Other Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Trade-In
SR Rarity
Trade-In
SR Rarity
Trade-In
Spell Normal
Trade-In

    Discard 1 Level 8 monster; draw 2 cards.

     Rarity
    Tachyon Spiral Galaxy
     Rarity
    Tachyon Spiral Galaxy
     Rarity
    Tachyon Spiral Galaxy
    Trap Normal
    Tachyon Spiral Galaxy

      Target 1 Dragon "Galaxy" monster you control; until the end of this turn, it cannot be destroyed by battle, also it is unaffected by other card effects, except its own. You can only activate 1 "Tachyon Spiral Galaxy" per turn. If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand.

      UR Rarity
      Tachyon Transmigration
      UR Rarity
      Tachyon Transmigration
      UR Rarity
      Tachyon Transmigration
      Trap Counter
      Tachyon Transmigration

        If you control a "Galaxy-Eyes" monster: Negate the activations of your opponent's Spell/Trap Cards and monster effects activated before this card in this Chain, and if you do, shuffle the negated cards on the field into the Deck. If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand.

        Extra Deck

        R Rarity
        Galaxy Satellite Dragon
        R Rarity
        Galaxy Satellite Dragon
        R Rarity
        Galaxy Satellite Dragon
        DARK
        Galaxy Satellite Dragon
        • ATK:

        • 2000

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 Dragon monsters During the Battle Phase (Quick Effect): You can banish this card from your field or GY, then target 1 "Number" Xyz Monster you control whose original Attribute/Type are LIGHT/Dragon; until the end of the Battle Phase, its ATK becomes equal to the value of the "Number" in its name x 100, also any battle damage your opponent takes is halved. During your opponent's End Phase: You can choose 1 card from your Deck and place it on top of your Deck. You can only use each effect of "Galaxy Satellite Dragon" once per turn.

         Rarity
        Divine Golden Shadow Dragon Dragluxion
         Rarity
        Divine Golden Shadow Dragon Dragluxion
         Rarity
        Divine Golden Shadow Dragon Dragluxion
        LIGHT
        Divine Golden Shadow Dragon Dragluxion
        • ATK:

        • 2500

        • DEF:

        • 3000


        2 Level 8 monsters If this card is Special Summoned from the Extra Deck: You can add 1 "Galaxy" or "Tachyon" card from your Deck to your hand. You can detach 2 materials from this card; Special Summon from your Extra Deck, 1 Rank 8 Dragon Xyz Monster with 3000 ATK, using this card you control as material (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can attach 1 "Galaxy" monster from your Extra Deck to it. You can only use each effect of "Divine Golden Shadow Dragon Dragluxion" once per turn.

        SR Rarity
        Galaxy-Eyes Cipher Blade Dragon
        SR Rarity
        Galaxy-Eyes Cipher Blade Dragon
        SR Rarity
        Galaxy-Eyes Cipher Blade Dragon
        LIGHT
        Galaxy-Eyes Cipher Blade Dragon
        • ATK:

        • 3200

        • DEF:

        • 2800


        3 Level 9 monsters You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. Once per turn: You can detach 1 material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card you control, is destroyed by battle with an opponent's attacking monster, or destroyed by an opponent's card effect, and sent to your GY: You can target 1 "Galaxy-Eyes Cipher Dragon" in your GY; Special Summon it.

        UR Rarity
        Galaxy-Eyes Full Armor Photon Dragon
        UR Rarity
        Galaxy-Eyes Full Armor Photon Dragon
        UR Rarity
        Galaxy-Eyes Full Armor Photon Dragon
        LIGHT
        Galaxy-Eyes Full Armor Photon Dragon
        • ATK:

        • 4000

        • DEF:

        • 3500


        3 Level 8 monsters You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as material, except "Galaxy-Eyes Full Armor Photon Dragon". (Transfer its materials to this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as material. Once per turn: You can detach 1 material from this card, then target 1 face-up card your opponent controls; destroy it.

         Rarity
        Number 38: Hope Harbinger Dragon Titanic Galaxy
         Rarity
        Number 38: Hope Harbinger Dragon Titanic Galaxy
         Rarity
        Number 38: Hope Harbinger Dragon Titanic Galaxy
        LIGHT
        Number 38: Hope Harbinger Dragon Titanic Galaxy
        • ATK:

        • 3000

        • DEF:

        • 2500


        2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.

        Popular Skills

        Deck Master: "Shinato, King of a Higher Plane": 66.67%
        Princess Adena's Protection: 16.67%
        Joan's Guidance: 16.67%
        Joan's Guidance

        Need 11 UR

        UR Rarity
        Nekroz of Brionac
        UR Rarity
        Allure of Darkness
        UR Rarity
        Banishment of the Darklords
        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet
        UR Rarity
        Preparation of Rites
        UR Rarity
        Preparation of Rites
        UR Rarity
        Preparation of Rites
        UR Rarity
        Sky Striker Mobilize - Engage!
        UR Rarity
        Sky Striker Mobilize - Engage!
        UR Rarity
        Sky Striker Mobilize - Engage!

        Main: 21 Extra: 2

        SR Rarity
        Darklord Ixchel
        SR Rarity
        Darklord Ixchel
        Darklord Ixchel
        DARK 10
        Darklord Ixchel
        • ATK:

        • 2500

        • DEF:

        • 2900


        You can discard this card and 1 "Darklord" card; draw 2 cards. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn.


        UR Rarity
        Nekroz of Brionac
        UR Rarity
        Nekroz of Brionac
        Nekroz of Brionac
        WATER 6
        Nekroz of Brionac
        • ATK:

        • 2300

        • DEF:

        • 1400


        You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using "Nekroz of Brionac". You can only use each of these effects of "Nekroz of Brionac" once per turn. ● You can discard this card; add 1 "Nekroz" monster from your Deck to your hand, except "Nekroz of Brionac". ● You can target up to 2 face-up monsters on the field that were Special Summoned from the Extra Deck; shuffle them into the Deck.


        R Rarity
        Nekroz of Valkyrus
        R Rarity
        Nekroz of Valkyrus
        Nekroz of Valkyrus
        WATER 8
        Nekroz of Valkyrus
        • ATK:

        • 2900

        • DEF:

        • 1700


        You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 8 monsters. You can only use each of these effects of "Nekroz of Valkyrus" once per turn. ● When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your GY and discard this card; negate the attack, then end the Battle Phase. ● During your Main Phase: You can Tribute up to 2 monsters from your hand and/or field, and if you do, draw the same number of cards you Tributed.


        N Rarity
        Garma Sword
        N Rarity
        Garma Sword
        Garma Sword
        DARK 7
        Garma Sword
        • ATK:

        • 2550

        • DEF:

        • 2150


        This card can only be Ritual Summoned with the Ritual Spell Card, "Garma Sword Oath".


        N Rarity
        Garma Sword
        N Rarity
        Garma Sword
        Garma Sword
        DARK 7
        Garma Sword
        • ATK:

        • 2550

        • DEF:

        • 2150


        This card can only be Ritual Summoned with the Ritual Spell Card, "Garma Sword Oath".


        N Rarity
        Garma Sword
        N Rarity
        Garma Sword
        Garma Sword
        DARK 7
        Garma Sword
        • ATK:

        • 2550

        • DEF:

        • 2150


        This card can only be Ritual Summoned with the Ritual Spell Card, "Garma Sword Oath".


        UR Rarity
        Allure of Darkness
        UR Rarity
        Allure of Darkness
        Allure of Darkness
        Spell Normal
        Allure of Darkness

          Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


          UR Rarity
          Banishment of the Darklords
          UR Rarity
          Banishment of the Darklords
          Banishment of the Darklords
          Spell Normal
          Banishment of the Darklords

            Add 1 "Darklord" card from your Deck to your hand, except "Banishment of the Darklords". You can only activate 1 "Banishment of the Darklords" per turn.


            UR Rarity
            Forbidden Droplet
            UR Rarity
            Forbidden Droplet
            Forbidden Droplet
            Spell Quick
            Forbidden Droplet

              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




              Tag(s):

              UR Rarity
              Forbidden Droplet
              UR Rarity
              Forbidden Droplet
              Forbidden Droplet
              Spell Quick
              Forbidden Droplet

                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                Tag(s):

                UR Rarity
                Preparation of Rites
                UR Rarity
                Preparation of Rites
                Preparation of Rites
                Spell Normal
                Preparation of Rites

                  Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                  UR Rarity
                  Preparation of Rites
                  UR Rarity
                  Preparation of Rites
                  Preparation of Rites
                  Spell Normal
                  Preparation of Rites

                    Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                    UR Rarity
                    Preparation of Rites
                    UR Rarity
                    Preparation of Rites
                    Preparation of Rites
                    Spell Normal
                    Preparation of Rites

                      Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                      R Rarity
                      Sky Striker Maneuver - Afterburners!
                      R Rarity
                      Sky Striker Maneuver - Afterburners!
                      Sky Striker Maneuver - Afterburners!
                      Spell Normal
                      Sky Striker Maneuver - Afterburners!

                        If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.


                        SR Rarity
                        Sky Striker Maneuver - Jamming Waves!
                        SR Rarity
                        Sky Striker Maneuver - Jamming Waves!
                        Sky Striker Maneuver - Jamming Waves!
                        Spell Normal
                        Sky Striker Maneuver - Jamming Waves!

                          If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.


                          SR Rarity
                          Sky Striker Maneuver - Jamming Waves!
                          SR Rarity
                          Sky Striker Maneuver - Jamming Waves!
                          Sky Striker Maneuver - Jamming Waves!
                          Spell Normal
                          Sky Striker Maneuver - Jamming Waves!

                            If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.


                            R Rarity
                            Sky Striker Mecha - Eagle Booster
                            R Rarity
                            Sky Striker Mecha - Eagle Booster
                            Sky Striker Mecha - Eagle Booster
                            Spell Quick
                            Sky Striker Mecha - Eagle Booster

                              If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.


                              R Rarity
                              Sky Striker Mecha - Eagle Booster
                              R Rarity
                              Sky Striker Mecha - Eagle Booster
                              Sky Striker Mecha - Eagle Booster
                              Spell Quick
                              Sky Striker Mecha - Eagle Booster

                                If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.


                                UR Rarity
                                Sky Striker Mobilize - Engage!
                                UR Rarity
                                Sky Striker Mobilize - Engage!
                                Sky Striker Mobilize - Engage!
                                Spell Normal
                                Sky Striker Mobilize - Engage!

                                  If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                  UR Rarity
                                  Sky Striker Mobilize - Engage!
                                  UR Rarity
                                  Sky Striker Mobilize - Engage!
                                  Sky Striker Mobilize - Engage!
                                  Spell Normal
                                  Sky Striker Mobilize - Engage!

                                    If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                    UR Rarity
                                    Sky Striker Mobilize - Engage!
                                    UR Rarity
                                    Sky Striker Mobilize - Engage!
                                    Sky Striker Mobilize - Engage!
                                    Spell Normal
                                    Sky Striker Mobilize - Engage!

                                      If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                      N Rarity
                                      The Great Double Casted Caster
                                      N Rarity
                                      The Great Double Casted Caster
                                      The Great Double Casted Caster
                                      LIGHT 8
                                      The Great Double Casted Caster
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 2600


                                      2 non-Effect Monsters Gains ATK equal to the combined original ATK of any Ritual, Fusion, Synchro, Xyz, or Link Monsters used as Fusion Material for this card. This card can attack directly. If this card is destroyed by battle or card effect: You can target 1 of your non-Effect Monsters that is banished or in your GY; Special Summon it. You can only use this effect of "The Great Double Casted Caster" once per turn.


                                      R Rarity
                                      Link Disciple
                                      R Rarity
                                      Link Disciple
                                      Link Disciple
                                      LIGHT
                                      Link Disciple
                                      • ATK:

                                      • 500

                                      • LINK-1

                                      Link Arrow:

                                      Bottom


                                      1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.


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