Karakuri Deck Breakdown

Beatdown

Need 11 UR

UR Rarity
Karakuri Bonze mdl 9763 "Kunamzan"
UR Rarity
Karakuri Bonze mdl 9763 "Kunamzan"
UR Rarity
Karakuri Bonze mdl 9763 "Kunamzan"
UR Rarity
Karakuri Ninja mdl 339 "Sazank"
UR Rarity
Karakuri Shogun mdl 00 "Burei"
UR Rarity
Karakuri Shogun mdl 00 "Burei"
UR Rarity
Book of Moon
UR Rarity
Book of Moon
UR Rarity
Forbidden Lance
UR Rarity
Forbidden Lance
UR Rarity
Crackdown

Main: 20 Extra: 8

UR Rarity
Karakuri Bonze mdl 9763 "Kunamzan"
UR Rarity
Karakuri Bonze mdl 9763 "Kunamzan"
Karakuri Bonze mdl 9763 "Kunamzan"
EARTH 5
Karakuri Bonze mdl 9763 "Kunamzan"
  • ATK:

  • 2000

  • DEF:

  • 1500


This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. If this card is in your hand: You can target 1 "Karakuri" monster you control; change its battle position, and if you do, Special Summon this card as a Tuner, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except EARTH Machine monsters. You can only use this effect of "Karakuri Bonze mdl 9763 "Kunamzan"" once per turn.


UR Rarity
Karakuri Bonze mdl 9763 "Kunamzan"
UR Rarity
Karakuri Bonze mdl 9763 "Kunamzan"
Karakuri Bonze mdl 9763 "Kunamzan"
EARTH 5
Karakuri Bonze mdl 9763 "Kunamzan"
  • ATK:

  • 2000

  • DEF:

  • 1500


This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. If this card is in your hand: You can target 1 "Karakuri" monster you control; change its battle position, and if you do, Special Summon this card as a Tuner, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except EARTH Machine monsters. You can only use this effect of "Karakuri Bonze mdl 9763 "Kunamzan"" once per turn.


UR Rarity
Karakuri Bonze mdl 9763 "Kunamzan"
UR Rarity
Karakuri Bonze mdl 9763 "Kunamzan"
Karakuri Bonze mdl 9763 "Kunamzan"
EARTH 5
Karakuri Bonze mdl 9763 "Kunamzan"
  • ATK:

  • 2000

  • DEF:

  • 1500


This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. If this card is in your hand: You can target 1 "Karakuri" monster you control; change its battle position, and if you do, Special Summon this card as a Tuner, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except EARTH Machine monsters. You can only use this effect of "Karakuri Bonze mdl 9763 "Kunamzan"" once per turn.


SR Rarity
Karakuri Merchant mdl 177 "Inashichi"
SR Rarity
Karakuri Merchant mdl 177 "Inashichi"
Karakuri Merchant mdl 177 "Inashichi"
EARTH 2
Karakuri Merchant mdl 177 "Inashichi"
  • ATK:

  • 500

  • DEF:

  • 1500


This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal Summoned, add 1 "Karakuri" card from your Deck to your hand.


SR Rarity
Karakuri Merchant mdl 177 "Inashichi"
SR Rarity
Karakuri Merchant mdl 177 "Inashichi"
Karakuri Merchant mdl 177 "Inashichi"
EARTH 2
Karakuri Merchant mdl 177 "Inashichi"
  • ATK:

  • 500

  • DEF:

  • 1500


This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal Summoned, add 1 "Karakuri" card from your Deck to your hand.


SR Rarity
Karakuri Merchant mdl 177 "Inashichi"
SR Rarity
Karakuri Merchant mdl 177 "Inashichi"
Karakuri Merchant mdl 177 "Inashichi"
EARTH 2
Karakuri Merchant mdl 177 "Inashichi"
  • ATK:

  • 500

  • DEF:

  • 1500


This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal Summoned, add 1 "Karakuri" card from your Deck to your hand.


UR Rarity
Karakuri Ninja mdl 339 "Sazank"
UR Rarity
Karakuri Ninja mdl 339 "Sazank"
Karakuri Ninja mdl 339 "Sazank"
EARTH 3
Karakuri Ninja mdl 339 "Sazank"
  • ATK:

  • 1200

  • DEF:

  • 1200


This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is flipped face-up, select 1 face-up monster on the field, and send it to the Graveyard. During the turn this card is flipped face-up, it can attack your opponent directly.


R Rarity
Karakuri Soldier mdl 236 "Nisamu"
R Rarity
Karakuri Soldier mdl 236 "Nisamu"
Karakuri Soldier mdl 236 "Nisamu"
EARTH 4
Karakuri Soldier mdl 236 "Nisamu"
  • ATK:

  • 1400

  • DEF:

  • 200


This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Karakuri" monster from your Deck in face-up Attack Position.


SR Rarity
Karakuri Komachi mdl 224 "Ninishi"
SR Rarity
Karakuri Komachi mdl 224 "Ninishi"
Karakuri Komachi mdl 224 "Ninishi"
EARTH 3
Karakuri Komachi mdl 224 "Ninishi"
  • ATK:

  • 0

  • DEF:

  • 1900


This card must attack if able. When this face-up card is selected as an attack target, change its battle position. While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon 1 "Karakuri" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.)


SR Rarity
Karakuri Komachi mdl 224 "Ninishi"
SR Rarity
Karakuri Komachi mdl 224 "Ninishi"
Karakuri Komachi mdl 224 "Ninishi"
EARTH 3
Karakuri Komachi mdl 224 "Ninishi"
  • ATK:

  • 0

  • DEF:

  • 1900


This card must attack if able. When this face-up card is selected as an attack target, change its battle position. While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon 1 "Karakuri" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.)


SR Rarity
Karakuri Komachi mdl 224 "Ninishi"
SR Rarity
Karakuri Komachi mdl 224 "Ninishi"
Karakuri Komachi mdl 224 "Ninishi"
EARTH 3
Karakuri Komachi mdl 224 "Ninishi"
  • ATK:

  • 0

  • DEF:

  • 1900


This card must attack if able. When this face-up card is selected as an attack target, change its battle position. While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon 1 "Karakuri" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.)


UR Rarity
Book of Moon
UR Rarity
Book of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    UR Rarity
    Book of Moon
    UR Rarity
    Book of Moon
    Book of Moon
    Spell Quick
    Book of Moon

      Target 1 face-up monster on the field; change that target to face-down Defense Position.


      UR Rarity
      Forbidden Lance
      UR Rarity
      Forbidden Lance
      Forbidden Lance
      Spell Quick
      Forbidden Lance

        Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


        UR Rarity
        Forbidden Lance
        UR Rarity
        Forbidden Lance
        Forbidden Lance
        Spell Quick
        Forbidden Lance

          Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


          SR Rarity
          Karakuri Cash Cache
          SR Rarity
          Karakuri Cash Cache
          Karakuri Cash Cache
          Spell Normal
          Karakuri Cash Cache

            Select 1 face-up "Karakuri" monster you control. Add 1 Level 4 or lower "Karakuri" monster from your Deck to your hand and change the battle position of the selected monster.


            SR Rarity
            Karakuri Cash Cache
            SR Rarity
            Karakuri Cash Cache
            Karakuri Cash Cache
            Spell Normal
            Karakuri Cash Cache

              Select 1 face-up "Karakuri" monster you control. Add 1 Level 4 or lower "Karakuri" monster from your Deck to your hand and change the battle position of the selected monster.


              UR Rarity
              Crackdown
              UR Rarity
              Crackdown
              Crackdown
              Trap Continuous
              Crackdown

                Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                Tag(s):

                SR Rarity
                Karakuri Cash Inn
                SR Rarity
                Karakuri Cash Inn
                Karakuri Cash Inn
                Trap Normal
                Karakuri Cash Inn

                  Target 1 "Karakuri" monster you control and 1 Effect Monster your opponent controls; change the battle position of your monster, and if you do, negate the effects of that opponent's monster until the end of this turn. If you control a "Karakuri" monster(s): You can banish this card from your GY, then target 1 face-up monster on the field; change that monster's battle position. You can only activate 1 "Karakuri Cash Inn" per turn.


                  SR Rarity
                  Karakuri Cash Inn
                  SR Rarity
                  Karakuri Cash Inn
                  Karakuri Cash Inn
                  Trap Normal
                  Karakuri Cash Inn

                    Target 1 "Karakuri" monster you control and 1 Effect Monster your opponent controls; change the battle position of your monster, and if you do, negate the effects of that opponent's monster until the end of this turn. If you control a "Karakuri" monster(s): You can banish this card from your GY, then target 1 face-up monster on the field; change that monster's battle position. You can only activate 1 "Karakuri Cash Inn" per turn.


                    UR Rarity
                    Karakuri Shogun mdl 00 "Burei"
                    UR Rarity
                    Karakuri Shogun mdl 00 "Burei"
                    Karakuri Shogun mdl 00 "Burei"
                    EARTH 7
                    Karakuri Shogun mdl 00 "Burei"
                    • ATK:

                    • 2600

                    • DEF:

                    • 1900


                    1 Tuner + 1 or more non-Tuner Machine-Type monsters When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn: You can target 1 monster on the field; change its battle position.


                    UR Rarity
                    Karakuri Shogun mdl 00 "Burei"
                    UR Rarity
                    Karakuri Shogun mdl 00 "Burei"
                    Karakuri Shogun mdl 00 "Burei"
                    EARTH 7
                    Karakuri Shogun mdl 00 "Burei"
                    • ATK:

                    • 2600

                    • DEF:

                    • 1900


                    1 Tuner + 1 or more non-Tuner Machine-Type monsters When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn: You can target 1 monster on the field; change its battle position.


                    SR Rarity
                    Karakuri Steel Shogun mdl 00X "Bureido"
                    SR Rarity
                    Karakuri Steel Shogun mdl 00X "Bureido"
                    Karakuri Steel Shogun mdl 00X "Bureido"
                    EARTH 8
                    Karakuri Steel Shogun mdl 00X "Bureido"
                    • ATK:

                    • 2800

                    • DEF:

                    • 1700


                    1 Tuner + 1 or more non-Tuner Machine-Type monsters When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed (and remains face-up): Draw 1 card.


                    SR Rarity
                    Karakuri Steel Shogun mdl 00X "Bureido"
                    SR Rarity
                    Karakuri Steel Shogun mdl 00X "Bureido"
                    Karakuri Steel Shogun mdl 00X "Bureido"
                    EARTH 8
                    Karakuri Steel Shogun mdl 00X "Bureido"
                    • ATK:

                    • 2800

                    • DEF:

                    • 1700


                    1 Tuner + 1 or more non-Tuner Machine-Type monsters When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed (and remains face-up): Draw 1 card.


                    R Rarity
                    PSY-Framelord Zeta
                    R Rarity
                    PSY-Framelord Zeta
                    PSY-Framelord Zeta
                    LIGHT 7
                    PSY-Framelord Zeta
                    • ATK:

                    • 2500

                    • DEF:

                    • 1800


                    1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.


                    R Rarity
                    Samurai Destroyer
                    R Rarity
                    Samurai Destroyer
                    Samurai Destroyer
                    EARTH 7
                    Samurai Destroyer
                    • ATK:

                    • 2600

                    • DEF:

                    • 1400


                    1 Tuner + 1+ non-Tuner monsters If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.


                    R Rarity
                    Superheavy Samurai Stealth Ninja
                    R Rarity
                    Superheavy Samurai Stealth Ninja
                    Superheavy Samurai Stealth Ninja
                    EARTH 7
                    Superheavy Samurai Stealth Ninja
                    • ATK:

                    • 1200

                    • DEF:

                    • 2800


                    1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard: You can halve this card's original DEF until the end of this turn, and if you do, this card can attack your opponent directly this turn. Once per turn, during the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: You can Special Summon this card.


                    R Rarity
                    Superheavy Samurai Swordmaster Musashi
                    R Rarity
                    Superheavy Samurai Swordmaster Musashi
                    Superheavy Samurai Swordmaster Musashi
                    EARTH 5
                    Superheavy Samurai Swordmaster Musashi
                    • ATK:

                    • 300

                    • DEF:

                    • 2300


                    1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 Machine monster in your GY; add it to your hand, also if you have a Spell/Trap in your GY, you cannot Normal or Special Summon it, or a monster with its name, for the rest of this turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.



                    KARAKURI Decks in DUEL LINKS








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