Other Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Kiteroid
SR Rarity
Kiteroid
SR Rarity
Kiteroid
WIND 1
Kiteroid
  • ATK:

  • 200

  • DEF:

  • 400


During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.

UR Rarity
Lava Golem
UR Rarity
Lava Golem
UR Rarity
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.

    UR Rarity
    Book of Moon
    UR Rarity
    Book of Moon
    UR Rarity
    Book of Moon
    Spell Quick
    Book of Moon

      Target 1 face-up monster on the field; change that target to face-down Defense Position.

      UR Rarity
      Cosmic Cyclone
      UR Rarity
      Cosmic Cyclone
      UR Rarity
      Cosmic Cyclone
      Spell Quick
      Cosmic Cyclone

        Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.

        SR Rarity
        Hey, Trunade!
        SR Rarity
        Hey, Trunade!
        SR Rarity
        Hey, Trunade!
        Spell Normal
        Hey, Trunade!

          Return all Set Spells and Traps on the field to the hand.

          SR Rarity
          Spiritualism
          SR Rarity
          Spiritualism
          SR Rarity
          Spiritualism
          Spell Normal
          Spiritualism

            Return 1 Spell/Trap Card your opponent controls to the hand. This card's activation and effect cannot be negated.

            Extra Deck

            SR Rarity
            Knightmare Phoenix
            SR Rarity
            Knightmare Phoenix
            SR Rarity
            Knightmare Phoenix
            FIRE
            Knightmare Phoenix
            • ATK:

            • 1900

            • LINK-2

            Link Arrow:

            Top

            Right


            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

             Rarity
            CXyz Barian Hope
             Rarity
            CXyz Barian Hope
             Rarity
            CXyz Barian Hope
            LIGHT
            CXyz Barian Hope
            • ATK:

            • 0

            • DEF:

            • 0


            3 or more Level 7 monsters You can also Xyz Summon this card by using 1 monster you control with "Number C101" through "Number C107" in its name as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 1000 ATK for each Xyz Material attached to it. You can target 1 "Number" monster in your Graveyard; until your opponent's next End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. You can only use this effect of "CXyz Barian Hope" once per turn.

             Rarity
            Number 101: Silent Honor ARK
             Rarity
            Number 101: Silent Honor ARK
             Rarity
            Number 101: Silent Honor ARK
            WATER
            Number 101: Silent Honor ARK
            • ATK:

            • 2100

            • DEF:

            • 1000


            2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.

             Rarity
            Number C101: Silent Honor DARK
             Rarity
            Number C101: Silent Honor DARK
             Rarity
            Number C101: Silent Honor DARK
            WATER
            Number C101: Silent Honor DARK
            • ATK:

            • 2800

            • DEF:

            • 1500


            3 Level 5 monsters Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as a face-up Xyz Material. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard, then gain LP equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your Graveyard to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.

            UR Rarity
            Number C5: Chaos Chimera Dragon
            UR Rarity
            Number C5: Chaos Chimera Dragon
            UR Rarity
            Number C5: Chaos Chimera Dragon
            DARK
            Number C5: Chaos Chimera Dragon
            • ATK:

            • 0

            • DEF:

            • 0


            3 or more Level 6 monsters This card gains 1000 ATK for each Xyz Material attached to it. If this card attacks, at the end of the Damage Step: You can detach 1 Xyz Material from this card; this card can attack an opponent's monster again in a row. At the end of the Battle Phase: You can pay half your Life Points, then target 2 cards in any Graveyard(s); place 1 of them on the top of the Deck, and if you do, attach the other to this card as an Xyz Material.

            UR Rarity
            Ultimate Leo Utopia Ray
            UR Rarity
            Ultimate Leo Utopia Ray
            UR Rarity
            Ultimate Leo Utopia Ray
            LIGHT
            Ultimate Leo Utopia Ray
            • ATK:

            • 2500

            • DEF:

            • 2000


            3 Level 5 monsters (This card is always treated as "Number C39: Utopia Ray".) Once per turn: You can detach 1 material from this card; equip 1 "ZW -" monster from your Deck or Extra Deck to this card as if it were equipped by that monster's effect. This effect's activation and effect cannot be negated. Once per turn, while this card is equipped with a "ZW -" Monster Card (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects, and if you do, halve its ATK.

            UR Rarity
            ZW - Leo Arms
            UR Rarity
            ZW - Leo Arms
            UR Rarity
            ZW - Leo Arms
            LIGHT
            ZW - Leo Arms
            • ATK:

            • 3000

            • DEF:

            • 1200


            2 Level 5 monsters This card cannot attack your opponent directly. Once per turn: You can detach 1 Xyz Material from this card; add 1 "ZW -" monster from your Deck to your hand. You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 3000 ATK. During your Battle Phase, if a monster attacked this turn while equipped with this card: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make a second attack, on an opponent's monster, during this Battle Phase.

            Popular Skills

            Barian Battlemorph! The Power That Guides the World: 66.67%
            Joan's Guidance: 33.33%
            Barian Battlemorph! The Power That Guides the World

            Need 17 UR

            UR Rarity
            Lava Golem3 card
             Rarity
            CXyz Barian Hope1 card
             Rarity
            Number 101: Silent Honor ARK1 card
             Rarity
            Number C101: Silent Honor DARK1 card
            UR Rarity
            Number C5: Chaos Chimera Dragon1 card
            UR Rarity
            Ultimate Leo Utopia Ray1 card
            UR Rarity
            ZW - Leo Arms1 card
            UR Rarity
            Book of Moon3 card
            UR Rarity
            Cosmic Cyclone2 card
             Rarity
            Ultimate Slayer1 card
            UR Rarity
            Infinite Impermanence2 card

            Main: 20 Extra: 9

            SR Rarity
            Kiteroid
            SR Rarity
            Kiteroid
            Kiteroid
            WIND 1
            Kiteroid
            • ATK:

            • 200

            • DEF:

            • 400


            During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.


            SR Rarity
            Kiteroid
            SR Rarity
            Kiteroid
            Kiteroid
            WIND 1
            Kiteroid
            • ATK:

            • 200

            • DEF:

            • 400


            During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.


            UR Rarity
            Lava Golem
            UR Rarity
            Lava Golem
            Lava Golem
            FIRE 8
            Lava Golem
            • ATK:

            • 3000

            • DEF:

            • 2500


            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


            UR Rarity
            Lava Golem
            UR Rarity
            Lava Golem
            Lava Golem
            FIRE 8
            Lava Golem
            • ATK:

            • 3000

            • DEF:

            • 2500


            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


            UR Rarity
            Lava Golem
            UR Rarity
            Lava Golem
            Lava Golem
            FIRE 8
            Lava Golem
            • ATK:

            • 3000

            • DEF:

            • 2500


            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


            SR Rarity
            Book of Eclipse
            SR Rarity
            Book of Eclipse
            Book of Eclipse
            Spell Quick
            Book of Eclipse

              Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


              SR Rarity
              Book of Eclipse
              SR Rarity
              Book of Eclipse
              Book of Eclipse
              Spell Quick
              Book of Eclipse

                Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                SR Rarity
                Book of Eclipse
                SR Rarity
                Book of Eclipse
                Book of Eclipse
                Spell Quick
                Book of Eclipse

                  Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                  UR Rarity
                  Book of Moon
                  UR Rarity
                  Book of Moon
                  Book of Moon
                  Spell Quick
                  Book of Moon

                    Target 1 face-up monster on the field; change that target to face-down Defense Position.


                    UR Rarity
                    Book of Moon
                    UR Rarity
                    Book of Moon
                    Book of Moon
                    Spell Quick
                    Book of Moon

                      Target 1 face-up monster on the field; change that target to face-down Defense Position.


                      UR Rarity
                      Book of Moon
                      UR Rarity
                      Book of Moon
                      Book of Moon
                      Spell Quick
                      Book of Moon

                        Target 1 face-up monster on the field; change that target to face-down Defense Position.


                        UR Rarity
                        Cosmic Cyclone
                        UR Rarity
                        Cosmic Cyclone
                        Cosmic Cyclone
                        Spell Quick
                        Cosmic Cyclone

                          Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                          UR Rarity
                          Cosmic Cyclone
                          UR Rarity
                          Cosmic Cyclone
                          Cosmic Cyclone
                          Spell Quick
                          Cosmic Cyclone

                            Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                            SR Rarity
                            Hey, Trunade!
                            SR Rarity
                            Hey, Trunade!
                            Hey, Trunade!
                            Spell Normal
                            Hey, Trunade!

                              Return all Set Spells and Traps on the field to the hand.


                              SR Rarity
                              Spiritualism
                              SR Rarity
                              Spiritualism
                              Spiritualism
                              Spell Normal
                              Spiritualism

                                Return 1 Spell/Trap Card your opponent controls to the hand. This card's activation and effect cannot be negated.


                                SR Rarity
                                Spiritualism
                                SR Rarity
                                Spiritualism
                                Spiritualism
                                Spell Normal
                                Spiritualism

                                  Return 1 Spell/Trap Card your opponent controls to the hand. This card's activation and effect cannot be negated.


                                  SR Rarity
                                  Spiritualism
                                  SR Rarity
                                  Spiritualism
                                  Spiritualism
                                  Spell Normal
                                  Spiritualism

                                    Return 1 Spell/Trap Card your opponent controls to the hand. This card's activation and effect cannot be negated.


                                     Rarity
                                    Ultimate Slayer
                                     Rarity
                                    Ultimate Slayer
                                    Ultimate Slayer
                                    Spell Normal
                                    Ultimate Slayer

                                      Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                                      UR Rarity
                                      Infinite Impermanence
                                      UR Rarity
                                      Infinite Impermanence
                                      Infinite Impermanence
                                      Trap Normal
                                      Infinite Impermanence

                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                        UR Rarity
                                        Infinite Impermanence
                                        UR Rarity
                                        Infinite Impermanence
                                        Infinite Impermanence
                                        Trap Normal
                                        Infinite Impermanence

                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                          SR Rarity
                                          Elder Entity N'tss
                                          SR Rarity
                                          Elder Entity N'tss
                                          Elder Entity N'tss
                                          LIGHT 4
                                          Elder Entity N'tss
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 1200


                                          1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                          SR Rarity
                                          Knightmare Phoenix
                                          SR Rarity
                                          Knightmare Phoenix
                                          Knightmare Phoenix
                                          FIRE
                                          Knightmare Phoenix
                                          • ATK:

                                          • 1900

                                          • LINK-2

                                          Link Arrow:

                                          Top

                                          Right


                                          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                          R Rarity
                                          Golden Cloud Beast - Malong
                                          R Rarity
                                          Golden Cloud Beast - Malong
                                          Golden Cloud Beast - Malong
                                          LIGHT 6
                                          Golden Cloud Beast - Malong
                                          • ATK:

                                          • 2200

                                          • DEF:

                                          • 1000


                                          1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                           Rarity
                                          CXyz Barian Hope
                                           Rarity
                                          CXyz Barian Hope
                                          CXyz Barian Hope
                                          LIGHT
                                          CXyz Barian Hope
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          3 or more Level 7 monsters You can also Xyz Summon this card by using 1 monster you control with "Number C101" through "Number C107" in its name as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 1000 ATK for each Xyz Material attached to it. You can target 1 "Number" monster in your Graveyard; until your opponent's next End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. You can only use this effect of "CXyz Barian Hope" once per turn.


                                           Rarity
                                          Number 101: Silent Honor ARK
                                           Rarity
                                          Number 101: Silent Honor ARK
                                          Number 101: Silent Honor ARK
                                          WATER
                                          Number 101: Silent Honor ARK
                                          • ATK:

                                          • 2100

                                          • DEF:

                                          • 1000


                                          2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                           Rarity
                                          Number C101: Silent Honor DARK
                                           Rarity
                                          Number C101: Silent Honor DARK
                                          Number C101: Silent Honor DARK
                                          WATER
                                          Number C101: Silent Honor DARK
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 1500


                                          3 Level 5 monsters Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as a face-up Xyz Material. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard, then gain LP equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your Graveyard to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.


                                          UR Rarity
                                          Number C5: Chaos Chimera Dragon
                                          UR Rarity
                                          Number C5: Chaos Chimera Dragon
                                          Number C5: Chaos Chimera Dragon
                                          DARK
                                          Number C5: Chaos Chimera Dragon
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          3 or more Level 6 monsters This card gains 1000 ATK for each Xyz Material attached to it. If this card attacks, at the end of the Damage Step: You can detach 1 Xyz Material from this card; this card can attack an opponent's monster again in a row. At the end of the Battle Phase: You can pay half your Life Points, then target 2 cards in any Graveyard(s); place 1 of them on the top of the Deck, and if you do, attach the other to this card as an Xyz Material.


                                          UR Rarity
                                          Ultimate Leo Utopia Ray
                                          UR Rarity
                                          Ultimate Leo Utopia Ray
                                          Ultimate Leo Utopia Ray
                                          LIGHT
                                          Ultimate Leo Utopia Ray
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          3 Level 5 monsters (This card is always treated as "Number C39: Utopia Ray".) Once per turn: You can detach 1 material from this card; equip 1 "ZW -" monster from your Deck or Extra Deck to this card as if it were equipped by that monster's effect. This effect's activation and effect cannot be negated. Once per turn, while this card is equipped with a "ZW -" Monster Card (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects, and if you do, halve its ATK.


                                          UR Rarity
                                          ZW - Leo Arms
                                          UR Rarity
                                          ZW - Leo Arms
                                          ZW - Leo Arms
                                          LIGHT
                                          ZW - Leo Arms
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 1200


                                          2 Level 5 monsters This card cannot attack your opponent directly. Once per turn: You can detach 1 Xyz Material from this card; add 1 "ZW -" monster from your Deck to your hand. You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 3000 ATK. During your Battle Phase, if a monster attacked this turn while equipped with this card: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make a second attack, on an opponent's monster, during this Battle Phase.


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