Other Deck Breakdown

Cards Usage Statistic

Main Deck

 Rarity
Hapi, Guidance of Horus
 Rarity
Hapi, Guidance of Horus
 Rarity
Hapi, Guidance of Horus
WIND 8
Hapi, Guidance of Horus
  • ATK:

  • 2400

  • DEF:

  • 1600


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.

 Rarity
Imsety, Glory of Horus
 Rarity
Imsety, Glory of Horus
 Rarity
Imsety, Glory of Horus
DARK 8
Imsety, Glory of Horus
  • ATK:

  • 3000

  • DEF:

  • 1800


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.

 Rarity
King's Sarcophagus
 Rarity
King's Sarcophagus
 Rarity
King's Sarcophagus
Spell Continuous
King's Sarcophagus

    "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.

    Extra Deck

     Rarity
    Super Starslayer TY-PHON - Sky Crisis
     Rarity
    Super Starslayer TY-PHON - Sky Crisis
     Rarity
    Super Starslayer TY-PHON - Sky Crisis
    DARK
    Super Starslayer TY-PHON - Sky Crisis
    • ATK:

    • 2900

    • DEF:

    • 2900


    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

    Popular Skills

    Deck Master: "Shinato, King of a Higher Plane": 50%
    Princess Adena's Protection: 25%
    Joan's Guidance: 25%
    Joan's Guidance

    Need 11 UR

    UR Rarity
    Nekroz of Brionac
    UR Rarity
    Allure of Darkness
    UR Rarity
    Banishment of the Darklords
    UR Rarity
    Forbidden Droplet
    UR Rarity
    Forbidden Droplet
    UR Rarity
    Preparation of Rites
    UR Rarity
    Preparation of Rites
    UR Rarity
    Preparation of Rites
    UR Rarity
    Sky Striker Mobilize - Engage!
    UR Rarity
    Sky Striker Mobilize - Engage!
    UR Rarity
    Sky Striker Mobilize - Engage!

    Main: 21 Extra: 2

    SR Rarity
    Darklord Ixchel
    SR Rarity
    Darklord Ixchel
    Darklord Ixchel
    DARK 10
    Darklord Ixchel
    • ATK:

    • 2500

    • DEF:

    • 2900


    You can discard this card and 1 "Darklord" card; draw 2 cards. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn.


    UR Rarity
    Nekroz of Brionac
    UR Rarity
    Nekroz of Brionac
    Nekroz of Brionac
    WATER 6
    Nekroz of Brionac
    • ATK:

    • 2300

    • DEF:

    • 1400


    You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using "Nekroz of Brionac". You can only use each of these effects of "Nekroz of Brionac" once per turn. ● You can discard this card; add 1 "Nekroz" monster from your Deck to your hand, except "Nekroz of Brionac". ● You can target up to 2 face-up monsters on the field that were Special Summoned from the Extra Deck; shuffle them into the Deck.


    R Rarity
    Nekroz of Valkyrus
    R Rarity
    Nekroz of Valkyrus
    Nekroz of Valkyrus
    WATER 8
    Nekroz of Valkyrus
    • ATK:

    • 2900

    • DEF:

    • 1700


    You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 8 monsters. You can only use each of these effects of "Nekroz of Valkyrus" once per turn. ● When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your GY and discard this card; negate the attack, then end the Battle Phase. ● During your Main Phase: You can Tribute up to 2 monsters from your hand and/or field, and if you do, draw the same number of cards you Tributed.


    N Rarity
    Garma Sword
    N Rarity
    Garma Sword
    Garma Sword
    DARK 7
    Garma Sword
    • ATK:

    • 2550

    • DEF:

    • 2150


    This card can only be Ritual Summoned with the Ritual Spell Card, "Garma Sword Oath".


    N Rarity
    Garma Sword
    N Rarity
    Garma Sword
    Garma Sword
    DARK 7
    Garma Sword
    • ATK:

    • 2550

    • DEF:

    • 2150


    This card can only be Ritual Summoned with the Ritual Spell Card, "Garma Sword Oath".


    N Rarity
    Garma Sword
    N Rarity
    Garma Sword
    Garma Sword
    DARK 7
    Garma Sword
    • ATK:

    • 2550

    • DEF:

    • 2150


    This card can only be Ritual Summoned with the Ritual Spell Card, "Garma Sword Oath".


    UR Rarity
    Allure of Darkness
    UR Rarity
    Allure of Darkness
    Allure of Darkness
    Spell Normal
    Allure of Darkness

      Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


      UR Rarity
      Banishment of the Darklords
      UR Rarity
      Banishment of the Darklords
      Banishment of the Darklords
      Spell Normal
      Banishment of the Darklords

        Add 1 "Darklord" card from your Deck to your hand, except "Banishment of the Darklords". You can only activate 1 "Banishment of the Darklords" per turn.


        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




          Tag(s):

          UR Rarity
          Forbidden Droplet
          UR Rarity
          Forbidden Droplet
          Forbidden Droplet
          Spell Quick
          Forbidden Droplet

            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




            Tag(s):

            UR Rarity
            Preparation of Rites
            UR Rarity
            Preparation of Rites
            Preparation of Rites
            Spell Normal
            Preparation of Rites

              Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


              UR Rarity
              Preparation of Rites
              UR Rarity
              Preparation of Rites
              Preparation of Rites
              Spell Normal
              Preparation of Rites

                Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                UR Rarity
                Preparation of Rites
                UR Rarity
                Preparation of Rites
                Preparation of Rites
                Spell Normal
                Preparation of Rites

                  Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                  R Rarity
                  Sky Striker Maneuver - Afterburners!
                  R Rarity
                  Sky Striker Maneuver - Afterburners!
                  Sky Striker Maneuver - Afterburners!
                  Spell Normal
                  Sky Striker Maneuver - Afterburners!

                    If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.


                    SR Rarity
                    Sky Striker Maneuver - Jamming Waves!
                    SR Rarity
                    Sky Striker Maneuver - Jamming Waves!
                    Sky Striker Maneuver - Jamming Waves!
                    Spell Normal
                    Sky Striker Maneuver - Jamming Waves!

                      If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.


                      SR Rarity
                      Sky Striker Maneuver - Jamming Waves!
                      SR Rarity
                      Sky Striker Maneuver - Jamming Waves!
                      Sky Striker Maneuver - Jamming Waves!
                      Spell Normal
                      Sky Striker Maneuver - Jamming Waves!

                        If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.


                        R Rarity
                        Sky Striker Mecha - Eagle Booster
                        R Rarity
                        Sky Striker Mecha - Eagle Booster
                        Sky Striker Mecha - Eagle Booster
                        Spell Quick
                        Sky Striker Mecha - Eagle Booster

                          If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.


                          R Rarity
                          Sky Striker Mecha - Eagle Booster
                          R Rarity
                          Sky Striker Mecha - Eagle Booster
                          Sky Striker Mecha - Eagle Booster
                          Spell Quick
                          Sky Striker Mecha - Eagle Booster

                            If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.


                            UR Rarity
                            Sky Striker Mobilize - Engage!
                            UR Rarity
                            Sky Striker Mobilize - Engage!
                            Sky Striker Mobilize - Engage!
                            Spell Normal
                            Sky Striker Mobilize - Engage!

                              If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                              UR Rarity
                              Sky Striker Mobilize - Engage!
                              UR Rarity
                              Sky Striker Mobilize - Engage!
                              Sky Striker Mobilize - Engage!
                              Spell Normal
                              Sky Striker Mobilize - Engage!

                                If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                UR Rarity
                                Sky Striker Mobilize - Engage!
                                UR Rarity
                                Sky Striker Mobilize - Engage!
                                Sky Striker Mobilize - Engage!
                                Spell Normal
                                Sky Striker Mobilize - Engage!

                                  If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                  N Rarity
                                  The Great Double Casted Caster
                                  N Rarity
                                  The Great Double Casted Caster
                                  The Great Double Casted Caster
                                  LIGHT 8
                                  The Great Double Casted Caster
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 2600


                                  2 non-Effect Monsters Gains ATK equal to the combined original ATK of any Ritual, Fusion, Synchro, Xyz, or Link Monsters used as Fusion Material for this card. This card can attack directly. If this card is destroyed by battle or card effect: You can target 1 of your non-Effect Monsters that is banished or in your GY; Special Summon it. You can only use this effect of "The Great Double Casted Caster" once per turn.


                                  R Rarity
                                  Link Disciple
                                  R Rarity
                                  Link Disciple
                                  Link Disciple
                                  LIGHT
                                  Link Disciple
                                  • ATK:

                                  • 500

                                  • LINK-1

                                  Link Arrow:

                                  Bottom


                                  1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.


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