Salamangreat Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Droll & Lock Bird
UR Rarity
Droll & Lock Bird
UR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

R Rarity
Salamangreat Beat Bison
R Rarity
Salamangreat Beat Bison
R Rarity
Salamangreat Beat Bison
FIRE 8
Salamangreat Beat Bison
  • ATK:

  • 2800

  • DEF:

  • 1000


If you have 3 or more "Salamangreat" monsters in your GY: You can Special Summon this card from your hand in Defense Position. You can target FIRE Link Monsters in your GY, up to the number of face-up cards your opponent controls; return them to the Extra Deck, then, you can negate the effects of face-up cards your opponent controls until the end of this turn, up to the number of cards you returned. You can only use each effect of "Salamangreat Beat Bison" once per turn.

R Rarity
Salamangreat Falco
R Rarity
Salamangreat Falco
R Rarity
Salamangreat Falco
FIRE 4
Salamangreat Falco
  • ATK:

  • 1200

  • DEF:

  • 1600


If this card is sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn.

N Rarity
Salamangreat Fennec
N Rarity
Salamangreat Fennec
N Rarity
Salamangreat Fennec
FIRE 3
Salamangreat Fennec
  • ATK:

  • 1600

  • DEF:

  • 200


If a Cyberse monster(s) you control that was Special Summoned from the Extra Deck is destroyed by battle or an opponent's card effect: You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not), but banish it when it leaves the field. If this card is sent to the GY as material for the Link Summon of a Link-2 or higher Cyberse Link Monster: You can add 1 "Salamangreat" Normal Spell from your Deck to your hand. You can only use each effect of "Salamangreat Fennec" once per turn.

R Rarity
Salamangreat Fowl
R Rarity
Salamangreat Fowl
R Rarity
Salamangreat Fowl
FIRE 4
Salamangreat Fowl
  • ATK:

  • 1800

  • DEF:

  • 200


If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.

SR Rarity
Salamangreat Foxy
SR Rarity
Salamangreat Foxy
SR Rarity
Salamangreat Foxy
FIRE 3
Salamangreat Foxy
  • ATK:

  • 1000

  • DEF:

  • 1200


When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.

UR Rarity
Salamangreat Gazelle
UR Rarity
Salamangreat Gazelle
UR Rarity
Salamangreat Gazelle
FIRE 3
Salamangreat Gazelle
  • ATK:

  • 1500

  • DEF:

  • 1000


If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.

SR Rarity
Salamangreat Jack Jaguar
SR Rarity
Salamangreat Jack Jaguar
SR Rarity
Salamangreat Jack Jaguar
FIRE 4
Salamangreat Jack Jaguar
  • ATK:

  • 1800

  • DEF:

  • 1200


If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.

SR Rarity
Salamangreat Spinny
SR Rarity
Salamangreat Spinny
SR Rarity
Salamangreat Spinny
FIRE 3
Salamangreat Spinny
  • ATK:

  • 1000

  • DEF:

  • 1500


If you control a "Salamangreat" card: You can discard this card, then target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. If you control a "Salamangreat" monster other than "Salamangreat Spinny" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Salamangreat Spinny" once per turn.

 Rarity
Ghost Belle & Haunted Mansion
 Rarity
Ghost Belle & Haunted Mansion
 Rarity
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.

SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.

    UR Rarity
    Book of Moon
    UR Rarity
    Book of Moon
    UR Rarity
    Book of Moon
    Spell Quick
    Book of Moon

      Target 1 face-up monster on the field; change that target to face-down Defense Position.

      UR Rarity
      Forbidden Droplet
      UR Rarity
      Forbidden Droplet
      UR Rarity
      Forbidden Droplet
      Spell Quick
      Forbidden Droplet

        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



        Tag(s):

        N Rarity
        Fury of Fire
        N Rarity
        Fury of Fire
        N Rarity
        Fury of Fire
        Spell Normal
        Fury of Fire

          (This card is always treated as a "Salamangreat" card.) Special Summon up to 2 "Salamangreat" monsters with different names from your hand and/or GY in Defense Position, but their effects are negated, also, for the rest of this turn after this card resolves, you can only Special Summon from the Extra Deck once. You can only activate 1 "Fury of Fire" per turn.

          SR Rarity
          Salamangreat Circle
          SR Rarity
          Salamangreat Circle
          SR Rarity
          Salamangreat Circle
          Spell Quick
          Salamangreat Circle

            Activate 1 of these effects. ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn.

            R Rarity
            Salamangreat Recureance
            R Rarity
            Salamangreat Recureance
            R Rarity
            Salamangreat Recureance
            Spell Normal
            Salamangreat Recureance

              Target 2 "Salamangreat" monsters in your GY with different names; add them to your hand. If this Set card is destroyed by card effect and sent to the GY: You can add 1 "Salamangreat" Spell/Trap from your Deck to your hand, except "Salamangreat Recureance". You can only use each effect of "Salamangreat Recureance" once per turn.

              SR Rarity
              Salamangreat Sanctuary
              SR Rarity
              Salamangreat Sanctuary
              SR Rarity
              Salamangreat Sanctuary
              Spell Field
              Salamangreat Sanctuary

                If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.

                UR Rarity
                Salamangreat Transcendence
                UR Rarity
                Salamangreat Transcendence
                UR Rarity
                Salamangreat Transcendence
                Spell Quick
                Salamangreat Transcendence

                  Target 1 "Salamangreat" Link Monster you control; Special Summon 1 "Salamangreat" Link Monster with the same name from your Extra Deck, using that monster you control as the entire material. (This is treated as a Link Summon.) You can only activate 1 "Salamangreat Transcendence" per turn.

                  R Rarity
                  Hallowed Life Barrier
                  R Rarity
                  Hallowed Life Barrier
                  R Rarity
                  Hallowed Life Barrier
                  Trap Normal
                  Hallowed Life Barrier

                    Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.

                    UR Rarity
                    Infinite Impermanence
                    UR Rarity
                    Infinite Impermanence
                    UR Rarity
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                      N Rarity
                      Non-Fusion Area
                      N Rarity
                      Non-Fusion Area
                      N Rarity
                      Non-Fusion Area
                      Trap Continuous
                      Non-Fusion Area

                        Neither player can Fusion Summon.

                        Extra Deck

                        SR Rarity
                        Knightmare Phoenix
                        SR Rarity
                        Knightmare Phoenix
                        SR Rarity
                        Knightmare Phoenix
                        FIRE
                        Knightmare Phoenix
                        • ATK:

                        • 1900

                        • LINK-2

                        Link Arrow:

                        Top

                        Right


                        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                        UR Rarity
                        Salamangreat Heatleo
                        UR Rarity
                        Salamangreat Heatleo
                        UR Rarity
                        Salamangreat Heatleo
                        FIRE
                        Salamangreat Heatleo
                        • ATK:

                        • 2300

                        • LINK-3

                        Link Arrow:

                        Top

                        Bottom-Left

                        Bottom-Right


                        2+ FIRE Effect Monsters If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.

                        UR Rarity
                        Salamangreat Pyro Phoenix
                        UR Rarity
                        Salamangreat Pyro Phoenix
                        UR Rarity
                        Salamangreat Pyro Phoenix
                        FIRE
                        Salamangreat Pyro Phoenix
                        • ATK:

                        • 2800

                        • LINK-4

                        Link Arrow:

                        Top

                        Left

                        Right

                        Bottom


                        2+ FIRE Effect Monsters If this card is Link Summoned using "Salamangreat Pyro Phoenix" as material: You can destroy all cards your opponent controls. You can only use each of the following effects of "Salamangreat Pyro Phoenix" once per turn. ● You can target 1 Link Monster in your opponent's GY; Special Summon it to your opponent's field. ● If a Link Monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of those monsters; inflict damage to your opponent equal to that monster's original ATK.

                        SR Rarity
                        Underworld Goddess of the Closed World
                        SR Rarity
                        Underworld Goddess of the Closed World
                        SR Rarity
                        Underworld Goddess of the Closed World
                        LIGHT
                        Underworld Goddess of the Closed World
                        • ATK:

                        • 3000

                        • LINK-5

                        Link Arrow:

                        Top

                        Top-Right

                        Right

                        Bottom

                        Bottom-Right


                        4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.

                        SR Rarity
                        Salamangreat Miragestallio
                        SR Rarity
                        Salamangreat Miragestallio
                        SR Rarity
                        Salamangreat Miragestallio
                        FIRE
                        Salamangreat Miragestallio
                        • ATK:

                        • 2000

                        • DEF:

                        • 900


                        2 Level 3 monsters You can detach 1 material from this card; Special Summon 1 "Salamangreat" monster from your Deck in Defense Position, also you cannot activate monster effects for the rest of this turn, except FIRE monsters. If this Xyz Summoned card is sent to the GY as material for the Link Summon of a "Salamangreat" monster: You can target 1 monster on the field; return it to the hand. You can only use each effect of "Salamangreat Miragestallio" once per turn.

                        Popular Skills

                        Soulburning Link: 100%
                        Soulburning Link

                        Need 15 UR

                        UR Rarity
                        Droll & Lock Bird1 card
                        UR Rarity
                        Salamangreat Gazelle1 card
                        UR Rarity
                        Salamangreat Heatleo2 card
                        UR Rarity
                        Salamangreat Pyro Phoenix3 card
                         Rarity
                        Ghost Belle & Haunted Mansion1 card
                        UR Rarity
                        Book of Moon3 card
                        UR Rarity
                        Forbidden Droplet2 card
                        UR Rarity
                        Salamangreat Transcendence1 card
                        UR Rarity
                        Infinite Impermanence1 card

                        Main: 30 Extra: 9

                        UR Rarity
                        Droll & Lock Bird
                        UR Rarity
                        Droll & Lock Bird
                        Droll & Lock Bird
                        WIND 1
                        Droll & Lock Bird
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                        R Rarity
                        Salamangreat Beat Bison
                        R Rarity
                        Salamangreat Beat Bison
                        Salamangreat Beat Bison
                        FIRE 8
                        Salamangreat Beat Bison
                        • ATK:

                        • 2800

                        • DEF:

                        • 1000


                        If you have 3 or more "Salamangreat" monsters in your GY: You can Special Summon this card from your hand in Defense Position. You can target FIRE Link Monsters in your GY, up to the number of face-up cards your opponent controls; return them to the Extra Deck, then, you can negate the effects of face-up cards your opponent controls until the end of this turn, up to the number of cards you returned. You can only use each effect of "Salamangreat Beat Bison" once per turn.


                        R Rarity
                        Salamangreat Falco
                        R Rarity
                        Salamangreat Falco
                        Salamangreat Falco
                        FIRE 4
                        Salamangreat Falco
                        • ATK:

                        • 1200

                        • DEF:

                        • 1600


                        If this card is sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn.


                        N Rarity
                        Salamangreat Fennec
                        N Rarity
                        Salamangreat Fennec
                        Salamangreat Fennec
                        FIRE 3
                        Salamangreat Fennec
                        • ATK:

                        • 1600

                        • DEF:

                        • 200


                        If a Cyberse monster(s) you control that was Special Summoned from the Extra Deck is destroyed by battle or an opponent's card effect: You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not), but banish it when it leaves the field. If this card is sent to the GY as material for the Link Summon of a Link-2 or higher Cyberse Link Monster: You can add 1 "Salamangreat" Normal Spell from your Deck to your hand. You can only use each effect of "Salamangreat Fennec" once per turn.


                        R Rarity
                        Salamangreat Fowl
                        R Rarity
                        Salamangreat Fowl
                        Salamangreat Fowl
                        FIRE 4
                        Salamangreat Fowl
                        • ATK:

                        • 1800

                        • DEF:

                        • 200


                        If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.


                        SR Rarity
                        Salamangreat Foxy
                        SR Rarity
                        Salamangreat Foxy
                        Salamangreat Foxy
                        FIRE 3
                        Salamangreat Foxy
                        • ATK:

                        • 1000

                        • DEF:

                        • 1200


                        When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.


                        SR Rarity
                        Salamangreat Foxy
                        SR Rarity
                        Salamangreat Foxy
                        Salamangreat Foxy
                        FIRE 3
                        Salamangreat Foxy
                        • ATK:

                        • 1000

                        • DEF:

                        • 1200


                        When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.


                        UR Rarity
                        Salamangreat Gazelle
                        UR Rarity
                        Salamangreat Gazelle
                        Salamangreat Gazelle
                        FIRE 3
                        Salamangreat Gazelle
                        • ATK:

                        • 1500

                        • DEF:

                        • 1000


                        If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.


                        SR Rarity
                        Salamangreat Jack Jaguar
                        SR Rarity
                        Salamangreat Jack Jaguar
                        Salamangreat Jack Jaguar
                        FIRE 4
                        Salamangreat Jack Jaguar
                        • ATK:

                        • 1800

                        • DEF:

                        • 1200


                        If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.


                        SR Rarity
                        Salamangreat Spinny
                        SR Rarity
                        Salamangreat Spinny
                        Salamangreat Spinny
                        FIRE 3
                        Salamangreat Spinny
                        • ATK:

                        • 1000

                        • DEF:

                        • 1500


                        If you control a "Salamangreat" card: You can discard this card, then target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. If you control a "Salamangreat" monster other than "Salamangreat Spinny" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Salamangreat Spinny" once per turn.


                        SR Rarity
                        Salamangreat Spinny
                        SR Rarity
                        Salamangreat Spinny
                        Salamangreat Spinny
                        FIRE 3
                        Salamangreat Spinny
                        • ATK:

                        • 1000

                        • DEF:

                        • 1500


                        If you control a "Salamangreat" card: You can discard this card, then target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. If you control a "Salamangreat" monster other than "Salamangreat Spinny" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Salamangreat Spinny" once per turn.


                        SR Rarity
                        Salamangreat Spinny
                        SR Rarity
                        Salamangreat Spinny
                        Salamangreat Spinny
                        FIRE 3
                        Salamangreat Spinny
                        • ATK:

                        • 1000

                        • DEF:

                        • 1500


                        If you control a "Salamangreat" card: You can discard this card, then target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. If you control a "Salamangreat" monster other than "Salamangreat Spinny" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Salamangreat Spinny" once per turn.


                         Rarity
                        Ghost Belle & Haunted Mansion
                         Rarity
                        Ghost Belle & Haunted Mansion
                        Ghost Belle & Haunted Mansion
                        EARTH 3
                        Ghost Belle & Haunted Mansion
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                        SR Rarity
                        Book of Eclipse
                        SR Rarity
                        Book of Eclipse
                        Book of Eclipse
                        Spell Quick
                        Book of Eclipse

                          Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                          UR Rarity
                          Book of Moon
                          UR Rarity
                          Book of Moon
                          Book of Moon
                          Spell Quick
                          Book of Moon

                            Target 1 face-up monster on the field; change that target to face-down Defense Position.


                            UR Rarity
                            Book of Moon
                            UR Rarity
                            Book of Moon
                            Book of Moon
                            Spell Quick
                            Book of Moon

                              Target 1 face-up monster on the field; change that target to face-down Defense Position.


                              UR Rarity
                              Book of Moon
                              UR Rarity
                              Book of Moon
                              Book of Moon
                              Spell Quick
                              Book of Moon

                                Target 1 face-up monster on the field; change that target to face-down Defense Position.


                                UR Rarity
                                Forbidden Droplet
                                UR Rarity
                                Forbidden Droplet
                                Forbidden Droplet
                                Spell Quick
                                Forbidden Droplet

                                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                  Tag(s):

                                  UR Rarity
                                  Forbidden Droplet
                                  UR Rarity
                                  Forbidden Droplet
                                  Forbidden Droplet
                                  Spell Quick
                                  Forbidden Droplet

                                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                    Tag(s):

                                    N Rarity
                                    Fury of Fire
                                    N Rarity
                                    Fury of Fire
                                    Fury of Fire
                                    Spell Normal
                                    Fury of Fire

                                      (This card is always treated as a "Salamangreat" card.) Special Summon up to 2 "Salamangreat" monsters with different names from your hand and/or GY in Defense Position, but their effects are negated, also, for the rest of this turn after this card resolves, you can only Special Summon from the Extra Deck once. You can only activate 1 "Fury of Fire" per turn.


                                      SR Rarity
                                      Salamangreat Circle
                                      SR Rarity
                                      Salamangreat Circle
                                      Salamangreat Circle
                                      Spell Quick
                                      Salamangreat Circle

                                        Activate 1 of these effects. ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn.


                                        SR Rarity
                                        Salamangreat Circle
                                        SR Rarity
                                        Salamangreat Circle
                                        Salamangreat Circle
                                        Spell Quick
                                        Salamangreat Circle

                                          Activate 1 of these effects. ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn.


                                          R Rarity
                                          Salamangreat Recureance
                                          R Rarity
                                          Salamangreat Recureance
                                          Salamangreat Recureance
                                          Spell Normal
                                          Salamangreat Recureance

                                            Target 2 "Salamangreat" monsters in your GY with different names; add them to your hand. If this Set card is destroyed by card effect and sent to the GY: You can add 1 "Salamangreat" Spell/Trap from your Deck to your hand, except "Salamangreat Recureance". You can only use each effect of "Salamangreat Recureance" once per turn.


                                            SR Rarity
                                            Salamangreat Sanctuary
                                            SR Rarity
                                            Salamangreat Sanctuary
                                            Salamangreat Sanctuary
                                            Spell Field
                                            Salamangreat Sanctuary

                                              If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.


                                              UR Rarity
                                              Salamangreat Transcendence
                                              UR Rarity
                                              Salamangreat Transcendence
                                              Salamangreat Transcendence
                                              Spell Quick
                                              Salamangreat Transcendence

                                                Target 1 "Salamangreat" Link Monster you control; Special Summon 1 "Salamangreat" Link Monster with the same name from your Extra Deck, using that monster you control as the entire material. (This is treated as a Link Summon.) You can only activate 1 "Salamangreat Transcendence" per turn.


                                                R Rarity
                                                Hallowed Life Barrier
                                                R Rarity
                                                Hallowed Life Barrier
                                                Hallowed Life Barrier
                                                Trap Normal
                                                Hallowed Life Barrier

                                                  Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.


                                                  R Rarity
                                                  Hallowed Life Barrier
                                                  R Rarity
                                                  Hallowed Life Barrier
                                                  Hallowed Life Barrier
                                                  Trap Normal
                                                  Hallowed Life Barrier

                                                    Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.


                                                    UR Rarity
                                                    Infinite Impermanence
                                                    UR Rarity
                                                    Infinite Impermanence
                                                    Infinite Impermanence
                                                    Trap Normal
                                                    Infinite Impermanence

                                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                      N Rarity
                                                      Non-Fusion Area
                                                      N Rarity
                                                      Non-Fusion Area
                                                      Non-Fusion Area
                                                      Trap Continuous
                                                      Non-Fusion Area

                                                        Neither player can Fusion Summon.


                                                        N Rarity
                                                        Non-Fusion Area
                                                        N Rarity
                                                        Non-Fusion Area
                                                        Non-Fusion Area
                                                        Trap Continuous
                                                        Non-Fusion Area

                                                          Neither player can Fusion Summon.


                                                          SR Rarity
                                                          Knightmare Phoenix
                                                          SR Rarity
                                                          Knightmare Phoenix
                                                          Knightmare Phoenix
                                                          FIRE
                                                          Knightmare Phoenix
                                                          • ATK:

                                                          • 1900

                                                          • LINK-2

                                                          Link Arrow:

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                                                          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                          UR Rarity
                                                          Salamangreat Heatleo
                                                          UR Rarity
                                                          Salamangreat Heatleo
                                                          Salamangreat Heatleo
                                                          FIRE
                                                          Salamangreat Heatleo
                                                          • ATK:

                                                          • 2300

                                                          • LINK-3

                                                          Link Arrow:

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                                                          2+ FIRE Effect Monsters If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.


                                                          UR Rarity
                                                          Salamangreat Heatleo
                                                          UR Rarity
                                                          Salamangreat Heatleo
                                                          Salamangreat Heatleo
                                                          FIRE
                                                          Salamangreat Heatleo
                                                          • ATK:

                                                          • 2300

                                                          • LINK-3

                                                          Link Arrow:

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                                                          Bottom-Left

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                                                          2+ FIRE Effect Monsters If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.


                                                          UR Rarity
                                                          Salamangreat Pyro Phoenix
                                                          UR Rarity
                                                          Salamangreat Pyro Phoenix
                                                          Salamangreat Pyro Phoenix
                                                          FIRE
                                                          Salamangreat Pyro Phoenix
                                                          • ATK:

                                                          • 2800

                                                          • LINK-4

                                                          Link Arrow:

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                                                          2+ FIRE Effect Monsters If this card is Link Summoned using "Salamangreat Pyro Phoenix" as material: You can destroy all cards your opponent controls. You can only use each of the following effects of "Salamangreat Pyro Phoenix" once per turn. ● You can target 1 Link Monster in your opponent's GY; Special Summon it to your opponent's field. ● If a Link Monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of those monsters; inflict damage to your opponent equal to that monster's original ATK.


                                                          UR Rarity
                                                          Salamangreat Pyro Phoenix
                                                          UR Rarity
                                                          Salamangreat Pyro Phoenix
                                                          Salamangreat Pyro Phoenix
                                                          FIRE
                                                          Salamangreat Pyro Phoenix
                                                          • ATK:

                                                          • 2800

                                                          • LINK-4

                                                          Link Arrow:

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                                                          2+ FIRE Effect Monsters If this card is Link Summoned using "Salamangreat Pyro Phoenix" as material: You can destroy all cards your opponent controls. You can only use each of the following effects of "Salamangreat Pyro Phoenix" once per turn. ● You can target 1 Link Monster in your opponent's GY; Special Summon it to your opponent's field. ● If a Link Monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of those monsters; inflict damage to your opponent equal to that monster's original ATK.


                                                          UR Rarity
                                                          Salamangreat Pyro Phoenix
                                                          UR Rarity
                                                          Salamangreat Pyro Phoenix
                                                          Salamangreat Pyro Phoenix
                                                          FIRE
                                                          Salamangreat Pyro Phoenix
                                                          • ATK:

                                                          • 2800

                                                          • LINK-4

                                                          Link Arrow:

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                                                          2+ FIRE Effect Monsters If this card is Link Summoned using "Salamangreat Pyro Phoenix" as material: You can destroy all cards your opponent controls. You can only use each of the following effects of "Salamangreat Pyro Phoenix" once per turn. ● You can target 1 Link Monster in your opponent's GY; Special Summon it to your opponent's field. ● If a Link Monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of those monsters; inflict damage to your opponent equal to that monster's original ATK.


                                                          SR Rarity
                                                          Underworld Goddess of the Closed World
                                                          SR Rarity
                                                          Underworld Goddess of the Closed World
                                                          Underworld Goddess of the Closed World
                                                          LIGHT
                                                          Underworld Goddess of the Closed World
                                                          • ATK:

                                                          • 3000

                                                          • LINK-5

                                                          Link Arrow:

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                                                          4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                          SR Rarity
                                                          Salamangreat Miragestallio
                                                          SR Rarity
                                                          Salamangreat Miragestallio
                                                          Salamangreat Miragestallio
                                                          FIRE
                                                          Salamangreat Miragestallio
                                                          • ATK:

                                                          • 2000

                                                          • DEF:

                                                          • 900


                                                          2 Level 3 monsters You can detach 1 material from this card; Special Summon 1 "Salamangreat" monster from your Deck in Defense Position, also you cannot activate monster effects for the rest of this turn, except FIRE monsters. If this Xyz Summoned card is sent to the GY as material for the Link Summon of a "Salamangreat" monster: You can target 1 monster on the field; return it to the hand. You can only use each effect of "Salamangreat Miragestallio" once per turn.


                                                          SR Rarity
                                                          Salamangreat Miragestallio
                                                          SR Rarity
                                                          Salamangreat Miragestallio
                                                          Salamangreat Miragestallio
                                                          FIRE
                                                          Salamangreat Miragestallio
                                                          • ATK:

                                                          • 2000

                                                          • DEF:

                                                          • 900


                                                          2 Level 3 monsters You can detach 1 material from this card; Special Summon 1 "Salamangreat" monster from your Deck in Defense Position, also you cannot activate monster effects for the rest of this turn, except FIRE monsters. If this Xyz Summoned card is sent to the GY as material for the Link Summon of a "Salamangreat" monster: You can target 1 monster on the field; return it to the hand. You can only use each effect of "Salamangreat Miragestallio" once per turn.


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                                                          Salamangreat
                                                          5







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