Other Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Darklord Ixchel
SR Rarity
Darklord Ixchel
SR Rarity
Darklord Ixchel
DARK 10
Darklord Ixchel
  • ATK:

  • 2500

  • DEF:

  • 2900


You can discard this card and 1 "Darklord" card; draw 2 cards. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn.

N Rarity
Garma Sword
N Rarity
Garma Sword
N Rarity
Garma Sword
DARK 7
Garma Sword
  • ATK:

  • 2550

  • DEF:

  • 2150


This card can only be Ritual Summoned with the Ritual Spell Card, "Garma Sword Oath".

UR Rarity
Allure of Darkness
UR Rarity
Allure of Darkness
UR Rarity
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

    UR Rarity
    Banishment of the Darklords
    UR Rarity
    Banishment of the Darklords
    UR Rarity
    Banishment of the Darklords
    Spell Normal
    Banishment of the Darklords

      Add 1 "Darklord" card from your Deck to your hand, except "Banishment of the Darklords". You can only activate 1 "Banishment of the Darklords" per turn.

      UR Rarity
      Forbidden Droplet
      UR Rarity
      Forbidden Droplet
      UR Rarity
      Forbidden Droplet
      Spell Quick
      Forbidden Droplet

        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



        Tag(s):

        UR Rarity
        Preparation of Rites
        UR Rarity
        Preparation of Rites
        UR Rarity
        Preparation of Rites
        Spell Normal
        Preparation of Rites

          Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.

          R Rarity
          Sky Striker Maneuver - Afterburners!
          R Rarity
          Sky Striker Maneuver - Afterburners!
          R Rarity
          Sky Striker Maneuver - Afterburners!
          Spell Normal
          Sky Striker Maneuver - Afterburners!

            If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.

            SR Rarity
            Sky Striker Maneuver - Jamming Waves!
            SR Rarity
            Sky Striker Maneuver - Jamming Waves!
            SR Rarity
            Sky Striker Maneuver - Jamming Waves!
            Spell Normal
            Sky Striker Maneuver - Jamming Waves!

              If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.

              R Rarity
              Sky Striker Mecha - Eagle Booster
              R Rarity
              Sky Striker Mecha - Eagle Booster
              R Rarity
              Sky Striker Mecha - Eagle Booster
              Spell Quick
              Sky Striker Mecha - Eagle Booster

                If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.

                UR Rarity
                Sky Striker Mobilize - Engage!
                UR Rarity
                Sky Striker Mobilize - Engage!
                UR Rarity
                Sky Striker Mobilize - Engage!
                Spell Normal
                Sky Striker Mobilize - Engage!

                  If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.

                  R Rarity
                  Hallowed Life Barrier
                  R Rarity
                  Hallowed Life Barrier
                  R Rarity
                  Hallowed Life Barrier
                  Trap Normal
                  Hallowed Life Barrier

                    Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.

                    Extra Deck

                    SR Rarity
                    Elder Entity N'tss
                    SR Rarity
                    Elder Entity N'tss
                    SR Rarity
                    Elder Entity N'tss
                    LIGHT 4
                    Elder Entity N'tss
                    • ATK:

                    • 2500

                    • DEF:

                    • 1200


                    1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.

                    N Rarity
                    Fossil Machine Skull Wagon
                    N Rarity
                    Fossil Machine Skull Wagon
                    N Rarity
                    Fossil Machine Skull Wagon
                    EARTH 6
                    Fossil Machine Skull Wagon
                    • ATK:

                    • 1700

                    • DEF:

                    • 1500


                    1 Rock monster in your GY + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 800 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn.

                    R Rarity
                    Fossil Warrior Skull Knight
                    R Rarity
                    Fossil Warrior Skull Knight
                    R Rarity
                    Fossil Warrior Skull Knight
                    EARTH 6
                    Fossil Warrior Skull Knight
                    • ATK:

                    • 2400

                    • DEF:

                    • 1100


                    1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.

                    N Rarity
                    The Great Double Casted Caster
                    N Rarity
                    The Great Double Casted Caster
                    N Rarity
                    The Great Double Casted Caster
                    LIGHT 8
                    The Great Double Casted Caster
                    • ATK:

                    • 0

                    • DEF:

                    • 2600


                    2 non-Effect Monsters Gains ATK equal to the combined original ATK of any Ritual, Fusion, Synchro, Xyz, or Link Monsters used as Fusion Material for this card. This card can attack directly. If this card is destroyed by battle or card effect: You can target 1 of your non-Effect Monsters that is banished or in your GY; Special Summon it. You can only use this effect of "The Great Double Casted Caster" once per turn.

                    R Rarity
                    Tri-Brigade Ferrijit the Barren Blossom
                    R Rarity
                    Tri-Brigade Ferrijit the Barren Blossom
                    R Rarity
                    Tri-Brigade Ferrijit the Barren Blossom
                    EARTH
                    Tri-Brigade Ferrijit the Barren Blossom
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Left

                    Bottom-Left


                    2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.

                    UR Rarity
                    Herald of the Arc Light
                    UR Rarity
                    Herald of the Arc Light
                    UR Rarity
                    Herald of the Arc Light
                    LIGHT 4
                    Herald of the Arc Light
                    • ATK:

                    • 600

                    • DEF:

                    • 1000


                    1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

                     Rarity
                    Golden Cloud Beast - Malong
                     Rarity
                    Golden Cloud Beast - Malong
                     Rarity
                    Golden Cloud Beast - Malong
                    LIGHT 6
                    Golden Cloud Beast - Malong
                    • ATK:

                    • 2200

                    • DEF:

                    • 1000


                    1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.

                    Popular Skills

                    Joan's Guidance: 100%
                    Joan's Guidance

                    Need 11 UR

                    UR Rarity
                    Herald of the Arc Light1 card
                     Rarity
                    Golden Cloud Beast - Malong1 card
                    UR Rarity
                    Allure of Darkness1 card
                    UR Rarity
                    Banishment of the Darklords1 card
                    UR Rarity
                    Forbidden Droplet1 card
                    UR Rarity
                    Preparation of Rites3 card
                    UR Rarity
                    Sky Striker Mobilize - Engage!3 card

                    Main: 20 Extra: 9

                    SR Rarity
                    Darklord Ixchel
                    SR Rarity
                    Darklord Ixchel
                    Darklord Ixchel
                    DARK 10
                    Darklord Ixchel
                    • ATK:

                    • 2500

                    • DEF:

                    • 2900


                    You can discard this card and 1 "Darklord" card; draw 2 cards. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn.


                    N Rarity
                    Garma Sword
                    N Rarity
                    Garma Sword
                    Garma Sword
                    DARK 7
                    Garma Sword
                    • ATK:

                    • 2550

                    • DEF:

                    • 2150


                    This card can only be Ritual Summoned with the Ritual Spell Card, "Garma Sword Oath".


                    N Rarity
                    Garma Sword
                    N Rarity
                    Garma Sword
                    Garma Sword
                    DARK 7
                    Garma Sword
                    • ATK:

                    • 2550

                    • DEF:

                    • 2150


                    This card can only be Ritual Summoned with the Ritual Spell Card, "Garma Sword Oath".


                    N Rarity
                    Garma Sword
                    N Rarity
                    Garma Sword
                    Garma Sword
                    DARK 7
                    Garma Sword
                    • ATK:

                    • 2550

                    • DEF:

                    • 2150


                    This card can only be Ritual Summoned with the Ritual Spell Card, "Garma Sword Oath".


                    UR Rarity
                    Allure of Darkness
                    UR Rarity
                    Allure of Darkness
                    Allure of Darkness
                    Spell Normal
                    Allure of Darkness

                      Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                      UR Rarity
                      Banishment of the Darklords
                      UR Rarity
                      Banishment of the Darklords
                      Banishment of the Darklords
                      Spell Normal
                      Banishment of the Darklords

                        Add 1 "Darklord" card from your Deck to your hand, except "Banishment of the Darklords". You can only activate 1 "Banishment of the Darklords" per turn.


                        UR Rarity
                        Forbidden Droplet
                        UR Rarity
                        Forbidden Droplet
                        Forbidden Droplet
                        Spell Quick
                        Forbidden Droplet

                          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                          Tag(s):

                          UR Rarity
                          Preparation of Rites
                          UR Rarity
                          Preparation of Rites
                          Preparation of Rites
                          Spell Normal
                          Preparation of Rites

                            Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                            UR Rarity
                            Preparation of Rites
                            UR Rarity
                            Preparation of Rites
                            Preparation of Rites
                            Spell Normal
                            Preparation of Rites

                              Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                              UR Rarity
                              Preparation of Rites
                              UR Rarity
                              Preparation of Rites
                              Preparation of Rites
                              Spell Normal
                              Preparation of Rites

                                Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                R Rarity
                                Sky Striker Maneuver - Afterburners!
                                R Rarity
                                Sky Striker Maneuver - Afterburners!
                                Sky Striker Maneuver - Afterburners!
                                Spell Normal
                                Sky Striker Maneuver - Afterburners!

                                  If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.


                                  SR Rarity
                                  Sky Striker Maneuver - Jamming Waves!
                                  SR Rarity
                                  Sky Striker Maneuver - Jamming Waves!
                                  Sky Striker Maneuver - Jamming Waves!
                                  Spell Normal
                                  Sky Striker Maneuver - Jamming Waves!

                                    If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.


                                    R Rarity
                                    Sky Striker Mecha - Eagle Booster
                                    R Rarity
                                    Sky Striker Mecha - Eagle Booster
                                    Sky Striker Mecha - Eagle Booster
                                    Spell Quick
                                    Sky Striker Mecha - Eagle Booster

                                      If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.


                                      R Rarity
                                      Sky Striker Mecha - Eagle Booster
                                      R Rarity
                                      Sky Striker Mecha - Eagle Booster
                                      Sky Striker Mecha - Eagle Booster
                                      Spell Quick
                                      Sky Striker Mecha - Eagle Booster

                                        If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.


                                        R Rarity
                                        Sky Striker Mecha - Eagle Booster
                                        R Rarity
                                        Sky Striker Mecha - Eagle Booster
                                        Sky Striker Mecha - Eagle Booster
                                        Spell Quick
                                        Sky Striker Mecha - Eagle Booster

                                          If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.


                                          UR Rarity
                                          Sky Striker Mobilize - Engage!
                                          UR Rarity
                                          Sky Striker Mobilize - Engage!
                                          Sky Striker Mobilize - Engage!
                                          Spell Normal
                                          Sky Striker Mobilize - Engage!

                                            If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                            UR Rarity
                                            Sky Striker Mobilize - Engage!
                                            UR Rarity
                                            Sky Striker Mobilize - Engage!
                                            Sky Striker Mobilize - Engage!
                                            Spell Normal
                                            Sky Striker Mobilize - Engage!

                                              If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                              UR Rarity
                                              Sky Striker Mobilize - Engage!
                                              UR Rarity
                                              Sky Striker Mobilize - Engage!
                                              Sky Striker Mobilize - Engage!
                                              Spell Normal
                                              Sky Striker Mobilize - Engage!

                                                If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                                R Rarity
                                                Hallowed Life Barrier
                                                R Rarity
                                                Hallowed Life Barrier
                                                Hallowed Life Barrier
                                                Trap Normal
                                                Hallowed Life Barrier

                                                  Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.


                                                  R Rarity
                                                  Hallowed Life Barrier
                                                  R Rarity
                                                  Hallowed Life Barrier
                                                  Hallowed Life Barrier
                                                  Trap Normal
                                                  Hallowed Life Barrier

                                                    Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.


                                                    SR Rarity
                                                    Elder Entity N'tss
                                                    SR Rarity
                                                    Elder Entity N'tss
                                                    Elder Entity N'tss
                                                    LIGHT 4
                                                    Elder Entity N'tss
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 1200


                                                    1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                    N Rarity
                                                    Fossil Machine Skull Wagon
                                                    N Rarity
                                                    Fossil Machine Skull Wagon
                                                    Fossil Machine Skull Wagon
                                                    EARTH 6
                                                    Fossil Machine Skull Wagon
                                                    • ATK:

                                                    • 1700

                                                    • DEF:

                                                    • 1500


                                                    1 Rock monster in your GY + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 800 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn.


                                                    R Rarity
                                                    Fossil Warrior Skull Knight
                                                    R Rarity
                                                    Fossil Warrior Skull Knight
                                                    Fossil Warrior Skull Knight
                                                    EARTH 6
                                                    Fossil Warrior Skull Knight
                                                    • ATK:

                                                    • 2400

                                                    • DEF:

                                                    • 1100


                                                    1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.


                                                    N Rarity
                                                    The Great Double Casted Caster
                                                    N Rarity
                                                    The Great Double Casted Caster
                                                    The Great Double Casted Caster
                                                    LIGHT 8
                                                    The Great Double Casted Caster
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 2600


                                                    2 non-Effect Monsters Gains ATK equal to the combined original ATK of any Ritual, Fusion, Synchro, Xyz, or Link Monsters used as Fusion Material for this card. This card can attack directly. If this card is destroyed by battle or card effect: You can target 1 of your non-Effect Monsters that is banished or in your GY; Special Summon it. You can only use this effect of "The Great Double Casted Caster" once per turn.


                                                    N Rarity
                                                    The Great Double Casted Caster
                                                    N Rarity
                                                    The Great Double Casted Caster
                                                    The Great Double Casted Caster
                                                    LIGHT 8
                                                    The Great Double Casted Caster
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 2600


                                                    2 non-Effect Monsters Gains ATK equal to the combined original ATK of any Ritual, Fusion, Synchro, Xyz, or Link Monsters used as Fusion Material for this card. This card can attack directly. If this card is destroyed by battle or card effect: You can target 1 of your non-Effect Monsters that is banished or in your GY; Special Summon it. You can only use this effect of "The Great Double Casted Caster" once per turn.


                                                    N Rarity
                                                    The Great Double Casted Caster
                                                    N Rarity
                                                    The Great Double Casted Caster
                                                    The Great Double Casted Caster
                                                    LIGHT 8
                                                    The Great Double Casted Caster
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 2600


                                                    2 non-Effect Monsters Gains ATK equal to the combined original ATK of any Ritual, Fusion, Synchro, Xyz, or Link Monsters used as Fusion Material for this card. This card can attack directly. If this card is destroyed by battle or card effect: You can target 1 of your non-Effect Monsters that is banished or in your GY; Special Summon it. You can only use this effect of "The Great Double Casted Caster" once per turn.


                                                    R Rarity
                                                    Tri-Brigade Ferrijit the Barren Blossom
                                                    R Rarity
                                                    Tri-Brigade Ferrijit the Barren Blossom
                                                    Tri-Brigade Ferrijit the Barren Blossom
                                                    EARTH
                                                    Tri-Brigade Ferrijit the Barren Blossom
                                                    • ATK:

                                                    • 1600

                                                    • LINK-2

                                                    Link Arrow:

                                                    Left

                                                    Bottom-Left


                                                    2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.


                                                    UR Rarity
                                                    Herald of the Arc Light
                                                    UR Rarity
                                                    Herald of the Arc Light
                                                    Herald of the Arc Light
                                                    LIGHT 4
                                                    Herald of the Arc Light
                                                    • ATK:

                                                    • 600

                                                    • DEF:

                                                    • 1000


                                                    1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                                     Rarity
                                                    Golden Cloud Beast - Malong
                                                     Rarity
                                                    Golden Cloud Beast - Malong
                                                    Golden Cloud Beast - Malong
                                                    LIGHT 6
                                                    Golden Cloud Beast - Malong
                                                    • ATK:

                                                    • 2200

                                                    • DEF:

                                                    • 1000


                                                    1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


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