Spellbooks Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Spellbook Magician of Prophecy
SR Rarity
Spellbook Magician of Prophecy
SR Rarity
Spellbook Magician of Prophecy
WATER 2
Spellbook Magician of Prophecy
  • ATK:

  • 500

  • DEF:

  • 400


If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.

R Rarity
Spellbook of Fate
R Rarity
Spellbook of Fate
R Rarity
Spellbook of Fate
Spell Quick
Spellbook of Fate

    If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn. ● 1: Return 1 Set Spell/Trap Card on the field to the hand. ● 2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position. ● 3: Banish 1 card your opponent controls.

    UR Rarity
    Spellbook of Knowledge
    UR Rarity
    Spellbook of Knowledge
    UR Rarity
    Spellbook of Knowledge
    Spell Normal
    Spellbook of Knowledge

      Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.

      SR Rarity
      Spellbook of Secrets
      SR Rarity
      Spellbook of Secrets
      SR Rarity
      Spellbook of Secrets
      Spell Normal
      Spellbook of Secrets

        Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.

        SR Rarity
        The Grand Spellbook Tower
        SR Rarity
        The Grand Spellbook Tower
        SR Rarity
        The Grand Spellbook Tower
        Spell Field
        The Grand Spellbook Tower

          Once per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can place 1 "Spellbook" Spell Card from your Graveyard on the bottom of your Deck, except "The Grand Spellbook Tower", then draw 1 card. When this card in your possession is destroyed by your opponent's card and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard.

          UR Rarity
          Compulsory Evacuation Device
          UR Rarity
          Compulsory Evacuation Device
          UR Rarity
          Compulsory Evacuation Device
          Trap Normal
          Compulsory Evacuation Device

            Target 1 monster on the field; return that target to the hand.

            R Rarity
            Hallowed Life Barrier
            R Rarity
            Hallowed Life Barrier
            R Rarity
            Hallowed Life Barrier
            Trap Normal
            Hallowed Life Barrier

              Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.

              UR Rarity
              Paleozoic Canadia
              UR Rarity
              Paleozoic Canadia
              UR Rarity
              Paleozoic Canadia
              Trap Normal
              Paleozoic Canadia

                Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                UR Rarity
                Paleozoic Dinomischus
                UR Rarity
                Paleozoic Dinomischus
                UR Rarity
                Paleozoic Dinomischus
                Trap Normal
                Paleozoic Dinomischus

                  Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                  SR Rarity
                  Paleozoic Olenoides
                  SR Rarity
                  Paleozoic Olenoides
                  SR Rarity
                  Paleozoic Olenoides
                  Trap Normal
                  Paleozoic Olenoides

                    Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                    Extra Deck

                    R Rarity
                    Paleozoic Anomalocaris
                    R Rarity
                    Paleozoic Anomalocaris
                    R Rarity
                    Paleozoic Anomalocaris
                    WATER
                    Paleozoic Anomalocaris
                    • ATK:

                    • 2400

                    • DEF:

                    • 0


                    3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.

                    SR Rarity
                    Paleozoic Opabinia
                    SR Rarity
                    Paleozoic Opabinia
                    SR Rarity
                    Paleozoic Opabinia
                    WATER
                    Paleozoic Opabinia
                    • ATK:

                    • 0

                    • DEF:

                    • 2400


                    2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.

                    Popular Skills

                    Chain Reaction: 50%
                    Territory of the Sharks: 50%
                    Territory of the Sharks

                    Need 16 UR

                    UR Rarity
                    Deep Sea Diva3 card
                    UR Rarity
                    Abyss Dweller1 card
                    UR Rarity
                    Full Armored Utopic Ray Lancer1 card
                    UR Rarity
                    Number 37: Hope Woven Dragon Spider Shark1 card
                    UR Rarity
                    Spellbook of Knowledge1 card
                    UR Rarity
                    Swords of Revealing Light1 card
                    UR Rarity
                    Compulsory Evacuation Device3 card
                    UR Rarity
                    Paleozoic Canadia3 card
                    UR Rarity
                    Paleozoic Dinomischus2 card

                    Main: 30 Extra: 8

                    SR Rarity
                    Atlantean Heavy Infantry
                    SR Rarity
                    Atlantean Heavy Infantry
                    Atlantean Heavy Infantry
                    WATER 2
                    Atlantean Heavy Infantry
                    • ATK:

                    • 0

                    • DEF:

                    • 1600


                    During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.


                    SR Rarity
                    Atlantean Heavy Infantry
                    SR Rarity
                    Atlantean Heavy Infantry
                    Atlantean Heavy Infantry
                    WATER 2
                    Atlantean Heavy Infantry
                    • ATK:

                    • 0

                    • DEF:

                    • 1600


                    During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.


                    SR Rarity
                    Spellbook Magician of Prophecy
                    SR Rarity
                    Spellbook Magician of Prophecy
                    Spellbook Magician of Prophecy
                    WATER 2
                    Spellbook Magician of Prophecy
                    • ATK:

                    • 500

                    • DEF:

                    • 400


                    If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.


                    SR Rarity
                    Spellbook Magician of Prophecy
                    SR Rarity
                    Spellbook Magician of Prophecy
                    Spellbook Magician of Prophecy
                    WATER 2
                    Spellbook Magician of Prophecy
                    • ATK:

                    • 500

                    • DEF:

                    • 400


                    If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.


                    SR Rarity
                    Spellbook Magician of Prophecy
                    SR Rarity
                    Spellbook Magician of Prophecy
                    Spellbook Magician of Prophecy
                    WATER 2
                    Spellbook Magician of Prophecy
                    • ATK:

                    • 500

                    • DEF:

                    • 400


                    If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.


                    UR Rarity
                    Deep Sea Diva
                    UR Rarity
                    Deep Sea Diva
                    Deep Sea Diva
                    WATER 2
                    Deep Sea Diva
                    • ATK:

                    • 200

                    • DEF:

                    • 400


                    When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


                    UR Rarity
                    Deep Sea Diva
                    UR Rarity
                    Deep Sea Diva
                    Deep Sea Diva
                    WATER 2
                    Deep Sea Diva
                    • ATK:

                    • 200

                    • DEF:

                    • 400


                    When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


                    UR Rarity
                    Deep Sea Diva
                    UR Rarity
                    Deep Sea Diva
                    Deep Sea Diva
                    WATER 2
                    Deep Sea Diva
                    • ATK:

                    • 200

                    • DEF:

                    • 400


                    When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


                    R Rarity
                    Spellbook of Fate
                    R Rarity
                    Spellbook of Fate
                    Spellbook of Fate
                    Spell Quick
                    Spellbook of Fate

                      If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn. ● 1: Return 1 Set Spell/Trap Card on the field to the hand. ● 2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position. ● 3: Banish 1 card your opponent controls.


                      UR Rarity
                      Spellbook of Knowledge
                      UR Rarity
                      Spellbook of Knowledge
                      Spellbook of Knowledge
                      Spell Normal
                      Spellbook of Knowledge

                        Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                        SR Rarity
                        Spellbook of Secrets
                        SR Rarity
                        Spellbook of Secrets
                        Spellbook of Secrets
                        Spell Normal
                        Spellbook of Secrets

                          Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.


                          SR Rarity
                          Spellbook of Secrets
                          SR Rarity
                          Spellbook of Secrets
                          Spellbook of Secrets
                          Spell Normal
                          Spellbook of Secrets

                            Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.


                            SR Rarity
                            Spellbook of Secrets
                            SR Rarity
                            Spellbook of Secrets
                            Spellbook of Secrets
                            Spell Normal
                            Spellbook of Secrets

                              Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.


                              UR Rarity
                              Swords of Revealing Light
                              UR Rarity
                              Swords of Revealing Light
                              Swords of Revealing Light
                              Spell Normal
                              Swords of Revealing Light

                                After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                SR Rarity
                                The Grand Spellbook Tower
                                SR Rarity
                                The Grand Spellbook Tower
                                The Grand Spellbook Tower
                                Spell Field
                                The Grand Spellbook Tower

                                  Once per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can place 1 "Spellbook" Spell Card from your Graveyard on the bottom of your Deck, except "The Grand Spellbook Tower", then draw 1 card. When this card in your possession is destroyed by your opponent's card and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard.


                                  SR Rarity
                                  Aegis of the Ocean Dragon Lord
                                  SR Rarity
                                  Aegis of the Ocean Dragon Lord
                                  Aegis of the Ocean Dragon Lord
                                  Trap Normal
                                  Aegis of the Ocean Dragon Lord

                                    Until the End Phase, face-up Level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects.


                                    UR Rarity
                                    Compulsory Evacuation Device
                                    UR Rarity
                                    Compulsory Evacuation Device
                                    Compulsory Evacuation Device
                                    Trap Normal
                                    Compulsory Evacuation Device

                                      Target 1 monster on the field; return that target to the hand.


                                      UR Rarity
                                      Compulsory Evacuation Device
                                      UR Rarity
                                      Compulsory Evacuation Device
                                      Compulsory Evacuation Device
                                      Trap Normal
                                      Compulsory Evacuation Device

                                        Target 1 monster on the field; return that target to the hand.


                                        UR Rarity
                                        Compulsory Evacuation Device
                                        UR Rarity
                                        Compulsory Evacuation Device
                                        Compulsory Evacuation Device
                                        Trap Normal
                                        Compulsory Evacuation Device

                                          Target 1 monster on the field; return that target to the hand.


                                          R Rarity
                                          Hallowed Life Barrier
                                          R Rarity
                                          Hallowed Life Barrier
                                          Hallowed Life Barrier
                                          Trap Normal
                                          Hallowed Life Barrier

                                            Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.


                                            R Rarity
                                            Hallowed Life Barrier
                                            R Rarity
                                            Hallowed Life Barrier
                                            Hallowed Life Barrier
                                            Trap Normal
                                            Hallowed Life Barrier

                                              Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.


                                              UR Rarity
                                              Paleozoic Canadia
                                              UR Rarity
                                              Paleozoic Canadia
                                              Paleozoic Canadia
                                              Trap Normal
                                              Paleozoic Canadia

                                                Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                UR Rarity
                                                Paleozoic Canadia
                                                UR Rarity
                                                Paleozoic Canadia
                                                Paleozoic Canadia
                                                Trap Normal
                                                Paleozoic Canadia

                                                  Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                  UR Rarity
                                                  Paleozoic Canadia
                                                  UR Rarity
                                                  Paleozoic Canadia
                                                  Paleozoic Canadia
                                                  Trap Normal
                                                  Paleozoic Canadia

                                                    Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                    UR Rarity
                                                    Paleozoic Dinomischus
                                                    UR Rarity
                                                    Paleozoic Dinomischus
                                                    Paleozoic Dinomischus
                                                    Trap Normal
                                                    Paleozoic Dinomischus

                                                      Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                      UR Rarity
                                                      Paleozoic Dinomischus
                                                      UR Rarity
                                                      Paleozoic Dinomischus
                                                      Paleozoic Dinomischus
                                                      Trap Normal
                                                      Paleozoic Dinomischus

                                                        Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                        SR Rarity
                                                        Paleozoic Olenoides
                                                        SR Rarity
                                                        Paleozoic Olenoides
                                                        Paleozoic Olenoides
                                                        Trap Normal
                                                        Paleozoic Olenoides

                                                          Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                          SR Rarity
                                                          Paleozoic Olenoides
                                                          SR Rarity
                                                          Paleozoic Olenoides
                                                          Paleozoic Olenoides
                                                          Trap Normal
                                                          Paleozoic Olenoides

                                                            Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                            SR Rarity
                                                            Paleozoic Olenoides
                                                            SR Rarity
                                                            Paleozoic Olenoides
                                                            Paleozoic Olenoides
                                                            Trap Normal
                                                            Paleozoic Olenoides

                                                              Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                              SR Rarity
                                                              The Regulation of Tribe
                                                              SR Rarity
                                                              The Regulation of Tribe
                                                              The Regulation of Tribe
                                                              Trap Continuous
                                                              The Regulation of Tribe

                                                                Declare 1 Type of monster. Monsters of the declared Type cannot attack. Tribute 1 monster from your side of the field during each of your Standby Phases. If you do not, this card is destroyed.


                                                                SR Rarity
                                                                Marincess Coral Anemone
                                                                SR Rarity
                                                                Marincess Coral Anemone
                                                                Marincess Coral Anemone
                                                                WATER
                                                                Marincess Coral Anemone
                                                                • ATK:

                                                                • 2000

                                                                • LINK-2

                                                                Link Arrow:

                                                                Left

                                                                Bottom


                                                                2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                                                                UR Rarity
                                                                Abyss Dweller
                                                                UR Rarity
                                                                Abyss Dweller
                                                                Abyss Dweller
                                                                WATER
                                                                Abyss Dweller
                                                                • ATK:

                                                                • 1700

                                                                • DEF:

                                                                • 1400


                                                                2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                                                UR Rarity
                                                                Full Armored Utopic Ray Lancer
                                                                UR Rarity
                                                                Full Armored Utopic Ray Lancer
                                                                Full Armored Utopic Ray Lancer
                                                                WATER
                                                                Full Armored Utopic Ray Lancer
                                                                • ATK:

                                                                • 2500

                                                                • DEF:

                                                                • 600


                                                                3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.


                                                                UR Rarity
                                                                Number 37: Hope Woven Dragon Spider Shark
                                                                UR Rarity
                                                                Number 37: Hope Woven Dragon Spider Shark
                                                                Number 37: Hope Woven Dragon Spider Shark
                                                                WATER
                                                                Number 37: Hope Woven Dragon Spider Shark
                                                                • ATK:

                                                                • 2600

                                                                • DEF:

                                                                • 2100


                                                                2 Level 4 WATER monsters When any player's monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your Graveyard; Special Summon it. You can only use each effect of "Number 37: Hope Woven Dragon Spider Shark" once per turn.


                                                                R Rarity
                                                                Paleozoic Anomalocaris
                                                                R Rarity
                                                                Paleozoic Anomalocaris
                                                                Paleozoic Anomalocaris
                                                                WATER
                                                                Paleozoic Anomalocaris
                                                                • ATK:

                                                                • 2400

                                                                • DEF:

                                                                • 0


                                                                3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                                R Rarity
                                                                Paleozoic Anomalocaris
                                                                R Rarity
                                                                Paleozoic Anomalocaris
                                                                Paleozoic Anomalocaris
                                                                WATER
                                                                Paleozoic Anomalocaris
                                                                • ATK:

                                                                • 2400

                                                                • DEF:

                                                                • 0


                                                                3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                                SR Rarity
                                                                Paleozoic Opabinia
                                                                SR Rarity
                                                                Paleozoic Opabinia
                                                                Paleozoic Opabinia
                                                                WATER
                                                                Paleozoic Opabinia
                                                                • ATK:

                                                                • 0

                                                                • DEF:

                                                                • 2400


                                                                2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                                SR Rarity
                                                                Paleozoic Opabinia
                                                                SR Rarity
                                                                Paleozoic Opabinia
                                                                Paleozoic Opabinia
                                                                WATER
                                                                Paleozoic Opabinia
                                                                • ATK:

                                                                • 0

                                                                • DEF:

                                                                • 2400


                                                                2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.



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