Heros Deck Breakdown

Main Deck

UR Rarity
Droll & Lock Bird
UR Rarity
Droll & Lock Bird
UR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

UR Rarity
Forbidden Droplet
UR Rarity
Forbidden Droplet
UR Rarity
Forbidden Droplet
Spell Quick
Forbidden Droplet

    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



    Tag(s):

    UR Rarity
    Super Polymerization
    UR Rarity
    Super Polymerization
    UR Rarity
    Super Polymerization
    Spell Quick
    Super Polymerization

      Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



      Tag(s):

      Popular Skills

      The Power of D: Weaving the Future: 50%
      Dragonic Contact: 50%
      The Power of D: Weaving the Future

      Need 27 UR

      UR Rarity
      D.D. Crow2 card
       Rarity
      Destiny HERO - Denier1 card
       Rarity
      Destiny HERO - Dynatag1 card
      UR Rarity
      Destiny HERO - Plasma1 card
      UR Rarity
      Droll & Lock Bird2 card
      UR Rarity
      Vision HERO Faris1 card
       Rarity
      Destiny End Dragoon1 card
       Rarity
      Destiny HERO - Destroyer Phoenix Enforcer1 card
       Rarity
      Destiny HERO - Dominance1 card
      UR Rarity
      Destiny HERO - Dystopia1 card
       Rarity
      Xtra HERO Cross Crusader2 card
       Rarity
      Xtra HERO Dread Decimator1 card
      UR Rarity
      Forbidden Droplet2 card
       Rarity
      Fusion Destiny3 card
      UR Rarity
      Mystical Space Typhoon3 card
      UR Rarity
      Polymerization2 card
      UR Rarity
      Super Polymerization1 card
      UR Rarity
      Infinite Impermanence1 card

      Main: 30 Extra: 9

      UR Rarity
      D.D. Crow
      UR Rarity
      D.D. Crow
      D.D. Crow
      DARK 1
      D.D. Crow
      • ATK:

      • 100

      • DEF:

      • 100


      (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


      UR Rarity
      D.D. Crow
      UR Rarity
      D.D. Crow
      D.D. Crow
      DARK 1
      D.D. Crow
      • ATK:

      • 100

      • DEF:

      • 100


      (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


      R Rarity
      Destiny HERO - Celestial
      R Rarity
      Destiny HERO - Celestial
      Destiny HERO - Celestial
      DARK 4
      Destiny HERO - Celestial
      • ATK:

      • 1600

      • DEF:

      • 1400


      When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.


       Rarity
      Destiny HERO - Denier
       Rarity
      Destiny HERO - Denier
      Destiny HERO - Denier
      DARK 3
      Destiny HERO - Denier
      • ATK:

      • 1100

      • DEF:

      • 600


      If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


      SR Rarity
      Destiny HERO - Dogma
      SR Rarity
      Destiny HERO - Dogma
      Destiny HERO - Dogma
      DARK 8
      Destiny HERO - Dogma
      • ATK:

      • 3400

      • DEF:

      • 2400


      Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, including at least 1 "Destiny HERO" monster. Once per turn, if you still control this face-up card during your opponent's next Standby Phase after you Special Summoned it this way: Halve your opponent's LP.


      R Rarity
      Destiny HERO - Dreamer
      R Rarity
      Destiny HERO - Dreamer
      Destiny HERO - Dreamer
      DARK 1
      Destiny HERO - Dreamer
      • ATK:

      • 0

      • DEF:

      • 600


      During damage calculation, if your "Destiny HERO" monster battles and this card is in your GY: You can Special Summon this card, and if you do, your monster cannot be destroyed by that battle, also you take no battle damage from that battle. If Summoned this way, banish this card when it leaves the field. You can only use this effect of "Destiny HERO - Dreamer" once per turn.


       Rarity
      Destiny HERO - Dynatag
       Rarity
      Destiny HERO - Dynatag
      Destiny HERO - Dynatag
      DARK 5
      Destiny HERO - Dynatag
      • ATK:

      • 1000

      • DEF:

      • 1000


      During damage calculation, when you would take battle damage (Quick Effect): You can discard this card; make yourself take no battle damage from that battle, and if you do, each player takes 1000 damage. You can banish this card from your GY, then target 1 "Destiny HERO" monster you control; it gains 1000 ATK until the end of your opponent's next turn.


      SR Rarity
      Destiny HERO - Malicious
      SR Rarity
      Destiny HERO - Malicious
      Destiny HERO - Malicious
      DARK 6
      Destiny HERO - Malicious
      • ATK:

      • 800

      • DEF:

      • 800


      You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


      SR Rarity
      Destiny HERO - Malicious
      SR Rarity
      Destiny HERO - Malicious
      Destiny HERO - Malicious
      DARK 6
      Destiny HERO - Malicious
      • ATK:

      • 800

      • DEF:

      • 800


      You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


      SR Rarity
      Destiny HERO - Malicious
      SR Rarity
      Destiny HERO - Malicious
      Destiny HERO - Malicious
      DARK 6
      Destiny HERO - Malicious
      • ATK:

      • 800

      • DEF:

      • 800


      You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


      UR Rarity
      Destiny HERO - Plasma
      UR Rarity
      Destiny HERO - Plasma
      Destiny HERO - Plasma
      DARK 8
      Destiny HERO - Plasma
      • ATK:

      • 1900

      • DEF:

      • 600


      Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.


      UR Rarity
      Droll & Lock Bird
      UR Rarity
      Droll & Lock Bird
      Droll & Lock Bird
      WIND 1
      Droll & Lock Bird
      • ATK:

      • 0

      • DEF:

      • 0


      If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


      UR Rarity
      Droll & Lock Bird
      UR Rarity
      Droll & Lock Bird
      Droll & Lock Bird
      WIND 1
      Droll & Lock Bird
      • ATK:

      • 0

      • DEF:

      • 0


      If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


      UR Rarity
      Vision HERO Faris
      UR Rarity
      Vision HERO Faris
      Vision HERO Faris
      DARK 5
      Vision HERO Faris
      • ATK:

      • 1600

      • DEF:

      • 1800


      You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.


      SR Rarity
      Vision HERO Increase
      SR Rarity
      Vision HERO Increase
      Vision HERO Increase
      DARK 3
      Vision HERO Increase
      • ATK:

      • 900

      • DEF:

      • 1100


      If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.


      R Rarity
      Vision HERO Vyon
      R Rarity
      Vision HERO Vyon
      Vision HERO Vyon
      DARK 4
      Vision HERO Vyon
      • ATK:

      • 1000

      • DEF:

      • 1200


      If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


      R Rarity
      Vision HERO Vyon
      R Rarity
      Vision HERO Vyon
      Vision HERO Vyon
      DARK 4
      Vision HERO Vyon
      • ATK:

      • 1000

      • DEF:

      • 1200


      If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


      SR Rarity
      Destiny Draw
      SR Rarity
      Destiny Draw
      Destiny Draw
      Spell Normal
      Destiny Draw

        Discard 1 "Destiny HERO" card; draw 2 cards.


        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




          Tag(s):

          UR Rarity
          Forbidden Droplet
          UR Rarity
          Forbidden Droplet
          Forbidden Droplet
          Spell Quick
          Forbidden Droplet

            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




            Tag(s):

             Rarity
            Fusion Destiny
             Rarity
            Fusion Destiny
            Fusion Destiny
            Spell Normal
            Fusion Destiny

              Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


               Rarity
              Fusion Destiny
               Rarity
              Fusion Destiny
              Fusion Destiny
              Spell Normal
              Fusion Destiny

                Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                 Rarity
                Fusion Destiny
                 Rarity
                Fusion Destiny
                Fusion Destiny
                Spell Normal
                Fusion Destiny

                  Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                  UR Rarity
                  Mystical Space Typhoon
                  UR Rarity
                  Mystical Space Typhoon
                  Mystical Space Typhoon
                  Spell Quick
                  Mystical Space Typhoon

                    Target 1 Spell/Trap on the field; destroy that target.


                    UR Rarity
                    Mystical Space Typhoon
                    UR Rarity
                    Mystical Space Typhoon
                    Mystical Space Typhoon
                    Spell Quick
                    Mystical Space Typhoon

                      Target 1 Spell/Trap on the field; destroy that target.


                      UR Rarity
                      Mystical Space Typhoon
                      UR Rarity
                      Mystical Space Typhoon
                      Mystical Space Typhoon
                      Spell Quick
                      Mystical Space Typhoon

                        Target 1 Spell/Trap on the field; destroy that target.


                        UR Rarity
                        Polymerization
                        UR Rarity
                        Polymerization
                        Polymerization
                        Spell Normal
                        Polymerization

                          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                          UR Rarity
                          Polymerization
                          UR Rarity
                          Polymerization
                          Polymerization
                          Spell Normal
                          Polymerization

                            Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                            UR Rarity
                            Super Polymerization
                            UR Rarity
                            Super Polymerization
                            Super Polymerization
                            Spell Quick
                            Super Polymerization

                              Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                              Tag(s):

                              UR Rarity
                              Infinite Impermanence
                              UR Rarity
                              Infinite Impermanence
                              Infinite Impermanence
                              Trap Normal
                              Infinite Impermanence

                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                 Rarity
                                Destiny End Dragoon
                                 Rarity
                                Destiny End Dragoon
                                Destiny End Dragoon
                                DARK 10
                                Destiny End Dragoon
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                "Destiny HERO - Plasma" + "Destiny HERO - Dogma" A Fusion Summon of this card can only be done with the above Fusion Materials. Once per turn: You can target 1 monster your opponent controls; destroy that target, and if it was face-up, inflict damage to your opponent equal to the ATK it had on the field. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, during your Standby Phase, if this card is in your GY: You can banish 1 "Destiny HERO" card from your GY; Special Summon this card.


                                R Rarity
                                Destiny HERO - Dangerous
                                R Rarity
                                Destiny HERO - Dangerous
                                Destiny HERO - Dangerous
                                DARK 6
                                Destiny HERO - Dangerous
                                • ATK:

                                • 2000

                                • DEF:

                                • 2600


                                1 "Destiny HERO" monster + 1 DARK Effect Monster (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.


                                 Rarity
                                Destiny HERO - Destroyer Phoenix Enforcer
                                 Rarity
                                Destiny HERO - Destroyer Phoenix Enforcer
                                Destiny HERO - Destroyer Phoenix Enforcer
                                DARK 8
                                Destiny HERO - Destroyer Phoenix Enforcer
                                • ATK:

                                • 2500

                                • DEF:

                                • 2100


                                1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                 Rarity
                                Destiny HERO - Dominance
                                 Rarity
                                Destiny HERO - Dominance
                                Destiny HERO - Dominance
                                DARK 10
                                Destiny HERO - Dominance
                                • ATK:

                                • 2900

                                • DEF:

                                • 2600


                                3 "Destiny HERO" monsters During your Main Phase: You can look at the top 5 cards of your Deck or your opponent's Deck, then place them on the top of the Deck in any order. When this card destroys an opponent's monster by battle: You can draw 1 card. If this Fusion Summoned card is destroyed by battle or card effect: You can target 3 Level 9 or lower "Destiny HERO" monsters with different names in your GY; Special Summon them. You can only use each effect of "Destiny HERO - Dominance" once per turn.


                                UR Rarity
                                Destiny HERO - Dystopia
                                UR Rarity
                                Destiny HERO - Dystopia
                                Destiny HERO - Dystopia
                                DARK 8
                                Destiny HERO - Dystopia
                                • ATK:

                                • 2800

                                • DEF:

                                • 2400


                                2 "Destiny HERO" monsters If this card is Special Summoned: You can target 1 Level 4 or lower "Destiny HERO" monster in your GY; inflict damage to your opponent equal to that target's ATK. If this card's current ATK is different from its original ATK (except during the Damage Step) (Quick Effect): You can target 1 card on the field; destroy it, and if you do, this card's ATK becomes equal to this card's original ATK. You can only use each effect of "Destiny HERO - Dystopia" once per turn.


                                R Rarity
                                Vision HERO Trinity
                                R Rarity
                                Vision HERO Trinity
                                Vision HERO Trinity
                                DARK 8
                                Vision HERO Trinity
                                • ATK:

                                • 2500

                                • DEF:

                                • 2000


                                3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.


                                 Rarity
                                Xtra HERO Cross Crusader
                                 Rarity
                                Xtra HERO Cross Crusader
                                Xtra HERO Cross Crusader
                                DARK
                                Xtra HERO Cross Crusader
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.


                                 Rarity
                                Xtra HERO Cross Crusader
                                 Rarity
                                Xtra HERO Cross Crusader
                                Xtra HERO Cross Crusader
                                DARK
                                Xtra HERO Cross Crusader
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.


                                 Rarity
                                Xtra HERO Dread Decimator
                                 Rarity
                                Xtra HERO Dread Decimator
                                Xtra HERO Dread Decimator
                                DARK
                                Xtra HERO Dread Decimator
                                • ATK:

                                • 2500

                                • LINK-3

                                Link Arrow:

                                Bottom-Left

                                Bottom

                                Bottom-Right


                                2+ "HERO" monsters This card, also any "HERO" monsters it points to, gains 100 ATK for each "HERO" monster with different names in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage.


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