Magikey Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Clavkiys, the Magikey Skyblaster
SR Rarity
Clavkiys, the Magikey Skyblaster
SR Rarity
Clavkiys, the Magikey Skyblaster
DARK 4
Clavkiys, the Magikey Skyblaster
  • ATK:

  • 1900

  • DEF:

  • 1900


''Everyone is full of possibilities. Everything you do, moving forwards, stopping, closing, opening, is all in your hands. There are many doors in this world. To open them requires the Magic Key... 2 keys and 1 door... 2 wills and 1 body. Once the doors are opened, the worlds will be connected and the great power revealed.''

R Rarity
Luster Dragon
R Rarity
Luster Dragon
R Rarity
Luster Dragon
WIND 4
Luster Dragon
  • ATK:

  • 1900

  • DEF:

  • 1600


A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.

R Rarity
Magikey Mechmortar - Garesglasser
R Rarity
Magikey Mechmortar - Garesglasser
R Rarity
Magikey Mechmortar - Garesglasser
EARTH 8
Magikey Mechmortar - Garesglasser
  • ATK:

  • 2000

  • DEF:

  • 2800


You can Ritual Summon this card with "Magikey Maftea". Gains 300 ATK for each different Attribute in your GY. You can only use each of the following effects of "Magikey Mechmortar - Garesglasser" once per turn. When your opponent activates an effect of a monster with the same Attribute as a monster in your GY, if at least 2 Attributes of monsters were used for this card's Ritual Summon (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Ritual Summoned card is sent to the GY: You can add 1 "Magikey" monster from your Deck to your hand.

N Rarity
Magikey Mechmusket - Batosbuster
N Rarity
Magikey Mechmusket - Batosbuster
N Rarity
Magikey Mechmusket - Batosbuster
DARK 4
Magikey Mechmusket - Batosbuster
  • ATK:

  • 2000

  • DEF:

  • 2200


You can Ritual Summon this card with "Magikey Maftea". If this card is Ritual Summoned: You can add 1 "Magikey" card from your Deck to your hand. You can only use this effect of "Magikey Mechmusket - Batosbuster" once per turn. Once per turn, when an attack is declared involving this card and an opponent's monster that has the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate the effects of that opponent's monster until the end of this turn, then draw the same number of cards placed under the Deck.

SR Rarity
Maginificent Magikey Mafteal
SR Rarity
Maginificent Magikey Mafteal
SR Rarity
Maginificent Magikey Mafteal
LIGHT 4
Maginificent Magikey Mafteal
  • ATK:

  • 1600

  • DEF:

  • 1600


Cannot be used as material for a Synchro or Xyz Summon, except for the Synchro or Xyz Summon of a "Magikey" monster. If you control a "Magikey" monster: You can reveal this card in your hand; you can Normal Summon 1 "Magikey" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is Normal Summoned: You can target 1 Level 4 or lower Normal Monster, or Level 4 or lower "Magikey" monster, in your GY; Special Summon it in Defense Position. You can only use this effect of "Maginificent Magikey Mafteal" once per turn.

R Rarity
Magikey Battle
R Rarity
Magikey Battle
R Rarity
Magikey Battle
Spell Quick
Magikey Battle

    Target 1 Normal Monster, 1 "Magikey" monster, or 1 "Magikey Maftea" in your GY; shuffle it into the Deck, then if you activated this card in response to your opponent's card or effect activation, Normal Monsters and "Magikey" monsters you control (except Tokens) are unaffected by that opponent's card effect.

    UR Rarity
    Magikey Maftea
    UR Rarity
    Magikey Maftea
    UR Rarity
    Magikey Maftea
    Spell Normal
    Magikey Maftea

      Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, OR Ritual Summon 1 "Magikey" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If you control a Normal Monster, you can also send 1 Normal Monster from your Deck to the GY as material or Tribute.

      UR Rarity
      Magikey World
      UR Rarity
      Magikey World
      UR Rarity
      Magikey World
      Spell Field
      Magikey World

        When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Magikey World" once per turn. You can only activate 1 "Magikey World" per turn.

        R Rarity
        Magikey Unlocking
        R Rarity
        Magikey Unlocking
        R Rarity
        Magikey Unlocking
        Trap Counter
        Magikey Unlocking

          When your opponent activates a Spell/Trap Card while you control a "Magikey" Ritual Monster or a "Magikey" monster Special Summoned from the Extra Deck: Negate the activation, and if you do, destroy that card, then you can declare 1 Attribute, and if you do that, for the rest of this turn all face-up monsters your opponent controls become that Attribute. You can only activate 1 "Magikey Unlocking" per turn.

          Extra Deck

          N Rarity
          Magikey Beast - Ansyalabolas
          N Rarity
          Magikey Beast - Ansyalabolas
          N Rarity
          Magikey Beast - Ansyalabolas
          DARK 4
          Magikey Beast - Ansyalabolas
          • ATK:

          • 2200

          • DEF:

          • 2000


          1 "Magikey" monster + 1 Normal Monster, except a Token If this card is Fusion Summoned: You can add 1 "Magikey Maftea" from your GY to your hand. You can only use this effect of "Magikey Beast - Ansyalabolas" once per turn. Once per turn: You can target 1 Attack Position monster your opponent controls with the same Attribute as a Normal Monster or "Magikey" monster in your GY; change it to Defense Position, and if you do, it loses 1000 DEF. Banish any monster destroyed by battle with this card.

          R Rarity
          Magikey Dragon - Andrabime
          R Rarity
          Magikey Dragon - Andrabime
          R Rarity
          Magikey Dragon - Andrabime
          WIND 8
          Magikey Dragon - Andrabime
          • ATK:

          • 2800

          • DEF:

          • 2000


          1 "Magikey" Effect Monster + 1 Normal Monster, except a Token When this card is Fusion Summoned, your opponent cannot activate cards or effects. Once per turn: You can target 1 Normal Monster or "Magikey" monster in your GY; destroy all monsters your opponent controls with that monster's Attribute. Once per turn, if an opponent's monster with the same Attribute as a monster in your GY is destroyed by battle or card effect, if this card was Fusion Summoned using 2 different Attributes as material: You can draw 1 card.

          SR Rarity
          Adamancipator Risen - Dragite
          SR Rarity
          Adamancipator Risen - Dragite
          SR Rarity
          Adamancipator Risen - Dragite
          WATER 8
          Adamancipator Risen - Dragite
          • ATK:

          • 3000

          • DEF:

          • 2200


          1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.

          UR Rarity
          Draco Berserker of the Tenyi
          UR Rarity
          Draco Berserker of the Tenyi
          UR Rarity
          Draco Berserker of the Tenyi
          DARK 8
          Draco Berserker of the Tenyi
          • ATK:

          • 3000

          • DEF:

          • 0


          1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.

          R Rarity
          Magikey Fiend - Transfurlmine
          R Rarity
          Magikey Fiend - Transfurlmine
          R Rarity
          Magikey Fiend - Transfurlmine
          FIRE 8
          Magikey Fiend - Transfurlmine
          • ATK:

          • 2800

          • DEF:

          • 2800


          1 "Magikey" Tuner + 1+ non-Tuner Normal Monsters This card can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Magikey Fiend - Transfurlmine" once per turn. If you control this card that was Synchro Summoned using at least 2 Attributes of monsters: You can Set 1 "Magikey" Spell/Trap directly from your Deck to your Spell & Trap Zone. If your opponent Normal or Special Summons a monster(s) with the same Attribute as a monster in your GY (except during the Damage Step): You can destroy that monster(s).

          Popular Skills

          Princess Adena's Protection: 66.67%
          Rescue Rabbit Call: 33.33%
          Princess Adena's Protection

          Need 14 UR

          UR Rarity
          Draco Berserker of the Tenyi1 card
          UR Rarity
          Abyss Dweller1 card
          UR Rarity
          Advanced Ritual Art3 card
          UR Rarity
          Forbidden Droplet3 card
          UR Rarity
          Magikey Maftea1 card
          UR Rarity
          Magikey World3 card
          UR Rarity
          Preparation of Rites2 card

          Main: 30 Extra: 9

          SR Rarity
          Manju of the Ten Thousand Hands
          SR Rarity
          Manju of the Ten Thousand Hands
          Manju of the Ten Thousand Hands
          LIGHT 4
          Manju of the Ten Thousand Hands
          • ATK:

          • 1400

          • DEF:

          • 1000


          When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


          SR Rarity
          Manju of the Ten Thousand Hands
          SR Rarity
          Manju of the Ten Thousand Hands
          Manju of the Ten Thousand Hands
          LIGHT 4
          Manju of the Ten Thousand Hands
          • ATK:

          • 1400

          • DEF:

          • 1000


          When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


          SR Rarity
          Manju of the Ten Thousand Hands
          SR Rarity
          Manju of the Ten Thousand Hands
          Manju of the Ten Thousand Hands
          LIGHT 4
          Manju of the Ten Thousand Hands
          • ATK:

          • 1400

          • DEF:

          • 1000


          When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


          R Rarity
          Battle Footballer
          R Rarity
          Battle Footballer
          Battle Footballer
          FIRE 4
          Battle Footballer
          • ATK:

          • 1000

          • DEF:

          • 2100


          A cyborg with high defense power. Originally it was invented for a football machine.


          SR Rarity
          Clavkiys, the Magikey Skyblaster
          SR Rarity
          Clavkiys, the Magikey Skyblaster
          Clavkiys, the Magikey Skyblaster
          DARK 4
          Clavkiys, the Magikey Skyblaster
          • ATK:

          • 1900

          • DEF:

          • 1900


          ''Everyone is full of possibilities. Everything you do, moving forwards, stopping, closing, opening, is all in your hands. There are many doors in this world. To open them requires the Magic Key... 2 keys and 1 door... 2 wills and 1 body. Once the doors are opened, the worlds will be connected and the great power revealed.''


          N Rarity
          Island Turtle
          N Rarity
          Island Turtle
          Island Turtle
          WATER 4
          Island Turtle
          • ATK:

          • 1100

          • DEF:

          • 2000


          A huge turtle that is often mistaken for an island.


          R Rarity
          Luster Dragon
          R Rarity
          Luster Dragon
          Luster Dragon
          WIND 4
          Luster Dragon
          • ATK:

          • 1900

          • DEF:

          • 1600


          A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.


          R Rarity
          Magikey Mechmortar - Garesglasser
          R Rarity
          Magikey Mechmortar - Garesglasser
          Magikey Mechmortar - Garesglasser
          EARTH 8
          Magikey Mechmortar - Garesglasser
          • ATK:

          • 2000

          • DEF:

          • 2800


          You can Ritual Summon this card with "Magikey Maftea". Gains 300 ATK for each different Attribute in your GY. You can only use each of the following effects of "Magikey Mechmortar - Garesglasser" once per turn. When your opponent activates an effect of a monster with the same Attribute as a monster in your GY, if at least 2 Attributes of monsters were used for this card's Ritual Summon (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Ritual Summoned card is sent to the GY: You can add 1 "Magikey" monster from your Deck to your hand.


          N Rarity
          Magikey Mechmusket - Batosbuster
          N Rarity
          Magikey Mechmusket - Batosbuster
          Magikey Mechmusket - Batosbuster
          DARK 4
          Magikey Mechmusket - Batosbuster
          • ATK:

          • 2000

          • DEF:

          • 2200


          You can Ritual Summon this card with "Magikey Maftea". If this card is Ritual Summoned: You can add 1 "Magikey" card from your Deck to your hand. You can only use this effect of "Magikey Mechmusket - Batosbuster" once per turn. Once per turn, when an attack is declared involving this card and an opponent's monster that has the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate the effects of that opponent's monster until the end of this turn, then draw the same number of cards placed under the Deck.


          N Rarity
          Magikey Mechmusket - Batosbuster
          N Rarity
          Magikey Mechmusket - Batosbuster
          Magikey Mechmusket - Batosbuster
          DARK 4
          Magikey Mechmusket - Batosbuster
          • ATK:

          • 2000

          • DEF:

          • 2200


          You can Ritual Summon this card with "Magikey Maftea". If this card is Ritual Summoned: You can add 1 "Magikey" card from your Deck to your hand. You can only use this effect of "Magikey Mechmusket - Batosbuster" once per turn. Once per turn, when an attack is declared involving this card and an opponent's monster that has the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate the effects of that opponent's monster until the end of this turn, then draw the same number of cards placed under the Deck.


          N Rarity
          Magikey Mechmusket - Batosbuster
          N Rarity
          Magikey Mechmusket - Batosbuster
          Magikey Mechmusket - Batosbuster
          DARK 4
          Magikey Mechmusket - Batosbuster
          • ATK:

          • 2000

          • DEF:

          • 2200


          You can Ritual Summon this card with "Magikey Maftea". If this card is Ritual Summoned: You can add 1 "Magikey" card from your Deck to your hand. You can only use this effect of "Magikey Mechmusket - Batosbuster" once per turn. Once per turn, when an attack is declared involving this card and an opponent's monster that has the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate the effects of that opponent's monster until the end of this turn, then draw the same number of cards placed under the Deck.


          SR Rarity
          Maginificent Magikey Mafteal
          SR Rarity
          Maginificent Magikey Mafteal
          Maginificent Magikey Mafteal
          LIGHT 4
          Maginificent Magikey Mafteal
          • ATK:

          • 1600

          • DEF:

          • 1600


          Cannot be used as material for a Synchro or Xyz Summon, except for the Synchro or Xyz Summon of a "Magikey" monster. If you control a "Magikey" monster: You can reveal this card in your hand; you can Normal Summon 1 "Magikey" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is Normal Summoned: You can target 1 Level 4 or lower Normal Monster, or Level 4 or lower "Magikey" monster, in your GY; Special Summon it in Defense Position. You can only use this effect of "Maginificent Magikey Mafteal" once per turn.


          SR Rarity
          Maginificent Magikey Mafteal
          SR Rarity
          Maginificent Magikey Mafteal
          Maginificent Magikey Mafteal
          LIGHT 4
          Maginificent Magikey Mafteal
          • ATK:

          • 1600

          • DEF:

          • 1600


          Cannot be used as material for a Synchro or Xyz Summon, except for the Synchro or Xyz Summon of a "Magikey" monster. If you control a "Magikey" monster: You can reveal this card in your hand; you can Normal Summon 1 "Magikey" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is Normal Summoned: You can target 1 Level 4 or lower Normal Monster, or Level 4 or lower "Magikey" monster, in your GY; Special Summon it in Defense Position. You can only use this effect of "Maginificent Magikey Mafteal" once per turn.


          UR Rarity
          Advanced Ritual Art
          UR Rarity
          Advanced Ritual Art
          Advanced Ritual Art
          Spell Normal
          Advanced Ritual Art

            This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster.


            UR Rarity
            Advanced Ritual Art
            UR Rarity
            Advanced Ritual Art
            Advanced Ritual Art
            Spell Normal
            Advanced Ritual Art

              This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster.


              UR Rarity
              Advanced Ritual Art
              UR Rarity
              Advanced Ritual Art
              Advanced Ritual Art
              Spell Normal
              Advanced Ritual Art

                This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster.


                SR Rarity
                Book of Eclipse
                SR Rarity
                Book of Eclipse
                Book of Eclipse
                Spell Quick
                Book of Eclipse

                  Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                  SR Rarity
                  Book of Eclipse
                  SR Rarity
                  Book of Eclipse
                  Book of Eclipse
                  Spell Quick
                  Book of Eclipse

                    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                    SR Rarity
                    Book of Eclipse
                    SR Rarity
                    Book of Eclipse
                    Book of Eclipse
                    Spell Quick
                    Book of Eclipse

                      Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                      UR Rarity
                      Forbidden Droplet
                      UR Rarity
                      Forbidden Droplet
                      Forbidden Droplet
                      Spell Quick
                      Forbidden Droplet

                        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                        Tag(s):

                        UR Rarity
                        Forbidden Droplet
                        UR Rarity
                        Forbidden Droplet
                        Forbidden Droplet
                        Spell Quick
                        Forbidden Droplet

                          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                          Tag(s):

                          UR Rarity
                          Forbidden Droplet
                          UR Rarity
                          Forbidden Droplet
                          Forbidden Droplet
                          Spell Quick
                          Forbidden Droplet

                            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                            Tag(s):

                            R Rarity
                            Magikey Battle
                            R Rarity
                            Magikey Battle
                            Magikey Battle
                            Spell Quick
                            Magikey Battle

                              Target 1 Normal Monster, 1 "Magikey" monster, or 1 "Magikey Maftea" in your GY; shuffle it into the Deck, then if you activated this card in response to your opponent's card or effect activation, Normal Monsters and "Magikey" monsters you control (except Tokens) are unaffected by that opponent's card effect.


                              UR Rarity
                              Magikey Maftea
                              UR Rarity
                              Magikey Maftea
                              Magikey Maftea
                              Spell Normal
                              Magikey Maftea

                                Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, OR Ritual Summon 1 "Magikey" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If you control a Normal Monster, you can also send 1 Normal Monster from your Deck to the GY as material or Tribute.


                                UR Rarity
                                Magikey World
                                UR Rarity
                                Magikey World
                                Magikey World
                                Spell Field
                                Magikey World

                                  When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Magikey World" once per turn. You can only activate 1 "Magikey World" per turn.


                                  UR Rarity
                                  Magikey World
                                  UR Rarity
                                  Magikey World
                                  Magikey World
                                  Spell Field
                                  Magikey World

                                    When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Magikey World" once per turn. You can only activate 1 "Magikey World" per turn.


                                    UR Rarity
                                    Magikey World
                                    UR Rarity
                                    Magikey World
                                    Magikey World
                                    Spell Field
                                    Magikey World

                                      When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Magikey World" once per turn. You can only activate 1 "Magikey World" per turn.


                                      UR Rarity
                                      Preparation of Rites
                                      UR Rarity
                                      Preparation of Rites
                                      Preparation of Rites
                                      Spell Normal
                                      Preparation of Rites

                                        Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                        UR Rarity
                                        Preparation of Rites
                                        UR Rarity
                                        Preparation of Rites
                                        Preparation of Rites
                                        Spell Normal
                                        Preparation of Rites

                                          Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                          R Rarity
                                          Magikey Unlocking
                                          R Rarity
                                          Magikey Unlocking
                                          Magikey Unlocking
                                          Trap Counter
                                          Magikey Unlocking

                                            When your opponent activates a Spell/Trap Card while you control a "Magikey" Ritual Monster or a "Magikey" monster Special Summoned from the Extra Deck: Negate the activation, and if you do, destroy that card, then you can declare 1 Attribute, and if you do that, for the rest of this turn all face-up monsters your opponent controls become that Attribute. You can only activate 1 "Magikey Unlocking" per turn.


                                            N Rarity
                                            Magikey Beast - Ansyalabolas
                                            N Rarity
                                            Magikey Beast - Ansyalabolas
                                            Magikey Beast - Ansyalabolas
                                            DARK 4
                                            Magikey Beast - Ansyalabolas
                                            • ATK:

                                            • 2200

                                            • DEF:

                                            • 2000


                                            1 "Magikey" monster + 1 Normal Monster, except a Token If this card is Fusion Summoned: You can add 1 "Magikey Maftea" from your GY to your hand. You can only use this effect of "Magikey Beast - Ansyalabolas" once per turn. Once per turn: You can target 1 Attack Position monster your opponent controls with the same Attribute as a Normal Monster or "Magikey" monster in your GY; change it to Defense Position, and if you do, it loses 1000 DEF. Banish any monster destroyed by battle with this card.


                                            R Rarity
                                            Magikey Dragon - Andrabime
                                            R Rarity
                                            Magikey Dragon - Andrabime
                                            Magikey Dragon - Andrabime
                                            WIND 8
                                            Magikey Dragon - Andrabime
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 2000


                                            1 "Magikey" Effect Monster + 1 Normal Monster, except a Token When this card is Fusion Summoned, your opponent cannot activate cards or effects. Once per turn: You can target 1 Normal Monster or "Magikey" monster in your GY; destroy all monsters your opponent controls with that monster's Attribute. Once per turn, if an opponent's monster with the same Attribute as a monster in your GY is destroyed by battle or card effect, if this card was Fusion Summoned using 2 different Attributes as material: You can draw 1 card.


                                            SR Rarity
                                            Adamancipator Risen - Dragite
                                            SR Rarity
                                            Adamancipator Risen - Dragite
                                            Adamancipator Risen - Dragite
                                            WATER 8
                                            Adamancipator Risen - Dragite
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2200


                                            1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                                            UR Rarity
                                            Draco Berserker of the Tenyi
                                            UR Rarity
                                            Draco Berserker of the Tenyi
                                            Draco Berserker of the Tenyi
                                            DARK 8
                                            Draco Berserker of the Tenyi
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 0


                                            1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.


                                            R Rarity
                                            Magikey Fiend - Transfurlmine
                                            R Rarity
                                            Magikey Fiend - Transfurlmine
                                            Magikey Fiend - Transfurlmine
                                            FIRE 8
                                            Magikey Fiend - Transfurlmine
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 2800


                                            1 "Magikey" Tuner + 1+ non-Tuner Normal Monsters This card can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Magikey Fiend - Transfurlmine" once per turn. If you control this card that was Synchro Summoned using at least 2 Attributes of monsters: You can Set 1 "Magikey" Spell/Trap directly from your Deck to your Spell & Trap Zone. If your opponent Normal or Special Summons a monster(s) with the same Attribute as a monster in your GY (except during the Damage Step): You can destroy that monster(s).


                                            R Rarity
                                            Magikey Fiend - Transfurlmine
                                            R Rarity
                                            Magikey Fiend - Transfurlmine
                                            Magikey Fiend - Transfurlmine
                                            FIRE 8
                                            Magikey Fiend - Transfurlmine
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 2800


                                            1 "Magikey" Tuner + 1+ non-Tuner Normal Monsters This card can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Magikey Fiend - Transfurlmine" once per turn. If you control this card that was Synchro Summoned using at least 2 Attributes of monsters: You can Set 1 "Magikey" Spell/Trap directly from your Deck to your Spell & Trap Zone. If your opponent Normal or Special Summons a monster(s) with the same Attribute as a monster in your GY (except during the Damage Step): You can destroy that monster(s).


                                            UR Rarity
                                            Abyss Dweller
                                            UR Rarity
                                            Abyss Dweller
                                            Abyss Dweller
                                            WATER
                                            Abyss Dweller
                                            • ATK:

                                            • 1700

                                            • DEF:

                                            • 1400


                                            2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                            SR Rarity
                                            Evilswarm Exciton Knight
                                            SR Rarity
                                            Evilswarm Exciton Knight
                                            Evilswarm Exciton Knight
                                            LIGHT
                                            Evilswarm Exciton Knight
                                            • ATK:

                                            • 1900

                                            • DEF:

                                            • 0


                                            2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                            N Rarity
                                            Magikey Spirit - Vepartu
                                            N Rarity
                                            Magikey Spirit - Vepartu
                                            Magikey Spirit - Vepartu
                                            WATER
                                            Magikey Spirit - Vepartu
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 2000


                                            2 Level 4 monsters If this card is Xyz Summoned: You can detach 1 material from this card; add 1 Level 4 or higher Normal Monster from your Deck or GY to your hand. If this card has a Normal Monster as material, it gains this effect. ● At the start of the Damage Step, if this card battles an opponent's monster with the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can detach 1 material from this card; your opponent must send that monster to the GY.


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