Lunalight Game Guide

Lunalight Game Guide

There are two things you need to know about these guys:


1. These Bosses Are Very Annoying and Cannot Be Super Poly'd, But Can Be Hit By Kaiju-Like Cards Or Player-Affecting Cards Like Daruma Cannon Or Punched Through Them (But Difficult)

2. These are sent by effects that trigger effects, not sent by costs. Similar to the case of Tearlaments, the lines before the semicolon (;) are costs. If you make a mistake, you will miss some effects.

Sections covered in this guide:




CORE

 

Lunalight Gold Leo (x3)

 Rarity
Lunalight Gold Leo
 Rarity
Lunalight Gold Leo
Lunalight Gold Leo
DARK 4
Lunalight Gold Leo
  • ATK:

  • 600

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can add 1 "Lunalight" monster from your Deck to your hand, except "Lunalight Gold Leo", then discard 1 card. If a "Lunalight" monster(s) is sent to your GY, while this card is in your Monster Zone, even during the Damage Step: You can target 1 of them; add it to your hand. You can only use each effect of "Lunalight Gold Leo" once per turn.


Super support, a very good combo starter card and doesn't lock Lunalight!. Possess a Level 4 body to be able to Xyz


Has the ability to search Lunalight monsters from deck to hand, can both start combos and extend combos well. Then discard 1 card, this is an effect discard so it will trigger the effects of other Lunalight cards in deck

If one or more Lunalight monsters are sent to the graveyard, you can pick one of them up in your hand, you can consider this a search effect, if combined with some monsters that can throw Lunalight monsters directly from the deck to the graveyard, for example Lunalight Kaleido Chick

Lunalight Silver Hound (x1-3)

 Rarity
Lunalight Silver Hound
 Rarity
Lunalight Silver Hound
Lunalight Silver Hound
DARK 3
Lunalight Silver Hound
  • ATK:

  • 1400

  • DEF:

  • 400


If this card is sent to the GY by card effect: You can Special Summon 1 "Lunalight" monster from your Deck, except "Lunalight Silver Hound", but you cannot Special Summon from the Extra Deck, except "Lunalight" monsters, while you control that face-up monster. When a Spell/Trap Card or effect is activated on the field (Quick Effect): You can banish this card and 1 "Lunalight" Fusion Monster from your GY; negate the activation. You can only use each effect of "Lunalight Silver Hound" once per turn.


This monster locks Lunalight and can be searched, so you can bring x1 if you like.


Ability to pull Lunalight monsters straight from the Deck to the field if sent to the grave by an effect. Since this is not an active effect, another card must send this card down.

This card's super cool ability is to banish this card and a Lunalight fusion monster to negate spells/traps, acting as a protector if any spells/traps threaten your boss.

Lunalight Kaleido Chick (x2-3)

UR Rarity
Lunalight Kaleido Chick
UR Rarity
Lunalight Kaleido Chick
Lunalight Kaleido Chick
DARK 4
Lunalight Kaleido Chick
  • ATK:

  • 1400

  • DEF:

  • 800


Once per turn: You can send 1 "Lunalight" monster from your Deck or Extra Deck to the GY; the name of this face-up card on the field can be treated as the sent monster's, if used as Fusion Material this turn. If this card is sent to the GY by a card effect: You can target 1 "Polymerization" in your GY; add it to your hand. You can only use this effect of "Lunalight Kaleido Chick" once per turn. If this card is banished: You can activate this effect; this turn, your opponent's cards and effects cannot be activated during the Battle Phase.


Throw a Lunalight monster from your deck or Extra Deck directly to the graveyard (this is a cost so it cannot be negated), then this card will copy the name of the thrown monster when fusing


This is a very buggy effect, not only does it not block or mill more rows, but it is also soft once per turn. This means that the more times it is pulled onto the field, the more cards it will throw to the grave.

Next is an effect to pick up Polymerization from the grave when sent to the grave by an effect, an old card but not once per turn, can be fused as many times as needed each turn, as long as there are resources left

The final effect, which is also an effect that when activated is almost a win, when the opponent's card is banished and effects cannot be activated during the Battle Phase

Lunalight Yellow Marten (x1-2)

SR Rarity
Lunalight Yellow Marten
SR Rarity
Lunalight Yellow Marten
Lunalight Yellow Marten
DARK 4
Lunalight Yellow Marten
  • ATK:

  • 800

  • DEF:

  • 2000


If this card is in your hand or GY: You can target 1 "Lunalight" card you control, except "Lunalight Yellow Marten"; return it to the hand, and if you do, Special Summon this card in Defense Position, but banish this card when it leaves the field. If this card is sent to the GY by a card effect: You can add 1 "Lunalight" Spell/Trap from your Deck to your hand. You can only use each effect of "Lunalight Yellow Marten" once per turn.


does not lock Lunalight and is Level 4, has the ability to jump from the graveyard or hand by pushing 1 Lunalight monster/spell/trap on the field back to the hand (although it is banished when leaving the field, but if you move this card to Xyz, it will go back to the graveyard). Usually, you will push permanent spells like Lunalight Masquerade or pendulum cards that can be placed back on the field after being pushed back to the hand, to optimize resources


If sent to the grave by a card effect, you can search for a spell/trap Lunalight to continue the combo.

But because you can't combo one card, sometimes it leads to brick, so you can just bring x1

Lunalight Black Sheep (x2-3)

SR Rarity
Lunalight Black Sheep
SR Rarity
Lunalight Black Sheep
Lunalight Black Sheep
DARK 2
Lunalight Black Sheep
  • ATK:

  • 100

  • DEF:

  • 600


You can discard this card, then activate 1 of these effects; ● Add 1 "Lunalight" monster from your Graveyard to your hand, except "Lunalight Black Sheep". ● Add 1 "Polymerization" from your Deck to your hand. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can add to your hand, 1 face-up "Lunalight" Pendulum Monster from your Extra Deck or 1 "Lunalight" monster from your Graveyard, except "Lunalight Black Sheep".


The level is so bad, the effect is also buh buh lmao, I thought so until I didn't see the once per turn line anywhere, use it as many times as you want!


continuous return:

Has the ability to pick up Lunalight monsters from the graveyard to your hand, except this card. Also searches for Polymerization from your deck. And the effect of picking up Pendulum Lunalight monsters from your extra deck or graveyard after this card goes to the graveyard as fusion material (except this card)


Lunalight Emerald Bird (x1)

N Rarity
Lunalight Emerald Bird
N Rarity
Lunalight Emerald Bird
Lunalight Emerald Bird
DARK 4
Lunalight Emerald Bird
  • ATK:

  • 1200

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can send 1 "Lunalight" card from your hand to the GY, and if you do, draw 1 card. If this card is sent to the GY by a card effect: You can target 1 of your Level 4 or lower "Lunalight" monsters that is banished or in your GY, except "Lunalight Emerald Bird"; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "Lunalight Emerald Bird" once per turn.


Send card because this card is an effect so if negated it won't lose the card, in return it will become a brick if negated, then draw 1



The awesome thing about this card is that when it is sent to the grave by the effect of pulling back a banished Lunalight monster or one in the grave, except for this card (that monster is negated, but if you use the effect of cards like Kaleido Chick , even though it is negated, you can still send the card because sending is a cost, so it's still a cheat), or simply +1 body for fusion or Xyz :3

Lunalight Wolf and Lunalight Tiger (x1)

UR Rarity
Lunalight Wolf
UR Rarity
Lunalight Wolf
Lunalight Wolf
LIGHT 61
Lunalight Wolf
  • ATK:

  • 2000

  • DEF:

  • 1800


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Lunalight" monsters. This effect cannot be negated. Once per turn: You can Fusion Summon 1 "Lunalight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or Graveyard. [ Monster Effect ] If a "Lunalight" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.


SR Rarity
Lunalight Tiger
SR Rarity
Lunalight Tiger
Lunalight Tiger
LIGHT 35
Lunalight Tiger
  • ATK:

  • 1200

  • DEF:

  • 800


[ Pendulum Effect ] Once per turn: You can target 1 "Lunalight" monster in your Graveyard; Special Summon it, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. [ Monster Effect ] If this card on the field is destroyed by battle or card effect: You can target 1 "Lunalight" monster in your Graveyard; Special Summon it. You can only use this effect of "Lunalight Tiger" once per turn.


Tiger : this card's pendulum effect is soft once per turn, meaning it activates multiple times if you push this card off the field and reset it continuously, providing the ability to continuously pull Lunalight monsters from the grave for combos (no attacks or effects, you can continuously pull bodies for Fusion or Xyz, Link. Or Kaleido Chick cheat card from deck


Rare monster effect, can pull Lunalight from grave to field after being bantummed

SoiCoDoc : Fusion with materials from the field or grave, short but strong, after fusing with another card, fuse with this card again. Or Link sends body to grave to pull up a card, take the extra body in the grave to fuse into boss


Lunalight Masquerade (x3)

 Rarity
Lunalight Masquerade
 Rarity
Lunalight Masquerade
Lunalight Masquerade
Spell Continuous
Lunalight Masquerade

    During your Main Phase, if this card was activated this turn: You can send 1 "Lunalight" monster from your Deck to the GY. If you Fusion Summon a "Lunalight" monster: You can add 1 "Polymerization" from your GY or banishment to your hand, then you can discard 1 card, and if you do, once, if you Fusion Summon a "Lunalight" monster this turn, you can also banish monsters from your GY as material. You can only use each effect of "Lunalight Masquerade" once per turn.


    One Card Combo


    During the Main Phase when this card is activated, you can send 1 Lunalight monster from your deck directly to the graveyard, just like a Lunalight version of Foolish Burial .

    It also has a very bad effect, after fusing Lunalight monsters, you can pick up Polymerization from the grave or banish it to your hand, discard 1 card. After that, you can only do it once in this turn, if you summon a fusion Lunalight monster, you can banish the materials from the grave, helping you fuse continuously without having to worry about keeping track of materials on the field or hand.

    Luna Light Perfume (x2-3)

     Rarity
    Luna Light Perfume
     Rarity
    Luna Light Perfume
    Luna Light Perfume
    Spell Normal
    Luna Light Perfume

      Target 1 "Lunalight" monster in your GY; Special Summon it. You can banish this card from your GY, then discard 1 card; add 1 "Lunalight" monster from your Deck to your hand.


      yeah, it's not LunaLight, it's Luna Light



      In return, this card is not once per turn, both effects pull Lunalight monsters from the grave to the field or banish from the grave, discard 1 card (this is the cost) and search 1 Lunalight monster from the deck. Both effects are strong.

      Lunalight Fusion (x1)

      R Rarity
      Lunalight Fusion
      R Rarity
      Lunalight Fusion
      Lunalight Fusion
      Spell Normal
      Lunalight Fusion

        Fusion Summon 1 "Lunalight" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use 1 "Lunalight" monster in your Deck or Extra Deck as Fusion Material. You can only activate 1 "Lunalight Fusion" per turn.


        Fusion monster fusion Lunalight using materials from hand or field


        If the enemy has a special summon monster from the Extra Deck, you can use 1 additional Lunalight monster from the Deck or Extra Deck as material for fusion (use exactly 1 monster, not all like Branded Fusion or Shaddoll Fusion )

        Lunalight Liger Dancer (x2)

         Rarity
        Lunalight Liger Dancer
         Rarity
        Lunalight Liger Dancer
        Lunalight Liger Dancer
        DARK 12
        Lunalight Liger Dancer
        • ATK:

        • 3800

        • DEF:

        • 3500


        "Lunalight Leo Dancer" + 3 "Lunalight" monsters Must be Fusion Summoned with the above Fusion Materials. Unaffected by card effects, except "Lunalight" cards. Can make a second attack during each Battle Phase. Once per turn (Quick Effect): You can send 1 "Lunalight" monster from your Extra Deck to the GY; destroy all your opponent's Special Summoned monsters.


        ey yo wtf


        1 super punching bag that is immune to all card effects (except Lunalight), with a 3800 ATK body and a quick effect called raigeki that destroys all enemy cards

        If there are 2 monsters on the field, you can raigeki twice. Because of the immunity to effects, the enemy cannot do anything, even negate. Wait until the enemy finishes their combo or enters the battle phase or gets bored, then raigeki 1 shot to destroy the entire enemy field. Except for super strong cards that destroy the field like Daruma Cannon or Kaiju, other normal methods cannot do anything to this card.

        Lunalight Perfume Dancer (x2)

         Rarity
        Lunalight Perfume Dancer
         Rarity
        Lunalight Perfume Dancer
        Lunalight Perfume Dancer
        DARK 6
        Lunalight Perfume Dancer
        • ATK:

        • 2000

        • DEF:

        • 1500


        2 "Lunalight" monsters If this card is Fusion Summoned: You can add 1 "Luna Light Perfume" from your Deck to your hand. You can target 1 other "Lunalight" card you control; return it to the hand/Extra Deck, then you can Special Summon 1 "Lunalight" monster from your hand. You can banish this card from your GY; this turn, all monsters your opponent controls lose ATK equal to their original DEF. You can only use each effect of "Lunalight Perfume Dancer" once per turn.


        Search for Luna Light Perfume (yeah, this card isn't LunaLight, it's Luna Light)


        Has the ability to push another Lunalight you control to your hand/extra deck to pull 1 Lunalight from your hand to the field, extending combos, especially with monsters that require summoning to activate the effect

        There is also a super good OTK or Breakboard support effect, reducing the ATK of all enemy monsters by the original DEF of that monster. If the enemy does not negate this effect, a cheap body can easily trade with a negate or disrupt enemy, if they do not have protection.

        Lunalight Leo Dancer (x2)

        UR Rarity
        Lunalight Leo Dancer
        UR Rarity
        Lunalight Leo Dancer
        Lunalight Leo Dancer
        DARK 10
        Lunalight Leo Dancer
        • ATK:

        • 3500

        • DEF:

        • 3000


        "Lunalight Panther Dancer" + 2 "Lunalight" monsters Must be Fusion Summoned with the above Fusion Materials. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. This card can make a second attack during each Battle Phase. Once per turn, at the end of the Damage Step, if this card attacked a monster: You can destroy all Special Summoned monsters your opponent controls.


        Ingredients for Liger Dancer


        This card has an effect that protects itself from being targeted or destroyed (so Liger Dancer cannot destroy this card).

        Has strong OTK abilities, including 2-hitting as well as destroying all enemy special summons after the Damage Step ends (and can destroy Liger Dancer with this effect, so this is a good card for punching against mirror matches, as long as it doesn't get banished, shuffled or something)

        Lunalight Cat Dancer, Lunalight Sabre Dancer and Lunalight Panther Dancer (x0-1)

        SR Rarity
        Lunalight Cat Dancer
        SR Rarity
        Lunalight Cat Dancer
        Lunalight Cat Dancer
        DARK 7
        Lunalight Cat Dancer
        • ATK:

        • 2400

        • DEF:

        • 2000


        2 "Lunalight" monsters Cannot be destroyed by battle. Once per turn, during your Main Phase 1: You can Tribute 1 other "Lunalight" monster; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. If this card declares an attack: Inflict 100 damage to your opponent.


        SR Rarity
        Lunalight Sabre Dancer
        SR Rarity
        Lunalight Sabre Dancer
        Lunalight Sabre Dancer
        DARK 9
        Lunalight Sabre Dancer
        • ATK:

        • 3000

        • DEF:

        • 2600


        3 "Lunalight" monsters Must be Fusion Summoned. Gains 200 ATK for each Beast-Warrior monster that is banished or in the GYs. Your opponent cannot target this card with card effects. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Fusion Monster you control; it gains 3000 ATK until the end of this turn. You can only use this effect of "Lunalight Sabre Dancer" once per turn.


        UR Rarity
        Lunalight Panther Dancer
        UR Rarity
        Lunalight Panther Dancer
        Lunalight Panther Dancer
        DARK 8
        Lunalight Panther Dancer
        • ATK:

        • 2800

        • DEF:

        • 2500


        "Lunalight Cat Dancer" + 1 "Lunalight" monster Must first be Fusion Summoned with the above Fusion Materials. Cannot be destroyed by your opponent's card effects. Once per turn, during your Main Phase 1: You can activate this effect; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. If this card destroys an opponent's monster by battle: This card gains 200 ATK until the end of the Battle Phase.


        Saber Dancer : easy to level up, self-protects from targets, great attack and most importantly, buffs 3000 ATK (but must be 1 turn slow, because this card can only be activated during the turn it is activated and cannot touch the grave)


        Panther Dancer : Which Cat Dancer is it?

        Cat Dancer : similar to Panther Dancer , has the ability to punch hard, punch many times blah blah. Unfortunately, this deck has too many cards to OTK and of course the new support is stronger than the old card, these can only be used on turn 2, turn 1 is very weak and no different from a punching bag. Different from Liger Dancer , and more importantly, crowded extra deck

        Polymerization (x1)

        UR Rarity
        Polymerization
        UR Rarity
        Polymerization
        Polymerization
        Spell Normal
        Polymerization

          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


          ... well... not once per turn and search and pick up this card constantly (even though it sometimes causes bricks)



          Staple

           

          handtrap & staple

          UR Rarity
          Droll & Lock Bird
          UR Rarity
          Droll & Lock Bird
          Droll & Lock Bird
          WIND 1
          Droll & Lock Bird
          • ATK:

          • 0

          • DEF:

          • 0


          If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


           Rarity
          Ash Blossom & Joyous Spring
           Rarity
          Ash Blossom & Joyous Spring
          Ash Blossom & Joyous Spring
          FIRE 3
          Ash Blossom & Joyous Spring
          • ATK:

          • 0

          • DEF:

          • 1800


          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


           Rarity
          Maxx "C"
           Rarity
          Maxx "C"
          Maxx "C"
          EARTH 2
          Maxx "C"
          • ATK:

          • 500

          • DEF:

          • 200


          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


           Rarity
          Crossout Designator
           Rarity
          Crossout Designator
          Crossout Designator
          Spell Quick
          Crossout Designator

            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




            Tag(s):

             Rarity
            Called by the Grave
             Rarity
            Called by the Grave
            Called by the Grave
            Spell Quick
            Called by the Grave

              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




              Tag(s):

              Play whatever you like, no fear of bricking because there are many cards that can interact with Lunalight and Lunalights themselves rarely brick

              Foolish Burial (x1)

               Rarity
              Foolish Burial
               Rarity
              Foolish Burial
              Foolish Burial
              Spell Normal
              Foolish Burial

                Send 1 monster from your Deck to the GY.




                Tag(s):

                1 cumbo card, send Silver Hound down

                Fire Formation - Tenki and Tri-Brigade Fraktall (x1-3)

                SR Rarity
                Fire Formation - Tenki
                SR Rarity
                Fire Formation - Tenki
                Fire Formation - Tenki
                Spell Continuous
                Fire Formation - Tenki

                  When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.


                  UR Rarity
                  Tri-Brigade Fraktall
                  UR Rarity
                  Tri-Brigade Fraktall
                  Tri-Brigade Fraktall
                  FIRE 4
                  Tri-Brigade Fraktall
                  • ATK:

                  • 1900

                  • DEF:

                  • 1600


                  You can send this card from your hand or field to the GY; send 1 Level 3 or lower Beast, Beast-Warrior, or Winged Beast monster from your Deck to the GY. You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. You can only use each effect of "Tri-Brigade Fraktall" once per turn.


                  These 2 cards can be added or removed as desired to make a 40-card deck stable, both can search for 1 cumbo card, but Fraktall is like Foolish Burial , less likely to be drowned.


                  Tenki's strong point is: Tiger King can be searched, so if you don't start the combo with Tenki , you can search Tenki and search for a Lunalight card to continue the cumbo (you can search Fraktall if you want).

                  Heavy Polymerization (x0-3)

                   Rarity
                  Heavy Polymerization
                   Rarity
                  Heavy Polymerization
                  Heavy Polymerization
                  Spell Normal
                  Heavy Polymerization

                    Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as material. You can also banish monsters from your Extra Deck as material, up to the number of monsters your opponent controls, but you lose LP equal to the total ATK of monsters banished this way, when the monster is Fusion Summoned.


                    Fusion as usual but using Extra Deck monsters as materials, the number of banished monsters from the Extra Deck used as fusion materials is equal to the number of monsters the enemy is controlling on the field


                    then you lose LP equal to the total ATK of all the monsters used as materials

                    no once per turn, so can go turn 2 to pull boss, turn 1 is a waste

                    Of course you will prioritize pulling Liger Dancer , going turn 2 is both unaffected and explodes the enemy's field, big body, who can stand it?

                    S:P Little Knight, I:P Masquerena and Spright Elf (x0-1)

                     Rarity
                    S:P Little Knight
                     Rarity
                    S:P Little Knight
                    S:P Little Knight
                    DARK
                    S:P Little Knight
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Left

                    Right


                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                     Rarity
                    I:P Masquerena
                     Rarity
                    I:P Masquerena
                    I:P Masquerena
                    DARK
                    I:P Masquerena
                    • ATK:

                    • 800

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                     Rarity
                    Spright Elf
                     Rarity
                    Spright Elf
                    Spright Elf
                    FIRE
                    Spright Elf
                    • ATK:

                    • 1400

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                    couple of circumstances, together there are 2 banish, S:P alone is constantly annoying if the game is late


                    Spright Elf can pull I:P without locking anything, sometimes pull Black Sheep to cumbo

                    Brotherhood of the Fire Fist - Tiger King (x1)

                    UR Rarity
                    Brotherhood of the Fire Fist - Tiger King
                    UR Rarity
                    Brotherhood of the Fire Fist - Tiger King
                    Brotherhood of the Fire Fist - Tiger King
                    FIRE
                    Brotherhood of the Fire Fist - Tiger King
                    • ATK:

                    • 2200

                    • DEF:

                    • 1800


                    2 Level 4 Beast-Warrior monsters When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap directly from your Deck. Once per turn: You can detach 1 material from this card; negate the effects of all face-up Effect Monsters currently on the field, except Beast-Warriors, until the end of your opponent's turn. When this card is sent from the field to the GY: You can send 3 "Fire Formation" Spells/Traps you control to the GY; Special Summon 2 Level 4 or lower Beast-Warrior monsters with the same ATK from your Deck, in face-up Defense Position.


                    easy to level up, only 2 Level 4 Beast-Warrior monsters, can search Tenki for combo (set from deck, not Droll ), has effect to block all effects of all face-up monsters on the field, except Beast-Warrior monsters, supports turn 2 breakboard or bait negate/disrupt

                    Number 60: Dugares the Timeless (x0-1)

                     Rarity
                    Number 60: Dugares the Timeless
                     Rarity
                    Number 60: Dugares the Timeless
                    Number 60: Dugares the Timeless
                    FIRE
                    Number 60: Dugares the Timeless
                    • ATK:

                    • 1200

                    • DEF:

                    • 1200


                    2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                    Every effect is good, from draw handtrap, pull body for combo or support OTK

                    Mekk-Knight Crusadia Avramax, Knightmare Gryphon and Cross-Sheep (x1)

                     Rarity
                    Mekk-Knight Crusadia Avramax
                     Rarity
                    Mekk-Knight Crusadia Avramax
                    Mekk-Knight Crusadia Avramax
                    LIGHT
                    Mekk-Knight Crusadia Avramax
                    • ATK:

                    • 3000

                    • LINK-4

                    Link Arrow:

                    Left

                    Right

                    Bottom-Left

                    Bottom-Right


                    2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                     Rarity
                    Knightmare Gryphon
                     Rarity
                    Knightmare Gryphon
                    Knightmare Gryphon
                    LIGHT
                    Knightmare Gryphon
                    • ATK:

                    • 2500

                    • LINK-4

                    Link Arrow:

                    Top

                    Left

                    Right

                    Bottom


                    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.


                     Rarity
                    Cross-Sheep
                     Rarity
                    Cross-Sheep
                    Cross-Sheep
                    EARTH
                    Cross-Sheep
                    • ATK:

                    • 700

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                    Going with fusion will pull more bodies from the grave, to extend the combo, usually will go to Link 4 like Apollousa (in jail) or Xyz

                    Evilswarm Nightmare (x0-1)

                    SR Rarity
                    Evilswarm Nightmare
                    SR Rarity
                    Evilswarm Nightmare
                    Evilswarm Nightmare
                    DARK
                    Evilswarm Nightmare
                    • ATK:

                    • 950

                    • DEF:

                    • 1950


                    2 Level 4 DARK monsters When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card; change that Special Summoned monster(s) to face-down Defense Position.


                    Deck full of DARK monsters Level 4, this monster is book of moon no once per turn, can set 2 enemy monsters, very annoying if the enemy uses Link monster, because sometimes it will block the enemy's arrows

                    Fossil Dyna Pachycephalo, Gallant Granite, Nibiru and the Primal Being (x0-1)

                     Rarity
                    Fossil Dyna Pachycephalo
                     Rarity
                    Fossil Dyna Pachycephalo
                    Fossil Dyna Pachycephalo
                    EARTH 4
                    Fossil Dyna Pachycephalo
                    • ATK:

                    • 1200

                    • DEF:

                    • 1300


                    If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


                     Rarity
                    Gallant Granite
                     Rarity
                    Gallant Granite
                    Gallant Granite
                    EARTH
                    Gallant Granite
                    • ATK:

                    • 2300

                    • DEF:

                    • 1800


                    2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.


                    UR Rarity
                    Nibiru, the Primal Being
                    UR Rarity
                    Nibiru, the Primal Being
                    Nibiru, the Primal Being
                    LIGHT 11
                    Nibiru, the Primal Being
                    • ATK:

                    • 3000

                    • DEF:

                    • 600


                    During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                    search Nibiru (boss you unaffect) , but if it's evil then...

                    Salamangreat Almiraj (x0-1)

                     Rarity
                    Salamangreat Almiraj
                     Rarity
                    Salamangreat Almiraj
                    Salamangreat Almiraj
                    FIRE
                    Salamangreat Almiraj
                    • ATK:

                    • 0

                    • LINK-1

                    Link Arrow:

                    Bottom-Right


                    1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                    top 10 ways to send monsters to the grave

                    top 1: summon link

                    Shaddoll Zefracore, Aleister the Invoker and El Shaddoll Winda (greasy)

                     Rarity
                    Shaddoll Zefracore
                     Rarity
                    Shaddoll Zefracore
                    Shaddoll Zefracore
                    DARK 47
                    Shaddoll Zefracore
                    • ATK:

                    • 450

                    • DEF:

                    • 1950


                    [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Shaddoll" and "Zefra" monsters. This effect cannot be negated. [ Monster Effect ] If this card is Pendulum Summoned or sent to the GY: You can target 1 "Zefra" card in your Pendulum Zone, except "Shaddoll Zefracore"; Special Summon it. You can only use this effect of "Shaddoll Zefracore" once per turn.


                    UR Rarity
                    Aleister the Invoker
                    UR Rarity
                    Aleister the Invoker
                    Aleister the Invoker
                    DARK 4
                    Aleister the Invoker
                    • ATK:

                    • 1000

                    • DEF:

                    • 1800


                    (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


                     Rarity
                    El Shaddoll Winda
                     Rarity
                    El Shaddoll Winda
                    El Shaddoll Winda
                    DARK 5
                    El Shaddoll Winda
                    • ATK:

                    • 2200

                    • DEF:

                    • 800


                    1 "Shaddoll" monster + 1 DARK monster Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.




                    Tag(s):

                    Zefracore was searched by Gallant Granite , the deck was full of DARK monsters -> so Winda came out. Aleister added it for beauty, not to bring it :3

                    Evilswarm Exciton Knight (boom boom bakudan)

                    SR Rarity
                    Evilswarm Exciton Knight
                    SR Rarity
                    Evilswarm Exciton Knight
                    Evilswarm Exciton Knight
                    LIGHT
                    Evilswarm Exciton Knight
                    • ATK:

                    • 1900

                    • DEF:

                    • 0


                    2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                    kira kuin daisan no bokudan, baiza dusto




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