Windwitch Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Windwitch - Freeze Bell
SR Rarity
Windwitch - Freeze Bell
SR Rarity
Windwitch - Freeze Bell
WIND 3
Windwitch - Freeze Bell
  • ATK:

  • 1200

  • DEF:

  • 1200


If all monsters you control are "Windwitch" monsters (min. 1): You can Special Summon this card from your hand. You can only use this effect of "Windwitch - Freeze Bell" once per turn. Once per turn, during your Main Phase: You can increase this card's Level by 1. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by battle.

UR Rarity
Windwitch - Ice Bell
UR Rarity
Windwitch - Ice Bell
UR Rarity
Windwitch - Ice Bell
WIND 3
Windwitch - Ice Bell
  • ATK:

  • 1000

  • DEF:

  • 1000


If you control no monsters: You can Special Summon this card from your hand, then you can Special Summon 1 "Windwitch" monster from your Deck, but it cannot be Tributed. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Level 5 or higher WIND monsters. If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent. You can only use each effect of "Windwitch - Ice Bell" once per turn.

N Rarity
Windwitch - Blizzard Bell
N Rarity
Windwitch - Blizzard Bell
N Rarity
Windwitch - Blizzard Bell
WIND 5
Windwitch - Blizzard Bell
  • ATK:

  • 1800

  • DEF:

  • 1800


If you control no monsters, or all monsters you control are "Windwitch" monsters, you can Normal Summon this card without Tributing. During your opponent's Main Phase, if you control a "Windwitch" monster other than "Windwitch - Blizzard Bell" (Quick Effect): You can send this card from your hand or field to the GY; inflict 500 damage to your opponent. You can only use this effect of "Windwitch - Blizzard Bell" once per turn.

SR Rarity
Windwitch - Glass Bell
SR Rarity
Windwitch - Glass Bell
SR Rarity
Windwitch - Glass Bell
WIND 4
Windwitch - Glass Bell
  • ATK:

  • 1500

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can add 1 "Windwitch" monster from your Deck to your hand, except "Windwitch - Glass Bell", also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Windwitch - Glass Bell" once per turn.

R Rarity
Windwitch - Snow Bell
R Rarity
Windwitch - Snow Bell
R Rarity
Windwitch - Snow Bell
WIND 1
Windwitch - Snow Bell
  • ATK:

  • 100

  • DEF:

  • 100


If you control 2 or more WIND monsters, and no non-WIND monsters: You can Special Summon this card from your hand. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by your opponent's card effects.

SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.

    UR Rarity
    Forbidden Droplet
    UR Rarity
    Forbidden Droplet
    UR Rarity
    Forbidden Droplet
    Spell Quick
    Forbidden Droplet

      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



      Tag(s):

      UR Rarity
      Forbidden Lance
      UR Rarity
      Forbidden Lance
      UR Rarity
      Forbidden Lance
      Spell Quick
      Forbidden Lance

        Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.

        UR Rarity
        Mystical Space Typhoon
        UR Rarity
        Mystical Space Typhoon
        UR Rarity
        Mystical Space Typhoon
        Spell Quick
        Mystical Space Typhoon

          Target 1 Spell/Trap on the field; destroy that target.

          UR Rarity
          Windwitch Chimes
          UR Rarity
          Windwitch Chimes
          UR Rarity
          Windwitch Chimes
          Spell Normal
          Windwitch Chimes

            Target 1 "Windwitch" monster you control; Special Summon 1 "Windwitch" monster with a different name from your Deck in Defense Position. You can only activate 1 "Windwitch Chimes" per turn. You cannot Special Summon monsters the turn you activate this card, except WIND monsters.

            SR Rarity
            Necro Fusion
            SR Rarity
            Necro Fusion
            SR Rarity
            Necro Fusion
            Trap Normal
            Necro Fusion

              Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but it cannot attack this turn.

              Extra Deck

              SR Rarity
              Quintet Magician
              SR Rarity
              Quintet Magician
              SR Rarity
              Quintet Magician
              DARK 12
              Quintet Magician
              • ATK:

              • 4500

              • DEF:

              • 4500


              5 Spellcaster monsters Must be Fusion Summoned. If this card is Fusion Summoned using 5 Spellcaster monsters with different names: You can destroy all cards your opponent controls. This face-up card on the field cannot be Tributed, nor used as Fusion Material, also it cannot be destroyed by card effects.

              UR Rarity
              Windwitch - Crystal Bell
              UR Rarity
              Windwitch - Crystal Bell
              UR Rarity
              Windwitch - Crystal Bell
              WIND 8
              Windwitch - Crystal Bell
              • ATK:

              • 2800

              • DEF:

              • 2400


              "Windwitch - Winter Bell" + 1 "Windwitch" monster You can target 1 monster in either player's Graveyard; until the End Phase, this card's name becomes that target's original name, and replace this effect with that target's original effects. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Windwitch - Winter Bell" and 1 Level 4 or lower "Windwitch" monster in your Graveyard; Special Summon them. You can only use each effect of "Windwitch - Crystal Bell" once per turn.

              UR Rarity
              Clear Wing Synchro Dragon
              UR Rarity
              Clear Wing Synchro Dragon
              UR Rarity
              Clear Wing Synchro Dragon
              WIND 7
              Clear Wing Synchro Dragon
              • ATK:

              • 2500

              • DEF:

              • 2000


              1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.

              UR Rarity
              Crystal Wing Synchro Dragon
              UR Rarity
              Crystal Wing Synchro Dragon
              UR Rarity
              Crystal Wing Synchro Dragon
              WIND 8
              Crystal Wing Synchro Dragon
              • ATK:

              • 3000

              • DEF:

              • 2500


              1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.

              UR Rarity
              Hi-Speedroid Clear Wing Rider
              UR Rarity
              Hi-Speedroid Clear Wing Rider
              UR Rarity
              Hi-Speedroid Clear Wing Rider
              WIND 11
              Hi-Speedroid Clear Wing Rider
              • ATK:

              • 3500

              • DEF:

              • 2000


              1 WIND Tuner + 1 non-Tuner WIND Synchro Monster Once per turn, during your Main Phase: You can roll a six-sided die and shuffle WIND monsters from your GY into your Deck, up to the result, then, you can destroy cards your opponent controls up to the number shuffled, and if you do, this card gains 500 ATK for each card destroyed by this effect, until the end of this turn. During your opponent's Main Phase (Quick Effect): You can Tribute this Synchro Summoned card; Special Summon up to 2 Level 7 WIND Synchro Monsters with different names from each other from your Extra Deck.

              UR Rarity
              Windwitch - Diamond Bell
              UR Rarity
              Windwitch - Diamond Bell
              UR Rarity
              Windwitch - Diamond Bell
              WIND 8
              Windwitch - Diamond Bell
              • ATK:

              • 2800

              • DEF:

              • 2400


              1 Tuner + 1+ non-Tuner WIND monsters If this card is Synchro Summoned: You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to half its ATK. You can only use this effect of "Windwitch - Diamond Bell" once per turn. Once per turn, if your opponent takes battle or effect damage: You can target 1 card on the field; destroy it. If you control this card that was Synchro Summoned using only "Windwitch" monsters as material, you can use this effect up to twice per turn.

              UR Rarity
              Windwitch - Winter Bell
              UR Rarity
              Windwitch - Winter Bell
              UR Rarity
              Windwitch - Winter Bell
              WIND 7
              Windwitch - Winter Bell
              • ATK:

              • 2400

              • DEF:

              • 2000


              1 Tuner + 1+ non-Tuner WIND monsters You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to that target's Level x 200. During the Battle Phase (Quick Effect): You can target 1 "Windwitch" monster you control; Special Summon 1 monster from your hand with a Level less than or equal to that monster, but it cannot attack this turn. You can only use each effect of "Windwitch - Winter Bell" once per turn.

               Rarity
              Clear Wing Fast Dragon
               Rarity
              Clear Wing Fast Dragon
               Rarity
              Clear Wing Fast Dragon
              WIND 74
              Clear Wing Fast Dragon
              • ATK:

              • 2500

              • DEF:

              • 2000


              [ Pendulum Effect ] You can send 1 face-up "Speedroid" Tuner and 1 face-up non-Tuner monster you control to the GY, whose total Levels equal 7; Special Summon this card from your Pendulum Zone. You can only use this effect of "Clear Wing Fast Dragon" once per turn. [ Monster Effect ] 1 Tuner + 1+ non-Tuner WIND monsters (Quick Effect): You can target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; until the end of this turn, change its ATK to 0, also negate that face-up monster's effects. You can only use this effect of "Clear Wing Fast Dragon" once per turn. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

              Popular Skills

              Winter Bell Accel: 100%
              Winter Bell Accel

              Need 14 UR

              UR Rarity
              Windwitch - Ice Bell2 card
              UR Rarity
              Clear Wing Synchro Dragon1 card
              UR Rarity
              Crystal Wing Synchro Dragon1 card
              UR Rarity
              Hi-Speedroid Clear Wing Rider1 card
              UR Rarity
              Windwitch - Diamond Bell1 card
              UR Rarity
              Windwitch - Winter Bell1 card
               Rarity
              Clear Wing Fast Dragon1 card
              UR Rarity
              Forbidden Lance3 card
              UR Rarity
              Windwitch Chimes3 card

              Main: 20 Extra: 9

              SR Rarity
              Windwitch - Freeze Bell
              SR Rarity
              Windwitch - Freeze Bell
              Windwitch - Freeze Bell
              WIND 3
              Windwitch - Freeze Bell
              • ATK:

              • 1200

              • DEF:

              • 1200


              If all monsters you control are "Windwitch" monsters (min. 1): You can Special Summon this card from your hand. You can only use this effect of "Windwitch - Freeze Bell" once per turn. Once per turn, during your Main Phase: You can increase this card's Level by 1. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by battle.


              SR Rarity
              Windwitch - Freeze Bell
              SR Rarity
              Windwitch - Freeze Bell
              Windwitch - Freeze Bell
              WIND 3
              Windwitch - Freeze Bell
              • ATK:

              • 1200

              • DEF:

              • 1200


              If all monsters you control are "Windwitch" monsters (min. 1): You can Special Summon this card from your hand. You can only use this effect of "Windwitch - Freeze Bell" once per turn. Once per turn, during your Main Phase: You can increase this card's Level by 1. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by battle.


              UR Rarity
              Windwitch - Ice Bell
              UR Rarity
              Windwitch - Ice Bell
              Windwitch - Ice Bell
              WIND 3
              Windwitch - Ice Bell
              • ATK:

              • 1000

              • DEF:

              • 1000


              If you control no monsters: You can Special Summon this card from your hand, then you can Special Summon 1 "Windwitch" monster from your Deck, but it cannot be Tributed. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Level 5 or higher WIND monsters. If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent. You can only use each effect of "Windwitch - Ice Bell" once per turn.


              UR Rarity
              Windwitch - Ice Bell
              UR Rarity
              Windwitch - Ice Bell
              Windwitch - Ice Bell
              WIND 3
              Windwitch - Ice Bell
              • ATK:

              • 1000

              • DEF:

              • 1000


              If you control no monsters: You can Special Summon this card from your hand, then you can Special Summon 1 "Windwitch" monster from your Deck, but it cannot be Tributed. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Level 5 or higher WIND monsters. If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent. You can only use each effect of "Windwitch - Ice Bell" once per turn.


              SR Rarity
              Speedroid Fuki-Modoshi Piper
              SR Rarity
              Speedroid Fuki-Modoshi Piper
              Speedroid Fuki-Modoshi Piper
              WIND 4
              Speedroid Fuki-Modoshi Piper
              • ATK:

              • 1000

              • DEF:

              • 1000


              If this card is Normal or Special Summoned: You can excavate cards from the top of your Deck equal to the number of other WIND monsters you control, add 1 excavated card to your hand, also place the rest on the bottom of your Deck in any order. You can banish this card from your GY, then target 1 Level 3 or higher WIND monster you control; reduce its Level by 2. You can only use each effect of "Speedroid Fuki-Modoshi Piper" once per turn.


              N Rarity
              Windwitch - Blizzard Bell
              N Rarity
              Windwitch - Blizzard Bell
              Windwitch - Blizzard Bell
              WIND 5
              Windwitch - Blizzard Bell
              • ATK:

              • 1800

              • DEF:

              • 1800


              If you control no monsters, or all monsters you control are "Windwitch" monsters, you can Normal Summon this card without Tributing. During your opponent's Main Phase, if you control a "Windwitch" monster other than "Windwitch - Blizzard Bell" (Quick Effect): You can send this card from your hand or field to the GY; inflict 500 damage to your opponent. You can only use this effect of "Windwitch - Blizzard Bell" once per turn.


              SR Rarity
              Windwitch - Glass Bell
              SR Rarity
              Windwitch - Glass Bell
              Windwitch - Glass Bell
              WIND 4
              Windwitch - Glass Bell
              • ATK:

              • 1500

              • DEF:

              • 1500


              If this card is Normal or Special Summoned: You can add 1 "Windwitch" monster from your Deck to your hand, except "Windwitch - Glass Bell", also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Windwitch - Glass Bell" once per turn.


              SR Rarity
              Windwitch - Glass Bell
              SR Rarity
              Windwitch - Glass Bell
              Windwitch - Glass Bell
              WIND 4
              Windwitch - Glass Bell
              • ATK:

              • 1500

              • DEF:

              • 1500


              If this card is Normal or Special Summoned: You can add 1 "Windwitch" monster from your Deck to your hand, except "Windwitch - Glass Bell", also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Windwitch - Glass Bell" once per turn.


              R Rarity
              Windwitch - Snow Bell
              R Rarity
              Windwitch - Snow Bell
              Windwitch - Snow Bell
              WIND 1
              Windwitch - Snow Bell
              • ATK:

              • 100

              • DEF:

              • 100


              If you control 2 or more WIND monsters, and no non-WIND monsters: You can Special Summon this card from your hand. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by your opponent's card effects.


              R Rarity
              Windwitch - Snow Bell
              R Rarity
              Windwitch - Snow Bell
              Windwitch - Snow Bell
              WIND 1
              Windwitch - Snow Bell
              • ATK:

              • 100

              • DEF:

              • 100


              If you control 2 or more WIND monsters, and no non-WIND monsters: You can Special Summon this card from your hand. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by your opponent's card effects.


              SR Rarity
              Book of Eclipse
              SR Rarity
              Book of Eclipse
              Book of Eclipse
              Spell Quick
              Book of Eclipse

                Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                SR Rarity
                Book of Eclipse
                SR Rarity
                Book of Eclipse
                Book of Eclipse
                Spell Quick
                Book of Eclipse

                  Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                  SR Rarity
                  Book of Eclipse
                  SR Rarity
                  Book of Eclipse
                  Book of Eclipse
                  Spell Quick
                  Book of Eclipse

                    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                    UR Rarity
                    Forbidden Lance
                    UR Rarity
                    Forbidden Lance
                    Forbidden Lance
                    Spell Quick
                    Forbidden Lance

                      Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


                      UR Rarity
                      Forbidden Lance
                      UR Rarity
                      Forbidden Lance
                      Forbidden Lance
                      Spell Quick
                      Forbidden Lance

                        Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


                        UR Rarity
                        Forbidden Lance
                        UR Rarity
                        Forbidden Lance
                        Forbidden Lance
                        Spell Quick
                        Forbidden Lance

                          Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


                          UR Rarity
                          Windwitch Chimes
                          UR Rarity
                          Windwitch Chimes
                          Windwitch Chimes
                          Spell Normal
                          Windwitch Chimes

                            Target 1 "Windwitch" monster you control; Special Summon 1 "Windwitch" monster with a different name from your Deck in Defense Position. You can only activate 1 "Windwitch Chimes" per turn. You cannot Special Summon monsters the turn you activate this card, except WIND monsters.


                            UR Rarity
                            Windwitch Chimes
                            UR Rarity
                            Windwitch Chimes
                            Windwitch Chimes
                            Spell Normal
                            Windwitch Chimes

                              Target 1 "Windwitch" monster you control; Special Summon 1 "Windwitch" monster with a different name from your Deck in Defense Position. You can only activate 1 "Windwitch Chimes" per turn. You cannot Special Summon monsters the turn you activate this card, except WIND monsters.


                              UR Rarity
                              Windwitch Chimes
                              UR Rarity
                              Windwitch Chimes
                              Windwitch Chimes
                              Spell Normal
                              Windwitch Chimes

                                Target 1 "Windwitch" monster you control; Special Summon 1 "Windwitch" monster with a different name from your Deck in Defense Position. You can only activate 1 "Windwitch Chimes" per turn. You cannot Special Summon monsters the turn you activate this card, except WIND monsters.


                                SR Rarity
                                Necro Fusion
                                SR Rarity
                                Necro Fusion
                                Necro Fusion
                                Trap Normal
                                Necro Fusion

                                  Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but it cannot attack this turn.


                                  SR Rarity
                                  Quintet Magician
                                  SR Rarity
                                  Quintet Magician
                                  Quintet Magician
                                  DARK 12
                                  Quintet Magician
                                  • ATK:

                                  • 4500

                                  • DEF:

                                  • 4500


                                  5 Spellcaster monsters Must be Fusion Summoned. If this card is Fusion Summoned using 5 Spellcaster monsters with different names: You can destroy all cards your opponent controls. This face-up card on the field cannot be Tributed, nor used as Fusion Material, also it cannot be destroyed by card effects.


                                  UR Rarity
                                  Clear Wing Synchro Dragon
                                  UR Rarity
                                  Clear Wing Synchro Dragon
                                  Clear Wing Synchro Dragon
                                  WIND 7
                                  Clear Wing Synchro Dragon
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.


                                  UR Rarity
                                  Crystal Wing Synchro Dragon
                                  UR Rarity
                                  Crystal Wing Synchro Dragon
                                  Crystal Wing Synchro Dragon
                                  WIND 8
                                  Crystal Wing Synchro Dragon
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2500


                                  1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                                  SR Rarity
                                  Hi-Speedroid Chanbara
                                  SR Rarity
                                  Hi-Speedroid Chanbara
                                  Hi-Speedroid Chanbara
                                  WIND 5
                                  Hi-Speedroid Chanbara
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 1000


                                  1 Tuner + 1+ non-Tuner monsters This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card battles: It gains 200 ATK. If this card is sent to the GY: You can target 1 of your banished "Speedroid" cards; add it to your hand. You can only Special Summon "Hi-Speedroid Chanbara(s)" once per turn.


                                  UR Rarity
                                  Hi-Speedroid Clear Wing Rider
                                  UR Rarity
                                  Hi-Speedroid Clear Wing Rider
                                  Hi-Speedroid Clear Wing Rider
                                  WIND 11
                                  Hi-Speedroid Clear Wing Rider
                                  • ATK:

                                  • 3500

                                  • DEF:

                                  • 2000


                                  1 WIND Tuner + 1 non-Tuner WIND Synchro Monster Once per turn, during your Main Phase: You can roll a six-sided die and shuffle WIND monsters from your GY into your Deck, up to the result, then, you can destroy cards your opponent controls up to the number shuffled, and if you do, this card gains 500 ATK for each card destroyed by this effect, until the end of this turn. During your opponent's Main Phase (Quick Effect): You can Tribute this Synchro Summoned card; Special Summon up to 2 Level 7 WIND Synchro Monsters with different names from each other from your Extra Deck.


                                  R Rarity
                                  Hi-Speedroid Hagoita
                                  R Rarity
                                  Hi-Speedroid Hagoita
                                  Hi-Speedroid Hagoita
                                  WIND 5
                                  Hi-Speedroid Hagoita
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 1000


                                  1 Tuner + 1 or more non-Tuner monsters During either player's turn: You can Tribute this card; increase the Levels of all monsters currently on the field by 1, until the end of this turn. If this card is in your Graveyard and you control a "Speedroid" Tuner monster: You can Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Hi-Speedroid Hagoita" once per turn.


                                  UR Rarity
                                  Windwitch - Diamond Bell
                                  UR Rarity
                                  Windwitch - Diamond Bell
                                  Windwitch - Diamond Bell
                                  WIND 8
                                  Windwitch - Diamond Bell
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 2400


                                  1 Tuner + 1+ non-Tuner WIND monsters If this card is Synchro Summoned: You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to half its ATK. You can only use this effect of "Windwitch - Diamond Bell" once per turn. Once per turn, if your opponent takes battle or effect damage: You can target 1 card on the field; destroy it. If you control this card that was Synchro Summoned using only "Windwitch" monsters as material, you can use this effect up to twice per turn.


                                  UR Rarity
                                  Windwitch - Winter Bell
                                  UR Rarity
                                  Windwitch - Winter Bell
                                  Windwitch - Winter Bell
                                  WIND 7
                                  Windwitch - Winter Bell
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 2000


                                  1 Tuner + 1+ non-Tuner WIND monsters You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to that target's Level x 200. During the Battle Phase (Quick Effect): You can target 1 "Windwitch" monster you control; Special Summon 1 monster from your hand with a Level less than or equal to that monster, but it cannot attack this turn. You can only use each effect of "Windwitch - Winter Bell" once per turn.


                                   Rarity
                                  Clear Wing Fast Dragon
                                   Rarity
                                  Clear Wing Fast Dragon
                                  Clear Wing Fast Dragon
                                  WIND 74
                                  Clear Wing Fast Dragon
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  [ Pendulum Effect ] You can send 1 face-up "Speedroid" Tuner and 1 face-up non-Tuner monster you control to the GY, whose total Levels equal 7; Special Summon this card from your Pendulum Zone. You can only use this effect of "Clear Wing Fast Dragon" once per turn. [ Monster Effect ] 1 Tuner + 1+ non-Tuner WIND monsters (Quick Effect): You can target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; until the end of this turn, change its ATK to 0, also negate that face-up monster's effects. You can only use this effect of "Clear Wing Fast Dragon" once per turn. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.



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