Infernity Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Infernity Archfiend
UR Rarity
Infernity Archfiend
UR Rarity
Infernity Archfiend
DARK 4
Infernity Archfiend
  • ATK:

  • 1800

  • DEF:

  • 1200


When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect.

UR Rarity
Infernity Necromancer
UR Rarity
Infernity Necromancer
UR Rarity
Infernity Necromancer
DARK 3
Infernity Necromancer
  • ATK:

  • 0

  • DEF:

  • 2000


When this card is Normal Summoned, it is changed to Defense Position. If you have no cards in your hand, this card gains the following effect: Once per turn, you can select 1 "Infernity" monster in your Graveyard, except "Infernity Necromancer", and Special Summon it.

N Rarity
Infernity Sage
N Rarity
Infernity Sage
N Rarity
Infernity Sage
DARK 2
Infernity Sage
  • ATK:

  • 400

  • DEF:

  • 800


During your Main Phase: You can discard your entire hand. If this card is sent to the GY: You can send 1 "Infernity" monster from your Deck to the GY. You must have no cards in your hand to activate and to resolve this effect. You can only use each effect of "Infernity Sage" once per turn.

N Rarity
Infernity Wildcat
N Rarity
Infernity Wildcat
N Rarity
Infernity Wildcat
DARK 3
Infernity Wildcat
  • ATK:

  • 1400

  • DEF:

  • 0


You can Special Summon this card (from your hand) by sending 1 other "Infernity" monster in your hand to the GY. You can only Special Summon "Infernity Wildcat" once per turn this way. While you have no cards in your hand: You can banish 1 "Infernity" monster from your GY; increase or decrease the Level of this card by 1 until the end of this turn. You can only use this effect of "Infernity Wildcat" once per turn.

SR Rarity
Dark Hole
SR Rarity
Dark Hole
SR Rarity
Dark Hole
Spell Normal
Dark Hole

    Destroy all monsters on the field.

    SR Rarity
    Infernity Launcher
    SR Rarity
    Infernity Launcher
    SR Rarity
    Infernity Launcher
    Spell Continuous
    Infernity Launcher

      Once per turn: You can send 1 "Infernity" monster from your hand to the Graveyard. You can send this card to the Graveyard, then target up to 2 "Infernity" monsters in your Graveyard; Special Summon them. You must have no cards in your hand to activate and to resolve this effect.

      UR Rarity
      Mystical Space Typhoon
      UR Rarity
      Mystical Space Typhoon
      UR Rarity
      Mystical Space Typhoon
      Spell Quick
      Mystical Space Typhoon

        Target 1 Spell/Trap on the field; destroy that target.

        R Rarity
        Transmodify
        R Rarity
        Transmodify
        R Rarity
        Transmodify
        Spell Normal
        Transmodify

          Send 1 face-up monster you control to the GY; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the GY, but 1 Level higher. You can only activate 1 "Transmodify" per turn.

          UR Rarity
          Infernity Barrier
          UR Rarity
          Infernity Barrier
          UR Rarity
          Infernity Barrier
          Trap Counter
          Infernity Barrier

            When your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up Attack Position "Infernity" monster and have no cards in your hand: Negate the activation, and if you do, destroy that card.

            UR Rarity
            Infernity Break
            UR Rarity
            Infernity Break
            UR Rarity
            Infernity Break
            Trap Normal
            Infernity Break

              If you have no cards in your hand: Target 1 "Infernity" card in your Graveyard and 1 card your opponent controls; banish the first target, and if you do, destroy the second target.

              Extra Deck

              UR Rarity
              Decode Talker
              UR Rarity
              Decode Talker
              UR Rarity
              Decode Talker
              DARK
              Decode Talker
              • ATK:

              • 2300

              • LINK-3

              Link Arrow:

              Top

              Bottom-Left

              Bottom-Right


              2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.

              UR Rarity
              Puzzlomino, the Drop-n-Deleter
              UR Rarity
              Puzzlomino, the Drop-n-Deleter
              UR Rarity
              Puzzlomino, the Drop-n-Deleter
              LIGHT
              Puzzlomino, the Drop-n-Deleter
              • ATK:

              • 1300

              • LINK-2

              Link Arrow:

              Right

              Bottom


              2 monsters with different Levels If a monster is Special Summoned face-up to a zone this card points to while you control this monster (except during the Damage Step): You can declare a Level from 1 to 8; that monster becomes that Level until the end of the turn. You can target 2 monsters with the same Level (1 from each field); destroy them. You can only use each effect of "Puzzlomino, the Drop-n-Deleter" once per turn.

              SR Rarity
              Infernity Doom Archfiend
              SR Rarity
              Infernity Doom Archfiend
              SR Rarity
              Infernity Doom Archfiend
              DARK 6
              Infernity Doom Archfiend
              • ATK:

              • 2200

              • DEF:

              • 1600


              1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 face-up card on the field; negate its effects (until the end of this turn), then if you have no cards in your hand, you can destroy it. While you have no cards in your hand, if this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled. A DARK Synchro Monster that was Summoned using this card as material can make up to 2 attacks on monsters during each Battle Phase.

              SR Rarity
              Stardust Charge Warrior
              SR Rarity
              Stardust Charge Warrior
              SR Rarity
              Stardust Charge Warrior
              WIND 6
              Stardust Charge Warrior
              • ATK:

              • 2000

              • DEF:

              • 1300


              1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.

              UR Rarity
              Trishula, Zero Dragon of the Ice Barrier
              UR Rarity
              Trishula, Zero Dragon of the Ice Barrier
              UR Rarity
              Trishula, Zero Dragon of the Ice Barrier
              WATER 11
              Trishula, Zero Dragon of the Ice Barrier
              • ATK:

              • 2700

              • DEF:

              • 2000


              1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.

              SR Rarity
              Void Ogre Dragon
              SR Rarity
              Void Ogre Dragon
              SR Rarity
              Void Ogre Dragon
              DARK 8
              Void Ogre Dragon
              • ATK:

              • 3000

              • DEF:

              • 3000


              1 DARK Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card while you have no cards in your hand: You can negate the activation and destroy it.

              R Rarity
              Digital Bug Rhinosebus
              R Rarity
              Digital Bug Rhinosebus
              R Rarity
              Digital Bug Rhinosebus
              LIGHT
              Digital Bug Rhinosebus
              • ATK:

              • 2600

              • DEF:

              • 2200


              2 or more Level 7 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 5 or 6 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy the face-up monster(s) your opponent controls with the highest DEF (all, if tied).

              R Rarity
              Inzektor Exa-Beetle
              R Rarity
              Inzektor Exa-Beetle
              R Rarity
              Inzektor Exa-Beetle
              DARK
              Inzektor Exa-Beetle
              • ATK:

              • 1000

              • DEF:

              • 1000


              2 Level 6 monsters When this card is Xyz Summoned: You can target 1 monster in either player's Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the original ATK and DEF of the monster equipped by this effect. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card on each side of the field; send those targets to the Graveyard.

              Popular Skills

              Shell of a Ghost: 100%
              Shell of a Ghost

              Need 13 UR

              UR Rarity
              Infernity Archfiend2 card
              UR Rarity
              Infernity Necromancer2 card
              UR Rarity
              Decode Talker1 card
              UR Rarity
              Puzzlomino, the Drop-n-Deleter1 card
              UR Rarity
              Trishula, Zero Dragon of the Ice Barrier1 card
              UR Rarity
              Mystical Space Typhoon3 card
              UR Rarity
              Infernity Barrier1 card
              UR Rarity
              Infernity Break2 card

              Main: 21 Extra: 8

              UR Rarity
              Infernity Archfiend
              UR Rarity
              Infernity Archfiend
              Infernity Archfiend
              DARK 4
              Infernity Archfiend
              • ATK:

              • 1800

              • DEF:

              • 1200


              When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect.


              UR Rarity
              Infernity Archfiend
              UR Rarity
              Infernity Archfiend
              Infernity Archfiend
              DARK 4
              Infernity Archfiend
              • ATK:

              • 1800

              • DEF:

              • 1200


              When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect.


              UR Rarity
              Infernity Necromancer
              UR Rarity
              Infernity Necromancer
              Infernity Necromancer
              DARK 3
              Infernity Necromancer
              • ATK:

              • 0

              • DEF:

              • 2000


              When this card is Normal Summoned, it is changed to Defense Position. If you have no cards in your hand, this card gains the following effect: Once per turn, you can select 1 "Infernity" monster in your Graveyard, except "Infernity Necromancer", and Special Summon it.


              UR Rarity
              Infernity Necromancer
              UR Rarity
              Infernity Necromancer
              Infernity Necromancer
              DARK 3
              Infernity Necromancer
              • ATK:

              • 0

              • DEF:

              • 2000


              When this card is Normal Summoned, it is changed to Defense Position. If you have no cards in your hand, this card gains the following effect: Once per turn, you can select 1 "Infernity" monster in your Graveyard, except "Infernity Necromancer", and Special Summon it.


              N Rarity
              Infernity Sage
              N Rarity
              Infernity Sage
              Infernity Sage
              DARK 2
              Infernity Sage
              • ATK:

              • 400

              • DEF:

              • 800


              During your Main Phase: You can discard your entire hand. If this card is sent to the GY: You can send 1 "Infernity" monster from your Deck to the GY. You must have no cards in your hand to activate and to resolve this effect. You can only use each effect of "Infernity Sage" once per turn.


              N Rarity
              Infernity Sage
              N Rarity
              Infernity Sage
              Infernity Sage
              DARK 2
              Infernity Sage
              • ATK:

              • 400

              • DEF:

              • 800


              During your Main Phase: You can discard your entire hand. If this card is sent to the GY: You can send 1 "Infernity" monster from your Deck to the GY. You must have no cards in your hand to activate and to resolve this effect. You can only use each effect of "Infernity Sage" once per turn.


              N Rarity
              Infernity Sage
              N Rarity
              Infernity Sage
              Infernity Sage
              DARK 2
              Infernity Sage
              • ATK:

              • 400

              • DEF:

              • 800


              During your Main Phase: You can discard your entire hand. If this card is sent to the GY: You can send 1 "Infernity" monster from your Deck to the GY. You must have no cards in your hand to activate and to resolve this effect. You can only use each effect of "Infernity Sage" once per turn.


              N Rarity
              Infernity Wildcat
              N Rarity
              Infernity Wildcat
              Infernity Wildcat
              DARK 3
              Infernity Wildcat
              • ATK:

              • 1400

              • DEF:

              • 0


              You can Special Summon this card (from your hand) by sending 1 other "Infernity" monster in your hand to the GY. You can only Special Summon "Infernity Wildcat" once per turn this way. While you have no cards in your hand: You can banish 1 "Infernity" monster from your GY; increase or decrease the Level of this card by 1 until the end of this turn. You can only use this effect of "Infernity Wildcat" once per turn.


              N Rarity
              Infernity Wildcat
              N Rarity
              Infernity Wildcat
              Infernity Wildcat
              DARK 3
              Infernity Wildcat
              • ATK:

              • 1400

              • DEF:

              • 0


              You can Special Summon this card (from your hand) by sending 1 other "Infernity" monster in your hand to the GY. You can only Special Summon "Infernity Wildcat" once per turn this way. While you have no cards in your hand: You can banish 1 "Infernity" monster from your GY; increase or decrease the Level of this card by 1 until the end of this turn. You can only use this effect of "Infernity Wildcat" once per turn.


              SR Rarity
              Dark Hole
              SR Rarity
              Dark Hole
              Dark Hole
              Spell Normal
              Dark Hole

                Destroy all monsters on the field.


                SR Rarity
                Dark Hole
                SR Rarity
                Dark Hole
                Dark Hole
                Spell Normal
                Dark Hole

                  Destroy all monsters on the field.


                  SR Rarity
                  Infernity Launcher
                  SR Rarity
                  Infernity Launcher
                  Infernity Launcher
                  Spell Continuous
                  Infernity Launcher

                    Once per turn: You can send 1 "Infernity" monster from your hand to the Graveyard. You can send this card to the Graveyard, then target up to 2 "Infernity" monsters in your Graveyard; Special Summon them. You must have no cards in your hand to activate and to resolve this effect.


                    UR Rarity
                    Mystical Space Typhoon
                    UR Rarity
                    Mystical Space Typhoon
                    Mystical Space Typhoon
                    Spell Quick
                    Mystical Space Typhoon

                      Target 1 Spell/Trap on the field; destroy that target.


                      UR Rarity
                      Mystical Space Typhoon
                      UR Rarity
                      Mystical Space Typhoon
                      Mystical Space Typhoon
                      Spell Quick
                      Mystical Space Typhoon

                        Target 1 Spell/Trap on the field; destroy that target.


                        UR Rarity
                        Mystical Space Typhoon
                        UR Rarity
                        Mystical Space Typhoon
                        Mystical Space Typhoon
                        Spell Quick
                        Mystical Space Typhoon

                          Target 1 Spell/Trap on the field; destroy that target.


                          R Rarity
                          Transmodify
                          R Rarity
                          Transmodify
                          Transmodify
                          Spell Normal
                          Transmodify

                            Send 1 face-up monster you control to the GY; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the GY, but 1 Level higher. You can only activate 1 "Transmodify" per turn.


                            R Rarity
                            Transmodify
                            R Rarity
                            Transmodify
                            Transmodify
                            Spell Normal
                            Transmodify

                              Send 1 face-up monster you control to the GY; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the GY, but 1 Level higher. You can only activate 1 "Transmodify" per turn.


                              R Rarity
                              Transmodify
                              R Rarity
                              Transmodify
                              Transmodify
                              Spell Normal
                              Transmodify

                                Send 1 face-up monster you control to the GY; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the GY, but 1 Level higher. You can only activate 1 "Transmodify" per turn.


                                UR Rarity
                                Infernity Barrier
                                UR Rarity
                                Infernity Barrier
                                Infernity Barrier
                                Trap Counter
                                Infernity Barrier

                                  When your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up Attack Position "Infernity" monster and have no cards in your hand: Negate the activation, and if you do, destroy that card.


                                  UR Rarity
                                  Infernity Break
                                  UR Rarity
                                  Infernity Break
                                  Infernity Break
                                  Trap Normal
                                  Infernity Break

                                    If you have no cards in your hand: Target 1 "Infernity" card in your Graveyard and 1 card your opponent controls; banish the first target, and if you do, destroy the second target.


                                    UR Rarity
                                    Infernity Break
                                    UR Rarity
                                    Infernity Break
                                    Infernity Break
                                    Trap Normal
                                    Infernity Break

                                      If you have no cards in your hand: Target 1 "Infernity" card in your Graveyard and 1 card your opponent controls; banish the first target, and if you do, destroy the second target.


                                      UR Rarity
                                      Decode Talker
                                      UR Rarity
                                      Decode Talker
                                      Decode Talker
                                      DARK
                                      Decode Talker
                                      • ATK:

                                      • 2300

                                      • LINK-3

                                      Link Arrow:

                                      Top

                                      Bottom-Left

                                      Bottom-Right


                                      2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.


                                      UR Rarity
                                      Puzzlomino, the Drop-n-Deleter
                                      UR Rarity
                                      Puzzlomino, the Drop-n-Deleter
                                      Puzzlomino, the Drop-n-Deleter
                                      LIGHT
                                      Puzzlomino, the Drop-n-Deleter
                                      • ATK:

                                      • 1300

                                      • LINK-2

                                      Link Arrow:

                                      Right

                                      Bottom


                                      2 monsters with different Levels If a monster is Special Summoned face-up to a zone this card points to while you control this monster (except during the Damage Step): You can declare a Level from 1 to 8; that monster becomes that Level until the end of the turn. You can target 2 monsters with the same Level (1 from each field); destroy them. You can only use each effect of "Puzzlomino, the Drop-n-Deleter" once per turn.


                                      SR Rarity
                                      Infernity Doom Archfiend
                                      SR Rarity
                                      Infernity Doom Archfiend
                                      Infernity Doom Archfiend
                                      DARK 6
                                      Infernity Doom Archfiend
                                      • ATK:

                                      • 2200

                                      • DEF:

                                      • 1600


                                      1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 face-up card on the field; negate its effects (until the end of this turn), then if you have no cards in your hand, you can destroy it. While you have no cards in your hand, if this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled. A DARK Synchro Monster that was Summoned using this card as material can make up to 2 attacks on monsters during each Battle Phase.


                                      SR Rarity
                                      Stardust Charge Warrior
                                      SR Rarity
                                      Stardust Charge Warrior
                                      Stardust Charge Warrior
                                      WIND 6
                                      Stardust Charge Warrior
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 1300


                                      1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                      UR Rarity
                                      Trishula, Zero Dragon of the Ice Barrier
                                      UR Rarity
                                      Trishula, Zero Dragon of the Ice Barrier
                                      Trishula, Zero Dragon of the Ice Barrier
                                      WATER 11
                                      Trishula, Zero Dragon of the Ice Barrier
                                      • ATK:

                                      • 2700

                                      • DEF:

                                      • 2000


                                      1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.


                                      SR Rarity
                                      Void Ogre Dragon
                                      SR Rarity
                                      Void Ogre Dragon
                                      Void Ogre Dragon
                                      DARK 8
                                      Void Ogre Dragon
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 3000


                                      1 DARK Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card while you have no cards in your hand: You can negate the activation and destroy it.


                                      R Rarity
                                      Digital Bug Rhinosebus
                                      R Rarity
                                      Digital Bug Rhinosebus
                                      Digital Bug Rhinosebus
                                      LIGHT
                                      Digital Bug Rhinosebus
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 2200


                                      2 or more Level 7 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 5 or 6 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy the face-up monster(s) your opponent controls with the highest DEF (all, if tied).


                                      R Rarity
                                      Inzektor Exa-Beetle
                                      R Rarity
                                      Inzektor Exa-Beetle
                                      Inzektor Exa-Beetle
                                      DARK
                                      Inzektor Exa-Beetle
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 1000


                                      2 Level 6 monsters When this card is Xyz Summoned: You can target 1 monster in either player's Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the original ATK and DEF of the monster equipped by this effect. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card on each side of the field; send those targets to the Graveyard.



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