Shark Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Buzzsaw Shark
SR Rarity
Buzzsaw Shark
SR Rarity
Buzzsaw Shark
WATER 4
Buzzsaw Shark
  • ATK:

  • 1600

  • DEF:

  • 500


You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.

UR Rarity
D.D. Crow
UR Rarity
D.D. Crow
UR Rarity
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.

R Rarity
Left-Hand Shark
R Rarity
Left-Hand Shark
R Rarity
Left-Hand Shark
WATER 3
Left-Hand Shark
  • ATK:

  • 1300

  • DEF:

  • 1500


If this card is Special Summoned from the GY: This card's Level becomes 4. You can only use each of the following effects of "Left-Hand Shark" once per turn. If you control "Right-Hand Shark", and this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field. An Xyz Monster that was Summoned using only WATER monsters as material, including this card on the field, gains this effect. ● This card cannot be destroyed by card effects.

R Rarity
Right-Hand Shark
R Rarity
Right-Hand Shark
R Rarity
Right-Hand Shark
WATER 4
Right-Hand Shark
  • ATK:

  • 1500

  • DEF:

  • 1300


When this card is Normal Summoned: You can add 1 "Left-Hand Shark" from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card, but banish it when it leaves the field. An Xyz Monster that was Summoned using only WATER monsters as material, including this card on the field, gains this effect. ● This card cannot be destroyed by battle. You can only use each effect of "Right-Hand Shark" once per turn.

UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

UR Rarity
Forbidden Droplet
UR Rarity
Forbidden Droplet
UR Rarity
Forbidden Droplet
Spell Quick
Forbidden Droplet

    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



    Tag(s):

    UR Rarity
    Mystical Space Typhoon
    UR Rarity
    Mystical Space Typhoon
    UR Rarity
    Mystical Space Typhoon
    Spell Quick
    Mystical Space Typhoon

      Target 1 Spell/Trap on the field; destroy that target.

      SR Rarity
      Traptrix Trap Hole Nightmare
      SR Rarity
      Traptrix Trap Hole Nightmare
      SR Rarity
      Traptrix Trap Hole Nightmare
      Trap Normal
      Traptrix Trap Hole Nightmare

        When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card.

        R Rarity
        White Howling
        R Rarity
        White Howling
        R Rarity
        White Howling
        Trap Normal
        White Howling

          If you control a WATER monster: Target 1 Spell in your opponent's GY; banish it, and if you do, for the rest of this turn negate all Spell effects on your opponent's field.

          Extra Deck

          SR Rarity
          Knightmare Phoenix
          SR Rarity
          Knightmare Phoenix
          SR Rarity
          Knightmare Phoenix
          FIRE
          Knightmare Phoenix
          • ATK:

          • 1900

          • LINK-2

          Link Arrow:

          Top

          Right


          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

          UR Rarity
          Abyss Dweller
          UR Rarity
          Abyss Dweller
          UR Rarity
          Abyss Dweller
          WATER
          Abyss Dweller
          • ATK:

          • 1700

          • DEF:

          • 1400


          2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

          UR Rarity
          Bahamut Shark
          UR Rarity
          Bahamut Shark
          UR Rarity
          Bahamut Shark
          WATER
          Bahamut Shark
          • ATK:

          • 2600

          • DEF:

          • 2100


          2 Level 4 WATER monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.

          SR Rarity
          Castel, the Skyblaster Musketeer
          SR Rarity
          Castel, the Skyblaster Musketeer
          SR Rarity
          Castel, the Skyblaster Musketeer
          WIND
          Castel, the Skyblaster Musketeer
          • ATK:

          • 2000

          • DEF:

          • 1500


          2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.

          SR Rarity
          Diamond Dire Wolf
          SR Rarity
          Diamond Dire Wolf
          SR Rarity
          Diamond Dire Wolf
          EARTH
          Diamond Dire Wolf
          • ATK:

          • 2000

          • DEF:

          • 1200


          2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

          SR Rarity
          Drill Driver Vespenato
          SR Rarity
          Drill Driver Vespenato
          SR Rarity
          Drill Driver Vespenato
          EARTH
          Drill Driver Vespenato
          • ATK:

          • 2500

          • DEF:

          • 2100


          2 Level 5 monsters Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.

          UR Rarity
          Full Armored Utopic Ray Lancer
          UR Rarity
          Full Armored Utopic Ray Lancer
          UR Rarity
          Full Armored Utopic Ray Lancer
          WATER
          Full Armored Utopic Ray Lancer
          • ATK:

          • 2500

          • DEF:

          • 600


          3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.

          UR Rarity
          Traptrix Rafflesia
          UR Rarity
          Traptrix Rafflesia
          UR Rarity
          Traptrix Rafflesia
          EARTH
          Traptrix Rafflesia
          • ATK:

          • 300

          • DEF:

          • 2500


          2 Level 4 monsters This card is unaffected by Trap effects while it has Xyz Material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 "Hole" Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this effect becomes that Trap Card's effect when that card is activated.

          R Rarity
          Tri-Edge Levia
          R Rarity
          Tri-Edge Levia
          R Rarity
          Tri-Edge Levia
          WATER
          Tri-Edge Levia
          • ATK:

          • 1800

          • DEF:

          • 1500


          3 Level 3 monsters Banish any monster destroyed by battle with this card. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 800 ATK, also its effects are negated. These changes last until the end of this turn.

          Popular Skills

          Shark Magic Combo: 100%
          Shark Magic Combo

          Need 13 UR

          UR Rarity
          D.D. Crow2 card
          UR Rarity
          Effect Veiler2 card
          UR Rarity
          Abyss Dweller1 card
          UR Rarity
          Bahamut Shark1 card
          UR Rarity
          Full Armored Utopic Ray Lancer1 card
          UR Rarity
          Traptrix Rafflesia1 card
          UR Rarity
          Forbidden Droplet2 card
          UR Rarity
          Mystical Space Typhoon2 card
          UR Rarity
          Bottomless Trap Hole1 card

          Main: 29 Extra: 9

          SR Rarity
          Buzzsaw Shark
          SR Rarity
          Buzzsaw Shark
          Buzzsaw Shark
          WATER 4
          Buzzsaw Shark
          • ATK:

          • 1600

          • DEF:

          • 500


          You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.


          SR Rarity
          Buzzsaw Shark
          SR Rarity
          Buzzsaw Shark
          Buzzsaw Shark
          WATER 4
          Buzzsaw Shark
          • ATK:

          • 1600

          • DEF:

          • 500


          You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.


          SR Rarity
          Buzzsaw Shark
          SR Rarity
          Buzzsaw Shark
          Buzzsaw Shark
          WATER 4
          Buzzsaw Shark
          • ATK:

          • 1600

          • DEF:

          • 500


          You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.


          UR Rarity
          D.D. Crow
          UR Rarity
          D.D. Crow
          D.D. Crow
          DARK 1
          D.D. Crow
          • ATK:

          • 100

          • DEF:

          • 100


          (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


          UR Rarity
          D.D. Crow
          UR Rarity
          D.D. Crow
          D.D. Crow
          DARK 1
          D.D. Crow
          • ATK:

          • 100

          • DEF:

          • 100


          (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


          R Rarity
          Left-Hand Shark
          R Rarity
          Left-Hand Shark
          Left-Hand Shark
          WATER 3
          Left-Hand Shark
          • ATK:

          • 1300

          • DEF:

          • 1500


          If this card is Special Summoned from the GY: This card's Level becomes 4. You can only use each of the following effects of "Left-Hand Shark" once per turn. If you control "Right-Hand Shark", and this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field. An Xyz Monster that was Summoned using only WATER monsters as material, including this card on the field, gains this effect. ● This card cannot be destroyed by card effects.


          R Rarity
          Left-Hand Shark
          R Rarity
          Left-Hand Shark
          Left-Hand Shark
          WATER 3
          Left-Hand Shark
          • ATK:

          • 1300

          • DEF:

          • 1500


          If this card is Special Summoned from the GY: This card's Level becomes 4. You can only use each of the following effects of "Left-Hand Shark" once per turn. If you control "Right-Hand Shark", and this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field. An Xyz Monster that was Summoned using only WATER monsters as material, including this card on the field, gains this effect. ● This card cannot be destroyed by card effects.


          R Rarity
          Right-Hand Shark
          R Rarity
          Right-Hand Shark
          Right-Hand Shark
          WATER 4
          Right-Hand Shark
          • ATK:

          • 1500

          • DEF:

          • 1300


          When this card is Normal Summoned: You can add 1 "Left-Hand Shark" from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card, but banish it when it leaves the field. An Xyz Monster that was Summoned using only WATER monsters as material, including this card on the field, gains this effect. ● This card cannot be destroyed by battle. You can only use each effect of "Right-Hand Shark" once per turn.


          R Rarity
          Right-Hand Shark
          R Rarity
          Right-Hand Shark
          Right-Hand Shark
          WATER 4
          Right-Hand Shark
          • ATK:

          • 1500

          • DEF:

          • 1300


          When this card is Normal Summoned: You can add 1 "Left-Hand Shark" from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card, but banish it when it leaves the field. An Xyz Monster that was Summoned using only WATER monsters as material, including this card on the field, gains this effect. ● This card cannot be destroyed by battle. You can only use each effect of "Right-Hand Shark" once per turn.


          R Rarity
          Right-Hand Shark
          R Rarity
          Right-Hand Shark
          Right-Hand Shark
          WATER 4
          Right-Hand Shark
          • ATK:

          • 1500

          • DEF:

          • 1300


          When this card is Normal Summoned: You can add 1 "Left-Hand Shark" from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card, but banish it when it leaves the field. An Xyz Monster that was Summoned using only WATER monsters as material, including this card on the field, gains this effect. ● This card cannot be destroyed by battle. You can only use each effect of "Right-Hand Shark" once per turn.


          UR Rarity
          Effect Veiler
          UR Rarity
          Effect Veiler
          Effect Veiler
          LIGHT 1
          Effect Veiler
          • ATK:

          • 0

          • DEF:

          • 0


          During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


          UR Rarity
          Effect Veiler
          UR Rarity
          Effect Veiler
          Effect Veiler
          LIGHT 1
          Effect Veiler
          • ATK:

          • 0

          • DEF:

          • 0


          During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


          SR Rarity
          Book of Eclipse
          SR Rarity
          Book of Eclipse
          Book of Eclipse
          Spell Quick
          Book of Eclipse

            Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


            SR Rarity
            Book of Eclipse
            SR Rarity
            Book of Eclipse
            Book of Eclipse
            Spell Quick
            Book of Eclipse

              Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


              SR Rarity
              Book of Eclipse
              SR Rarity
              Book of Eclipse
              Book of Eclipse
              Spell Quick
              Book of Eclipse

                Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                SR Rarity
                Dark Hole
                SR Rarity
                Dark Hole
                Dark Hole
                Spell Normal
                Dark Hole

                  Destroy all monsters on the field.


                  UR Rarity
                  Forbidden Droplet
                  UR Rarity
                  Forbidden Droplet
                  Forbidden Droplet
                  Spell Quick
                  Forbidden Droplet

                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                    Tag(s):

                    UR Rarity
                    Forbidden Droplet
                    UR Rarity
                    Forbidden Droplet
                    Forbidden Droplet
                    Spell Quick
                    Forbidden Droplet

                      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                      Tag(s):

                      UR Rarity
                      Mystical Space Typhoon
                      UR Rarity
                      Mystical Space Typhoon
                      Mystical Space Typhoon
                      Spell Quick
                      Mystical Space Typhoon

                        Target 1 Spell/Trap on the field; destroy that target.


                        UR Rarity
                        Mystical Space Typhoon
                        UR Rarity
                        Mystical Space Typhoon
                        Mystical Space Typhoon
                        Spell Quick
                        Mystical Space Typhoon

                          Target 1 Spell/Trap on the field; destroy that target.


                          N Rarity
                          Poisonous Winds
                          N Rarity
                          Poisonous Winds
                          Poisonous Winds
                          Spell Continuous
                          Poisonous Winds

                            WIND monsters cannot be Special Summoned. All face-up WIND monsters on the field lose 500 ATK.


                            UR Rarity
                            Bottomless Trap Hole
                            UR Rarity
                            Bottomless Trap Hole
                            Bottomless Trap Hole
                            Trap Normal
                            Bottomless Trap Hole

                              When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                              SR Rarity
                              Light-Imprisoning Mirror
                              SR Rarity
                              Light-Imprisoning Mirror
                              Light-Imprisoning Mirror
                              Trap Continuous
                              Light-Imprisoning Mirror

                                Negate all LIGHT monster effects activated on the field or in the Graveyard.


                                N Rarity
                                Non-Fusion Area
                                N Rarity
                                Non-Fusion Area
                                Non-Fusion Area
                                Trap Continuous
                                Non-Fusion Area

                                  Neither player can Fusion Summon.


                                  N Rarity
                                  Non-Fusion Area
                                  N Rarity
                                  Non-Fusion Area
                                  Non-Fusion Area
                                  Trap Continuous
                                  Non-Fusion Area

                                    Neither player can Fusion Summon.


                                    SR Rarity
                                    Shadow-Imprisoning Mirror
                                    SR Rarity
                                    Shadow-Imprisoning Mirror
                                    Shadow-Imprisoning Mirror
                                    Trap Continuous
                                    Shadow-Imprisoning Mirror

                                      Negate all DARK monster effects activated on the field or in the Graveyard.


                                      SR Rarity
                                      Traptrix Trap Hole Nightmare
                                      SR Rarity
                                      Traptrix Trap Hole Nightmare
                                      Traptrix Trap Hole Nightmare
                                      Trap Normal
                                      Traptrix Trap Hole Nightmare

                                        When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card.


                                        R Rarity
                                        White Howling
                                        R Rarity
                                        White Howling
                                        White Howling
                                        Trap Normal
                                        White Howling

                                          If you control a WATER monster: Target 1 Spell in your opponent's GY; banish it, and if you do, for the rest of this turn negate all Spell effects on your opponent's field.


                                          R Rarity
                                          White Howling
                                          R Rarity
                                          White Howling
                                          White Howling
                                          Trap Normal
                                          White Howling

                                            If you control a WATER monster: Target 1 Spell in your opponent's GY; banish it, and if you do, for the rest of this turn negate all Spell effects on your opponent's field.


                                            SR Rarity
                                            Knightmare Phoenix
                                            SR Rarity
                                            Knightmare Phoenix
                                            Knightmare Phoenix
                                            FIRE
                                            Knightmare Phoenix
                                            • ATK:

                                            • 1900

                                            • LINK-2

                                            Link Arrow:

                                            Top

                                            Right


                                            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                            UR Rarity
                                            Abyss Dweller
                                            UR Rarity
                                            Abyss Dweller
                                            Abyss Dweller
                                            WATER
                                            Abyss Dweller
                                            • ATK:

                                            • 1700

                                            • DEF:

                                            • 1400


                                            2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                            UR Rarity
                                            Bahamut Shark
                                            UR Rarity
                                            Bahamut Shark
                                            Bahamut Shark
                                            WATER
                                            Bahamut Shark
                                            • ATK:

                                            • 2600

                                            • DEF:

                                            • 2100


                                            2 Level 4 WATER monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.


                                            SR Rarity
                                            Castel, the Skyblaster Musketeer
                                            SR Rarity
                                            Castel, the Skyblaster Musketeer
                                            Castel, the Skyblaster Musketeer
                                            WIND
                                            Castel, the Skyblaster Musketeer
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 1500


                                            2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                                            SR Rarity
                                            Diamond Dire Wolf
                                            SR Rarity
                                            Diamond Dire Wolf
                                            Diamond Dire Wolf
                                            EARTH
                                            Diamond Dire Wolf
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 1200


                                            2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


                                            SR Rarity
                                            Drill Driver Vespenato
                                            SR Rarity
                                            Drill Driver Vespenato
                                            Drill Driver Vespenato
                                            EARTH
                                            Drill Driver Vespenato
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2100


                                            2 Level 5 monsters Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.


                                            UR Rarity
                                            Full Armored Utopic Ray Lancer
                                            UR Rarity
                                            Full Armored Utopic Ray Lancer
                                            Full Armored Utopic Ray Lancer
                                            WATER
                                            Full Armored Utopic Ray Lancer
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 600


                                            3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.


                                            UR Rarity
                                            Traptrix Rafflesia
                                            UR Rarity
                                            Traptrix Rafflesia
                                            Traptrix Rafflesia
                                            EARTH
                                            Traptrix Rafflesia
                                            • ATK:

                                            • 300

                                            • DEF:

                                            • 2500


                                            2 Level 4 monsters This card is unaffected by Trap effects while it has Xyz Material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 "Hole" Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this effect becomes that Trap Card's effect when that card is activated.


                                            R Rarity
                                            Tri-Edge Levia
                                            R Rarity
                                            Tri-Edge Levia
                                            Tri-Edge Levia
                                            WATER
                                            Tri-Edge Levia
                                            • ATK:

                                            • 1800

                                            • DEF:

                                            • 1500


                                            3 Level 3 monsters Banish any monster destroyed by battle with this card. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 800 ATK, also its effects are negated. These changes last until the end of this turn.



                                            SHARK Decks in DUEL LINKS

                                            Deck Combo: #18 - Combo Shark cơ bản với 2 lá

                                            Combo Shark cơ bản với 2 lá

                                            Banished

                                            Field Zone

                                            Graveyard

                                            Graveyard
                                            Ex Deck
                                            Deck







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