Your Wife Judai has a new skill to suck so she can come back and hit, the deck spams body on the field super attractive and has some big body meat to OTK the opponent, the deck might be cheap but Komoney gives a new card which is UR and to be good that card must be played x3 so...
Crystal Beasts Gameplay Guide
Skill
Crystal Radiance (Skill Card) (100%)
Crystal Radiance (Skill Card)
ATK:
0
DEF:
0
You can only use this Skill's second and third effects once per Duel. 1: At the beginning of the Duel, add 7 different "Crystal Beast" monsters to your Deck. During this Duel, you cannot Normal or Special Summon monsters, except "Crystal Beast" and "Ultimate Crystal" monsters (excluding Special Summons from the Extra Deck). 2: Send 2 "Crystal Beast" cards from your hand or face-up field to the Graveyard, then add 2 "Crystal" Spell/Trap Cards from your Deck to your hand, and send 2 "Crystal Beast" monsters from your Deck to your Graveyard. 3: If only your opponent controls a card, reveal 1 Crystal Beast Rainbow Dragon in your hand, then Set 1 "Crystal" Spell/Trap Card from your Deck. (This card can be activated the same turn. )
Whatever you need, the skill will give it and of course the skill will lock you to only summon "Crystal Beast" or "Rainbow Dragon" (except in Extra Deck)
CORE
Most Crystal Beast monsters will have an effect: when destroyed in the monster zone, you can set it to spell/trap zone. Use it depending on the situation, because if you set it wrong, it will ruin the whole battle (for example, 3 pegasus block all spell/trap zones, you can't use spells or traps because there are no more slots).
Crystal Beast Sapphire Pegasus (X3)
Crystal Beast Sapphire Pegasus
ATK:
1800
DEF:
1200
When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Searcher no once per turn, place "Crystal Beast" monster from hand, deck, or graveyard in spell/trap zone
Crystal Beast Rainbow Dragon (X3)
Crystal Beast Rainbow Dragon
ATK:
3000
DEF:
0
If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Crystal Beast Rainbow Dragon" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects (if any), and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand.
This monster can be used to activate skills when held in hand. When in the spell/trap zone, it acts as a searcher to jump monsters from the deck and when the "Crystal Beast" monster is punched, it will automatically jump from hand.
Rainbow Dragon (X1)
Rainbow Dragon
ATK:
4000
DEF:
0
(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.
Can be searched, jumps onto the field easily (thanks to skills), has a huge body (can be increased by effects) and has awesome field clearing ability.
Crystal Bond (X1 (because you can only get 1 card by leveling up))
An extremely powerful searcher with the ability to search 2, 1 Crystal Beast monster from deck to hand, 1 spell/trap Zone from deck. Plays very well with the new card: " Crystal Beast Rainbow Dragon "
Golden Rule (x1-2)
Golden Rule
(This card is always treated as a "Crystal" card.) Place 2 "Crystal Beast" monsters from your Deck face-up in your Spell & Trap Zone as Continuous Spells, then Special Summon 1 "Crystal Beast" monster from your hand or GY with a different name than those cards, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can only activate 1 "Golden Rule" per turn.
Because this card is always considered a "Crystal" card, it can be searched.
Crystal Beacon (x1)
searchable, the conditions for use are quite easy (partly thanks to Golden Rule as well as Sapphire Pegasus ), which is having 2 "Crystal Beast" monsters/spells/traps in the spell/trap zone.
Crystal Conclave (x1-2)
Crystal Conclave
Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain.
Because it can be searched easily (even set directly by skill), it can be played x1
Rare Value (Cheap as hell)
bro is not "Crystal" so can't search
Crystal Raigeki (x0-1)
Raigeki but only shoots 1 card and can shoot spell/trap 🐧
Ultimate Crystal Rainbow Dragon Overdrive (SUNLIGHT YELLOW OVERDRIVEEEEE)
Ultimate Crystal Rainbow Dragon Overdrive
ATK:
4000
DEF:
0
1 "Ultimate Crystal" monster + 7 "Crystal Beast" monsters Must be Special Summoned (from your Extra Deck) during a Duel you Special Summoned an "Ultimate Crystal" monster, by banishing the above monsters from your field and/or GY. While 7 or more of your "Crystal Beast" monsters with different names are banished, this card gains 7000 ATK. If this card has not battled this turn (Quick Effect): You can Tribute this card; shuffle as many cards on the field as possible into the Deck, and if you do, Special Summon any number of your banished "Crystal Beast" monsters.
easy to level up and even easier thanks to skills, huge body and ability to clear the field (quick effect)
Rainbow Overdragon (X0-1)
Rainbow Overdragon
ATK:
4000
DEF:
0
7 "Crystal Beast" monsters (This card is always treated as an "Ultimate Crystal" card.) Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 "Ultimate Crystal" monster (in which case you do not use "Polymerization"). Once per turn: You can banish 1 "Crystal Beast" monster from your GY; this card gains ATK equal to the banished monster's, until the end of this turn. (Quick Effect): You can Tribute this Fusion Summoned card; shuffle all cards on the field into the Deck.
If you like it, play it. This new card rarely appears :((
Staple
Book of Eclipse (x0-3)
Book of Eclipse
Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.
turn 1 or 2 is strong, only the monster that is face down can still be brought to fuse while tier 1 is Predaplant with HERO, especially when opp flips super poly
Forbidden Droplet (x0-3)
Forbidden Droplet
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
strong turn 1 or turn 2, you can send Crystal Beasts in spell/trap zone to use it too
Elder Entity N'tss, Tri-Brigade Ferrijit the Barren Blossom and Dogmatika Punishment (x0-3)
Elder Entity N'tss
ATK:
2500
DEF:
1200
1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.
Tri-Brigade Ferrijit the Barren Blossom
ATK:
1600
LINK-2
Link Arrow:
Left
Bottom-Left
2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.
Dogmatika Punishment
Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.
Note that at the end of the next turn after this card resolves, you cannot special summon monsters from the Extra Deck.
Bottomless Trap Hole, Traptrix Trap Hole Nightmare and Traptrix Rafflesia (Trap Hole(s))
Traptrix Rafflesia
ATK:
300
DEF:
2500
2 Level 4 monsters This card is unaffected by Trap effects while it has Xyz Material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 "Hole" Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this effect becomes that Trap Card's effect when that card is activated.
Going into turn 1 and ruining your opponent's playstyle with trap hole is even more stressful, especially when the current boss rarely has negate trap. If you know the enemy deck well, just wait for the choke point or the enemy boss to use it.
Non-Fusion Area (x0-3)
I heard Fusion is meta?
Sunavalon Bloom and Sunavalon Dryatrentiay (Sunavalon)
Sunavalon Bloom
When this card is activated: If you control a Link-4 or higher Plant monster when this effect resolves, negate the effects of all face-up monsters your opponent currently controls. During damage calculation, if your Plant Link Monster battles: You can activate this effect; it gains ATK equal to the combined ATK of monsters it currently points to, until the end of this turn. (These effects remain even if this card leaves the field.) You can only use this effect of "Sunavalon Bloom" once per turn. You can only activate 1 "Sunavalon Bloom" per turn.
Sunavalon Dryatrentiay
ATK:
0
LINK-4
Link Arrow:
Top
Bottom-Left
Bottom
Bottom-Right
2+ Link Monsters If this card is Link Summoned: You can add 1 "Sunavalon" Spell/Trap from your Deck to your hand. This card cannot be destroyed by your opponent's card effects, and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Once per turn: You can Tribute 1 Link Monster this card points to; destroy any number of cards your opponent controls, up to that monster's Link Rating.
The summoning condition is too easy, go to the field and search for traps - something that can block all enemy monster effects and increase your boss's ATK by the total ATK of the monsters pointed at by the Link arrow.
The Melody of Awakening Dragon (Oily)
Search your boss not once per turn, sometimes plays a very good role in thinning the deck. Only recommended to use x3 if you use 2 or more Rainbow Dragons and x3 Crystal Beast Rainbow Dragon
Sauravis the Ancient and Ascended (X0-3)
Sauravis, the Ancient and Ascended
ATK:
2600
DEF:
2800
You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).
Good target protection, because they are peeled from the same pack, they are all considered cheap (unless you are lucky enough to take all the leaves and reset the box)
Knightmare Cerberus, Knightmare Phoenix and Knightmare Unicorn (Sweep the enemy's field)
Knightmare Cerberus
ATK:
1600
LINK-2
Link Arrow:
Top
Left
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.
Knightmare Phoenix
ATK:
1900
LINK-2
Link Arrow:
Top
Right
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
Knightmare Unicorn
ATK:
2200
LINK-3
Link Arrow:
Left
Right
Bottom
2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
Possess the ability to slowly chip away at the opponent's resources, paving the way for OTK.
Tri-Brigade Ferrijit the Barren Blossom (X0-1)
Tri-Brigade Ferrijit the Barren Blossom
ATK:
1600
LINK-2
Link Arrow:
Left
Bottom-Left
2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.
Crystal Beasts are not once per turn so pull as many bodies as possible, if you want to add more bodies to your combo this is also a good option
Firewall Dragon (X0-1)
Firewall Dragon
ATK:
2500
LINK-4
Link Arrow:
Top
Left
Right
Bottom
2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.
Easy to level up, has the ability to push enemy resources, and can restore resources for yourself. Because it is a quick effect, leveling up on turn 1 or 2 is very stressful.
Underworld Goddess of the Closed World (X0-1)
Underworld Goddess of the Closed World
ATK:
3000
LINK-5
Link Arrow:
Top
Top-Right
Right
Bottom
Bottom-Right
4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.
Can deal with monsters that are immune to enemy effects or have annoying enemy effects by having an opponent's monster link to this card.
Abyss Dweller and Lightning Chidori (Xyz)
Abyss Dweller
ATK:
1700
DEF:
1400
2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
Lightning Chidori
ATK:
1900
DEF:
1600
2 Level 4 WIND monsters If this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; return that target to the top of the Deck.
Chidori : strong turn 2, clears the field or lures the enemy
Decode Talker (X0-1)
Decode Talker
ATK:
2300
LINK-3
Link Arrow:
Top
Bottom-Left
Bottom-Right
2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.
Body link 3 is easy to level up, protects target and has up to 3300 ATK, enough to punch through a few enemy bosses