenix
              • ATK:

              • 1900

              • LINK-2

              Link Arrow:

              Top

              Right


              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

              UR Rarity
              Knightmare Unicorn
              UR Rarity
              Knightmare Unicorn
              UR Rarity
              Knightmare Unicorn
              DARK
              Knightmare Unicorn
              • ATK:

              • 2200

              • LINK-3

              Link Arrow:

              Left

              Right

              Bottom


              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

              SR Rarity
              Infernoble Knight Emperor Charles
              SR Rarity
              Infernoble Knight Emperor Charles
              SR Rarity
              Infernoble Knight Emperor Charles
              FIRE 9
              Infernoble Knight Emperor Charles
              • ATK:

              • 3000

              • DEF:

              • 200


              1 Tuner + 1+ non-Tuner monsters If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.

              R Rarity
              Infernoble Knight Captain Roland
              R Rarity
              Infernoble Knight Captain Roland
              R Rarity
              Infernoble Knight Captain Roland
              FIRE 5
              Infernoble Knight Captain Roland
              • ATK:

              • 2000

              • DEF:

              • 500


              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.

              UR Rarity
              Abyss Dweller
              UR Rarity
              Abyss Dweller
              UR Rarity
              Abyss Dweller
              WATER
              Abyss Dweller
              • ATK:

              • 1700

              • DEF:

              • 1400


              2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

               Rarity
              Battlin' Boxer King Dempsey
               Rarity
              Battlin' Boxer King Dempsey
               Rarity
              Battlin' Boxer King Dempsey
              FIRE
              Battlin' Boxer King Dempsey
              • ATK:

              • 2300

              • DEF:

              • 1800


              2 Level 4 monsters If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect. ● Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn. You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.

              Popular Skills

              Phoenix Rising: 97.56%
              Revolution des Fleurs: 2.44%
              Phoenix Rising

              Need 17 UR

              UR Rarity
              Immortal Phoenix Gearfried3 card
              UR Rarity
              Infernoble Knight - Renaud1 card
               Rarity
              Geminize Lord Golknight2 card
              UR Rarity
              Knightmare Unicorn1 card
              UR Rarity
              Effect Veiler2 card
              UR Rarity
              Abyss Dweller1 card
               Rarity
              Battlin' Boxer King Dempsey1 card
              UR Rarity
              Number 98: Antitopian1 card
              UR Rarity
              Forbidden Droplet3 card
              UR Rarity
              Heritage of the Chalice1 card
              UR Rarity
              Supervise1 card

              Main: 24 Extra: 9

              UR Rarity
              Immortal Phoenix Gearfried
              UR Rarity
              Immortal Phoenix Gearfried
              Immortal Phoenix Gearfried
              FIRE 9
              Immortal Phoenix Gearfried
              • ATK:

              • 3000

              • DEF:

              • 2200


              You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.


              UR Rarity
              Immortal Phoenix Gearfried
              UR Rarity
              Immortal Phoenix Gearfried
              Immortal Phoenix Gearfried
              FIRE 9
              Immortal Phoenix Gearfried
              • ATK:

              • 3000

              • DEF:

              • 2200


              You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.


              UR Rarity
              Immortal Phoenix Gearfried
              UR Rarity
              Immortal Phoenix Gearfried
              Immortal Phoenix Gearfried
              FIRE 9
              Immortal Phoenix Gearfried
              • ATK:

              • 3000

              • DEF:

              • 2200


              You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.


              UR Rarity
              Infernoble Knight - Renaud
              UR Rarity
              Infernoble Knight - Renaud
              Infernoble Knight - Renaud
              FIRE 1
              Infernoble Knight - Renaud
              • ATK:

              • 500

              • DEF:

              • 500


              If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


              R Rarity
              Infernoble Knight Astolfo
              R Rarity
              Infernoble Knight Astolfo
              Infernoble Knight Astolfo
              FIRE 1
              Infernoble Knight Astolfo
              • ATK:

              • 500

              • DEF:

              • 200


              You can banish 1 FIRE Warrior monster from your hand or GY; Special Summon this card from your hand, then you can make this card's Level become the Level of that banished monster. You can banish this card from your GY; Special Summon this banished card during your second Standby Phase after this effect's activation, then you can Special Summon 1 of your FIRE Warrior monsters that is banished or in your GY. You can only use each effect of "Infernoble Knight Astolfo" once per Duel.


              SR Rarity
              Evocator Chevalier
              SR Rarity
              Evocator Chevalier
              Evocator Chevalier
              FIRE 4
              Evocator Chevalier
              • ATK:

              • 1900

              • DEF:

              • 900


              This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● You can send 1 face-up Equip Card you control to the Graveyard, then target 1 card your opponent controls; destroy that target.


              R Rarity
              Evocator Eveque
              R Rarity
              Evocator Eveque
              Evocator Eveque
              FIRE 4
              Evocator Eveque
              • ATK:

              • 1500

              • DEF:

              • 1000


              This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● If this card is Normal or Special Summoned: You can target 1 FIRE Warrior monster or 1 Gemini monster in your GY, except "Evocator Eveque"; Special Summon it. You can only use this effect of "Evocator Eveque" once per turn.


              R Rarity
              Evocator Eveque
              R Rarity
              Evocator Eveque
              Evocator Eveque
              FIRE 4
              Evocator Eveque
              • ATK:

              • 1500

              • DEF:

              • 1000


              This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● If this card is Normal or Special Summoned: You can target 1 FIRE Warrior monster or 1 Gemini monster in your GY, except "Evocator Eveque"; Special Summon it. You can only use this effect of "Evocator Eveque" once per turn.


              R Rarity
              Evocator Eveque
              R Rarity
              Evocator Eveque
              Evocator Eveque
              FIRE 4
              Evocator Eveque
              • ATK:

              • 1500

              • DEF:

              • 1000


              This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● If this card is Normal or Special Summoned: You can target 1 FIRE Warrior monster or 1 Gemini monster in your GY, except "Evocator Eveque"; Special Summon it. You can only use this effect of "Evocator Eveque" once per turn.


               Rarity
              Geminize Lord Golknight
               Rarity
              Geminize Lord Golknight
              Geminize Lord Golknight
              EARTH 4
              Geminize Lord Golknight
              • ATK:

              • 1500

              • DEF:

              • 500


              This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. ● If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that has "Gemini monster" in its text. You can only use this effect of "Geminize Lord Golknight" once per turn. ● This card becomes a Machine monster, also it gains 500 ATK.


               Rarity
              Geminize Lord Golknight
               Rarity
              Geminize Lord Golknight
              Geminize Lord Golknight
              EARTH 4
              Geminize Lord Golknight
              • ATK:

              • 1500

              • DEF:

              • 500


              This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. ● If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that has "Gemini monster" in its text. You can only use this effect of "Geminize Lord Golknight" once per turn. ● This card becomes a Machine monster, also it gains 500 ATK.


              UR Rarity
              Effect Veiler
              UR Rarity
              Effect Veiler
              Effect Veiler
              LIGHT 1
              Effect Veiler
              • ATK:

              • 0

              • DEF:

              • 0


              During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


              UR Rarity
              Effect Veiler
              UR Rarity
              Effect Veiler
              Effect Veiler
              LIGHT 1
              Effect Veiler
              • ATK:

              • 0

              • DEF:

              • 0


              During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


              R Rarity
              "Infernoble Arms - Durendal"
              R Rarity
              "Infernoble Arms - Durendal"
              "Infernoble Arms - Durendal"
              Spell Equip
              "Infernoble Arms - Durendal"

                While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


                R Rarity
                Catalyst Field
                R Rarity
                Catalyst Field
                Catalyst Field
                Spell Field
                Catalyst Field

                  Each turn, 1 Level 5 or higher Gemini monster you Normal Summon can be Summoned without Tributing. During your Main Phase, you can Normal Summon 1 Gemini monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 card your opponent controls; banish 1 Gemini monster you control, that is treated as an Effect Monster and has gained its effects, until your opponent's End Phase, and if you do, destroy that card.


                  UR Rarity
                  Forbidden Droplet
                  UR Rarity
                  Forbidden Droplet
                  Forbidden Droplet
                  Spell Quick
                  Forbidden Droplet

                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                    Tag(s):

                    UR Rarity
                    Forbidden Droplet
                    UR Rarity
                    Forbidden Droplet
                    Forbidden Droplet
                    Spell Quick
                    Forbidden Droplet

                      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                      Tag(s):

                      UR Rarity
                      Forbidden Droplet
                      UR Rarity
                      Forbidden Droplet
                      Forbidden Droplet
                      Spell Quick
                      Forbidden Droplet

                        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                        Tag(s):

                        SR Rarity
                        Gravity Axe - Grarl
                        SR Rarity
                        Gravity Axe - Grarl
                        Gravity Axe - Grarl
                        Spell Equip
                        Gravity Axe - Grarl

                          The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their battle positions.


                          UR Rarity
                          Heritage of the Chalice
                          UR Rarity
                          Heritage of the Chalice
                          Heritage of the Chalice
                          Spell Normal
                          Heritage of the Chalice

                            Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn.


                            UR Rarity
                            Supervise
                            UR Rarity
                            Supervise
                            Supervise
                            Spell Equip
                            Supervise

                              Equip only to a Gemini monster. It becomes an Effect Monster, and gains its effects. If this face-up card is sent from the field to the GY: Target 1 Normal Monster in your GY; Special Summon it.


                              SR Rarity
                              Gemini Ablation
                              SR Rarity
                              Gemini Ablation
                              Gemini Ablation
                              Trap Continuous
                              Gemini Ablation

                                During the Main Phase: You can discard 1 card, then activate 1 of these effects; ● Special Summon 1 Gemini monster from your Deck as an Effect Monster that gains its effects. ● Tribute 1 Gemini monster, and if you do, Special Summon 1 FIRE Warrior monster from your hand or Deck. Then, if you Tributed a Gemini monster that was treated as an Effect Monster and had gained its effects, you can also destroy 1 card on the field. You can only use this effect of "Gemini Ablation" once per turn.


                                SR Rarity
                                Gemini Ablation
                                SR Rarity
                                Gemini Ablation
                                Gemini Ablation
                                Trap Continuous
                                Gemini Ablation

                                  During the Main Phase: You can discard 1 card, then activate 1 of these effects; ● Special Summon 1 Gemini monster from your Deck as an Effect Monster that gains its effects. ● Tribute 1 Gemini monster, and if you do, Special Summon 1 FIRE Warrior monster from your hand or Deck. Then, if you Tributed a Gemini monster that was treated as an Effect Monster and had gained its effects, you can also destroy 1 card on the field. You can only use this effect of "Gemini Ablation" once per turn.


                                  SR Rarity
                                  Gemini Ablation
                                  SR Rarity
                                  Gemini Ablation
                                  Gemini Ablation
                                  Trap Continuous
                                  Gemini Ablation

                                    During the Main Phase: You can discard 1 card, then activate 1 of these effects; ● Special Summon 1 Gemini monster from your Deck as an Effect Monster that gains its effects. ● Tribute 1 Gemini monster, and if you do, Special Summon 1 FIRE Warrior monster from your hand or Deck. Then, if you Tributed a Gemini monster that was treated as an Effect Monster and had gained its effects, you can also destroy 1 card on the field. You can only use this effect of "Gemini Ablation" once per turn.


                                    SR Rarity
                                    Ferocious Flame Swordsman
                                    SR Rarity
                                    Ferocious Flame Swordsman
                                    Ferocious Flame Swordsman
                                    FIRE
                                    Ferocious Flame Swordsman
                                    • ATK:

                                    • 1300

                                    • LINK-2

                                    Link Arrow:

                                    Left

                                    Bottom-Left


                                    2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.


                                    UR Rarity
                                    Knightmare Unicorn
                                    UR Rarity
                                    Knightmare Unicorn
                                    Knightmare Unicorn
                                    DARK
                                    Knightmare Unicorn
                                    • ATK:

                                    • 2200

                                    • LINK-3

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                                    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                    SR Rarity
                                    Infernoble Knight Emperor Charles
                                    SR Rarity
                                    Infernoble Knight Emperor Charles
                                    Infernoble Knight Emperor Charles
                                    FIRE 9
                                    Infernoble Knight Emperor Charles
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 200


                                    1 Tuner + 1+ non-Tuner monsters If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.


                                    R Rarity
                                    Infernoble Knight Captain Roland
                                    R Rarity
                                    Infernoble Knight Captain Roland
                                    Infernoble Knight Captain Roland
                                    FIRE 5
                                    Infernoble Knight Captain Roland
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 500


                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.


                                    UR Rarity
                                    Abyss Dweller
                                    UR Rarity
                                    Abyss Dweller
                                    Abyss Dweller
                                    WATER
                                    Abyss Dweller
                                    • ATK:

                                    • 1700

                                    • DEF:

                                    • 1400


                                    2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                     Rarity
                                    Battlin' Boxer King Dempsey
                                     Rarity
                                    Battlin' Boxer King Dempsey
                                    Battlin' Boxer King Dempsey
                                    FIRE
                                    Battlin' Boxer King Dempsey
                                    • ATK:

                                    • 2300

                                    • DEF:

                                    • 1800


                                    2 Level 4 monsters If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect. ● Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn. You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.


                                    SR Rarity
                                    Castel, the Skyblaster Musketeer
                                    SR Rarity
                                    Castel, the Skyblaster Musketeer
                                    Castel, the Skyblaster Musketeer
                                    WIND
                                    Castel, the Skyblaster Musketeer
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 1500


                                    2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                                    UR Rarity
                                    Number 98: Antitopian
                                    UR Rarity
                                    Number 98: Antitopian
                                    Number 98: Antitopian
                                    DARK
                                    Number 98: Antitopian
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 2500


                                    2 Level 4 monsters When any player's monster declares an attack: You can detach 1 Xyz Material from this card; change that monster to Defense Position. During either player's turn, while this card is in your Graveyard: You can target 1 "Utopia" monster on the field; Special Summon this card in Defense Position, and if you do, attach that monster to this card as an Xyz Material. You can only use this effect of "Number 98: Antitopian" once per turn.


                                    SR Rarity
                                    Steelswarm Roach
                                    SR Rarity
                                    Steelswarm Roach
                                    Steelswarm Roach
                                    DARK
                                    Steelswarm Roach
                                    • ATK:

                                    • 1900

                                    • DEF:

                                    • 0


                                    2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.



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