Hand Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Droll & Lock Bird
UR Rarity
Droll & Lock Bird
UR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

SR Rarity
Fire Hand
SR Rarity
Fire Hand
SR Rarity
Fire Hand
FIRE 4
Fire Hand
  • ATK:

  • 1600

  • DEF:

  • 1000


When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck.

SR Rarity
Ice Hand
SR Rarity
Ice Hand
SR Rarity
Ice Hand
WATER 4
Ice Hand
  • ATK:

  • 1400

  • DEF:

  • 1600


When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 Spell/Trap Card they control; destroy that target, then you can Special Summon 1 "Fire Hand" from your Deck.

UR Rarity
Thunder Hand
UR Rarity
Thunder Hand
UR Rarity
Thunder Hand
LIGHT 4
Thunder Hand
  • ATK:

  • 1600

  • DEF:

  • 1600


If a face-up monster(s) you control with 1600 original ATK or DEF is destroyed by battle or an opponent's card effect and sent to the GY, while this card is in your hand or GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, destroy 1 card your opponent controls. You can only use this effect of "Thunder Hand" once per turn.

 Rarity
Ghost Belle & Haunted Mansion
 Rarity
Ghost Belle & Haunted Mansion
 Rarity
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.

 Rarity
Rank-Up-Magic - The Seventh One
 Rarity
Rank-Up-Magic - The Seventh One
 Rarity
Rank-Up-Magic - The Seventh One
Spell Normal
Rank-Up-Magic - The Seventh One

    To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Special Summon, from your Extra Deck or Graveyard, 1 monster that has a number between "Number 101" and "Number 107" in its name, except "Number C" monsters, then Xyz Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as the first monster, by using it as the Xyz Material. You can only apply the effect of "Rank-Up-Magic - The Seventh One" once per Duel.

    UR Rarity
    Compulsory Evacuation Device
    UR Rarity
    Compulsory Evacuation Device
    UR Rarity
    Compulsory Evacuation Device
    Trap Normal
    Compulsory Evacuation Device

      Target 1 monster on the field; return that target to the hand.

      UR Rarity
      Ice Dragon's Prison
      UR Rarity
      Ice Dragon's Prison
      UR Rarity
      Ice Dragon's Prison
      Trap Normal
      Ice Dragon's Prison

        Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

        UR Rarity
        Infinite Impermanence
        UR Rarity
        Infinite Impermanence
        UR Rarity
        Infinite Impermanence
        Trap Normal
        Infinite Impermanence

          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

          UR Rarity
          Lost Wind
          UR Rarity
          Lost Wind
          UR Rarity
          Lost Wind
          Trap Normal
          Lost Wind

            Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.

            Extra Deck

            UR Rarity
            Abyss Dweller
            UR Rarity
            Abyss Dweller
            UR Rarity
            Abyss Dweller
            WATER
            Abyss Dweller
            • ATK:

            • 1700

            • DEF:

            • 1400


            2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

            SR Rarity
            Daigusto Emeral
            SR Rarity
            Daigusto Emeral
            SR Rarity
            Daigusto Emeral
            WIND
            Daigusto Emeral
            • ATK:

            • 1800

            • DEF:

            • 800


            2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.

            SR Rarity
            Evilswarm Exciton Knight
            SR Rarity
            Evilswarm Exciton Knight
            SR Rarity
            Evilswarm Exciton Knight
            LIGHT
            Evilswarm Exciton Knight
            • ATK:

            • 1900

            • DEF:

            • 0


            2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

            UR Rarity
            Number 106: Giant Hand
            UR Rarity
            Number 106: Giant Hand
            UR Rarity
            Number 106: Giant Hand
            EARTH
            Number 106: Giant Hand
            • ATK:

            • 2000

            • DEF:

            • 2000


            2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.

            UR Rarity
            Number 107: Galaxy-Eyes Tachyon Dragon
            UR Rarity
            Number 107: Galaxy-Eyes Tachyon Dragon
            UR Rarity
            Number 107: Galaxy-Eyes Tachyon Dragon
            LIGHT
            Number 107: Galaxy-Eyes Tachyon Dragon
            • ATK:

            • 3000

            • DEF:

            • 2500


            2 Level 8 monsters Once per Battle Phase, at the start of your Battle Phase: You can detach 1 material from this card; all other face-up monsters currently on the field have their effects negated, also their ATK/DEF become their original ATK/DEF, and if you do any of these, during the Battle Phase this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn.

            SR Rarity
            Number C106: Giant Red Hand
            SR Rarity
            Number C106: Giant Red Hand
            SR Rarity
            Number C106: Giant Red Hand
            EARTH
            Number C106: Giant Red Hand
            • ATK:

            • 2600

            • DEF:

            • 2000


            3 Level 5 monsters If this card has a "Number" monster as an Xyz Material, it gains this effect. ● Once per turn, during either player's turn, when a card or effect is activated on the field: Detach 1 Xyz Material from this card, and if you do, negate the effects of all other face-up cards currently on the field until the end of this turn.

            UR Rarity
            Number C107: Neo Galaxy-Eyes Tachyon Dragon
            UR Rarity
            Number C107: Neo Galaxy-Eyes Tachyon Dragon
            UR Rarity
            Number C107: Neo Galaxy-Eyes Tachyon Dragon
            LIGHT
            Number C107: Neo Galaxy-Eyes Tachyon Dragon
            • ATK:

            • 4500

            • DEF:

            • 3000


            3 Level 9 monsters Once per turn: You can detach 1 Xyz Material from this card; until the end of this turn, negate the effects of all other face-up cards currently on the field, also your opponent cannot activate cards or effects on the field. If this card has "Number 107: Galaxy-Eyes Tachyon Dragon" as an Xyz Material, it gains this effect. ● You can Tribute 2 monsters; this card can make up to 3 attacks on monsters during each Battle Phase this turn.

             Rarity
            Super Starslayer TY-PHON - Sky Crisis
             Rarity
            Super Starslayer TY-PHON - Sky Crisis
             Rarity
            Super Starslayer TY-PHON - Sky Crisis
            DARK
            Super Starslayer TY-PHON - Sky Crisis
            • ATK:

            • 2900

            • DEF:

            • 2900


            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

            UR Rarity
            Tornado Dragon
            UR Rarity
            Tornado Dragon
            UR Rarity
            Tornado Dragon
            WIND
            Tornado Dragon
            • ATK:

            • 2100

            • DEF:

            • 2000


            2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.

            Popular Skills

            Barian's Chaos Draw: 100%
            Barian's Chaos Draw

            Need 20 UR

            UR Rarity
            Droll & Lock Bird2 card
            UR Rarity
            Thunder Hand2 card
             Rarity
            Ghost Belle & Haunted Mansion2 card
            UR Rarity
            Abyss Dweller1 card
            UR Rarity
            Number 106: Giant Hand1 card
            UR Rarity
            Number 107: Galaxy-Eyes Tachyon Dragon1 card
            UR Rarity
            Number C107: Neo Galaxy-Eyes Tachyon Dragon1 card
             Rarity
            Super Starslayer TY-PHON - Sky Crisis1 card
            UR Rarity
            Tornado Dragon1 card
             Rarity
            Rank-Up-Magic - The Seventh One1 card
            UR Rarity
            Compulsory Evacuation Device1 card
            UR Rarity
            Ice Dragon's Prison1 card
            UR Rarity
            Infinite Impermanence3 card
            UR Rarity
            Lost Wind2 card

            Main: 20 Extra: 9

            UR Rarity
            Droll & Lock Bird
            UR Rarity
            Droll & Lock Bird
            Droll & Lock Bird
            WIND 1
            Droll & Lock Bird
            • ATK:

            • 0

            • DEF:

            • 0


            If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


            UR Rarity
            Droll & Lock Bird
            UR Rarity
            Droll & Lock Bird
            Droll & Lock Bird
            WIND 1
            Droll & Lock Bird
            • ATK:

            • 0

            • DEF:

            • 0


            If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


            SR Rarity
            Fire Hand
            SR Rarity
            Fire Hand
            Fire Hand
            FIRE 4
            Fire Hand
            • ATK:

            • 1600

            • DEF:

            • 1000


            When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck.


            SR Rarity
            Fire Hand
            SR Rarity
            Fire Hand
            Fire Hand
            FIRE 4
            Fire Hand
            • ATK:

            • 1600

            • DEF:

            • 1000


            When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck.


            SR Rarity
            Fire Hand
            SR Rarity
            Fire Hand
            Fire Hand
            FIRE 4
            Fire Hand
            • ATK:

            • 1600

            • DEF:

            • 1000


            When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck.


            SR Rarity
            Ice Hand
            SR Rarity
            Ice Hand
            Ice Hand
            WATER 4
            Ice Hand
            • ATK:

            • 1400

            • DEF:

            • 1600


            When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 Spell/Trap Card they control; destroy that target, then you can Special Summon 1 "Fire Hand" from your Deck.


            SR Rarity
            Ice Hand
            SR Rarity
            Ice Hand
            Ice Hand
            WATER 4
            Ice Hand
            • ATK:

            • 1400

            • DEF:

            • 1600


            When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 Spell/Trap Card they control; destroy that target, then you can Special Summon 1 "Fire Hand" from your Deck.


            SR Rarity
            Ice Hand
            SR Rarity
            Ice Hand
            Ice Hand
            WATER 4
            Ice Hand
            • ATK:

            • 1400

            • DEF:

            • 1600


            When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 Spell/Trap Card they control; destroy that target, then you can Special Summon 1 "Fire Hand" from your Deck.


            UR Rarity
            Thunder Hand
            UR Rarity
            Thunder Hand
            Thunder Hand
            LIGHT 4
            Thunder Hand
            • ATK:

            • 1600

            • DEF:

            • 1600


            If a face-up monster(s) you control with 1600 original ATK or DEF is destroyed by battle or an opponent's card effect and sent to the GY, while this card is in your hand or GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, destroy 1 card your opponent controls. You can only use this effect of "Thunder Hand" once per turn.


            UR Rarity
            Thunder Hand
            UR Rarity
            Thunder Hand
            Thunder Hand
            LIGHT 4
            Thunder Hand
            • ATK:

            • 1600

            • DEF:

            • 1600


            If a face-up monster(s) you control with 1600 original ATK or DEF is destroyed by battle or an opponent's card effect and sent to the GY, while this card is in your hand or GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, destroy 1 card your opponent controls. You can only use this effect of "Thunder Hand" once per turn.


             Rarity
            Ghost Belle & Haunted Mansion
             Rarity
            Ghost Belle & Haunted Mansion
            Ghost Belle & Haunted Mansion
            EARTH 3
            Ghost Belle & Haunted Mansion
            • ATK:

            • 0

            • DEF:

            • 1800


            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


             Rarity
            Ghost Belle & Haunted Mansion
             Rarity
            Ghost Belle & Haunted Mansion
            Ghost Belle & Haunted Mansion
            EARTH 3
            Ghost Belle & Haunted Mansion
            • ATK:

            • 0

            • DEF:

            • 1800


            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


             Rarity
            Rank-Up-Magic - The Seventh One
             Rarity
            Rank-Up-Magic - The Seventh One
            Rank-Up-Magic - The Seventh One
            Spell Normal
            Rank-Up-Magic - The Seventh One

              To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Special Summon, from your Extra Deck or Graveyard, 1 monster that has a number between "Number 101" and "Number 107" in its name, except "Number C" monsters, then Xyz Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as the first monster, by using it as the Xyz Material. You can only apply the effect of "Rank-Up-Magic - The Seventh One" once per Duel.


              UR Rarity
              Compulsory Evacuation Device
              UR Rarity
              Compulsory Evacuation Device
              Compulsory Evacuation Device
              Trap Normal
              Compulsory Evacuation Device

                Target 1 monster on the field; return that target to the hand.


                UR Rarity
                Ice Dragon's Prison
                UR Rarity
                Ice Dragon's Prison
                Ice Dragon's Prison
                Trap Normal
                Ice Dragon's Prison

                  Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                  UR Rarity
                  Infinite Impermanence
                  UR Rarity
                  Infinite Impermanence
                  Infinite Impermanence
                  Trap Normal
                  Infinite Impermanence

                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                    UR Rarity
                    Infinite Impermanence
                    UR Rarity
                    Infinite Impermanence
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                      UR Rarity
                      Infinite Impermanence
                      UR Rarity
                      Infinite Impermanence
                      Infinite Impermanence
                      Trap Normal
                      Infinite Impermanence

                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                        UR Rarity
                        Lost Wind
                        UR Rarity
                        Lost Wind
                        Lost Wind
                        Trap Normal
                        Lost Wind

                          Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                          UR Rarity
                          Lost Wind
                          UR Rarity
                          Lost Wind
                          Lost Wind
                          Trap Normal
                          Lost Wind

                            Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                            UR Rarity
                            Abyss Dweller
                            UR Rarity
                            Abyss Dweller
                            Abyss Dweller
                            WATER
                            Abyss Dweller
                            • ATK:

                            • 1700

                            • DEF:

                            • 1400


                            2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                            SR Rarity
                            Daigusto Emeral
                            SR Rarity
                            Daigusto Emeral
                            Daigusto Emeral
                            WIND
                            Daigusto Emeral
                            • ATK:

                            • 1800

                            • DEF:

                            • 800


                            2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.


                            SR Rarity
                            Evilswarm Exciton Knight
                            SR Rarity
                            Evilswarm Exciton Knight
                            Evilswarm Exciton Knight
                            LIGHT
                            Evilswarm Exciton Knight
                            • ATK:

                            • 1900

                            • DEF:

                            • 0


                            2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                            UR Rarity
                            Number 106: Giant Hand
                            UR Rarity
                            Number 106: Giant Hand
                            Number 106: Giant Hand
                            EARTH
                            Number 106: Giant Hand
                            • ATK:

                            • 2000

                            • DEF:

                            • 2000


                            2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.


                            UR Rarity
                            Number 107: Galaxy-Eyes Tachyon Dragon
                            UR Rarity
                            Number 107: Galaxy-Eyes Tachyon Dragon
                            Number 107: Galaxy-Eyes Tachyon Dragon
                            LIGHT
                            Number 107: Galaxy-Eyes Tachyon Dragon
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            2 Level 8 monsters Once per Battle Phase, at the start of your Battle Phase: You can detach 1 material from this card; all other face-up monsters currently on the field have their effects negated, also their ATK/DEF become their original ATK/DEF, and if you do any of these, during the Battle Phase this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn.


                            SR Rarity
                            Number C106: Giant Red Hand
                            SR Rarity
                            Number C106: Giant Red Hand
                            Number C106: Giant Red Hand
                            EARTH
                            Number C106: Giant Red Hand
                            • ATK:

                            • 2600

                            • DEF:

                            • 2000


                            3 Level 5 monsters If this card has a "Number" monster as an Xyz Material, it gains this effect. ● Once per turn, during either player's turn, when a card or effect is activated on the field: Detach 1 Xyz Material from this card, and if you do, negate the effects of all other face-up cards currently on the field until the end of this turn.


                            UR Rarity
                            Number C107: Neo Galaxy-Eyes Tachyon Dragon
                            UR Rarity
                            Number C107: Neo Galaxy-Eyes Tachyon Dragon
                            Number C107: Neo Galaxy-Eyes Tachyon Dragon
                            LIGHT
                            Number C107: Neo Galaxy-Eyes Tachyon Dragon
                            • ATK:

                            • 4500

                            • DEF:

                            • 3000


                            3 Level 9 monsters Once per turn: You can detach 1 Xyz Material from this card; until the end of this turn, negate the effects of all other face-up cards currently on the field, also your opponent cannot activate cards or effects on the field. If this card has "Number 107: Galaxy-Eyes Tachyon Dragon" as an Xyz Material, it gains this effect. ● You can Tribute 2 monsters; this card can make up to 3 attacks on monsters during each Battle Phase this turn.


                             Rarity
                            Super Starslayer TY-PHON - Sky Crisis
                             Rarity
                            Super Starslayer TY-PHON - Sky Crisis
                            Super Starslayer TY-PHON - Sky Crisis
                            DARK
                            Super Starslayer TY-PHON - Sky Crisis
                            • ATK:

                            • 2900

                            • DEF:

                            • 2900


                            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                            UR Rarity
                            Tornado Dragon
                            UR Rarity
                            Tornado Dragon
                            Tornado Dragon
                            WIND
                            Tornado Dragon
                            • ATK:

                            • 2100

                            • DEF:

                            • 2000


                            2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.


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