How to play EARTH Machine

How to play EARTH Machine

The Liems


Doesn't suck skills like others so I don't know if he's strong or not 🐧

But the deck still has omni-negate, card shooting, OTK and good defense.

The good news is that the deck has very little UR. The bad news is that the cards are scattered in each box, so the price to build a deck is very expensive, unless you are an old player because you peel a lot of packs, partly meta, partly staple.

Sections covered in this guide:




Skill

 

Dark Adjuster (Skill Card) (45%)

UR Rarity
Dark Adjuster (Skill Card)
UR Rarity
Dark Adjuster (Skill Card)
Dark Adjuster (Skill Card)
Dark Adjuster (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


You can only use this Skill's first effect once per Duel. 1: During your Main Phase, you can make 1 monster you control become a Level between 1 and 4 until the end of this turn. This turn, as long as that monster remains face-up on your field, you cannot Special Summon any monsters, except Xyz Monsters.


Adjust level from 1 to 5 for 1 monster, good xyz support


But Xyz monsters are locked, which is what this deck uses, so it's okay.

Level 5 Reload (Skill Card) (45%)

UR Rarity
Level 5 Reload (Skill Card)
UR Rarity
Level 5 Reload (Skill Card)
Level 5 Reload (Skill Card)
Level 5 Reload (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


Return 1 Level 5 monster from your hand to your Deck, and draw 1 card. You cannot use this Skill on your next turn. This Skill can only be used once per turn if you have not used the effect of a monster whose original Level is 5.


Simply swap hands, discard a level 5 monster for another card for a combo or draw a staple

Who let bro cook

SR Rarity
Resh Shaddoll Incarnation
SR Rarity
Resh Shaddoll Incarnation
Resh Shaddoll Incarnation
Trap Normal
Resh Shaddoll Incarnation

    Target 1 "Shaddoll" monster in your GY; Special Summon it in face-up or face-down Defense Position. You can banish this card and 1 "Shaddoll" card from your GY, then activate 1 of these effects; ● Change 1 face-down monster you control to face-up Defense Position. ● Change 1 face-up monster you control to face-down Defense Position. You can only use 1 "Resh Shaddoll Incarnation" effect per turn, and only once that turn.


    SR Rarity
    El Shaddoll Shekhinaga
    SR Rarity
    El Shaddoll Shekhinaga
    El Shaddoll Shekhinaga
    EARTH 10
    El Shaddoll Shekhinaga
    • ATK:

    • 2600

    • DEF:

    • 3000


    1 "Shaddoll" monster + 1 EARTH monster Must first be Fusion Summoned. When a Special Summoned monster activates its effect while you have a "Shaddoll" card in your hand (Quick Effect): You can negate the activation, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the GY. You can only use this effect of "El Shaddoll Shekhinaga" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.


    UR Rarity
    Shadow-Weaving Power (Skill Card)
    UR Rarity
    Shadow-Weaving Power (Skill Card)
    Shadow-Weaving Power (Skill Card)
    Shadow-Weaving Power (Skill Card)
    • ATK:

    • 0

    • DEF:

    • 0


    This Skill's second effect can only be used once per Duel if all of the monsters in your Deck (excluding the Extra Deck) are "Shaddoll" monsters or Spellcaster monsters. 1: At the beginning of the Duel, choose 2 "Shaddoll" Trap Cards from your Deck at random and send them to the Graveyard, and add 1 "El Shaddoll Winda" to your Extra Deck, and 3 "Shaddoll Fusion" and 1 "Shaddoll Schism" to your Deck. 2: During your Main Phase, shuffle 1 "Shaddoll" card from your Graveyard or among your banished cards into the Deck.


    N Rarity
    Nehshaddoll Genius
    N Rarity
    Nehshaddoll Genius
    Nehshaddoll Genius
    EARTH 4
    Nehshaddoll Genius
    • ATK:

    • 1800

    • DEF:

    • 1000


    FLIP: You can target 1 "Shaddoll" monster you control; that face-up monster is unaffected by monster effects this turn, except its own. If this card is sent to the GY by card effect: You can target 1 Effect Monster on the field; neither player can activate that target's effects on the field this turn. You can only use 1 "Nehshaddoll Genius" effect per turn, and only once that turn.


      

    Railway Rampage!! (Skill Card), Barrage Blast and Revolving Switchyard (This is the EARTH Machine deck not Railway)

    UR Rarity
    Railway Rampage!! (Skill Card)
    UR Rarity
    Railway Rampage!! (Skill Card)
    Railway Rampage!! (Skill Card)
    Railway Rampage!! (Skill Card)
    • ATK:

    • 0

    • DEF:

    • 0


    You can only use this Skill's second and third effects once per Duel. 1: You cannot Normal or Special Summon monsters, except EARTH Machine monsters and Level/Rank 10 monsters. 2: Reveal 1 "Special Schedule" or "Urgent Schedule" in your hand, then apply 1 of the following effects. ● Send 1 Level 10 EARTH Machine monster from your Deck to the Graveyard. ● Add 1 "Revolving Switchyard" or "Barrage Blast" from your Deck to your hand. If your opponent controls no cards, shuffle 1 card from your hand into the Deck. 3: On the turn you Special Summoned a Rank 10 Xyz Monster, gain 2500 LP. Then, you can change any number of monsters you control to Attack Position.


    SR Rarity
    Barrage Blast
    SR Rarity
    Barrage Blast
    Barrage Blast
    Trap Continuous
    Barrage Blast

      Once per turn, you can detach any number of materials from Machine Xyz Monsters you control, then target that many cards on the field; destroy them. If a Machine Xyz Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card and 1 Machine Xyz Monster from your GY; inflict damage to your opponent equal to the banished monster's Rank x 200.


      SR Rarity
      Revolving Switchyard
      SR Rarity
      Revolving Switchyard
      Revolving Switchyard
      Spell Field
      Revolving Switchyard

        If a Level 10 EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can send 1 card from your hand to the GY; add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn.


        Although it is locked to EARTH Machine, you can mix other cards in other gameplays, usually in the Extra Deck with other monsters, so this skill is currently used more in Railway than EARTH Machine, specifically the rate in the Railway deck is 100%.



        CORE

         

        Infinitrack Harvester (X3)

        SR Rarity
        Infinitrack Harvester
        SR Rarity
        Infinitrack Harvester
        Infinitrack Harvester
        EARTH 2
        Infinitrack Harvester
        • ATK:

        • 0

        • DEF:

        • 2100


        If this card is Normal or Special Summoned: You can add 1 "Infinitrack" monster from your Deck to your hand, except "Infinitrack Harvester". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Harvester" once per turn.


        The deck's Searcher helps the deck to be more stable and has the ability to adjust the level for Xyz, this is a very strong support for the deck.


        Level adjustment ability: choose 1 Machine monster, this monster and that monster will have Level equal to the sum of the 2 Levels of the 2 cards together. For example, this card is level 2, the other card is level 5, the two cards will become Level 7 for Xyz

        Machina Citadel (X2)

        SR Rarity
        Machina Citadel
        SR Rarity
        Machina Citadel
        Machina Citadel
        EARTH 10
        Machina Citadel
        • ATK:

        • 3000

        • DEF:

        • 2500


        Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can target 1 Machine monster you control; destroy that Machine monster and all monsters your opponent controls with ATK less than or equal to it. If a face-up EARTH Machine monster(s) you control, except "Machina Citadel", is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card. You can only use each effect of "Machina Citadel" once per turn.


        Although the level is high, it has the ability to jump by itself and has a very large body, which is very good for OTK, bringing pressure when in the grave because every time opp destroys, it will jump up to create pressure.


        This card also has the ability to harass the enemy by shooting 1 of your Machine monsters and destroying all enemy monsters with ATK lower than or equal to that Machine monster.

        The effect of automatically jumping from the grave is extremely easy to use, just need 1 or more EARTH Machine monsters (to be frank, the whole deck is full of EARTH Machines) being controlled to be destroyed to jump, and to make this card go to the grave, just discard or jump onto the field because other cards can be combined and sent to the grave :/

        Infinitrack Brutal Dozer (X2)

        SR Rarity
        Infinitrack Brutal Dozer
        SR Rarity
        Infinitrack Brutal Dozer
        Infinitrack Brutal Dozer
        EARTH 5
        Infinitrack Brutal Dozer
        • ATK:

        • 1900

        • DEF:

        • 2100


        You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. If this card is Special Summoned from the hand, you can: Special Summon 1 "Infinitrack" monster from your Deck in Defense Position, except "Infinitrack Brutal Dozer", but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters. You can only use each effect of "Infinitrack Brutal Dozer" once per turn.


        Jump from hand by sacrificing 1 EARTH Machine, in return you can pull 1 Infinitrack monster from deck to field for combo, can be considered as level adjustment is not wrong, or send monster to grave (for example monster has effect in grave or you need monster in grave for some effect)


        Machina Fortress (X1-2)

        UR Rarity
        Machina Fortress
        UR Rarity
        Machina Fortress
        Machina Fortress
        EARTH 7
        Machina Fortress
        • ATK:

        • 2500

        • DEF:

        • 1600


        You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.


        Jumps automatically every turn and also supports throwing resources to the grave. Because throwing monsters to jump requires the total level of 1 or more monsters to be 8 or higher, you can throw Citadel to have backup and save resources.


        It is a rather annoying body because if destroyed by combat, it will harass the enemy by shooting cards, snatching hands. If there is a Citadel in the grave, it will be even more stressful if the enemy does not have things like banish, return,...

        Machina Gearframe (X1)

        SR Rarity
        Machina Gearframe
        SR Rarity
        Machina Gearframe
        Machina Gearframe
        EARTH 4
        Machina Gearframe
        • ATK:

        • 1800

        • DEF:

        • 0


        When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


        Searcher and has the ability to equip or de-equip and jump like other Unions


        The good thing about this card is the protection effect, which helps the monster equipped with this card to be destroyed by battle or effect and can be replaced by destroying this card.

        Machina Air Raider (X1)

        R Rarity
        Machina Air Raider
        R Rarity
        Machina Air Raider
        Machina Air Raider
        EARTH 8
        Machina Air Raider
        • ATK:

        • 1500

        • DEF:

        • 2600


        You can discard 1 other "Machina" monster; Special Summon this card from your hand. During your opponent's turn (Quick Effect): You can target 1 Machine monster you control; Special Summon from your Deck, 1 "Machina" monster with a different name and an equal or lower Level than that monster, and if you do, destroy that targeted monster. You can only use each effect of "Machina Air Raider" once per turn.


        Jumping by discarding Machina monsters sounds strong but holding other EARTH Machinas that are not Machina or Staple is cook


        This card's monster pull effect not only helps dodge targets or pull monsters you need from the deck to the field, but also triggers Citadel 's effect from afar.

        Infinitrack Trencher (X1)

        R Rarity
        Infinitrack Trencher
        R Rarity
        Infinitrack Trencher
        Infinitrack Trencher
        EARTH 5
        Infinitrack Trencher
        • ATK:

        • 500

        • DEF:

        • 2400


        You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 1 Level 5 or lower "Infinitrack" monster in your GY, except "Infinitrack Trencher"; Special Summon that monster in Defense Position. You can only use each effect of "Infinitrack Trencher" once per turn.


        Jumps by itself as well as pulls monsters from the grave for combos or respawns

        Infinitrack Tunneller (X1)

        N Rarity
        Infinitrack Tunneller
        N Rarity
        Infinitrack Tunneller
        Infinitrack Tunneller
        EARTH 5
        Infinitrack Tunneller
        • ATK:

        • 2200

        • DEF:

        • 500


        You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Infinitrack Tunneller" once per turn.


        Super mercenary, just restored 5 EARTH Machines from the grave to the deck and drew 2 cards that could be staples because after you combo the deck is thin, you can use the effect.


        It also has the effect of self-jumping by sacrifice like the others to make it easier to go to the grave (after Xyz, Link, being sacrificed,...)

        Machina Irradiator (X0-1)

        R Rarity
        Machina Irradiator
        R Rarity
        Machina Irradiator
        Machina Irradiator
        EARTH 8
        Machina Irradiator
        • ATK:

        • 1700

        • DEF:

        • 2400


        You can discard 1 other "Machina" monster; Special Summon this card from your hand. You can target 1 Machine monster you control; Special Summon from your GY, 1 "Machina" monster with a different name and an equal or lower Level than that monster, and if you do, destroy that targeted monster. You can only use each effect of "Machina Irradiator" once per turn.


        Jumping by sending another Machina monster, the effect of pulling back the monster can only pull Machina but not other EARTH Machines, it's okay because the Machina you pull up puts a lot of pressure on the enemy if they want to pass (and the price you have to pay is to destroy 1 targeted monster on your field, with the same level or higher than the monster pulled from the grave)

        Machina Megaform (X0-1)

        R Rarity
        Machina Megaform
        R Rarity
        Machina Megaform
        Machina Megaform
        EARTH 8
        Machina Megaform
        • ATK:

        • 2600

        • DEF:

        • 1500


        You can Tribute this card; Special Summon 1 "Machina" monster from your hand or Deck, except "Machina Megaform". If a face-up "Machina Fortress" you control is sent to your GY while this card is in your GY (except during the Damage Step): You can banish that "Machina Fortress" from the GY; Special Summon this card. You can only use 1 "Machina Megaform" effect per turn, and only once that turn.


        If your Fortress is destroyed, banish it and jump Megaform from the grave, this effect will help you have 1 more body on the field to defend or combo (instead of shooting 1 search monster, 1 monster like before. Now with megaform you will: shoot 1, search 1, megaform jump from the grave)


        This one also sacrifices itself to jump a Machina monster from your hand or Deck, except for itself, so it also acts as a searcher, bringing the card you need to the field for combos or creating pressure.

        Super Express Bullet Train (X1)

        SR Rarity
        Super Express Bullet Train
        SR Rarity
        Super Express Bullet Train
        Super Express Bullet Train
        EARTH 10
        Super Express Bullet Train
        • ATK:

        • 3000

        • DEF:

        • 0


        Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn. ● If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand. ● During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.


        Mainly jumps and restores a Machine monster from the grave to the hand, except itself (at the end of the turn). This effect helps you pick up the searcher or piece you need for a combo to support the backup turn next time.

        Machina Redeployment (X3)

        UR Rarity
        Machina Redeployment
        UR Rarity
        Machina Redeployment
        Machina Redeployment
        Spell Normal
        Machina Redeployment

          Activate 1 of these effects. ● Discard 1 card; add 2 "Machina" monsters with different names from each other from your Deck to your hand. ● Discard 1 "Machina" card; add 2 "Machina" cards with different names from each other from your Deck to your hand, except "Machina Redeployment". You can only activate 1 "Machina Redeployment" per turn.


          Discard 1 card that is not currently used (or has an effect from the grave) and search 2 Machina from the deck to your hand to serve the combo.

          Heavy Forward (X3)

          SR Rarity
          Heavy Forward
          SR Rarity
          Heavy Forward
          Heavy Forward
          Spell Continuous
          Heavy Forward

            When this card is activated: You can add 1 "Infinitrack" monster from your Deck to your hand. Once per turn: You can target 1 Machine Xyz Monster you control, then activate 1 of these effects; ● Change its battle position. ● Attach this card to it as material. You can only activate 1 "Heavy Forward" per turn.


            Searcher, 2 secondary effects depending on the situation, but I usually use the attach effect the most because it saves 1 spell/trap zone slot to store this card 🐸

            Infinitrack Goliath (X3)

            R Rarity
            Infinitrack Goliath
            R Rarity
            Infinitrack Goliath
            Infinitrack Goliath
            EARTH
            Infinitrack Goliath
            • ATK:

            • 1000

            • LINK-1

            Link Arrow:

            Bottom-Right


            1 non-Link "Infinitrack" monster If this card is sent from the field to the GY: You can target 1 Xyz Monster you control; attach this card to that monster as material. You can only use this effect of "Infinitrack Goliath" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect. ● This card cannot be destroyed by card effects.


            Effective tool to send Infinitrack monsters to the grave because the link to this one can send monsters to the grave


            This monster also has the effect of automatically attaching itself to Machine Xyz monsters. Any Machine monster that has this monster as material will not be destroyed by the effect. The boss's body is also very large, so it protects quite well.

            Superdreadnought Rail Cannon Juggernaut Liebe, Superdreadnought Rail Cannon Gustav Max and Skypalace Gangaridai (X1)

            UR Rarity
            Superdreadnought Rail Cannon Juggernaut Liebe
            UR Rarity
            Superdreadnought Rail Cannon Juggernaut Liebe
            Superdreadnought Rail Cannon Juggernaut Liebe
            EARTH
            Superdreadnought Rail Cannon Juggernaut Liebe
            • ATK:

            • 4000

            • DEF:

            • 4000


            3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.


            UR Rarity
            Superdreadnought Rail Cannon Gustav Max
            UR Rarity
            Superdreadnought Rail Cannon Gustav Max
            Superdreadnought Rail Cannon Gustav Max
            EARTH
            Superdreadnought Rail Cannon Gustav Max
            • ATK:

            • 3000

            • DEF:

            • 3000


            2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


            R Rarity
            Skypalace Gangaridai
            R Rarity
            Skypalace Gangaridai
            Skypalace Gangaridai
            WIND
            Skypalace Gangaridai
            • ATK:

            • 3400

            • DEF:

            • 3000


            2 Level 10 monsters You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.


            The trio of extremely large bodies and strong OTK, can shoot cards, and buff punches multiple times.

            Double Headed Anger Knuckle (X1)

            UR Rarity
            Double Headed Anger Knuckle
            UR Rarity
            Double Headed Anger Knuckle
            Double Headed Anger Knuckle
            EARTH
            Double Headed Anger Knuckle
            • ATK:

            • 1500

            • LINK-2

            Link Arrow:

            Right

            Bottom


            2 Machine monsters Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn. ● During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects. ● If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card.


            Jumping from the grave itself is like pulling Level 10 Machine monsters from the grave. Although the effect is negated, it can still be used for combos. It's also easy to get this card, just need 2 random Machine monsters.

            Infinitrack River Stormer and Infinitrack Earth Slicer (X0-1)

            SR Rarity
            Infinitrack River Stormer
            SR Rarity
            Infinitrack River Stormer
            Infinitrack River Stormer
            EARTH
            Infinitrack River Stormer
            • ATK:

            • 2500

            • DEF:

            • 500


            2 Level 5 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn. ● You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.


            UR Rarity
            Infinitrack Earth Slicer
            UR Rarity
            Infinitrack Earth Slicer
            Infinitrack Earth Slicer
            EARTH
            Infinitrack Earth Slicer
            • ATK:

            • 3100

            • DEF:

            • 2100


            2 Level 9 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack Earth Slicer" once per turn. ● You can detach any number of materials from this card, then target that many cards on the field; destroy them. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.


            Both have the same effect: jump from the grave by sacrificing a Link Machine monster and when punching someone to death, you can split the punched card into materials 🫸🔴🔵🫷 🫴~🟣


            River Stormer : search EARTH Machine monsters from deck to hand or send from deck to grave to support combo expansion

            Earth Slicer : clears the field with a big body effect to support OTK

            Flying Pegasus Railroad Stampede (X0-3)

            SR Rarity
            Flying Pegasus Railroad Stampede
            SR Rarity
            Flying Pegasus Railroad Stampede
            Flying Pegasus Railroad Stampede
            EARTH 4
            Flying Pegasus Railroad Stampede
            • ATK:

            • 1800

            • DEF:

            • 1000


            If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of "Flying Pegasus Railroad Stampede" once per turn.


            Pull a monster from the grave and change the level with another monster to support Xyz, but sometimes holding this guy in hand will brick so you can't play it

            Gear Gigant X (X0-1)

            UR Rarity
            Gear Gigant X
            UR Rarity
            Gear Gigant X
            Gear Gigant X
            EARTH
            Gear Gigant X
            • ATK:

            • 2300

            • DEF:

            • 1500


            2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.


            Searcher 1 Machine monster level 4 or lower, body 2300 is also good for staying in the field, because you are a Machine, you can also bring it to link



            Staple

             

            Must live

             Rarity
            Construction Train Signal Red
             Rarity
            Construction Train Signal Red
            Construction Train Signal Red
            EARTH 3
            Construction Train Signal Red
            • ATK:

            • 1000

            • DEF:

            • 1300


            When an opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card and proceed to damage calculation. This card cannot be destroyed by that battle.


            UR Rarity
            Forbidden Droplet
            UR Rarity
            Forbidden Droplet
            Forbidden Droplet
            Spell Quick
            Forbidden Droplet

              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




              Tag(s):

              R Rarity
              Wightprincess
              R Rarity
              Wightprincess
              Wightprincess
              LIGHT 3
              Wightprincess
              • ATK:

              • 1600

              • DEF:

              • 0


              This card's name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn.


              UR Rarity
              Book of Moon
              UR Rarity
              Book of Moon
              Book of Moon
              Spell Quick
              Book of Moon

                Target 1 face-up monster on the field; change that target to face-down Defense Position.


                SR Rarity
                Book of Eclipse
                SR Rarity
                Book of Eclipse
                Book of Eclipse
                Spell Quick
                Book of Eclipse

                  Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                  SR Rarity
                  Treacherous Trap Hole
                  SR Rarity
                  Treacherous Trap Hole
                  Treacherous Trap Hole
                  Trap Normal
                  Treacherous Trap Hole

                    If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


                    SR Rarity
                    Kiteroid
                    SR Rarity
                    Kiteroid
                    Kiteroid
                    WIND 1
                    Kiteroid
                    • ATK:

                    • 200

                    • DEF:

                    • 400


                    During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.


                    Turn 1 defensive deck is very defensive lmao because this is an OTK-oriented deck

                    Qliphort Genius (Hired for hire)

                    N Rarity
                    Qliphort Genius
                    N Rarity
                    Qliphort Genius
                    Qliphort Genius
                    EARTH
                    Qliphort Genius
                    • ATK:

                    • 1800

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 Machine monsters This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.


                    Resists everything, can search and negate, easy to level up

                    Forbidden Droplet and Dark Hole (Break board)

                    UR Rarity
                    Forbidden Droplet
                    UR Rarity
                    Forbidden Droplet
                    Forbidden Droplet
                    Spell Quick
                    Forbidden Droplet

                      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                      Tag(s):

                      SR Rarity
                      Dark Hole
                      SR Rarity
                      Dark Hole
                      Dark Hole
                      Spell Normal
                      Dark Hole

                        Destroy all monsters on the field.


                        Support for turn 2 to OTK the enemy

                        Number XX: Utopic Dark Infinity (X0-1)

                        UR Rarity
                        Number XX: Utopic Dark Infinity
                        UR Rarity
                        Number XX: Utopic Dark Infinity
                        Number XX: Utopic Dark Infinity
                        DARK
                        Number XX: Utopic Dark Infinity
                        • ATK:

                        • 4000

                        • DEF:

                        • 4000


                        2+ Level 10 monsters When a monster is destroyed by battle and sent to the GY: You can detach 1 material from this card, then target that monster; Special Summon it to your field in Defense Position. You can target 1 other face-up Special Summoned monster you control; gain LP equal to its original ATK. You can only use each effect of "Number XX: Utopic Dark Infinity" once per turn.


                        Big body can heal as well as NTR enemy monsters, in theory can steal negate or disrupt enemy for yourself or simply prevent monsters under the grave from activating effects

                        Small World (X0-3)

                         Rarity
                        Small World
                         Rarity
                        Small World
                        Small World
                        Spell Normal
                        Small World

                          Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                          Choose anti-brick, put card A in hand, choose card B from deck with same index as card A then search card C with same index as card B and banish card A and B

                          Deskbot 005 and Deskbot 003 (Deskbot)

                          R Rarity
                          Deskbot 005
                          R Rarity
                          Deskbot 005
                          Deskbot 005
                          EARTH 510
                          Deskbot 005
                          • ATK:

                          • 500

                          • DEF:

                          • 500


                          [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated. [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. This card gains 500 ATK for each face-up "Deskbot" monster in your Extra Deck. If this card in the Pendulum Zone is destroyed: You can target 1 "Deskbot" monster in your Graveyard; Special Summon it. You can only use this effect of "Deskbot 005" once per turn.


                          R Rarity
                          Deskbot 003
                          R Rarity
                          Deskbot 003
                          Deskbot 003
                          EARTH 3
                          Deskbot 003
                          • ATK:

                          • 500

                          • DEF:

                          • 500


                          When this card is Normal Summoned: You can Special Summon 1 "Deskbot" monster from your Deck, except "Deskbot 003". Once per turn (Quick Effect): You can target 1 "Deskbot" monster you control; it gains 500 ATK/DEF for each "Deskbot" card you currently control, until the end of this turn.


                          3 pull 5, activate skill Dark Adjuster with 2 body level 5 and xyz

                          Cyber Dragon Infinity and Cyber Dragon Nova (Cyber Dragon)

                           Rarity
                          Cyber Dragon Infinity
                           Rarity
                          Cyber Dragon Infinity
                          Cyber Dragon Infinity
                          LIGHT
                          Cyber Dragon Infinity
                          • ATK:

                          • 2100

                          • DEF:

                          • 1600


                          3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.


                          UR Rarity
                          Cyber Dragon Nova
                          UR Rarity
                          Cyber Dragon Nova
                          Cyber Dragon Nova
                          LIGHT
                          Cyber Dragon Nova
                          • ATK:

                          • 2100

                          • DEF:

                          • 1600


                          2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.


                          Nova -> Infinity main purpose is to get negate for turn 1 to fight for survival


                          Both Nova and Infinity have the ability to clear the field or buff attack to support turn 2 well, but Infinity is still my last choice. If I miss OTK, I can still negate and struggle to death ;-;




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