Invoked Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Aleister the Invoker
UR Rarity
Aleister the Invoker
UR Rarity
Aleister the Invoker
DARK 4
Aleister the Invoker
  • ATK:

  • 1000

  • DEF:

  • 1800


(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.

UR Rarity
Dogmatika Ecclesia, the Virtuous
UR Rarity
Dogmatika Ecclesia, the Virtuous
UR Rarity
Dogmatika Ecclesia, the Virtuous
LIGHT 4
Dogmatika Ecclesia, the Virtuous
  • ATK:

  • 1500

  • DEF:

  • 1500


Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.

SR Rarity
Dogmatika Fleurdelis, the Knighted
SR Rarity
Dogmatika Fleurdelis, the Knighted
SR Rarity
Dogmatika Fleurdelis, the Knighted
LIGHT 8
Dogmatika Fleurdelis, the Knighted
  • ATK:

  • 2500

  • DEF:

  • 2500


During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand, then, if you control another "Dogmatika" monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When your "Dogmatika" monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Fleurdelis, the Knighted" once per turn.

 Rarity
Dogmatika Maximus
 Rarity
Dogmatika Maximus
 Rarity
Dogmatika Maximus
LIGHT 8
Dogmatika Maximus
  • ATK:

  • 1500

  • DEF:

  • 3000


You can banish 1 Fusion, Synchro, Xyz, or Link Monster from your GY; Special Summon this card from your hand. During your Main Phase: You can activate this effect; send 2 monsters with different names from your Extra Deck to the GY, also your opponent sends 2 monsters from their Extra Deck to the GY, also you cannot Special Summon from the Extra Deck for the rest of this turn. You can only use each effect of "Dogmatika Maximus" once per turn.

UR Rarity
Forbidden Droplet
UR Rarity
Forbidden Droplet
UR Rarity
Forbidden Droplet
Spell Quick
Forbidden Droplet

    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



    Tag(s):

    UR Rarity
    Invocation
    UR Rarity
    Invocation
    UR Rarity
    Invocation
    Spell Normal
    Invocation

      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.

      UR Rarity
      Magical Meltdown
      UR Rarity
      Magical Meltdown
      UR Rarity
      Magical Meltdown
      Spell Field
      Magical Meltdown

        When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.

        UR Rarity
        Nadir Servant
        UR Rarity
        Nadir Servant
        UR Rarity
        Nadir Servant
        Spell Normal
        Nadir Servant

          Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.

          UR Rarity
          Dogmatika Punishment
          UR Rarity
          Dogmatika Punishment
          UR Rarity
          Dogmatika Punishment
          Trap Normal
          Dogmatika Punishment

            Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.

             Rarity
            Shaddoll Schism
             Rarity
            Shaddoll Schism
             Rarity
            Shaddoll Schism
            Trap Continuous
            Shaddoll Schism

              During the Main Phase, you can: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY, but it cannot attack directly. Then, you can send to the GY 1 monster your opponent controls with the same Attribute as that Fusion Summoned monster. You can only use this effect of "Shaddoll Schism" once per turn.

              Extra Deck

               Rarity
              El Shaddoll Apkallone
               Rarity
              El Shaddoll Apkallone
               Rarity
              El Shaddoll Apkallone
              DARK 6
              El Shaddoll Apkallone
              • ATK:

              • 2500

              • DEF:

              • 2000


              2 "Shaddoll" monsters with different Attributes Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn. ● If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects. ● If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card.

              SR Rarity
              Elder Entity N'tss
              SR Rarity
              Elder Entity N'tss
              SR Rarity
              Elder Entity N'tss
              LIGHT 4
              Elder Entity N'tss
              • ATK:

              • 2500

              • DEF:

              • 1200


              1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.

               Rarity
              Invoked Augoeides
               Rarity
              Invoked Augoeides
               Rarity
              Invoked Augoeides
              LIGHT 8
              Invoked Augoeides
              • ATK:

              • 2000

              • DEF:

              • 2800


              "Aleister the Invoker" + 1 Fusion Monster If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn.

              UR Rarity
              Invoked Mechaba
              UR Rarity
              Invoked Mechaba
              UR Rarity
              Invoked Mechaba
              LIGHT 9
              Invoked Mechaba
              • ATK:

              • 2500

              • DEF:

              • 2100


              "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.

              UR Rarity
              Invoked Purgatrio
              UR Rarity
              Invoked Purgatrio
              UR Rarity
              Invoked Purgatrio
              FIRE 7
              Invoked Purgatrio
              • ATK:

              • 2300

              • DEF:

              • 2000


              "Aleister the Invoker" + 1 FIRE monster This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

              UR Rarity
              Titaniklad the Ash Dragon
              UR Rarity
              Titaniklad the Ash Dragon
              UR Rarity
              Titaniklad the Ash Dragon
              DARK 8
              Titaniklad the Ash Dragon
              • ATK:

              • 2500

              • DEF:

              • 2500


              "Fallen of Albaz" + 1 monster with 2500 or more ATK Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or "Dogmatika" monster from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.

               Rarity
              Salamangreat Almiraj
               Rarity
              Salamangreat Almiraj
               Rarity
              Salamangreat Almiraj
              FIRE
              Salamangreat Almiraj
              • ATK:

              • 0

              • LINK-1

              Link Arrow:

              Bottom-Right


              1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.

               Rarity
              Secure Gardna
               Rarity
              Secure Gardna
               Rarity
              Secure Gardna
              LIGHT
              Secure Gardna
              • ATK:

              • 1000

              • LINK-1

              Link Arrow:

              Right


              1 Cyberse Link Monster After this card is Special Summoned, you take no effect damage for the rest of this turn. Once per turn, if you would take battle or effect damage, you take no damage. Cannot be used as Link Material. You can only control 1 "Secure Gardna".

               Rarity
              Golden Cloud Beast - Malong
               Rarity
              Golden Cloud Beast - Malong
               Rarity
              Golden Cloud Beast - Malong
              LIGHT 6
              Golden Cloud Beast - Malong
              • ATK:

              • 2200

              • DEF:

              • 1000


              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.

              Popular Skills

              Shadow-Weaving Story: 62.5%
              Avaricious Spellcraft: 25%
              Revolution des Fleurs: 12.5%
              Revolution des Fleurs

              Need 23 UR

              UR Rarity
              Aleister the Invoker3 card
              UR Rarity
              Condemned Witch2 card
              UR Rarity
              Sauge de Fleur3 card
               Rarity
              Invoked Augoeides1 card
              UR Rarity
              Invoked Mechaba1 card
               Rarity
              Invoked Raidjin1 card
              UR Rarity
              Starving Venom Fusion Dragon1 card
              UR Rarity
              Draco Berserker of the Tenyi1 card
              UR Rarity
              Glow-Up Bulb1 card
              UR Rarity
              Dingirsu, the Orcust of the Evening Star1 card
              UR Rarity
              Forbidden Droplet2 card
              UR Rarity
              Invocation1 card
              UR Rarity
              Magical Meltdown1 card
              UR Rarity
              Mystical Space Typhoon3 card
              UR Rarity
              Super Polymerization1 card

              Main: 25 Extra: 9

              UR Rarity
              Aleister the Invoker
              UR Rarity
              Aleister the Invoker
              Aleister the Invoker
              DARK 4
              Aleister the Invoker
              • ATK:

              • 1000

              • DEF:

              • 1800


              (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


              UR Rarity
              Aleister the Invoker
              UR Rarity
              Aleister the Invoker
              Aleister the Invoker
              DARK 4
              Aleister the Invoker
              • ATK:

              • 1000

              • DEF:

              • 1800


              (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


              UR Rarity
              Aleister the Invoker
              UR Rarity
              Aleister the Invoker
              Aleister the Invoker
              DARK 4
              Aleister the Invoker
              • ATK:

              • 1000

              • DEF:

              • 1800


              (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


              UR Rarity
              Condemned Witch
              UR Rarity
              Condemned Witch
              Condemned Witch
              DARK 4
              Condemned Witch
              • ATK:

              • 100

              • DEF:

              • 2000


              When this card is Normal Summoned: You can add 1 "Forbidden" Quick-Play Spell from your Deck to your hand. During your opponent's Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 Fairy monster from your Deck, except "Condemned Witch". You can only use each effect of "Condemned Witch" once per turn.


              UR Rarity
              Condemned Witch
              UR Rarity
              Condemned Witch
              Condemned Witch
              DARK 4
              Condemned Witch
              • ATK:

              • 100

              • DEF:

              • 2000


              When this card is Normal Summoned: You can add 1 "Forbidden" Quick-Play Spell from your Deck to your hand. During your opponent's Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 Fairy monster from your Deck, except "Condemned Witch". You can only use each effect of "Condemned Witch" once per turn.


              SR Rarity
              Kumongous, the Sticky String Kaiju
              SR Rarity
              Kumongous, the Sticky String Kaiju
              Kumongous, the Sticky String Kaiju
              EARTH 7
              Kumongous, the Sticky String Kaiju
              • ATK:

              • 2400

              • DEF:

              • 2500


              You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and it has its effects negated.


              SR Rarity
              Kumongous, the Sticky String Kaiju
              SR Rarity
              Kumongous, the Sticky String Kaiju
              Kumongous, the Sticky String Kaiju
              EARTH 7
              Kumongous, the Sticky String Kaiju
              • ATK:

              • 2400

              • DEF:

              • 2500


              You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and it has its effects negated.


              SR Rarity
              Kumongous, the Sticky String Kaiju
              SR Rarity
              Kumongous, the Sticky String Kaiju
              Kumongous, the Sticky String Kaiju
              EARTH 7
              Kumongous, the Sticky String Kaiju
              • ATK:

              • 2400

              • DEF:

              • 2500


              You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and it has its effects negated.


              UR Rarity
              Sauge de Fleur
              UR Rarity
              Sauge de Fleur
              Sauge de Fleur
              DARK 8
              Sauge de Fleur
              • ATK:

              • 2900

              • DEF:

              • 0


              You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.


              UR Rarity
              Sauge de Fleur
              UR Rarity
              Sauge de Fleur
              Sauge de Fleur
              DARK 8
              Sauge de Fleur
              • ATK:

              • 2900

              • DEF:

              • 0


              You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.


              UR Rarity
              Sauge de Fleur
              UR Rarity
              Sauge de Fleur
              Sauge de Fleur
              DARK 8
              Sauge de Fleur
              • ATK:

              • 2900

              • DEF:

              • 0


              You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.


              R Rarity
              Sorciere de Fleur
              R Rarity
              Sorciere de Fleur
              Sorciere de Fleur
              DARK 8
              Sorciere de Fleur
              • ATK:

              • 2900

              • DEF:

              • 0


              When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.


              R Rarity
              Sorciere de Fleur
              R Rarity
              Sorciere de Fleur
              Sorciere de Fleur
              DARK 8
              Sorciere de Fleur
              • ATK:

              • 2900

              • DEF:

              • 0


              When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.


              R Rarity
              Sorciere de Fleur
              R Rarity
              Sorciere de Fleur
              Sorciere de Fleur
              DARK 8
              Sorciere de Fleur
              • ATK:

              • 2900

              • DEF:

              • 0


              When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.


              UR Rarity
              Glow-Up Bulb
              UR Rarity
              Glow-Up Bulb
              Glow-Up Bulb
              EARTH 1
              Glow-Up Bulb
              • ATK:

              • 100

              • DEF:

              • 100


              If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.


              SR Rarity
              Necro Synchron
              SR Rarity
              Necro Synchron
              Necro Synchron
              DARK 2
              Necro Synchron
              • ATK:

              • 200

              • DEF:

              • 400


              This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.


              SR Rarity
              Necro Synchron
              SR Rarity
              Necro Synchron
              Necro Synchron
              DARK 2
              Necro Synchron
              • ATK:

              • 200

              • DEF:

              • 400


              This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.


              UR Rarity
              Forbidden Droplet
              UR Rarity
              Forbidden Droplet
              Forbidden Droplet
              Spell Quick
              Forbidden Droplet

                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                Tag(s):

                UR Rarity
                Forbidden Droplet
                UR Rarity
                Forbidden Droplet
                Forbidden Droplet
                Spell Quick
                Forbidden Droplet

                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                  Tag(s):

                  UR Rarity
                  Invocation
                  UR Rarity
                  Invocation
                  Invocation
                  Spell Normal
                  Invocation

                    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


                    UR Rarity
                    Magical Meltdown
                    UR Rarity
                    Magical Meltdown
                    Magical Meltdown
                    Spell Field
                    Magical Meltdown

                      When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.


                      UR Rarity
                      Mystical Space Typhoon
                      UR Rarity
                      Mystical Space Typhoon
                      Mystical Space Typhoon
                      Spell Quick
                      Mystical Space Typhoon

                        Target 1 Spell/Trap on the field; destroy that target.


                        UR Rarity
                        Mystical Space Typhoon
                        UR Rarity
                        Mystical Space Typhoon
                        Mystical Space Typhoon
                        Spell Quick
                        Mystical Space Typhoon

                          Target 1 Spell/Trap on the field; destroy that target.


                          UR Rarity
                          Mystical Space Typhoon
                          UR Rarity
                          Mystical Space Typhoon
                          Mystical Space Typhoon
                          Spell Quick
                          Mystical Space Typhoon

                            Target 1 Spell/Trap on the field; destroy that target.


                            UR Rarity
                            Super Polymerization
                            UR Rarity
                            Super Polymerization
                            Super Polymerization
                            Spell Quick
                            Super Polymerization

                              Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                              Tag(s):

                               Rarity
                              Invoked Augoeides
                               Rarity
                              Invoked Augoeides
                              Invoked Augoeides
                              LIGHT 8
                              Invoked Augoeides
                              • ATK:

                              • 2000

                              • DEF:

                              • 2800


                              "Aleister the Invoker" + 1 Fusion Monster If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn.


                              R Rarity
                              Invoked Caliga
                              R Rarity
                              Invoked Caliga
                              Invoked Caliga
                              DARK 4
                              Invoked Caliga
                              • ATK:

                              • 1000

                              • DEF:

                              • 1800


                              "Aleister the Invoker" + 1 DARK monster If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.


                              UR Rarity
                              Invoked Mechaba
                              UR Rarity
                              Invoked Mechaba
                              Invoked Mechaba
                              LIGHT 9
                              Invoked Mechaba
                              • ATK:

                              • 2500

                              • DEF:

                              • 2100


                              "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.


                               Rarity
                              Invoked Raidjin
                               Rarity
                              Invoked Raidjin
                              Invoked Raidjin
                              WIND 5
                              Invoked Raidjin
                              • ATK:

                              • 2200

                              • DEF:

                              • 2400


                              "Aleister the Invoker" + 1 WIND monster Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.


                              UR Rarity
                              Starving Venom Fusion Dragon
                              UR Rarity
                              Starving Venom Fusion Dragon
                              Starving Venom Fusion Dragon
                              DARK 8
                              Starving Venom Fusion Dragon
                              • ATK:

                              • 2800

                              • DEF:

                              • 2000


                              2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                              UR Rarity
                              Draco Berserker of the Tenyi
                              UR Rarity
                              Draco Berserker of the Tenyi
                              Draco Berserker of the Tenyi
                              DARK 8
                              Draco Berserker of the Tenyi
                              • ATK:

                              • 3000

                              • DEF:

                              • 0


                              1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.


                              R Rarity
                              PSY-Framelord Zeta
                              R Rarity
                              PSY-Framelord Zeta
                              PSY-Framelord Zeta
                              LIGHT 7
                              PSY-Framelord Zeta
                              • ATK:

                              • 2500

                              • DEF:

                              • 1800


                              1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.


                              SR Rarity
                              Stardust Charge Warrior
                              SR Rarity
                              Stardust Charge Warrior
                              Stardust Charge Warrior
                              WIND 6
                              Stardust Charge Warrior
                              • ATK:

                              • 2000

                              • DEF:

                              • 1300


                              1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                              UR Rarity
                              Dingirsu, the Orcust of the Evening Star
                              UR Rarity
                              Dingirsu, the Orcust of the Evening Star
                              Dingirsu, the Orcust of the Evening Star
                              DARK
                              Dingirsu, the Orcust of the Evening Star
                              • ATK:

                              • 2600

                              • DEF:

                              • 2100


                              2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.



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