How to play Dinos

How to play Dinos

This is a guide to Dinos: introducing some basic combos as well as some techs that can be played with them. The deck uses the Dino Awakening ability to set up your graveyard for Double Evolution Pill and extend combos while also giving you an extra level 4 for XYZ turns.




Overview & Skills & Strengths/Weaknesses

 

Dino Awakening (Skill Card) (100%)

UR Rarity
Dino Awakening (Skill Card)
UR Rarity
Dino Awakening (Skill Card)
Dino Awakening (Skill Card)
Dino Awakening (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


You can only use this Skill's second and third effects once per Duel. 1: During your turn, you cannot Normal or Special Summon (excluding Special Summons from the Extra Deck) any monsters, except Dinosaur monsters. 2: Send 1 face-up non-Dinosaur monster you control to the Graveyard, add 1 "Babycerasaurus" from your Deck to your hand. Then, send 1 card from your hand to the Graveyard. 3: During your Main Phase, you can make 1 monster on the field become Level 4 until the end of this turn. If it was a monster your opponent controls, you can also apply the following effect. ●That monster becomes Dinosaur-Type until the end of this turn. This turn, you can Normal Summon 1 "Souleating Oviraptor" in addition to your Normal Summon/Set.


ADVANTAGE

  1. Very durable, lots of interactions thanks to Miscellaneousaurus
  2. Easy to Combo on turn 1 and easy to learn
  3. Has one of the strongest Boss monsters in the game, Ultimate Conductor Tyranno, which can deal with tough decks like Lyruilisc.
  4. Powerful Endboard Setup with Multiple Disruptions
  5. Dinosaur is so cool

DISADVANTAGES

  1. This deck is quite expensive, requiring a Mainbox and a Selection box. While you can get a copy of Fossil Dig when Rex Raptor levels up, you still need to go to the Selection box to get more copies.
  2. It's very easy to counter this deck. If you start with Double Evolution Pill or Animadorned Archosaur it will be very difficult to start your combo.
  3. This skill is overshadowed by other skills in the game because although it is useful when you start playing, if your Linkuriboh is banished or returned, this skill becomes very bad.
  4. Not effective against long-term decks like Predaplant that can sustain and survive. Salamangreat will also drown you in advantages if the game goes on too long.

Card & Tech

This deck can easily be a 20 card deck or a 25-30 card deck with more tech. The optimal choice would be to play 20-25 because you really want to start with Miscellaneousaurus to protect and start your combo. Fewer cards means you have a better chance of drawing a Double Evolution Pill in your opening hand.



Main Deck

 

Miscellaneousaurus (x3)

UR Rarity
Miscellaneousaurus
UR Rarity
Miscellaneousaurus
Miscellaneousaurus
FIRE 4
Miscellaneousaurus
  • ATK:

  • 1800

  • DEF:

  • 1000


During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.


It makes all your Dinos monsters immune to activated effects , including many popular cards like Ice Dragon's Prison , Effect Veiler , and Book of Eclipse .

Note : It does not prevent continuous effects after they have been activated , such as Crackdown or Fiendish Chain – because after they successfully activate, they become continuous effects.

One often overlooked detail is that this card's first effect is not limited per turnonly the effect in the Graveyard is limited.

There have been situations where my opponent negates or banishes Miscellaneousaurus with DD Crow , so the ability to send this card twice (if needed) has saved me in many games .

Finally, protection effects only work in the Main Phase , so make sure you have a Spell/Trap protection card when you enter the Battle Phase.

Souleating Oviraptor (x2-3)

 Rarity
Souleating Oviraptor
 Rarity
Souleating Oviraptor
Souleating Oviraptor
DARK 4
Souleating Oviraptor
  • ATK:

  • 1800

  • DEF:

  • 500


If this card is Normal or Special Summoned: You can take 1 Dinosaur-Type monster from your Deck, and either add it to your hand or send it to the Graveyard. You can target 1 other Level 4 or lower Dinosaur-Type monster on the field; destroy it, then Special Summon 1 Dinosaur-Type monster from your Graveyard in Defense Position. You can only use each effect of "Souleating Oviraptor" once per turn.


Miscellaneousaurus is a versatile card that acts as both a combo extender and a searcher. Using your Skill, you can turn an opponent's monster into a Dinosaur, then destroy it with Oviraptor . This situation doesn't happen often, but it has happened in some matches. However, you will usually want to destroy Babycerasaurus to extend your combo.

While playing 3 copies of Miscellaneousaurus is optimal for consistency, some decklists only run 1 or 2 copies and still have success. However, 3 copies is recommended for increased deck consistency.


Fossil Dig (x2-3)

UR Rarity
Fossil Dig
UR Rarity
Fossil Dig
Fossil Dig
Spell Normal
Fossil Dig

    Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.


    Fossil Dig is the main searcher in the Dinosaur deck, giving you easy access to important monsters. If you don't have Miscellaneousaurus in your opening hand, Fossil Dig can find this card. It can also get Giant Rex to discard with a skill or Babycerasaurus to destroy with Animadorned Archosaur , extending the combo.

    Playing x2 copies of Fossil Dig is acceptable, but 3 copies is the optimal number for stability. However, getting more copies can be difficult since you need to open Selection Boxes to get them. The upside is that you only need 2 copies, since the first one can already be obtained from the Rex Raptor level 40 reward.


    Babycerasaurus (x3)

    R Rarity
    Babycerasaurus
    R Rarity
    Babycerasaurus
    Babycerasaurus
    EARTH 2
    Babycerasaurus
    • ATK:

    • 500

    • DEF:

    • 500


    If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower Dinosaur-Type monster from your Deck.


    Babycerasaurus is a key combo expansion card that helps you easily progress to Rank 4 Xyz or Link monsters. You’ve probably heard the phrase “Pop the baby” – this is the card that coined the term! You can destroy Babycerasaurus with Animadorned Archosaur to find the Double Evolution Pill , or use Souleating Oviraptor to destroy it, then revive another copy from your deck to summon another Level 4 monster.

    A common combo is to destroy Babycerasaurus and then revive another copy. Be careful, however: DO NOT revive the same Babycerasaurus that was just destroyed, as its graveyard effect will not trigger. This is a common mistake that many people, including myself, have encountered!


    Ultimate Conductor Tyranno (x1-2)

     Rarity
    Ultimate Conductor Tyranno
     Rarity
    Ultimate Conductor Tyranno
    Ultimate Conductor Tyranno
    LIGHT 10
    Ultimate Conductor Tyranno
    • ATK:

    • 3500

    • DEF:

    • 3200


    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur-Type monsters from your Graveyard. Once per turn, during either player's Main Phase: You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the Graveyard.


    Ultimate Conductor Tyranno (UTC) is the boss monster of the Dinosaur deck, summoned via a Double Evolution Pill or by removing 2 Dinosaur-type monsters from the graveyard. This card has the ability to attack all of your opponent's monsters in one turn, while also bypassing protective effects like Hallowed Life Barrier or Lyrilusc - Assembled Nightingale . Instead of destroying, UTC allows you to send your opponent's monsters to the graveyard without choosing a target, negating cards that are difficult to destroy.

    Ultimate Conductor Tyranno 's primary effect acts as a more powerful version of Book of Eclipse , allowing all monsters on the opponent's field to be flipped face down. This is extremely effective for breaking the opponent's combo or dealing with difficult-to-destroy formations, like what Lyrilusc often sets up.

    Tips for playing:

    • Summon Ultimate Conductor Tyranno with Double Evolution Pill to quickly apply pressure, especially when your opponent has multiple monsters on the field.
    • Use UTC's face-down effect to interrupt your opponent's combo or disable indestructible cards, like Lyrilusc - Assembled Nightingale .
    • Combine with Babycerasaurus or Souleating Oviraptor to ensure you have enough Dinosaur monsters in your graveyard to summon UTC.

    Animadorned Archosaur (x1-2)

     Rarity
    Animadorned Archosaur
     Rarity
    Animadorned Archosaur
    Animadorned Archosaur
    LIGHT 1
    Animadorned Archosaur
    • ATK:

    • 0

    • DEF:

    • 0


    If this card is Normal or Special Summoned: You can destroy 1 Dinosaur monster in your hand or face-up field, except "Animadorned Archosaur", then add 1 Reptile, Sea Serpent, or Winged Beast monster with the same original Level as that destroyed monster, OR 1 "Evolution Pill" Spell, from your Deck to your hand. You can only use this effect of "Animadorned Archosaur" once per turn.


    Animadorned Archosaur is a key card in your turn 1 combo, helping you destroy Babycerasaurus to find the Double Evolution Pill . You should generally run 1 or 2 copies to ensure you can search for it with Miscellaneousaurus . Running 2 copies is optimal, because if you draw one, there is still another in the deck to search for. However, it can be very annoying if you draw both Animadorned Archosaur and Double Evolution Pill in your opening hand.

    Additionally, Animadorned Archosaur can be used to summon Linkuriboh , then sent to the graveyard with a Skill to have a non-Dinosaur monster in the graveyard, satisfying the conditions for Double Evolution Pill .


    Double Evolution Pill (x1)

    UR Rarity
    Double Evolution Pill
    UR Rarity
    Double Evolution Pill
    Double Evolution Pill
    Spell Normal
    Double Evolution Pill

      Banish 1 Dinosaur monster and 1 non-Dinosaur monster from your hand and/or GY; Special Summon 1 Level 7 or higher Dinosaur monster from your hand or Deck, ignoring its Summoning conditions. You can only activate 1 "Double Evolution Pill" per turn.


      Double Evolution Pill is arguably the most important card in the Dinosaur deck, as it triggers a powerful turn 1 combo. You don't want to draw this card in your opening hand, as Animadorned Archosaur 's effect only works while Double Evolution Pill is in the deck. This card is so important that some decklists even use Big Evolution Pill to avoid disrupting combos.

      However, if you draw Double Evolution Pill in your opening hand, you can still set up a good game with the help of other cards. Personally, I don’t use Big Evolution Pill , because drawing both “Pill” cards in my opening hand is very annoying. After removing Big Evolution Pill , my deck performed more stably, only rarely drawing Double Evolution Pill a few times.

      Double Evolution Pill allows you to summon Ultimate Conductor Tyranno or Overtex Qoatlus , especially useful if you already have Ultimate Conductor Tyranno in your hand.


      Giant Rex (x1)

      UR Rarity
      Giant Rex
      UR Rarity
      Giant Rex
      Giant Rex
      EARTH 4
      Giant Rex
      • ATK:

      • 2000

      • DEF:

      • 1200


      Cannot attack directly. If this card is banished: You can Special Summon this card, and if you do, this card gains 200 ATK for each of your banished Dinosaur monsters. You can only use this effect of "Giant Rex" once per turn.


      Giant Rex is a useful card when banished by Double Evolution Pill or the effect of Ultimate Conductor Tyranno . When banished, Giant Rex will summon itself to the field, allowing you to advance to Rank 4 Link or Xyz monsters. However, it should be noted that this effect is "hard once per turn", so playing multiple copies can leave you bricked. Therefore, playing 1 copy is often the better option.

      Overtex Qoatlus (x1)

      SR Rarity
      Overtex Qoatlus
      SR Rarity
      Overtex Qoatlus
      Overtex Qoatlus
      DARK 7
      Overtex Qoatlus
      • ATK:

      • 2700

      • DEF:

      • 2100


      Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 5 of your banished Dinosaur monsters into the Main Deck. Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can destroy 1 Dinosaur monster in your hand or face-up on your field, and if you do, negate the activation, and if you do that, destroy that card. If this card is sent to the GY by a card effect: You can add 1 "Evolution Pill" Spell from your Deck to your hand. You can only use this effect of "Overtex Qoatlus" once per turn.


      Initially, I viewed Overtex Qoatlus as a tech card, but after using it, I recommend running at least 1 copy. This card has the ability to negate Spell/Trap and return some discarded Dinosaur monsters to the deck. This effect is especially useful in long matches, when Dinosaur decks often remove monsters from the graveyard.


      Petiteranodon (x0-1)

       Rarity
      Petiteranodon
       Rarity
      Petiteranodon
      Petiteranodon
      EARTH 2
      Petiteranodon
      • ATK:

      • 500

      • DEF:

      • 500


      If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or higher Dinosaur-Type monster from your Deck, but it cannot attack this turn.


      Petiteranodon has a similar effect to Babycerasaurus , allowing you to summon additional copies of Babycerasaurus from your deck. While I haven't used this card yet, it can be useful if your deck has more than 20 cards. Note that the monsters summoned by Petiteranodon cannot attack during that turn, which can sometimes affect your strategy but isn't too important.




      Extra Deck

      Dinosaur 's Extra Deck is quite flexible in the 2 range. Here are two important cards and some optional suggestions. You can customize the Extra Deck to your liking and collection.


      Linkuriboh (x1)

      UR Rarity
      Linkuriboh
      UR Rarity
      Linkuriboh
      Linkuriboh
      DARK
      Linkuriboh
      • ATK:

      • 300

      • LINK-1

      Link Arrow:

      Bottom


      1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


      This is an important card, which can be summoned by   Animadorned Archosaur , then send it to the graveyard with a skill (Skill) to meet the condition of   Double Evolution Pill . In addition to this role,   Linkuriboh   not used much

      Evolzar Laggia (x1-2)

      SR Rarity
      Evolzar Laggia
      SR Rarity
      Evolzar Laggia
      Evolzar Laggia
      FIRE
      Evolzar Laggia
      • ATK:

      • 2400

      • DEF:

      • 2000


      2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.


        The most powerful Xyz card for turn 1, acts as a   Solemn Judgment , which protects you from monsters, is a popular Spell/Trap card in the meta. You should play at least 1 copy, but I recommend 2 copies because you can often set up a game with 2 Xyz monsters and   Ultimate Conductor Tyranno .

      Abyss Dweller (x0-1)

      UR Rarity
      Abyss Dweller
      UR Rarity
      Abyss Dweller
      Abyss Dweller
      WATER
      Abyss Dweller
      • ATK:

      • 1700

      • DEF:

      • 1400


      2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


      A great Xyz card against decks like   Salamangreat   or   Predaplant . This is a versatile Xyz monster, suitable for many situations.

      I:P Masquerena (x0-1)

       Rarity
      I:P Masquerena
       Rarity
      I:P Masquerena
      I:P Masquerena
      DARK
      I:P Masquerena
      • ATK:

      • 800

      • LINK-2

      Link Arrow:

      Bottom-Left

      Bottom-Right


      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


      This is a very powerful card in Duel Links, allowing Link to be summoned as   Knightmare Unicorn ,   Knightmare Phoenix , or   Knightmare Cerberus   during your opponent's turn to cause disruption. It also protects Link monsters from being destroyed. You can summon   Underworld Goddess of the Closed World   using your opponent's monsters, especially effective for breaking combos   Salamander .

      Evilswarm Exciton Knight, Number 70: Malevolent Sin, Castel and the Skyblaster Musketeer (XYZ)

      SR Rarity
      Evilswarm Exciton Knight
      SR Rarity
      Evilswarm Exciton Knight
      Evilswarm Exciton Knight
      LIGHT
      Evilswarm Exciton Knight
      • ATK:

      • 1900

      • DEF:

      • 0


      2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


      SR Rarity
      Number 70: Malevolent Sin
      SR Rarity
      Number 70: Malevolent Sin
      Number 70: Malevolent Sin
      DARK
      Number 70: Malevolent Sin
      • ATK:

      • 2400

      • DEF:

      • 1200


      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


      SR Rarity
      Castel, the Skyblaster Musketeer
      SR Rarity
      Castel, the Skyblaster Musketeer
      Castel, the Skyblaster Musketeer
      WIND
      Castel, the Skyblaster Musketeer
      • ATK:

      • 2000

      • DEF:

      • 1500


      2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


      These are versatile Xyz monsters, great if you're short on the above cards. Castel can return monsters like Elemental HERO Neos Kluger to the deck to stop graveyard effects, while Abyss Dweller helps clear the opponent's field. You can also play Evolzar Laggia if you want.

      Knightmare Cerberus, Knightmare Unicorn and Knightmare Phoenix (.)

      SR Rarity
      Knightmare Cerberus
      SR Rarity
      Knightmare Cerberus
      Knightmare Cerberus
      EARTH
      Knightmare Cerberus
      • ATK:

      • 1600

      • LINK-2

      Link Arrow:

      Top

      Left


      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


      UR Rarity
      Knightmare Unicorn
      UR Rarity
      Knightmare Unicorn
      Knightmare Unicorn
      DARK
      Knightmare Unicorn
      • ATK:

      • 2200

      • LINK-3

      Link Arrow:

      Left

      Right

      Bottom


      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


      SR Rarity
      Knightmare Phoenix
      SR Rarity
      Knightmare Phoenix
      Knightmare Phoenix
      FIRE
      Knightmare Phoenix
      • ATK:

      • 1900

      • LINK-2

      Link Arrow:

      Top

      Right


      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


      Versatile Link monsters, easy to summon with I:P Masquerena . I usually play 1 Unicorn and 1 Phoenix , but you can customize your collection.

      Underworld Goddess of the Closed World (x0-1)

      SR Rarity
      Underworld Goddess of the Closed World
      SR Rarity
      Underworld Goddess of the Closed World
      Underworld Goddess of the Closed World
      LIGHT
      Underworld Goddess of the Closed World
      • ATK:

      • 3000

      • LINK-5

      Link Arrow:

      Top

      Top-Right

      Right

      Bottom

      Bottom-Right


      4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


      This card is powerful but not required. It is useful in some situations, especially when summoning with I:P Masquerena and your opponent's monster to destroy a boss monster or negate an effect. This card is not affected by non-target cards such as Forbidden Droplet , Salamangreat Pyro Phoenix , Super Polymerization , Dark Hole , or counter traps.

      Pentestag (x0-1)

      N Rarity
      Pentestag
      N Rarity
      Pentestag
      Pentestag
      DARK
      Pentestag
      • ATK:

      • 1600

      • LINK-2

      Link Arrow:

      Top

      Bottom


      2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


      A very powerful card that uses common materials, allowing you to finish off your opponent through the defense position monster row with Ultimate Conductor Tyranno . However, be careful not to activate Ultimate Conductor Tyranno 's graveyard effect , as this will prevent it from dealing piercing damage.



      Tech cards

      Here are some tech cards you might consider using in your Dinosaur deck . However, keep in mind that playing too many tech cards can reduce your ability to open up a major combo. If your deck has 25-30 cards, prioritize playing 3 copies of Souleating Oviraptor , Fossil Dig , and Miscellaneousaurus for stability.

      Dogoran the Mad Flame Kaiju (.)

      UR Rarity
      Dogoran, the Mad Flame Kaiju
      UR Rarity
      Dogoran, the Mad Flame Kaiju
      Dogoran, the Mad Flame Kaiju
      FIRE 8
      Dogoran, the Mad Flame Kaiju
      • ATK:

      • 3000

      • DEF:

      • 1200


      You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.


      A great card, can be searched by   Souleating Oviraptor . Although some decklists don't use it, it is very effective at removing many boss monsters or monsters like   Immortal Phoenix Gearfried   negate capital   Miscellaneousaurus . Not a required card, but will prove useful in many situations.

      Popular Tech

      UR Rarity
      Compulsory Evacuation Device
      UR Rarity
      Compulsory Evacuation Device
      Compulsory Evacuation Device
      Trap Normal
      Compulsory Evacuation Device

        Target 1 monster on the field; return that target to the hand.


        UR Rarity
        Effect Veiler
        UR Rarity
        Effect Veiler
        Effect Veiler
        LIGHT 1
        Effect Veiler
        • ATK:

        • 0

        • DEF:

        • 0


        During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




          Tag(s):

          UR Rarity
          Ice Dragon's Prison
          UR Rarity
          Ice Dragon's Prison
          Ice Dragon's Prison
          Trap Normal
          Ice Dragon's Prison

            Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


            UR Rarity
            Crackdown
            UR Rarity
            Crackdown
            Crackdown
            Trap Continuous
            Crackdown

              Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




              Tag(s):

                These are popular tech cards, optional to use. Note that skills are limited to summoning during your turn, so you can use   Ice Dragon's Prison   in opponent's turn to deal with   Effect Veil   make a backup for   Double Evolution Pill   If   Link   returned or discarded.

              Survival's End (.)

              SR Rarity
              Survival's End
              SR Rarity
              Survival's End
              Survival's End
              Trap Normal
              Survival's End

                Destroy as many Normal Monsters on the field as possible, and if you do, Special Summon Level 4 or lower Dinosaur-Type monsters from your Deck, up to the number destroyed, but destroy them during the End Phase. You can banish this card from your Graveyard, then target 1 Dinosaur-Type monster you control and 1 card your opponent controls; destroy them.


                This card was used in the early version of the deck, mainly to send to the graveyard with a Skill. Its destruction effect in the graveyard is useful when you have an extra Dinosaur monster on the field or to avoid negate effects targeting   Ultimate Conductor Tyranno . While not required, I cut it from the deck later, but it's still useful to have.

                Cosmic Cyclone and Mystical Space Typhoon (.)

                UR Rarity
                Cosmic Cyclone
                UR Rarity
                Cosmic Cyclone
                Cosmic Cyclone
                Spell Quick
                Cosmic Cyclone

                  Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                  UR Rarity
                  Mystical Space Typhoon
                  UR Rarity
                  Mystical Space Typhoon
                  Mystical Space Typhoon
                  Spell Quick
                  Mystical Space Typhoon

                    Target 1 Spell/Trap on the field; destroy that target.


                    Dinosaur decks often struggle with backrows or cards like Zombie World , which can completely negate the strategy. I've started playing a few cards to counter specific matchups, especially since Zombie World is quite popular in ranked.

                    One for One (.)

                    UR Rarity
                    One for One
                    UR Rarity
                    One for One
                    One for One
                    Spell Normal
                    One for One

                      Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                      This card is used as a fallback if you don't draw Miscellaneousaurus . However, since Dinosaur decks rely heavily on keeping cards in hand (to use for Knightmare Unicorn or destroy with Ultimate Conductor Tyranno ), be careful with cards that require discarding like Big Evolution Pill .



                      Combo & Tips & Matches



                      Summary

                      Overall this deck is a lot of fun and can set you up for some pretty nasty boards at first. Miscellaneousaurus is a strong second card that protects your combo from the most common disruptions and Ultimate Conductor Tyranno is one of the best Bosses in the game. Don't sleep on this deck while it's overshadowed by some of the other decks due to their skill hacking, I think it still has a lot of potential.




                      Companion unit:

                      - Yu-Gi-Oh! Guidance Vietnam





                      https://ygovietnam.com/
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