Paleozoics Deck Breakdown

Cards Usage Statistic

Main Deck

SR rarity
Jizukiru, the Star Destroying Kaiju
SR rarity
Jizukiru, the Star Destroying Kaiju
SR rarity
Jizukiru, the Star Destroying Kaiju
LIGHT 10
Jizukiru, the Star Destroying Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2600


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.

UR rarity
Lord of the Heavenly Prison
UR rarity
Lord of the Heavenly Prison
UR rarity
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.

Card rarity
Spright Blue
Card rarity
Spright Blue
Card rarity
Spright Blue
DARK 2
Spright Blue
  • ATK:

  • 1100

  • DEF:

  • 1000


If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Blue" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" monster from your Deck to your hand, except "Spright Blue". You can only use this effect of "Spright Blue" once per turn.

UR rarity
The Winged Dragon of Ra - Sphere Mode
UR rarity
The Winged Dragon of Ra - Sphere Mode
UR rarity
The Winged Dragon of Ra - Sphere Mode
DIVINE 10
The Winged Dragon of Ra - Sphere Mode
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.

R rarity
Crusadia Krawler
R rarity
Crusadia Krawler
R rarity
Crusadia Krawler
Trap Continuous
Crusadia Krawler

    Special Summon this card as an Effect Monster (Insect/EARTH/Level 2/ATK 300/DEF 2100). (This card is also still a Trap.) If this card is Special Summoned by this effect to a zone a Link Monster points to: You can add 1 "World Legacy" card from your Deck to your hand.

    N rarity
    Discord
    N rarity
    Discord
    N rarity
    Discord
    Trap Continuous
    Discord

      Neither player can Synchro Summon. Send this card to the Graveyard during your 3rd End Phase after activation.

      UR rarity
      Ice Dragon's Prison
      UR rarity
      Ice Dragon's Prison
      UR rarity
      Ice Dragon's Prison
      Trap Normal
      Ice Dragon's Prison

        Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

        UR rarity
        Paleozoic Canadia
        UR rarity
        Paleozoic Canadia
        UR rarity
        Paleozoic Canadia
        Trap Normal
        Paleozoic Canadia

          Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

          UR rarity
          Paleozoic Dinomischus
          UR rarity
          Paleozoic Dinomischus
          UR rarity
          Paleozoic Dinomischus
          Trap Normal
          Paleozoic Dinomischus

            Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

            SR rarity
            Paleozoic Olenoides
            SR rarity
            Paleozoic Olenoides
            SR rarity
            Paleozoic Olenoides
            Trap Normal
            Paleozoic Olenoides

              Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

              R rarity
              Shapesister
              R rarity
              Shapesister
              R rarity
              Shapesister
              Trap Continuous
              Shapesister

                Special Summon this card as a Normal Monster (Fiend-Type/Tuner/EARTH/Level 2/ATK 0/DEF 0). (This card is also still a Trap Card.) You can only activate 1 "Shapesister" per turn.

                Card rarity
                Spright Double Cross
                Card rarity
                Spright Double Cross
                Card rarity
                Spright Double Cross
                Trap Normal
                Spright Double Cross

                  Target 1 monster on the field or in either GY, then activate 1 of these appropriate effects; ● Attach the targeted monster to 1 Rank 2 monster you control as material. ● Place the targeted monster your opponent controls in your zone your Link-2 monster points to, and take control of it. ● Special Summon the targeted monster from either GY to your zone your Link-2 monster points to. You can only activate 1 "Spright Double Cross" per turn.

                  Extra Deck

                  Card rarity
                  Silhouhatte Rabbit
                  Card rarity
                  Silhouhatte Rabbit
                  Card rarity
                  Silhouhatte Rabbit
                  LIGHT
                  Silhouhatte Rabbit
                  • ATK:

                  • 1500

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.

                  UR rarity
                  Herald of the Arc Light
                  UR rarity
                  Herald of the Arc Light
                  UR rarity
                  Herald of the Arc Light
                  LIGHT 4
                  Herald of the Arc Light
                  • ATK:

                  • 600

                  • DEF:

                  • 1000


                  1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

                  Card rarity
                  Onibimaru Soul Sweeper
                  Card rarity
                  Onibimaru Soul Sweeper
                  Card rarity
                  Onibimaru Soul Sweeper
                  DARK
                  Onibimaru Soul Sweeper
                  • ATK:

                  • 1900

                  • DEF:

                  • 1600


                  2+ Level 2 monsters You can detach 1 material from this card, then target 1 monster your opponent controls; banish it until your opponent's End Phase. If this card in its owner's control is destroyed by an opponent's card: You can target banished monsters, up to the number of materials this card had; shuffle them into the Deck. You can only use each effect of "Onibimaru Soul Sweeper" once per turn.

                  R rarity
                  Paleozoic Anomalocaris
                  R rarity
                  Paleozoic Anomalocaris
                  R rarity
                  Paleozoic Anomalocaris
                  WATER
                  Paleozoic Anomalocaris
                  • ATK:

                  • 2400

                  • DEF:

                  • 0


                  3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.

                  SR rarity
                  Paleozoic Opabinia
                  SR rarity
                  Paleozoic Opabinia
                  SR rarity
                  Paleozoic Opabinia
                  WATER
                  Paleozoic Opabinia
                  • ATK:

                  • 0

                  • DEF:

                  • 2400


                  2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.

                  Card rarity
                  Super Starslayer TY-PHON - Sky Crisis
                  Card rarity
                  Super Starslayer TY-PHON - Sky Crisis
                  Card rarity
                  Super Starslayer TY-PHON - Sky Crisis
                  DARK
                  Super Starslayer TY-PHON - Sky Crisis
                  • ATK:

                  • 2900

                  • DEF:

                  • 2900


                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                  Popular Skills

                  Sanctuary of the King's Treasures: 100%
                  Sanctuary of the King's Treasures

                  Need 23 UR

                  Card rarity
                  Labrynth Stovie Torbie1 copy
                  UR rarity
                  Lord of the Heavenly Prison1 copy
                  Card rarity
                  Lovely Labrynth of the Silver Castle1 copy
                  Card rarity
                  Spright Blue1 copy
                  Card rarity
                  Spright Jet1 copy
                  UR rarity
                  The Winged Dragon of Ra - Sphere Mode1 copy
                  Card rarity
                  Silhouhatte Rabbit1 copy
                  Card rarity
                  Chaos Angel1 copy
                  UR rarity
                  Herald of the Arc Light1 copy
                  Card rarity
                  Gigantic Spright1 copy
                  Card rarity
                  Onibimaru Soul Sweeper1 copy
                  Card rarity
                  Super Starslayer TY-PHON - Sky Crisis1 copy
                  Card rarity
                  Big Welcome Labrynth2 copies
                  UR rarity
                  Ice Dragon's Prison1 copy
                  UR rarity
                  Lost Wind1 copy
                  UR rarity
                  Paleozoic Canadia3 copies
                  UR rarity
                  Paleozoic Dinomischus3 copies
                  Card rarity
                  Spright Double Cross1 copy

                  Main: 30 Extra: 9

                  N rarity
                  Capshell
                  N rarity
                  Capshell
                  N rarity
                  Capshell
                  DARK 2
                  Capshell
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  You can only use 1 of the following effects of "Capshell" per turn, and only once that turn. ● If this card is Tributed: You can draw 1 card. ● If this card is used as material for a Fusion, Synchro, or Link Summon: You can draw 1 card. ● If this card is detached from an Xyz Monster to activate that monster's effect: You can draw 1 card.


                  SR rarity
                  Jizukiru, the Star Destroying Kaiju
                  SR rarity
                  Jizukiru, the Star Destroying Kaiju
                  SR rarity
                  Jizukiru, the Star Destroying Kaiju
                  LIGHT 10
                  Jizukiru, the Star Destroying Kaiju
                  • ATK:

                  • 3300

                  • DEF:

                  • 2600


                  You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


                  Card rarity
                  Labrynth Stovie Torbie
                  Card rarity
                  Labrynth Stovie Torbie
                  Card rarity
                  Labrynth Stovie Torbie
                  DARK 2
                  Labrynth Stovie Torbie
                  • ATK:

                  • 0

                  • DEF:

                  • 2000


                  (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.


                  UR rarity
                  Lord of the Heavenly Prison
                  UR rarity
                  Lord of the Heavenly Prison
                  UR rarity
                  Lord of the Heavenly Prison
                  DARK 10
                  Lord of the Heavenly Prison
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                  Card rarity
                  Lovely Labrynth of the Silver Castle
                  Card rarity
                  Lovely Labrynth of the Silver Castle
                  Card rarity
                  Lovely Labrynth of the Silver Castle
                  DARK 8
                  Lovely Labrynth of the Silver Castle
                  • ATK:

                  • 2900

                  • DEF:

                  • 1900


                  Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


                  Card rarity
                  Spright Blue
                  Card rarity
                  Spright Blue
                  Card rarity
                  Spright Blue
                  DARK 2
                  Spright Blue
                  • ATK:

                  • 1100

                  • DEF:

                  • 1000


                  If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Blue" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" monster from your Deck to your hand, except "Spright Blue". You can only use this effect of "Spright Blue" once per turn.


                  Card rarity
                  Spright Jet
                  Card rarity
                  Spright Jet
                  Card rarity
                  Spright Jet
                  DARK 2
                  Spright Jet
                  • ATK:

                  • 1300

                  • DEF:

                  • 700


                  If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Jet" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" Spell/Trap from your Deck to your hand. You can only use this effect of "Spright Jet" once per turn.


                  UR rarity
                  The Winged Dragon of Ra - Sphere Mode
                  UR rarity
                  The Winged Dragon of Ra - Sphere Mode
                  UR rarity
                  The Winged Dragon of Ra - Sphere Mode
                  DIVINE 10
                  The Winged Dragon of Ra - Sphere Mode
                  • ATK:

                  • -1

                  • DEF:

                  • -1


                  Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


                  Card rarity
                  Big Welcome Labrynth
                  Card rarity
                  Big Welcome Labrynth
                  Card rarity
                  Big Welcome Labrynth
                  Trap Normal
                  Big Welcome Labrynth

                    Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


                    Card rarity
                    Big Welcome Labrynth
                    Card rarity
                    Big Welcome Labrynth
                    Card rarity
                    Big Welcome Labrynth
                    Trap Normal
                    Big Welcome Labrynth

                      Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


                      R rarity
                      Crusadia Krawler
                      R rarity
                      Crusadia Krawler
                      R rarity
                      Crusadia Krawler
                      Trap Continuous
                      Crusadia Krawler

                        Special Summon this card as an Effect Monster (Insect/EARTH/Level 2/ATK 300/DEF 2100). (This card is also still a Trap.) If this card is Special Summoned by this effect to a zone a Link Monster points to: You can add 1 "World Legacy" card from your Deck to your hand.


                        R rarity
                        Crusadia Krawler
                        R rarity
                        Crusadia Krawler
                        R rarity
                        Crusadia Krawler
                        Trap Continuous
                        Crusadia Krawler

                          Special Summon this card as an Effect Monster (Insect/EARTH/Level 2/ATK 300/DEF 2100). (This card is also still a Trap.) If this card is Special Summoned by this effect to a zone a Link Monster points to: You can add 1 "World Legacy" card from your Deck to your hand.


                          R rarity
                          Crusadia Krawler
                          R rarity
                          Crusadia Krawler
                          R rarity
                          Crusadia Krawler
                          Trap Continuous
                          Crusadia Krawler

                            Special Summon this card as an Effect Monster (Insect/EARTH/Level 2/ATK 300/DEF 2100). (This card is also still a Trap.) If this card is Special Summoned by this effect to a zone a Link Monster points to: You can add 1 "World Legacy" card from your Deck to your hand.


                            N rarity
                            Discord
                            N rarity
                            Discord
                            N rarity
                            Discord
                            Trap Continuous
                            Discord

                              Neither player can Synchro Summon. Send this card to the Graveyard during your 3rd End Phase after activation.


                              R rarity
                              Limited to 1 copy
                              Hallowed Life Barrier
                              R rarity
                              Limited to 1 copy
                              Hallowed Life Barrier
                              R rarity
                              Limited to 1 copy
                              Hallowed Life Barrier
                              Trap Normal
                              Hallowed Life Barrier

                                Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.


                                UR rarity
                                Ice Dragon's Prison
                                UR rarity
                                Ice Dragon's Prison
                                UR rarity
                                Ice Dragon's Prison
                                Trap Normal
                                Ice Dragon's Prison

                                  Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                  UR rarity
                                  Lost Wind
                                  UR rarity
                                  Lost Wind
                                  UR rarity
                                  Lost Wind
                                  Trap Normal
                                  Lost Wind

                                    Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                    N rarity
                                    Non-Fusion Area
                                    N rarity
                                    Non-Fusion Area
                                    N rarity
                                    Non-Fusion Area
                                    Trap Continuous
                                    Non-Fusion Area

                                      Neither player can Fusion Summon.


                                      UR rarity
                                      Paleozoic Canadia
                                      UR rarity
                                      Paleozoic Canadia
                                      UR rarity
                                      Paleozoic Canadia
                                      Trap Normal
                                      Paleozoic Canadia

                                        Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                        UR rarity
                                        Paleozoic Canadia
                                        UR rarity
                                        Paleozoic Canadia
                                        UR rarity
                                        Paleozoic Canadia
                                        Trap Normal
                                        Paleozoic Canadia

                                          Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                          UR rarity
                                          Paleozoic Canadia
                                          UR rarity
                                          Paleozoic Canadia
                                          UR rarity
                                          Paleozoic Canadia
                                          Trap Normal
                                          Paleozoic Canadia

                                            Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                            UR rarity
                                            Paleozoic Dinomischus
                                            UR rarity
                                            Paleozoic Dinomischus
                                            UR rarity
                                            Paleozoic Dinomischus
                                            Trap Normal
                                            Paleozoic Dinomischus

                                              Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                              UR rarity
                                              Paleozoic Dinomischus
                                              UR rarity
                                              Paleozoic Dinomischus
                                              UR rarity
                                              Paleozoic Dinomischus
                                              Trap Normal
                                              Paleozoic Dinomischus

                                                Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                UR rarity
                                                Paleozoic Dinomischus
                                                UR rarity
                                                Paleozoic Dinomischus
                                                UR rarity
                                                Paleozoic Dinomischus
                                                Trap Normal
                                                Paleozoic Dinomischus

                                                  Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                  N rarity
                                                  Paleozoic Leanchoilia
                                                  N rarity
                                                  Paleozoic Leanchoilia
                                                  N rarity
                                                  Paleozoic Leanchoilia
                                                  Trap Normal
                                                  Paleozoic Leanchoilia

                                                    Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                    SR rarity
                                                    Paleozoic Olenoides
                                                    SR rarity
                                                    Paleozoic Olenoides
                                                    SR rarity
                                                    Paleozoic Olenoides
                                                    Trap Normal
                                                    Paleozoic Olenoides

                                                      Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                      R rarity
                                                      Shapesister
                                                      R rarity
                                                      Shapesister
                                                      R rarity
                                                      Shapesister
                                                      Trap Continuous
                                                      Shapesister

                                                        Special Summon this card as a Normal Monster (Fiend-Type/Tuner/EARTH/Level 2/ATK 0/DEF 0). (This card is also still a Trap Card.) You can only activate 1 "Shapesister" per turn.


                                                        R rarity
                                                        Shapesister
                                                        R rarity
                                                        Shapesister
                                                        R rarity
                                                        Shapesister
                                                        Trap Continuous
                                                        Shapesister

                                                          Special Summon this card as a Normal Monster (Fiend-Type/Tuner/EARTH/Level 2/ATK 0/DEF 0). (This card is also still a Trap Card.) You can only activate 1 "Shapesister" per turn.


                                                          R rarity
                                                          Shapesister
                                                          R rarity
                                                          Shapesister
                                                          R rarity
                                                          Shapesister
                                                          Trap Continuous
                                                          Shapesister

                                                            Special Summon this card as a Normal Monster (Fiend-Type/Tuner/EARTH/Level 2/ATK 0/DEF 0). (This card is also still a Trap Card.) You can only activate 1 "Shapesister" per turn.


                                                            Card rarity
                                                            Spright Double Cross
                                                            Card rarity
                                                            Spright Double Cross
                                                            Card rarity
                                                            Spright Double Cross
                                                            Trap Normal
                                                            Spright Double Cross

                                                              Target 1 monster on the field or in either GY, then activate 1 of these appropriate effects; ● Attach the targeted monster to 1 Rank 2 monster you control as material. ● Place the targeted monster your opponent controls in your zone your Link-2 monster points to, and take control of it. ● Special Summon the targeted monster from either GY to your zone your Link-2 monster points to. You can only activate 1 "Spright Double Cross" per turn.


                                                              Card rarity
                                                              Silhouhatte Rabbit
                                                              Card rarity
                                                              Silhouhatte Rabbit
                                                              Card rarity
                                                              Silhouhatte Rabbit
                                                              LIGHT
                                                              Silhouhatte Rabbit
                                                              • ATK:

                                                              • 1500

                                                              • LINK-2

                                                              Link Arrow:

                                                              Bottom-Left

                                                              Bottom-Right


                                                              2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                                              Card rarity
                                                              Chaos Angel
                                                              Card rarity
                                                              Chaos Angel
                                                              Card rarity
                                                              Chaos Angel
                                                              DARK 10
                                                              Chaos Angel
                                                              • ATK:

                                                              • 3500

                                                              • DEF:

                                                              • 2800


                                                              1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                              UR rarity
                                                              Herald of the Arc Light
                                                              UR rarity
                                                              Herald of the Arc Light
                                                              UR rarity
                                                              Herald of the Arc Light
                                                              LIGHT 4
                                                              Herald of the Arc Light
                                                              • ATK:

                                                              • 600

                                                              • DEF:

                                                              • 1000


                                                              1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                                              Card rarity
                                                              Gigantic Spright
                                                              Card rarity
                                                              Gigantic Spright
                                                              Card rarity
                                                              Gigantic Spright
                                                              DARK
                                                              Gigantic Spright
                                                              • ATK:

                                                              • 1600

                                                              • DEF:

                                                              • 1600


                                                              2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                                              Card rarity
                                                              Onibimaru Soul Sweeper
                                                              Card rarity
                                                              Onibimaru Soul Sweeper
                                                              Card rarity
                                                              Onibimaru Soul Sweeper
                                                              DARK
                                                              Onibimaru Soul Sweeper
                                                              • ATK:

                                                              • 1900

                                                              • DEF:

                                                              • 1600


                                                              2+ Level 2 monsters You can detach 1 material from this card, then target 1 monster your opponent controls; banish it until your opponent's End Phase. If this card in its owner's control is destroyed by an opponent's card: You can target banished monsters, up to the number of materials this card had; shuffle them into the Deck. You can only use each effect of "Onibimaru Soul Sweeper" once per turn.


                                                              R rarity
                                                              Paleozoic Anomalocaris
                                                              R rarity
                                                              Paleozoic Anomalocaris
                                                              R rarity
                                                              Paleozoic Anomalocaris
                                                              WATER
                                                              Paleozoic Anomalocaris
                                                              • ATK:

                                                              • 2400

                                                              • DEF:

                                                              • 0


                                                              3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                              SR rarity
                                                              Paleozoic Opabinia
                                                              SR rarity
                                                              Paleozoic Opabinia
                                                              SR rarity
                                                              Paleozoic Opabinia
                                                              WATER
                                                              Paleozoic Opabinia
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 2400


                                                              2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                              R rarity
                                                              Sky Cavalry Centaurea
                                                              R rarity
                                                              Sky Cavalry Centaurea
                                                              R rarity
                                                              Sky Cavalry Centaurea
                                                              LIGHT
                                                              Sky Cavalry Centaurea
                                                              • ATK:

                                                              • 2000

                                                              • DEF:

                                                              • 0


                                                              2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.


                                                              Card rarity
                                                              Super Starslayer TY-PHON - Sky Crisis
                                                              Card rarity
                                                              Super Starslayer TY-PHON - Sky Crisis
                                                              Card rarity
                                                              Super Starslayer TY-PHON - Sky Crisis
                                                              DARK
                                                              Super Starslayer TY-PHON - Sky Crisis
                                                              • ATK:

                                                              • 2900

                                                              • DEF:

                                                              • 2900


                                                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


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