Malefic Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Malefic Cyber End Dragon
UR Rarity
Malefic Cyber End Dragon
UR Rarity
Malefic Cyber End Dragon
DARK 10
Malefic Cyber End Dragon
  • ATK:

  • 4000

  • DEF:

  • 2800


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 "Cyber End Dragon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.

UR Rarity
Malefic Paradigm Dragon
UR Rarity
Malefic Paradigm Dragon
UR Rarity
Malefic Paradigm Dragon
DARK 10
Malefic Paradigm Dragon
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Malefic" monster from your Extra Deck while "Malefic Paradigm Dragon" is not on the field. If "Malefic World" is not on the field, destroy this card. Once per turn: You can send 1 "Malefic" card from your Deck to the GY; return 1 of your banished Level 8 Synchro Monsters to the Extra Deck, then you can Special Summon that monster from the Extra Deck, also you can only attack with "Malefic" monsters for the rest of this turn.

UR Rarity
Malefic Paradox Gear
UR Rarity
Malefic Paradox Gear
UR Rarity
Malefic Paradox Gear
DARK 1
Malefic Paradox Gear
  • ATK:

  • 0

  • DEF:

  • 0


If a face-up Field Spell is on the field: You can Tribute this card; Special Summon 1 "Malefic Parallel Gear" from your Deck, then, add 1 "Malefic" monster from your Deck to your hand, except "Malefic Paradox Gear". If a "Malefic" monster would banish a monster to Special Summon itself by its own way, you can banish this card you control or in your GY instead. You can only use each effect of "Malefic Paradox Gear" once per turn.

SR Rarity
Malefic Rainbow Dragon
SR Rarity
Malefic Rainbow Dragon
SR Rarity
Malefic Rainbow Dragon
DARK 10
Malefic Rainbow Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 "Rainbow Dragon" from your hand or Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.

UR Rarity
Malefic Red-Eyes Black Dragon
UR Rarity
Malefic Red-Eyes Black Dragon
UR Rarity
Malefic Red-Eyes Black Dragon
DARK 7
Malefic Red-Eyes Black Dragon
  • ATK:

  • 2400

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Red-Eyes Black Dragon" from your Deck. There can only be 1 "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell on the field, destroy this card.

UR Rarity
Malefic Stardust Dragon
UR Rarity
Malefic Stardust Dragon
UR Rarity
Malefic Stardust Dragon
DARK 8
Malefic Stardust Dragon
  • ATK:

  • 2500

  • DEF:

  • 2000


Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 1 "Stardust Dragon" from your Extra Deck, and cannot be Special Summoned by other ways. There can only be 1 face-up "Malefic" monster on the field. Face-up Field Spell Cards cannot be destroyed by effects. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.

UR Rarity
Malefic Parallel Gear
UR Rarity
Malefic Parallel Gear
UR Rarity
Malefic Parallel Gear
DARK 2
Malefic Parallel Gear
  • ATK:

  • 0

  • DEF:

  • 0


When using this card as a Synchro Material Monster, the other Synchro Material Monster is 1 "Malefic" monster in your hand.

R Rarity
Malefic Selector
R Rarity
Malefic Selector
R Rarity
Malefic Selector
Spell Normal
Malefic Selector

    Banish 2 "Malefic" cards from your GY; add 2 "Malefic" cards from your Deck to your hand, except "Malefic Selector", with different names from each other and from the banished cards. You can only activate 1 "Malefic Selector" per turn.

    SR Rarity
    Malefic Territory
    SR Rarity
    Malefic Territory
    SR Rarity
    Malefic Territory
    Spell Continuous
    Malefic Territory

      When this card is activated: You can activate 1 "Malefic World" from your Deck. While that card is in the Field Zone, neither player can target a card(s) in the Field Zone with card effects. The "Malefic" monster effect, "There can only be 1 face-up "Malefic" monster on the field" becomes "There can only be 1 face-up "Malefic" monster on the field with the same name". During the Battle Phase, negate the effects of face-up "Malefic" monsters on the field.

      UR Rarity
      Compulsory Evacuation Device
      UR Rarity
      Compulsory Evacuation Device
      UR Rarity
      Compulsory Evacuation Device
      Trap Normal
      Compulsory Evacuation Device

        Target 1 monster on the field; return that target to the hand.

        UR Rarity
        Ice Dragon's Prison
        UR Rarity
        Ice Dragon's Prison
        UR Rarity
        Ice Dragon's Prison
        Trap Normal
        Ice Dragon's Prison

          Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

          R Rarity
          Malefic Claw Stream
          R Rarity
          Malefic Claw Stream
          R Rarity
          Malefic Claw Stream
          Trap Normal
          Malefic Claw Stream

            Activate only if you control a face-up "Malefic" monster. Select 1 monster your opponent controls, and destroy it.

            Extra Deck

            UR Rarity
            Cyber End Dragon
            UR Rarity
            Cyber End Dragon
            UR Rarity
            Cyber End Dragon
            LIGHT 10
            Cyber End Dragon
            • ATK:

            • 4000

            • DEF:

            • 2800


            "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.

            R Rarity
            Malefic Paradox Dragon
            R Rarity
            Malefic Paradox Dragon
            R Rarity
            Malefic Paradox Dragon
            DARK 10
            Malefic Paradox Dragon
            • ATK:

            • 4000

            • DEF:

            • 4000


            "Malefic Parallel Gear" + 1 non-Tuner "Malefic" monster When this card is Synchro Summoned, you can select 1 Synchro Monster in either player's Graveyard, and Special Summon it. There can only be 1 face-up "Malefic Paradox Dragon" on the field. If "Malefic World" is not face-up on the field, destroy this card.

            SR Rarity
            Ravenous Crocodragon Archethys
            SR Rarity
            Ravenous Crocodragon Archethys
            SR Rarity
            Ravenous Crocodragon Archethys
            WATER 9
            Ravenous Crocodragon Archethys
            • ATK:

            • 1000

            • DEF:

            • 1000


            1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.

            UR Rarity
            Stardust Dragon
            UR Rarity
            Stardust Dragon
            UR Rarity
            Stardust Dragon
            WIND 8
            Stardust Dragon
            • ATK:

            • 2500

            • DEF:

            • 2000


            1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.

            UR Rarity
            Dingirsu, the Orcust of the Evening Star
            UR Rarity
            Dingirsu, the Orcust of the Evening Star
            UR Rarity
            Dingirsu, the Orcust of the Evening Star
            DARK
            Dingirsu, the Orcust of the Evening Star
            • ATK:

            • 2600

            • DEF:

            • 2100


            2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.

            R Rarity
            Skypalace Gangaridai
            R Rarity
            Skypalace Gangaridai
            R Rarity
            Skypalace Gangaridai
            WIND
            Skypalace Gangaridai
            • ATK:

            • 3400

            • DEF:

            • 3000


            2 Level 10 monsters You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.

            UR Rarity
            Superdreadnought Rail Cannon Juggernaut Liebe
            UR Rarity
            Superdreadnought Rail Cannon Juggernaut Liebe
            UR Rarity
            Superdreadnought Rail Cannon Juggernaut Liebe
            EARTH
            Superdreadnought Rail Cannon Juggernaut Liebe
            • ATK:

            • 4000

            • DEF:

            • 4000


            3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.

            Popular Skills

            Territory of Malice: 100%
            Territory of Malice

            Need 18 UR

            UR Rarity
            Malefic Cyber End Dragon1 card
            UR Rarity
            Malefic Paradigm Dragon2 card
            UR Rarity
            Malefic Paradox Gear3 card
            UR Rarity
            Malefic Red-Eyes Black Dragon1 card
            UR Rarity
            Malefic Stardust Dragon2 card
            UR Rarity
            Cyber End Dragon1 card
            UR Rarity
            Stardust Dragon1 card
            UR Rarity
            Malefic Parallel Gear2 card
            UR Rarity
            Dingirsu, the Orcust of the Evening Star1 card
            UR Rarity
            Superdreadnought Rail Cannon Juggernaut Liebe1 card
            UR Rarity
            Compulsory Evacuation Device2 card
            UR Rarity
            Ice Dragon's Prison1 card

            Main: 20 Extra: 8

            UR Rarity
            Malefic Cyber End Dragon
            UR Rarity
            Malefic Cyber End Dragon
            Malefic Cyber End Dragon
            DARK 10
            Malefic Cyber End Dragon
            • ATK:

            • 4000

            • DEF:

            • 2800


            This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 "Cyber End Dragon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.


            UR Rarity
            Malefic Paradigm Dragon
            UR Rarity
            Malefic Paradigm Dragon
            Malefic Paradigm Dragon
            DARK 10
            Malefic Paradigm Dragon
            • ATK:

            • 4000

            • DEF:

            • 4000


            Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Malefic" monster from your Extra Deck while "Malefic Paradigm Dragon" is not on the field. If "Malefic World" is not on the field, destroy this card. Once per turn: You can send 1 "Malefic" card from your Deck to the GY; return 1 of your banished Level 8 Synchro Monsters to the Extra Deck, then you can Special Summon that monster from the Extra Deck, also you can only attack with "Malefic" monsters for the rest of this turn.


            UR Rarity
            Malefic Paradigm Dragon
            UR Rarity
            Malefic Paradigm Dragon
            Malefic Paradigm Dragon
            DARK 10
            Malefic Paradigm Dragon
            • ATK:

            • 4000

            • DEF:

            • 4000


            Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Malefic" monster from your Extra Deck while "Malefic Paradigm Dragon" is not on the field. If "Malefic World" is not on the field, destroy this card. Once per turn: You can send 1 "Malefic" card from your Deck to the GY; return 1 of your banished Level 8 Synchro Monsters to the Extra Deck, then you can Special Summon that monster from the Extra Deck, also you can only attack with "Malefic" monsters for the rest of this turn.


            UR Rarity
            Malefic Paradox Gear
            UR Rarity
            Malefic Paradox Gear
            Malefic Paradox Gear
            DARK 1
            Malefic Paradox Gear
            • ATK:

            • 0

            • DEF:

            • 0


            If a face-up Field Spell is on the field: You can Tribute this card; Special Summon 1 "Malefic Parallel Gear" from your Deck, then, add 1 "Malefic" monster from your Deck to your hand, except "Malefic Paradox Gear". If a "Malefic" monster would banish a monster to Special Summon itself by its own way, you can banish this card you control or in your GY instead. You can only use each effect of "Malefic Paradox Gear" once per turn.


            UR Rarity
            Malefic Paradox Gear
            UR Rarity
            Malefic Paradox Gear
            Malefic Paradox Gear
            DARK 1
            Malefic Paradox Gear
            • ATK:

            • 0

            • DEF:

            • 0


            If a face-up Field Spell is on the field: You can Tribute this card; Special Summon 1 "Malefic Parallel Gear" from your Deck, then, add 1 "Malefic" monster from your Deck to your hand, except "Malefic Paradox Gear". If a "Malefic" monster would banish a monster to Special Summon itself by its own way, you can banish this card you control or in your GY instead. You can only use each effect of "Malefic Paradox Gear" once per turn.


            UR Rarity
            Malefic Paradox Gear
            UR Rarity
            Malefic Paradox Gear
            Malefic Paradox Gear
            DARK 1
            Malefic Paradox Gear
            • ATK:

            • 0

            • DEF:

            • 0


            If a face-up Field Spell is on the field: You can Tribute this card; Special Summon 1 "Malefic Parallel Gear" from your Deck, then, add 1 "Malefic" monster from your Deck to your hand, except "Malefic Paradox Gear". If a "Malefic" monster would banish a monster to Special Summon itself by its own way, you can banish this card you control or in your GY instead. You can only use each effect of "Malefic Paradox Gear" once per turn.


            SR Rarity
            Malefic Rainbow Dragon
            SR Rarity
            Malefic Rainbow Dragon
            Malefic Rainbow Dragon
            DARK 10
            Malefic Rainbow Dragon
            • ATK:

            • 4000

            • DEF:

            • 0


            This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 "Rainbow Dragon" from your hand or Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.


            UR Rarity
            Malefic Red-Eyes Black Dragon
            UR Rarity
            Malefic Red-Eyes Black Dragon
            Malefic Red-Eyes Black Dragon
            DARK 7
            Malefic Red-Eyes Black Dragon
            • ATK:

            • 2400

            • DEF:

            • 2000


            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Red-Eyes Black Dragon" from your Deck. There can only be 1 "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell on the field, destroy this card.


            UR Rarity
            Malefic Stardust Dragon
            UR Rarity
            Malefic Stardust Dragon
            Malefic Stardust Dragon
            DARK 8
            Malefic Stardust Dragon
            • ATK:

            • 2500

            • DEF:

            • 2000


            Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 1 "Stardust Dragon" from your Extra Deck, and cannot be Special Summoned by other ways. There can only be 1 face-up "Malefic" monster on the field. Face-up Field Spell Cards cannot be destroyed by effects. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.


            UR Rarity
            Malefic Stardust Dragon
            UR Rarity
            Malefic Stardust Dragon
            Malefic Stardust Dragon
            DARK 8
            Malefic Stardust Dragon
            • ATK:

            • 2500

            • DEF:

            • 2000


            Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 1 "Stardust Dragon" from your Extra Deck, and cannot be Special Summoned by other ways. There can only be 1 face-up "Malefic" monster on the field. Face-up Field Spell Cards cannot be destroyed by effects. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.


            UR Rarity
            Malefic Parallel Gear
            UR Rarity
            Malefic Parallel Gear
            Malefic Parallel Gear
            DARK 2
            Malefic Parallel Gear
            • ATK:

            • 0

            • DEF:

            • 0


            When using this card as a Synchro Material Monster, the other Synchro Material Monster is 1 "Malefic" monster in your hand.


            UR Rarity
            Malefic Parallel Gear
            UR Rarity
            Malefic Parallel Gear
            Malefic Parallel Gear
            DARK 2
            Malefic Parallel Gear
            • ATK:

            • 0

            • DEF:

            • 0


            When using this card as a Synchro Material Monster, the other Synchro Material Monster is 1 "Malefic" monster in your hand.


            R Rarity
            Malefic Selector
            R Rarity
            Malefic Selector
            Malefic Selector
            Spell Normal
            Malefic Selector

              Banish 2 "Malefic" cards from your GY; add 2 "Malefic" cards from your Deck to your hand, except "Malefic Selector", with different names from each other and from the banished cards. You can only activate 1 "Malefic Selector" per turn.


              R Rarity
              Malefic Selector
              R Rarity
              Malefic Selector
              Malefic Selector
              Spell Normal
              Malefic Selector

                Banish 2 "Malefic" cards from your GY; add 2 "Malefic" cards from your Deck to your hand, except "Malefic Selector", with different names from each other and from the banished cards. You can only activate 1 "Malefic Selector" per turn.


                R Rarity
                Malefic Selector
                R Rarity
                Malefic Selector
                Malefic Selector
                Spell Normal
                Malefic Selector

                  Banish 2 "Malefic" cards from your GY; add 2 "Malefic" cards from your Deck to your hand, except "Malefic Selector", with different names from each other and from the banished cards. You can only activate 1 "Malefic Selector" per turn.


                  SR Rarity
                  Malefic Territory
                  SR Rarity
                  Malefic Territory
                  Malefic Territory
                  Spell Continuous
                  Malefic Territory

                    When this card is activated: You can activate 1 "Malefic World" from your Deck. While that card is in the Field Zone, neither player can target a card(s) in the Field Zone with card effects. The "Malefic" monster effect, "There can only be 1 face-up "Malefic" monster on the field" becomes "There can only be 1 face-up "Malefic" monster on the field with the same name". During the Battle Phase, negate the effects of face-up "Malefic" monsters on the field.


                    UR Rarity
                    Compulsory Evacuation Device
                    UR Rarity
                    Compulsory Evacuation Device
                    Compulsory Evacuation Device
                    Trap Normal
                    Compulsory Evacuation Device

                      Target 1 monster on the field; return that target to the hand.


                      UR Rarity
                      Compulsory Evacuation Device
                      UR Rarity
                      Compulsory Evacuation Device
                      Compulsory Evacuation Device
                      Trap Normal
                      Compulsory Evacuation Device

                        Target 1 monster on the field; return that target to the hand.


                        UR Rarity
                        Ice Dragon's Prison
                        UR Rarity
                        Ice Dragon's Prison
                        Ice Dragon's Prison
                        Trap Normal
                        Ice Dragon's Prison

                          Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                          R Rarity
                          Malefic Claw Stream
                          R Rarity
                          Malefic Claw Stream
                          Malefic Claw Stream
                          Trap Normal
                          Malefic Claw Stream

                            Activate only if you control a face-up "Malefic" monster. Select 1 monster your opponent controls, and destroy it.


                            UR Rarity
                            Cyber End Dragon
                            UR Rarity
                            Cyber End Dragon
                            Cyber End Dragon
                            LIGHT 10
                            Cyber End Dragon
                            • ATK:

                            • 4000

                            • DEF:

                            • 2800


                            "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


                            R Rarity
                            Malefic Paradox Dragon
                            R Rarity
                            Malefic Paradox Dragon
                            Malefic Paradox Dragon
                            DARK 10
                            Malefic Paradox Dragon
                            • ATK:

                            • 4000

                            • DEF:

                            • 4000


                            "Malefic Parallel Gear" + 1 non-Tuner "Malefic" monster When this card is Synchro Summoned, you can select 1 Synchro Monster in either player's Graveyard, and Special Summon it. There can only be 1 face-up "Malefic Paradox Dragon" on the field. If "Malefic World" is not face-up on the field, destroy this card.


                            R Rarity
                            Malefic Paradox Dragon
                            R Rarity
                            Malefic Paradox Dragon
                            Malefic Paradox Dragon
                            DARK 10
                            Malefic Paradox Dragon
                            • ATK:

                            • 4000

                            • DEF:

                            • 4000


                            "Malefic Parallel Gear" + 1 non-Tuner "Malefic" monster When this card is Synchro Summoned, you can select 1 Synchro Monster in either player's Graveyard, and Special Summon it. There can only be 1 face-up "Malefic Paradox Dragon" on the field. If "Malefic World" is not face-up on the field, destroy this card.


                            SR Rarity
                            Ravenous Crocodragon Archethys
                            SR Rarity
                            Ravenous Crocodragon Archethys
                            Ravenous Crocodragon Archethys
                            WATER 9
                            Ravenous Crocodragon Archethys
                            • ATK:

                            • 1000

                            • DEF:

                            • 1000


                            1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                            UR Rarity
                            Stardust Dragon
                            UR Rarity
                            Stardust Dragon
                            Stardust Dragon
                            WIND 8
                            Stardust Dragon
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                            UR Rarity
                            Dingirsu, the Orcust of the Evening Star
                            UR Rarity
                            Dingirsu, the Orcust of the Evening Star
                            Dingirsu, the Orcust of the Evening Star
                            DARK
                            Dingirsu, the Orcust of the Evening Star
                            • ATK:

                            • 2600

                            • DEF:

                            • 2100


                            2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                            R Rarity
                            Skypalace Gangaridai
                            R Rarity
                            Skypalace Gangaridai
                            Skypalace Gangaridai
                            WIND
                            Skypalace Gangaridai
                            • ATK:

                            • 3400

                            • DEF:

                            • 3000


                            2 Level 10 monsters You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.


                            UR Rarity
                            Superdreadnought Rail Cannon Juggernaut Liebe
                            UR Rarity
                            Superdreadnought Rail Cannon Juggernaut Liebe
                            Superdreadnought Rail Cannon Juggernaut Liebe
                            EARTH
                            Superdreadnought Rail Cannon Juggernaut Liebe
                            • ATK:

                            • 4000

                            • DEF:

                            • 4000


                            3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.



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