Other Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
A/D Changer
R Rarity
A/D Changer
R Rarity
A/D Changer
LIGHT 1
A/D Changer
  • ATK:

  • 100

  • DEF:

  • 100


You can banish this card from your Graveyard, then target 1 monster on the field; change its battle position.

SR Rarity
Ancient Gear Box
SR Rarity
Ancient Gear Box
SR Rarity
Ancient Gear Box
EARTH 4
Ancient Gear Box
  • ATK:

  • 500

  • DEF:

  • 2000


If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500 ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn.

R Rarity
Ancient Gear Commander
R Rarity
Ancient Gear Commander
R Rarity
Ancient Gear Commander
EARTH 4
Ancient Gear Commander
  • ATK:

  • 500

  • DEF:

  • 2000


You can send 1 "Ancient Gear Golem" from your hand, Deck, or face-up Monster Zone to the GY; immediately after this effect resolves, Normal Summon 1 "Ancient Gear" monster. If you Normal or Special Summon "Ancient Gear Golem" (except during the Damage Step): You can Special Summon 1 "Ancient Gear Golem" from your hand or GY, ignoring its Summoning conditions. You can banish this card from your GY; place 1 "Ancient Gear" Continuous Trap from your hand face-up on your field. You can only use each effect of "Ancient Gear Commander" once per turn.

SR Rarity
Ancient Gear Golem
SR Rarity
Ancient Gear Golem
SR Rarity
Ancient Gear Golem
EARTH 8
Ancient Gear Golem
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage.

R Rarity
Ancient Gear Statue
R Rarity
Ancient Gear Statue
R Rarity
Ancient Gear Statue
EARTH 2
Ancient Gear Statue
  • ATK:

  • 500

  • DEF:

  • 800


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Ancient Gear Statue" once per turn this way. You can Tribute this card; Special Summon from your hand or Deck, 1 "Ancient Gear Golem" or 1 monster that mentions it, except "Ancient Gear Statue", ignoring its Summoning conditions. You can only use this effect of "Ancient Gear Statue" once per turn.

SR Rarity
Block Dragon
SR Rarity
Block Dragon
SR Rarity
Block Dragon
EARTH 8
Block Dragon
  • ATK:

  • 2500

  • DEF:

  • 3000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 EARTH monsters from your hand and/or GY. Rock monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the GY: You can add up to 3 Rock monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn.

R Rarity
Cartorhyn the Hidden Gem of the Seafront
R Rarity
Cartorhyn the Hidden Gem of the Seafront
R Rarity
Cartorhyn the Hidden Gem of the Seafront
WATER 2
Cartorhyn the Hidden Gem of the Seafront
  • ATK:

  • 500

  • DEF:

  • 1600


You can discard this card; you can Normal Summon 1 EARTH or WATER monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If you control an EARTH and WATER monster(s), while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Cartorhyn the Hidden Gem of the Seafront" once per turn.

R Rarity
Doki Doki
R Rarity
Doki Doki
R Rarity
Doki Doki
EARTH 2
Doki Doki
  • ATK:

  • 500

  • DEF:

  • 500


You can discard 1 Rock monster; Special Summon from your Deck, 1 Rock monster that has the same original Attribute and Level as that monster, in face-up Attack Position or face-down Defense Position. You can only use this effect of "Doki Doki" once per turn.

R Rarity
Gem-Knight Alexandrite
R Rarity
Gem-Knight Alexandrite
R Rarity
Gem-Knight Alexandrite
EARTH 4
Gem-Knight Alexandrite
  • ATK:

  • 1800

  • DEF:

  • 1200


You can Tribute this card; Special Summon 1 "Gem-Knight" Normal Monster from your Deck.

R Rarity
Junk Collector
R Rarity
Junk Collector
R Rarity
Junk Collector
LIGHT 5
Junk Collector
  • ATK:

  • 1000

  • DEF:

  • 2200


(Quick Effect): You can banish this card on the field and 1 Normal Trap in your GY; apply that banished Trap's effect. (The Trap's activation requirements must still be correct, but costs are not paid.)

UR Rarity
Nine-Tailed Fox
UR Rarity
Nine-Tailed Fox
UR Rarity
Nine-Tailed Fox
FIRE 6
Nine-Tailed Fox
  • ATK:

  • 2200

  • DEF:

  • 2000


If this card is in your hand or GY: You can Tribute 2 monsters; Special Summon this card. You can only use this effect of "Nine-Tailed Fox" once per turn. If this card that was Special Summoned from the GY attacks a Defense Position monster, inflict piercing battle damage. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 2 "Fox Tokens" (Zombie/FIRE/Level 2/ATK 500/DEF 500).

N Rarity
Rock Band Xenoguitar
N Rarity
Rock Band Xenoguitar
N Rarity
Rock Band Xenoguitar
EARTH 4
Rock Band Xenoguitar
  • ATK:

  • 1000

  • DEF:

  • 2000


If this card is sent to the GY: You can target 1 Rock monster in your GY, except "Rock Band Xenoguitar"; add it to your hand, then place 1 card from your hand on top of the Deck. If this card is banished from the field or GY: You can send 1 Rock monster from your Deck to the GY. You can only use each effect of "Rock Band Xenoguitar" once per turn.

SR Rarity
The Earth - Hex-Sealed Fusion
SR Rarity
The Earth - Hex-Sealed Fusion
SR Rarity
The Earth - Hex-Sealed Fusion
EARTH 3
The Earth - Hex-Sealed Fusion
  • ATK:

  • 1000

  • DEF:

  • 1600


You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding EARTH Fusion Monster from your Extra Deck.

UR Rarity
Weathering Soldier
UR Rarity
Weathering Soldier
UR Rarity
Weathering Soldier
EARTH 4
Weathering Soldier
  • ATK:

  • 2000

  • DEF:

  • 1200


If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK.

R Rarity
Hiro's Shadow Scout
R Rarity
Hiro's Shadow Scout
R Rarity
Hiro's Shadow Scout
DARK 2
Hiro's Shadow Scout
  • ATK:

  • 650

  • DEF:

  • 500


FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard.

R Rarity
Gem-Knight Crystal
R Rarity
Gem-Knight Crystal
R Rarity
Gem-Knight Crystal
EARTH 7
Gem-Knight Crystal
  • ATK:

  • 2450

  • DEF:

  • 1950


A Gem-Knight officer of high rank, who has optimized the use of the crystal powers. Despite his ability to overwhelm most opponents, he's wary of stretching himself too thin, and opts for solidarity with his comrades.

UR Rarity
Cyberse Sage
UR Rarity
Cyberse Sage
UR Rarity
Cyberse Sage
DARK 1
Cyberse Sage
  • ATK:

  • 0

  • DEF:

  • 0


You can Ritual Summon this card with "Cynet Ritual". During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing materials mentioned on it from your field or GY, including a Cyberse monster. If this card is sent to the GY as Synchro Material: You can target 1 Cyberse monster or 1 Ritual Spell in your GY; add it to your hand. You can only use each effect of "Cyberse Sage" once per turn.

SR Rarity
Evigishki Mind Augus
SR Rarity
Evigishki Mind Augus
SR Rarity
Evigishki Mind Augus
WATER 6
Evigishki Mind Augus
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Ritual Summon this card with any "Gishki" Ritual Spell Card. When this card is Ritual Summoned: Target up to 5 cards in any Graveyard(s); shuffle those targets into the Deck.

N Rarity
Cynet Ritual
N Rarity
Cynet Ritual
N Rarity
Cynet Ritual
Spell Normal
Cynet Ritual

    This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control no monsters: You can banish this card and 1 Ritual Monster from the GY; Special Summon 2 "Cynet Tokens" (Cyberse/LIGHT/Level 4/ATK 0/DEF 0). You cannot activate this effect the turn this card is sent to the GY.

    SR Rarity
    Fusion Substitute
    SR Rarity
    Fusion Substitute
    SR Rarity
    Fusion Substitute
    Spell Normal
    Fusion Substitute

      (This card's name is always treated as "Polymerization".) Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card.

      SR Rarity
      Gishki Aquamirror
      SR Rarity
      Gishki Aquamirror
      SR Rarity
      Gishki Aquamirror
      Spell Normal
      Gishki Aquamirror

        This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. You can shuffle this card from the Graveyard into the Deck to target 1 "Gishki" Ritual Monster in your Graveyard; return that target to the hand.

        N Rarity
        Jackpot 7
        N Rarity
        Jackpot 7
        N Rarity
        Jackpot 7
        Spell Normal
        Jackpot 7

          When this card is activated: Shuffle this card from the field into the Deck. When this card in your possession is sent to your Graveyard by an opponent's card effect: Banish this card. If 3 of your "Jackpot 7" are currently banished, and were all banished by this effect, you win the Duel.

          SR Rarity
          Miracle Rupture
          SR Rarity
          Miracle Rupture
          SR Rarity
          Miracle Rupture
          Spell Normal
          Miracle Rupture

            Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.

            N Rarity
            Reverse Reuse
            N Rarity
            Reverse Reuse
            N Rarity
            Reverse Reuse
            Trap Normal
            Reverse Reuse

              Target up to 2 Flip monsters in your Graveyard; Special Summon them to your opponent's side of the field, in face-up or face-down Defense Position.

              R Rarity
              Scrap-Iron Statue
              R Rarity
              Scrap-Iron Statue
              R Rarity
              Scrap-Iron Statue
              Trap Normal
              Scrap-Iron Statue

                When a Spell/Trap Card that is already face-up on your opponent's field activates its effect: Destroy that card, also, after that, Set this card face-down instead of sending it to the GY. If this card is sent to the GY: You can target 1 "Junk" monster in your GY; Special Summon it in Defense Position. You can only use each effect of "Scrap-Iron Statue" once per turn.

                Extra Deck

                SR Rarity
                Cyberse Clock Dragon
                SR Rarity
                Cyberse Clock Dragon
                SR Rarity
                Cyberse Clock Dragon
                DARK 7
                Cyberse Clock Dragon
                • ATK:

                • 2500

                • DEF:

                • 2000


                "Clock Wyvern" + 1+ Link Monsters When this card is Fusion Summoned: You can send cards from the top of your Deck to the GY, equal to the total Link Rating of the materials used for this card's Fusion Summon, and if you do, until the end of the next turn, other monsters you control cannot attack, also this card gains 1000 ATK for each card sent to the GY by this effect. While you control a Link Monster(s), your opponent's monsters cannot target other monsters you control for attacks, also your opponent cannot target other monsters you control with card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card effect: You can add 1 Spell from your Deck to your hand.

                N Rarity
                Ancient Gear Ballista
                N Rarity
                Ancient Gear Ballista
                N Rarity
                Ancient Gear Ballista
                EARTH
                Ancient Gear Ballista
                • ATK:

                • 1500

                • LINK-2

                Link Arrow:

                Right

                Bottom-Left


                2 EARTH Machine monsters If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.

                SR Rarity
                Cyberse Witch
                SR Rarity
                Cyberse Witch
                SR Rarity
                Cyberse Witch
                DARK
                Cyberse Witch
                • ATK:

                • 800

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom


                2 Cyberse monsters If a monster is Special Summoned to a zone this card points to (except during the Damage Step): You can banish 1 Spell from your GY; add 1 Cyberse Ritual Monster and 1 "Cynet Ritual" from your Deck to your hand. During your Main Phase, if this effect was activated this turn: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use each effect of "Cyberse Witch" once per turn.

                UR Rarity
                Firewall Dragon
                UR Rarity
                Firewall Dragon
                UR Rarity
                Firewall Dragon
                LIGHT
                Firewall Dragon
                • ATK:

                • 2500

                • LINK-4

                Link Arrow:

                Top

                Left

                Right

                Bottom


                2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.

                SR Rarity
                Gaia Saber, the Lightning Shadow
                SR Rarity
                Gaia Saber, the Lightning Shadow
                SR Rarity
                Gaia Saber, the Lightning Shadow
                EARTH
                Gaia Saber, the Lightning Shadow
                • ATK:

                • 2600

                • LINK-3

                Link Arrow:

                Left

                Right

                Bottom


                2+ monsters

                UR Rarity
                Proxy Dragon
                UR Rarity
                Proxy Dragon
                UR Rarity
                Proxy Dragon
                LIGHT
                Proxy Dragon
                • ATK:

                • 1400

                • LINK-2

                Link Arrow:

                Left

                Right


                2 monsters If a card(s) you control would be destroyed by battle or card effect, you can destroy 1 of your monsters this card points to, instead.

                UR Rarity
                Reprodocus
                UR Rarity
                Reprodocus
                UR Rarity
                Reprodocus
                EARTH
                Reprodocus
                • ATK:

                • 800

                • LINK-2

                Link Arrow:

                Top

                Bottom


                2 monsters You can activate 1 of these effects. ● Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn. ● Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn. You can only use this effect of "Reprodocus" once per turn.

                UR Rarity
                Gallant Granite
                UR Rarity
                Gallant Granite
                UR Rarity
                Gallant Granite
                EARTH
                Gallant Granite
                • ATK:

                • 2300

                • DEF:

                • 1800


                2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.

                UR Rarity
                Mecha Phantom Beast Dracossack
                UR Rarity
                Mecha Phantom Beast Dracossack
                UR Rarity
                Mecha Phantom Beast Dracossack
                WIND
                Mecha Phantom Beast Dracossack
                • ATK:

                • 2600

                • DEF:

                • 2200


                2 Level 7 monsters Once per turn: You can detach 1 material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.

                Popular Skills

                Elements Unite!: 100%
                Joan's Guidance

                Need 9 UR

                UR Rarity
                Allure of Darkness
                UR Rarity
                Banishment of the Darklords
                UR Rarity
                Forbidden Droplet
                UR Rarity
                Forbidden Droplet
                UR Rarity
                Preparation of Rites
                UR Rarity
                Preparation of Rites
                UR Rarity
                Preparation of Rites
                UR Rarity
                Sky Striker Mobilize - Engage!
                UR Rarity
                Sky Striker Mobilize - Engage!

                Main: 20 Extra: 3

                SR Rarity
                Darklord Ixchel
                SR Rarity
                Darklord Ixchel
                Darklord Ixchel
                DARK 10
                Darklord Ixchel
                • ATK:

                • 2500

                • DEF:

                • 2900


                You can discard this card and 1 "Darklord" card; draw 2 cards. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn.


                N Rarity
                Garma Sword
                N Rarity
                Garma Sword
                Garma Sword
                DARK 7
                Garma Sword
                • ATK:

                • 2550

                • DEF:

                • 2150


                This card can only be Ritual Summoned with the Ritual Spell Card, "Garma Sword Oath".


                N Rarity
                Garma Sword
                N Rarity
                Garma Sword
                Garma Sword
                DARK 7
                Garma Sword
                • ATK:

                • 2550

                • DEF:

                • 2150


                This card can only be Ritual Summoned with the Ritual Spell Card, "Garma Sword Oath".


                N Rarity
                Garma Sword
                N Rarity
                Garma Sword
                Garma Sword
                DARK 7
                Garma Sword
                • ATK:

                • 2550

                • DEF:

                • 2150


                This card can only be Ritual Summoned with the Ritual Spell Card, "Garma Sword Oath".


                UR Rarity
                Allure of Darkness
                UR Rarity
                Allure of Darkness
                Allure of Darkness
                Spell Normal
                Allure of Darkness

                  Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                  UR Rarity
                  Banishment of the Darklords
                  UR Rarity
                  Banishment of the Darklords
                  Banishment of the Darklords
                  Spell Normal
                  Banishment of the Darklords

                    Add 1 "Darklord" card from your Deck to your hand, except "Banishment of the Darklords". You can only activate 1 "Banishment of the Darklords" per turn.


                    UR Rarity
                    Forbidden Droplet
                    UR Rarity
                    Forbidden Droplet
                    Forbidden Droplet
                    Spell Quick
                    Forbidden Droplet

                      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                      Tag(s):

                      UR Rarity
                      Forbidden Droplet
                      UR Rarity
                      Forbidden Droplet
                      Forbidden Droplet
                      Spell Quick
                      Forbidden Droplet

                        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                        Tag(s):

                        UR Rarity
                        Preparation of Rites
                        UR Rarity
                        Preparation of Rites
                        Preparation of Rites
                        Spell Normal
                        Preparation of Rites

                          Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                          UR Rarity
                          Preparation of Rites
                          UR Rarity
                          Preparation of Rites
                          Preparation of Rites
                          Spell Normal
                          Preparation of Rites

                            Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                            UR Rarity
                            Preparation of Rites
                            UR Rarity
                            Preparation of Rites
                            Preparation of Rites
                            Spell Normal
                            Preparation of Rites

                              Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                              R Rarity
                              Sky Striker Maneuver - Afterburners!
                              R Rarity
                              Sky Striker Maneuver - Afterburners!
                              Sky Striker Maneuver - Afterburners!
                              Spell Normal
                              Sky Striker Maneuver - Afterburners!

                                If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.


                                SR Rarity
                                Sky Striker Maneuver - Jamming Waves!
                                SR Rarity
                                Sky Striker Maneuver - Jamming Waves!
                                Sky Striker Maneuver - Jamming Waves!
                                Spell Normal
                                Sky Striker Maneuver - Jamming Waves!

                                  If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.


                                  R Rarity
                                  Sky Striker Mecha - Eagle Booster
                                  R Rarity
                                  Sky Striker Mecha - Eagle Booster
                                  Sky Striker Mecha - Eagle Booster
                                  Spell Quick
                                  Sky Striker Mecha - Eagle Booster

                                    If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.


                                    R Rarity
                                    Sky Striker Mecha - Eagle Booster
                                    R Rarity
                                    Sky Striker Mecha - Eagle Booster
                                    Sky Striker Mecha - Eagle Booster
                                    Spell Quick
                                    Sky Striker Mecha - Eagle Booster

                                      If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.


                                      R Rarity
                                      Sky Striker Mecha - Eagle Booster
                                      R Rarity
                                      Sky Striker Mecha - Eagle Booster
                                      Sky Striker Mecha - Eagle Booster
                                      Spell Quick
                                      Sky Striker Mecha - Eagle Booster

                                        If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.


                                        UR Rarity
                                        Sky Striker Mobilize - Engage!
                                        UR Rarity
                                        Sky Striker Mobilize - Engage!
                                        Sky Striker Mobilize - Engage!
                                        Spell Normal
                                        Sky Striker Mobilize - Engage!

                                          If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                          UR Rarity
                                          Sky Striker Mobilize - Engage!
                                          UR Rarity
                                          Sky Striker Mobilize - Engage!
                                          Sky Striker Mobilize - Engage!
                                          Spell Normal
                                          Sky Striker Mobilize - Engage!

                                            If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                            R Rarity
                                            Hallowed Life Barrier
                                            R Rarity
                                            Hallowed Life Barrier
                                            Hallowed Life Barrier
                                            Trap Normal
                                            Hallowed Life Barrier

                                              Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.


                                              R Rarity
                                              Hallowed Life Barrier
                                              R Rarity
                                              Hallowed Life Barrier
                                              Hallowed Life Barrier
                                              Trap Normal
                                              Hallowed Life Barrier

                                                Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.


                                                N Rarity
                                                The Great Double Casted Caster
                                                N Rarity
                                                The Great Double Casted Caster
                                                The Great Double Casted Caster
                                                LIGHT 8
                                                The Great Double Casted Caster
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 2600


                                                2 non-Effect Monsters Gains ATK equal to the combined original ATK of any Ritual, Fusion, Synchro, Xyz, or Link Monsters used as Fusion Material for this card. This card can attack directly. If this card is destroyed by battle or card effect: You can target 1 of your non-Effect Monsters that is banished or in your GY; Special Summon it. You can only use this effect of "The Great Double Casted Caster" once per turn.


                                                N Rarity
                                                The Great Double Casted Caster
                                                N Rarity
                                                The Great Double Casted Caster
                                                The Great Double Casted Caster
                                                LIGHT 8
                                                The Great Double Casted Caster
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 2600


                                                2 non-Effect Monsters Gains ATK equal to the combined original ATK of any Ritual, Fusion, Synchro, Xyz, or Link Monsters used as Fusion Material for this card. This card can attack directly. If this card is destroyed by battle or card effect: You can target 1 of your non-Effect Monsters that is banished or in your GY; Special Summon it. You can only use this effect of "The Great Double Casted Caster" once per turn.


                                                N Rarity
                                                The Great Double Casted Caster
                                                N Rarity
                                                The Great Double Casted Caster
                                                The Great Double Casted Caster
                                                LIGHT 8
                                                The Great Double Casted Caster
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 2600


                                                2 non-Effect Monsters Gains ATK equal to the combined original ATK of any Ritual, Fusion, Synchro, Xyz, or Link Monsters used as Fusion Material for this card. This card can attack directly. If this card is destroyed by battle or card effect: You can target 1 of your non-Effect Monsters that is banished or in your GY; Special Summon it. You can only use this effect of "The Great Double Casted Caster" once per turn.


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