How to Play HEROs

How to Play HEROs

HEROs is a pretty normal deck with many weaknesses, sometimes fatal weaknesses and many memes based on that, but in Duel Links it's different, with the appearance of Skill. HEROs Enjoyer reached the top of society once again until it was nerfed

Sections covered in this guide:




Skill

 

Dragonic Contact (Skill Card) (100%)

UR Rarity
Dragonic Contact (Skill Card)
UR Rarity
Dragonic Contact (Skill Card)
Dragonic Contact (Skill Card)
Dragonic Contact (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


You can use this Skill's second effect once per turn if your Deck contains "Rainbow Dragon". 1: You cannot Special Summon monsters, except "Neos", "Yubel", "Elemental HERO", and "Neo-Spacian" monsters. 2: Send 1 Warrior monster or Level 10 monster from your hand or face-up field to the Graveyard, then play 1 of the following monsters from your Deck or Graveyard in face-down Defense Position (its battle position can be changed), and add 1 "Super Polymerization" from your Deck and 1 "Polymerization" from outside of your Deck to your hand. - "Elemental HERO Neos" - "Ultimate Crystal" monster - WIND "Armed Dragon" monster (treated as having been Special Summoned by the effect of an "Armed Dragon" monster)


When using this skill, you can only summon monsters " Neos" , "Elemental HERO", " Yubel " or "Neo-Spacian", which reduces the diversity when building a deck.


Skill has an effect that can be used once per turn if the deck has " Rainbow Dragon "

+ send 1 Warrior (HERO) and Level 10 monster ( Yubel , Armed Dragon or Rainbow Dragon, ...) from hand or face up on the field to the graveyard and jump 1 of the following monsters from deck or graveyard to the field: " Elemental HERO Neos ", "Ultimate Crystal" monster, WIND "Armed Dragon" monster, this monster is considered special summoned by quasi Armed Dragon

then add 1 Super Poly from deck and 1 Poly from outside deck to hand



CORE

 

Level 10 monsters

SR Rarity
Rainbow Dragon
SR Rarity
Rainbow Dragon
Rainbow Dragon
LIGHT 10
Rainbow Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.


UR Rarity
Armed Dragon Thunder LV10
UR Rarity
Armed Dragon Thunder LV10
Armed Dragon Thunder LV10
WIND 10
Armed Dragon Thunder LV10
  • ATK:

  • 3000

  • DEF:

  • 2000


If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK. ● 1+: Its name becomes "Armed Dragon LV10". ● 10+: Control of it cannot switch. ● 100+: Cannot be destroyed by battle. ● 1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK. ● 10000+: Once per turn: You can destroy all other cards on the field.


UR Rarity
Neos Wiseman
UR Rarity
Neos Wiseman
Neos Wiseman
LIGHT 10
Neos Wiseman
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 1 face-up "Elemental HERO Neos" and 1 face-up "Yubel" you control to the Graveyard, and cannot be Special Summoned by other ways. This card cannot be destroyed by card effects. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to the ATK of the monster it battled, and you gain Life Points equal to that monster's DEF.


UR Rarity
Armed Dragon LV10
UR Rarity
Armed Dragon LV10
Armed Dragon LV10
WIND 10
Armed Dragon LV10
  • ATK:

  • 3000

  • DEF:

  • 2000


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the Graveyard to destroy all face-up monsters your opponent controls.


UR Rarity
Yubel
UR Rarity
Yubel
Yubel
DARK 10
Yubel
  • ATK:

  • 0

  • DEF:

  • 0


This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck, or Graveyard.


Jump straight by skill onto the field (except Du Beo)


Armed Dragon LV10 : destroys all monsters on the field, extremely supportive for OTK

Yub el : raw material for Fusion Neos Kluger

Rainbow Dragon : 1 punch and down

Armed Dragon Thunder : bantumlum, good punching bag on turn 1

E - Emergency Call and Elemental HERO Stratos (x3)

 Rarity
E - Emergency Call
 Rarity
E - Emergency Call
E - Emergency Call
Spell Normal
E - Emergency Call

    Add 1 "Elemental HERO" monster from your Deck to your hand.


    UR Rarity
    Elemental HERO Stratos
    UR Rarity
    Elemental HERO Stratos
    Elemental HERO Stratos
    WIND 4
    Elemental HERO Stratos
    • ATK:

    • 1800

    • DEF:

    • 300


    When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


    Increases deck stability, can search almost any deck in hand


    Stratos : shoots spell/trap to support OTK or search

    E - Emergency Call : search not once per turn let's gooooooooo

    Elemental HERO Liquid Soldier (x2-3)

    SR Rarity
    Elemental HERO Liquid Soldier
    SR Rarity
    Elemental HERO Liquid Soldier
    Elemental HERO Liquid Soldier
    WATER 4
    Elemental HERO Liquid Soldier
    • ATK:

    • 1400

    • DEF:

    • 1300


    When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


    Pot of Greed !!!

    has the ability to pull back a Level 4 or lower HERO body from the grave to the field for combos or OTK punches, but the most spammed effect is when the fusion material is sent to the grave or banished, you will draw 2 cards and discard 1 card, this helps you draw up handtraps or backup resources for the next turn

    Elemental HERO Sunrise and Miracle Fusion (Extend Combo)

    UR Rarity
    Elemental HERO Sunrise
    UR Rarity
    Elemental HERO Sunrise
    Elemental HERO Sunrise
    LIGHT 7
    Elemental HERO Sunrise
    • ATK:

    • 2500

    • DEF:

    • 1200


    2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


    UR Rarity
    Miracle Fusion
    UR Rarity
    Miracle Fusion
    Miracle Fusion
    Spell Normal
    Miracle Fusion

      Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


      It seems like after the combo runs out of resources in your hand and field, you search for a card in your hand that allows you to use resources in the grave to fuse.



      Sunrise : buffs ATK for all monsters, not just HEROs, making your field stronger and more powerful, finds Miracle Fusion and allows your HEROs to shoot 1 card on the field when fighting with the enemy.

      Miracle Fusion : fuses Elemental HERO monsters from the Extra Deck, using materials from the graveyard or on the field

      Elemental HERO Neos (x1-3)

      UR Rarity
      Elemental HERO Neos
      UR Rarity
      Elemental HERO Neos
      Elemental HERO Neos
      LIGHT 7
      Elemental HERO Neos
      • ATK:

      • 2500

      • DEF:

      • 2000


      ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


      Pulled out by skill, has light attribute so it can be used as fusion material for many monsters, including Sunrise (2 different attributes)

      Elemental HERO Great Tornado (x1)

      UR Rarity
      Elemental HERO Great Tornado
      UR Rarity
      Elemental HERO Great Tornado
      Elemental HERO Great Tornado
      WIND 8
      Elemental HERO Great Tornado
      • ATK:

      • 2800

      • DEF:

      • 2200


      1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.


      You spread out the field extremely large, opp was negated by your staples, the way for opp to get through your field was to punch, but you played this card and split the ATK/DEF of all opp monsters, making opp extremely helpless.


      You can be proactive in your turn to end the game more easily.

      x1

      UR Rarity
      Elemental HERO Gaia
      UR Rarity
      Elemental HERO Gaia
      Elemental HERO Gaia
      EARTH 6
      Elemental HERO Gaia
      • ATK:

      • 2200

      • DEF:

      • 2600


      1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.


      UR Rarity
      Elemental HERO Nova Master
      UR Rarity
      Elemental HERO Nova Master
      Elemental HERO Nova Master
      FIRE 8
      Elemental HERO Nova Master
      • ATK:

      • 2600

      • DEF:

      • 2100


      1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.


      UR Rarity
      Elemental HERO The Shining
      UR Rarity
      Elemental HERO The Shining
      Elemental HERO The Shining
      LIGHT 8
      Elemental HERO The Shining
      • ATK:

      • 2600

      • DEF:

      • 2100


      1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.


      SR Rarity
      Elemental HERO Escuridao
      SR Rarity
      Elemental HERO Escuridao
      Elemental HERO Escuridao
      DARK 8
      Elemental HERO Escuridao
      • ATK:

      • 2500

      • DEF:

      • 2000


      1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.


      Pick up enemy monsters to summon these cards, both stealing enemy monsters and giving your team +1 body to defend more firmly.

      Super and Polymerization and Polymerization (Yugo)

      UR Rarity
      Super Polymerization
      UR Rarity
      Super Polymerization
      Super Polymerization
      Spell Quick
      Super Polymerization

        Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




        Tag(s):

        UR Rarity
        Polymerization
        UR Rarity
        Polymerization
        Polymerization
        Spell Normal
        Polymerization

          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


          Poly : fusion,... well, no need to bring it because the skill automatically creates this card for you to use.


          Super Poly : skill brought to your hand from deck, using your own or enemy monster to fuse, at this time no player can use cards or effects to interfere when this card is activated

          Elemental HERO Solid Soldier and Elemental HERO Blazeman (x0-3)

          SR Rarity
          Elemental HERO Solid Soldier
          SR Rarity
          Elemental HERO Solid Soldier
          Elemental HERO Solid Soldier
          EARTH 4
          Elemental HERO Solid Soldier
          • ATK:

          • 1300

          • DEF:

          • 1100


          When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solid Soldier"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.


          SR Rarity
          Elemental HERO Blazeman
          SR Rarity
          Elemental HERO Blazeman
          Elemental HERO Blazeman
          FIRE 4
          Elemental HERO Blazeman
          • ATK:

          • 1200

          • DEF:

          • 1800


          If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


          Other HEROes with good effects support good gameplay, depending on whether you like to play or are suitable for this gameplay or not, it can bring



          Staple

           

          Mystical Space Typhoon (x1-3)

          UR Rarity
          Mystical Space Typhoon
          UR Rarity
          Mystical Space Typhoon
          Mystical Space Typhoon
          Spell Quick
          Mystical Space Typhoon

            Target 1 Spell/Trap on the field; destroy that target.


            no limit and no once per turn, good spell/trap destroyer, good on turn 1 or 2, strongest on turn 2

            Book of Eclipse (x0-3)

            SR Rarity
            Book of Eclipse
            SR Rarity
            Book of Eclipse
            Book of Eclipse
            Spell Quick
            Book of Eclipse

              Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


              Turn all face-up monsters into face-down monsters. If used at the right time, it will slow down the opponent by 1 turn, and in the next turn, you will OTK the enemy with extremely strong field clearing ability from HERO and Armed Dragon.

              Effect Veiler and D.D. Crow (Hand trap)

              UR Rarity
              Effect Veiler
              UR Rarity
              Effect Veiler
              Effect Veiler
              LIGHT 1
              Effect Veiler
              • ATK:

              • 0

              • DEF:

              • 0


              During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


              UR Rarity
              D.D. Crow
              UR Rarity
              D.D. Crow
              D.D. Crow
              DARK 1
              D.D. Crow
              • ATK:

              • 100

              • DEF:

              • 100


              (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


              cards thrown from the hand to make things difficult for the opponent

              Forbidden Droplet (x0-3)

              UR Rarity
              Forbidden Droplet
              UR Rarity
              Forbidden Droplet
              Forbidden Droplet
              Spell Quick
              Forbidden Droplet

                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                Tag(s):

                Blocks enemy monster effects and splits ATK/DEF so you can sweep their field easier. If you discard monsters/spells or traps to use this card, the enemy will not be able to use monsters/spells or traps to get in the way of this card.

                other interesting leaves

                UR Rarity
                Lost Wind
                UR Rarity
                Lost Wind
                Lost Wind
                Trap Normal
                Lost Wind

                  Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                  UR Rarity
                  Compulsory Evacuation Device
                  UR Rarity
                  Compulsory Evacuation Device
                  Compulsory Evacuation Device
                  Trap Normal
                  Compulsory Evacuation Device

                    Target 1 monster on the field; return that target to the hand.


                    UR Rarity
                    Needle Ceiling
                    UR Rarity
                    Needle Ceiling
                    Needle Ceiling
                    Trap Normal
                    Needle Ceiling

                      When there are 4 or more monsters on the field: Destroy all face-up monsters.


                      SR Rarity
                      Forbidden Chalice
                      SR Rarity
                      Forbidden Chalice
                      Forbidden Chalice
                      Spell Quick
                      Forbidden Chalice

                        Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                        R Rarity
                        Fusion Recovery
                        R Rarity
                        Fusion Recovery
                        Fusion Recovery
                        Spell Normal
                        Fusion Recovery

                          Target 1 "Polymerization" in your GY, and 1 monster in your GY that was used as material for a Fusion Summon; add them to your hand.


                           Rarity
                          Winged Kuriboh LV6
                           Rarity
                          Winged Kuriboh LV6
                          Winged Kuriboh LV6
                          LIGHT 6
                          Winged Kuriboh LV6
                          • ATK:

                          • 300

                          • DEF:

                          • 200


                          (This card is always treated as an "Elemental HERO" and "Favorite" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 1 "Elemental HERO" Fusion Monster or 1 "Winged Kuriboh" from your hand, face-up Monster Zone, or GY. You can only Special Summon "Winged Kuriboh LV6" once per turn this way. When an opponent's monster declares an attack, or when your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card; destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK.


                          SR Rarity
                          Elemental HERO Core
                          SR Rarity
                          Elemental HERO Core
                          Elemental HERO Core
                          EARTH 9
                          Elemental HERO Core
                          • ATK:

                          • 2700

                          • DEF:

                          • 2200


                          3 "Elemental HERO" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, when this card is targeted for an attack: You can make this card's ATK become double its current ATK until the end of the Damage Step. At the end of the Battle Phase, if this card battled: You can target 1 monster on the field; destroy it. When this card is destroyed by battle or card effect: You can target 1 Level 8 or lower "Elemental HERO" Fusion Monster in your Graveyard; Special Summon it, ignoring its Summoning conditions.


                          UR Rarity
                          Ghost Mourner & Moonlit Chill
                          UR Rarity
                          Ghost Mourner & Moonlit Chill
                          Ghost Mourner & Moonlit Chill
                          WIND 3
                          Ghost Mourner & Moonlit Chill
                          • ATK:

                          • 0

                          • DEF:

                          • 1800


                          If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


                          UR Rarity
                          Book of Moon
                          UR Rarity
                          Book of Moon
                          Book of Moon
                          Spell Quick
                          Book of Moon

                            Target 1 face-up monster on the field; change that target to face-down Defense Position.


                            UR Rarity
                            Elemental HERO Grandmerge
                            UR Rarity
                            Elemental HERO Grandmerge
                            Elemental HERO Grandmerge
                            LIGHT 6
                            Elemental HERO Grandmerge
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            2 "HERO" Normal Monsters Must be Fusion Summoned. Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 300. When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions, but it cannot attack monsters with an equal or lower Level than it.


                            depending on the player, there are different playing styles, these are cards that are rarely used and are only used by a few people, usually only 1-2 cards. To put it bluntly, you can put any card in the staple :/




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