Mikanko Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Ha-Re the Sword Mikanko
SR Rarity
Ha-Re the Sword Mikanko
SR Rarity
Ha-Re the Sword Mikanko
FIRE 3
Ha-Re the Sword Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.

SR Rarity
Ni-Ni the Mirror Mikanko
SR Rarity
Ni-Ni the Mirror Mikanko
SR Rarity
Ni-Ni the Mirror Mikanko
WATER 3
Ni-Ni the Mirror Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's turn, while this card is equipped with an Equip Card (Quick Effect): You can target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use this effect of "Ni-Ni the Mirror Mikanko" once per turn.

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

UR Rarity
Ohime the Manifested Mikanko
UR Rarity
Ohime the Manifested Mikanko
UR Rarity
Ohime the Manifested Mikanko
LIGHT 6
Ohime the Manifested Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.

SR Rarity
Axe of Fools
SR Rarity
Axe of Fools
SR Rarity
Axe of Fools
Spell Equip
Axe of Fools

    The equipped monster gains 1000 ATK, also its effects are negated. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.

    R Rarity
    Mikanko Fire Dance
    R Rarity
    Mikanko Fire Dance
    R Rarity
    Mikanko Fire Dance
    Spell Equip
    Mikanko Fire Dance

      Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.

      UR Rarity
      Mikanko Kagura
      UR Rarity
      Mikanko Kagura
      UR Rarity
      Mikanko Kagura
      Spell Normal
      Mikanko Kagura

        This card can be used to Ritual Summon any "Mikanko" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then you can apply the following effect. ● Destroy cards your opponent controls up to the number of Equip Spells with different names in your GY, and if you do, inflict 1000 damage to your opponent for each card destroyed. You can only activate 1 "Mikanko Kagura" per turn.

        R Rarity
        Mikanko Purification Dance
        R Rarity
        Mikanko Purification Dance
        R Rarity
        Mikanko Purification Dance
        Spell Equip
        Mikanko Purification Dance

          Equip only to a "Mikanko" monster. The equipped monster cannot be destroyed by card effects. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 monster you control and 1 monster your opponent controls; return them to the hand. You can only use this effect of "Mikanko Purification Dance" once per turn.

          R Rarity
          Mikanko Reflection Rondo
          R Rarity
          Mikanko Reflection Rondo
          R Rarity
          Mikanko Reflection Rondo
          Spell Equip
          Mikanko Reflection Rondo

            Equip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 "Mikanko Reflection Rondo". You can only activate 1 "Mikanko Reflection Rondo" per turn.

            SR Rarity
            Mikanko Water Arabesque
            SR Rarity
            Mikanko Water Arabesque
            SR Rarity
            Mikanko Water Arabesque
            Spell Equip
            Mikanko Water Arabesque

              The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.

              UR Rarity
              Preparation of Rites
              UR Rarity
              Preparation of Rites
              UR Rarity
              Preparation of Rites
              Spell Normal
              Preparation of Rites

                Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.

                N Rarity
                The Great Mikanko Ceremony
                N Rarity
                The Great Mikanko Ceremony
                N Rarity
                The Great Mikanko Ceremony
                Spell Quick
                The Great Mikanko Ceremony

                  Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.

                  R Rarity
                  Mikanko Promise
                  R Rarity
                  Mikanko Promise
                  R Rarity
                  Mikanko Promise
                  Trap Normal
                  Mikanko Promise

                    Special Summon 1 "Mikanko" monster from your hand or Deck, then you can equip it with 1 Equip Spell from your hand or GY that can equip to that monster. Banish that monster when it leaves the field. You can only activate 1 "Mikanko Promise" per turn.

                    N Rarity
                    Mikanko Rivalry
                    N Rarity
                    Mikanko Rivalry
                    N Rarity
                    Mikanko Rivalry
                    Trap Normal
                    Mikanko Rivalry

                      If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.

                      Extra Deck

                      SR Rarity
                      Knightmare Phoenix
                      SR Rarity
                      Knightmare Phoenix
                      SR Rarity
                      Knightmare Phoenix
                      FIRE
                      Knightmare Phoenix
                      • ATK:

                      • 1900

                      • LINK-2

                      Link Arrow:

                      Top

                      Right


                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                      SR Rarity
                      Number 30: Acid Golem of Destruction
                      SR Rarity
                      Number 30: Acid Golem of Destruction
                      SR Rarity
                      Number 30: Acid Golem of Destruction
                      WATER
                      Number 30: Acid Golem of Destruction
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      2 Level 3 monsters During your Standby Phase: Detach 1 Xyz Material from this card or take 2000 damage. You cannot Special Summon any monsters. While this card has no Xyz Materials, it cannot attack.

                      SR Rarity
                      Super Quantal Mech Beast Grampulse
                      SR Rarity
                      Super Quantal Mech Beast Grampulse
                      SR Rarity
                      Super Quantal Mech Beast Grampulse
                      WATER
                      Super Quantal Mech Beast Grampulse
                      • ATK:

                      • 1800

                      • DEF:

                      • 2800


                      2 Level 3 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.

                      Popular Skills

                      Mikanko's Grand Stage: 100%
                      Mikanko's Grand Stage

                      Need 14 UR

                      UR Rarity
                      Nibiru, the Primal Being2 card
                      UR Rarity
                      Knightmare Unicorn1 card
                      UR Rarity
                      Salamangreat Almiraj1 card
                      UR Rarity
                      Ohime the Manifested Mikanko3 card
                      UR Rarity
                      Herald of the Arc Light1 card
                      UR Rarity
                      Mikanko Kagura1 card
                      UR Rarity
                      Nadir Servant2 card
                      UR Rarity
                      Preparation of Rites3 card

                      Main: 27 Extra: 9

                      SR Rarity
                      Ha-Re the Sword Mikanko
                      SR Rarity
                      Ha-Re the Sword Mikanko
                      Ha-Re the Sword Mikanko
                      FIRE 3
                      Ha-Re the Sword Mikanko
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.


                      SR Rarity
                      Kiteroid
                      SR Rarity
                      Kiteroid
                      Kiteroid
                      WIND 1
                      Kiteroid
                      • ATK:

                      • 200

                      • DEF:

                      • 400


                      During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.


                      SR Rarity
                      Kiteroid
                      SR Rarity
                      Kiteroid
                      Kiteroid
                      WIND 1
                      Kiteroid
                      • ATK:

                      • 200

                      • DEF:

                      • 400


                      During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.


                      SR Rarity
                      Ni-Ni the Mirror Mikanko
                      SR Rarity
                      Ni-Ni the Mirror Mikanko
                      Ni-Ni the Mirror Mikanko
                      WATER 3
                      Ni-Ni the Mirror Mikanko
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's turn, while this card is equipped with an Equip Card (Quick Effect): You can target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use this effect of "Ni-Ni the Mirror Mikanko" once per turn.


                      SR Rarity
                      Ni-Ni the Mirror Mikanko
                      SR Rarity
                      Ni-Ni the Mirror Mikanko
                      Ni-Ni the Mirror Mikanko
                      WATER 3
                      Ni-Ni the Mirror Mikanko
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's turn, while this card is equipped with an Equip Card (Quick Effect): You can target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use this effect of "Ni-Ni the Mirror Mikanko" once per turn.


                      UR Rarity
                      Nibiru, the Primal Being
                      UR Rarity
                      Nibiru, the Primal Being
                      Nibiru, the Primal Being
                      LIGHT 11
                      Nibiru, the Primal Being
                      • ATK:

                      • 3000

                      • DEF:

                      • 600


                      During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                      UR Rarity
                      Nibiru, the Primal Being
                      UR Rarity
                      Nibiru, the Primal Being
                      Nibiru, the Primal Being
                      LIGHT 11
                      Nibiru, the Primal Being
                      • ATK:

                      • 3000

                      • DEF:

                      • 600


                      During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                      SR Rarity
                      Thunder King, the Lightningstrike Kaiju
                      SR Rarity
                      Thunder King, the Lightningstrike Kaiju
                      Thunder King, the Lightningstrike Kaiju
                      LIGHT 9
                      Thunder King, the Lightningstrike Kaiju
                      • ATK:

                      • 3300

                      • DEF:

                      • 2100


                      You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.


                      SR Rarity
                      Thunder King, the Lightningstrike Kaiju
                      SR Rarity
                      Thunder King, the Lightningstrike Kaiju
                      Thunder King, the Lightningstrike Kaiju
                      LIGHT 9
                      Thunder King, the Lightningstrike Kaiju
                      • ATK:

                      • 3300

                      • DEF:

                      • 2100


                      You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.


                      UR Rarity
                      Ohime the Manifested Mikanko
                      UR Rarity
                      Ohime the Manifested Mikanko
                      Ohime the Manifested Mikanko
                      LIGHT 6
                      Ohime the Manifested Mikanko
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.


                      UR Rarity
                      Ohime the Manifested Mikanko
                      UR Rarity
                      Ohime the Manifested Mikanko
                      Ohime the Manifested Mikanko
                      LIGHT 6
                      Ohime the Manifested Mikanko
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.


                      UR Rarity
                      Ohime the Manifested Mikanko
                      UR Rarity
                      Ohime the Manifested Mikanko
                      Ohime the Manifested Mikanko
                      LIGHT 6
                      Ohime the Manifested Mikanko
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.


                      R Rarity
                      White Knight of Dogmatika
                      R Rarity
                      White Knight of Dogmatika
                      White Knight of Dogmatika
                      LIGHT 8
                      White Knight of Dogmatika
                      • ATK:

                      • 500

                      • DEF:

                      • 2500


                      You can Ritual Summon this card with "Dogmatikalamity". You cannot Special Summon monsters from the Extra Deck. If your opponent activates a card or effect (except during the Damage Step): You can send 1 monster from your Extra Deck to the GY, and if you do, look at your opponent's Extra Deck and send 1 monster from it to the GY. This card gains ATK equal to half the combined ATK of those monsters sent to the GY, until the end of this turn. You can only use this effect of "White Knight of Dogmatika" once per turn.


                      SR Rarity
                      Axe of Fools
                      SR Rarity
                      Axe of Fools
                      Axe of Fools
                      Spell Equip
                      Axe of Fools

                        The equipped monster gains 1000 ATK, also its effects are negated. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.


                        R Rarity
                        Mikanko Fire Dance
                        R Rarity
                        Mikanko Fire Dance
                        Mikanko Fire Dance
                        Spell Equip
                        Mikanko Fire Dance

                          Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.


                          UR Rarity
                          Mikanko Kagura
                          UR Rarity
                          Mikanko Kagura
                          Mikanko Kagura
                          Spell Normal
                          Mikanko Kagura

                            This card can be used to Ritual Summon any "Mikanko" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then you can apply the following effect. ● Destroy cards your opponent controls up to the number of Equip Spells with different names in your GY, and if you do, inflict 1000 damage to your opponent for each card destroyed. You can only activate 1 "Mikanko Kagura" per turn.


                            R Rarity
                            Mikanko Purification Dance
                            R Rarity
                            Mikanko Purification Dance
                            Mikanko Purification Dance
                            Spell Equip
                            Mikanko Purification Dance

                              Equip only to a "Mikanko" monster. The equipped monster cannot be destroyed by card effects. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 monster you control and 1 monster your opponent controls; return them to the hand. You can only use this effect of "Mikanko Purification Dance" once per turn.


                              R Rarity
                              Mikanko Reflection Rondo
                              R Rarity
                              Mikanko Reflection Rondo
                              Mikanko Reflection Rondo
                              Spell Equip
                              Mikanko Reflection Rondo

                                Equip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 "Mikanko Reflection Rondo". You can only activate 1 "Mikanko Reflection Rondo" per turn.


                                SR Rarity
                                Mikanko Water Arabesque
                                SR Rarity
                                Mikanko Water Arabesque
                                Mikanko Water Arabesque
                                Spell Equip
                                Mikanko Water Arabesque

                                  The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.


                                  UR Rarity
                                  Nadir Servant
                                  UR Rarity
                                  Nadir Servant
                                  Nadir Servant
                                  Spell Normal
                                  Nadir Servant

                                    Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.


                                    UR Rarity
                                    Nadir Servant
                                    UR Rarity
                                    Nadir Servant
                                    Nadir Servant
                                    Spell Normal
                                    Nadir Servant

                                      Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.


                                      UR Rarity
                                      Preparation of Rites
                                      UR Rarity
                                      Preparation of Rites
                                      Preparation of Rites
                                      Spell Normal
                                      Preparation of Rites

                                        Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                        UR Rarity
                                        Preparation of Rites
                                        UR Rarity
                                        Preparation of Rites
                                        Preparation of Rites
                                        Spell Normal
                                        Preparation of Rites

                                          Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                          UR Rarity
                                          Preparation of Rites
                                          UR Rarity
                                          Preparation of Rites
                                          Preparation of Rites
                                          Spell Normal
                                          Preparation of Rites

                                            Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                            N Rarity
                                            The Great Mikanko Ceremony
                                            N Rarity
                                            The Great Mikanko Ceremony
                                            The Great Mikanko Ceremony
                                            Spell Quick
                                            The Great Mikanko Ceremony

                                              Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.


                                              R Rarity
                                              Mikanko Promise
                                              R Rarity
                                              Mikanko Promise
                                              Mikanko Promise
                                              Trap Normal
                                              Mikanko Promise

                                                Special Summon 1 "Mikanko" monster from your hand or Deck, then you can equip it with 1 Equip Spell from your hand or GY that can equip to that monster. Banish that monster when it leaves the field. You can only activate 1 "Mikanko Promise" per turn.


                                                N Rarity
                                                Mikanko Rivalry
                                                N Rarity
                                                Mikanko Rivalry
                                                Mikanko Rivalry
                                                Trap Normal
                                                Mikanko Rivalry

                                                  If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.


                                                  SR Rarity
                                                  Elder Entity N'tss
                                                  SR Rarity
                                                  Elder Entity N'tss
                                                  Elder Entity N'tss
                                                  LIGHT 4
                                                  Elder Entity N'tss
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 1200


                                                  1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                  SR Rarity
                                                  Elder Entity N'tss
                                                  SR Rarity
                                                  Elder Entity N'tss
                                                  Elder Entity N'tss
                                                  LIGHT 4
                                                  Elder Entity N'tss
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 1200


                                                  1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                  SR Rarity
                                                  Knightmare Phoenix
                                                  SR Rarity
                                                  Knightmare Phoenix
                                                  Knightmare Phoenix
                                                  FIRE
                                                  Knightmare Phoenix
                                                  • ATK:

                                                  • 1900

                                                  • LINK-2

                                                  Link Arrow:

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                                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                  UR Rarity
                                                  Knightmare Unicorn
                                                  UR Rarity
                                                  Knightmare Unicorn
                                                  Knightmare Unicorn
                                                  DARK
                                                  Knightmare Unicorn
                                                  • ATK:

                                                  • 2200

                                                  • LINK-3

                                                  Link Arrow:

                                                  Left

                                                  Right

                                                  Bottom


                                                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                  UR Rarity
                                                  Salamangreat Almiraj
                                                  UR Rarity
                                                  Salamangreat Almiraj
                                                  Salamangreat Almiraj
                                                  FIRE
                                                  Salamangreat Almiraj
                                                  • ATK:

                                                  • 0

                                                  • LINK-1

                                                  Link Arrow:

                                                  Bottom-Right


                                                  1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                                  UR Rarity
                                                  Herald of the Arc Light
                                                  UR Rarity
                                                  Herald of the Arc Light
                                                  Herald of the Arc Light
                                                  LIGHT 4
                                                  Herald of the Arc Light
                                                  • ATK:

                                                  • 600

                                                  • DEF:

                                                  • 1000


                                                  1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                                  R Rarity
                                                  Golden Cloud Beast - Malong
                                                  R Rarity
                                                  Golden Cloud Beast - Malong
                                                  Golden Cloud Beast - Malong
                                                  LIGHT 6
                                                  Golden Cloud Beast - Malong
                                                  • ATK:

                                                  • 2200

                                                  • DEF:

                                                  • 1000


                                                  1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                                  SR Rarity
                                                  Number 30: Acid Golem of Destruction
                                                  SR Rarity
                                                  Number 30: Acid Golem of Destruction
                                                  Number 30: Acid Golem of Destruction
                                                  WATER
                                                  Number 30: Acid Golem of Destruction
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 3000


                                                  2 Level 3 monsters During your Standby Phase: Detach 1 Xyz Material from this card or take 2000 damage. You cannot Special Summon any monsters. While this card has no Xyz Materials, it cannot attack.


                                                  SR Rarity
                                                  Super Quantal Mech Beast Grampulse
                                                  SR Rarity
                                                  Super Quantal Mech Beast Grampulse
                                                  Super Quantal Mech Beast Grampulse
                                                  WATER
                                                  Super Quantal Mech Beast Grampulse
                                                  • ATK:

                                                  • 1800

                                                  • DEF:

                                                  • 2800


                                                  2 Level 3 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.


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