Crystal Beasts Gameplay Guide

Crystal Beasts Gameplay Guide

Your Wife Judai has a new skill to suck so she can come back and hit, the deck spams body on the field super attractive and has some big body meat to OTK the opponent, the deck might be cheap but Komoney gives a new card which is UR and to be good that card must be played x3 so...

Sections covered in this guide:




Skill

 

Crystal Radiance (Skill Card) (100%)

UR Rarity
Crystal Radiance (Skill Card)
UR Rarity
Crystal Radiance (Skill Card)
Crystal Radiance (Skill Card)
Crystal Radiance (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


You can only use this Skill's second and third effects once per Duel. 1: At the beginning of the Duel, add 7 different "Crystal Beast" monsters to your Deck. During this Duel, you cannot Normal or Special Summon monsters, except "Crystal Beast" and "Ultimate Crystal" monsters (excluding Special Summons from the Extra Deck). 2: Send 2 "Crystal Beast" cards from your hand or face-up field to the Graveyard, then add 2 "Crystal" Spell/Trap Cards from your Deck to your hand, and send 2 "Crystal Beast" monsters from your Deck to your Graveyard. 3: If only your opponent controls a card, reveal 1 Crystal Beast Rainbow Dragon in your hand, then Set 1 "Crystal" Spell/Trap Card from your Deck. (This card can be activated the same turn. )


Whatever you need, the skill will give it and of course the skill will lock you to only summon "Crystal Beast" or "Rainbow Dragon" (except in Extra Deck)


😏 Add 7 different named "Crystal Beast" monsters to the deck at the start of the match

The following 2 effects can only be used once per duel.

😍 Throw 2 "Crystal Beast" monsters/spells/traps from hand or field to graveyard and add 2 "Crystal" spells/traps from deck to hand and throw 2 more "Crystal Beast" monsters from deck to graveyard => add a ton of resources in hand and graveyard to serve the combo

🦍 If only the enemy controls a monster, you show the opp " Crystal Beast Rainbow Dragon " from your hand and set 1 "Crystal" spell/trap from your deck to the field (that card can be activated this turn) => it's better to go turn 2 but you must have " Crystal Beast Rainbow Dragon " in your hand first before deciding what to do next.



CORE

Most Crystal Beast monsters will have an effect: when destroyed in the monster zone, you can set it to spell/trap zone. Use it depending on the situation, because if you set it wrong, it will ruin the whole battle (for example, 3 pegasus block all spell/trap zones, you can't use spells or traps because there are no more slots).

Crystal Beast Sapphire Pegasus (X3)

UR Rarity
Crystal Beast Sapphire Pegasus
UR Rarity
Crystal Beast Sapphire Pegasus
Crystal Beast Sapphire Pegasus
WIND 4
Crystal Beast Sapphire Pegasus
  • ATK:

  • 1800

  • DEF:

  • 1200


When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


Searcher no once per turn, place "Crystal Beast" monster from hand, deck, or graveyard in spell/trap zone


Having Level 4 is a good body for Xyz

Crystal Beast Rainbow Dragon (X3)

 Rarity
Crystal Beast Rainbow Dragon
 Rarity
Crystal Beast Rainbow Dragon
Crystal Beast Rainbow Dragon
LIGHT 8
Crystal Beast Rainbow Dragon
  • ATK:

  • 3000

  • DEF:

  • 0


If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Crystal Beast Rainbow Dragon" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects (if any), and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand.


This monster can be used to activate skills when held in hand. When in the spell/trap zone, it acts as a searcher to jump monsters from the deck and when the "Crystal Beast" monster is punched, it will automatically jump from hand.

Rainbow Dragon (X1)

SR Rarity
Rainbow Dragon
SR Rarity
Rainbow Dragon
Rainbow Dragon
LIGHT 10
Rainbow Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.


Can be searched, jumps onto the field easily (thanks to skills), has a huge body (can be increased by effects) and has awesome field clearing ability.

Crystal Bond (X1 (because you can only get 1 card by leveling up))

UR Rarity
Crystal Bond
UR Rarity
Crystal Bond
Crystal Bond
Spell Normal
Crystal Bond

    Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn.


    An extremely powerful searcher with the ability to search 2, 1 Crystal Beast monster from deck to hand, 1 spell/trap Zone from deck. Plays very well with the new card: " Crystal Beast Rainbow Dragon "

    Rainbow Bridge (x2-3)

    SR Rarity
    Rainbow Bridge
    SR Rarity
    Rainbow Bridge
    Rainbow Bridge
    Spell Normal
    Rainbow Bridge

      Add 1 "Crystal" Spell/Trap from your Deck to your hand.


       search "Crystal" spell/trap không once per turn

      Golden Rule (x1-2)

       Rarity
      Golden Rule
       Rarity
      Golden Rule
      Golden Rule
      Spell Equip
      Golden Rule

        (This card is always treated as a "Crystal" card.) Place 2 "Crystal Beast" monsters from your Deck face-up in your Spell & Trap Zone as Continuous Spells, then Special Summon 1 "Crystal Beast" monster from your hand or GY with a different name than those cards, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can only activate 1 "Golden Rule" per turn.


        Because this card is always considered a "Crystal" card, it can be searched.


        You have to be careful when using this card because there are many self-destruct situations when using it.

        + because you put 2 "Crystal Beast" monsters from the deck face up to the spell/trap zone, if you only have 1 monster, you can't use it. If you set the card after placing it, it's over because your spell/trap zone is considered locked by you until you use the card you set.

        + After placing 2 "Crystal Beast" monsters, you will jump 1 "Crystal Beast" from your hand or graveyard with a different name than the 2 cards you placed on the spell/trap zone and equip this card to that monster.

        In DL, you have to be careful because spell/trap zone has 3 slots, but this card can be searched and has the ability to jump from hand or grave, so playing x1 is fine.

        Crystal Beacon (x1)

        SR Rarity
        Crystal Beacon
        SR Rarity
        Crystal Beacon
        Crystal Beacon
        Spell Normal
        Crystal Beacon

          Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.


          searchable, the conditions for use are quite easy (partly thanks to Golden Rule as well as Sapphire Pegasus ), which is having 2 "Crystal Beast" monsters/spells/traps in the spell/trap zone.


          After meeting the conditions, you will summon a "Crystal Beast" monster from the deck. At first glance, it looks like a normal monster jumping card, but the difference is that Crystal Beasts are not once per turn, so if you have a piece of Crystal Beast early, you can spam its effect continuously if you can continuously jump that monster onto the field (without missing timing).

          Crystal Conclave (x1-2)

          SR Rarity
          Crystal Conclave
          SR Rarity
          Crystal Conclave
          Crystal Conclave
          Trap Continuous
          Crystal Conclave

            Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain.


            Because it can be searched easily (even set directly by skill), it can be played x1


            + has the effect of jumping Crystal Beast monsters from the deck if another face-up Crystal Beast monster is destroyed by battle or effect, helping Crystal Beast pieces to go to the field/graveyard quickly for Rainbow Dragon and search for anti-OTK pieces or backup for the next turn

            + send yourself from the field to the graveyard (1 empty spell/trap zone let's goooo) to push 1 enemy monster/spell/trap and 1 of your "Crystal Beast" monster/spell/trap back to hand (yep, and your Crystal Beast monster is not once per turn, push it back and pull it back up, or next turn normal Sapphire Pegasus adds resources again)

            Rare Value (Cheap as hell)

            UR Rarity
            Rare Value
            UR Rarity
            Rare Value
            Rare Value
            Spell Normal
            Rare Value

              If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards.


              bro is not "Crystal" so can't search


              In return, this card allows you to draw 2 very strongly. Unfortunately, Crystal Beast used this card when it sucked traps in the past, but now it's switched to combos so it's not used. You can still bring it because it still has the ability to brick.   if you bring this leaf

              Crystal Raigeki (x0-1)

              SR Rarity
              Crystal Raigeki
              SR Rarity
              Crystal Raigeki
              Crystal Raigeki
              Trap Normal
              Crystal Raigeki

                Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target 1 card your opponent controls; destroy that target.


                Raigeki but only shoots 1 card and can shoot spell/trap 🐧


                I think this card is strong, others think it's weak, so it's up to you whether you play it or not.

                Ultimate Crystal Rainbow Dragon Overdrive (SUNLIGHT YELLOW OVERDRIVEEEEE)

                 Rarity
                Ultimate Crystal Rainbow Dragon Overdrive
                 Rarity
                Ultimate Crystal Rainbow Dragon Overdrive
                Ultimate Crystal Rainbow Dragon Overdrive
                LIGHT 12
                Ultimate Crystal Rainbow Dragon Overdrive
                • ATK:

                • 4000

                • DEF:

                • 0


                1 "Ultimate Crystal" monster + 7 "Crystal Beast" monsters Must be Special Summoned (from your Extra Deck) during a Duel you Special Summoned an "Ultimate Crystal" monster, by banishing the above monsters from your field and/or GY. While 7 or more of your "Crystal Beast" monsters with different names are banished, this card gains 7000 ATK. If this card has not battled this turn (Quick Effect): You can Tribute this card; shuffle as many cards on the field as possible into the Deck, and if you do, Special Summon any number of your banished "Crystal Beast" monsters.


                easy to level up and even easier thanks to skills, huge body and ability to clear the field (quick effect)

                Rainbow Overdragon (X0-1)

                SR Rarity
                Rainbow Overdragon
                SR Rarity
                Rainbow Overdragon
                Rainbow Overdragon
                LIGHT 12
                Rainbow Overdragon
                • ATK:

                • 4000

                • DEF:

                • 0


                7 "Crystal Beast" monsters (This card is always treated as an "Ultimate Crystal" card.) Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 "Ultimate Crystal" monster (in which case you do not use "Polymerization"). Once per turn: You can banish 1 "Crystal Beast" monster from your GY; this card gains ATK equal to the banished monster's, until the end of this turn. (Quick Effect): You can Tribute this Fusion Summoned card; shuffle all cards on the field into the Deck.


                If you like it, play it. This new card rarely appears :((



                Staple

                 

                Book of Eclipse (x0-3)

                SR Rarity
                Book of Eclipse
                SR Rarity
                Book of Eclipse
                Book of Eclipse
                Spell Quick
                Book of Eclipse

                  Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                  turn 1 or 2 is strong, only the monster that is face down can still be brought to fuse while tier 1 is Predaplant with HERO, especially when opp flips super poly

                  Forbidden Droplet (x0-3)

                  UR Rarity
                  Forbidden Droplet
                  UR Rarity
                  Forbidden Droplet
                  Forbidden Droplet
                  Spell Quick
                  Forbidden Droplet

                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                    Tag(s):

                    strong turn 1 or turn 2, you can send Crystal Beasts in spell/trap zone to use it too

                    Elder Entity N'tss, Tri-Brigade Ferrijit the Barren Blossom and Dogmatika Punishment (x0-3)

                     Rarity
                    Elder Entity N'tss
                     Rarity
                    Elder Entity N'tss
                    Elder Entity N'tss
                    LIGHT 4
                    Elder Entity N'tss
                    • ATK:

                    • 2500

                    • DEF:

                    • 1200


                    1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                     Rarity
                    Tri-Brigade Ferrijit the Barren Blossom
                     Rarity
                    Tri-Brigade Ferrijit the Barren Blossom
                    Tri-Brigade Ferrijit the Barren Blossom
                    EARTH
                    Tri-Brigade Ferrijit the Barren Blossom
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Left

                    Bottom-Left


                    2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.


                    UR Rarity
                    Dogmatika Punishment
                    UR Rarity
                    Dogmatika Punishment
                    Dogmatika Punishment
                    Trap Normal
                    Dogmatika Punishment

                      Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                      Note that at the end of the next turn after this card resolves, you cannot special summon monsters from the Extra Deck.


                      Provides the ability to shoot monsters by throwing monsters from the Extra Deck into the grave. If monsters touch the grave, they will have effects such as shooting cards or adding resources, which will help you overwhelm your opponents.

                      Bottomless Trap Hole, Traptrix Trap Hole Nightmare and Traptrix Rafflesia (Trap Hole(s))

                      UR Rarity
                      Bottomless Trap Hole
                      UR Rarity
                      Bottomless Trap Hole
                      Bottomless Trap Hole
                      Trap Normal
                      Bottomless Trap Hole

                        When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                        SR Rarity
                        Traptrix Trap Hole Nightmare
                        SR Rarity
                        Traptrix Trap Hole Nightmare
                        Traptrix Trap Hole Nightmare
                        Trap Normal
                        Traptrix Trap Hole Nightmare

                          When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card.


                          UR Rarity
                          Traptrix Rafflesia
                          UR Rarity
                          Traptrix Rafflesia
                          Traptrix Rafflesia
                          EARTH
                          Traptrix Rafflesia
                          • ATK:

                          • 300

                          • DEF:

                          • 2500


                          2 Level 4 monsters This card is unaffected by Trap effects while it has Xyz Material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 "Hole" Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this effect becomes that Trap Card's effect when that card is activated.


                          Going into turn 1 and ruining your opponent's playstyle with trap hole is even more stressful, especially when the current boss rarely has negate trap. If you know the enemy deck well, just wait for the choke point or the enemy boss to use it.

                          Non-Fusion Area (x0-3)

                          N Rarity
                          Non-Fusion Area
                          N Rarity
                          Non-Fusion Area
                          Non-Fusion Area
                          Trap Continuous
                          Non-Fusion Area

                            Neither player can Fusion Summon.


                            I heard Fusion is meta?


                            Even though it squeezes your boss, don't care, the deck has that monster as a fusion monster, the rest are all Link and Xyz, if you lose one, get the other, and for damage to OTK, get Rainbow Dragon 4000 ATK to punch quickly

                            Sunavalon Bloom and Sunavalon Dryatrentiay (Sunavalon)

                            SR Rarity
                            Sunavalon Bloom
                            SR Rarity
                            Sunavalon Bloom
                            Sunavalon Bloom
                            Trap Continuous
                            Sunavalon Bloom

                              When this card is activated: If you control a Link-4 or higher Plant monster when this effect resolves, negate the effects of all face-up monsters your opponent currently controls. During damage calculation, if your Plant Link Monster battles: You can activate this effect; it gains ATK equal to the combined ATK of monsters it currently points to, until the end of this turn. (These effects remain even if this card leaves the field.) You can only use this effect of "Sunavalon Bloom" once per turn. You can only activate 1 "Sunavalon Bloom" per turn.


                              SR Rarity
                              Sunavalon Dryatrentiay
                              SR Rarity
                              Sunavalon Dryatrentiay
                              Sunavalon Dryatrentiay
                              EARTH
                              Sunavalon Dryatrentiay
                              • ATK:

                              • 0

                              • LINK-4

                              Link Arrow:

                              Top

                              Bottom-Left

                              Bottom

                              Bottom-Right


                              2+ Link Monsters If this card is Link Summoned: You can add 1 "Sunavalon" Spell/Trap from your Deck to your hand. This card cannot be destroyed by your opponent's card effects, and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Once per turn: You can Tribute 1 Link Monster this card points to; destroy any number of cards your opponent controls, up to that monster's Link Rating.


                              The summoning condition is too easy, go to the field and search for traps - something that can block all enemy monster effects and increase your boss's ATK by the total ATK of the monsters pointed at by the Link arrow.


                              Yep, your boss can also shoot cards, it's so cool, 1 cosmic cyclone is down

                              The Melody of Awakening Dragon (Oily)

                              SR Rarity
                              The Melody of Awakening Dragon
                              SR Rarity
                              The Melody of Awakening Dragon
                              The Melody of Awakening Dragon
                              Spell Normal
                              The Melody of Awakening Dragon

                                Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                                Search your boss not once per turn, sometimes plays a very good role in thinning the deck. Only recommended to use x3 if you use 2 or more Rainbow Dragons and x3 Crystal Beast Rainbow Dragon

                                Sauravis the Ancient and Ascended (X0-3)

                                 Rarity
                                Sauravis, the Ancient and Ascended
                                 Rarity
                                Sauravis, the Ancient and Ascended
                                Sauravis, the Ancient and Ascended
                                LIGHT 7
                                Sauravis, the Ancient and Ascended
                                • ATK:

                                • 2600

                                • DEF:

                                • 2800


                                You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).


                                Good target protection, because they are peeled from the same pack, they are all considered cheap (unless you are lucky enough to take all the leaves and reset the box)

                                Knightmare Cerberus, Knightmare Phoenix and Knightmare Unicorn (Sweep the enemy's field)

                                SR Rarity
                                Knightmare Cerberus
                                SR Rarity
                                Knightmare Cerberus
                                Knightmare Cerberus
                                EARTH
                                Knightmare Cerberus
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Top

                                Left


                                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                SR Rarity
                                Knightmare Phoenix
                                SR Rarity
                                Knightmare Phoenix
                                Knightmare Phoenix
                                FIRE
                                Knightmare Phoenix
                                • ATK:

                                • 1900

                                • LINK-2

                                Link Arrow:

                                Top

                                Right


                                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                UR Rarity
                                Knightmare Unicorn
                                UR Rarity
                                Knightmare Unicorn
                                Knightmare Unicorn
                                DARK
                                Knightmare Unicorn
                                • ATK:

                                • 2200

                                • LINK-3

                                Link Arrow:

                                Left

                                Right

                                Bottom


                                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                Possess the ability to slowly chip away at the opponent's resources, paving the way for OTK.


                                These guys when co-link have protection effects as well as draw cards, you should pay attention to get more resources, because adding cards is always good in all situations.

                                Tri-Brigade Ferrijit the Barren Blossom (X0-1)

                                 Rarity
                                Tri-Brigade Ferrijit the Barren Blossom
                                 Rarity
                                Tri-Brigade Ferrijit the Barren Blossom
                                Tri-Brigade Ferrijit the Barren Blossom
                                EARTH
                                Tri-Brigade Ferrijit the Barren Blossom
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Left

                                Bottom-Left


                                2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.


                                Crystal Beasts are not once per turn so pull as many bodies as possible, if you want to add more bodies to your combo this is also a good option

                                Firewall Dragon (X0-1)

                                UR Rarity
                                Firewall Dragon
                                UR Rarity
                                Firewall Dragon
                                Firewall Dragon
                                LIGHT
                                Firewall Dragon
                                • ATK:

                                • 2500

                                • LINK-4

                                Link Arrow:

                                Top

                                Left

                                Right

                                Bottom


                                2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.


                                Easy to level up, has the ability to push enemy resources, and can restore resources for yourself. Because it is a quick effect, leveling up on turn 1 or 2 is very stressful.

                                Underworld Goddess of the Closed World (X0-1)

                                 Rarity
                                Underworld Goddess of the Closed World
                                 Rarity
                                Underworld Goddess of the Closed World
                                Underworld Goddess of the Closed World
                                LIGHT
                                Underworld Goddess of the Closed World
                                • ATK:

                                • 3000

                                • LINK-5

                                Link Arrow:

                                Top

                                Top-Right

                                Right

                                Bottom

                                Bottom-Right


                                4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                Can deal with monsters that are immune to enemy effects or have annoying enemy effects by having an opponent's monster link to this card.


                                Has the ability to block the effects of all enemy monsters, helping you clear the field and even OTK very easily.

                                Block the grave dirty

                                Only affected by monsters/spells/traps with targeting effects, otherwise unaffected

                                Body 3000 ATK, one punch and he's down (or dying maybe)

                                Abyss Dweller and Lightning Chidori (Xyz)

                                UR Rarity
                                Abyss Dweller
                                UR Rarity
                                Abyss Dweller
                                Abyss Dweller
                                WATER
                                Abyss Dweller
                                • ATK:

                                • 1700

                                • DEF:

                                • 1400


                                2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                SR Rarity
                                Lightning Chidori
                                SR Rarity
                                Lightning Chidori
                                Lightning Chidori
                                WIND
                                Lightning Chidori
                                • ATK:

                                • 1900

                                • DEF:

                                • 1600


                                2 Level 4 WIND monsters If this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; return that target to the top of the Deck.


                                Chidori : strong turn 2, clears the field or lures the enemy


                                Abyss Dweller : block graves, not afraid of super poly because there is no monster that can fuse HERO that needs water attribute

                                Decode Talker (X0-1)

                                UR Rarity
                                Decode Talker
                                UR Rarity
                                Decode Talker
                                Decode Talker
                                DARK
                                Decode Talker
                                • ATK:

                                • 2300

                                • LINK-3

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                                2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.


                                Body link 3 is easy to level up, protects target and has up to 3300 ATK, enough to punch through a few enemy bosses




                                Companion unit:

                                - Yu-Gi-Oh! Guidance Vietnam





                                https://ygovietnam.com/
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