Serenity Wheeler




LIGHT
4ATK:
1200
DEF:
1000
You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s).


LIGHT
4ATK:
1600
DEF:
2100
You can Tribute 1 monster; add 1 monster from your Deck to your hand, whose combined original ATK/DEF equals the combined original ATK/DEF of the Tributed monster. You can only use this effect of "Spirit Sculptor" once per turn.


Spell
NormalTarget 1 face-up Spell Card you control; place 1 counter on it. If it would ever be destroyed, remove the counter instead.


Trap
ContinuousAs long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points.


Spell
EquipSelect 1 Attribute. Change the Attribute of the equipped monster to the one you select.


Trap
NormalIf your opponent negates the Normal or Special Summon of a monster(s), or the activation of a card or effect: Destroy all cards your opponent controls and in their hand.


LIGHT
4ATK:
850
DEF:
2000
Tribute this face-up card to return to your hand 1 of your monsters destroyed as a result of battle during this turn.


EARTH
3ATK:
800
DEF:
700
(This card is always treated as an "Archfiend" card.) FLIP: Target 1 Fiend-Type monster your opponent controls; take control of that target until the End Phase.


DARK
5ATK:
1700
DEF:
1200
Once per turn, during your Standby Phase: You gain 200 LP. This card must be in the Graveyard to activate and to resolve this effect.


Trap
CounterWhen a monster(s) would be Summoned: Tribute 1 monster; negate the Summon, and if you do, destroy that monster(s).


EARTH
1ATK:
600
DEF:
600
Once per turn, when a card or effect is activated, even during the Damage Step (Quick Effect): You can roll a six-sided die, then apply the appropriate effect, depending on the Chain Link number of this effect. ● 2: This card gains ATK equal to the result x 500 until the end of this turn. ● 3: Inflict damage to your opponent equal to the result x 500. ● 4+: Destroy cards on the field up to the result.
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