Dragonmaid (2025) Gameplay Guide

Dragonmaid (2025) Gameplay Guide

Milking the Dragon Maid




Introduce

Introduce


This deck is definitely worth playing in the current Format, and I'm here to guide you through deck building, basic combos, and strategies to beat the Meta!

Below will be the Cards & Techs section. In the Main Deck and the monsters in the Main Deck section: I will divide the monsters into two different types: Maids and (Dragons/Ritual Dragons).



The maids

The maids

 

Chamber Dragonmaid (x2-3)

 Rarity
Chamber Dragonmaid
 Rarity
Chamber Dragonmaid
Chamber Dragonmaid
DARK 4
Chamber Dragonmaid
  • ATK:

  • 500

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher "Dragonmaid" monster from your hand or GY. You can only use each effect of "Chamber Dragonmaid" once per turn.


Starter/Searcher

Chamber can search for any Dragonmaid Spell/Trap (S/T), which is usually the card you'll want to find with Maid's Downtime . You can play 2 copies of Chamber for the stability of the ability, but I recommend playing 3 copies to find other potential combo pieces.

Additionally, Chamber can transform into any Dragon during the Battle phase, including Dragonmaid Sheou from the Graveyard (GY).

Parlor Dragonmaid (x3)

 Rarity
Parlor Dragonmaid
 Rarity
Parlor Dragonmaid
Parlor Dragonmaid
WIND 3
Parlor Dragonmaid
  • ATK:

  • 500

  • DEF:

  • 1700


If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn.


Starter/GY Generator


Parlor will be your second best starter, being able to send any Dragons, Maid, or Spell/Trap you need to the GY. Good targets include Dragonmaid Changeover to return it from the GY with its second effect, Dragonmaid Tidying to special summon any Dragonmaid monster from the hand/GY, any Maid/Dragon to revive with Dragonmaid Hospitality , or Dragonmaid Welcome to make all your Dragonmaid monsters untargetable that turn.

Kitchen Dragonmaid (x1)

 Rarity
Kitchen Dragonmaid
 Rarity
Kitchen Dragonmaid
Kitchen Dragonmaid
FIRE 3
Kitchen Dragonmaid
  • ATK:

  • 500

  • DEF:

  • 1700


If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" monster from your Deck to your hand, except "Kitchen Dragonmaid", then send 1 "Dragonmaid" monster from your hand to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Kitchen Dragonmaid" once per turn.


Skill Requirement/Searcher


Looking for your only monster besides Dragonmaid Downtime , sometimes discarding a Dragon can be useful, but most of the time you'll be using the Normal Summon for Chamber Dragonmaid and Parlor Dragonmaid . It's useful sometimes, but not the best starting choice.

Nurse Dragonmaid (x1)

 Rarity
Nurse Dragonmaid
 Rarity
Nurse Dragonmaid
Nurse Dragonmaid
EARTH 2
Nurse Dragonmaid
  • ATK:

  • 500

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Dragonmaid" monster in your GY, except "Nurse Dragonmaid"; Special Summon it. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Nurse Dragonmaid" once per turn.


Skill Requirement/Reviver


The main way to create multiple monsters on the field is very powerful in long matches and can save you in many situations. The most common cases are against field-breaking cards like Dark Hole , Armed Dragon LV10 , Salamangreat Pyro Phoenix by being summoned from the hand during the Battle Phase (BP) by Dragonmaid Tidying or Dragonmaid Ernus , which creates two monsters and reduces the risk of being OTK.

Laundry Dragonmaid (x1000)

 Rarity
Laundry Dragonmaid
 Rarity
Laundry Dragonmaid
Laundry Dragonmaid
WATER 2
Laundry Dragonmaid
  • ATK:

  • 500

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.


Skill Requirement/Miller


OMGGGGG! I love Laundry , I would die for Laundry Dragonmaid . This support card will change my life and will be the best card ever. (Played 1 copy, mill is pretty good (sometimes yes, sometimes no...) )



Dragon Leaves

 

Dragonmaid Lorpar (x2-3)

 Rarity
Dragonmaid Lorpar
 Rarity
Dragonmaid Lorpar
Dragonmaid Lorpar
WIND 8
Dragonmaid Lorpar
  • ATK:

  • 2700

  • DEF:

  • 1700


Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Lorpar" once per turn. ● You can discard this card, then target 1 face-up monster on the field; players cannot activate that target's effects on the field this turn. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.


Board Breaker


Lorpar is a great card, the ability to prevent monsters from activating effects is extremely useful when facing monsters like Armed Dragon Thunder LV10 to protect Dragonmaid Downtime when going second, Lyrilusc - Ensemblue Robin if it's not protected from the target, Predaplant Dragotapelia , and some other cases... You get the idea!

Dragonmaid Ernus (x1-2)

 Rarity
Dragonmaid Ernus
 Rarity
Dragonmaid Ernus
Dragonmaid Ernus
EARTH 7
Dragonmaid Ernus
  • ATK:

  • 2600

  • DEF:

  • 1600


Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Ernus" once per turn. ● (Quick Effect): You can discard this card; Special Summon 1 Level 4 or lower "Dragonmaid" monster from your hand. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand.


Quick Hand Summon


Ernus is a card you always want to have in your hand to survive the early game when facing strong OTKs. It can summon Nurse Dragonmaid to create more monsters, or Chamber Dragonmaid/Parlor Dragonmaid to search or send to the Graveyard any cards you need for your next turn or to maintain your position.

Dragonmaid Tinkhec (x1)

 Rarity
Dragonmaid Tinkhec
 Rarity
Dragonmaid Tinkhec
Dragonmaid Tinkhec
FIRE 8
Dragonmaid Tinkhec
  • ATK:

  • 2700

  • DEF:

  • 1700


Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Tinkhec" once per turn. ● (Quick Effect): You can discard this card, then target 1 "Dragonmaid" monster you control; it gains 2000 ATK until the end of this turn. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.


Skill Requirement/Booster

+2000 ATK=Big PP dmg

Dragonmaid Nudyarl (x1)

 Rarity
Dragonmaid Nudyarl
 Rarity
Dragonmaid Nudyarl
Dragonmaid Nudyarl
WATER 7
Dragonmaid Nudyarl
  • ATK:

  • 2600

  • DEF:

  • 1600


Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Nudyarl" once per turn. ● You can discard this card, then target 1 monster in either GY; shuffle it into the Deck. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand.


Skill Requirement/Shuffler


There's not much to say about this card. Sometimes the effect of shuffling a monster from any Graveyard can be useful against certain decks, but most of the time you'll just use it as a strong attack monster.



The Ritual Dragons:

 

Borreload Riot Dragon (x0-3)

SR Rarity
Borreload Riot Dragon
SR Rarity
Borreload Riot Dragon
Borreload Riot Dragon
DARK 8
Borreload Riot Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


You can Ritual Summon this card with "Heavy Interlock". When your opponent Special Summons a monster(s) (Quick Effect): You can negate the Special Summon, and if you do, destroy that monster(s), then destroy this card or 1 "Rokket" monster you control. If this card is in your GY: You can target 1 "Borrel" or "Rokket" monster in your GY; destroy 1 card you control or in your hand, and if you do, add that target to your hand. You can only use each effect of "Borreload Riot Dragon" once per turn.


Fusion Material/Card Destroyer

Riot has many uses in this deck, but is primarily used as fusion material for Dragonmaid Sheou . Additionally, it can take advantage of its second effect to return to hand.

This deck interacts very well with the Graveyard, and Riot can send down stuck cards in hand like Dragonmaid Tidying or a Maid you want in the Graveyard to trade for a high-level Dragon and summon Sheou . Another example is destroying Dragonmaid Changeover in hand to reuse it thanks to its second effect after being destroyed.

You can also destroy Dragonmaid Welcome before deploying turns to avoid Effect Veiler when going first.

Sauravis, the Ancient and Ascended and Raging Storm Dragon - Beaufort IX (x0-2)

 Rarity
Sauravis, the Ancient and Ascended
 Rarity
Sauravis, the Ancient and Ascended
Sauravis, the Ancient and Ascended
LIGHT 7
Sauravis, the Ancient and Ascended
  • ATK:

  • 2600

  • DEF:

  • 2800


You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).


SR Rarity
Raging Storm Dragon - Beaufort IX
SR Rarity
Raging Storm Dragon - Beaufort IX
Raging Storm Dragon - Beaufort IX
WIND 9
Raging Storm Dragon - Beaufort IX
  • ATK:

  • 2800

  • DEF:

  • 2800


You can Ritual Summon this card with "Breath of Acclamation". When an opponent's monster declares a direct attack: You can discard this card; negate the attack, and if you do, negate that monster's effects. (Quick Effect): You can target 1 face-up monster your opponent controls; return both that monster and this card to the hand. You can only use each effect of "Raging Storm Dragon - Beaufort IX" once per turn.


Sauravis, the Ancient and Ascended

Fusion Material/Target Protection
A good choice to deal with handtraps like Effect Veiler and Ghost Mourner & Moonlit Chill . Additionally, it can also be used as a fusion material for Dragonmaid Sheou .

Raging Storm Dragon - Beaufort IX

Fusion Material/OTK Protection
Not used much since Lyrilusc is not popular anymore, but the main reason to play this card is to counter Lyrilusc - Assembled Nightingale . Additionally, it can also be used as fusion material for Dragonmaid Sheou .



Spell/Trap

 

Dragonmaid Hospitality (x2-3)

 Rarity
Dragonmaid Hospitality
 Rarity
Dragonmaid Hospitality
Dragonmaid Hospitality
Spell Normal
Dragonmaid Hospitality

    Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, then, you can send 1 "Dragonmaid" monster with the same Attribute, but a different Level, from your Deck to the GY. You can only activate 1 "Dragonmaid Hospitality" per turn.


    Resource Generator/Extender


    One of your two main Spells will be Dragonmaid Hospitality , which can revive any Dragonmaid from the Graveyard or hand, and also allows you to send a counterpart of that monster to the Graveyard. This is a great expansion tool when dealing with disruption. You'll usually search for this card with Chamber Dragonmaid after you already have Dragonmaid Changeover .

    Dragonmaid Changeover (x1-2 )

     Rarity
    Dragonmaid Changeover
     Rarity
    Dragonmaid Changeover
    Dragonmaid Changeover
    Spell Normal
    Dragonmaid Changeover

      Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. While this card is in your GY: You can target 1 "Dragonmaid" monster you control; add this card to your hand, and if you do, return that monster to the hand. You can only use this effect of "Dragonmaid Changeover" once per turn.


      Fusion Spell


      Your second main Spell is Dragonmaid Changeover , which is basically the core of the deck since the gameplay revolves around fusion monsters. I recommend only playing 1 copy since it can recycle itself from the Graveyard, but you can run 2 if DD Crow becomes popular.

      This is the main way to summon Dragonmaid Sheou and House Dragonmaid consistently. The recycle effect requires returning a Dragonmaid monster from the field to the hand, making for a great combination with House Dragonmaid 's effect to destroy an opponent's monster. Additionally, the only condition of the second effect is to simply select a target, so you can activate Dragonmaid Downtime or Dragonmaid Tidying without losing the healing ability of Dragonmaid Changeover .

      Dragonmaid Welcome (x0-1)

       Rarity
      Dragonmaid Welcome
       Rarity
      Dragonmaid Welcome
      Dragonmaid Welcome
      Spell Continuous
      Dragonmaid Welcome

        All monsters you control gain 100 ATK/DEF for each "Dragonmaid" monster you control. If you control 2 or more "Dragonmaid" monsters: You can target 1 "Dragonmaid" card in your GY, except "Dragonmaid Welcome"; add it to your hand. You can only use this effect of "Dragonmaid Welcome" once per turn. If this card is sent to the GY: Your opponent cannot target "Dragonmaid" monsters you control with card effects this turn.


        Recycler/Target Protection


        This is a personal choice. Most players don't use Dragonmaid Welcome because the recycle effect is usually useless in the early game. However, I play it because it's a great card in long games, allowing you to recycle any Dragonmaid card from the Graveyard.

        The second effect helps you avoid targeted effects, which is very effective in some matchups. You can also combine this card with the healing effect of Borreload Riot Dragon to deal with handtraps like Effect Veiler and Ghost Mourner & Moonlit Chill , as the deck is quite weak to handtraps in the early game.

        Dragonmaid Send-Off (x0-1)

         Rarity
        Dragonmaid Send-Off
         Rarity
        Dragonmaid Send-Off
        Dragonmaid Send-Off
        Spell Quick
        Dragonmaid Send-Off

          Target 1 "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster with a different name from your hand, in Defense Position, and if you do, return that targeted monster to the hand. The Special Summoned monster cannot be destroyed by battle or card effects until the end of the next turn. You can only activate 1 "Dragonmaid Send-Off" per turn.


          Stall/Protection


          Not a popular card, but certainly not a bad choice if you want to survive against strong OTK decks.

          Dragonmaid Downtime (x1)

           Rarity
          Dragonmaid Downtime
           Rarity
          Dragonmaid Downtime
          Dragonmaid Downtime
          Trap Continuous
          Dragonmaid Downtime

            You can target 1 "Dragonmaid" monster you control, then activate 1 of these effects; ● Return it to the hand, and if you do, add 1 "Dragonmaid" card from your Deck to your hand, except "Dragonmaid Downtime". ● Return it to the hand, and if you do, return 1 Spell/Trap your opponent controls to the hand. You can only use this effect of "Dragonmaid Downtime" once per turn.


            Skill Setup/Searcher/Backrow Removal


            The main way to get this Trap into play is to use the third effect of the Maid's Downtime ability. This is a very powerful card to play second, as it can dodge targeted and handtrap interrupt effects, while also searching for any Dragonmaid cards or returning an opponent's Spell/Trap to the hand. Most of the time, this effect will force the opponent to react, as it does not target when returned to the hand.

            Dragonmaid Tidying (x2-3)

             Rarity
            Dragonmaid Tidying
             Rarity
            Dragonmaid Tidying
            Dragonmaid Tidying
            Trap Normal
            Dragonmaid Tidying

              Target 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish this card from your GY; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Dragonmaid Tidying" effect per turn, and only once that turn.


              Bouncer/Extender

              Frankly, Baki , you'll almost never use the first effect of Dragonmaid Tidying . The second effect is the most important, as it allows you to Special Summon a Dragonmaid monster from your hand or Graveyard, making it one of the best expansion tools in the deck.

              You can activate this effect even during the Battle Phase (BP) , so you always want this card in the Graveyard. The most common way to send it to the Graveyard is to use Parlor Dragonmaid 's effect to send it from your deck, or use Forbidden Droplet/Borreload Riot Dragon to send it from your hand if it's stuck.



              Extra Deck

               

              Dragonmaid Sheou (x1)

               Rarity
              Dragonmaid Sheou
               Rarity
              Dragonmaid Sheou
              Dragonmaid Sheou
              LIGHT 10
              Dragonmaid Sheou
              • ATK:

              • 3500

              • DEF:

              • 2000


              1 "Dragonmaid" monster + 1 Level 5 or higher Dragon monster During each Standby Phase: You can Special Summon 1 Level 9 or lower "Dragonmaid" monster from your hand or GY. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, also, after that, return this card to the Extra Deck, and if you do, Special Summon 1 "House Dragonmaid" from your Extra Deck. You can only use each effect of "Dragonmaid Sheou" once per turn.


              Main Boss/Omni Negate

              Sheou is your main boss monster and your win condition. It can negate any card or effect your opponent has, and Special Summon a Dragonmaid monster from your hand or Graveyard during each Standby Phase .

              After negating, Sheou returns to the Extra Deck to summon its counterpart House Dragonmaid . This card helps you set up for your next turn by calling Chamber Dragonmaid to search for support or Parlor Dragonmaid to send Dragonmaid Tidying , creating a backup if your field is cleared.

              House Dragonmaid (x3)

               Rarity
              House Dragonmaid
               Rarity
              House Dragonmaid
              House Dragonmaid
              LIGHT 9
              House Dragonmaid
              • ATK:

              • 3000

              • DEF:

              • 2000


              1 "Dragonmaid" monster + 1 Dragon monster Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.


              Boss Monster/Board Breaker

              Most of the time, you will summon House Dragonmaid using the effect of Dragonmaid Sheou . Like its counterpart, House also has the ability to Special Summon a Dragonmaid monster, but only if you control another Dragonmaid monster.

              House 's second effect allows you to destroy an opponent's monster "WHEN" a Dragonmaid monster returns to the hand. The important thing is that you will lose the activation timing if this action occurs on Chain Link 2+ . Additionally, this effect is not limited to once per turn , so you can take advantage of it to destroy multiple monsters, especially during the Battle Phase (BP) .

              Knightmare Unicorn, Knightmare Cerberus and Knightmare Phoenix (x1)

              UR Rarity
              Knightmare Unicorn
              UR Rarity
              Knightmare Unicorn
              Knightmare Unicorn
              DARK
              Knightmare Unicorn
              • ATK:

              • 2200

              • LINK-3

              Link Arrow:

              Left

              Right

              Bottom


              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


              SR Rarity
              Knightmare Cerberus
              SR Rarity
              Knightmare Cerberus
              Knightmare Cerberus
              EARTH
              Knightmare Cerberus
              • ATK:

              • 1600

              • LINK-2

              Link Arrow:

              Top

              Left


              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


              SR Rarity
              Knightmare Phoenix
              SR Rarity
              Knightmare Phoenix
              Knightmare Phoenix
              FIRE
              Knightmare Phoenix
              • ATK:

              • 1900

              • LINK-2

              Link Arrow:

              Top

              Right


              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


              Generic Links/Card Removal


              As you know, just dropping Dragonmaid Tidying into the Graveyard can give you a huge advantage!

              Underworld Goddess of the Closed World (x0-1)

              SR Rarity
              Underworld Goddess of the Closed World
              SR Rarity
              Underworld Goddess of the Closed World
              Underworld Goddess of the Closed World
              LIGHT
              Underworld Goddess of the Closed World
              • ATK:

              • 3000

              • LINK-5

              Link Arrow:

              Top

              Top-Right

              Right

              Bottom

              Bottom-Right


              4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


              Generic Link/Monster Removal


              Since this isn't a F2P friendly card, I'd mark it as 0-1 , but if you have it, play it. There are situations where this card really shines, especially when dealing with monsters that can't be targeted or aren't affected by effects .

              Dingirsu, the Orcust of the Evening Star, Bujinki Ahashima, Voloferniges and the Darkest Dragon Doomrider (x0-1)

              UR Rarity
              Dingirsu, the Orcust of the Evening Star
              UR Rarity
              Dingirsu, the Orcust of the Evening Star
              Dingirsu, the Orcust of the Evening Star
              DARK
              Dingirsu, the Orcust of the Evening Star
              • ATK:

              • 2600

              • DEF:

              • 2100


              2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


              SR Rarity
              Bujinki Ahashima
              SR Rarity
              Bujinki Ahashima
              Bujinki Ahashima
              LIGHT
              Bujinki Ahashima
              • ATK:

              • 1500

              • LINK-2

              Link Arrow:

              Top

              Bottom-Right


              2 monsters with the same Level Cannot be used as Link Material. You can only use each of the following effects of "Bujinki Ahashima" once per turn. ● If this card is Link Summoned: You can Special Summon 2 monsters with the same Level, 1 from your hand and 1 from your GY, but negate their effects, and immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only. ● If an Xyz Monster this card points to activates an effect by detaching material(s) (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


              SR Rarity
              Voloferniges, the Darkest Dragon Doomrider
              SR Rarity
              Voloferniges, the Darkest Dragon Doomrider
              Voloferniges, the Darkest Dragon Doomrider
              DARK
              Voloferniges, the Darkest Dragon Doomrider
              • ATK:

              • 2500

              • DEF:

              • 2100


              2 Level 7 monsters Once per turn: You can detach 2 materials from this card, then target 1 face-up card on the field; destroy it, and if you destroyed a monster, you can make 1 face-up monster you control gain ATK equal to the destroyed monster's original Level/Rank x 300 until the end of the next turn. This card cannot attack the turn you activate this effect. This is a Quick Effect if this card has a Dragon monster as material, but cannot be activated in the Damage Step.


              Generic ED Spot/Card Removal


              This is an uncommon option, but it can be done with pairs like double Chamber Dragonmaid , Kitchen Dragonmaid + Parlor Dragonmaid , or Nurse Dragonmaid + Laundry Dragonmaid . This is mostly a test pack, but you can experiment!



              Common cards can be substituted.

              You have a lot of viable options since the only limited card you have access to is Dragonmaid Sheou .

              Kiteroid, Rainbow Life and Hallowed Life Barrier (x2)

              SR Rarity
              Kiteroid
              SR Rarity
              Kiteroid
              Kiteroid
              WIND 1
              Kiteroid
              • ATK:

              • 200

              • DEF:

              • 400


              During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.


              SR Rarity
              Rainbow Life
              SR Rarity
              Rainbow Life
              Rainbow Life
              Trap Normal
              Rainbow Life

                Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.


                R Rarity
                Hallowed Life Barrier
                R Rarity
                Hallowed Life Barrier
                Hallowed Life Barrier
                Trap Normal
                Hallowed Life Barrier

                  Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.


                  Limit 2s/Survivance


                  Dragonmaid 's biggest weakness is the early game, as in Speed ​​Format , it's easy to get OTK'd in the first few turns. These cards will help you survive the early game , while also setting up the long-term playstyle where Dragonmaid really shines.

                  Lost Wind, Book of Eclipse and Compulsory Evacuation Device (x3)

                  UR Rarity
                  Lost Wind
                  UR Rarity
                  Lost Wind
                  Lost Wind
                  Trap Normal
                  Lost Wind

                    Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                    SR Rarity
                    Book of Eclipse
                    SR Rarity
                    Book of Eclipse
                    Book of Eclipse
                    Spell Quick
                    Book of Eclipse

                      Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                      UR Rarity
                      Compulsory Evacuation Device
                      UR Rarity
                      Compulsory Evacuation Device
                      Compulsory Evacuation Device
                      Trap Normal
                      Compulsory Evacuation Device

                        Target 1 monster on the field; return that target to the hand.


                        Limit 3s/Control


                        You don't really need these Backrow cards, but here are some options worth considering.

                        Dark Hole, Mystical Space Typhoon and Forbidden Droplet (x3)

                        SR Rarity
                        Dark Hole
                        SR Rarity
                        Dark Hole
                        Dark Hole
                        Spell Normal
                        Dark Hole

                          Destroy all monsters on the field.


                          UR Rarity
                          Mystical Space Typhoon
                          UR Rarity
                          Mystical Space Typhoon
                          Mystical Space Typhoon
                          Spell Quick
                          Mystical Space Typhoon

                            Target 1 Spell/Trap on the field; destroy that target.


                            UR Rarity
                            Forbidden Droplet
                            UR Rarity
                            Forbidden Droplet
                            Forbidden Droplet
                            Spell Quick
                            Forbidden Droplet

                              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                              Tag(s):

                              Board Breakers


                              Versatile cards make your turn 2 easier and more efficient, with Forbidden Droplet being the best choice as it can help you remove Dragonmaid Tidying from your hand to take advantage of its effect.

                              x1

                              N Rarity
                              Taotie Dragon
                              N Rarity
                              Taotie Dragon
                              Taotie Dragon
                              DARK
                              Taotie Dragon
                              • ATK:

                              • 2500

                              • LINK-3

                              Link Arrow:

                              Bottom-Left

                              Bottom

                              Bottom-Right


                              2+ monsters Special Summoned from the Extra Deck This card gains effects based on the card types (Fusion/Synchro/Xyz) of materials used for its Link Summon. ● Fusion: Your opponent cannot activate monster effects during the Battle Phase. ● Synchro: Your opponent cannot activate Spell/Trap Cards and effects during your Main Phase. ● Xyz: Your opponent cannot activate the effects of cards in the GY during your Main Phase or Battle Phase.


                              UR Rarity
                              Borreload Dragon
                              UR Rarity
                              Borreload Dragon
                              Borreload Dragon
                              DARK
                              Borreload Dragon
                              • ATK:

                              • 3000

                              • LINK-4

                              Link Arrow:

                              Left

                              Right

                              Bottom-Left

                              Bottom-Right


                              3+ Effect Monsters Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.


                              N Rarity
                              Pentestag
                              N Rarity
                              Pentestag
                              Pentestag
                              DARK
                              Pentestag
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Top

                              Bottom


                              2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                              UR Rarity
                              Borrelsword Dragon
                              UR Rarity
                              Borrelsword Dragon
                              Borrelsword Dragon
                              DARK
                              Borrelsword Dragon
                              • ATK:

                              • 3000

                              • LINK-4

                              Link Arrow:

                              Top

                              Left

                              Bottom-Left

                              Bottom


                              3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.


                              Common Link Cards that can be inserted



                              Dragonmaid as Engine

                               

                              .

                               Rarity
                              Dragonmaid Sheou
                               Rarity
                              Dragonmaid Sheou
                              Dragonmaid Sheou
                              LIGHT 10
                              Dragonmaid Sheou
                              • ATK:

                              • 3500

                              • DEF:

                              • 2000


                              1 "Dragonmaid" monster + 1 Level 5 or higher Dragon monster During each Standby Phase: You can Special Summon 1 Level 9 or lower "Dragonmaid" monster from your hand or GY. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, also, after that, return this card to the Extra Deck, and if you do, Special Summon 1 "House Dragonmaid" from your Extra Deck. You can only use each effect of "Dragonmaid Sheou" once per turn.


                               Rarity
                              House Dragonmaid
                               Rarity
                              House Dragonmaid
                              House Dragonmaid
                              LIGHT 9
                              House Dragonmaid
                              • ATK:

                              • 3000

                              • DEF:

                              • 2000


                              1 "Dragonmaid" monster + 1 Dragon monster Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.


                               Rarity
                              Dragonmaid Changeover
                               Rarity
                              Dragonmaid Changeover
                              Dragonmaid Changeover
                              Spell Normal
                              Dragonmaid Changeover

                                Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. While this card is in your GY: You can target 1 "Dragonmaid" monster you control; add this card to your hand, and if you do, return that monster to the hand. You can only use this effect of "Dragonmaid Changeover" once per turn.


                                 Rarity
                                Dragonmaid Tidying
                                 Rarity
                                Dragonmaid Tidying
                                Dragonmaid Tidying
                                Trap Normal
                                Dragonmaid Tidying

                                  Target 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish this card from your GY; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Dragonmaid Tidying" effect per turn, and only once that turn.


                                   Rarity
                                  Chamber Dragonmaid
                                   Rarity
                                  Chamber Dragonmaid
                                  Chamber Dragonmaid
                                  DARK 4
                                  Chamber Dragonmaid
                                  • ATK:

                                  • 500

                                  • DEF:

                                  • 1800


                                  If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher "Dragonmaid" monster from your hand or GY. You can only use each effect of "Chamber Dragonmaid" once per turn.


                                  This little Dragonmaid pack can be used in any dragon deck that doesn't have a summon limit, like Dragunity or Borrel Link . It will add additional disruption effects, including Omni Negate + Card Bounce to increase control of the match.



                                  Combo

                                  Updating...



                                  How to play



                                  End

                                  End

                                  Thank you so much for reading this guide! And sorry if I made some mistakes.

                                  Dragonmaid is my favorite deck, and I hope everyone has as much fun playing it as I do. It may not be the strongest deck, but it will always be the best deck in my heart!

                                  Goodbye, Dragon enthusiasts! Good luck on the Ladder/Tourneys , and don't forget to drink plenty of water !




                                  Companion unit:

                                  - Yu-Gi-Oh! Guidance Vietnam





                                  https://ygovietnam.com/
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