Neo-Spacians Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Neo Space Connector
SR Rarity
Neo Space Connector
SR Rarity
Neo Space Connector
LIGHT 4
Neo Space Connector
  • ATK:

  • 800

  • DEF:

  • 1800


When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo Space Connector" once per turn.

SR Rarity
Neo-Spacian Air Hummingbird
SR Rarity
Neo-Spacian Air Hummingbird
SR Rarity
Neo-Spacian Air Hummingbird
WIND 3
Neo-Spacian Air Hummingbird
  • ATK:

  • 800

  • DEF:

  • 600


Once per turn: You can gain 500 LP for each card in your opponent's hand.

SR Rarity
Neo-Spacian Aqua Dolphin
SR Rarity
Neo-Spacian Aqua Dolphin
SR Rarity
Neo-Spacian Aqua Dolphin
WATER 3
Neo-Spacian Aqua Dolphin
  • ATK:

  • 600

  • DEF:

  • 800


Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.

R Rarity
Neo-Spacian Flare Scarab
R Rarity
Neo-Spacian Flare Scarab
R Rarity
Neo-Spacian Flare Scarab
FIRE 3
Neo-Spacian Flare Scarab
  • ATK:

  • 500

  • DEF:

  • 500


Gains 400 ATK for each Spell/Trap your opponent controls.

UR Rarity
Neo-Spacian Glow Moss
UR Rarity
Neo-Spacian Glow Moss
UR Rarity
Neo-Spacian Glow Moss
LIGHT 3
Neo-Spacian Glow Moss
  • ATK:

  • 300

  • DEF:

  • 900


If this card attacks or is attacked: Your opponent draws 1 card and shows it, then, based on its type apply this effect. ● Monster: End the Battle Phase of this turn. ● Spell: If this card is attacking, you can change it to a direct attack instead. ● Trap: Change this card to Defense Position.

UR Rarity
Neo-Spacian Grand Mole
UR Rarity
Neo-Spacian Grand Mole
UR Rarity
Neo-Spacian Grand Mole
EARTH 3
Neo-Spacian Grand Mole
  • ATK:

  • 900

  • DEF:

  • 300


At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.

SR Rarity
Rainbow Dragon
SR Rarity
Rainbow Dragon
SR Rarity
Rainbow Dragon
LIGHT 10
Rainbow Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.

UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

R Rarity
Convert Contact
R Rarity
Convert Contact
R Rarity
Convert Contact
Spell Normal
Convert Contact

    If you control no monsters: Send 2 "Neo-Spacian" monsters (1 from your hand and 1 from your Deck) to the GY, then draw 2 cards.

    UR Rarity
    Miracle Contact
    UR Rarity
    Miracle Contact
    UR Rarity
    Miracle Contact
    Spell Normal
    Miracle Contact

      Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.

      SR Rarity
      Neos Fusion
      SR Rarity
      Neos Fusion
      SR Rarity
      Neos Fusion
      Spell Normal
      Neos Fusion

        Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.

        UR Rarity
        Reinforcement of the Army
        UR Rarity
        Reinforcement of the Army
        UR Rarity
        Reinforcement of the Army
        Spell Normal
        Reinforcement of the Army

          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

          Extra Deck

          R Rarity
          Elemental HERO Aqua Neos
          R Rarity
          Elemental HERO Aqua Neos
          R Rarity
          Elemental HERO Aqua Neos
          WATER 7
          Elemental HERO Aqua Neos
          • ATK:

          • 2500

          • DEF:

          • 2000


          "Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.

          UR Rarity
          Elemental HERO Brave Neos
          UR Rarity
          Elemental HERO Brave Neos
          UR Rarity
          Elemental HERO Brave Neos
          LIGHT 7
          Elemental HERO Brave Neos
          • ATK:

          • 2500

          • DEF:

          • 2000


          "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.

          R Rarity
          Elemental HERO Flare Neos
          R Rarity
          Elemental HERO Flare Neos
          R Rarity
          Elemental HERO Flare Neos
          FIRE 7
          Elemental HERO Flare Neos
          • ATK:

          • 2500

          • DEF:

          • 2000


          "Elemental HERO Neos" + "Neo-Spacian Flare Scarab" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell/Trap Card on the field. During the End Phase: Shuffle this card into the Extra Deck.

          N Rarity
          Elemental HERO Glow Neos
          N Rarity
          Elemental HERO Glow Neos
          N Rarity
          Elemental HERO Glow Neos
          LIGHT 7
          Elemental HERO Glow Neos
          • ATK:

          • 2500

          • DEF:

          • 2000


          "Elemental HERO Neos" + "Neo-Spacian Glow Moss" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During the End Phase: Shuffle this card into the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, then apply the effect based on its type. ● Monster: This card cannot attack this turn. ● Spell: This card can attack your opponent directly this turn. ● Trap: Change this card to Defense Position.

          UR Rarity
          Elemental HERO Grand Neos
          UR Rarity
          Elemental HERO Grand Neos
          UR Rarity
          Elemental HERO Grand Neos
          EARTH 7
          Elemental HERO Grand Neos
          • ATK:

          • 2500

          • DEF:

          • 2000


          "Elemental HERO Neos" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck.

          SR Rarity
          Elemental HERO Storm Neos
          SR Rarity
          Elemental HERO Storm Neos
          SR Rarity
          Elemental HERO Storm Neos
          WIND 9
          Elemental HERO Storm Neos
          • ATK:

          • 3000

          • DEF:

          • 2500


          "Elemental HERO Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy all Spell and Trap Cards on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Shuffle all cards on the field into the Deck.

           Rarity
          Rainbow Neos
           Rarity
          Rainbow Neos
           Rarity
          Rainbow Neos
          LIGHT 10
          Rainbow Neos
          • ATK:

          • 4500

          • DEF:

          • 3000


          "Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.

          Popular Skills

          Neo Space!: 100%
          Neo Space!

          Need 13 UR

          UR Rarity
          Neo-Spacian Glow Moss1 card
          UR Rarity
          Neo-Spacian Grand Mole2 card
          UR Rarity
          Elemental HERO Brave Neos2 card
          UR Rarity
          Elemental HERO Grand Neos2 card
           Rarity
          Rainbow Neos1 card
          UR Rarity
          Elemental HERO Neos2 card
          UR Rarity
          Miracle Contact2 card
          UR Rarity
          Reinforcement of the Army1 card

          Main: 20 Extra: 9

          SR Rarity
          Neo Space Connector
          SR Rarity
          Neo Space Connector
          Neo Space Connector
          LIGHT 4
          Neo Space Connector
          • ATK:

          • 800

          • DEF:

          • 1800


          When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo Space Connector" once per turn.


          SR Rarity
          Neo-Spacian Air Hummingbird
          SR Rarity
          Neo-Spacian Air Hummingbird
          Neo-Spacian Air Hummingbird
          WIND 3
          Neo-Spacian Air Hummingbird
          • ATK:

          • 800

          • DEF:

          • 600


          Once per turn: You can gain 500 LP for each card in your opponent's hand.


          SR Rarity
          Neo-Spacian Aqua Dolphin
          SR Rarity
          Neo-Spacian Aqua Dolphin
          Neo-Spacian Aqua Dolphin
          WATER 3
          Neo-Spacian Aqua Dolphin
          • ATK:

          • 600

          • DEF:

          • 800


          Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


          SR Rarity
          Neo-Spacian Aqua Dolphin
          SR Rarity
          Neo-Spacian Aqua Dolphin
          Neo-Spacian Aqua Dolphin
          WATER 3
          Neo-Spacian Aqua Dolphin
          • ATK:

          • 600

          • DEF:

          • 800


          Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


          R Rarity
          Neo-Spacian Flare Scarab
          R Rarity
          Neo-Spacian Flare Scarab
          Neo-Spacian Flare Scarab
          FIRE 3
          Neo-Spacian Flare Scarab
          • ATK:

          • 500

          • DEF:

          • 500


          Gains 400 ATK for each Spell/Trap your opponent controls.


          UR Rarity
          Neo-Spacian Glow Moss
          UR Rarity
          Neo-Spacian Glow Moss
          Neo-Spacian Glow Moss
          LIGHT 3
          Neo-Spacian Glow Moss
          • ATK:

          • 300

          • DEF:

          • 900


          If this card attacks or is attacked: Your opponent draws 1 card and shows it, then, based on its type apply this effect. ● Monster: End the Battle Phase of this turn. ● Spell: If this card is attacking, you can change it to a direct attack instead. ● Trap: Change this card to Defense Position.


          UR Rarity
          Neo-Spacian Grand Mole
          UR Rarity
          Neo-Spacian Grand Mole
          Neo-Spacian Grand Mole
          EARTH 3
          Neo-Spacian Grand Mole
          • ATK:

          • 900

          • DEF:

          • 300


          At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.


          UR Rarity
          Neo-Spacian Grand Mole
          UR Rarity
          Neo-Spacian Grand Mole
          Neo-Spacian Grand Mole
          EARTH 3
          Neo-Spacian Grand Mole
          • ATK:

          • 900

          • DEF:

          • 300


          At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.


          SR Rarity
          Rainbow Dragon
          SR Rarity
          Rainbow Dragon
          Rainbow Dragon
          LIGHT 10
          Rainbow Dragon
          • ATK:

          • 4000

          • DEF:

          • 0


          (This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.


          UR Rarity
          Elemental HERO Neos
          UR Rarity
          Elemental HERO Neos
          Elemental HERO Neos
          LIGHT 7
          Elemental HERO Neos
          • ATK:

          • 2500

          • DEF:

          • 2000


          ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


          UR Rarity
          Elemental HERO Neos
          UR Rarity
          Elemental HERO Neos
          Elemental HERO Neos
          LIGHT 7
          Elemental HERO Neos
          • ATK:

          • 2500

          • DEF:

          • 2000


          ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


          R Rarity
          Convert Contact
          R Rarity
          Convert Contact
          Convert Contact
          Spell Normal
          Convert Contact

            If you control no monsters: Send 2 "Neo-Spacian" monsters (1 from your hand and 1 from your Deck) to the GY, then draw 2 cards.


            R Rarity
            Convert Contact
            R Rarity
            Convert Contact
            Convert Contact
            Spell Normal
            Convert Contact

              If you control no monsters: Send 2 "Neo-Spacian" monsters (1 from your hand and 1 from your Deck) to the GY, then draw 2 cards.


              R Rarity
              Convert Contact
              R Rarity
              Convert Contact
              Convert Contact
              Spell Normal
              Convert Contact

                If you control no monsters: Send 2 "Neo-Spacian" monsters (1 from your hand and 1 from your Deck) to the GY, then draw 2 cards.


                UR Rarity
                Miracle Contact
                UR Rarity
                Miracle Contact
                Miracle Contact
                Spell Normal
                Miracle Contact

                  Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.


                  UR Rarity
                  Miracle Contact
                  UR Rarity
                  Miracle Contact
                  Miracle Contact
                  Spell Normal
                  Miracle Contact

                    Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.


                    SR Rarity
                    Neos Fusion
                    SR Rarity
                    Neos Fusion
                    Neos Fusion
                    Spell Normal
                    Neos Fusion

                      Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                      SR Rarity
                      Neos Fusion
                      SR Rarity
                      Neos Fusion
                      Neos Fusion
                      Spell Normal
                      Neos Fusion

                        Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                        SR Rarity
                        Neos Fusion
                        SR Rarity
                        Neos Fusion
                        Neos Fusion
                        Spell Normal
                        Neos Fusion

                          Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                          UR Rarity
                          Reinforcement of the Army
                          UR Rarity
                          Reinforcement of the Army
                          Reinforcement of the Army
                          Spell Normal
                          Reinforcement of the Army

                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                            R Rarity
                            Elemental HERO Aqua Neos
                            R Rarity
                            Elemental HERO Aqua Neos
                            Elemental HERO Aqua Neos
                            WATER 7
                            Elemental HERO Aqua Neos
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            "Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.


                            UR Rarity
                            Elemental HERO Brave Neos
                            UR Rarity
                            Elemental HERO Brave Neos
                            Elemental HERO Brave Neos
                            LIGHT 7
                            Elemental HERO Brave Neos
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.


                            UR Rarity
                            Elemental HERO Brave Neos
                            UR Rarity
                            Elemental HERO Brave Neos
                            Elemental HERO Brave Neos
                            LIGHT 7
                            Elemental HERO Brave Neos
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.


                            R Rarity
                            Elemental HERO Flare Neos
                            R Rarity
                            Elemental HERO Flare Neos
                            Elemental HERO Flare Neos
                            FIRE 7
                            Elemental HERO Flare Neos
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            "Elemental HERO Neos" + "Neo-Spacian Flare Scarab" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell/Trap Card on the field. During the End Phase: Shuffle this card into the Extra Deck.


                            N Rarity
                            Elemental HERO Glow Neos
                            N Rarity
                            Elemental HERO Glow Neos
                            Elemental HERO Glow Neos
                            LIGHT 7
                            Elemental HERO Glow Neos
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            "Elemental HERO Neos" + "Neo-Spacian Glow Moss" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During the End Phase: Shuffle this card into the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, then apply the effect based on its type. ● Monster: This card cannot attack this turn. ● Spell: This card can attack your opponent directly this turn. ● Trap: Change this card to Defense Position.


                            UR Rarity
                            Elemental HERO Grand Neos
                            UR Rarity
                            Elemental HERO Grand Neos
                            Elemental HERO Grand Neos
                            EARTH 7
                            Elemental HERO Grand Neos
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            "Elemental HERO Neos" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck.


                            UR Rarity
                            Elemental HERO Grand Neos
                            UR Rarity
                            Elemental HERO Grand Neos
                            Elemental HERO Grand Neos
                            EARTH 7
                            Elemental HERO Grand Neos
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            "Elemental HERO Neos" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck.


                            SR Rarity
                            Elemental HERO Storm Neos
                            SR Rarity
                            Elemental HERO Storm Neos
                            Elemental HERO Storm Neos
                            WIND 9
                            Elemental HERO Storm Neos
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            "Elemental HERO Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy all Spell and Trap Cards on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Shuffle all cards on the field into the Deck.


                             Rarity
                            Rainbow Neos
                             Rarity
                            Rainbow Neos
                            Rainbow Neos
                            LIGHT 10
                            Rainbow Neos
                            • ATK:

                            • 4500

                            • DEF:

                            • 3000


                            "Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.



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