Tindangle Deck Breakdown

Cards Usage Statistic

Main Deck

 Rarity
Tindangle Base Gardna
 Rarity
Tindangle Base Gardna
 Rarity
Tindangle Base Gardna
DARK 5
Tindangle Base Gardna
  • ATK:

  • 0

  • DEF:

  • 2300


If you control a face-down Defense Position monster, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Tindangle Base Gardna" once per turn this way. If a monster is Normal or Special Summoned, and is now pointed to by an opponent's Link Monster (except during the Damage Step): You can Tribute this card; Special Summon 1 "Tindangle" monster from your hand or Deck in Attack Position or face-down Defense Position.

N Rarity
Guard Dog
N Rarity
Guard Dog
N Rarity
Guard Dog
EARTH 3
Guard Dog
  • ATK:

  • 1500

  • DEF:

  • 500


FLIP: Your opponent cannot Special Summon for the rest of this turn.

R Rarity
Shaddoll Squamata
R Rarity
Shaddoll Squamata
R Rarity
Shaddoll Squamata
DARK 4
Shaddoll Squamata
  • ATK:

  • 1800

  • DEF:

  • 1000


FLIP: You can target 1 monster on the field; destroy it. If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.

 Rarity
Tindangle Dholes
 Rarity
Tindangle Dholes
 Rarity
Tindangle Dholes
DARK 5
Tindangle Dholes
  • ATK:

  • 1000

  • DEF:

  • 1000


FLIP: You can send 1 Spell/Trap from your Deck to the GY. If this card is sent from the hand or Deck to the GY: You can target 1 "Tindangle" monster in your GY, except "Tindangle Dholes"; Special Summon it in face-down Defense Position. You can only use each of the preceding effects of "Tindangle Dholes" once per turn. A "Tindangle" Link Monster that used this card as material can make 3 attacks during each Battle Phase.

 Rarity
Tindangle Hound
 Rarity
Tindangle Hound
 Rarity
Tindangle Hound
DARK 7
Tindangle Hound
  • ATK:

  • 2500

  • DEF:

  • 0


FLIP: You can target 1 other face-up monster on the field; this card gains ATK equal to that target's original ATK, then change that target to face-down Defense Position. Each monster your opponent controls loses 1000 ATK for each monster linked to it. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 face-down monster on the field; change it to face-up Defense Position.

N Rarity
Tindangle Intruder
N Rarity
Tindangle Intruder
N Rarity
Tindangle Intruder
DARK 6
Tindangle Intruder
  • ATK:

  • 2200

  • DEF:

  • 0


FLIP: You can add 1 "Tindangle" card from your Deck to your hand. When this card is Normal Summoned: You can send 1 "Tindangle" card from your Deck to the GY. If a monster(s) is Special Summoned to your field in face-down Defense Position while this card is in your GY: Special Summon this card in face-down Defense Position (this is not optional). You can only use each effect of "Tindangle Intruder" once per turn.

 Rarity
Tindangle Jhrelth
 Rarity
Tindangle Jhrelth
 Rarity
Tindangle Jhrelth
DARK 3
Tindangle Jhrelth
  • ATK:

  • 0

  • DEF:

  • 1800


FLIP: You can take 1 Flip monster from your Deck, except "Tindangle Jhrelth", and either add it to your hand or send it to the GY. If this card is in your hand: You can discard 1 other card; send 1 "Tindangle" card from your Deck to the GY, except "Tindangle Jhrelth", and if you do, Special Summon this card in face-down Defense Position. You can only use each effect of "Tindangle Jhrelth" once per turn.

N Rarity
Tindangle Protector
N Rarity
Tindangle Protector
N Rarity
Tindangle Protector
DARK 3
Tindangle Protector
  • ATK:

  • 800

  • DEF:

  • 1600


FLIP: You can change up to 3 face-down Defense Position monsters you control to face-up Defense Position, then if all those monsters are "Tindangle" monsters, you can add up to that many "Tindangle" cards from your Deck to your hand. You can only use this effect of "Tindangle Protector" once per turn.

SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.

    UR Rarity
    Book of Moon
    UR Rarity
    Book of Moon
    UR Rarity
    Book of Moon
    Spell Quick
    Book of Moon

      Target 1 face-up monster on the field; change that target to face-down Defense Position.

      SR Rarity
      Resh Shaddoll Incarnation
      SR Rarity
      Resh Shaddoll Incarnation
      SR Rarity
      Resh Shaddoll Incarnation
      Trap Normal
      Resh Shaddoll Incarnation

        Target 1 "Shaddoll" monster in your GY; Special Summon it in face-up or face-down Defense Position. You can banish this card and 1 "Shaddoll" card from your GY, then activate 1 of these effects; ● Change 1 face-down monster you control to face-up Defense Position. ● Change 1 face-up monster you control to face-down Defense Position. You can only use 1 "Resh Shaddoll Incarnation" effect per turn, and only once that turn.

         Rarity
        Tindangle Delaunay
         Rarity
        Tindangle Delaunay
         Rarity
        Tindangle Delaunay
        Trap Normal
        Tindangle Delaunay

          When you take battle damage from an opponent's attacking monster, while you have 3 or more "Tindangle" monsters with different names in your GY: You can destroy the attacking monster, and if you do, Special Summon 1 "Tindangle Acute Cerberus" from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 3 "Tindangle" monsters with different names in your GY; Special Summon them in face-down Defense Position.

          Extra Deck

          SR Rarity
          Knightmare Phoenix
          SR Rarity
          Knightmare Phoenix
          SR Rarity
          Knightmare Phoenix
          FIRE
          Knightmare Phoenix
          • ATK:

          • 1900

          • LINK-2

          Link Arrow:

          Top

          Right


          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

          UR Rarity
          Knightmare Unicorn
          UR Rarity
          Knightmare Unicorn
          UR Rarity
          Knightmare Unicorn
          DARK
          Knightmare Unicorn
          • ATK:

          • 2200

          • LINK-3

          Link Arrow:

          Left

          Right

          Bottom


          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

           Rarity
          Subterror Behemoth Fiendess
           Rarity
          Subterror Behemoth Fiendess
           Rarity
          Subterror Behemoth Fiendess
          EARTH
          Subterror Behemoth Fiendess
          • ATK:

          • 2000

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 Flip monsters Gains ATK equal to the combined original Levels of the "Subterror" monsters used for its Link Summon x 100. During your Main Phase: You can send 1 Flip monster from your Deck to the GY, and if you do, Special Summon 1 monster from your hand in face-down Defense Position to your zone this card points to. You can only use this effect of "Subterror Behemoth Fiendess" once per turn. Once per turn, if a monster this card points to is flipped face-up: Add 1 Flip monster from your Deck or GY to your hand.

          SR Rarity
          Unchained Abomination
          SR Rarity
          Unchained Abomination
          SR Rarity
          Unchained Abomination
          DARK
          Unchained Abomination
          • ATK:

          • 3000

          • LINK-4

          Link Arrow:

          Top

          Bottom-Left

          Bottom

          Bottom-Right


          2+ monsters including a Link Monster If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.

          Popular Skills

          Isometric Inferno: 100%
          Isometric Inferno

          Need 23 UR

           Rarity
          Subterror Fiendess2 card
           Rarity
          Tindangle Base Gardna1 card
           Rarity
          Subterror Guru1 card
           Rarity
          Tindangle Dholes2 card
           Rarity
          Tindangle Hound1 card
           Rarity
          Tindangle Jhrelth3 card
          UR Rarity
          Knightmare Unicorn1 card
           Rarity
          Subterror Behemoth Fiendess2 card
           Rarity
          Tindangle Acute Cerberus1 card
           Rarity
          D/D/D Wave High King Caesar1 card
          UR Rarity
          Book of Moon3 card
          UR Rarity
          Mystical Space Typhoon2 card
           Rarity
          Tindangle Delaunay3 card

          Main: 30 Extra: 9

           Rarity
          Subterror Fiendess
           Rarity
          Subterror Fiendess
          Subterror Fiendess
          EARTH 1
          Subterror Fiendess
          • ATK:

          • 800

          • DEF:

          • 500


          When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Subterror" monster you control; negate the activation, then change the targeted monster to face-down Defense Position. You can target 1 face-up monster you control; change it to face-down Defense Position, and if you do, Special Summon 1 "Subterror" monster from your hand or GY, in face-up or face-down Defense Position. You can only use each effect of "Subterror Fiendess" once per turn.


           Rarity
          Subterror Fiendess
           Rarity
          Subterror Fiendess
          Subterror Fiendess
          EARTH 1
          Subterror Fiendess
          • ATK:

          • 800

          • DEF:

          • 500


          When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Subterror" monster you control; negate the activation, then change the targeted monster to face-down Defense Position. You can target 1 face-up monster you control; change it to face-down Defense Position, and if you do, Special Summon 1 "Subterror" monster from your hand or GY, in face-up or face-down Defense Position. You can only use each effect of "Subterror Fiendess" once per turn.


           Rarity
          Tindangle Base Gardna
           Rarity
          Tindangle Base Gardna
          Tindangle Base Gardna
          DARK 5
          Tindangle Base Gardna
          • ATK:

          • 0

          • DEF:

          • 2300


          If you control a face-down Defense Position monster, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Tindangle Base Gardna" once per turn this way. If a monster is Normal or Special Summoned, and is now pointed to by an opponent's Link Monster (except during the Damage Step): You can Tribute this card; Special Summon 1 "Tindangle" monster from your hand or Deck in Attack Position or face-down Defense Position.


          R Rarity
          Shaddoll Dragon
          R Rarity
          Shaddoll Dragon
          Shaddoll Dragon
          DARK 4
          Shaddoll Dragon
          • ATK:

          • 1900

          • DEF:

          • 0


          FLIP: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.


          R Rarity
          Shaddoll Squamata
          R Rarity
          Shaddoll Squamata
          Shaddoll Squamata
          DARK 4
          Shaddoll Squamata
          • ATK:

          • 1800

          • DEF:

          • 1000


          FLIP: You can target 1 monster on the field; destroy it. If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.


           Rarity
          Subterror Guru
           Rarity
          Subterror Guru
          Subterror Guru
          EARTH 4
          Subterror Guru
          • ATK:

          • 1600

          • DEF:

          • 1800


          FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn.


           Rarity
          Tindangle Dholes
           Rarity
          Tindangle Dholes
          Tindangle Dholes
          DARK 5
          Tindangle Dholes
          • ATK:

          • 1000

          • DEF:

          • 1000


          FLIP: You can send 1 Spell/Trap from your Deck to the GY. If this card is sent from the hand or Deck to the GY: You can target 1 "Tindangle" monster in your GY, except "Tindangle Dholes"; Special Summon it in face-down Defense Position. You can only use each of the preceding effects of "Tindangle Dholes" once per turn. A "Tindangle" Link Monster that used this card as material can make 3 attacks during each Battle Phase.


           Rarity
          Tindangle Dholes
           Rarity
          Tindangle Dholes
          Tindangle Dholes
          DARK 5
          Tindangle Dholes
          • ATK:

          • 1000

          • DEF:

          • 1000


          FLIP: You can send 1 Spell/Trap from your Deck to the GY. If this card is sent from the hand or Deck to the GY: You can target 1 "Tindangle" monster in your GY, except "Tindangle Dholes"; Special Summon it in face-down Defense Position. You can only use each of the preceding effects of "Tindangle Dholes" once per turn. A "Tindangle" Link Monster that used this card as material can make 3 attacks during each Battle Phase.


           Rarity
          Tindangle Hound
           Rarity
          Tindangle Hound
          Tindangle Hound
          DARK 7
          Tindangle Hound
          • ATK:

          • 2500

          • DEF:

          • 0


          FLIP: You can target 1 other face-up monster on the field; this card gains ATK equal to that target's original ATK, then change that target to face-down Defense Position. Each monster your opponent controls loses 1000 ATK for each monster linked to it. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 face-down monster on the field; change it to face-up Defense Position.


          N Rarity
          Tindangle Intruder
          N Rarity
          Tindangle Intruder
          Tindangle Intruder
          DARK 6
          Tindangle Intruder
          • ATK:

          • 2200

          • DEF:

          • 0


          FLIP: You can add 1 "Tindangle" card from your Deck to your hand. When this card is Normal Summoned: You can send 1 "Tindangle" card from your Deck to the GY. If a monster(s) is Special Summoned to your field in face-down Defense Position while this card is in your GY: Special Summon this card in face-down Defense Position (this is not optional). You can only use each effect of "Tindangle Intruder" once per turn.


          N Rarity
          Tindangle Intruder
          N Rarity
          Tindangle Intruder
          Tindangle Intruder
          DARK 6
          Tindangle Intruder
          • ATK:

          • 2200

          • DEF:

          • 0


          FLIP: You can add 1 "Tindangle" card from your Deck to your hand. When this card is Normal Summoned: You can send 1 "Tindangle" card from your Deck to the GY. If a monster(s) is Special Summoned to your field in face-down Defense Position while this card is in your GY: Special Summon this card in face-down Defense Position (this is not optional). You can only use each effect of "Tindangle Intruder" once per turn.


          N Rarity
          Tindangle Intruder
          N Rarity
          Tindangle Intruder
          Tindangle Intruder
          DARK 6
          Tindangle Intruder
          • ATK:

          • 2200

          • DEF:

          • 0


          FLIP: You can add 1 "Tindangle" card from your Deck to your hand. When this card is Normal Summoned: You can send 1 "Tindangle" card from your Deck to the GY. If a monster(s) is Special Summoned to your field in face-down Defense Position while this card is in your GY: Special Summon this card in face-down Defense Position (this is not optional). You can only use each effect of "Tindangle Intruder" once per turn.


           Rarity
          Tindangle Jhrelth
           Rarity
          Tindangle Jhrelth
          Tindangle Jhrelth
          DARK 3
          Tindangle Jhrelth
          • ATK:

          • 0

          • DEF:

          • 1800


          FLIP: You can take 1 Flip monster from your Deck, except "Tindangle Jhrelth", and either add it to your hand or send it to the GY. If this card is in your hand: You can discard 1 other card; send 1 "Tindangle" card from your Deck to the GY, except "Tindangle Jhrelth", and if you do, Special Summon this card in face-down Defense Position. You can only use each effect of "Tindangle Jhrelth" once per turn.


           Rarity
          Tindangle Jhrelth
           Rarity
          Tindangle Jhrelth
          Tindangle Jhrelth
          DARK 3
          Tindangle Jhrelth
          • ATK:

          • 0

          • DEF:

          • 1800


          FLIP: You can take 1 Flip monster from your Deck, except "Tindangle Jhrelth", and either add it to your hand or send it to the GY. If this card is in your hand: You can discard 1 other card; send 1 "Tindangle" card from your Deck to the GY, except "Tindangle Jhrelth", and if you do, Special Summon this card in face-down Defense Position. You can only use each effect of "Tindangle Jhrelth" once per turn.


           Rarity
          Tindangle Jhrelth
           Rarity
          Tindangle Jhrelth
          Tindangle Jhrelth
          DARK 3
          Tindangle Jhrelth
          • ATK:

          • 0

          • DEF:

          • 1800


          FLIP: You can take 1 Flip monster from your Deck, except "Tindangle Jhrelth", and either add it to your hand or send it to the GY. If this card is in your hand: You can discard 1 other card; send 1 "Tindangle" card from your Deck to the GY, except "Tindangle Jhrelth", and if you do, Special Summon this card in face-down Defense Position. You can only use each effect of "Tindangle Jhrelth" once per turn.


          N Rarity
          Tindangle Protector
          N Rarity
          Tindangle Protector
          Tindangle Protector
          DARK 3
          Tindangle Protector
          • ATK:

          • 800

          • DEF:

          • 1600


          FLIP: You can change up to 3 face-down Defense Position monsters you control to face-up Defense Position, then if all those monsters are "Tindangle" monsters, you can add up to that many "Tindangle" cards from your Deck to your hand. You can only use this effect of "Tindangle Protector" once per turn.


          N Rarity
          Tindangle Protector
          N Rarity
          Tindangle Protector
          Tindangle Protector
          DARK 3
          Tindangle Protector
          • ATK:

          • 800

          • DEF:

          • 1600


          FLIP: You can change up to 3 face-down Defense Position monsters you control to face-up Defense Position, then if all those monsters are "Tindangle" monsters, you can add up to that many "Tindangle" cards from your Deck to your hand. You can only use this effect of "Tindangle Protector" once per turn.


          N Rarity
          Tindangle Protector
          N Rarity
          Tindangle Protector
          Tindangle Protector
          DARK 3
          Tindangle Protector
          • ATK:

          • 800

          • DEF:

          • 1600


          FLIP: You can change up to 3 face-down Defense Position monsters you control to face-up Defense Position, then if all those monsters are "Tindangle" monsters, you can add up to that many "Tindangle" cards from your Deck to your hand. You can only use this effect of "Tindangle Protector" once per turn.


          SR Rarity
          Book of Eclipse
          SR Rarity
          Book of Eclipse
          Book of Eclipse
          Spell Quick
          Book of Eclipse

            Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


            SR Rarity
            Book of Eclipse
            SR Rarity
            Book of Eclipse
            Book of Eclipse
            Spell Quick
            Book of Eclipse

              Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


              SR Rarity
              Book of Eclipse
              SR Rarity
              Book of Eclipse
              Book of Eclipse
              Spell Quick
              Book of Eclipse

                Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                UR Rarity
                Book of Moon
                UR Rarity
                Book of Moon
                Book of Moon
                Spell Quick
                Book of Moon

                  Target 1 face-up monster on the field; change that target to face-down Defense Position.


                  UR Rarity
                  Book of Moon
                  UR Rarity
                  Book of Moon
                  Book of Moon
                  Spell Quick
                  Book of Moon

                    Target 1 face-up monster on the field; change that target to face-down Defense Position.


                    UR Rarity
                    Book of Moon
                    UR Rarity
                    Book of Moon
                    Book of Moon
                    Spell Quick
                    Book of Moon

                      Target 1 face-up monster on the field; change that target to face-down Defense Position.


                      UR Rarity
                      Mystical Space Typhoon
                      UR Rarity
                      Mystical Space Typhoon
                      Mystical Space Typhoon
                      Spell Quick
                      Mystical Space Typhoon

                        Target 1 Spell/Trap on the field; destroy that target.


                        UR Rarity
                        Mystical Space Typhoon
                        UR Rarity
                        Mystical Space Typhoon
                        Mystical Space Typhoon
                        Spell Quick
                        Mystical Space Typhoon

                          Target 1 Spell/Trap on the field; destroy that target.


                          SR Rarity
                          Resh Shaddoll Incarnation
                          SR Rarity
                          Resh Shaddoll Incarnation
                          Resh Shaddoll Incarnation
                          Trap Normal
                          Resh Shaddoll Incarnation

                            Target 1 "Shaddoll" monster in your GY; Special Summon it in face-up or face-down Defense Position. You can banish this card and 1 "Shaddoll" card from your GY, then activate 1 of these effects; ● Change 1 face-down monster you control to face-up Defense Position. ● Change 1 face-up monster you control to face-down Defense Position. You can only use 1 "Resh Shaddoll Incarnation" effect per turn, and only once that turn.


                             Rarity
                            Tindangle Delaunay
                             Rarity
                            Tindangle Delaunay
                            Tindangle Delaunay
                            Trap Normal
                            Tindangle Delaunay

                              When you take battle damage from an opponent's attacking monster, while you have 3 or more "Tindangle" monsters with different names in your GY: You can destroy the attacking monster, and if you do, Special Summon 1 "Tindangle Acute Cerberus" from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 3 "Tindangle" monsters with different names in your GY; Special Summon them in face-down Defense Position.


                               Rarity
                              Tindangle Delaunay
                               Rarity
                              Tindangle Delaunay
                              Tindangle Delaunay
                              Trap Normal
                              Tindangle Delaunay

                                When you take battle damage from an opponent's attacking monster, while you have 3 or more "Tindangle" monsters with different names in your GY: You can destroy the attacking monster, and if you do, Special Summon 1 "Tindangle Acute Cerberus" from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 3 "Tindangle" monsters with different names in your GY; Special Summon them in face-down Defense Position.


                                 Rarity
                                Tindangle Delaunay
                                 Rarity
                                Tindangle Delaunay
                                Tindangle Delaunay
                                Trap Normal
                                Tindangle Delaunay

                                  When you take battle damage from an opponent's attacking monster, while you have 3 or more "Tindangle" monsters with different names in your GY: You can destroy the attacking monster, and if you do, Special Summon 1 "Tindangle Acute Cerberus" from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 3 "Tindangle" monsters with different names in your GY; Special Summon them in face-down Defense Position.


                                  SR Rarity
                                  Bujinki Ahashima
                                  SR Rarity
                                  Bujinki Ahashima
                                  Bujinki Ahashima
                                  LIGHT
                                  Bujinki Ahashima
                                  • ATK:

                                  • 1500

                                  • LINK-2

                                  Link Arrow:

                                  Top

                                  Bottom-Right


                                  2 monsters with the same Level Cannot be used as Link Material. You can only use each of the following effects of "Bujinki Ahashima" once per turn. ● If this card is Link Summoned: You can Special Summon 2 monsters with the same Level, 1 from your hand and 1 from your GY, but negate their effects, and immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only. ● If an Xyz Monster this card points to activates an effect by detaching material(s) (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                  SR Rarity
                                  Knightmare Phoenix
                                  SR Rarity
                                  Knightmare Phoenix
                                  Knightmare Phoenix
                                  FIRE
                                  Knightmare Phoenix
                                  • ATK:

                                  • 1900

                                  • LINK-2

                                  Link Arrow:

                                  Top

                                  Right


                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                  UR Rarity
                                  Knightmare Unicorn
                                  UR Rarity
                                  Knightmare Unicorn
                                  Knightmare Unicorn
                                  DARK
                                  Knightmare Unicorn
                                  • ATK:

                                  • 2200

                                  • LINK-3

                                  Link Arrow:

                                  Left

                                  Right

                                  Bottom


                                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                  SR Rarity
                                  Rasterliger
                                  SR Rarity
                                  Rasterliger
                                  Rasterliger
                                  LIGHT
                                  Rasterliger
                                  • ATK:

                                  • 2000

                                  • LINK-4

                                  Link Arrow:

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                                  2+ monsters, except Tokens You can target 1 Link Monster in either GY; this card gains ATK equal to that target's ATK until the end of this turn. You can Tribute any number of your monsters this card points to; destroy an equal number of cards on the field. You can only use each effect of "Rasterliger" once per turn.


                                   Rarity
                                  Subterror Behemoth Fiendess
                                   Rarity
                                  Subterror Behemoth Fiendess
                                  Subterror Behemoth Fiendess
                                  EARTH
                                  Subterror Behemoth Fiendess
                                  • ATK:

                                  • 2000

                                  • LINK-2

                                  Link Arrow:

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                                  2 Flip monsters Gains ATK equal to the combined original Levels of the "Subterror" monsters used for its Link Summon x 100. During your Main Phase: You can send 1 Flip monster from your Deck to the GY, and if you do, Special Summon 1 monster from your hand in face-down Defense Position to your zone this card points to. You can only use this effect of "Subterror Behemoth Fiendess" once per turn. Once per turn, if a monster this card points to is flipped face-up: Add 1 Flip monster from your Deck or GY to your hand.


                                   Rarity
                                  Subterror Behemoth Fiendess
                                   Rarity
                                  Subterror Behemoth Fiendess
                                  Subterror Behemoth Fiendess
                                  EARTH
                                  Subterror Behemoth Fiendess
                                  • ATK:

                                  • 2000

                                  • LINK-2

                                  Link Arrow:

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                                  2 Flip monsters Gains ATK equal to the combined original Levels of the "Subterror" monsters used for its Link Summon x 100. During your Main Phase: You can send 1 Flip monster from your Deck to the GY, and if you do, Special Summon 1 monster from your hand in face-down Defense Position to your zone this card points to. You can only use this effect of "Subterror Behemoth Fiendess" once per turn. Once per turn, if a monster this card points to is flipped face-up: Add 1 Flip monster from your Deck or GY to your hand.


                                   Rarity
                                  Tindangle Acute Cerberus
                                   Rarity
                                  Tindangle Acute Cerberus
                                  Tindangle Acute Cerberus
                                  DARK
                                  Tindangle Acute Cerberus
                                  • ATK:

                                  • 0

                                  • LINK-3

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                                  3 "Tindangle" monsters Gains 3000 ATK if you have 3 or more "Tindangle" monsters with different names in your GY, including "Tindangle Base Gardna". Gains 500 ATK for each "Tindangle" monster it points to. At the end of the Battle Phase, if this card declared an attack: You can Special Summon 1 "Tindangle Token" (Fiend/DARK/Level 1/ATK 0/DEF 0).


                                  SR Rarity
                                  Unchained Abomination
                                  SR Rarity
                                  Unchained Abomination
                                  Unchained Abomination
                                  DARK
                                  Unchained Abomination
                                  • ATK:

                                  • 3000

                                  • LINK-4

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                                  2+ monsters including a Link Monster If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.


                                   Rarity
                                  D/D/D Wave High King Caesar
                                   Rarity
                                  D/D/D Wave High King Caesar
                                  D/D/D Wave High King Caesar
                                  WATER
                                  D/D/D Wave High King Caesar
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 1800


                                  2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.



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