Zombies Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Doomking Balerdroch
UR Rarity
Doomking Balerdroch
UR Rarity
Doomking Balerdroch
DARK 8
Doomking Balerdroch
  • ATK:

  • 2800

  • DEF:

  • 2000


During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.

SR Rarity
Mezuki
SR Rarity
Mezuki
SR Rarity
Mezuki
EARTH 4
Mezuki
  • ATK:

  • 1700

  • DEF:

  • 800


You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.

R Rarity
Necroworld Banshee
R Rarity
Necroworld Banshee
R Rarity
Necroworld Banshee
DARK 4
Necroworld Banshee
  • ATK:

  • 1800

  • DEF:

  • 200


"Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.

SR Rarity
Quillbolt Hedgehog
SR Rarity
Quillbolt Hedgehog
SR Rarity
Quillbolt Hedgehog
EARTH 2
Quillbolt Hedgehog
  • ATK:

  • 800

  • DEF:

  • 800


If this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner monster to activate and to resolve this effect.

N Rarity
Mad Mauler
N Rarity
Mad Mauler
N Rarity
Mad Mauler
DARK 2
Mad Mauler
  • ATK:

  • 400

  • DEF:

  • 200


This card's name becomes "Plaguespreader Zombie" while on the field or in the GY. If this card is in your GY: You can target 1 Level 6 or higher monster you control; reduce its Level by 2, and if you do, Special Summon this card, also the player who Summoned it cannot Special Summon monsters, except Zombie monsters, while this card is face-up in the Monster Zone. You can only use this effect of "Mad Mauler" once per turn.

N Rarity
Plaguespreader Zombie
N Rarity
Plaguespreader Zombie
N Rarity
Plaguespreader Zombie
DARK 2
Plaguespreader Zombie
  • ATK:

  • 400

  • DEF:

  • 200


If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.

SR Rarity
Uni-Zombie
SR Rarity
Uni-Zombie
SR Rarity
Uni-Zombie
DARK 3
Uni-Zombie
  • ATK:

  • 1300

  • DEF:

  • 0


You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.

UR Rarity
Dark World Dealings
UR Rarity
Dark World Dealings
UR Rarity
Dark World Dealings
Spell Normal
Dark World Dealings

    Each player draws 1 card, then each player discards 1 card.

    R Rarity
    Sky Striker Maneuver - Vector Blast
    R Rarity
    Sky Striker Maneuver - Vector Blast
    R Rarity
    Sky Striker Maneuver - Vector Blast
    Spell Normal
    Sky Striker Maneuver - Vector Blast

      If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent's monsters from the Extra Monster Zones into the Deck.

      UR Rarity
      Sky Striker Mobilize - Engage!
      UR Rarity
      Sky Striker Mobilize - Engage!
      UR Rarity
      Sky Striker Mobilize - Engage!
      Spell Normal
      Sky Striker Mobilize - Engage!

        If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.

        R Rarity
        Zombie World
        R Rarity
        Zombie World
        R Rarity
        Zombie World
        Spell Field
        Zombie World

          All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.

          Extra Deck

          UR Rarity
          Herald of the Arc Light
          UR Rarity
          Herald of the Arc Light
          UR Rarity
          Herald of the Arc Light
          LIGHT 4
          Herald of the Arc Light
          • ATK:

          • 600

          • DEF:

          • 1000


          1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

          R Rarity
          Shiranui Sunsaga
          R Rarity
          Shiranui Sunsaga
          R Rarity
          Shiranui Sunsaga
          FIRE 10
          Shiranui Sunsaga
          • ATK:

          • 3500

          • DEF:

          • 0


          1 Zombie Tuner + 1+ non-Tuner Zombie monsters If this card is Special Summoned: You can return any number of your Zombie Synchro Monsters, that are banished or are in your GY, to the Extra Deck, then you can destroy cards your opponent controls, equal to the number of cards returned. If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your GY instead. You can only Special Summon "Shiranui Sunsaga(s)" once per turn.

          UR Rarity
          Skeletal Dragon Felgrand
          UR Rarity
          Skeletal Dragon Felgrand
          UR Rarity
          Skeletal Dragon Felgrand
          LIGHT 8
          Skeletal Dragon Felgrand
          • ATK:

          • 2800

          • DEF:

          • 2800


          1 Zombie Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 monster your opponent controls or in their GY; banish it. If a monster(s) is Special Summoned from either GY, while this monster is on the field (except during the Damage Step): You can target 1 other face-up monster on the field; negate its effects until the end of this turn. You can only use each effect of "Skeletal Dragon Felgrand" once per turn.

          UR Rarity
          Stardust Dragon
          UR Rarity
          Stardust Dragon
          UR Rarity
          Stardust Dragon
          WIND 8
          Stardust Dragon
          • ATK:

          • 2500

          • DEF:

          • 2000


          1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.

          SR Rarity
          Swordsoul Supreme Sovereign - Chengying
          SR Rarity
          Swordsoul Supreme Sovereign - Chengying
          SR Rarity
          Swordsoul Supreme Sovereign - Chengying
          WATER 10
          Swordsoul Supreme Sovereign - Chengying
          • ATK:

          • 3000

          • DEF:

          • 3000


          1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.

          SR Rarity
          Immortal Dragon
          SR Rarity
          Immortal Dragon
          SR Rarity
          Immortal Dragon
          DARK 6
          Immortal Dragon
          • ATK:

          • 500

          • DEF:

          • 2400


          1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can send 1 Zombie monster from your Deck to the GY, and if you do, this card's Level becomes the difference in the original Levels of that monster and this card. When your Zombie monster is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Immortal Dragon" once per turn.

          Popular Skills

          Starlight Drive: 100%
          Starlight Drive

          Need 19 UR

          UR Rarity
          Doomking Balerdroch1 card
          UR Rarity
          Sauravis, the Ancient and Ascended1 card
          UR Rarity
          Herald of the Arc Light1 card
          UR Rarity
          Red-Eyes Zombie Dragon Lord1 card
          UR Rarity
          Skeletal Dragon Felgrand1 card
          UR Rarity
          Stardust Chronicle Spark Dragon1 card
          UR Rarity
          Stardust Dragon2 card
          UR Rarity
          Glow-Up Bloom1 card
          UR Rarity
          Dark World Dealings3 card
          UR Rarity
          Monster Reborn1 card
          UR Rarity
          Sky Striker Mobilize - Engage!3 card
          UR Rarity
          Infinite Impermanence3 card

          Main: 28 Extra: 9

          R Rarity
          Alghoul Mazera
          R Rarity
          Alghoul Mazera
          Alghoul Mazera
          EARTH 8
          Alghoul Mazera
          • ATK:

          • 2800

          • DEF:

          • 2300


          If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead. If this card is banished from the hand or GY: You can Special Summon this card in Defense Position, then you can reduce its Level by 1. You can only use each effect of "Alghoul Mazera" once per turn.


          UR Rarity
          Doomking Balerdroch
          UR Rarity
          Doomking Balerdroch
          Doomking Balerdroch
          DARK 8
          Doomking Balerdroch
          • ATK:

          • 2800

          • DEF:

          • 2000


          During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.


          SR Rarity
          Mezuki
          SR Rarity
          Mezuki
          Mezuki
          EARTH 4
          Mezuki
          • ATK:

          • 1700

          • DEF:

          • 800


          You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.


          R Rarity
          Necroworld Banshee
          R Rarity
          Necroworld Banshee
          Necroworld Banshee
          DARK 4
          Necroworld Banshee
          • ATK:

          • 1800

          • DEF:

          • 200


          "Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.


          SR Rarity
          Quillbolt Hedgehog
          SR Rarity
          Quillbolt Hedgehog
          Quillbolt Hedgehog
          EARTH 2
          Quillbolt Hedgehog
          • ATK:

          • 800

          • DEF:

          • 800


          If this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner monster to activate and to resolve this effect.


          UR Rarity
          Sauravis, the Ancient and Ascended
          UR Rarity
          Sauravis, the Ancient and Ascended
          Sauravis, the Ancient and Ascended
          LIGHT 7
          Sauravis, the Ancient and Ascended
          • ATK:

          • 2600

          • DEF:

          • 2800


          You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).


          UR Rarity
          Glow-Up Bloom
          UR Rarity
          Glow-Up Bloom
          Glow-Up Bloom
          DARK 1
          Glow-Up Bloom
          • ATK:

          • 0

          • DEF:

          • 0


          If this card is sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand, or, if "Zombie World" is in a Field Zone, you can Special Summon it from your Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Glow-Up Bloom" once per turn.


          N Rarity
          Mad Mauler
          N Rarity
          Mad Mauler
          Mad Mauler
          DARK 2
          Mad Mauler
          • ATK:

          • 400

          • DEF:

          • 200


          This card's name becomes "Plaguespreader Zombie" while on the field or in the GY. If this card is in your GY: You can target 1 Level 6 or higher monster you control; reduce its Level by 2, and if you do, Special Summon this card, also the player who Summoned it cannot Special Summon monsters, except Zombie monsters, while this card is face-up in the Monster Zone. You can only use this effect of "Mad Mauler" once per turn.


          N Rarity
          Plaguespreader Zombie
          N Rarity
          Plaguespreader Zombie
          Plaguespreader Zombie
          DARK 2
          Plaguespreader Zombie
          • ATK:

          • 400

          • DEF:

          • 200


          If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.


          N Rarity
          The Golden Swordsoul
          N Rarity
          The Golden Swordsoul
          The Golden Swordsoul
          LIGHT 4
          The Golden Swordsoul
          • ATK:

          • 1800

          • DEF:

          • 1500


          When a monster declares an attack: You can Special Summon this card from your hand, and if you do, negate that attack, then, if you control a Fusion Monster that mentions "Fallen of Albaz" as material, you can destroy the monster that declared that attack. If a monster is banished face-up (except during the Damage Step): You can banish this card from your field or GY; Special Summon 1 LIGHT Spellcaster monster from your hand or GY whose ATK equals its own DEF. You can only use this effect of "The Golden Swordsoul" once per turn.


          SR Rarity
          Uni-Zombie
          SR Rarity
          Uni-Zombie
          Uni-Zombie
          DARK 3
          Uni-Zombie
          • ATK:

          • 1300

          • DEF:

          • 0


          You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.


          SR Rarity
          Uni-Zombie
          SR Rarity
          Uni-Zombie
          Uni-Zombie
          DARK 3
          Uni-Zombie
          • ATK:

          • 1300

          • DEF:

          • 0


          You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.


          SR Rarity
          Uni-Zombie
          SR Rarity
          Uni-Zombie
          Uni-Zombie
          DARK 3
          Uni-Zombie
          • ATK:

          • 1300

          • DEF:

          • 0


          You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.


          UR Rarity
          Dark World Dealings
          UR Rarity
          Dark World Dealings
          Dark World Dealings
          Spell Normal
          Dark World Dealings

            Each player draws 1 card, then each player discards 1 card.


            UR Rarity
            Dark World Dealings
            UR Rarity
            Dark World Dealings
            Dark World Dealings
            Spell Normal
            Dark World Dealings

              Each player draws 1 card, then each player discards 1 card.


              UR Rarity
              Dark World Dealings
              UR Rarity
              Dark World Dealings
              Dark World Dealings
              Spell Normal
              Dark World Dealings

                Each player draws 1 card, then each player discards 1 card.


                UR Rarity
                Monster Reborn
                UR Rarity
                Monster Reborn
                Monster Reborn
                Spell Normal
                Monster Reborn

                  Target 1 monster in either GY; Special Summon it.




                  Tag(s):

                  R Rarity
                  Sky Striker Maneuver - Vector Blast
                  R Rarity
                  Sky Striker Maneuver - Vector Blast
                  Sky Striker Maneuver - Vector Blast
                  Spell Normal
                  Sky Striker Maneuver - Vector Blast

                    If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent's monsters from the Extra Monster Zones into the Deck.


                    R Rarity
                    Sky Striker Maneuver - Vector Blast
                    R Rarity
                    Sky Striker Maneuver - Vector Blast
                    Sky Striker Maneuver - Vector Blast
                    Spell Normal
                    Sky Striker Maneuver - Vector Blast

                      If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent's monsters from the Extra Monster Zones into the Deck.


                      R Rarity
                      Sky Striker Maneuver - Vector Blast
                      R Rarity
                      Sky Striker Maneuver - Vector Blast
                      Sky Striker Maneuver - Vector Blast
                      Spell Normal
                      Sky Striker Maneuver - Vector Blast

                        If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent's monsters from the Extra Monster Zones into the Deck.


                        UR Rarity
                        Sky Striker Mobilize - Engage!
                        UR Rarity
                        Sky Striker Mobilize - Engage!
                        Sky Striker Mobilize - Engage!
                        Spell Normal
                        Sky Striker Mobilize - Engage!

                          If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                          UR Rarity
                          Sky Striker Mobilize - Engage!
                          UR Rarity
                          Sky Striker Mobilize - Engage!
                          Sky Striker Mobilize - Engage!
                          Spell Normal
                          Sky Striker Mobilize - Engage!

                            If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                            UR Rarity
                            Sky Striker Mobilize - Engage!
                            UR Rarity
                            Sky Striker Mobilize - Engage!
                            Sky Striker Mobilize - Engage!
                            Spell Normal
                            Sky Striker Mobilize - Engage!

                              If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                              R Rarity
                              Zombie World
                              R Rarity
                              Zombie World
                              Zombie World
                              Spell Field
                              Zombie World

                                All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                                R Rarity
                                Zombie World
                                R Rarity
                                Zombie World
                                Zombie World
                                Spell Field
                                Zombie World

                                  All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                                  UR Rarity
                                  Infinite Impermanence
                                  UR Rarity
                                  Infinite Impermanence
                                  Infinite Impermanence
                                  Trap Normal
                                  Infinite Impermanence

                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                    UR Rarity
                                    Infinite Impermanence
                                    UR Rarity
                                    Infinite Impermanence
                                    Infinite Impermanence
                                    Trap Normal
                                    Infinite Impermanence

                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                      UR Rarity
                                      Infinite Impermanence
                                      UR Rarity
                                      Infinite Impermanence
                                      Infinite Impermanence
                                      Trap Normal
                                      Infinite Impermanence

                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                        UR Rarity
                                        Herald of the Arc Light
                                        UR Rarity
                                        Herald of the Arc Light
                                        Herald of the Arc Light
                                        LIGHT 4
                                        Herald of the Arc Light
                                        • ATK:

                                        • 600

                                        • DEF:

                                        • 1000


                                        1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                        UR Rarity
                                        Red-Eyes Zombie Dragon Lord
                                        UR Rarity
                                        Red-Eyes Zombie Dragon Lord
                                        Red-Eyes Zombie Dragon Lord
                                        DARK 10
                                        Red-Eyes Zombie Dragon Lord
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 2400


                                        1 Zombie Tuner + 1+ non-Tuner monsters During your opponent's turn (Quick Effect): You can target 1 Zombie monster in your GY, except "Red-Eyes Zombie Dragon Lord"; Special Summon it. If this card is in your GY: You can banish 1 Zombie monster you control; Special Summon this card. You can only use each effect of "Red-Eyes Zombie Dragon Lord" once per turn.


                                        R Rarity
                                        Shiranui Sunsaga
                                        R Rarity
                                        Shiranui Sunsaga
                                        Shiranui Sunsaga
                                        FIRE 10
                                        Shiranui Sunsaga
                                        • ATK:

                                        • 3500

                                        • DEF:

                                        • 0


                                        1 Zombie Tuner + 1+ non-Tuner Zombie monsters If this card is Special Summoned: You can return any number of your Zombie Synchro Monsters, that are banished or are in your GY, to the Extra Deck, then you can destroy cards your opponent controls, equal to the number of cards returned. If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your GY instead. You can only Special Summon "Shiranui Sunsaga(s)" once per turn.


                                        UR Rarity
                                        Skeletal Dragon Felgrand
                                        UR Rarity
                                        Skeletal Dragon Felgrand
                                        Skeletal Dragon Felgrand
                                        LIGHT 8
                                        Skeletal Dragon Felgrand
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 2800


                                        1 Zombie Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 monster your opponent controls or in their GY; banish it. If a monster(s) is Special Summoned from either GY, while this monster is on the field (except during the Damage Step): You can target 1 other face-up monster on the field; negate its effects until the end of this turn. You can only use each effect of "Skeletal Dragon Felgrand" once per turn.


                                        UR Rarity
                                        Stardust Chronicle Spark Dragon
                                        UR Rarity
                                        Stardust Chronicle Spark Dragon
                                        Stardust Chronicle Spark Dragon
                                        LIGHT 10
                                        Stardust Chronicle Spark Dragon
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2500


                                        1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters Must be Synchro Summoned. Once per turn (Quick Effect): You can banish 1 Synchro Monster from your GY; this card is unaffected by other cards' effects for the rest of this turn. If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can target 1 of your banished Dragon Synchro Monsters; Special Summon it.


                                        UR Rarity
                                        Stardust Dragon
                                        UR Rarity
                                        Stardust Dragon
                                        Stardust Dragon
                                        WIND 8
                                        Stardust Dragon
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2000


                                        1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                        UR Rarity
                                        Stardust Dragon
                                        UR Rarity
                                        Stardust Dragon
                                        Stardust Dragon
                                        WIND 8
                                        Stardust Dragon
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2000


                                        1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                        SR Rarity
                                        Swordsoul Supreme Sovereign - Chengying
                                        SR Rarity
                                        Swordsoul Supreme Sovereign - Chengying
                                        Swordsoul Supreme Sovereign - Chengying
                                        WATER 10
                                        Swordsoul Supreme Sovereign - Chengying
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 3000


                                        1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                                        SR Rarity
                                        Immortal Dragon
                                        SR Rarity
                                        Immortal Dragon
                                        Immortal Dragon
                                        DARK 6
                                        Immortal Dragon
                                        • ATK:

                                        • 500

                                        • DEF:

                                        • 2400


                                        1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can send 1 Zombie monster from your Deck to the GY, and if you do, this card's Level becomes the difference in the original Levels of that monster and this card. When your Zombie monster is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Immortal Dragon" once per turn.


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