Orcust Deck Breakdown

Cards Usage Statistic

Main Deck

 Rarity
Hapi, Guidance of Horus
 Rarity
Hapi, Guidance of Horus
 Rarity
Hapi, Guidance of Horus
WIND 8
Hapi, Guidance of Horus
  • ATK:

  • 2400

  • DEF:

  • 1600


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.

 Rarity
Imsety, Glory of Horus
 Rarity
Imsety, Glory of Horus
 Rarity
Imsety, Glory of Horus
DARK 8
Imsety, Glory of Horus
  • ATK:

  • 3000

  • DEF:

  • 1800


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.

R Rarity
Orcust Cymbal Skeleton
R Rarity
Orcust Cymbal Skeleton
R Rarity
Orcust Cymbal Skeleton
DARK 3
Orcust Cymbal Skeleton
  • ATK:

  • 1200

  • DEF:

  • 1500


You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.

SR Rarity
Orcust Harp Horror
SR Rarity
Orcust Harp Horror
SR Rarity
Orcust Harp Horror
DARK 4
Orcust Harp Horror
  • ATK:

  • 1700

  • DEF:

  • 1400


You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.

R Rarity
Orcust Knightmare
R Rarity
Orcust Knightmare
R Rarity
Orcust Knightmare
DARK 7
Orcust Knightmare
  • ATK:

  • 100

  • DEF:

  • 2000


Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.

UR Rarity
The Winged Dragon of Ra - Sphere Mode
UR Rarity
The Winged Dragon of Ra - Sphere Mode
UR Rarity
The Winged Dragon of Ra - Sphere Mode
DIVINE 10
The Winged Dragon of Ra - Sphere Mode
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.

N Rarity
World Legacy - "World Wand"
N Rarity
World Legacy - "World Wand"
N Rarity
World Legacy - "World Wand"
DARK 8
World Legacy - "World Wand"
  • ATK:

  • 500

  • DEF:

  • 2500


This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand"" once per turn. ● If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand. ● You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

UR Rarity
Forbidden Droplet
UR Rarity
Forbidden Droplet
UR Rarity
Forbidden Droplet
Spell Quick
Forbidden Droplet

    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



    Tag(s):

     Rarity
    King's Sarcophagus
     Rarity
    King's Sarcophagus
     Rarity
    King's Sarcophagus
    Spell Continuous
    King's Sarcophagus

      "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.

      UR Rarity
      Orcustrated Babel
      UR Rarity
      Orcustrated Babel
      UR Rarity
      Orcustrated Babel
      Spell Field
      Orcustrated Babel

        You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.

        R Rarity
        Orcustrated Return
        R Rarity
        Orcustrated Return
        R Rarity
        Orcustrated Return
        Spell Normal
        Orcustrated Return

          Send 1 "Orcust" or "World Legacy" monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Orcustrated Return" per turn.

          UR Rarity
          Super Polymerization
          UR Rarity
          Super Polymerization
          UR Rarity
          Super Polymerization
          Spell Quick
          Super Polymerization

            Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



            Tag(s):

            Extra Deck

             Rarity
            Khaos Starsource Dragon
             Rarity
            Khaos Starsource Dragon
             Rarity
            Khaos Starsource Dragon
            LIGHT 8
            Khaos Starsource Dragon
            • ATK:

            • 2500

            • DEF:

            • 2500


            1 LIGHT or DARK Dragon monster + 1 Dragon monster If this card is Fusion Summoned: You can target cards your opponent controls, up to the number of LIGHT and DARK monsters used as this card's material; destroy them. If this card is banished: You can target 1 Level 4 LIGHT or DARK Dragon monster you control; its Level becomes 8. You can only use each effect of "Khaos Starsource Dragon" once per turn.

            UR Rarity
            Galatea, the Orcust Automaton
            UR Rarity
            Galatea, the Orcust Automaton
            UR Rarity
            Galatea, the Orcust Automaton
            DARK
            Galatea, the Orcust Automaton
            • ATK:

            • 1800

            • LINK-2

            Link Arrow:

            Top-Right

            Bottom-Left


            2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.

            SR Rarity
            I:P Masquerena
            SR Rarity
            I:P Masquerena
            SR Rarity
            I:P Masquerena
            DARK
            I:P Masquerena
            • ATK:

            • 800

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

            SR Rarity
            Longirsu, the Orcust Orchestrator
            SR Rarity
            Longirsu, the Orcust Orchestrator
            SR Rarity
            Longirsu, the Orcust Orchestrator
            DARK
            Longirsu, the Orcust Orchestrator
            • ATK:

            • 2500

            • LINK-3

            Link Arrow:

            Top-Left

            Top

            Bottom-Right


            2+ Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn.

            R Rarity
            Orcustrion
            R Rarity
            Orcustrion
            R Rarity
            Orcustrion
            DARK
            Orcustrion
            • ATK:

            • 3000

            • LINK-4

            Link Arrow:

            Top

            Top-Right

            Bottom-Left

            Bottom


            2+ Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle or card effects. You can target 3 of your banished Machine monsters; shuffle them into the Deck, and if you do, the ATK/DEF of any linked monster(s) your opponent currently controls become 0, also their effects are negated. You can only use this effect of "Orcustrion" once per turn.

            SR Rarity
            Underworld Goddess of the Closed World
            SR Rarity
            Underworld Goddess of the Closed World
            SR Rarity
            Underworld Goddess of the Closed World
            LIGHT
            Underworld Goddess of the Closed World
            • ATK:

            • 3000

            • LINK-5

            Link Arrow:

            Top

            Top-Right

            Right

            Bottom

            Bottom-Right


            4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.

            UR Rarity
            Dingirsu, the Orcust of the Evening Star
            UR Rarity
            Dingirsu, the Orcust of the Evening Star
            UR Rarity
            Dingirsu, the Orcust of the Evening Star
            DARK
            Dingirsu, the Orcust of the Evening Star
            • ATK:

            • 2600

            • DEF:

            • 2100


            2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.

            UR Rarity
            Number 90: Galaxy-Eyes Photon Lord
            UR Rarity
            Number 90: Galaxy-Eyes Photon Lord
            UR Rarity
            Number 90: Galaxy-Eyes Photon Lord
            LIGHT
            Number 90: Galaxy-Eyes Photon Lord
            • ATK:

            • 2500

            • DEF:

            • 3000


            2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.

             Rarity
            Super Starslayer TY-PHON - Sky Crisis
             Rarity
            Super Starslayer TY-PHON - Sky Crisis
             Rarity
            Super Starslayer TY-PHON - Sky Crisis
            DARK
            Super Starslayer TY-PHON - Sky Crisis
            • ATK:

            • 2900

            • DEF:

            • 2900


            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

            Popular Skills

            Precious Cards of the Dark: 100%
            Precious Cards of the Dark

            Need 21 UR

            UR Rarity
            Armageddon Knight3 card
             Rarity
            Hapi, Guidance of Horus1 card
             Rarity
            Imsety, Glory of Horus3 card
             Rarity
            Soul Scissors1 card
             Rarity
            A Bao A Qu, the Lightless Shadow1 card
            UR Rarity
            Galatea, the Orcust Automaton1 card
            UR Rarity
            Knightmare Unicorn1 card
             Rarity
            Chaos Angel1 card
            UR Rarity
            Dingirsu, the Orcust of the Evening Star1 card
             Rarity
            Super Starslayer TY-PHON - Sky Crisis1 card
            UR Rarity
            Forbidden Droplet3 card
             Rarity
            King's Sarcophagus2 card
            UR Rarity
            Monster Reborn1 card
            UR Rarity
            Orcustrated Babel1 card

            Main: 30 Extra: 9

            UR Rarity
            Armageddon Knight
            UR Rarity
            Armageddon Knight
            Armageddon Knight
            DARK 4
            Armageddon Knight
            • ATK:

            • 1400

            • DEF:

            • 1200


            When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.


            UR Rarity
            Armageddon Knight
            UR Rarity
            Armageddon Knight
            Armageddon Knight
            DARK 4
            Armageddon Knight
            • ATK:

            • 1400

            • DEF:

            • 1200


            When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.


            UR Rarity
            Armageddon Knight
            UR Rarity
            Armageddon Knight
            Armageddon Knight
            DARK 4
            Armageddon Knight
            • ATK:

            • 1400

            • DEF:

            • 1200


            When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.


             Rarity
            Hapi, Guidance of Horus
             Rarity
            Hapi, Guidance of Horus
            Hapi, Guidance of Horus
            WIND 8
            Hapi, Guidance of Horus
            • ATK:

            • 2400

            • DEF:

            • 1600


            If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.


             Rarity
            Imsety, Glory of Horus
             Rarity
            Imsety, Glory of Horus
            Imsety, Glory of Horus
            DARK 8
            Imsety, Glory of Horus
            • ATK:

            • 3000

            • DEF:

            • 1800


            If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


             Rarity
            Imsety, Glory of Horus
             Rarity
            Imsety, Glory of Horus
            Imsety, Glory of Horus
            DARK 8
            Imsety, Glory of Horus
            • ATK:

            • 3000

            • DEF:

            • 1800


            If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


             Rarity
            Imsety, Glory of Horus
             Rarity
            Imsety, Glory of Horus
            Imsety, Glory of Horus
            DARK 8
            Imsety, Glory of Horus
            • ATK:

            • 3000

            • DEF:

            • 1800


            If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


            R Rarity
            Orcust Cymbal Skeleton
            R Rarity
            Orcust Cymbal Skeleton
            Orcust Cymbal Skeleton
            DARK 3
            Orcust Cymbal Skeleton
            • ATK:

            • 1200

            • DEF:

            • 1500


            You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.


            R Rarity
            Orcust Cymbal Skeleton
            R Rarity
            Orcust Cymbal Skeleton
            Orcust Cymbal Skeleton
            DARK 3
            Orcust Cymbal Skeleton
            • ATK:

            • 1200

            • DEF:

            • 1500


            You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.


            SR Rarity
            Orcust Harp Horror
            SR Rarity
            Orcust Harp Horror
            Orcust Harp Horror
            DARK 4
            Orcust Harp Horror
            • ATK:

            • 1700

            • DEF:

            • 1400


            You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.


            SR Rarity
            Orcust Harp Horror
            SR Rarity
            Orcust Harp Horror
            Orcust Harp Horror
            DARK 4
            Orcust Harp Horror
            • ATK:

            • 1700

            • DEF:

            • 1400


            You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.


            SR Rarity
            Orcust Harp Horror
            SR Rarity
            Orcust Harp Horror
            Orcust Harp Horror
            DARK 4
            Orcust Harp Horror
            • ATK:

            • 1700

            • DEF:

            • 1400


            You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.


            R Rarity
            Orcust Knightmare
            R Rarity
            Orcust Knightmare
            Orcust Knightmare
            DARK 7
            Orcust Knightmare
            • ATK:

            • 100

            • DEF:

            • 2000


            Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.


            R Rarity
            Orcust Knightmare
            R Rarity
            Orcust Knightmare
            Orcust Knightmare
            DARK 7
            Orcust Knightmare
            • ATK:

            • 100

            • DEF:

            • 2000


            Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.


             Rarity
            Soul Scissors
             Rarity
            Soul Scissors
            Soul Scissors
            DARK 2
            Soul Scissors
            • ATK:

            • 550

            • DEF:

            • 350


            If a monster(s) on the field is destroyed by battle or card effect and sent to the GY, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned from the GY: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Soul Scissors" once per turn.


            N Rarity
            World Legacy - "World Wand"
            N Rarity
            World Legacy - "World Wand"
            World Legacy - "World Wand"
            DARK 8
            World Legacy - "World Wand"
            • ATK:

            • 500

            • DEF:

            • 2500


            This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand"" once per turn. ● If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand. ● You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


            R Rarity
            Vision Resonator
            R Rarity
            Vision Resonator
            Vision Resonator
            DARK 2
            Vision Resonator
            • ATK:

            • 400

            • DEF:

            • 400


            If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.


            SR Rarity
            Crimson Gaia
            SR Rarity
            Crimson Gaia
            Crimson Gaia
            Spell Continuous
            Crimson Gaia

              During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.


              UR Rarity
              Forbidden Droplet
              UR Rarity
              Forbidden Droplet
              Forbidden Droplet
              Spell Quick
              Forbidden Droplet

                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                Tag(s):

                UR Rarity
                Forbidden Droplet
                UR Rarity
                Forbidden Droplet
                Forbidden Droplet
                Spell Quick
                Forbidden Droplet

                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                  Tag(s):

                  UR Rarity
                  Forbidden Droplet
                  UR Rarity
                  Forbidden Droplet
                  Forbidden Droplet
                  Spell Quick
                  Forbidden Droplet

                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                    Tag(s):

                     Rarity
                    King's Sarcophagus
                     Rarity
                    King's Sarcophagus
                    King's Sarcophagus
                    Spell Continuous
                    King's Sarcophagus

                      "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


                       Rarity
                      King's Sarcophagus
                       Rarity
                      King's Sarcophagus
                      King's Sarcophagus
                      Spell Continuous
                      King's Sarcophagus

                        "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


                        SR Rarity
                        Magnet Reverse
                        SR Rarity
                        Magnet Reverse
                        Magnet Reverse
                        Spell Quick
                        Magnet Reverse

                          Target 1 of your Machine or Rock monsters, that is banished or is in your GY, that cannot be Normal Summoned/Set; Special Summon it.


                          SR Rarity
                          Magnet Reverse
                          SR Rarity
                          Magnet Reverse
                          Magnet Reverse
                          Spell Quick
                          Magnet Reverse

                            Target 1 of your Machine or Rock monsters, that is banished or is in your GY, that cannot be Normal Summoned/Set; Special Summon it.


                            SR Rarity
                            Magnet Reverse
                            SR Rarity
                            Magnet Reverse
                            Magnet Reverse
                            Spell Quick
                            Magnet Reverse

                              Target 1 of your Machine or Rock monsters, that is banished or is in your GY, that cannot be Normal Summoned/Set; Special Summon it.


                              UR Rarity
                              Monster Reborn
                              UR Rarity
                              Monster Reborn
                              Monster Reborn
                              Spell Normal
                              Monster Reborn

                                Target 1 monster in either GY; Special Summon it.




                                Tag(s):

                                UR Rarity
                                Orcustrated Babel
                                UR Rarity
                                Orcustrated Babel
                                Orcustrated Babel
                                Spell Field
                                Orcustrated Babel

                                  You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.


                                  R Rarity
                                  Orcustrated Return
                                  R Rarity
                                  Orcustrated Return
                                  Orcustrated Return
                                  Spell Normal
                                  Orcustrated Return

                                    Send 1 "Orcust" or "World Legacy" monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Orcustrated Return" per turn.


                                    SR Rarity
                                    Fiendish Golem
                                    SR Rarity
                                    Fiendish Golem
                                    Fiendish Golem
                                    Trap Normal
                                    Fiendish Golem

                                      Target 1 monster on the field with 2000 or more ATK; banish it (until the End Phase of the next turn), then if you activated this card while you controlled "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can Set 1 "Fiendish Chain" directly from your Deck or GY.


                                       Rarity
                                      A Bao A Qu, the Lightless Shadow
                                       Rarity
                                      A Bao A Qu, the Lightless Shadow
                                      A Bao A Qu, the Lightless Shadow
                                      DARK
                                      A Bao A Qu, the Lightless Shadow
                                      • ATK:

                                      • 2800

                                      • LINK-4

                                      Link Arrow:

                                      Left

                                      Right

                                      Bottom-Left

                                      Bottom-Right


                                      2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.


                                      UR Rarity
                                      Galatea, the Orcust Automaton
                                      UR Rarity
                                      Galatea, the Orcust Automaton
                                      Galatea, the Orcust Automaton
                                      DARK
                                      Galatea, the Orcust Automaton
                                      • ATK:

                                      • 1800

                                      • LINK-2

                                      Link Arrow:

                                      Top-Right

                                      Bottom-Left


                                      2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.


                                      UR Rarity
                                      Knightmare Unicorn
                                      UR Rarity
                                      Knightmare Unicorn
                                      Knightmare Unicorn
                                      DARK
                                      Knightmare Unicorn
                                      • ATK:

                                      • 2200

                                      • LINK-3

                                      Link Arrow:

                                      Left

                                      Right

                                      Bottom


                                      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                      SR Rarity
                                      Longirsu, the Orcust Orchestrator
                                      SR Rarity
                                      Longirsu, the Orcust Orchestrator
                                      Longirsu, the Orcust Orchestrator
                                      DARK
                                      Longirsu, the Orcust Orchestrator
                                      • ATK:

                                      • 2500

                                      • LINK-3

                                      Link Arrow:

                                      Top-Left

                                      Top

                                      Bottom-Right


                                      2+ Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn.


                                      SR Rarity
                                      Muckraker From the Underworld
                                      SR Rarity
                                      Muckraker From the Underworld
                                      Muckraker From the Underworld
                                      DARK
                                      Muckraker From the Underworld
                                      • ATK:

                                      • 1000

                                      • LINK-2

                                      Link Arrow:

                                      Left

                                      Bottom


                                      2 Effect Monsters Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.


                                      R Rarity
                                      Orcustrion
                                      R Rarity
                                      Orcustrion
                                      Orcustrion
                                      DARK
                                      Orcustrion
                                      • ATK:

                                      • 3000

                                      • LINK-4

                                      Link Arrow:

                                      Top

                                      Top-Right

                                      Bottom-Left

                                      Bottom


                                      2+ Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle or card effects. You can target 3 of your banished Machine monsters; shuffle them into the Deck, and if you do, the ATK/DEF of any linked monster(s) your opponent currently controls become 0, also their effects are negated. You can only use this effect of "Orcustrion" once per turn.


                                       Rarity
                                      Chaos Angel
                                       Rarity
                                      Chaos Angel
                                      Chaos Angel
                                      DARK 10
                                      Chaos Angel
                                      • ATK:

                                      • 3500

                                      • DEF:

                                      • 2800


                                      1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                      UR Rarity
                                      Dingirsu, the Orcust of the Evening Star
                                      UR Rarity
                                      Dingirsu, the Orcust of the Evening Star
                                      Dingirsu, the Orcust of the Evening Star
                                      DARK
                                      Dingirsu, the Orcust of the Evening Star
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 2100


                                      2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                                       Rarity
                                      Super Starslayer TY-PHON - Sky Crisis
                                       Rarity
                                      Super Starslayer TY-PHON - Sky Crisis
                                      Super Starslayer TY-PHON - Sky Crisis
                                      DARK
                                      Super Starslayer TY-PHON - Sky Crisis
                                      • ATK:

                                      • 2900

                                      • DEF:

                                      • 2900


                                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


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