Shiranui Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Mezuki
SR Rarity
Mezuki
SR Rarity
Mezuki
EARTH 4
Mezuki
  • ATK:

  • 1700

  • DEF:

  • 800


You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.

R Rarity
Shiranui Samurai
R Rarity
Shiranui Samurai
R Rarity
Shiranui Samurai
FIRE 4
Shiranui Samurai
  • ATK:

  • 1800

  • DEF:

  • 0


(Quick Effect): You can banish 1 Zombie monster from your GY; this card gains 600 ATK, and if it does, banish any monster that battled this card, after damage calculation. These effects last until the end of this turn. If this card is banished: You can target 1 "Shiranui" monster in your GY, except "Shiranui Samurai"; add it to your hand. You can only use each effect of "Shiranui Samurai" once per turn.

SR Rarity
Shiranui Solitaire
SR Rarity
Shiranui Solitaire
SR Rarity
Shiranui Solitaire
FIRE 4
Shiranui Solitaire
  • ATK:

  • 500

  • DEF:

  • 0


You can Tribute 1 Zombie monster; Special Summon 1 Zombie Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished "Shiranui" monsters, except "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the field; Special Summon them. You can only use each effect of "Shiranui Solitaire" once per turn.

UR Rarity
Shiranui Squire
UR Rarity
Shiranui Squire
UR Rarity
Shiranui Squire
FIRE 4
Shiranui Squire
  • ATK:

  • 1500

  • DEF:

  • 0


When this card is Normal Summoned, you can: Special Summon 1 "Shiranui Spectralsword" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. If this card is banished: You can draw 1 card, then discard 1 card. You can only use each effect of "Shiranui Squire" once per turn.

R Rarity
Shiranui Spectralsword Shade
R Rarity
Shiranui Spectralsword Shade
R Rarity
Shiranui Spectralsword Shade
FIRE 3
Shiranui Spectralsword Shade
  • ATK:

  • 800

  • DEF:

  • 0


You can Tribute this card, then target 2 of your banished Zombie monsters, except "Shiranui Spectralsword Shade", including a "Shiranui" monster; Special Summon them in Defense Position, but negate their effects, also, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Shiranui Spectralsword Shade" once per turn.

R Rarity
Sky Striker Maneuver - Afterburners!
R Rarity
Sky Striker Maneuver - Afterburners!
R Rarity
Sky Striker Maneuver - Afterburners!
Spell Normal
Sky Striker Maneuver - Afterburners!

    If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.

    SR Rarity
    Sky Striker Maneuver - Jamming Waves!
    SR Rarity
    Sky Striker Maneuver - Jamming Waves!
    SR Rarity
    Sky Striker Maneuver - Jamming Waves!
    Spell Normal
    Sky Striker Maneuver - Jamming Waves!

      If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.

      R Rarity
      Sky Striker Mecha - Eagle Booster
      R Rarity
      Sky Striker Mecha - Eagle Booster
      R Rarity
      Sky Striker Mecha - Eagle Booster
      Spell Quick
      Sky Striker Mecha - Eagle Booster

        If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.

        UR Rarity
        Sky Striker Mecha - Widow Anchor
        UR Rarity
        Sky Striker Mecha - Widow Anchor
        UR Rarity
        Sky Striker Mecha - Widow Anchor
        Spell Quick
        Sky Striker Mecha - Widow Anchor

          If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.

          UR Rarity
          Sky Striker Mobilize - Engage!
          UR Rarity
          Sky Striker Mobilize - Engage!
          UR Rarity
          Sky Striker Mobilize - Engage!
          Spell Normal
          Sky Striker Mobilize - Engage!

            If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.

            Extra Deck

            SR Rarity
            Shiranui Skillsaga Supremacy
            SR Rarity
            Shiranui Skillsaga Supremacy
            SR Rarity
            Shiranui Skillsaga Supremacy
            FIRE
            Shiranui Skillsaga Supremacy
            • ATK:

            • 2300

            • LINK-3

            Link Arrow:

            Top

            Left

            Bottom


            2+ Zombie monsters Synchro Monsters you control cannot be destroyed by card effects. FIRE monsters you control cannot be destroyed by battle. During your opponent's turn (Quick Effect): You can target 1 of your banished Zombie Synchro Monsters; Special Summon it to your zone this card points to. You can only use this effect of "Shiranui Skillsaga Supremacy" once per turn.

            SR Rarity
            Unchained Abomination
            SR Rarity
            Unchained Abomination
            SR Rarity
            Unchained Abomination
            DARK
            Unchained Abomination
            • ATK:

            • 3000

            • LINK-4

            Link Arrow:

            Top

            Bottom-Left

            Bottom

            Bottom-Right


            2+ monsters including a Link Monster If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.

            SR Rarity
            Vampire Sucker
            SR Rarity
            Vampire Sucker
            SR Rarity
            Vampire Sucker
            DARK
            Vampire Sucker
            • ATK:

            • 1600

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. ● You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. ● If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.

            SR Rarity
            Yuki-Onna, the Icicle Mayakashi
            SR Rarity
            Yuki-Onna, the Icicle Mayakashi
            SR Rarity
            Yuki-Onna, the Icicle Mayakashi
            WATER
            Yuki-Onna, the Icicle Mayakashi
            • ATK:

            • 2400

            • LINK-3

            Link Arrow:

            Bottom-Left

            Bottom

            Bottom-Right


            2+ Zombie monsters You can only control 1 "Yuki-Onna, the Icicle Mayakashi". You can only use each of the following effects of "Yuki-Onna, the Icicle Mayakashi" once per turn. If this card is Special Summoned: You can target 1 Effect Monster your opponent controls; negate its effects. (Quick Effect): You can banish this card from your GY; Special Summon 1 of your Zombie Synchro Monsters that is banished or in your GY.

            R Rarity
            Doomkaiser Dragon
            R Rarity
            Doomkaiser Dragon
            R Rarity
            Doomkaiser Dragon
            FIRE 6
            Doomkaiser Dragon
            • ATK:

            • 2400

            • DEF:

            • 1500


            "Plaguespreader Zombie" + 1 or more non-Tuner Zombie-Type monsters When this card is Special Summoned: You can target 1 Zombie-Type monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, but destroy it when this card leaves the field.

            UR Rarity
            Shiranui Squiresaga
            UR Rarity
            Shiranui Squiresaga
            UR Rarity
            Shiranui Squiresaga
            FIRE 7
            Shiranui Squiresaga
            • ATK:

            • 2100

            • DEF:

            • 0


            1 Tuner + 1+ non-Tuner monsters You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these. ● Zombie: You can have all monsters you control gain 300 ATK. ● FIRE: You can destroy 1 Spell/Trap on the field. ● Synchro: You can destroy 1 monster on the field.

            R Rarity
            Shiranui Sunsaga
            R Rarity
            Shiranui Sunsaga
            R Rarity
            Shiranui Sunsaga
            FIRE 10
            Shiranui Sunsaga
            • ATK:

            • 3500

            • DEF:

            • 0


            1 Zombie Tuner + 1+ non-Tuner Zombie monsters If this card is Special Summoned: You can return any number of your Zombie Synchro Monsters, that are banished or are in your GY, to the Extra Deck, then you can destroy cards your opponent controls, equal to the number of cards returned. If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your GY instead. You can only Special Summon "Shiranui Sunsaga(s)" once per turn.

            Popular Skills

            Shiranui Style Successor: 66.67%
            Sanctuary of the King's Treasures: 33.33%
            Sanctuary of the King's Treasures

            Need 24 UR

             Rarity
            Eldlich the Golden Lord1 card
            UR Rarity
            Shiranui Squire3 card
            UR Rarity
            The Winged Dragon of Ra - Sphere Mode1 card
            UR Rarity
            Shiranui Squiresaga1 card
            UR Rarity
            Skeletal Dragon Felgrand1 card
             Rarity
            Swordsoul Supreme Sovereign - Chengying1 card
             Rarity
            Eldlixir of Black Awakening1 card
             Rarity
            Eldlixir of White Destiny1 card
             Rarity
            Conquistador of the Golden Land3 card
             Rarity
            Eldlixir of Scarlet Sanguine3 card
             Rarity
            Golden Land Forever!2 card
             Rarity
            Guardian of the Golden Land3 card
             Rarity
            Huaquero of the Golden Land3 card

            Main: 30 Extra: 9

             Rarity
            Eldlich the Golden Lord
             Rarity
            Eldlich the Golden Lord
            Eldlich the Golden Lord
            LIGHT 10
            Eldlich the Golden Lord
            • ATK:

            • 2500

            • DEF:

            • 2800


            You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


            SR Rarity
            Jizukiru, the Star Destroying Kaiju
            SR Rarity
            Jizukiru, the Star Destroying Kaiju
            Jizukiru, the Star Destroying Kaiju
            LIGHT 10
            Jizukiru, the Star Destroying Kaiju
            • ATK:

            • 3300

            • DEF:

            • 2600


            You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


            SR Rarity
            Shiranui Solitaire
            SR Rarity
            Shiranui Solitaire
            Shiranui Solitaire
            FIRE 4
            Shiranui Solitaire
            • ATK:

            • 500

            • DEF:

            • 0


            You can Tribute 1 Zombie monster; Special Summon 1 Zombie Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished "Shiranui" monsters, except "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the field; Special Summon them. You can only use each effect of "Shiranui Solitaire" once per turn.


            UR Rarity
            Shiranui Squire
            UR Rarity
            Shiranui Squire
            Shiranui Squire
            FIRE 4
            Shiranui Squire
            • ATK:

            • 1500

            • DEF:

            • 0


            When this card is Normal Summoned, you can: Special Summon 1 "Shiranui Spectralsword" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. If this card is banished: You can draw 1 card, then discard 1 card. You can only use each effect of "Shiranui Squire" once per turn.


            UR Rarity
            Shiranui Squire
            UR Rarity
            Shiranui Squire
            Shiranui Squire
            FIRE 4
            Shiranui Squire
            • ATK:

            • 1500

            • DEF:

            • 0


            When this card is Normal Summoned, you can: Special Summon 1 "Shiranui Spectralsword" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. If this card is banished: You can draw 1 card, then discard 1 card. You can only use each effect of "Shiranui Squire" once per turn.


            UR Rarity
            Shiranui Squire
            UR Rarity
            Shiranui Squire
            Shiranui Squire
            FIRE 4
            Shiranui Squire
            • ATK:

            • 1500

            • DEF:

            • 0


            When this card is Normal Summoned, you can: Special Summon 1 "Shiranui Spectralsword" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. If this card is banished: You can draw 1 card, then discard 1 card. You can only use each effect of "Shiranui Squire" once per turn.


            UR Rarity
            The Winged Dragon of Ra - Sphere Mode
            UR Rarity
            The Winged Dragon of Ra - Sphere Mode
            The Winged Dragon of Ra - Sphere Mode
            DIVINE 10
            The Winged Dragon of Ra - Sphere Mode
            • ATK:

            • -1

            • DEF:

            • -1


            Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


            N Rarity
            Vendread Core
            N Rarity
            Vendread Core
            Vendread Core
            DARK 1
            Vendread Core
            • ATK:

            • 0

            • DEF:

            • 500


            If this card is in your GY: You can banish 1 other Zombie monster from your GY; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Core" once per turn. ● Your opponent cannot target this card with card effects.


            R Rarity
            Shiranui Spectralsword
            R Rarity
            Shiranui Spectralsword
            Shiranui Spectralsword
            FIRE 2
            Shiranui Spectralsword
            • ATK:

            • 800

            • DEF:

            • 0


            If this card is in your GY, except the turn this card was sent to the GY: You can target 1 non-Tuner Zombie monster in your GY; banish both it and this card, and if you do, Special Summon 1 Zombie Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had. You can only use this effect of "Shiranui Spectralsword" once per turn.


            R Rarity
            Shiranui Spectralsword Shade
            R Rarity
            Shiranui Spectralsword Shade
            Shiranui Spectralsword Shade
            FIRE 3
            Shiranui Spectralsword Shade
            • ATK:

            • 800

            • DEF:

            • 0


            You can Tribute this card, then target 2 of your banished Zombie monsters, except "Shiranui Spectralsword Shade", including a "Shiranui" monster; Special Summon them in Defense Position, but negate their effects, also, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Shiranui Spectralsword Shade" once per turn.


             Rarity
            Eldlixir of Black Awakening
             Rarity
            Eldlixir of Black Awakening
            Eldlixir of Black Awakening
            Spell Normal
            Eldlixir of Black Awakening

              Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.


               Rarity
              Eldlixir of White Destiny
               Rarity
              Eldlixir of White Destiny
              Eldlixir of White Destiny
              Spell Quick
              Eldlixir of White Destiny

                Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.


                 Rarity
                Conquistador of the Golden Land
                 Rarity
                Conquistador of the Golden Land
                Conquistador of the Golden Land
                Trap Continuous
                Conquistador of the Golden Land

                  Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                   Rarity
                  Conquistador of the Golden Land
                   Rarity
                  Conquistador of the Golden Land
                  Conquistador of the Golden Land
                  Trap Continuous
                  Conquistador of the Golden Land

                    Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                     Rarity
                    Conquistador of the Golden Land
                     Rarity
                    Conquistador of the Golden Land
                    Conquistador of the Golden Land
                    Trap Continuous
                    Conquistador of the Golden Land

                      Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                       Rarity
                      Eldlixir of Scarlet Sanguine
                       Rarity
                      Eldlixir of Scarlet Sanguine
                      Eldlixir of Scarlet Sanguine
                      Trap Normal
                      Eldlixir of Scarlet Sanguine

                        Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                         Rarity
                        Eldlixir of Scarlet Sanguine
                         Rarity
                        Eldlixir of Scarlet Sanguine
                        Eldlixir of Scarlet Sanguine
                        Trap Normal
                        Eldlixir of Scarlet Sanguine

                          Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                           Rarity
                          Eldlixir of Scarlet Sanguine
                           Rarity
                          Eldlixir of Scarlet Sanguine
                          Eldlixir of Scarlet Sanguine
                          Trap Normal
                          Eldlixir of Scarlet Sanguine

                            Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                             Rarity
                            Golden Land Forever!
                             Rarity
                            Golden Land Forever!
                            Golden Land Forever!
                            Trap Counter
                            Golden Land Forever!

                              When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.


                               Rarity
                              Golden Land Forever!
                               Rarity
                              Golden Land Forever!
                              Golden Land Forever!
                              Trap Counter
                              Golden Land Forever!

                                When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.


                                 Rarity
                                Guardian of the Golden Land
                                 Rarity
                                Guardian of the Golden Land
                                Guardian of the Golden Land
                                Trap Continuous
                                Guardian of the Golden Land

                                  Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn.


                                   Rarity
                                  Guardian of the Golden Land
                                   Rarity
                                  Guardian of the Golden Land
                                  Guardian of the Golden Land
                                  Trap Continuous
                                  Guardian of the Golden Land

                                    Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn.


                                     Rarity
                                    Guardian of the Golden Land
                                     Rarity
                                    Guardian of the Golden Land
                                    Guardian of the Golden Land
                                    Trap Continuous
                                    Guardian of the Golden Land

                                      Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn.


                                       Rarity
                                      Huaquero of the Golden Land
                                       Rarity
                                      Huaquero of the Golden Land
                                      Huaquero of the Golden Land
                                      Trap Continuous
                                      Huaquero of the Golden Land

                                        Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                         Rarity
                                        Huaquero of the Golden Land
                                         Rarity
                                        Huaquero of the Golden Land
                                        Huaquero of the Golden Land
                                        Trap Continuous
                                        Huaquero of the Golden Land

                                          Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                           Rarity
                                          Huaquero of the Golden Land
                                           Rarity
                                          Huaquero of the Golden Land
                                          Huaquero of the Golden Land
                                          Trap Continuous
                                          Huaquero of the Golden Land

                                            Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                            R Rarity
                                            Shapesister
                                            R Rarity
                                            Shapesister
                                            Shapesister
                                            Trap Continuous
                                            Shapesister

                                              Special Summon this card as a Normal Monster (Fiend-Type/Tuner/EARTH/Level 2/ATK 0/DEF 0). (This card is also still a Trap Card.) You can only activate 1 "Shapesister" per turn.


                                              N Rarity
                                              Shiranui Style Samsara
                                              N Rarity
                                              Shiranui Style Samsara
                                              Shiranui Style Samsara
                                              Trap Continuous
                                              Shiranui Style Samsara

                                                This card's name becomes "Shiranui Style Synthesis" while it is in the Spell & Trap Zone. Once per turn: You can activate 1 of these effects. ● Banish 1 face-up Zombie-Type monster you control; you take no damage this turn (even if this card leaves the field). ● Target 2 of your banished Zombie-Type monsters with 0 DEF; shuffle them both into the Deck, then draw 1 card.


                                                N Rarity
                                                Shiranui Style Samsara
                                                N Rarity
                                                Shiranui Style Samsara
                                                Shiranui Style Samsara
                                                Trap Continuous
                                                Shiranui Style Samsara

                                                  This card's name becomes "Shiranui Style Synthesis" while it is in the Spell & Trap Zone. Once per turn: You can activate 1 of these effects. ● Banish 1 face-up Zombie-Type monster you control; you take no damage this turn (even if this card leaves the field). ● Target 2 of your banished Zombie-Type monsters with 0 DEF; shuffle them both into the Deck, then draw 1 card.


                                                  N Rarity
                                                  Shiranui Style Samsara
                                                  N Rarity
                                                  Shiranui Style Samsara
                                                  Shiranui Style Samsara
                                                  Trap Continuous
                                                  Shiranui Style Samsara

                                                    This card's name becomes "Shiranui Style Synthesis" while it is in the Spell & Trap Zone. Once per turn: You can activate 1 of these effects. ● Banish 1 face-up Zombie-Type monster you control; you take no damage this turn (even if this card leaves the field). ● Target 2 of your banished Zombie-Type monsters with 0 DEF; shuffle them both into the Deck, then draw 1 card.


                                                    SR Rarity
                                                    Shiranui Skillsaga Supremacy
                                                    SR Rarity
                                                    Shiranui Skillsaga Supremacy
                                                    Shiranui Skillsaga Supremacy
                                                    FIRE
                                                    Shiranui Skillsaga Supremacy
                                                    • ATK:

                                                    • 2300

                                                    • LINK-3

                                                    Link Arrow:

                                                    Top

                                                    Left

                                                    Bottom


                                                    2+ Zombie monsters Synchro Monsters you control cannot be destroyed by card effects. FIRE monsters you control cannot be destroyed by battle. During your opponent's turn (Quick Effect): You can target 1 of your banished Zombie Synchro Monsters; Special Summon it to your zone this card points to. You can only use this effect of "Shiranui Skillsaga Supremacy" once per turn.


                                                    SR Rarity
                                                    Vampire Sucker
                                                    SR Rarity
                                                    Vampire Sucker
                                                    Vampire Sucker
                                                    DARK
                                                    Vampire Sucker
                                                    • ATK:

                                                    • 1600

                                                    • LINK-2

                                                    Link Arrow:

                                                    Bottom-Left

                                                    Bottom-Right


                                                    2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. ● You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. ● If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.


                                                    N Rarity
                                                    Shiranui Samuraisaga
                                                    N Rarity
                                                    Shiranui Samuraisaga
                                                    Shiranui Samuraisaga
                                                    FIRE 6
                                                    Shiranui Samuraisaga
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 0


                                                    1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters Once per turn, during either player's turn: You can target 1 of your banished Zombie-Type monsters; shuffle it into the Deck, and if you do, change to Defense Position all monsters your opponent controls with ATK less than or equal to that monster's. If this card is banished: You can target 1 face-up monster your opponent controls; it loses 500 ATK. You can only Special Summon "Shiranui Samuraisaga(s)" once per turn.


                                                    R Rarity
                                                    Shiranui Shogunsaga
                                                    R Rarity
                                                    Shiranui Shogunsaga
                                                    Shiranui Shogunsaga
                                                    FIRE 8
                                                    Shiranui Shogunsaga
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 0


                                                    1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters If this card is Special Summoned: You can banish 1 Zombie-Type monster from your Graveyard; this card gains ATK equal to the banished monster's original ATK, until the end of this turn. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only Special Summon "Shiranui Shogunsaga(s)" once per turn.


                                                    UR Rarity
                                                    Shiranui Squiresaga
                                                    UR Rarity
                                                    Shiranui Squiresaga
                                                    Shiranui Squiresaga
                                                    FIRE 7
                                                    Shiranui Squiresaga
                                                    • ATK:

                                                    • 2100

                                                    • DEF:

                                                    • 0


                                                    1 Tuner + 1+ non-Tuner monsters You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these. ● Zombie: You can have all monsters you control gain 300 ATK. ● FIRE: You can destroy 1 Spell/Trap on the field. ● Synchro: You can destroy 1 monster on the field.


                                                    R Rarity
                                                    Shiranui Sunsaga
                                                    R Rarity
                                                    Shiranui Sunsaga
                                                    Shiranui Sunsaga
                                                    FIRE 10
                                                    Shiranui Sunsaga
                                                    • ATK:

                                                    • 3500

                                                    • DEF:

                                                    • 0


                                                    1 Zombie Tuner + 1+ non-Tuner Zombie monsters If this card is Special Summoned: You can return any number of your Zombie Synchro Monsters, that are banished or are in your GY, to the Extra Deck, then you can destroy cards your opponent controls, equal to the number of cards returned. If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your GY instead. You can only Special Summon "Shiranui Sunsaga(s)" once per turn.


                                                    UR Rarity
                                                    Skeletal Dragon Felgrand
                                                    UR Rarity
                                                    Skeletal Dragon Felgrand
                                                    Skeletal Dragon Felgrand
                                                    LIGHT 8
                                                    Skeletal Dragon Felgrand
                                                    • ATK:

                                                    • 2800

                                                    • DEF:

                                                    • 2800


                                                    1 Zombie Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 monster your opponent controls or in their GY; banish it. If a monster(s) is Special Summoned from either GY, while this monster is on the field (except during the Damage Step): You can target 1 other face-up monster on the field; negate its effects until the end of this turn. You can only use each effect of "Skeletal Dragon Felgrand" once per turn.


                                                     Rarity
                                                    Swordsoul Supreme Sovereign - Chengying
                                                     Rarity
                                                    Swordsoul Supreme Sovereign - Chengying
                                                    Swordsoul Supreme Sovereign - Chengying
                                                    WATER 10
                                                    Swordsoul Supreme Sovereign - Chengying
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 3000


                                                    1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                                                    SR Rarity
                                                    Immortal Dragon
                                                    SR Rarity
                                                    Immortal Dragon
                                                    Immortal Dragon
                                                    DARK 6
                                                    Immortal Dragon
                                                    • ATK:

                                                    • 500

                                                    • DEF:

                                                    • 2400


                                                    1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can send 1 Zombie monster from your Deck to the GY, and if you do, this card's Level becomes the difference in the original Levels of that monster and this card. When your Zombie monster is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Immortal Dragon" once per turn.


                                                    duel-links
                                                    Shiranui
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