Windwitch Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Windwitch - Freeze Bell
SR Rarity
Windwitch - Freeze Bell
SR Rarity
Windwitch - Freeze Bell
WIND 3
Windwitch - Freeze Bell
  • ATK:

  • 1200

  • DEF:

  • 1200


If all monsters you control are "Windwitch" monsters (min. 1): You can Special Summon this card from your hand. You can only use this effect of "Windwitch - Freeze Bell" once per turn. Once per turn, during your Main Phase: You can increase this card's Level by 1. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by battle.

UR Rarity
Windwitch - Ice Bell
UR Rarity
Windwitch - Ice Bell
UR Rarity
Windwitch - Ice Bell
WIND 3
Windwitch - Ice Bell
  • ATK:

  • 1000

  • DEF:

  • 1000


If you control no monsters: You can Special Summon this card from your hand, then you can Special Summon 1 "Windwitch" monster from your Deck, but it cannot be Tributed. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Level 5 or higher WIND monsters. If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent. You can only use each effect of "Windwitch - Ice Bell" once per turn.

UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

SR Rarity
Speedroid CarTurbo
SR Rarity
Speedroid CarTurbo
SR Rarity
Speedroid CarTurbo
WIND 3
Speedroid CarTurbo
  • ATK:

  • 800

  • DEF:

  • 1200


If you control a WIND monster: You can Special Summon this card from your hand, also you cannot activate monster effects for the rest of this turn, except WIND monsters. You can banish this card and 1 "Speedroid" monster from your GY; all WIND monsters you currently control gain 800 ATK until the end of this turn. You can only use each effect of "Speedroid CarTurbo" once per turn.

SR Rarity
Speedroid Fuki-Modoshi Piper
SR Rarity
Speedroid Fuki-Modoshi Piper
SR Rarity
Speedroid Fuki-Modoshi Piper
WIND 4
Speedroid Fuki-Modoshi Piper
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can excavate cards from the top of your Deck equal to the number of other WIND monsters you control, add 1 excavated card to your hand, also place the rest on the bottom of your Deck in any order. You can banish this card from your GY, then target 1 Level 3 or higher WIND monster you control; reduce its Level by 2. You can only use each effect of "Speedroid Fuki-Modoshi Piper" once per turn.

N Rarity
Windwitch - Blizzard Bell
N Rarity
Windwitch - Blizzard Bell
N Rarity
Windwitch - Blizzard Bell
WIND 5
Windwitch - Blizzard Bell
  • ATK:

  • 1800

  • DEF:

  • 1800


If you control no monsters, or all monsters you control are "Windwitch" monsters, you can Normal Summon this card without Tributing. During your opponent's Main Phase, if you control a "Windwitch" monster other than "Windwitch - Blizzard Bell" (Quick Effect): You can send this card from your hand or field to the GY; inflict 500 damage to your opponent. You can only use this effect of "Windwitch - Blizzard Bell" once per turn.

SR Rarity
Windwitch - Glass Bell
SR Rarity
Windwitch - Glass Bell
SR Rarity
Windwitch - Glass Bell
WIND 4
Windwitch - Glass Bell
  • ATK:

  • 1500

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can add 1 "Windwitch" monster from your Deck to your hand, except "Windwitch - Glass Bell", also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Windwitch - Glass Bell" once per turn.

R Rarity
Windwitch - Snow Bell
R Rarity
Windwitch - Snow Bell
R Rarity
Windwitch - Snow Bell
WIND 1
Windwitch - Snow Bell
  • ATK:

  • 100

  • DEF:

  • 100


If you control 2 or more WIND monsters, and no non-WIND monsters: You can Special Summon this card from your hand. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by your opponent's card effects.

SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.

    UR Rarity
    Cosmic Cyclone
    UR Rarity
    Cosmic Cyclone
    UR Rarity
    Cosmic Cyclone
    Spell Quick
    Cosmic Cyclone

      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.

      SR Rarity
      Dark Hole
      SR Rarity
      Dark Hole
      SR Rarity
      Dark Hole
      Spell Normal
      Dark Hole

        Destroy all monsters on the field.

        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



          Tag(s):

          UR Rarity
          Forbidden Lance
          UR Rarity
          Forbidden Lance
          UR Rarity
          Forbidden Lance
          Spell Quick
          Forbidden Lance

            Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.

            UR Rarity
            Mystical Space Typhoon
            UR Rarity
            Mystical Space Typhoon
            UR Rarity
            Mystical Space Typhoon
            Spell Quick
            Mystical Space Typhoon

              Target 1 Spell/Trap on the field; destroy that target.

              UR Rarity
              Windwitch Chimes
              UR Rarity
              Windwitch Chimes
              UR Rarity
              Windwitch Chimes
              Spell Normal
              Windwitch Chimes

                Target 1 "Windwitch" monster you control; Special Summon 1 "Windwitch" monster with a different name from your Deck in Defense Position. You can only activate 1 "Windwitch Chimes" per turn. You cannot Special Summon monsters the turn you activate this card, except WIND monsters.

                SR Rarity
                Necro Fusion
                SR Rarity
                Necro Fusion
                SR Rarity
                Necro Fusion
                Trap Normal
                Necro Fusion

                  Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but it cannot attack this turn.

                  Extra Deck

                  SR Rarity
                  Quintet Magician
                  SR Rarity
                  Quintet Magician
                  SR Rarity
                  Quintet Magician
                  DARK 12
                  Quintet Magician
                  • ATK:

                  • 4500

                  • DEF:

                  • 4500


                  5 Spellcaster monsters Must be Fusion Summoned. If this card is Fusion Summoned using 5 Spellcaster monsters with different names: You can destroy all cards your opponent controls. This face-up card on the field cannot be Tributed, nor used as Fusion Material, also it cannot be destroyed by card effects.

                  UR Rarity
                  Clear Wing Synchro Dragon
                  UR Rarity
                  Clear Wing Synchro Dragon
                  UR Rarity
                  Clear Wing Synchro Dragon
                  WIND 7
                  Clear Wing Synchro Dragon
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.

                  UR Rarity
                  Crystal Wing Synchro Dragon
                  UR Rarity
                  Crystal Wing Synchro Dragon
                  UR Rarity
                  Crystal Wing Synchro Dragon
                  WIND 8
                  Crystal Wing Synchro Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.

                  UR Rarity
                  Hi-Speedroid Clear Wing Rider
                  UR Rarity
                  Hi-Speedroid Clear Wing Rider
                  UR Rarity
                  Hi-Speedroid Clear Wing Rider
                  WIND 11
                  Hi-Speedroid Clear Wing Rider
                  • ATK:

                  • 3500

                  • DEF:

                  • 2000


                  1 WIND Tuner + 1 non-Tuner WIND Synchro Monster Once per turn, during your Main Phase: You can roll a six-sided die and shuffle WIND monsters from your GY into your Deck, up to the result, then, you can destroy cards your opponent controls up to the number shuffled, and if you do, this card gains 500 ATK for each card destroyed by this effect, until the end of this turn. During your opponent's Main Phase (Quick Effect): You can Tribute this Synchro Summoned card; Special Summon up to 2 Level 7 WIND Synchro Monsters with different names from each other from your Extra Deck.

                  R Rarity
                  Hi-Speedroid Hagoita
                  R Rarity
                  Hi-Speedroid Hagoita
                  R Rarity
                  Hi-Speedroid Hagoita
                  WIND 5
                  Hi-Speedroid Hagoita
                  • ATK:

                  • 2000

                  • DEF:

                  • 1000


                  1 Tuner + 1 or more non-Tuner monsters During either player's turn: You can Tribute this card; increase the Levels of all monsters currently on the field by 1, until the end of this turn. If this card is in your Graveyard and you control a "Speedroid" Tuner monster: You can Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Hi-Speedroid Hagoita" once per turn.

                  UR Rarity
                  Windwitch - Diamond Bell
                  UR Rarity
                  Windwitch - Diamond Bell
                  UR Rarity
                  Windwitch - Diamond Bell
                  WIND 8
                  Windwitch - Diamond Bell
                  • ATK:

                  • 2800

                  • DEF:

                  • 2400


                  1 Tuner + 1+ non-Tuner WIND monsters If this card is Synchro Summoned: You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to half its ATK. You can only use this effect of "Windwitch - Diamond Bell" once per turn. Once per turn, if your opponent takes battle or effect damage: You can target 1 card on the field; destroy it. If you control this card that was Synchro Summoned using only "Windwitch" monsters as material, you can use this effect up to twice per turn.

                  UR Rarity
                  Windwitch - Winter Bell
                  UR Rarity
                  Windwitch - Winter Bell
                  UR Rarity
                  Windwitch - Winter Bell
                  WIND 7
                  Windwitch - Winter Bell
                  • ATK:

                  • 2400

                  • DEF:

                  • 2000


                  1 Tuner + 1+ non-Tuner WIND monsters You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to that target's Level x 200. During the Battle Phase (Quick Effect): You can target 1 "Windwitch" monster you control; Special Summon 1 monster from your hand with a Level less than or equal to that monster, but it cannot attack this turn. You can only use each effect of "Windwitch - Winter Bell" once per turn.

                   Rarity
                  Clear Wing Fast Dragon
                   Rarity
                  Clear Wing Fast Dragon
                   Rarity
                  Clear Wing Fast Dragon
                  WIND 74
                  Clear Wing Fast Dragon
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  [ Pendulum Effect ] You can send 1 face-up "Speedroid" Tuner and 1 face-up non-Tuner monster you control to the GY, whose total Levels equal 7; Special Summon this card from your Pendulum Zone. You can only use this effect of "Clear Wing Fast Dragon" once per turn. [ Monster Effect ] 1 Tuner + 1+ non-Tuner WIND monsters (Quick Effect): You can target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; until the end of this turn, change its ATK to 0, also negate that face-up monster's effects. You can only use this effect of "Clear Wing Fast Dragon" once per turn. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

                  Popular Skills

                  Winter Bell Accel: 100%
                  Winter Bell Accel

                  Need 19 UR

                  UR Rarity
                  Windwitch - Ice Bell2 card
                  UR Rarity
                  Clear Wing Synchro Dragon1 card
                  UR Rarity
                  Crystal Wing Synchro Dragon1 card
                  UR Rarity
                  Hi-Speedroid Clear Wing Rider1 card
                  UR Rarity
                  Windwitch - Diamond Bell1 card
                  UR Rarity
                  Windwitch - Winter Bell2 card
                   Rarity
                  Clear Wing Fast Dragon1 card
                  UR Rarity
                  Effect Veiler2 card
                  UR Rarity
                  Cosmic Cyclone1 card
                  UR Rarity
                  Forbidden Droplet1 card
                  UR Rarity
                  Forbidden Lance2 card
                  UR Rarity
                  Mystical Space Typhoon1 card
                  UR Rarity
                  Windwitch Chimes3 card

                  Main: 26 Extra: 9

                  SR Rarity
                  Windwitch - Freeze Bell
                  SR Rarity
                  Windwitch - Freeze Bell
                  Windwitch - Freeze Bell
                  WIND 3
                  Windwitch - Freeze Bell
                  • ATK:

                  • 1200

                  • DEF:

                  • 1200


                  If all monsters you control are "Windwitch" monsters (min. 1): You can Special Summon this card from your hand. You can only use this effect of "Windwitch - Freeze Bell" once per turn. Once per turn, during your Main Phase: You can increase this card's Level by 1. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by battle.


                  SR Rarity
                  Windwitch - Freeze Bell
                  SR Rarity
                  Windwitch - Freeze Bell
                  Windwitch - Freeze Bell
                  WIND 3
                  Windwitch - Freeze Bell
                  • ATK:

                  • 1200

                  • DEF:

                  • 1200


                  If all monsters you control are "Windwitch" monsters (min. 1): You can Special Summon this card from your hand. You can only use this effect of "Windwitch - Freeze Bell" once per turn. Once per turn, during your Main Phase: You can increase this card's Level by 1. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by battle.


                  UR Rarity
                  Windwitch - Ice Bell
                  UR Rarity
                  Windwitch - Ice Bell
                  Windwitch - Ice Bell
                  WIND 3
                  Windwitch - Ice Bell
                  • ATK:

                  • 1000

                  • DEF:

                  • 1000


                  If you control no monsters: You can Special Summon this card from your hand, then you can Special Summon 1 "Windwitch" monster from your Deck, but it cannot be Tributed. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Level 5 or higher WIND monsters. If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent. You can only use each effect of "Windwitch - Ice Bell" once per turn.


                  UR Rarity
                  Windwitch - Ice Bell
                  UR Rarity
                  Windwitch - Ice Bell
                  Windwitch - Ice Bell
                  WIND 3
                  Windwitch - Ice Bell
                  • ATK:

                  • 1000

                  • DEF:

                  • 1000


                  If you control no monsters: You can Special Summon this card from your hand, then you can Special Summon 1 "Windwitch" monster from your Deck, but it cannot be Tributed. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Level 5 or higher WIND monsters. If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent. You can only use each effect of "Windwitch - Ice Bell" once per turn.


                  UR Rarity
                  Effect Veiler
                  UR Rarity
                  Effect Veiler
                  Effect Veiler
                  LIGHT 1
                  Effect Veiler
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                  UR Rarity
                  Effect Veiler
                  UR Rarity
                  Effect Veiler
                  Effect Veiler
                  LIGHT 1
                  Effect Veiler
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                  SR Rarity
                  Speedroid CarTurbo
                  SR Rarity
                  Speedroid CarTurbo
                  Speedroid CarTurbo
                  WIND 3
                  Speedroid CarTurbo
                  • ATK:

                  • 800

                  • DEF:

                  • 1200


                  If you control a WIND monster: You can Special Summon this card from your hand, also you cannot activate monster effects for the rest of this turn, except WIND monsters. You can banish this card and 1 "Speedroid" monster from your GY; all WIND monsters you currently control gain 800 ATK until the end of this turn. You can only use each effect of "Speedroid CarTurbo" once per turn.


                  SR Rarity
                  Speedroid Fuki-Modoshi Piper
                  SR Rarity
                  Speedroid Fuki-Modoshi Piper
                  Speedroid Fuki-Modoshi Piper
                  WIND 4
                  Speedroid Fuki-Modoshi Piper
                  • ATK:

                  • 1000

                  • DEF:

                  • 1000


                  If this card is Normal or Special Summoned: You can excavate cards from the top of your Deck equal to the number of other WIND monsters you control, add 1 excavated card to your hand, also place the rest on the bottom of your Deck in any order. You can banish this card from your GY, then target 1 Level 3 or higher WIND monster you control; reduce its Level by 2. You can only use each effect of "Speedroid Fuki-Modoshi Piper" once per turn.


                  N Rarity
                  Windwitch - Blizzard Bell
                  N Rarity
                  Windwitch - Blizzard Bell
                  Windwitch - Blizzard Bell
                  WIND 5
                  Windwitch - Blizzard Bell
                  • ATK:

                  • 1800

                  • DEF:

                  • 1800


                  If you control no monsters, or all monsters you control are "Windwitch" monsters, you can Normal Summon this card without Tributing. During your opponent's Main Phase, if you control a "Windwitch" monster other than "Windwitch - Blizzard Bell" (Quick Effect): You can send this card from your hand or field to the GY; inflict 500 damage to your opponent. You can only use this effect of "Windwitch - Blizzard Bell" once per turn.


                  SR Rarity
                  Windwitch - Glass Bell
                  SR Rarity
                  Windwitch - Glass Bell
                  Windwitch - Glass Bell
                  WIND 4
                  Windwitch - Glass Bell
                  • ATK:

                  • 1500

                  • DEF:

                  • 1500


                  If this card is Normal or Special Summoned: You can add 1 "Windwitch" monster from your Deck to your hand, except "Windwitch - Glass Bell", also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Windwitch - Glass Bell" once per turn.


                  SR Rarity
                  Windwitch - Glass Bell
                  SR Rarity
                  Windwitch - Glass Bell
                  Windwitch - Glass Bell
                  WIND 4
                  Windwitch - Glass Bell
                  • ATK:

                  • 1500

                  • DEF:

                  • 1500


                  If this card is Normal or Special Summoned: You can add 1 "Windwitch" monster from your Deck to your hand, except "Windwitch - Glass Bell", also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Windwitch - Glass Bell" once per turn.


                  R Rarity
                  Windwitch - Snow Bell
                  R Rarity
                  Windwitch - Snow Bell
                  Windwitch - Snow Bell
                  WIND 1
                  Windwitch - Snow Bell
                  • ATK:

                  • 100

                  • DEF:

                  • 100


                  If you control 2 or more WIND monsters, and no non-WIND monsters: You can Special Summon this card from your hand. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by your opponent's card effects.


                  R Rarity
                  Windwitch - Snow Bell
                  R Rarity
                  Windwitch - Snow Bell
                  Windwitch - Snow Bell
                  WIND 1
                  Windwitch - Snow Bell
                  • ATK:

                  • 100

                  • DEF:

                  • 100


                  If you control 2 or more WIND monsters, and no non-WIND monsters: You can Special Summon this card from your hand. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by your opponent's card effects.


                  SR Rarity
                  Book of Eclipse
                  SR Rarity
                  Book of Eclipse
                  Book of Eclipse
                  Spell Quick
                  Book of Eclipse

                    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                    SR Rarity
                    Book of Eclipse
                    SR Rarity
                    Book of Eclipse
                    Book of Eclipse
                    Spell Quick
                    Book of Eclipse

                      Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                      SR Rarity
                      Book of Eclipse
                      SR Rarity
                      Book of Eclipse
                      Book of Eclipse
                      Spell Quick
                      Book of Eclipse

                        Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                        UR Rarity
                        Cosmic Cyclone
                        UR Rarity
                        Cosmic Cyclone
                        Cosmic Cyclone
                        Spell Quick
                        Cosmic Cyclone

                          Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                          SR Rarity
                          Dark Hole
                          SR Rarity
                          Dark Hole
                          Dark Hole
                          Spell Normal
                          Dark Hole

                            Destroy all monsters on the field.


                            UR Rarity
                            Forbidden Droplet
                            UR Rarity
                            Forbidden Droplet
                            Forbidden Droplet
                            Spell Quick
                            Forbidden Droplet

                              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                              Tag(s):

                              UR Rarity
                              Forbidden Lance
                              UR Rarity
                              Forbidden Lance
                              Forbidden Lance
                              Spell Quick
                              Forbidden Lance

                                Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


                                UR Rarity
                                Forbidden Lance
                                UR Rarity
                                Forbidden Lance
                                Forbidden Lance
                                Spell Quick
                                Forbidden Lance

                                  Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


                                  UR Rarity
                                  Mystical Space Typhoon
                                  UR Rarity
                                  Mystical Space Typhoon
                                  Mystical Space Typhoon
                                  Spell Quick
                                  Mystical Space Typhoon

                                    Target 1 Spell/Trap on the field; destroy that target.


                                    UR Rarity
                                    Windwitch Chimes
                                    UR Rarity
                                    Windwitch Chimes
                                    Windwitch Chimes
                                    Spell Normal
                                    Windwitch Chimes

                                      Target 1 "Windwitch" monster you control; Special Summon 1 "Windwitch" monster with a different name from your Deck in Defense Position. You can only activate 1 "Windwitch Chimes" per turn. You cannot Special Summon monsters the turn you activate this card, except WIND monsters.


                                      UR Rarity
                                      Windwitch Chimes
                                      UR Rarity
                                      Windwitch Chimes
                                      Windwitch Chimes
                                      Spell Normal
                                      Windwitch Chimes

                                        Target 1 "Windwitch" monster you control; Special Summon 1 "Windwitch" monster with a different name from your Deck in Defense Position. You can only activate 1 "Windwitch Chimes" per turn. You cannot Special Summon monsters the turn you activate this card, except WIND monsters.


                                        UR Rarity
                                        Windwitch Chimes
                                        UR Rarity
                                        Windwitch Chimes
                                        Windwitch Chimes
                                        Spell Normal
                                        Windwitch Chimes

                                          Target 1 "Windwitch" monster you control; Special Summon 1 "Windwitch" monster with a different name from your Deck in Defense Position. You can only activate 1 "Windwitch Chimes" per turn. You cannot Special Summon monsters the turn you activate this card, except WIND monsters.


                                          SR Rarity
                                          Necro Fusion
                                          SR Rarity
                                          Necro Fusion
                                          Necro Fusion
                                          Trap Normal
                                          Necro Fusion

                                            Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but it cannot attack this turn.


                                            SR Rarity
                                            Quintet Magician
                                            SR Rarity
                                            Quintet Magician
                                            Quintet Magician
                                            DARK 12
                                            Quintet Magician
                                            • ATK:

                                            • 4500

                                            • DEF:

                                            • 4500


                                            5 Spellcaster monsters Must be Fusion Summoned. If this card is Fusion Summoned using 5 Spellcaster monsters with different names: You can destroy all cards your opponent controls. This face-up card on the field cannot be Tributed, nor used as Fusion Material, also it cannot be destroyed by card effects.


                                            UR Rarity
                                            Clear Wing Synchro Dragon
                                            UR Rarity
                                            Clear Wing Synchro Dragon
                                            Clear Wing Synchro Dragon
                                            WIND 7
                                            Clear Wing Synchro Dragon
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2000


                                            1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.


                                            UR Rarity
                                            Crystal Wing Synchro Dragon
                                            UR Rarity
                                            Crystal Wing Synchro Dragon
                                            Crystal Wing Synchro Dragon
                                            WIND 8
                                            Crystal Wing Synchro Dragon
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2500


                                            1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                                            UR Rarity
                                            Hi-Speedroid Clear Wing Rider
                                            UR Rarity
                                            Hi-Speedroid Clear Wing Rider
                                            Hi-Speedroid Clear Wing Rider
                                            WIND 11
                                            Hi-Speedroid Clear Wing Rider
                                            • ATK:

                                            • 3500

                                            • DEF:

                                            • 2000


                                            1 WIND Tuner + 1 non-Tuner WIND Synchro Monster Once per turn, during your Main Phase: You can roll a six-sided die and shuffle WIND monsters from your GY into your Deck, up to the result, then, you can destroy cards your opponent controls up to the number shuffled, and if you do, this card gains 500 ATK for each card destroyed by this effect, until the end of this turn. During your opponent's Main Phase (Quick Effect): You can Tribute this Synchro Summoned card; Special Summon up to 2 Level 7 WIND Synchro Monsters with different names from each other from your Extra Deck.


                                            R Rarity
                                            Hi-Speedroid Hagoita
                                            R Rarity
                                            Hi-Speedroid Hagoita
                                            Hi-Speedroid Hagoita
                                            WIND 5
                                            Hi-Speedroid Hagoita
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 1000


                                            1 Tuner + 1 or more non-Tuner monsters During either player's turn: You can Tribute this card; increase the Levels of all monsters currently on the field by 1, until the end of this turn. If this card is in your Graveyard and you control a "Speedroid" Tuner monster: You can Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Hi-Speedroid Hagoita" once per turn.


                                            UR Rarity
                                            Windwitch - Diamond Bell
                                            UR Rarity
                                            Windwitch - Diamond Bell
                                            Windwitch - Diamond Bell
                                            WIND 8
                                            Windwitch - Diamond Bell
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 2400


                                            1 Tuner + 1+ non-Tuner WIND monsters If this card is Synchro Summoned: You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to half its ATK. You can only use this effect of "Windwitch - Diamond Bell" once per turn. Once per turn, if your opponent takes battle or effect damage: You can target 1 card on the field; destroy it. If you control this card that was Synchro Summoned using only "Windwitch" monsters as material, you can use this effect up to twice per turn.


                                            UR Rarity
                                            Windwitch - Winter Bell
                                            UR Rarity
                                            Windwitch - Winter Bell
                                            Windwitch - Winter Bell
                                            WIND 7
                                            Windwitch - Winter Bell
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 2000


                                            1 Tuner + 1+ non-Tuner WIND monsters You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to that target's Level x 200. During the Battle Phase (Quick Effect): You can target 1 "Windwitch" monster you control; Special Summon 1 monster from your hand with a Level less than or equal to that monster, but it cannot attack this turn. You can only use each effect of "Windwitch - Winter Bell" once per turn.


                                            UR Rarity
                                            Windwitch - Winter Bell
                                            UR Rarity
                                            Windwitch - Winter Bell
                                            Windwitch - Winter Bell
                                            WIND 7
                                            Windwitch - Winter Bell
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 2000


                                            1 Tuner + 1+ non-Tuner WIND monsters You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to that target's Level x 200. During the Battle Phase (Quick Effect): You can target 1 "Windwitch" monster you control; Special Summon 1 monster from your hand with a Level less than or equal to that monster, but it cannot attack this turn. You can only use each effect of "Windwitch - Winter Bell" once per turn.


                                             Rarity
                                            Clear Wing Fast Dragon
                                             Rarity
                                            Clear Wing Fast Dragon
                                            Clear Wing Fast Dragon
                                            WIND 74
                                            Clear Wing Fast Dragon
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2000


                                            [ Pendulum Effect ] You can send 1 face-up "Speedroid" Tuner and 1 face-up non-Tuner monster you control to the GY, whose total Levels equal 7; Special Summon this card from your Pendulum Zone. You can only use this effect of "Clear Wing Fast Dragon" once per turn. [ Monster Effect ] 1 Tuner + 1+ non-Tuner WIND monsters (Quick Effect): You can target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; until the end of this turn, change its ATK to 0, also negate that face-up monster's effects. You can only use this effect of "Clear Wing Fast Dragon" once per turn. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.



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