Mekk-Knights Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Mekk-Knight Blue Sky
SR Rarity
Mekk-Knight Blue Sky
SR Rarity
Mekk-Knight Blue Sky
LIGHT 5
Mekk-Knight Blue Sky
  • ATK:

  • 2000

  • DEF:

  • 2500


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.

R Rarity
Mekk-Knight Indigo Eclipse
R Rarity
Mekk-Knight Indigo Eclipse
R Rarity
Mekk-Knight Indigo Eclipse
LIGHT 8
Mekk-Knight Indigo Eclipse
  • ATK:

  • 2400

  • DEF:

  • 2400


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones.

UR Rarity
Mekk-Knight Purple Nightfall
UR Rarity
Mekk-Knight Purple Nightfall
UR Rarity
Mekk-Knight Purple Nightfall
LIGHT 8
Mekk-Knight Purple Nightfall
  • ATK:

  • 2500

  • DEF:

  • 2000


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.

N Rarity
Mekk-Knight Red Moon
N Rarity
Mekk-Knight Red Moon
N Rarity
Mekk-Knight Red Moon
LIGHT 7
Mekk-Knight Red Moon
  • ATK:

  • 2300

  • DEF:

  • 2600


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it.

UR Rarity
Mekk-Knight Yellow Star
UR Rarity
Mekk-Knight Yellow Star
UR Rarity
Mekk-Knight Yellow Star
LIGHT 7
Mekk-Knight Yellow Star
  • ATK:

  • 2200

  • DEF:

  • 2800


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Yellow Star" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 Spell/Trap in this card's column; destroy it.

UR Rarity
World Legacy's Secret
UR Rarity
World Legacy's Secret
UR Rarity
World Legacy's Secret
Trap Continuous
World Legacy's Secret

    When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control.

    Extra Deck

    SR Rarity
    Knightmare Phoenix
    SR Rarity
    Knightmare Phoenix
    SR Rarity
    Knightmare Phoenix
    FIRE
    Knightmare Phoenix
    • ATK:

    • 1900

    • LINK-2

    Link Arrow:

    Top

    Right


    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

    UR Rarity
    Knightmare Unicorn
    UR Rarity
    Knightmare Unicorn
    UR Rarity
    Knightmare Unicorn
    DARK
    Knightmare Unicorn
    • ATK:

    • 2200

    • LINK-3

    Link Arrow:

    Left

    Right

    Bottom


    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

    UR Rarity
    Mekk-Knight of the Morning Star
    UR Rarity
    Mekk-Knight of the Morning Star
    UR Rarity
    Mekk-Knight of the Morning Star
    LIGHT
    Mekk-Knight of the Morning Star
    • ATK:

    • 2000

    • LINK-2

    Link Arrow:

    Bottom-Left

    Bottom-Right


    2 monsters, including a "Mekk-Knight" monster If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.

    UR Rarity
    Dingirsu, the Orcust of the Evening Star
    UR Rarity
    Dingirsu, the Orcust of the Evening Star
    UR Rarity
    Dingirsu, the Orcust of the Evening Star
    DARK
    Dingirsu, the Orcust of the Evening Star
    • ATK:

    • 2600

    • DEF:

    • 2100


    2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.

    Popular Skills

    The Legend of the Heroes: 33.33%
    Monster Move: 33.33%
    Link Darkraze: 33.33%
    Link Darkraze

    Need 16 UR

    UR Rarity
    Mekk-Knight Purple Nightfall3 card
    UR Rarity
    Mekk-Knight Yellow Star1 card
    UR Rarity
    Borreload Dragon1 card
    UR Rarity
    Knightmare Unicorn1 card
    UR Rarity
    Mekk-Knight of the Morning Star2 card
    UR Rarity
    Dingirsu, the Orcust of the Evening Star1 card
    UR Rarity
    Cynet Mining3 card
    UR Rarity
    Mystical Space Typhoon2 card
    UR Rarity
    World Legacy Succession1 card
    UR Rarity
    World Legacy's Secret1 card

    Main: 20 Extra: 9

    SR Rarity
    Knightmare Corruptor Iblee
    SR Rarity
    Knightmare Corruptor Iblee
    Knightmare Corruptor Iblee
    DARK 2
    Knightmare Corruptor Iblee
    • ATK:

    • 0

    • DEF:

    • 0


    When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn.


    SR Rarity
    Knightmare Corruptor Iblee
    SR Rarity
    Knightmare Corruptor Iblee
    Knightmare Corruptor Iblee
    DARK 2
    Knightmare Corruptor Iblee
    • ATK:

    • 0

    • DEF:

    • 0


    When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn.


    SR Rarity
    Knightmare Corruptor Iblee
    SR Rarity
    Knightmare Corruptor Iblee
    Knightmare Corruptor Iblee
    DARK 2
    Knightmare Corruptor Iblee
    • ATK:

    • 0

    • DEF:

    • 0


    When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn.


    SR Rarity
    Mekk-Knight Blue Sky
    SR Rarity
    Mekk-Knight Blue Sky
    Mekk-Knight Blue Sky
    LIGHT 5
    Mekk-Knight Blue Sky
    • ATK:

    • 2000

    • DEF:

    • 2500


    If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.


    SR Rarity
    Mekk-Knight Blue Sky
    SR Rarity
    Mekk-Knight Blue Sky
    Mekk-Knight Blue Sky
    LIGHT 5
    Mekk-Knight Blue Sky
    • ATK:

    • 2000

    • DEF:

    • 2500


    If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.


    SR Rarity
    Mekk-Knight Blue Sky
    SR Rarity
    Mekk-Knight Blue Sky
    Mekk-Knight Blue Sky
    LIGHT 5
    Mekk-Knight Blue Sky
    • ATK:

    • 2000

    • DEF:

    • 2500


    If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.


    R Rarity
    Mekk-Knight Indigo Eclipse
    R Rarity
    Mekk-Knight Indigo Eclipse
    Mekk-Knight Indigo Eclipse
    LIGHT 8
    Mekk-Knight Indigo Eclipse
    • ATK:

    • 2400

    • DEF:

    • 2400


    If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones.


    UR Rarity
    Mekk-Knight Purple Nightfall
    UR Rarity
    Mekk-Knight Purple Nightfall
    Mekk-Knight Purple Nightfall
    LIGHT 8
    Mekk-Knight Purple Nightfall
    • ATK:

    • 2500

    • DEF:

    • 2000


    If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.


    UR Rarity
    Mekk-Knight Purple Nightfall
    UR Rarity
    Mekk-Knight Purple Nightfall
    Mekk-Knight Purple Nightfall
    LIGHT 8
    Mekk-Knight Purple Nightfall
    • ATK:

    • 2500

    • DEF:

    • 2000


    If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.


    UR Rarity
    Mekk-Knight Purple Nightfall
    UR Rarity
    Mekk-Knight Purple Nightfall
    Mekk-Knight Purple Nightfall
    LIGHT 8
    Mekk-Knight Purple Nightfall
    • ATK:

    • 2500

    • DEF:

    • 2000


    If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.


    N Rarity
    Mekk-Knight Red Moon
    N Rarity
    Mekk-Knight Red Moon
    Mekk-Knight Red Moon
    LIGHT 7
    Mekk-Knight Red Moon
    • ATK:

    • 2300

    • DEF:

    • 2600


    If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it.


    UR Rarity
    Mekk-Knight Yellow Star
    UR Rarity
    Mekk-Knight Yellow Star
    Mekk-Knight Yellow Star
    LIGHT 7
    Mekk-Knight Yellow Star
    • ATK:

    • 2200

    • DEF:

    • 2800


    If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Yellow Star" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 Spell/Trap in this card's column; destroy it.


    UR Rarity
    Cynet Mining
    UR Rarity
    Cynet Mining
    Cynet Mining
    Spell Normal
    Cynet Mining

      Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


      UR Rarity
      Cynet Mining
      UR Rarity
      Cynet Mining
      Cynet Mining
      Spell Normal
      Cynet Mining

        Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


        UR Rarity
        Cynet Mining
        UR Rarity
        Cynet Mining
        Cynet Mining
        Spell Normal
        Cynet Mining

          Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


          UR Rarity
          Mystical Space Typhoon
          UR Rarity
          Mystical Space Typhoon
          Mystical Space Typhoon
          Spell Quick
          Mystical Space Typhoon

            Target 1 Spell/Trap on the field; destroy that target.


            UR Rarity
            Mystical Space Typhoon
            UR Rarity
            Mystical Space Typhoon
            Mystical Space Typhoon
            Spell Quick
            Mystical Space Typhoon

              Target 1 Spell/Trap on the field; destroy that target.


              UR Rarity
              World Legacy Succession
              UR Rarity
              World Legacy Succession
              World Legacy Succession
              Spell Normal
              World Legacy Succession

                Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to. You can only activate 1 "World Legacy Succession" per turn.


                R Rarity
                World Legacy's Memory
                R Rarity
                World Legacy's Memory
                World Legacy's Memory
                Spell Quick
                World Legacy's Memory

                  Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn.


                  UR Rarity
                  World Legacy's Secret
                  UR Rarity
                  World Legacy's Secret
                  World Legacy's Secret
                  Trap Continuous
                  World Legacy's Secret

                    When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control.


                    UR Rarity
                    Borreload Dragon
                    UR Rarity
                    Borreload Dragon
                    Borreload Dragon
                    DARK
                    Borreload Dragon
                    • ATK:

                    • 3000

                    • LINK-4

                    Link Arrow:

                    Left

                    Right

                    Bottom-Left

                    Bottom-Right


                    3+ Effect Monsters Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.


                    SR Rarity
                    Knightmare Phoenix
                    SR Rarity
                    Knightmare Phoenix
                    Knightmare Phoenix
                    FIRE
                    Knightmare Phoenix
                    • ATK:

                    • 1900

                    • LINK-2

                    Link Arrow:

                    Top

                    Right


                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                    UR Rarity
                    Knightmare Unicorn
                    UR Rarity
                    Knightmare Unicorn
                    Knightmare Unicorn
                    DARK
                    Knightmare Unicorn
                    • ATK:

                    • 2200

                    • LINK-3

                    Link Arrow:

                    Left

                    Right

                    Bottom


                    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                    R Rarity
                    Link Disciple
                    R Rarity
                    Link Disciple
                    Link Disciple
                    LIGHT
                    Link Disciple
                    • ATK:

                    • 500

                    • LINK-1

                    Link Arrow:

                    Bottom


                    1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.


                    R Rarity
                    Link Disciple
                    R Rarity
                    Link Disciple
                    Link Disciple
                    LIGHT
                    Link Disciple
                    • ATK:

                    • 500

                    • LINK-1

                    Link Arrow:

                    Bottom


                    1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.


                    UR Rarity
                    Mekk-Knight of the Morning Star
                    UR Rarity
                    Mekk-Knight of the Morning Star
                    Mekk-Knight of the Morning Star
                    LIGHT
                    Mekk-Knight of the Morning Star
                    • ATK:

                    • 2000

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 monsters, including a "Mekk-Knight" monster If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.


                    UR Rarity
                    Mekk-Knight of the Morning Star
                    UR Rarity
                    Mekk-Knight of the Morning Star
                    Mekk-Knight of the Morning Star
                    LIGHT
                    Mekk-Knight of the Morning Star
                    • ATK:

                    • 2000

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 monsters, including a "Mekk-Knight" monster If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.


                    SR Rarity
                    Rasterliger
                    SR Rarity
                    Rasterliger
                    Rasterliger
                    LIGHT
                    Rasterliger
                    • ATK:

                    • 2000

                    • LINK-4

                    Link Arrow:

                    Top

                    Left

                    Right

                    Bottom


                    2+ monsters, except Tokens You can target 1 Link Monster in either GY; this card gains ATK equal to that target's ATK until the end of this turn. You can Tribute any number of your monsters this card points to; destroy an equal number of cards on the field. You can only use each effect of "Rasterliger" once per turn.


                    UR Rarity
                    Dingirsu, the Orcust of the Evening Star
                    UR Rarity
                    Dingirsu, the Orcust of the Evening Star
                    Dingirsu, the Orcust of the Evening Star
                    DARK
                    Dingirsu, the Orcust of the Evening Star
                    • ATK:

                    • 2600

                    • DEF:

                    • 2100


                    2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.



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