Heros Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Armed Dragon LV10
UR Rarity
Armed Dragon LV10
UR Rarity
Armed Dragon LV10
WIND 10
Armed Dragon LV10
  • ATK:

  • 3000

  • DEF:

  • 2000


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the Graveyard to destroy all face-up monsters your opponent controls.

UR Rarity
Armed Dragon Thunder LV10
UR Rarity
Armed Dragon Thunder LV10
UR Rarity
Armed Dragon Thunder LV10
WIND 10
Armed Dragon Thunder LV10
  • ATK:

  • 3000

  • DEF:

  • 2000


If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK. ● 1+: Its name becomes "Armed Dragon LV10". ● 10+: Control of it cannot switch. ● 100+: Cannot be destroyed by battle. ● 1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK. ● 10000+: Once per turn: You can destroy all other cards on the field.

UR Rarity
Cross Keeper
UR Rarity
Cross Keeper
UR Rarity
Cross Keeper
DARK 2
Cross Keeper
  • ATK:

  • 400

  • DEF:

  • 400


You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.

SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.

UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

SR Rarity
Rainbow Dragon
SR Rarity
Rainbow Dragon
SR Rarity
Rainbow Dragon
LIGHT 10
Rainbow Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.

UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

 Rarity
E - Emergency Call
 Rarity
E - Emergency Call
 Rarity
E - Emergency Call
Spell Normal
E - Emergency Call

    Add 1 "Elemental HERO" monster from your Deck to your hand.

    UR Rarity
    Miracle Fusion
    UR Rarity
    Miracle Fusion
    UR Rarity
    Miracle Fusion
    Spell Normal
    Miracle Fusion

      Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

      SR Rarity
      Neos Fusion
      SR Rarity
      Neos Fusion
      SR Rarity
      Neos Fusion
      Spell Normal
      Neos Fusion

        Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.

        UR Rarity
        Super Polymerization
        UR Rarity
        Super Polymerization
        UR Rarity
        Super Polymerization
        Spell Quick
        Super Polymerization

          Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



          Tag(s):

          UR Rarity
          Compulsory Evacuation Device
          UR Rarity
          Compulsory Evacuation Device
          UR Rarity
          Compulsory Evacuation Device
          Trap Normal
          Compulsory Evacuation Device

            Target 1 monster on the field; return that target to the hand.

            R Rarity
            Different Dimension Ground
            R Rarity
            Different Dimension Ground
            R Rarity
            Different Dimension Ground
            Trap Normal
            Different Dimension Ground

              This turn, any monster sent to the GY is banished instead.

              R Rarity
              Powersink Stone
              R Rarity
              Powersink Stone
              R Rarity
              Powersink Stone
              Trap Continuous
              Powersink Stone

                Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.

                Extra Deck

                UR Rarity
                Elemental HERO Brave Neos
                UR Rarity
                Elemental HERO Brave Neos
                UR Rarity
                Elemental HERO Brave Neos
                LIGHT 7
                Elemental HERO Brave Neos
                • ATK:

                • 2500

                • DEF:

                • 2000


                "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.

                SR Rarity
                Elemental HERO Escuridao
                SR Rarity
                Elemental HERO Escuridao
                SR Rarity
                Elemental HERO Escuridao
                DARK 8
                Elemental HERO Escuridao
                • ATK:

                • 2500

                • DEF:

                • 2000


                1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.

                UR Rarity
                Elemental HERO Gaia
                UR Rarity
                Elemental HERO Gaia
                UR Rarity
                Elemental HERO Gaia
                EARTH 6
                Elemental HERO Gaia
                • ATK:

                • 2200

                • DEF:

                • 2600


                1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.

                UR Rarity
                Elemental HERO Great Tornado
                UR Rarity
                Elemental HERO Great Tornado
                UR Rarity
                Elemental HERO Great Tornado
                WIND 8
                Elemental HERO Great Tornado
                • ATK:

                • 2800

                • DEF:

                • 2200


                1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.

                UR Rarity
                Elemental HERO Nova Master
                UR Rarity
                Elemental HERO Nova Master
                UR Rarity
                Elemental HERO Nova Master
                FIRE 8
                Elemental HERO Nova Master
                • ATK:

                • 2600

                • DEF:

                • 2100


                1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.

                UR Rarity
                Elemental HERO Sunrise
                UR Rarity
                Elemental HERO Sunrise
                UR Rarity
                Elemental HERO Sunrise
                LIGHT 7
                Elemental HERO Sunrise
                • ATK:

                • 2500

                • DEF:

                • 1200


                2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

                UR Rarity
                Elemental HERO The Shining
                UR Rarity
                Elemental HERO The Shining
                UR Rarity
                Elemental HERO The Shining
                LIGHT 8
                Elemental HERO The Shining
                • ATK:

                • 2600

                • DEF:

                • 2100


                1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.

                 Rarity
                Rainbow Neos
                 Rarity
                Rainbow Neos
                 Rarity
                Rainbow Neos
                LIGHT 10
                Rainbow Neos
                • ATK:

                • 4500

                • DEF:

                • 3000


                "Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.

                Popular Skills

                Dragonic Contact: 100%
                Dragonic Contact

                Need 26 UR

                UR Rarity
                Armed Dragon LV101 card
                UR Rarity
                Armed Dragon Thunder LV101 card
                UR Rarity
                Cross Keeper2 card
                UR Rarity
                Elemental HERO Stratos2 card
                UR Rarity
                The Winged Dragon of Ra - Sphere Mode1 card
                UR Rarity
                Armed Neos1 card
                UR Rarity
                Elemental HERO Brave Neos1 card
                UR Rarity
                Elemental HERO Gaia1 card
                UR Rarity
                Elemental HERO Great Tornado1 card
                UR Rarity
                Elemental HERO Nova Master1 card
                UR Rarity
                Elemental HERO Sunrise1 card
                UR Rarity
                Elemental HERO The Shining1 card
                 Rarity
                Rainbow Neos1 card
                UR Rarity
                Elemental HERO Neos2 card
                UR Rarity
                Cosmic Cyclone2 card
                 Rarity
                E - Emergency Call2 card
                UR Rarity
                Miracle Fusion1 card
                UR Rarity
                Super Polymerization1 card
                UR Rarity
                Compulsory Evacuation Device1 card
                UR Rarity
                Lost Wind1 card
                UR Rarity
                Titanocider1 card

                Main: 30 Extra: 9

                UR Rarity
                Armed Dragon LV10
                UR Rarity
                Armed Dragon LV10
                Armed Dragon LV10
                WIND 10
                Armed Dragon LV10
                • ATK:

                • 3000

                • DEF:

                • 2000


                This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the Graveyard to destroy all face-up monsters your opponent controls.


                UR Rarity
                Armed Dragon Thunder LV10
                UR Rarity
                Armed Dragon Thunder LV10
                Armed Dragon Thunder LV10
                WIND 10
                Armed Dragon Thunder LV10
                • ATK:

                • 3000

                • DEF:

                • 2000


                If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK. ● 1+: Its name becomes "Armed Dragon LV10". ● 10+: Control of it cannot switch. ● 100+: Cannot be destroyed by battle. ● 1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK. ● 10000+: Once per turn: You can destroy all other cards on the field.


                UR Rarity
                Cross Keeper
                UR Rarity
                Cross Keeper
                Cross Keeper
                DARK 2
                Cross Keeper
                • ATK:

                • 400

                • DEF:

                • 400


                You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.


                UR Rarity
                Cross Keeper
                UR Rarity
                Cross Keeper
                Cross Keeper
                DARK 2
                Cross Keeper
                • ATK:

                • 400

                • DEF:

                • 400


                You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.


                SR Rarity
                Elemental HERO Liquid Soldier
                SR Rarity
                Elemental HERO Liquid Soldier
                Elemental HERO Liquid Soldier
                WATER 4
                Elemental HERO Liquid Soldier
                • ATK:

                • 1400

                • DEF:

                • 1300


                When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


                UR Rarity
                Elemental HERO Stratos
                UR Rarity
                Elemental HERO Stratos
                Elemental HERO Stratos
                WIND 4
                Elemental HERO Stratos
                • ATK:

                • 1800

                • DEF:

                • 300


                When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                UR Rarity
                Elemental HERO Stratos
                UR Rarity
                Elemental HERO Stratos
                Elemental HERO Stratos
                WIND 4
                Elemental HERO Stratos
                • ATK:

                • 1800

                • DEF:

                • 300


                When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                SR Rarity
                Rainbow Dragon
                SR Rarity
                Rainbow Dragon
                Rainbow Dragon
                LIGHT 10
                Rainbow Dragon
                • ATK:

                • 4000

                • DEF:

                • 0


                (This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.


                UR Rarity
                The Winged Dragon of Ra - Sphere Mode
                UR Rarity
                The Winged Dragon of Ra - Sphere Mode
                The Winged Dragon of Ra - Sphere Mode
                DIVINE 10
                The Winged Dragon of Ra - Sphere Mode
                • ATK:

                • -1

                • DEF:

                • -1


                Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


                UR Rarity
                Elemental HERO Neos
                UR Rarity
                Elemental HERO Neos
                Elemental HERO Neos
                LIGHT 7
                Elemental HERO Neos
                • ATK:

                • 2500

                • DEF:

                • 2000


                ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


                UR Rarity
                Elemental HERO Neos
                UR Rarity
                Elemental HERO Neos
                Elemental HERO Neos
                LIGHT 7
                Elemental HERO Neos
                • ATK:

                • 2500

                • DEF:

                • 2000


                ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


                UR Rarity
                Cosmic Cyclone
                UR Rarity
                Cosmic Cyclone
                Cosmic Cyclone
                Spell Quick
                Cosmic Cyclone

                  Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                  UR Rarity
                  Cosmic Cyclone
                  UR Rarity
                  Cosmic Cyclone
                  Cosmic Cyclone
                  Spell Quick
                  Cosmic Cyclone

                    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                     Rarity
                    E - Emergency Call
                     Rarity
                    E - Emergency Call
                    E - Emergency Call
                    Spell Normal
                    E - Emergency Call

                      Add 1 "Elemental HERO" monster from your Deck to your hand.


                       Rarity
                      E - Emergency Call
                       Rarity
                      E - Emergency Call
                      E - Emergency Call
                      Spell Normal
                      E - Emergency Call

                        Add 1 "Elemental HERO" monster from your Deck to your hand.


                        UR Rarity
                        Miracle Fusion
                        UR Rarity
                        Miracle Fusion
                        Miracle Fusion
                        Spell Normal
                        Miracle Fusion

                          Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                          SR Rarity
                          Neos Fusion
                          SR Rarity
                          Neos Fusion
                          Neos Fusion
                          Spell Normal
                          Neos Fusion

                            Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                            SR Rarity
                            Neos Fusion
                            SR Rarity
                            Neos Fusion
                            Neos Fusion
                            Spell Normal
                            Neos Fusion

                              Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                              SR Rarity
                              Neos Fusion
                              SR Rarity
                              Neos Fusion
                              Neos Fusion
                              Spell Normal
                              Neos Fusion

                                Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                                UR Rarity
                                Super Polymerization
                                UR Rarity
                                Super Polymerization
                                Super Polymerization
                                Spell Quick
                                Super Polymerization

                                  Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                  Tag(s):

                                  R Rarity
                                  The True Sun God
                                  R Rarity
                                  The True Sun God
                                  The True Sun God
                                  Spell Continuous
                                  The True Sun God

                                    When this card is activated: Add 1 "The Winged Dragon of Ra" or 1 card that mentions it from your Deck to your hand, except "The True Sun God". Monsters, except "The Winged Dragon of Ra", cannot attack the turn they are Special Summoned. Once per turn, during your Main Phase: You can send this card from the field, or 1 "The Winged Dragon of Ra - Immortal Phoenix" from your Deck, to the GY, then send 1 "The Winged Dragon of Ra" from your Monster Zone to the GY. You can only activate 1 "The True Sun God" per turn.


                                    UR Rarity
                                    Compulsory Evacuation Device
                                    UR Rarity
                                    Compulsory Evacuation Device
                                    Compulsory Evacuation Device
                                    Trap Normal
                                    Compulsory Evacuation Device

                                      Target 1 monster on the field; return that target to the hand.


                                      R Rarity
                                      Different Dimension Ground
                                      R Rarity
                                      Different Dimension Ground
                                      Different Dimension Ground
                                      Trap Normal
                                      Different Dimension Ground

                                        This turn, any monster sent to the GY is banished instead.


                                        R Rarity
                                        Different Dimension Ground
                                        R Rarity
                                        Different Dimension Ground
                                        Different Dimension Ground
                                        Trap Normal
                                        Different Dimension Ground

                                          This turn, any monster sent to the GY is banished instead.


                                          R Rarity
                                          Hallowed Life Barrier
                                          R Rarity
                                          Hallowed Life Barrier
                                          Hallowed Life Barrier
                                          Trap Normal
                                          Hallowed Life Barrier

                                            Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.


                                            R Rarity
                                            Hallowed Life Barrier
                                            R Rarity
                                            Hallowed Life Barrier
                                            Hallowed Life Barrier
                                            Trap Normal
                                            Hallowed Life Barrier

                                              Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.


                                              UR Rarity
                                              Lost Wind
                                              UR Rarity
                                              Lost Wind
                                              Lost Wind
                                              Trap Normal
                                              Lost Wind

                                                Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                                R Rarity
                                                Powersink Stone
                                                R Rarity
                                                Powersink Stone
                                                Powersink Stone
                                                Trap Continuous
                                                Powersink Stone

                                                  Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.


                                                  R Rarity
                                                  Powersink Stone
                                                  R Rarity
                                                  Powersink Stone
                                                  Powersink Stone
                                                  Trap Continuous
                                                  Powersink Stone

                                                    Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.


                                                    UR Rarity
                                                    Titanocider
                                                    UR Rarity
                                                    Titanocider
                                                    Titanocider
                                                    Trap Normal
                                                    Titanocider

                                                      Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; change its ATK to 0, and if you do, negate its effects. If your opponent Special Summons a monster(s) from the Extra Deck while this card is in your GY, except the turn this card was sent to the GY: You can Set this card. You can only use each effect of "Titanocider" once per turn.


                                                      UR Rarity
                                                      Armed Neos
                                                      UR Rarity
                                                      Armed Neos
                                                      Armed Neos
                                                      WIND 10
                                                      Armed Neos
                                                      • ATK:

                                                      • 3500

                                                      • DEF:

                                                      • 3000


                                                      "Elemental HERO Neos" + 1 "Armed Dragon" monster Must be Fusion Summoned. If this card is Special Summoned: You can choose 1 Dragon monster in your GY and destroy all monsters your opponent controls with an equal or lower Level than it. When this card destroys a monster by battle: You can make this card gain the following effect. ● During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.


                                                      UR Rarity
                                                      Elemental HERO Brave Neos
                                                      UR Rarity
                                                      Elemental HERO Brave Neos
                                                      Elemental HERO Brave Neos
                                                      LIGHT 7
                                                      Elemental HERO Brave Neos
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.


                                                      SR Rarity
                                                      Elemental HERO Escuridao
                                                      SR Rarity
                                                      Elemental HERO Escuridao
                                                      Elemental HERO Escuridao
                                                      DARK 8
                                                      Elemental HERO Escuridao
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.


                                                      UR Rarity
                                                      Elemental HERO Gaia
                                                      UR Rarity
                                                      Elemental HERO Gaia
                                                      Elemental HERO Gaia
                                                      EARTH 6
                                                      Elemental HERO Gaia
                                                      • ATK:

                                                      • 2200

                                                      • DEF:

                                                      • 2600


                                                      1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.


                                                      UR Rarity
                                                      Elemental HERO Great Tornado
                                                      UR Rarity
                                                      Elemental HERO Great Tornado
                                                      Elemental HERO Great Tornado
                                                      WIND 8
                                                      Elemental HERO Great Tornado
                                                      • ATK:

                                                      • 2800

                                                      • DEF:

                                                      • 2200


                                                      1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.


                                                      UR Rarity
                                                      Elemental HERO Nova Master
                                                      UR Rarity
                                                      Elemental HERO Nova Master
                                                      Elemental HERO Nova Master
                                                      FIRE 8
                                                      Elemental HERO Nova Master
                                                      • ATK:

                                                      • 2600

                                                      • DEF:

                                                      • 2100


                                                      1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.


                                                      UR Rarity
                                                      Elemental HERO Sunrise
                                                      UR Rarity
                                                      Elemental HERO Sunrise
                                                      Elemental HERO Sunrise
                                                      LIGHT 7
                                                      Elemental HERO Sunrise
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 1200


                                                      2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                                      UR Rarity
                                                      Elemental HERO The Shining
                                                      UR Rarity
                                                      Elemental HERO The Shining
                                                      Elemental HERO The Shining
                                                      LIGHT 8
                                                      Elemental HERO The Shining
                                                      • ATK:

                                                      • 2600

                                                      • DEF:

                                                      • 2100


                                                      1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.


                                                       Rarity
                                                      Rainbow Neos
                                                       Rarity
                                                      Rainbow Neos
                                                      Rainbow Neos
                                                      LIGHT 10
                                                      Rainbow Neos
                                                      • ATK:

                                                      • 4500

                                                      • DEF:

                                                      • 3000


                                                      "Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.



                                                      HEROS Decks in DUEL LINKS








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