Horus Deck Breakdown

Main Deck

 Rarity
Hapi, Guidance of Horus
 Rarity
Hapi, Guidance of Horus
 Rarity
Hapi, Guidance of Horus
WIND 8
Hapi, Guidance of Horus
  • ATK:

  • 2400

  • DEF:

  • 1600


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.

 Rarity
Imsety, Glory of Horus
 Rarity
Imsety, Glory of Horus
 Rarity
Imsety, Glory of Horus
DARK 8
Imsety, Glory of Horus
  • ATK:

  • 3000

  • DEF:

  • 1800


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.

 Rarity
King's Sarcophagus
 Rarity
King's Sarcophagus
 Rarity
King's Sarcophagus
Spell Continuous
King's Sarcophagus

    "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.

    Popular Skills

    Princess Adena's Protection: 100%
    Princess Adena's Protection

    Need 24 UR

     Rarity
    Hapi, Guidance of Horus1 card
     Rarity
    Imsety, Glory of Horus3 card
    UR Rarity
    Lord of the Heavenly Prison2 card
    UR Rarity
    Sauravis, the Ancient and Ascended2 card
    UR Rarity
    Black Rose Dragon1 card
    UR Rarity
    Clear Wing Synchro Dragon1 card
     Rarity
    Psychic End Punisher1 card
    UR Rarity
    Ghost Mourner & Moonlit Chill2 card
    UR Rarity
    Hieratic Sun Dragon Overlord of Heliopolis1 card
     Rarity
    Super Starslayer TY-PHON - Sky Crisis1 card
     Rarity
    King's Sarcophagus2 card
    UR Rarity
    Spellbook of Knowledge1 card
     Rarity
    Ultimate Slayer2 card
    UR Rarity
    Drowning Mirror Force2 card
    UR Rarity
    Needle Ceiling2 card

    Main: 21 Extra: 9

     Rarity
    Hapi, Guidance of Horus
     Rarity
    Hapi, Guidance of Horus
    Hapi, Guidance of Horus
    WIND 8
    Hapi, Guidance of Horus
    • ATK:

    • 2400

    • DEF:

    • 1600


    If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.


     Rarity
    Imsety, Glory of Horus
     Rarity
    Imsety, Glory of Horus
    Imsety, Glory of Horus
    DARK 8
    Imsety, Glory of Horus
    • ATK:

    • 3000

    • DEF:

    • 1800


    If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


     Rarity
    Imsety, Glory of Horus
     Rarity
    Imsety, Glory of Horus
    Imsety, Glory of Horus
    DARK 8
    Imsety, Glory of Horus
    • ATK:

    • 3000

    • DEF:

    • 1800


    If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


     Rarity
    Imsety, Glory of Horus
     Rarity
    Imsety, Glory of Horus
    Imsety, Glory of Horus
    DARK 8
    Imsety, Glory of Horus
    • ATK:

    • 3000

    • DEF:

    • 1800


    If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


    UR Rarity
    Lord of the Heavenly Prison
    UR Rarity
    Lord of the Heavenly Prison
    Lord of the Heavenly Prison
    DARK 10
    Lord of the Heavenly Prison
    • ATK:

    • 3000

    • DEF:

    • 3000


    During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


    UR Rarity
    Lord of the Heavenly Prison
    UR Rarity
    Lord of the Heavenly Prison
    Lord of the Heavenly Prison
    DARK 10
    Lord of the Heavenly Prison
    • ATK:

    • 3000

    • DEF:

    • 3000


    During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


    UR Rarity
    Sauravis, the Ancient and Ascended
    UR Rarity
    Sauravis, the Ancient and Ascended
    Sauravis, the Ancient and Ascended
    LIGHT 7
    Sauravis, the Ancient and Ascended
    • ATK:

    • 2600

    • DEF:

    • 2800


    You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).


    UR Rarity
    Sauravis, the Ancient and Ascended
    UR Rarity
    Sauravis, the Ancient and Ascended
    Sauravis, the Ancient and Ascended
    LIGHT 7
    Sauravis, the Ancient and Ascended
    • ATK:

    • 2600

    • DEF:

    • 2800


    You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).


    UR Rarity
    Ghost Mourner & Moonlit Chill
    UR Rarity
    Ghost Mourner & Moonlit Chill
    Ghost Mourner & Moonlit Chill
    WIND 3
    Ghost Mourner & Moonlit Chill
    • ATK:

    • 0

    • DEF:

    • 1800


    If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


    UR Rarity
    Ghost Mourner & Moonlit Chill
    UR Rarity
    Ghost Mourner & Moonlit Chill
    Ghost Mourner & Moonlit Chill
    WIND 3
    Ghost Mourner & Moonlit Chill
    • ATK:

    • 0

    • DEF:

    • 1800


    If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


    SR Rarity
    Uni-Zombie
    SR Rarity
    Uni-Zombie
    Uni-Zombie
    DARK 3
    Uni-Zombie
    • ATK:

    • 1300

    • DEF:

    • 0


    You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.


    SR Rarity
    Uni-Zombie
    SR Rarity
    Uni-Zombie
    Uni-Zombie
    DARK 3
    Uni-Zombie
    • ATK:

    • 1300

    • DEF:

    • 0


    You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.


     Rarity
    King's Sarcophagus
     Rarity
    King's Sarcophagus
    King's Sarcophagus
    Spell Continuous
    King's Sarcophagus

      "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


       Rarity
      King's Sarcophagus
       Rarity
      King's Sarcophagus
      King's Sarcophagus
      Spell Continuous
      King's Sarcophagus

        "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


        UR Rarity
        Spellbook of Knowledge
        UR Rarity
        Spellbook of Knowledge
        Spellbook of Knowledge
        Spell Normal
        Spellbook of Knowledge

          Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


           Rarity
          Ultimate Slayer
           Rarity
          Ultimate Slayer
          Ultimate Slayer
          Spell Normal
          Ultimate Slayer

            Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


             Rarity
            Ultimate Slayer
             Rarity
            Ultimate Slayer
            Ultimate Slayer
            Spell Normal
            Ultimate Slayer

              Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


              UR Rarity
              Drowning Mirror Force
              UR Rarity
              Drowning Mirror Force
              Drowning Mirror Force
              Trap Normal
              Drowning Mirror Force

                When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


                UR Rarity
                Drowning Mirror Force
                UR Rarity
                Drowning Mirror Force
                Drowning Mirror Force
                Trap Normal
                Drowning Mirror Force

                  When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


                  UR Rarity
                  Needle Ceiling
                  UR Rarity
                  Needle Ceiling
                  Needle Ceiling
                  Trap Normal
                  Needle Ceiling

                    When there are 4 or more monsters on the field: Destroy all face-up monsters.


                    UR Rarity
                    Needle Ceiling
                    UR Rarity
                    Needle Ceiling
                    Needle Ceiling
                    Trap Normal
                    Needle Ceiling

                      When there are 4 or more monsters on the field: Destroy all face-up monsters.


                      N Rarity
                      Magikey Beast - Ansyalabolas
                      N Rarity
                      Magikey Beast - Ansyalabolas
                      Magikey Beast - Ansyalabolas
                      DARK 4
                      Magikey Beast - Ansyalabolas
                      • ATK:

                      • 2200

                      • DEF:

                      • 2000


                      1 "Magikey" monster + 1 Normal Monster, except a Token If this card is Fusion Summoned: You can add 1 "Magikey Maftea" from your GY to your hand. You can only use this effect of "Magikey Beast - Ansyalabolas" once per turn. Once per turn: You can target 1 Attack Position monster your opponent controls with the same Attribute as a Normal Monster or "Magikey" monster in your GY; change it to Defense Position, and if you do, it loses 1000 DEF. Banish any monster destroyed by battle with this card.


                      R Rarity
                      Tri-Brigade Ferrijit the Barren Blossom
                      R Rarity
                      Tri-Brigade Ferrijit the Barren Blossom
                      Tri-Brigade Ferrijit the Barren Blossom
                      EARTH
                      Tri-Brigade Ferrijit the Barren Blossom
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Left

                      Bottom-Left


                      2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.


                      UR Rarity
                      Black Rose Dragon
                      UR Rarity
                      Black Rose Dragon
                      Black Rose Dragon
                      FIRE 7
                      Black Rose Dragon
                      • ATK:

                      • 2400

                      • DEF:

                      • 1800


                      1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                      SR Rarity
                      Black Rose Moonlight Dragon
                      SR Rarity
                      Black Rose Moonlight Dragon
                      Black Rose Moonlight Dragon
                      LIGHT 7
                      Black Rose Moonlight Dragon
                      • ATK:

                      • 2400

                      • DEF:

                      • 1800


                      1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's side of the field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn.


                      UR Rarity
                      Clear Wing Synchro Dragon
                      UR Rarity
                      Clear Wing Synchro Dragon
                      Clear Wing Synchro Dragon
                      WIND 7
                      Clear Wing Synchro Dragon
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.


                      SR Rarity
                      Fortune Lady Every
                      SR Rarity
                      Fortune Lady Every
                      Fortune Lady Every
                      LIGHT 7
                      Fortune Lady Every
                      • ATK:

                      • -1

                      • DEF:

                      • -1


                      1 Tuner + 1+ non-Tuner Spellcaster monsters This card's ATK/DEF become its Level x 400. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12), then, you can banish 1 face-up monster your opponent controls. During your opponent's End Phase, if this card is in your GY: You can banish 1 other Spellcaster monster from your GY; Special Summon this card. You can only use this effect of "Fortune Lady Every" once per turn.


                       Rarity
                      Psychic End Punisher
                       Rarity
                      Psychic End Punisher
                      Psychic End Punisher
                      LIGHT 11
                      Psychic End Punisher
                      • ATK:

                      • 3500

                      • DEF:

                      • 3500


                      1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                      UR Rarity
                      Hieratic Sun Dragon Overlord of Heliopolis
                      UR Rarity
                      Hieratic Sun Dragon Overlord of Heliopolis
                      Hieratic Sun Dragon Overlord of Heliopolis
                      LIGHT
                      Hieratic Sun Dragon Overlord of Heliopolis
                      • ATK:

                      • 3000

                      • DEF:

                      • 2400


                      2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card; Tribute any number of monsters from your hand and/or your side of the field (minimum 1), then destroy an equal number of cards on the field.


                       Rarity
                      Super Starslayer TY-PHON - Sky Crisis
                       Rarity
                      Super Starslayer TY-PHON - Sky Crisis
                      Super Starslayer TY-PHON - Sky Crisis
                      DARK
                      Super Starslayer TY-PHON - Sky Crisis
                      • ATK:

                      • 2900

                      • DEF:

                      • 2900


                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


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