Invoked Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Aleister the Invoker
UR Rarity
Aleister the Invoker
UR Rarity
Aleister the Invoker
DARK 4
Aleister the Invoker
  • ATK:

  • 1000

  • DEF:

  • 1800


(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.

UR Rarity
Condemned Witch
UR Rarity
Condemned Witch
UR Rarity
Condemned Witch
DARK 4
Condemned Witch
  • ATK:

  • 100

  • DEF:

  • 2000


When this card is Normal Summoned: You can add 1 "Forbidden" Quick-Play Spell from your Deck to your hand. During your opponent's Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 Fairy monster from your Deck, except "Condemned Witch". You can only use each effect of "Condemned Witch" once per turn.

SR Rarity
Kumongous, the Sticky String Kaiju
SR Rarity
Kumongous, the Sticky String Kaiju
SR Rarity
Kumongous, the Sticky String Kaiju
EARTH 7
Kumongous, the Sticky String Kaiju
  • ATK:

  • 2400

  • DEF:

  • 2500


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and it has its effects negated.

UR Rarity
Sauge de Fleur
UR Rarity
Sauge de Fleur
UR Rarity
Sauge de Fleur
DARK 8
Sauge de Fleur
  • ATK:

  • 2900

  • DEF:

  • 0


You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.

R Rarity
Sorciere de Fleur
R Rarity
Sorciere de Fleur
R Rarity
Sorciere de Fleur
DARK 8
Sorciere de Fleur
  • ATK:

  • 2900

  • DEF:

  • 0


When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.

UR Rarity
Glow-Up Bulb
UR Rarity
Glow-Up Bulb
UR Rarity
Glow-Up Bulb
EARTH 1
Glow-Up Bulb
  • ATK:

  • 100

  • DEF:

  • 100


If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.

SR Rarity
Necro Synchron
SR Rarity
Necro Synchron
SR Rarity
Necro Synchron
DARK 2
Necro Synchron
  • ATK:

  • 200

  • DEF:

  • 400


This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.

UR Rarity
Forbidden Droplet
UR Rarity
Forbidden Droplet
UR Rarity
Forbidden Droplet
Spell Quick
Forbidden Droplet

    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



    Tag(s):

    UR Rarity
    Invocation
    UR Rarity
    Invocation
    UR Rarity
    Invocation
    Spell Normal
    Invocation

      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.

      UR Rarity
      Magical Meltdown
      UR Rarity
      Magical Meltdown
      UR Rarity
      Magical Meltdown
      Spell Field
      Magical Meltdown

        When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.

        UR Rarity
        Mystical Space Typhoon
        UR Rarity
        Mystical Space Typhoon
        UR Rarity
        Mystical Space Typhoon
        Spell Quick
        Mystical Space Typhoon

          Target 1 Spell/Trap on the field; destroy that target.

          UR Rarity
          Super Polymerization
          UR Rarity
          Super Polymerization
          UR Rarity
          Super Polymerization
          Spell Quick
          Super Polymerization

            Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



            Tag(s):

            Extra Deck

             Rarity
            Invoked Augoeides
             Rarity
            Invoked Augoeides
             Rarity
            Invoked Augoeides
            LIGHT 8
            Invoked Augoeides
            • ATK:

            • 2000

            • DEF:

            • 2800


            "Aleister the Invoker" + 1 Fusion Monster If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn.

            R Rarity
            Invoked Caliga
            R Rarity
            Invoked Caliga
            R Rarity
            Invoked Caliga
            DARK 4
            Invoked Caliga
            • ATK:

            • 1000

            • DEF:

            • 1800


            "Aleister the Invoker" + 1 DARK monster If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.

            UR Rarity
            Invoked Mechaba
            UR Rarity
            Invoked Mechaba
            UR Rarity
            Invoked Mechaba
            LIGHT 9
            Invoked Mechaba
            • ATK:

            • 2500

            • DEF:

            • 2100


            "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.

             Rarity
            Invoked Raidjin
             Rarity
            Invoked Raidjin
             Rarity
            Invoked Raidjin
            WIND 5
            Invoked Raidjin
            • ATK:

            • 2200

            • DEF:

            • 2400


            "Aleister the Invoker" + 1 WIND monster Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.

            UR Rarity
            Starving Venom Fusion Dragon
            UR Rarity
            Starving Venom Fusion Dragon
            UR Rarity
            Starving Venom Fusion Dragon
            DARK 8
            Starving Venom Fusion Dragon
            • ATK:

            • 2800

            • DEF:

            • 2000


            2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.

            UR Rarity
            Draco Berserker of the Tenyi
            UR Rarity
            Draco Berserker of the Tenyi
            UR Rarity
            Draco Berserker of the Tenyi
            DARK 8
            Draco Berserker of the Tenyi
            • ATK:

            • 3000

            • DEF:

            • 0


            1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.

            R Rarity
            PSY-Framelord Zeta
            R Rarity
            PSY-Framelord Zeta
            R Rarity
            PSY-Framelord Zeta
            LIGHT 7
            PSY-Framelord Zeta
            • ATK:

            • 2500

            • DEF:

            • 1800


            1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.

            SR Rarity
            Stardust Charge Warrior
            SR Rarity
            Stardust Charge Warrior
            SR Rarity
            Stardust Charge Warrior
            WIND 6
            Stardust Charge Warrior
            • ATK:

            • 2000

            • DEF:

            • 1300


            1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.

            UR Rarity
            Dingirsu, the Orcust of the Evening Star
            UR Rarity
            Dingirsu, the Orcust of the Evening Star
            UR Rarity
            Dingirsu, the Orcust of the Evening Star
            DARK
            Dingirsu, the Orcust of the Evening Star
            • ATK:

            • 2600

            • DEF:

            • 2100


            2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.

            Popular Skills

            Revolution des Fleurs: 100%
            Revolution des Fleurs

            Need 23 UR

            UR Rarity
            Aleister the Invoker3 card
            UR Rarity
            Condemned Witch2 card
            UR Rarity
            Sauge de Fleur3 card
             Rarity
            Invoked Augoeides1 card
            UR Rarity
            Invoked Mechaba1 card
             Rarity
            Invoked Raidjin1 card
            UR Rarity
            Starving Venom Fusion Dragon1 card
            UR Rarity
            Draco Berserker of the Tenyi1 card
            UR Rarity
            Glow-Up Bulb1 card
            UR Rarity
            Dingirsu, the Orcust of the Evening Star1 card
            UR Rarity
            Forbidden Droplet2 card
            UR Rarity
            Invocation1 card
            UR Rarity
            Magical Meltdown1 card
            UR Rarity
            Mystical Space Typhoon3 card
            UR Rarity
            Super Polymerization1 card

            Main: 25 Extra: 9

            UR Rarity
            Aleister the Invoker
            UR Rarity
            Aleister the Invoker
            Aleister the Invoker
            DARK 4
            Aleister the Invoker
            • ATK:

            • 1000

            • DEF:

            • 1800


            (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


            UR Rarity
            Aleister the Invoker
            UR Rarity
            Aleister the Invoker
            Aleister the Invoker
            DARK 4
            Aleister the Invoker
            • ATK:

            • 1000

            • DEF:

            • 1800


            (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


            UR Rarity
            Aleister the Invoker
            UR Rarity
            Aleister the Invoker
            Aleister the Invoker
            DARK 4
            Aleister the Invoker
            • ATK:

            • 1000

            • DEF:

            • 1800


            (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


            UR Rarity
            Condemned Witch
            UR Rarity
            Condemned Witch
            Condemned Witch
            DARK 4
            Condemned Witch
            • ATK:

            • 100

            • DEF:

            • 2000


            When this card is Normal Summoned: You can add 1 "Forbidden" Quick-Play Spell from your Deck to your hand. During your opponent's Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 Fairy monster from your Deck, except "Condemned Witch". You can only use each effect of "Condemned Witch" once per turn.


            UR Rarity
            Condemned Witch
            UR Rarity
            Condemned Witch
            Condemned Witch
            DARK 4
            Condemned Witch
            • ATK:

            • 100

            • DEF:

            • 2000


            When this card is Normal Summoned: You can add 1 "Forbidden" Quick-Play Spell from your Deck to your hand. During your opponent's Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 Fairy monster from your Deck, except "Condemned Witch". You can only use each effect of "Condemned Witch" once per turn.


            SR Rarity
            Kumongous, the Sticky String Kaiju
            SR Rarity
            Kumongous, the Sticky String Kaiju
            Kumongous, the Sticky String Kaiju
            EARTH 7
            Kumongous, the Sticky String Kaiju
            • ATK:

            • 2400

            • DEF:

            • 2500


            You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and it has its effects negated.


            SR Rarity
            Kumongous, the Sticky String Kaiju
            SR Rarity
            Kumongous, the Sticky String Kaiju
            Kumongous, the Sticky String Kaiju
            EARTH 7
            Kumongous, the Sticky String Kaiju
            • ATK:

            • 2400

            • DEF:

            • 2500


            You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and it has its effects negated.


            SR Rarity
            Kumongous, the Sticky String Kaiju
            SR Rarity
            Kumongous, the Sticky String Kaiju
            Kumongous, the Sticky String Kaiju
            EARTH 7
            Kumongous, the Sticky String Kaiju
            • ATK:

            • 2400

            • DEF:

            • 2500


            You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and it has its effects negated.


            UR Rarity
            Sauge de Fleur
            UR Rarity
            Sauge de Fleur
            Sauge de Fleur
            DARK 8
            Sauge de Fleur
            • ATK:

            • 2900

            • DEF:

            • 0


            You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.


            UR Rarity
            Sauge de Fleur
            UR Rarity
            Sauge de Fleur
            Sauge de Fleur
            DARK 8
            Sauge de Fleur
            • ATK:

            • 2900

            • DEF:

            • 0


            You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.


            UR Rarity
            Sauge de Fleur
            UR Rarity
            Sauge de Fleur
            Sauge de Fleur
            DARK 8
            Sauge de Fleur
            • ATK:

            • 2900

            • DEF:

            • 0


            You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.


            R Rarity
            Sorciere de Fleur
            R Rarity
            Sorciere de Fleur
            Sorciere de Fleur
            DARK 8
            Sorciere de Fleur
            • ATK:

            • 2900

            • DEF:

            • 0


            When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.


            R Rarity
            Sorciere de Fleur
            R Rarity
            Sorciere de Fleur
            Sorciere de Fleur
            DARK 8
            Sorciere de Fleur
            • ATK:

            • 2900

            • DEF:

            • 0


            When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.


            R Rarity
            Sorciere de Fleur
            R Rarity
            Sorciere de Fleur
            Sorciere de Fleur
            DARK 8
            Sorciere de Fleur
            • ATK:

            • 2900

            • DEF:

            • 0


            When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.


            UR Rarity
            Glow-Up Bulb
            UR Rarity
            Glow-Up Bulb
            Glow-Up Bulb
            EARTH 1
            Glow-Up Bulb
            • ATK:

            • 100

            • DEF:

            • 100


            If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.


            SR Rarity
            Necro Synchron
            SR Rarity
            Necro Synchron
            Necro Synchron
            DARK 2
            Necro Synchron
            • ATK:

            • 200

            • DEF:

            • 400


            This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.


            SR Rarity
            Necro Synchron
            SR Rarity
            Necro Synchron
            Necro Synchron
            DARK 2
            Necro Synchron
            • ATK:

            • 200

            • DEF:

            • 400


            This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.


            UR Rarity
            Forbidden Droplet
            UR Rarity
            Forbidden Droplet
            Forbidden Droplet
            Spell Quick
            Forbidden Droplet

              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




              Tag(s):

              UR Rarity
              Forbidden Droplet
              UR Rarity
              Forbidden Droplet
              Forbidden Droplet
              Spell Quick
              Forbidden Droplet

                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                Tag(s):

                UR Rarity
                Invocation
                UR Rarity
                Invocation
                Invocation
                Spell Normal
                Invocation

                  Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


                  UR Rarity
                  Magical Meltdown
                  UR Rarity
                  Magical Meltdown
                  Magical Meltdown
                  Spell Field
                  Magical Meltdown

                    When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.


                    UR Rarity
                    Mystical Space Typhoon
                    UR Rarity
                    Mystical Space Typhoon
                    Mystical Space Typhoon
                    Spell Quick
                    Mystical Space Typhoon

                      Target 1 Spell/Trap on the field; destroy that target.


                      UR Rarity
                      Mystical Space Typhoon
                      UR Rarity
                      Mystical Space Typhoon
                      Mystical Space Typhoon
                      Spell Quick
                      Mystical Space Typhoon

                        Target 1 Spell/Trap on the field; destroy that target.


                        UR Rarity
                        Mystical Space Typhoon
                        UR Rarity
                        Mystical Space Typhoon
                        Mystical Space Typhoon
                        Spell Quick
                        Mystical Space Typhoon

                          Target 1 Spell/Trap on the field; destroy that target.


                          UR Rarity
                          Super Polymerization
                          UR Rarity
                          Super Polymerization
                          Super Polymerization
                          Spell Quick
                          Super Polymerization

                            Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                            Tag(s):

                             Rarity
                            Invoked Augoeides
                             Rarity
                            Invoked Augoeides
                            Invoked Augoeides
                            LIGHT 8
                            Invoked Augoeides
                            • ATK:

                            • 2000

                            • DEF:

                            • 2800


                            "Aleister the Invoker" + 1 Fusion Monster If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn.


                            R Rarity
                            Invoked Caliga
                            R Rarity
                            Invoked Caliga
                            Invoked Caliga
                            DARK 4
                            Invoked Caliga
                            • ATK:

                            • 1000

                            • DEF:

                            • 1800


                            "Aleister the Invoker" + 1 DARK monster If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.


                            UR Rarity
                            Invoked Mechaba
                            UR Rarity
                            Invoked Mechaba
                            Invoked Mechaba
                            LIGHT 9
                            Invoked Mechaba
                            • ATK:

                            • 2500

                            • DEF:

                            • 2100


                            "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.


                             Rarity
                            Invoked Raidjin
                             Rarity
                            Invoked Raidjin
                            Invoked Raidjin
                            WIND 5
                            Invoked Raidjin
                            • ATK:

                            • 2200

                            • DEF:

                            • 2400


                            "Aleister the Invoker" + 1 WIND monster Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.


                            UR Rarity
                            Starving Venom Fusion Dragon
                            UR Rarity
                            Starving Venom Fusion Dragon
                            Starving Venom Fusion Dragon
                            DARK 8
                            Starving Venom Fusion Dragon
                            • ATK:

                            • 2800

                            • DEF:

                            • 2000


                            2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                            UR Rarity
                            Draco Berserker of the Tenyi
                            UR Rarity
                            Draco Berserker of the Tenyi
                            Draco Berserker of the Tenyi
                            DARK 8
                            Draco Berserker of the Tenyi
                            • ATK:

                            • 3000

                            • DEF:

                            • 0


                            1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.


                            R Rarity
                            PSY-Framelord Zeta
                            R Rarity
                            PSY-Framelord Zeta
                            PSY-Framelord Zeta
                            LIGHT 7
                            PSY-Framelord Zeta
                            • ATK:

                            • 2500

                            • DEF:

                            • 1800


                            1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.


                            SR Rarity
                            Stardust Charge Warrior
                            SR Rarity
                            Stardust Charge Warrior
                            Stardust Charge Warrior
                            WIND 6
                            Stardust Charge Warrior
                            • ATK:

                            • 2000

                            • DEF:

                            • 1300


                            1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                            UR Rarity
                            Dingirsu, the Orcust of the Evening Star
                            UR Rarity
                            Dingirsu, the Orcust of the Evening Star
                            Dingirsu, the Orcust of the Evening Star
                            DARK
                            Dingirsu, the Orcust of the Evening Star
                            • ATK:

                            • 2600

                            • DEF:

                            • 2100


                            2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.



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