Dragonmaid Game Guide

Dragonmaid Game Guide

You can totally build this deck in F2P version with 1 copy of UR and still play well (of course with the help of skills), Dragonmaid can totally OTK with big body and good clearing ability, turn 1 also has some disrupt to hinder the opponent

Sections covered in this guide:




Skill

 

Maid's Downtime (Skill Card) (100%)

UR Rarity
Maid's Downtime (Skill Card)
UR Rarity
Maid's Downtime (Skill Card)
Maid's Downtime (Skill Card)
Maid's Downtime (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


You can use this Skill's second and third effects once per Duel if your Deck (excluding the Extra Deck) contains 8 or more different EARTH/ WATER/ FIRE/ WIND "Dragonmaid" monsters. 1: You cannot Normal or Special Summon monsters with a Level, except for "Dragonmaid" monsters. 2: Send 1 Dragon monster from your hand to the Graveyard, then add 1 "Dragonmaid" monster from your Deck to your hand. 3: If only your opponent controls a card, Set 1 "Dragonmaid Downtime" from your hand, Deck, or Graveyard. (This card can be activated the same turn.)


To use this skill, you must have 8 or more Dragonmaid monsters of different EARTH/WATER/FIRE/WIND attributes. When using this skill, you will only summon monsters with the same Level as Dragonmaid monsters.


The following 2 moves can only be used once per duel.

+ send 1 Dragon monster from your hand to the graveyard and add 1 "Dragonmaid" monster from your deck to your hand

+ If only the enemy has a card on the field, set 1 " Dragonmaid Downtime " from your hand, deck, or graveyard to the field (that card can be used the turn it is set)



CORE

 

Dragonmaid Downtime (x1)

 Rarity
Dragonmaid Downtime
 Rarity
Dragonmaid Downtime
Dragonmaid Downtime
Trap Continuous
Dragonmaid Downtime

    You can target 1 "Dragonmaid" monster you control, then activate 1 of these effects; ● Return it to the hand, and if you do, add 1 "Dragonmaid" card from your Deck to your hand, except "Dragonmaid Downtime". ● Return it to the hand, and if you do, return 1 Spell/Trap your opponent controls to the hand. You can only use this effect of "Dragonmaid Downtime" once per turn.


    Face down by skill, this card can search for cards and remove enemy spells/traps to break their combo or OTK.


    However, this card must push the Dragonmaid monster back to hand, so in some cases where there is no Dragonmaid monster, it is a bit difficult, bringing x2 copy or more to brick is normal.

    Chamber Dragonmaid (x1-3)

     Rarity
    Chamber Dragonmaid
     Rarity
    Chamber Dragonmaid
    Chamber Dragonmaid
    DARK 4
    Chamber Dragonmaid
    • ATK:

    • 500

    • DEF:

    • 1800


    If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher "Dragonmaid" monster from your hand or GY. You can only use each effect of "Chamber Dragonmaid" once per turn.


    search the deck's spell/trap Dragonmaid, as well as summon a Level 7 or higher Dragonmaid monster from the hand or graveyard by returning this card from the field to the hand



    Mainly fusion or causing difficulty for the enemy can be easily put into hand by this card as well as restore goods or jump body to support OTK due to the wide summon range of high level Dragonmaid

    Parlor Dragonmaid (x3)

     Rarity
    Parlor Dragonmaid
     Rarity
    Parlor Dragonmaid
    Parlor Dragonmaid
    WIND 3
    Parlor Dragonmaid
    • ATK:

    • 500

    • DEF:

    • 1700


    If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn.


    Throw Dragonmaid monsters/spells/traps into the graveyard from the deck, those cards that are not special summoned from the grave will also have their effects activated when in the graveyard, in general this is a good resource-adding card, it can be called a "searcher" is not wrong


    There is also an effect of jumping a Level 8 Dragonmaid monster from hand or grave to the field.

    Kitchen Dragonmaid (x1-3)

     Rarity
    Kitchen Dragonmaid
     Rarity
    Kitchen Dragonmaid
    Kitchen Dragonmaid
    FIRE 3
    Kitchen Dragonmaid
    • ATK:

    • 500

    • DEF:

    • 1700


    If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" monster from your Deck to your hand, except "Kitchen Dragonmaid", then send 1 "Dragonmaid" monster from your hand to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Kitchen Dragonmaid" once per turn.


    The deck's searcher, although searching for monsters, after searching, must send 1 Dragonmaid monster from hand to grave, this is not a problem later in the match because pulling monsters back from grave is very easy, but in the early stages it depends on the situation


    This card also has an effect that pulls a Level 8 Dragonmaid monster from your hand or grave early in the Battle Phase.

    Nurse Dragonmaid (x1-2)

     Rarity
    Nurse Dragonmaid
     Rarity
    Nurse Dragonmaid
    Nurse Dragonmaid
    EARTH 2
    Nurse Dragonmaid
    • ATK:

    • 500

    • DEF:

    • 1600


    If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Dragonmaid" monster in your GY, except "Nurse Dragonmaid"; Special Summon it. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Nurse Dragonmaid" once per turn.


    Pulls back Level 4 or lower Dragonmaid monsters from the grave to the field when summoned. The effect is simple, but the Dragonmaids that are pulled back continue to add resources and restore goods, which is very annoying.


    Additionally, this card has the effect of pulling a Level 7 Dragonmaid monster from the hand or graveyard to the field at the beginning of the Battle Phase.

    Dragonmaid Lorpar (x1-2)

     Rarity
    Dragonmaid Lorpar
     Rarity
    Dragonmaid Lorpar
    Dragonmaid Lorpar
    WIND 8
    Dragonmaid Lorpar
    • ATK:

    • 2700

    • DEF:

    • 1700


    Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Lorpar" once per turn. ● You can discard this card, then target 1 face-up monster on the field; players cannot activate that target's effects on the field this turn. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.


    A 2700 ATK body is not destroyed by effects when you have a fusion monster, and the fusion monsters can also negate and shoot cards, so this monster is quite good at defending the field.


    This card can discard itself and select 1 face-up monster on the field and the player will not activate the selected monster's effect this turn, mainly harassing the enemy.

    In addition, after punching, you can also pull back Dragonmaid level 3 from your hand.

    Dragonmaid Tinkhec (x1-2)

     Rarity
    Dragonmaid Tinkhec
     Rarity
    Dragonmaid Tinkhec
    Dragonmaid Tinkhec
    FIRE 8
    Dragonmaid Tinkhec
    • ATK:

    • 2700

    • DEF:

    • 1700


    Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Tinkhec" once per turn. ● (Quick Effect): You can discard this card, then target 1 "Dragonmaid" monster you control; it gains 2000 ATK until the end of this turn. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.


    A 2700 ATK body is not destroyed by effects when you have a fusion monster, and the fusion monsters can also negate and shoot cards, so this monster is quite good at defending the field.


    discard yourself and choose 1 Dragonmaid you are controlling and buff 2000 ATK, a good effect for OTK and punching through big enemy bodies, especially good for OTK because duel links only have 4000 LP

    In addition, after punching, you can also pull back Dragonmaid level 3 from your hand.

    Dragonmaid Ernus (x1)

     Rarity
    Dragonmaid Ernus
     Rarity
    Dragonmaid Ernus
    Dragonmaid Ernus
    EARTH 7
    Dragonmaid Ernus
    • ATK:

    • 2600

    • DEF:

    • 1600


    Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Ernus" once per turn. ● (Quick Effect): You can discard this card; Special Summon 1 Level 4 or lower "Dragonmaid" monster from your hand. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand.


    A 2600 ATK body is not destroyed by effects when you have a fusion monster, and the fusion monsters can also negate and shoot cards, so this monster is quite good at defending the field.


    discard and jump 1 Dragonmaid Level 4 or lower monster from hand to field, contributing to extending combo or jump more body if enemy makes it difficult to combo

    In addition, after punching, you can also pull back Dragonmaid level 2 from your hand.

    Laundry Dragonmaid (x1)

     Rarity
    Laundry Dragonmaid
     Rarity
    Laundry Dragonmaid
    Laundry Dragonmaid
    WATER 2
    Laundry Dragonmaid
    • ATK:

    • 500

    • DEF:

    • 1600


    If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.


    Send 3 cards from the top of the deck to the graveyard when summoned, throwing all Dragonmaids is good, throwing 3 staples is a bit tiring, but this is a good mercenary card for some graveyard decks


    Also has the effect of jumping Dragonmaid Level 7 monsters from hand or grave

    Dragonmaid Nudyarl (x1)

     Rarity
    Dragonmaid Nudyarl
     Rarity
    Dragonmaid Nudyarl
    Dragonmaid Nudyarl
    WATER 7
    Dragonmaid Nudyarl
    • ATK:

    • 2600

    • DEF:

    • 1600


    Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Nudyarl" once per turn. ● You can discard this card, then target 1 monster in either GY; shuffle it into the Deck. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand.


    A 2600 ATK body is not destroyed by effects when you have a fusion monster, and the fusion monsters can also negate and shoot cards, so this monster is quite good at defending the field.


    discard yourself and select 1 monster from both players' graves, push it to the deck, this effect destroys enemy resources from the grave or restores resources you need

    In addition, after punching, you can also pull back Dragonmaid level 2 from your hand.

    Dragonmaid Changeover (x1-2)

     Rarity
    Dragonmaid Changeover
     Rarity
    Dragonmaid Changeover
    Dragonmaid Changeover
    Spell Normal
    Dragonmaid Changeover

      Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. While this card is in your GY: You can target 1 "Dragonmaid" monster you control; add this card to your hand, and if you do, return that monster to the hand. You can only use this effect of "Dragonmaid Changeover" once per turn.


      Fusion like other fusion cards but can restore goods from the graveyard by returning 1 Dragonmaid on the field to the hand to return this card to the hand from the graveyard.



      In general, a fusion card that picks itself up from the grave and returns to the hand.

      Dragonmaid Hospitality (x2-3)

       Rarity
      Dragonmaid Hospitality
       Rarity
      Dragonmaid Hospitality
      Dragonmaid Hospitality
      Spell Normal
      Dragonmaid Hospitality

        Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, then, you can send 1 "Dragonmaid" monster with the same Attribute, but a different Level, from your Deck to the GY. You can only activate 1 "Dragonmaid Hospitality" per turn.


        Jump 1 Dragonmaid from your hand or graveyard to the field in defense position, then send 1 Dragonmaid of the same attribute but different level (generally dragon or human form) from your deck to the graveyard.



        both restore goods (or jump body from hand for combo) and mill card to add resources

        Dragonmaid Welcome (x0-1)

         Rarity
        Dragonmaid Welcome
         Rarity
        Dragonmaid Welcome
        Dragonmaid Welcome
        Spell Continuous
        Dragonmaid Welcome

          All monsters you control gain 100 ATK/DEF for each "Dragonmaid" monster you control. If you control 2 or more "Dragonmaid" monsters: You can target 1 "Dragonmaid" card in your GY, except "Dragonmaid Welcome"; add it to your hand. You can only use this effect of "Dragonmaid Welcome" once per turn. If this card is sent to the GY: Your opponent cannot target "Dragonmaid" monsters you control with card effects this turn.


          Buffs ATK/DEF and restores goods but the conditions are a bit lame, and has protection but is quite difficult to use. If you like it, bring it because if you take this card on turn 1, it will brick you.

          Dragonmaid Tidying (x3)

           Rarity
          Dragonmaid Tidying
           Rarity
          Dragonmaid Tidying
          Dragonmaid Tidying
          Trap Normal
          Dragonmaid Tidying

            Target 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish this card from your GY; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Dragonmaid Tidying" effect per turn, and only once that turn.


            This card and Chamber are specialized for dragon decks, especially Dragon Link.


            Push monsters/spells/traps on the field or enemy graveyard along with 1 dragon monster you control, extremely annoying harassment

            Can banish from the grave to pull 1 Dragonmaid from hand or grave to the field to combo or restore goods, monsters pulled to the field by this effect will return to hand at the end of the turn

            That's why this card has very good effects from the yard or grave, but in return you can only use 1 effect per turn.

            Dragonmaid Sheou (x1 (due to limit))

             Rarity
            Dragonmaid Sheou
             Rarity
            Dragonmaid Sheou
            Dragonmaid Sheou
            LIGHT 10
            Dragonmaid Sheou
            • ATK:

            • 3500

            • DEF:

            • 2000


            1 "Dragonmaid" monster + 1 Level 5 or higher Dragon monster During each Standby Phase: You can Special Summon 1 Level 9 or lower "Dragonmaid" monster from your hand or GY. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, also, after that, return this card to the Extra Deck, and if you do, Special Summon 1 "House Dragonmaid" from your Extra Deck. You can only use each effect of "Dragonmaid Sheou" once per turn.


            is one of the important cards of Dragonmaid



            Possessing a large body (in many ways), this is a monster that can pull back a Dragonmaid monster from the hand or graveyard that is Level 9 or lower each Standby Phase and has omni-negate, after omni-negate, this card will return to the Extra Deck and summon House Dragonmaid from the Extra Deck to the field to provide an additional body that can put pressure on the opponent.

            House Dragonmaid (x2-3)

             Rarity
            House Dragonmaid
             Rarity
            House Dragonmaid
            House Dragonmaid
            LIGHT 9
            House Dragonmaid
            • ATK:

            • 3000

            • DEF:

            • 2000


            1 "Dragonmaid" monster + 1 Dragon monster Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.


            The conditions for summoning fusion are very loose.


            This card can draw Dragonmaids each Standby Phase by selecting a Dragonmaid other than this card, then summoning a Dragonmaid that is 1 Level higher or lower than the Dragonmaid you select from your hand or graveyard.


            no once per turn : when a face-up Dragon monster is returned to your hand (except during the damage step), you can target 1 enemy monster and destroy it.


            Usually summoned by Sheou to cause more trouble for the enemy, and if this card still exists, it will restore more resources or jump more body for other effects to serve the combo.



            Staple

             

            Forbidden Droplet (x0-3)

            UR Rarity
            Forbidden Droplet
            UR Rarity
            Forbidden Droplet
            Forbidden Droplet
            Spell Quick
            Forbidden Droplet

              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




              Tag(s):

              Turn 1 or 2 is fine, throwing the card to the grave to activate is also fine because Dragonmaid can pull resources from the grave as well as have effects from the grave

              Book of Eclipse (x0-3)

              SR Rarity
              Book of Eclipse
              SR Rarity
              Book of Eclipse
              Book of Eclipse
              Spell Quick
              Book of Eclipse

                Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                Covering all monsters on both sides of the field will let the enemy draw cards, but if you slow the enemy down for 1 turn and finish them off next turn, there's nothing to be afraid of.

                Hand trap

                SR Rarity
                Raging Storm Dragon - Beaufort IX
                SR Rarity
                Raging Storm Dragon - Beaufort IX
                Raging Storm Dragon - Beaufort IX
                WIND 9
                Raging Storm Dragon - Beaufort IX
                • ATK:

                • 2800

                • DEF:

                • 2800


                You can Ritual Summon this card with "Breath of Acclamation". When an opponent's monster declares a direct attack: You can discard this card; negate the attack, and if you do, negate that monster's effects. (Quick Effect): You can target 1 face-up monster your opponent controls; return both that monster and this card to the hand. You can only use each effect of "Raging Storm Dragon - Beaufort IX" once per turn.


                UR Rarity
                D.D. Crow
                UR Rarity
                D.D. Crow
                D.D. Crow
                DARK 1
                D.D. Crow
                • ATK:

                • 100

                • DEF:

                • 100


                (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                 Rarity
                Sauravis, the Ancient and Ascended
                 Rarity
                Sauravis, the Ancient and Ascended
                Sauravis, the Ancient and Ascended
                LIGHT 7
                Sauravis, the Ancient and Ascended
                • ATK:

                • 2600

                • DEF:

                • 2800


                You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).


                UR Rarity
                Effect Veiler
                UR Rarity
                Effect Veiler
                Effect Veiler
                LIGHT 1
                Effect Veiler
                • ATK:

                • 0

                • DEF:

                • 0


                During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                Cards that cause trouble for the enemy during their turn by using effects from their hand, sometimes providing protection from enemy effects

                Link

                SR Rarity
                Knightmare Phoenix
                SR Rarity
                Knightmare Phoenix
                Knightmare Phoenix
                FIRE
                Knightmare Phoenix
                • ATK:

                • 1900

                • LINK-2

                Link Arrow:

                Top

                Right


                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                UR Rarity
                Borreload Dragon
                UR Rarity
                Borreload Dragon
                Borreload Dragon
                DARK
                Borreload Dragon
                • ATK:

                • 3000

                • LINK-4

                Link Arrow:

                Left

                Right

                Bottom-Left

                Bottom-Right


                3+ Effect Monsters Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.


                SR Rarity
                Underclock Taker
                SR Rarity
                Underclock Taker
                Underclock Taker
                DARK
                Underclock Taker
                • ATK:

                • 1000

                • LINK-2

                Link Arrow:

                Left

                Bottom


                2 Effect Monsters Once per turn: You can target 1 face-up monster this card points to and 1 face-up monster your opponent controls; the opponent's target loses ATK equal to the ATK of the target this monster points to, until the end of this turn.


                UR Rarity
                Knightmare Unicorn
                UR Rarity
                Knightmare Unicorn
                Knightmare Unicorn
                DARK
                Knightmare Unicorn
                • ATK:

                • 2200

                • LINK-3

                Link Arrow:

                Left

                Right

                Bottom


                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                UR Rarity
                Borrelsword Dragon
                UR Rarity
                Borrelsword Dragon
                Borrelsword Dragon
                DARK
                Borrelsword Dragon
                • ATK:

                • 3000

                • LINK-4

                Link Arrow:

                Top

                Left

                Bottom-Left

                Bottom


                3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.


                N Rarity
                Pentestag
                N Rarity
                Pentestag
                Pentestag
                DARK
                Pentestag
                • ATK:

                • 1600

                • LINK-2

                Link Arrow:

                Top

                Bottom


                2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                Support clearing the field and even OTK the enemy with a stable body and super easy summoning conditions


                Pentestag : Any monster linked to this monster will punch through armor
                Underclock Talker : deal with aggressive monsters, reduce ATK extremely deeply to deal huge damage, sometimes 1 punch is enough to knock you down

                Xyz Monster

                UR Rarity
                Number 107: Galaxy-Eyes Tachyon Dragon
                UR Rarity
                Number 107: Galaxy-Eyes Tachyon Dragon
                Number 107: Galaxy-Eyes Tachyon Dragon
                LIGHT
                Number 107: Galaxy-Eyes Tachyon Dragon
                • ATK:

                • 3000

                • DEF:

                • 2500


                2 Level 8 monsters Once per Battle Phase, at the start of your Battle Phase: You can detach 1 material from this card; all other face-up monsters currently on the field have their effects negated, also their ATK/DEF become their original ATK/DEF, and if you do any of these, during the Battle Phase this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn.


                SR Rarity
                Galaxy-Eyes Cipher Blade Dragon
                SR Rarity
                Galaxy-Eyes Cipher Blade Dragon
                Galaxy-Eyes Cipher Blade Dragon
                LIGHT
                Galaxy-Eyes Cipher Blade Dragon
                • ATK:

                • 3200

                • DEF:

                • 2800


                3 Level 9 monsters You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. Once per turn: You can detach 1 material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card you control, is destroyed by battle with an opponent's attacking monster, or destroyed by an opponent's card effect, and sent to your GY: You can target 1 "Galaxy-Eyes Cipher Dragon" in your GY; Special Summon it.


                UR Rarity
                Dingirsu, the Orcust of the Evening Star
                UR Rarity
                Dingirsu, the Orcust of the Evening Star
                Dingirsu, the Orcust of the Evening Star
                DARK
                Dingirsu, the Orcust of the Evening Star
                • ATK:

                • 2600

                • DEF:

                • 2100


                2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                UR Rarity
                Galaxy-Eyes Full Armor Photon Dragon
                UR Rarity
                Galaxy-Eyes Full Armor Photon Dragon
                Galaxy-Eyes Full Armor Photon Dragon
                LIGHT
                Galaxy-Eyes Full Armor Photon Dragon
                • ATK:

                • 4000

                • DEF:

                • 3500


                3 Level 8 monsters You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as material, except "Galaxy-Eyes Full Armor Photon Dragon". (Transfer its materials to this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as material. Once per turn: You can detach 1 material from this card, then target 1 face-up card your opponent controls; destroy it.


                Has a big body and is easy to summon (unless the brain stops working to distinguish Level), plus the ability to clear the field to support good OTK

                Single target disruption

                SR Rarity
                Offerings to the Doomed
                SR Rarity
                Offerings to the Doomed
                Offerings to the Doomed
                Spell Quick
                Offerings to the Doomed

                  Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.


                  UR Rarity
                  Mystical Space Typhoon
                  UR Rarity
                  Mystical Space Typhoon
                  Mystical Space Typhoon
                  Spell Quick
                  Mystical Space Typhoon

                    Target 1 Spell/Trap on the field; destroy that target.


                    UR Rarity
                    Compulsory Evacuation Device
                    UR Rarity
                    Compulsory Evacuation Device
                    Compulsory Evacuation Device
                    Trap Normal
                    Compulsory Evacuation Device

                      Target 1 monster on the field; return that target to the hand.


                      UR Rarity
                      Paleozoic Dinomischus
                      UR Rarity
                      Paleozoic Dinomischus
                      Paleozoic Dinomischus
                      Trap Normal
                      Paleozoic Dinomischus

                        Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                        UR Rarity
                        Book of Moon
                        UR Rarity
                        Book of Moon
                        Book of Moon
                        Spell Quick
                        Book of Moon

                          Target 1 face-up monster on the field; change that target to face-down Defense Position.


                          Make it difficult for the enemy, in the instant magic section can be used on turn 2 to harass the enemy's important monsters/spells/traps to make combo easier or even clear the whole field if possible

                          Cursed Seal of the Forbidden Spell (x0-3)

                          SR Rarity
                          Cursed Seal of the Forbidden Spell
                          SR Rarity
                          Cursed Seal of the Forbidden Spell
                          Cursed Seal of the Forbidden Spell
                          Trap Counter
                          Cursed Seal of the Forbidden Spell

                            When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.


                            with very cheap price: discard 1 magic to block the enemy's magic and the opponent cannot use the same magic for the whole match, block the right important card in the opponent's play is cook


                            and your spells can be easily restored from the grave, for example Changeover

                            Needle Ceiling (x0-3)

                            UR Rarity
                            Needle Ceiling
                            UR Rarity
                            Needle Ceiling
                            Needle Ceiling
                            Trap Normal
                            Needle Ceiling

                              When there are 4 or more monsters on the field: Destroy all face-up monsters.


                               boom boom bokudan




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