Ninjas Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Aqua Armor Ninja
R Rarity
Aqua Armor Ninja
R Rarity
Aqua Armor Ninja
WATER 4
Aqua Armor Ninja
  • ATK:

  • 800

  • DEF:

  • 1600


When your opponent's monster declares a direct attack, if you have another "Ninja" monster in your Graveyard: You can banish this card from your Graveyard to target the attacking monster; negate that attack.

 Rarity
Doodle Beast - Stego
 Rarity
Doodle Beast - Stego
 Rarity
Doodle Beast - Stego
EARTH 5
Doodle Beast - Stego
  • ATK:

  • 1200

  • DEF:

  • 1800


If you control no monsters, or if all monsters you control are Dinosaur monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Doodlebook" Spell/Trap from your Deck to your hand, then discard 1 card. You can only use each effect of "Doodle Beast - Stego" once per turn.

 Rarity
Doodle Beast - Tyranno
 Rarity
Doodle Beast - Tyranno
 Rarity
Doodle Beast - Tyranno
EARTH 8
Doodle Beast - Tyranno
  • ATK:

  • 2400

  • DEF:

  • 1200


You can Tribute Summon this card by Tributing 1 Dinosaur monster. During the Main Phase, if a Dinosaur monster is on the field, you can (Quick Effect): Immediately after this effect resolves, Tribute Summon this card from your hand. You can only use this effect of "Doodle Beast - Tyranno" once per turn. If this card is Normal Summoned: You can destroy 1 monster on the field, then, if this card was Tribute Summoned by Tributing a "Doodle Beast" monster(s), it gains ATK equal to half the destroyed monster's ATK on the field.

UR Rarity
Ninja Grandmaster Hanzo
UR Rarity
Ninja Grandmaster Hanzo
UR Rarity
Ninja Grandmaster Hanzo
DARK 4
Ninja Grandmaster Hanzo
  • ATK:

  • 1800

  • DEF:

  • 1000


When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo".

 Rarity
Souleating Oviraptor
 Rarity
Souleating Oviraptor
 Rarity
Souleating Oviraptor
DARK 4
Souleating Oviraptor
  • ATK:

  • 1800

  • DEF:

  • 500


If this card is Normal or Special Summoned: You can take 1 Dinosaur-Type monster from your Deck, and either add it to your hand or send it to the Graveyard. You can target 1 other Level 4 or lower Dinosaur-Type monster on the field; destroy it, then Special Summon 1 Dinosaur-Type monster from your Graveyard in Defense Position. You can only use each effect of "Souleating Oviraptor" once per turn.

N Rarity
Twilight Ninja Shingetsu
N Rarity
Twilight Ninja Shingetsu
N Rarity
Twilight Ninja Shingetsu
DARK 4
Twilight Ninja Shingetsu
  • ATK:

  • 1500

  • DEF:

  • 100


Monsters your opponent controls cannot target face-up "Ninja" monsters for attacks, except this one. Your opponent cannot target face-up "Ninja" monsters with card effects, except this one. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can add 1 "Ninja" monster from your Deck to your hand, except "Twilight Ninja Shingetsu". You can only use this effect of "Twilight Ninja Shingetsu" once per turn.

 Rarity
Ultimate Conductor Tyranno
 Rarity
Ultimate Conductor Tyranno
 Rarity
Ultimate Conductor Tyranno
LIGHT 10
Ultimate Conductor Tyranno
  • ATK:

  • 3500

  • DEF:

  • 3200


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur-Type monsters from your Graveyard. Once per turn, during either player's Main Phase: You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the Graveyard.

UR Rarity
Upstart Golden Ninja
UR Rarity
Upstart Golden Ninja
UR Rarity
Upstart Golden Ninja
LIGHT 4
Upstart Golden Ninja
  • ATK:

  • 500

  • DEF:

  • 1800


Once per turn: You can send 1 Trap from your hand to the GY; Special Summon 1 Level 4 or lower "Ninja" monster from your Deck in face-up Defense Position or face-down Defense Position.

SR Rarity
Yellow Dragon Ninja
SR Rarity
Yellow Dragon Ninja
SR Rarity
Yellow Dragon Ninja
WIND 8
Yellow Dragon Ninja
  • ATK:

  • 3000

  • DEF:

  • 1500


Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn (Quick Effect): You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up field to the GY, then target up to 2 Spells/Traps on the field; destroy them.

UR Rarity
Double Evolution Pill
UR Rarity
Double Evolution Pill
UR Rarity
Double Evolution Pill
Spell Normal
Double Evolution Pill

    Banish 1 Dinosaur monster and 1 non-Dinosaur monster from your hand and/or GY; Special Summon 1 Level 7 or higher Dinosaur monster from your hand or Deck, ignoring its Summoning conditions. You can only activate 1 "Double Evolution Pill" per turn.

    UR Rarity
    Forbidden Droplet
    UR Rarity
    Forbidden Droplet
    UR Rarity
    Forbidden Droplet
    Spell Quick
    Forbidden Droplet

      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



      Tag(s):

      R Rarity
      Hidden Village of Ninjitsu Arts
      R Rarity
      Hidden Village of Ninjitsu Arts
      R Rarity
      Hidden Village of Ninjitsu Arts
      Spell Field
      Hidden Village of Ninjitsu Arts

        If a "Ninja" monster is Summoned to your field: You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn.

        UR Rarity
        Reinforcement of the Army
        UR Rarity
        Reinforcement of the Army
        UR Rarity
        Reinforcement of the Army
        Spell Normal
        Reinforcement of the Army

          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

          UR Rarity
          Crackdown
          UR Rarity
          Crackdown
          UR Rarity
          Crackdown
          Trap Continuous
          Crackdown

            Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.



            Tag(s):

             Rarity
            Doodlebook - Uh uh uh!
             Rarity
            Doodlebook - Uh uh uh!
             Rarity
            Doodlebook - Uh uh uh!
            Trap Normal
            Doodlebook - Uh uh uh!

              When your Dinosaur monster is targeted for an attack: Negate that attack, then you can Special Summon 1 "Doodle Beast" monster from your GY. It cannot be destroyed by battle, also destroy it during the End Phase. If this card is in your GY, except the turn it was sent there: You can banish this card from your GY; add 1 Level 5 or higher Dinosaur monster from your Deck to your hand. You can only use each effect of "Doodlebook - Uh uh uh!" once per turn.

              N Rarity
              Ninjitsu Art of Mirage-Transformation
              N Rarity
              Ninjitsu Art of Mirage-Transformation
              N Rarity
              Ninjitsu Art of Mirage-Transformation
              Trap Continuous
              Ninjitsu Art of Mirage-Transformation

                Tribute 1 "Ninja" monster, then target 1 monster in your opponent's GY; Special Summon it to your field. It is also treated as a "Ninja" monster while this card is face-up on the field. When this card leaves the field, send that monster to the GY. You can only activate 1 "Ninjitsu Art of Mirage-Transformation" per turn.

                SR Rarity
                Ninjitsu Art of Super-Transformation
                SR Rarity
                Ninjitsu Art of Super-Transformation
                SR Rarity
                Ninjitsu Art of Super-Transformation
                Trap Continuous
                Ninjitsu Art of Super-Transformation

                  Activate this card by targeting 1 "Ninja" monster you control and 1 face-up monster your opponent controls; send them to the GY, then Special Summon 1 Dragon, Dinosaur, or Sea Serpent monster from your Deck whose Level is less than or equal to the combined original Levels of the sent monster(s). When this card leaves the field, banish that monster.

                  Extra Deck

                  UR Rarity
                  Trishula, the Dragon of Icy Imprisonment
                  UR Rarity
                  Trishula, the Dragon of Icy Imprisonment
                  UR Rarity
                  Trishula, the Dragon of Icy Imprisonment
                  WATER 9
                  Trishula, the Dragon of Icy Imprisonment
                  • ATK:

                  • 2700

                  • DEF:

                  • 2000


                  3 monsters with different names Must first be either Fusion Summoned using only monsters in your hand and/or field, or Special Summoned (from your Extra Deck) by banishing the above cards you control (in which case you do not use "Polymerization"). If this card was Special Summoned using only monsters that were originally Dragons: You can reveal and banish 3 cards (1 from your Deck, 1 from the top of your opponent's Deck, and 1 from their Extra Deck). You can only use this effect of "Trishula, the Dragon of Icy Imprisonment" once per turn.

                  SR Rarity
                  Ferocious Flame Swordsman
                  SR Rarity
                  Ferocious Flame Swordsman
                  SR Rarity
                  Ferocious Flame Swordsman
                  FIRE
                  Ferocious Flame Swordsman
                  • ATK:

                  • 1300

                  • LINK-2

                  Link Arrow:

                  Left

                  Bottom-Left


                  2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.

                   Rarity
                  I:P Masquerena
                   Rarity
                  I:P Masquerena
                   Rarity
                  I:P Masquerena
                  DARK
                  I:P Masquerena
                  • ATK:

                  • 800

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                  SR Rarity
                  Knightmare Phoenix
                  SR Rarity
                  Knightmare Phoenix
                  SR Rarity
                  Knightmare Phoenix
                  FIRE
                  Knightmare Phoenix
                  • ATK:

                  • 1900

                  • LINK-2

                  Link Arrow:

                  Top

                  Right


                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                  UR Rarity
                  Knightmare Unicorn
                  UR Rarity
                  Knightmare Unicorn
                  UR Rarity
                  Knightmare Unicorn
                  DARK
                  Knightmare Unicorn
                  • ATK:

                  • 2200

                  • LINK-3

                  Link Arrow:

                  Left

                  Right

                  Bottom


                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

                  SR Rarity
                  Unchained Abomination
                  SR Rarity
                  Unchained Abomination
                  SR Rarity
                  Unchained Abomination
                  DARK
                  Unchained Abomination
                  • ATK:

                  • 3000

                  • LINK-4

                  Link Arrow:

                  Top

                  Bottom-Left

                  Bottom

                  Bottom-Right


                  2+ monsters including a Link Monster If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.

                  SR Rarity
                  Underworld Goddess of the Closed World
                  SR Rarity
                  Underworld Goddess of the Closed World
                  SR Rarity
                  Underworld Goddess of the Closed World
                  LIGHT
                  Underworld Goddess of the Closed World
                  • ATK:

                  • 3000

                  • LINK-5

                  Link Arrow:

                  Top

                  Top-Right

                  Right

                  Bottom

                  Bottom-Right


                  4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.

                  UR Rarity
                  Blade Armor Ninja
                  UR Rarity
                  Blade Armor Ninja
                  UR Rarity
                  Blade Armor Ninja
                  WIND
                  Blade Armor Ninja
                  • ATK:

                  • 2200

                  • DEF:

                  • 1000


                  2 Level 4 Warrior-Type monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 "Ninja" monster you control; it can make a second attack during each Battle Phase this turn.

                  SR Rarity
                  Number 12: Crimson Shadow Armor Ninja
                  SR Rarity
                  Number 12: Crimson Shadow Armor Ninja
                  SR Rarity
                  Number 12: Crimson Shadow Armor Ninja
                  EARTH
                  Number 12: Crimson Shadow Armor Ninja
                  • ATK:

                  • 2400

                  • DEF:

                  • 1700


                  2 Level 5 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this turn, face-up "Ninja" monsters you control cannot be destroyed by battle or by card effects.

                  Popular Skills

                  Deck Master Effect: Strike Ninja: 100%
                  Deck Master Effect: Strike Ninja

                  Need 24 UR

                   Rarity
                  Doodle Beast - Stego3 card
                   Rarity
                  Doodle Beast - Tyranno1 card
                  UR Rarity
                  Ninja Grandmaster Hanzo3 card
                   Rarity
                  Souleating Oviraptor1 card
                   Rarity
                  Ultimate Conductor Tyranno1 card
                  UR Rarity
                  Upstart Golden Ninja1 card
                  UR Rarity
                  Trishula, the Dragon of Icy Imprisonment1 card
                   Rarity
                  I:P Masquerena1 card
                  UR Rarity
                  Knightmare Unicorn1 card
                  UR Rarity
                  Blade Armor Ninja1 card
                  UR Rarity
                  Double Evolution Pill2 card
                  UR Rarity
                  Forbidden Droplet2 card
                  UR Rarity
                  Reinforcement of the Army1 card
                  UR Rarity
                  Crackdown3 card
                   Rarity
                  Doodlebook - Uh uh uh!2 card

                  Main: 30 Extra: 9

                  R Rarity
                  Aqua Armor Ninja
                  R Rarity
                  Aqua Armor Ninja
                  Aqua Armor Ninja
                  WATER 4
                  Aqua Armor Ninja
                  • ATK:

                  • 800

                  • DEF:

                  • 1600


                  When your opponent's monster declares a direct attack, if you have another "Ninja" monster in your Graveyard: You can banish this card from your Graveyard to target the attacking monster; negate that attack.


                   Rarity
                  Doodle Beast - Stego
                   Rarity
                  Doodle Beast - Stego
                  Doodle Beast - Stego
                  EARTH 5
                  Doodle Beast - Stego
                  • ATK:

                  • 1200

                  • DEF:

                  • 1800


                  If you control no monsters, or if all monsters you control are Dinosaur monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Doodlebook" Spell/Trap from your Deck to your hand, then discard 1 card. You can only use each effect of "Doodle Beast - Stego" once per turn.


                   Rarity
                  Doodle Beast - Stego
                   Rarity
                  Doodle Beast - Stego
                  Doodle Beast - Stego
                  EARTH 5
                  Doodle Beast - Stego
                  • ATK:

                  • 1200

                  • DEF:

                  • 1800


                  If you control no monsters, or if all monsters you control are Dinosaur monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Doodlebook" Spell/Trap from your Deck to your hand, then discard 1 card. You can only use each effect of "Doodle Beast - Stego" once per turn.


                   Rarity
                  Doodle Beast - Stego
                   Rarity
                  Doodle Beast - Stego
                  Doodle Beast - Stego
                  EARTH 5
                  Doodle Beast - Stego
                  • ATK:

                  • 1200

                  • DEF:

                  • 1800


                  If you control no monsters, or if all monsters you control are Dinosaur monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Doodlebook" Spell/Trap from your Deck to your hand, then discard 1 card. You can only use each effect of "Doodle Beast - Stego" once per turn.


                   Rarity
                  Doodle Beast - Tyranno
                   Rarity
                  Doodle Beast - Tyranno
                  Doodle Beast - Tyranno
                  EARTH 8
                  Doodle Beast - Tyranno
                  • ATK:

                  • 2400

                  • DEF:

                  • 1200


                  You can Tribute Summon this card by Tributing 1 Dinosaur monster. During the Main Phase, if a Dinosaur monster is on the field, you can (Quick Effect): Immediately after this effect resolves, Tribute Summon this card from your hand. You can only use this effect of "Doodle Beast - Tyranno" once per turn. If this card is Normal Summoned: You can destroy 1 monster on the field, then, if this card was Tribute Summoned by Tributing a "Doodle Beast" monster(s), it gains ATK equal to half the destroyed monster's ATK on the field.


                  UR Rarity
                  Ninja Grandmaster Hanzo
                  UR Rarity
                  Ninja Grandmaster Hanzo
                  Ninja Grandmaster Hanzo
                  DARK 4
                  Ninja Grandmaster Hanzo
                  • ATK:

                  • 1800

                  • DEF:

                  • 1000


                  When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo".


                  UR Rarity
                  Ninja Grandmaster Hanzo
                  UR Rarity
                  Ninja Grandmaster Hanzo
                  Ninja Grandmaster Hanzo
                  DARK 4
                  Ninja Grandmaster Hanzo
                  • ATK:

                  • 1800

                  • DEF:

                  • 1000


                  When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo".


                  UR Rarity
                  Ninja Grandmaster Hanzo
                  UR Rarity
                  Ninja Grandmaster Hanzo
                  Ninja Grandmaster Hanzo
                  DARK 4
                  Ninja Grandmaster Hanzo
                  • ATK:

                  • 1800

                  • DEF:

                  • 1000


                  When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo".


                   Rarity
                  Souleating Oviraptor
                   Rarity
                  Souleating Oviraptor
                  Souleating Oviraptor
                  DARK 4
                  Souleating Oviraptor
                  • ATK:

                  • 1800

                  • DEF:

                  • 500


                  If this card is Normal or Special Summoned: You can take 1 Dinosaur-Type monster from your Deck, and either add it to your hand or send it to the Graveyard. You can target 1 other Level 4 or lower Dinosaur-Type monster on the field; destroy it, then Special Summon 1 Dinosaur-Type monster from your Graveyard in Defense Position. You can only use each effect of "Souleating Oviraptor" once per turn.


                  N Rarity
                  Twilight Ninja Shingetsu
                  N Rarity
                  Twilight Ninja Shingetsu
                  Twilight Ninja Shingetsu
                  DARK 4
                  Twilight Ninja Shingetsu
                  • ATK:

                  • 1500

                  • DEF:

                  • 100


                  Monsters your opponent controls cannot target face-up "Ninja" monsters for attacks, except this one. Your opponent cannot target face-up "Ninja" monsters with card effects, except this one. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can add 1 "Ninja" monster from your Deck to your hand, except "Twilight Ninja Shingetsu". You can only use this effect of "Twilight Ninja Shingetsu" once per turn.


                  N Rarity
                  Twilight Ninja Shingetsu
                  N Rarity
                  Twilight Ninja Shingetsu
                  Twilight Ninja Shingetsu
                  DARK 4
                  Twilight Ninja Shingetsu
                  • ATK:

                  • 1500

                  • DEF:

                  • 100


                  Monsters your opponent controls cannot target face-up "Ninja" monsters for attacks, except this one. Your opponent cannot target face-up "Ninja" monsters with card effects, except this one. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can add 1 "Ninja" monster from your Deck to your hand, except "Twilight Ninja Shingetsu". You can only use this effect of "Twilight Ninja Shingetsu" once per turn.


                   Rarity
                  Ultimate Conductor Tyranno
                   Rarity
                  Ultimate Conductor Tyranno
                  Ultimate Conductor Tyranno
                  LIGHT 10
                  Ultimate Conductor Tyranno
                  • ATK:

                  • 3500

                  • DEF:

                  • 3200


                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur-Type monsters from your Graveyard. Once per turn, during either player's Main Phase: You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the Graveyard.


                  UR Rarity
                  Upstart Golden Ninja
                  UR Rarity
                  Upstart Golden Ninja
                  Upstart Golden Ninja
                  LIGHT 4
                  Upstart Golden Ninja
                  • ATK:

                  • 500

                  • DEF:

                  • 1800


                  Once per turn: You can send 1 Trap from your hand to the GY; Special Summon 1 Level 4 or lower "Ninja" monster from your Deck in face-up Defense Position or face-down Defense Position.


                  SR Rarity
                  Yellow Dragon Ninja
                  SR Rarity
                  Yellow Dragon Ninja
                  Yellow Dragon Ninja
                  WIND 8
                  Yellow Dragon Ninja
                  • ATK:

                  • 3000

                  • DEF:

                  • 1500


                  Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn (Quick Effect): You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up field to the GY, then target up to 2 Spells/Traps on the field; destroy them.


                  SR Rarity
                  Yellow Dragon Ninja
                  SR Rarity
                  Yellow Dragon Ninja
                  Yellow Dragon Ninja
                  WIND 8
                  Yellow Dragon Ninja
                  • ATK:

                  • 3000

                  • DEF:

                  • 1500


                  Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn (Quick Effect): You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up field to the GY, then target up to 2 Spells/Traps on the field; destroy them.


                  UR Rarity
                  Double Evolution Pill
                  UR Rarity
                  Double Evolution Pill
                  Double Evolution Pill
                  Spell Normal
                  Double Evolution Pill

                    Banish 1 Dinosaur monster and 1 non-Dinosaur monster from your hand and/or GY; Special Summon 1 Level 7 or higher Dinosaur monster from your hand or Deck, ignoring its Summoning conditions. You can only activate 1 "Double Evolution Pill" per turn.


                    UR Rarity
                    Double Evolution Pill
                    UR Rarity
                    Double Evolution Pill
                    Double Evolution Pill
                    Spell Normal
                    Double Evolution Pill

                      Banish 1 Dinosaur monster and 1 non-Dinosaur monster from your hand and/or GY; Special Summon 1 Level 7 or higher Dinosaur monster from your hand or Deck, ignoring its Summoning conditions. You can only activate 1 "Double Evolution Pill" per turn.


                      UR Rarity
                      Forbidden Droplet
                      UR Rarity
                      Forbidden Droplet
                      Forbidden Droplet
                      Spell Quick
                      Forbidden Droplet

                        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                        Tag(s):

                        UR Rarity
                        Forbidden Droplet
                        UR Rarity
                        Forbidden Droplet
                        Forbidden Droplet
                        Spell Quick
                        Forbidden Droplet

                          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                          Tag(s):

                          R Rarity
                          Hidden Village of Ninjitsu Arts
                          R Rarity
                          Hidden Village of Ninjitsu Arts
                          Hidden Village of Ninjitsu Arts
                          Spell Field
                          Hidden Village of Ninjitsu Arts

                            If a "Ninja" monster is Summoned to your field: You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn.


                            R Rarity
                            Hidden Village of Ninjitsu Arts
                            R Rarity
                            Hidden Village of Ninjitsu Arts
                            Hidden Village of Ninjitsu Arts
                            Spell Field
                            Hidden Village of Ninjitsu Arts

                              If a "Ninja" monster is Summoned to your field: You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn.


                              UR Rarity
                              Reinforcement of the Army
                              UR Rarity
                              Reinforcement of the Army
                              Reinforcement of the Army
                              Spell Normal
                              Reinforcement of the Army

                                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                UR Rarity
                                Crackdown
                                UR Rarity
                                Crackdown
                                Crackdown
                                Trap Continuous
                                Crackdown

                                  Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                                  Tag(s):

                                  UR Rarity
                                  Crackdown
                                  UR Rarity
                                  Crackdown
                                  Crackdown
                                  Trap Continuous
                                  Crackdown

                                    Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                                    Tag(s):

                                    UR Rarity
                                    Crackdown
                                    UR Rarity
                                    Crackdown
                                    Crackdown
                                    Trap Continuous
                                    Crackdown

                                      Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                                      Tag(s):

                                       Rarity
                                      Doodlebook - Uh uh uh!
                                       Rarity
                                      Doodlebook - Uh uh uh!
                                      Doodlebook - Uh uh uh!
                                      Trap Normal
                                      Doodlebook - Uh uh uh!

                                        When your Dinosaur monster is targeted for an attack: Negate that attack, then you can Special Summon 1 "Doodle Beast" monster from your GY. It cannot be destroyed by battle, also destroy it during the End Phase. If this card is in your GY, except the turn it was sent there: You can banish this card from your GY; add 1 Level 5 or higher Dinosaur monster from your Deck to your hand. You can only use each effect of "Doodlebook - Uh uh uh!" once per turn.


                                         Rarity
                                        Doodlebook - Uh uh uh!
                                         Rarity
                                        Doodlebook - Uh uh uh!
                                        Doodlebook - Uh uh uh!
                                        Trap Normal
                                        Doodlebook - Uh uh uh!

                                          When your Dinosaur monster is targeted for an attack: Negate that attack, then you can Special Summon 1 "Doodle Beast" monster from your GY. It cannot be destroyed by battle, also destroy it during the End Phase. If this card is in your GY, except the turn it was sent there: You can banish this card from your GY; add 1 Level 5 or higher Dinosaur monster from your Deck to your hand. You can only use each effect of "Doodlebook - Uh uh uh!" once per turn.


                                          N Rarity
                                          Ninjitsu Art of Mirage-Transformation
                                          N Rarity
                                          Ninjitsu Art of Mirage-Transformation
                                          Ninjitsu Art of Mirage-Transformation
                                          Trap Continuous
                                          Ninjitsu Art of Mirage-Transformation

                                            Tribute 1 "Ninja" monster, then target 1 monster in your opponent's GY; Special Summon it to your field. It is also treated as a "Ninja" monster while this card is face-up on the field. When this card leaves the field, send that monster to the GY. You can only activate 1 "Ninjitsu Art of Mirage-Transformation" per turn.


                                            SR Rarity
                                            Ninjitsu Art of Super-Transformation
                                            SR Rarity
                                            Ninjitsu Art of Super-Transformation
                                            Ninjitsu Art of Super-Transformation
                                            Trap Continuous
                                            Ninjitsu Art of Super-Transformation

                                              Activate this card by targeting 1 "Ninja" monster you control and 1 face-up monster your opponent controls; send them to the GY, then Special Summon 1 Dragon, Dinosaur, or Sea Serpent monster from your Deck whose Level is less than or equal to the combined original Levels of the sent monster(s). When this card leaves the field, banish that monster.


                                              SR Rarity
                                              Ninjitsu Art of Super-Transformation
                                              SR Rarity
                                              Ninjitsu Art of Super-Transformation
                                              Ninjitsu Art of Super-Transformation
                                              Trap Continuous
                                              Ninjitsu Art of Super-Transformation

                                                Activate this card by targeting 1 "Ninja" monster you control and 1 face-up monster your opponent controls; send them to the GY, then Special Summon 1 Dragon, Dinosaur, or Sea Serpent monster from your Deck whose Level is less than or equal to the combined original Levels of the sent monster(s). When this card leaves the field, banish that monster.


                                                UR Rarity
                                                Trishula, the Dragon of Icy Imprisonment
                                                UR Rarity
                                                Trishula, the Dragon of Icy Imprisonment
                                                Trishula, the Dragon of Icy Imprisonment
                                                WATER 9
                                                Trishula, the Dragon of Icy Imprisonment
                                                • ATK:

                                                • 2700

                                                • DEF:

                                                • 2000


                                                3 monsters with different names Must first be either Fusion Summoned using only monsters in your hand and/or field, or Special Summoned (from your Extra Deck) by banishing the above cards you control (in which case you do not use "Polymerization"). If this card was Special Summoned using only monsters that were originally Dragons: You can reveal and banish 3 cards (1 from your Deck, 1 from the top of your opponent's Deck, and 1 from their Extra Deck). You can only use this effect of "Trishula, the Dragon of Icy Imprisonment" once per turn.


                                                SR Rarity
                                                Ferocious Flame Swordsman
                                                SR Rarity
                                                Ferocious Flame Swordsman
                                                Ferocious Flame Swordsman
                                                FIRE
                                                Ferocious Flame Swordsman
                                                • ATK:

                                                • 1300

                                                • LINK-2

                                                Link Arrow:

                                                Left

                                                Bottom-Left


                                                2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.


                                                 Rarity
                                                I:P Masquerena
                                                 Rarity
                                                I:P Masquerena
                                                I:P Masquerena
                                                DARK
                                                I:P Masquerena
                                                • ATK:

                                                • 800

                                                • LINK-2

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom-Right


                                                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                SR Rarity
                                                Knightmare Phoenix
                                                SR Rarity
                                                Knightmare Phoenix
                                                Knightmare Phoenix
                                                FIRE
                                                Knightmare Phoenix
                                                • ATK:

                                                • 1900

                                                • LINK-2

                                                Link Arrow:

                                                Top

                                                Right


                                                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                UR Rarity
                                                Knightmare Unicorn
                                                UR Rarity
                                                Knightmare Unicorn
                                                Knightmare Unicorn
                                                DARK
                                                Knightmare Unicorn
                                                • ATK:

                                                • 2200

                                                • LINK-3

                                                Link Arrow:

                                                Left

                                                Right

                                                Bottom


                                                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                SR Rarity
                                                Unchained Abomination
                                                SR Rarity
                                                Unchained Abomination
                                                Unchained Abomination
                                                DARK
                                                Unchained Abomination
                                                • ATK:

                                                • 3000

                                                • LINK-4

                                                Link Arrow:

                                                Top

                                                Bottom-Left

                                                Bottom

                                                Bottom-Right


                                                2+ monsters including a Link Monster If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.


                                                SR Rarity
                                                Underworld Goddess of the Closed World
                                                SR Rarity
                                                Underworld Goddess of the Closed World
                                                Underworld Goddess of the Closed World
                                                LIGHT
                                                Underworld Goddess of the Closed World
                                                • ATK:

                                                • 3000

                                                • LINK-5

                                                Link Arrow:

                                                Top

                                                Top-Right

                                                Right

                                                Bottom

                                                Bottom-Right


                                                4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                UR Rarity
                                                Blade Armor Ninja
                                                UR Rarity
                                                Blade Armor Ninja
                                                Blade Armor Ninja
                                                WIND
                                                Blade Armor Ninja
                                                • ATK:

                                                • 2200

                                                • DEF:

                                                • 1000


                                                2 Level 4 Warrior-Type monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 "Ninja" monster you control; it can make a second attack during each Battle Phase this turn.


                                                SR Rarity
                                                Number 12: Crimson Shadow Armor Ninja
                                                SR Rarity
                                                Number 12: Crimson Shadow Armor Ninja
                                                Number 12: Crimson Shadow Armor Ninja
                                                EARTH
                                                Number 12: Crimson Shadow Armor Ninja
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 1700


                                                2 Level 5 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this turn, face-up "Ninja" monsters you control cannot be destroyed by battle or by card effects.


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                                                Ninjas
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