Salamangreat Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Lady Debug
SR Rarity
Lady Debug
SR Rarity
Lady Debug
LIGHT 4
Lady Debug
  • ATK:

  • 1700

  • DEF:

  • 1400


If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.

R Rarity
Salamangreat Falco
R Rarity
Salamangreat Falco
R Rarity
Salamangreat Falco
FIRE 4
Salamangreat Falco
  • ATK:

  • 1200

  • DEF:

  • 1600


If this card is sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn.

R Rarity
Salamangreat Fowl
R Rarity
Salamangreat Fowl
R Rarity
Salamangreat Fowl
FIRE 4
Salamangreat Fowl
  • ATK:

  • 1800

  • DEF:

  • 200


If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.

SR Rarity
Salamangreat Foxy
SR Rarity
Salamangreat Foxy
SR Rarity
Salamangreat Foxy
FIRE 3
Salamangreat Foxy
  • ATK:

  • 1000

  • DEF:

  • 1200


When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.

UR Rarity
Salamangreat Gazelle
UR Rarity
Salamangreat Gazelle
UR Rarity
Salamangreat Gazelle
FIRE 3
Salamangreat Gazelle
  • ATK:

  • 1500

  • DEF:

  • 1000


If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.

SR Rarity
Salamangreat Jack Jaguar
SR Rarity
Salamangreat Jack Jaguar
SR Rarity
Salamangreat Jack Jaguar
FIRE 4
Salamangreat Jack Jaguar
  • ATK:

  • 1800

  • DEF:

  • 1200


If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.

R Rarity
Salamangreat Meer
R Rarity
Salamangreat Meer
R Rarity
Salamangreat Meer
FIRE 2
Salamangreat Meer
  • ATK:

  • 800

  • DEF:

  • 600


If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon it from your hand. If this card is in your hand: You can discard 1 other "Salamangreat" card; Special Summon this card from your hand. You can only use each effect of "Salamangreat Meer" once per turn.

SR Rarity
Dark Hole
SR Rarity
Dark Hole
SR Rarity
Dark Hole
Spell Normal
Dark Hole

    Destroy all monsters on the field.

    SR Rarity
    Salamangreat Circle
    SR Rarity
    Salamangreat Circle
    SR Rarity
    Salamangreat Circle
    Spell Quick
    Salamangreat Circle

      Activate 1 of these effects. ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn.

      UR Rarity
      Salamangreat Sanctuary
      UR Rarity
      Salamangreat Sanctuary
      UR Rarity
      Salamangreat Sanctuary
      Spell Field
      Salamangreat Sanctuary

        If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.

        UR Rarity
        Needle Ceiling
        UR Rarity
        Needle Ceiling
        UR Rarity
        Needle Ceiling
        Trap Normal
        Needle Ceiling

          When there are 4 or more monsters on the field: Destroy all face-up monsters.

          Extra Deck

          UR Rarity
          Crusadia Equimax
          UR Rarity
          Crusadia Equimax
          UR Rarity
          Crusadia Equimax
          LIGHT
          Crusadia Equimax
          • ATK:

          • 2000

          • LINK-3

          Link Arrow:

          Top

          Bottom-Left

          Bottom-Right


          2+ Effect Monsters, including a Link Monster Gains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. Once per turn (Quick Effect): You can Tribute 1 "Crusadia" or "World Legacy" monster this card points to, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.

          UR Rarity
          Ningirsu the World Chalice Warrior
          UR Rarity
          Ningirsu the World Chalice Warrior
          UR Rarity
          Ningirsu the World Chalice Warrior
          EARTH
          Ningirsu the World Chalice Warrior
          • ATK:

          • 2500

          • LINK-3

          Link Arrow:

          Top

          Left

          Right


          2+ Link Monsters If this card is Link Summoned: Draw cards equal to the number of "World Chalice" monsters this card points to. You can only use this effect of "Ningirsu the World Chalice Warrior" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.

          UR Rarity
          Salamangreat Balelynx
          UR Rarity
          Salamangreat Balelynx
          UR Rarity
          Salamangreat Balelynx
          FIRE
          Salamangreat Balelynx
          • ATK:

          • 500

          • LINK-1

          Link Arrow:

          Bottom


          1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.

          UR Rarity
          Salamangreat Heatleo
          UR Rarity
          Salamangreat Heatleo
          UR Rarity
          Salamangreat Heatleo
          FIRE
          Salamangreat Heatleo
          • ATK:

          • 2300

          • LINK-3

          Link Arrow:

          Top

          Bottom-Left

          Bottom-Right


          2+ FIRE Effect Monsters If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.

          UR Rarity
          Salamangreat Sunlight Wolf
          UR Rarity
          Salamangreat Sunlight Wolf
          UR Rarity
          Salamangreat Sunlight Wolf
          FIRE
          Salamangreat Sunlight Wolf
          • ATK:

          • 1800

          • LINK-2

          Link Arrow:

          Top

          Bottom


          2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.

          SR Rarity
          Security Dragon
          SR Rarity
          Security Dragon
          SR Rarity
          Security Dragon
          LIGHT
          Security Dragon
          • ATK:

          • 1100

          • LINK-2

          Link Arrow:

          Top

          Bottom


          2 monsters Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn.

          SR Rarity
          Evilswarm Exciton Knight
          SR Rarity
          Evilswarm Exciton Knight
          SR Rarity
          Evilswarm Exciton Knight
          LIGHT
          Evilswarm Exciton Knight
          • ATK:

          • 1900

          • DEF:

          • 0


          2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

          Popular Skills

          A Burning Roar: 100%
          A Burning Roar

          Need 11 UR

          UR Rarity
          Salamangreat Gazelle1 card
          UR Rarity
          Crusadia Equimax1 card
          UR Rarity
          Ningirsu the World Chalice Warrior1 card
          UR Rarity
          Salamangreat Balelynx2 card
          UR Rarity
          Salamangreat Heatleo1 card
          UR Rarity
          Salamangreat Sunlight Wolf1 card
          UR Rarity
          Salamangreat Sanctuary1 card
          UR Rarity
          Needle Ceiling3 card

          Main: 20 Extra: 8

          SR Rarity
          Lady Debug
          SR Rarity
          Lady Debug
          Lady Debug
          LIGHT 4
          Lady Debug
          • ATK:

          • 1700

          • DEF:

          • 1400


          If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.


          SR Rarity
          Lady Debug
          SR Rarity
          Lady Debug
          Lady Debug
          LIGHT 4
          Lady Debug
          • ATK:

          • 1700

          • DEF:

          • 1400


          If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.


          SR Rarity
          Lady Debug
          SR Rarity
          Lady Debug
          Lady Debug
          LIGHT 4
          Lady Debug
          • ATK:

          • 1700

          • DEF:

          • 1400


          If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.


          R Rarity
          Salamangreat Falco
          R Rarity
          Salamangreat Falco
          Salamangreat Falco
          FIRE 4
          Salamangreat Falco
          • ATK:

          • 1200

          • DEF:

          • 1600


          If this card is sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn.


          R Rarity
          Salamangreat Fowl
          R Rarity
          Salamangreat Fowl
          Salamangreat Fowl
          FIRE 4
          Salamangreat Fowl
          • ATK:

          • 1800

          • DEF:

          • 200


          If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.


          R Rarity
          Salamangreat Fowl
          R Rarity
          Salamangreat Fowl
          Salamangreat Fowl
          FIRE 4
          Salamangreat Fowl
          • ATK:

          • 1800

          • DEF:

          • 200


          If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.


          SR Rarity
          Salamangreat Foxy
          SR Rarity
          Salamangreat Foxy
          Salamangreat Foxy
          FIRE 3
          Salamangreat Foxy
          • ATK:

          • 1000

          • DEF:

          • 1200


          When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.


          UR Rarity
          Salamangreat Gazelle
          UR Rarity
          Salamangreat Gazelle
          Salamangreat Gazelle
          FIRE 3
          Salamangreat Gazelle
          • ATK:

          • 1500

          • DEF:

          • 1000


          If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.


          SR Rarity
          Salamangreat Jack Jaguar
          SR Rarity
          Salamangreat Jack Jaguar
          Salamangreat Jack Jaguar
          FIRE 4
          Salamangreat Jack Jaguar
          • ATK:

          • 1800

          • DEF:

          • 1200


          If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.


          R Rarity
          Salamangreat Meer
          R Rarity
          Salamangreat Meer
          Salamangreat Meer
          FIRE 2
          Salamangreat Meer
          • ATK:

          • 800

          • DEF:

          • 600


          If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon it from your hand. If this card is in your hand: You can discard 1 other "Salamangreat" card; Special Summon this card from your hand. You can only use each effect of "Salamangreat Meer" once per turn.


          SR Rarity
          Dark Hole
          SR Rarity
          Dark Hole
          Dark Hole
          Spell Normal
          Dark Hole

            Destroy all monsters on the field.


            SR Rarity
            Dark Hole
            SR Rarity
            Dark Hole
            Dark Hole
            Spell Normal
            Dark Hole

              Destroy all monsters on the field.


              SR Rarity
              Dark Hole
              SR Rarity
              Dark Hole
              Dark Hole
              Spell Normal
              Dark Hole

                Destroy all monsters on the field.


                SR Rarity
                Salamangreat Circle
                SR Rarity
                Salamangreat Circle
                Salamangreat Circle
                Spell Quick
                Salamangreat Circle

                  Activate 1 of these effects. ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn.


                  SR Rarity
                  Salamangreat Circle
                  SR Rarity
                  Salamangreat Circle
                  Salamangreat Circle
                  Spell Quick
                  Salamangreat Circle

                    Activate 1 of these effects. ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn.


                    SR Rarity
                    Salamangreat Circle
                    SR Rarity
                    Salamangreat Circle
                    Salamangreat Circle
                    Spell Quick
                    Salamangreat Circle

                      Activate 1 of these effects. ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn.


                      UR Rarity
                      Salamangreat Sanctuary
                      UR Rarity
                      Salamangreat Sanctuary
                      Salamangreat Sanctuary
                      Spell Field
                      Salamangreat Sanctuary

                        If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.


                        UR Rarity
                        Needle Ceiling
                        UR Rarity
                        Needle Ceiling
                        Needle Ceiling
                        Trap Normal
                        Needle Ceiling

                          When there are 4 or more monsters on the field: Destroy all face-up monsters.


                          UR Rarity
                          Needle Ceiling
                          UR Rarity
                          Needle Ceiling
                          Needle Ceiling
                          Trap Normal
                          Needle Ceiling

                            When there are 4 or more monsters on the field: Destroy all face-up monsters.


                            UR Rarity
                            Needle Ceiling
                            UR Rarity
                            Needle Ceiling
                            Needle Ceiling
                            Trap Normal
                            Needle Ceiling

                              When there are 4 or more monsters on the field: Destroy all face-up monsters.


                              UR Rarity
                              Crusadia Equimax
                              UR Rarity
                              Crusadia Equimax
                              Crusadia Equimax
                              LIGHT
                              Crusadia Equimax
                              • ATK:

                              • 2000

                              • LINK-3

                              Link Arrow:

                              Top

                              Bottom-Left

                              Bottom-Right


                              2+ Effect Monsters, including a Link Monster Gains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. Once per turn (Quick Effect): You can Tribute 1 "Crusadia" or "World Legacy" monster this card points to, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.


                              UR Rarity
                              Ningirsu the World Chalice Warrior
                              UR Rarity
                              Ningirsu the World Chalice Warrior
                              Ningirsu the World Chalice Warrior
                              EARTH
                              Ningirsu the World Chalice Warrior
                              • ATK:

                              • 2500

                              • LINK-3

                              Link Arrow:

                              Top

                              Left

                              Right


                              2+ Link Monsters If this card is Link Summoned: Draw cards equal to the number of "World Chalice" monsters this card points to. You can only use this effect of "Ningirsu the World Chalice Warrior" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                              UR Rarity
                              Salamangreat Balelynx
                              UR Rarity
                              Salamangreat Balelynx
                              Salamangreat Balelynx
                              FIRE
                              Salamangreat Balelynx
                              • ATK:

                              • 500

                              • LINK-1

                              Link Arrow:

                              Bottom


                              1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.


                              UR Rarity
                              Salamangreat Balelynx
                              UR Rarity
                              Salamangreat Balelynx
                              Salamangreat Balelynx
                              FIRE
                              Salamangreat Balelynx
                              • ATK:

                              • 500

                              • LINK-1

                              Link Arrow:

                              Bottom


                              1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.


                              UR Rarity
                              Salamangreat Heatleo
                              UR Rarity
                              Salamangreat Heatleo
                              Salamangreat Heatleo
                              FIRE
                              Salamangreat Heatleo
                              • ATK:

                              • 2300

                              • LINK-3

                              Link Arrow:

                              Top

                              Bottom-Left

                              Bottom-Right


                              2+ FIRE Effect Monsters If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.


                              UR Rarity
                              Salamangreat Sunlight Wolf
                              UR Rarity
                              Salamangreat Sunlight Wolf
                              Salamangreat Sunlight Wolf
                              FIRE
                              Salamangreat Sunlight Wolf
                              • ATK:

                              • 1800

                              • LINK-2

                              Link Arrow:

                              Top

                              Bottom


                              2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.


                              SR Rarity
                              Security Dragon
                              SR Rarity
                              Security Dragon
                              Security Dragon
                              LIGHT
                              Security Dragon
                              • ATK:

                              • 1100

                              • LINK-2

                              Link Arrow:

                              Top

                              Bottom


                              2 monsters Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn.


                              SR Rarity
                              Evilswarm Exciton Knight
                              SR Rarity
                              Evilswarm Exciton Knight
                              Evilswarm Exciton Knight
                              LIGHT
                              Evilswarm Exciton Knight
                              • ATK:

                              • 1900

                              • DEF:

                              • 0


                              2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.



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