Vampires Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Alghoul Mazera
R Rarity
Alghoul Mazera
R Rarity
Alghoul Mazera
EARTH 8
Alghoul Mazera
  • ATK:

  • 2800

  • DEF:

  • 2300


If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead. If this card is banished from the hand or GY: You can Special Summon this card in Defense Position, then you can reduce its Level by 1. You can only use each effect of "Alghoul Mazera" once per turn.

UR Rarity
Doomking Balerdroch
UR Rarity
Doomking Balerdroch
UR Rarity
Doomking Balerdroch
DARK 8
Doomking Balerdroch
  • ATK:

  • 2800

  • DEF:

  • 2000


During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.

SR Rarity
Mezuki
SR Rarity
Mezuki
SR Rarity
Mezuki
EARTH 4
Mezuki
  • ATK:

  • 1700

  • DEF:

  • 800


You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.

R Rarity
Necroworld Banshee
R Rarity
Necroworld Banshee
R Rarity
Necroworld Banshee
DARK 4
Necroworld Banshee
  • ATK:

  • 1800

  • DEF:

  • 200


"Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.

R Rarity
Samurai Skull
R Rarity
Samurai Skull
R Rarity
Samurai Skull
DARK 4
Samurai Skull
  • ATK:

  • 1700

  • DEF:

  • 0


When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".

UR Rarity
Sauge de Fleur
UR Rarity
Sauge de Fleur
UR Rarity
Sauge de Fleur
DARK 8
Sauge de Fleur
  • ATK:

  • 2900

  • DEF:

  • 0


You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.

R Rarity
Sorciere de Fleur
R Rarity
Sorciere de Fleur
R Rarity
Sorciere de Fleur
DARK 8
Sorciere de Fleur
  • ATK:

  • 2900

  • DEF:

  • 0


When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.

SR Rarity
Vampire Familiar
SR Rarity
Vampire Familiar
SR Rarity
Vampire Familiar
DARK 1
Vampire Familiar
  • ATK:

  • 500

  • DEF:

  • 0


If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familiar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn.

SR Rarity
Vampire Retainer
SR Rarity
Vampire Retainer
SR Rarity
Vampire Retainer
DARK 2
Vampire Retainer
  • ATK:

  • 1200

  • DEF:

  • 0


If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.

R Rarity
Vampire Vamp
R Rarity
Vampire Vamp
R Rarity
Vampire Vamp
DARK 7
Vampire Vamp
  • ATK:

  • 2000

  • DEF:

  • 2000


Once per turn, when this card or a "Vampire" monster is Normal Summoned to your field: You can target 1 face-up monster your opponent controls, whose ATK is higher than this card's; equip it to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. If this card is sent to the GY, while equipped with a card(s) by this effect: Special Summon this card.

N Rarity
Cosmo Queen
N Rarity
Cosmo Queen
N Rarity
Cosmo Queen
DARK 8
Cosmo Queen
  • ATK:

  • 2900

  • DEF:

  • 2450


Queen of the galaxies and mistress of the stars.

R Rarity
Copy Plant
R Rarity
Copy Plant
R Rarity
Copy Plant
WIND 1
Copy Plant
  • ATK:

  • 0

  • DEF:

  • 0


Once per turn: You can target 1 other Plant-Type monster on the field that has a Level; this card's Level becomes that monster's current Level, until the end of this turn.

SR Rarity
Necro Synchron
SR Rarity
Necro Synchron
SR Rarity
Necro Synchron
DARK 2
Necro Synchron
  • ATK:

  • 200

  • DEF:

  • 400


This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.

UR Rarity
Book of Moon
UR Rarity
Book of Moon
UR Rarity
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.

    UR Rarity
    Super Polymerization
    UR Rarity
    Super Polymerization
    UR Rarity
    Super Polymerization
    Spell Quick
    Super Polymerization

      Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



      Tag(s):

      N Rarity
      Vampire's Domain
      N Rarity
      Vampire's Domain
      N Rarity
      Vampire's Domain
      Spell Continuous
      Vampire's Domain

        Once per turn: You can pay 500 LP; during your Main Phase this turn, you can Normal Summon 1 "Vampire" monster in addition to your Normal Summon/Set. (Even if this card leaves the field. You can only gain this effect once per turn.) Each time your "Vampire" monster inflicts battle damage to your opponent: Gain the same amount of LP.

        R Rarity
        Zombie World
        R Rarity
        Zombie World
        R Rarity
        Zombie World
        Spell Field
        Zombie World

          All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.

          UR Rarity
          Ice Dragon's Prison
          UR Rarity
          Ice Dragon's Prison
          UR Rarity
          Ice Dragon's Prison
          Trap Normal
          Ice Dragon's Prison

            Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

            SR Rarity
            Vampire Awakening
            SR Rarity
            Vampire Awakening
            SR Rarity
            Vampire Awakening
            Trap Normal
            Vampire Awakening

              Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Vampire Awakening" per turn.

              Extra Deck

              UR Rarity
              Dragonecro Nethersoul Dragon
              UR Rarity
              Dragonecro Nethersoul Dragon
              UR Rarity
              Dragonecro Nethersoul Dragon
              DARK 8
              Dragonecro Nethersoul Dragon
              • ATK:

              • 3000

              • DEF:

              • 0


              2 Zombie monsters Must first be Fusion Summoned. Monsters cannot be destroyed by battle with this card. At the end of the Damage Step, if this card battled a monster that has an original Level: That monster's ATK becomes 0, also, if that monster is still face-up on the field, Special Summon 1 "Dark Soul Token" (Zombie/DARK/Level ?/ATK ?/DEF 0). (When Summoned, its Level and ATK become equal to the original Level and ATK of that monster.) You can only control 1 "Dragonecro Nethersoul Dragon".

              UR Rarity
              Knightmare Unicorn
              UR Rarity
              Knightmare Unicorn
              UR Rarity
              Knightmare Unicorn
              DARK
              Knightmare Unicorn
              • ATK:

              • 2200

              • LINK-3

              Link Arrow:

              Left

              Right

              Bottom


              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

              UR Rarity
              Linkuriboh
              UR Rarity
              Linkuriboh
              UR Rarity
              Linkuriboh
              DARK
              Linkuriboh
              • ATK:

              • 300

              • LINK-1

              Link Arrow:

              Bottom


              1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.

              SR Rarity
              Vampire Sucker
              SR Rarity
              Vampire Sucker
              SR Rarity
              Vampire Sucker
              DARK
              Vampire Sucker
              • ATK:

              • 1600

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. ● You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. ● If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.

              SR Rarity
              Splendid Rose
              SR Rarity
              Splendid Rose
              SR Rarity
              Splendid Rose
              WIND 6
              Splendid Rose
              • ATK:

              • 2200

              • DEF:

              • 2000


              1 Tuner + 1 or more non-Tuner monsters Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn. During the Battle Phase, if this card attacked: You can banish 1 Plant-Type monster from your Graveyard; halve this card's ATK until the end of this turn, and if you do, this card can make a second attack during this Battle Phase.

              SR Rarity
              Beatrice, Lady of the Eternal
              SR Rarity
              Beatrice, Lady of the Eternal
              SR Rarity
              Beatrice, Lady of the Eternal
              LIGHT
              Beatrice, Lady of the Eternal
              • ATK:

              • 2500

              • DEF:

              • 2800


              2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.

              UR Rarity
              Dingirsu, the Orcust of the Evening Star
              UR Rarity
              Dingirsu, the Orcust of the Evening Star
              UR Rarity
              Dingirsu, the Orcust of the Evening Star
              DARK
              Dingirsu, the Orcust of the Evening Star
              • ATK:

              • 2600

              • DEF:

              • 2100


              2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.

              UR Rarity
              Hieratic Sun Dragon Overlord of Heliopolis
              UR Rarity
              Hieratic Sun Dragon Overlord of Heliopolis
              UR Rarity
              Hieratic Sun Dragon Overlord of Heliopolis
              LIGHT
              Hieratic Sun Dragon Overlord of Heliopolis
              • ATK:

              • 3000

              • DEF:

              • 2400


              2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card; Tribute any number of monsters from your hand and/or your side of the field (minimum 1), then destroy an equal number of cards on the field.

              Popular Skills

              Revolution des Fleurs: 100%
              Revolution des Fleurs

              Need 12 UR

              UR Rarity
              Doomking Balerdroch1 card
              UR Rarity
              Sauge de Fleur1 card
              UR Rarity
              Dragonecro Nethersoul Dragon1 card
              UR Rarity
              Knightmare Unicorn1 card
              UR Rarity
              Linkuriboh1 card
              UR Rarity
              Dingirsu, the Orcust of the Evening Star1 card
              UR Rarity
              Hieratic Sun Dragon Overlord of Heliopolis1 card
              UR Rarity
              Book of Moon2 card
              UR Rarity
              Super Polymerization1 card
              UR Rarity
              Ice Dragon's Prison2 card

              Main: 30 Extra: 8

              R Rarity
              Alghoul Mazera
              R Rarity
              Alghoul Mazera
              Alghoul Mazera
              EARTH 8
              Alghoul Mazera
              • ATK:

              • 2800

              • DEF:

              • 2300


              If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead. If this card is banished from the hand or GY: You can Special Summon this card in Defense Position, then you can reduce its Level by 1. You can only use each effect of "Alghoul Mazera" once per turn.


              UR Rarity
              Doomking Balerdroch
              UR Rarity
              Doomking Balerdroch
              Doomking Balerdroch
              DARK 8
              Doomking Balerdroch
              • ATK:

              • 2800

              • DEF:

              • 2000


              During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.


              SR Rarity
              Mezuki
              SR Rarity
              Mezuki
              Mezuki
              EARTH 4
              Mezuki
              • ATK:

              • 1700

              • DEF:

              • 800


              You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.


              R Rarity
              Necroworld Banshee
              R Rarity
              Necroworld Banshee
              Necroworld Banshee
              DARK 4
              Necroworld Banshee
              • ATK:

              • 1800

              • DEF:

              • 200


              "Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.


              R Rarity
              Samurai Skull
              R Rarity
              Samurai Skull
              Samurai Skull
              DARK 4
              Samurai Skull
              • ATK:

              • 1700

              • DEF:

              • 0


              When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".


              R Rarity
              Samurai Skull
              R Rarity
              Samurai Skull
              Samurai Skull
              DARK 4
              Samurai Skull
              • ATK:

              • 1700

              • DEF:

              • 0


              When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".


              R Rarity
              Samurai Skull
              R Rarity
              Samurai Skull
              Samurai Skull
              DARK 4
              Samurai Skull
              • ATK:

              • 1700

              • DEF:

              • 0


              When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".


              UR Rarity
              Sauge de Fleur
              UR Rarity
              Sauge de Fleur
              Sauge de Fleur
              DARK 8
              Sauge de Fleur
              • ATK:

              • 2900

              • DEF:

              • 0


              You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.


              R Rarity
              Sorciere de Fleur
              R Rarity
              Sorciere de Fleur
              Sorciere de Fleur
              DARK 8
              Sorciere de Fleur
              • ATK:

              • 2900

              • DEF:

              • 0


              When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.


              R Rarity
              Sorciere de Fleur
              R Rarity
              Sorciere de Fleur
              Sorciere de Fleur
              DARK 8
              Sorciere de Fleur
              • ATK:

              • 2900

              • DEF:

              • 0


              When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.


              R Rarity
              Sorciere de Fleur
              R Rarity
              Sorciere de Fleur
              Sorciere de Fleur
              DARK 8
              Sorciere de Fleur
              • ATK:

              • 2900

              • DEF:

              • 0


              When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.


              SR Rarity
              Vampire Familiar
              SR Rarity
              Vampire Familiar
              Vampire Familiar
              DARK 1
              Vampire Familiar
              • ATK:

              • 500

              • DEF:

              • 0


              If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familiar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn.


              SR Rarity
              Vampire Familiar
              SR Rarity
              Vampire Familiar
              Vampire Familiar
              DARK 1
              Vampire Familiar
              • ATK:

              • 500

              • DEF:

              • 0


              If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familiar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn.


              SR Rarity
              Vampire Retainer
              SR Rarity
              Vampire Retainer
              Vampire Retainer
              DARK 2
              Vampire Retainer
              • ATK:

              • 1200

              • DEF:

              • 0


              If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.


              SR Rarity
              Vampire Retainer
              SR Rarity
              Vampire Retainer
              Vampire Retainer
              DARK 2
              Vampire Retainer
              • ATK:

              • 1200

              • DEF:

              • 0


              If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.


              SR Rarity
              Vampire Retainer
              SR Rarity
              Vampire Retainer
              Vampire Retainer
              DARK 2
              Vampire Retainer
              • ATK:

              • 1200

              • DEF:

              • 0


              If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.


              R Rarity
              Vampire Vamp
              R Rarity
              Vampire Vamp
              Vampire Vamp
              DARK 7
              Vampire Vamp
              • ATK:

              • 2000

              • DEF:

              • 2000


              Once per turn, when this card or a "Vampire" monster is Normal Summoned to your field: You can target 1 face-up monster your opponent controls, whose ATK is higher than this card's; equip it to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. If this card is sent to the GY, while equipped with a card(s) by this effect: Special Summon this card.


              N Rarity
              Cosmo Queen
              N Rarity
              Cosmo Queen
              Cosmo Queen
              DARK 8
              Cosmo Queen
              • ATK:

              • 2900

              • DEF:

              • 2450


              Queen of the galaxies and mistress of the stars.


              N Rarity
              Cosmo Queen
              N Rarity
              Cosmo Queen
              Cosmo Queen
              DARK 8
              Cosmo Queen
              • ATK:

              • 2900

              • DEF:

              • 2450


              Queen of the galaxies and mistress of the stars.


              R Rarity
              Copy Plant
              R Rarity
              Copy Plant
              Copy Plant
              WIND 1
              Copy Plant
              • ATK:

              • 0

              • DEF:

              • 0


              Once per turn: You can target 1 other Plant-Type monster on the field that has a Level; this card's Level becomes that monster's current Level, until the end of this turn.


              SR Rarity
              Necro Synchron
              SR Rarity
              Necro Synchron
              Necro Synchron
              DARK 2
              Necro Synchron
              • ATK:

              • 200

              • DEF:

              • 400


              This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.


              SR Rarity
              Necro Synchron
              SR Rarity
              Necro Synchron
              Necro Synchron
              DARK 2
              Necro Synchron
              • ATK:

              • 200

              • DEF:

              • 400


              This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.


              UR Rarity
              Book of Moon
              UR Rarity
              Book of Moon
              Book of Moon
              Spell Quick
              Book of Moon

                Target 1 face-up monster on the field; change that target to face-down Defense Position.


                UR Rarity
                Book of Moon
                UR Rarity
                Book of Moon
                Book of Moon
                Spell Quick
                Book of Moon

                  Target 1 face-up monster on the field; change that target to face-down Defense Position.


                  UR Rarity
                  Super Polymerization
                  UR Rarity
                  Super Polymerization
                  Super Polymerization
                  Spell Quick
                  Super Polymerization

                    Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                    Tag(s):

                    N Rarity
                    Vampire's Domain
                    N Rarity
                    Vampire's Domain
                    Vampire's Domain
                    Spell Continuous
                    Vampire's Domain

                      Once per turn: You can pay 500 LP; during your Main Phase this turn, you can Normal Summon 1 "Vampire" monster in addition to your Normal Summon/Set. (Even if this card leaves the field. You can only gain this effect once per turn.) Each time your "Vampire" monster inflicts battle damage to your opponent: Gain the same amount of LP.


                      R Rarity
                      Zombie World
                      R Rarity
                      Zombie World
                      Zombie World
                      Spell Field
                      Zombie World

                        All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                        UR Rarity
                        Ice Dragon's Prison
                        UR Rarity
                        Ice Dragon's Prison
                        Ice Dragon's Prison
                        Trap Normal
                        Ice Dragon's Prison

                          Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                          UR Rarity
                          Ice Dragon's Prison
                          UR Rarity
                          Ice Dragon's Prison
                          Ice Dragon's Prison
                          Trap Normal
                          Ice Dragon's Prison

                            Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                            SR Rarity
                            Vampire Awakening
                            SR Rarity
                            Vampire Awakening
                            Vampire Awakening
                            Trap Normal
                            Vampire Awakening

                              Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Vampire Awakening" per turn.


                              UR Rarity
                              Dragonecro Nethersoul Dragon
                              UR Rarity
                              Dragonecro Nethersoul Dragon
                              Dragonecro Nethersoul Dragon
                              DARK 8
                              Dragonecro Nethersoul Dragon
                              • ATK:

                              • 3000

                              • DEF:

                              • 0


                              2 Zombie monsters Must first be Fusion Summoned. Monsters cannot be destroyed by battle with this card. At the end of the Damage Step, if this card battled a monster that has an original Level: That monster's ATK becomes 0, also, if that monster is still face-up on the field, Special Summon 1 "Dark Soul Token" (Zombie/DARK/Level ?/ATK ?/DEF 0). (When Summoned, its Level and ATK become equal to the original Level and ATK of that monster.) You can only control 1 "Dragonecro Nethersoul Dragon".


                              UR Rarity
                              Knightmare Unicorn
                              UR Rarity
                              Knightmare Unicorn
                              Knightmare Unicorn
                              DARK
                              Knightmare Unicorn
                              • ATK:

                              • 2200

                              • LINK-3

                              Link Arrow:

                              Left

                              Right

                              Bottom


                              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                              UR Rarity
                              Linkuriboh
                              UR Rarity
                              Linkuriboh
                              Linkuriboh
                              DARK
                              Linkuriboh
                              • ATK:

                              • 300

                              • LINK-1

                              Link Arrow:

                              Bottom


                              1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                              SR Rarity
                              Vampire Sucker
                              SR Rarity
                              Vampire Sucker
                              Vampire Sucker
                              DARK
                              Vampire Sucker
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. ● You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. ● If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.


                              SR Rarity
                              Splendid Rose
                              SR Rarity
                              Splendid Rose
                              Splendid Rose
                              WIND 6
                              Splendid Rose
                              • ATK:

                              • 2200

                              • DEF:

                              • 2000


                              1 Tuner + 1 or more non-Tuner monsters Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn. During the Battle Phase, if this card attacked: You can banish 1 Plant-Type monster from your Graveyard; halve this card's ATK until the end of this turn, and if you do, this card can make a second attack during this Battle Phase.


                              SR Rarity
                              Beatrice, Lady of the Eternal
                              SR Rarity
                              Beatrice, Lady of the Eternal
                              Beatrice, Lady of the Eternal
                              LIGHT
                              Beatrice, Lady of the Eternal
                              • ATK:

                              • 2500

                              • DEF:

                              • 2800


                              2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.


                              UR Rarity
                              Dingirsu, the Orcust of the Evening Star
                              UR Rarity
                              Dingirsu, the Orcust of the Evening Star
                              Dingirsu, the Orcust of the Evening Star
                              DARK
                              Dingirsu, the Orcust of the Evening Star
                              • ATK:

                              • 2600

                              • DEF:

                              • 2100


                              2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                              UR Rarity
                              Hieratic Sun Dragon Overlord of Heliopolis
                              UR Rarity
                              Hieratic Sun Dragon Overlord of Heliopolis
                              Hieratic Sun Dragon Overlord of Heliopolis
                              LIGHT
                              Hieratic Sun Dragon Overlord of Heliopolis
                              • ATK:

                              • 3000

                              • DEF:

                              • 2400


                              2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card; Tribute any number of monsters from your hand and/or your side of the field (minimum 1), then destroy an equal number of cards on the field.



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