
How to play PUNK
Sections covered in this guide:
Skill
Princess Adena's Protection (Skill Card) (100%)




Princess Adena's Protection (Skill Card)
ATK:
0
DEF:
0
You can only use this Skill's first and second effects once per Duel. 1: During your Main Phase, play 1 "Mystical Elf" from outside your Deck in face-down Defense Position. (Its battle position can be changed.) 2: If you control a "Mystical Elf", draw 1 card and excavate the top 2 cards of your Deck. Then, add 1 of the cards to your hand and shuffle the other back into your Deck.
Provides free Synchro material: This skill allows you to directly place a Tier 4 monster (specifically " Mystical Elf ") onto the field. This provides a completely free "body" that can be used as Synchro material, making it easier to expand your combos and create a much larger endboard with more disruptions.
Absolute Consistency: The second part of the Skill allows you to draw one card, then look at the next two cards at the top of the deck and choose one to add to your hand. This "digging" ability makes it easier to find crucial starting combo pieces (like Ze Amin , Ogre Dance , or Foxy Tune ) when going first. At the same time, when going second, it increases your chances of drawing devastating board-breaking weapons like Kaiju or Forbidden Droplet to penetrate your opponent's defenses.
Thanks to this skill, PUNK not only optimizes the amount of resources on the field but also minimizes the risk of "bricking" (getting stuck with cards), making it an incredibly formidable force in the meta.
The monsters in the main deck
Noh-P.U.N.K. Ze Amin (x3)




EARTH
3Noh-P.U.N.K. Ze Amin
ATK:
600
DEF:
600
You can pay 600 LP; add 1 "P.U.N.K." monster from your Deck to your hand, except "Noh-P.U.N.K. Ze Amin". If this card is sent to the GY: You can target 1 "P.U.N.K." monster you control; it gains 600 ATK. You can only use each effect of "Noh-P.U.N.K. Ze Amin" once per turn.
Noh-P.U.N.K. Foxy Tune (x3)




LIGHT
8Noh-P.U.N.K. Foxy Tune
ATK:
2300
DEF:
2600
Once per turn, when this card destroys an opponent's monster by battle: You can gain LP equal to that monster's original ATK. You can only use each of the following effects of "Noh-P.U.N.K. Foxy Tune" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "P.U.N.K." monster from your Deck, except a Level 8 monster.
Noh-P.U.N.K. Ogre Dance (x2-3)




DARK
8Noh-P.U.N.K. Ogre Dance
ATK:
2500
DEF:
2000
Once per turn, when your opponent activates a monster effect (Quick Effect): You can make this card gain ATK equal to that opponent's monster's original ATK until the end of this turn. You can only use each of the following effects of "Noh-P.U.N.K. Ogre Dance" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; add 1 "P.U.N.K." monster from your Deck to your hand, except a Level 8 monster.
Noh-P.U.N.K. Deer Note (x1-2)




EARTH
5Noh-P.U.N.K. Deer Note
ATK:
2100
DEF:
1800
You can reveal 1 other "P.U.N.K." monster in your hand; Special Summon either the revealed monster or this card, and send the other to the GY. If this card is sent from the field to your GY: You can target 1 "P.U.N.K." monster in your GY, except a Level 5 monster; Special Summon it, but you cannot Special Summon "Noh-P.U.N.K. Deer Note" for the rest of this turn. You can only use each effect of "Noh-P.U.N.K. Deer Note" once per turn.
Noh-P.U.N.K. Rising Scale (x3)




WATER
8Noh-P.U.N.K. Rising Scale
ATK:
2400
DEF:
2400
You can banish 1 other "P.U.N.K." card from your hand or GY; Special Summon this card from your hand. If this card is Special Summoned: You can pay 600 LP; add to your hand, or Special Summon, 1 "P.U.N.K." monster from your Deck or GY, except a Level 8 monster. When a monster your opponent controls with 2500 or more ATK activates its effect (Quick Effect): You can change it to face-down Defense Position. You can only use each effect of "Noh-P.U.N.K. Rising Scale" once per turn.
An excellent extender, Rising Scale is also a formidable defensive tool on the field. Operationally, it can Special Summon itself from your hand by banishing a PUNK card from your Graveyard (usually Ze Amin or Madame Spider after their effect has worn off). Immediately afterward, it allows you to directly summon another PUNK (like Sharakusai ) from your deck, helping combos continue smoothly or restoring the game if your Skill is blocked by your opponent.
More specifically, this card possesses a Quick Effect that acts as a very powerful interrupt: If an opponent's monster with ATK 2500 or higher activates the effect, Rising Scale can flip that monster face down (similar to Book of Moon ) without targeting . Along with being a Tier 8 monster, it provides the perfect level to Xyz summonDragluxion (triggering Tachyon's negate combo) or Synchro summon giant Boss monsters.
Ukiyoe-P.U.N.K. Sharakusai (x2)




EARTH
3Ukiyoe-P.U.N.K. Sharakusai
ATK:
1200
DEF:
600
You can pay 600 LP; Fusion Summon 1 "P.U.N.K." Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During your opponent's turn (Quick Effect): You can pay 600 LP; immediately after this effect resolves, Synchro Summon 1 "P.U.N.K." Synchro Monster using monsters you control as material. You can only use each effect of "Ukiyoe-P.U.N.K. Sharakusai" once per turn.
Joruri-P.U.N.K. Madame Spider (x1)




EARTH
3Joruri-P.U.N.K. Madame Spider
ATK:
900
DEF:
600
You can pay 600 LP; add 1 "P.U.N.K." Trap from your Deck to your hand. When you activate a "P.U.N.K." card or effect that targets a card your opponent controls (except during the Damage Step) (Quick Effect): You can target 1 face-up monster your opponent controls; its ATK becomes halved until the end of this turn. You can only use each effect of "Joruri-P.U.N.K. Madame Spider" once per turn.
Galaxy-Eyes Tachyon Primal (x1)




LIGHT
8Galaxy-Eyes Tachyon Primal
ATK:
3000
DEF:
2500
If a Dragon Xyz Monster declares an attack: Attach this card on the field to it as material. You can only use each of the following effects of "Galaxy-Eyes Tachyon Primal" once per turn. If a Dragon Xyz Monster is on the field (Quick Effect): You can Special Summon this card from your hand to either field. If this card is Normal or Special Summoned: The owner of this card adds 1 "Tachyon" Spell/Trap from their Deck to their hand.
Dogoran, the Mad Flame Kaiju, Gadarla and the Mystery Dust Kaiju (Level 8 Kaiju)




FIRE
8Dogoran, the Mad Flame Kaiju
ATK:
3000
DEF:
1200
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.




WIND
8Gadarla, the Mystery Dust Kaiju
ATK:
2700
DEF:
1600
You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.
Spell/Trap
Joruri-P.U.N.K. Dangerous Gabu (x1)




Trap
NormalJoruri-P.U.N.K. Dangerous Gabu
You can target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then, if you control a "P.U.N.K." monster, gain LP equal to that targeted monster's original ATK. You can only activate 1 "Joruri-P.U.N.K. Dangerous Gabu" per turn.
This is a signature trap card of the deck, often drawn directly into the hand completely free of charge through Madame Spider 's effect in a combo chain. Gabu's main effect is to negate the effect of an opponent's effect monster. In a first-play board setup, it acts as one of the core disruption cards, helping to lock down the opponent's main monsters or starters.
Joruri-P.U.N.K. Nashiwari Surprise (x1)
Joruri-PUNK Nashiwari Surprise , a Normal Trap card, can destroy any card on the field if you control a PUNK Monster. A searchable disruptor, it can completely disrupt your opponent's gameplay in various situations.
Its true potential is best demonstrated in decks that focus on pure PUNK builds.
Tachyon Transmigration (x1)




Trap
CounterTachyon Transmigration
If you control a "Galaxy-Eyes" monster: Negate the activations of your opponent's Spell/Trap Cards and monster effects activated before this card in this Chain, and if you do, shuffle the negated cards on the field into the Deck. If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand.
Forbidden Droplet (x2-3)




Spell
QuickForbidden Droplet
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
Other optional tech/staples




LIGHT
11Nibiru, the Primal Being
ATK:
3000
DEF:
600
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.




Spell
QuickBook of Eclipse
Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.
Extra Deck
Ukiyoe-P.U.N.K. Rising Carp (x1)




WATER
8Ukiyoe-P.U.N.K. Rising Carp
ATK:
1000
DEF:
2600
2 "P.U.N.K." monsters You can Tribute this Fusion Summoned card; Special Summon up to 2 "P.U.N.K." monsters with different names from each other from your hand and/or Deck, except Level 8 monsters, in Defense Position. If you Synchro Summoned using this card as material: You can target 1 "P.U.N.K." monster you control; it can make a second attack during each Battle Phase this turn. You can only use each effect of "Ukiyoe-P.U.N.K. Rising Carp" once per turn.
Ukiyoe-P.U.N.K. Amazing Dragon (x1)




WIND
11Ukiyoe-P.U.N.K. Amazing Dragon
ATK:
3000
DEF:
2800
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Level 3 Psychic monsters with different names you control and in your GY; return them to the hand. You can target 1 "P.U.N.K." monster in your GY, except "Ukiyoe-P.U.N.K. Amazing Dragon"; Special Summon it. You can only use 1 "Ukiyoe-P.U.N.K. Amazing Dragon" effect per turn, and only once that turn.
Divine Golden Shadow Dragon Dragluxion (x1)




LIGHT
Divine Golden Shadow Dragon Dragluxion
ATK:
2500
DEF:
3000
2 Level 8 monsters If this card is Special Summoned from the Extra Deck: You can add 1 "Galaxy" or "Tachyon" card from your Deck to your hand. You can detach 2 materials from this card; Special Summon from your Extra Deck, 1 Rank 8 Dragon Xyz Monster with 3000 ATK, using this card you control as material (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can attach 1 "Galaxy" monster from your Extra Deck to it. You can only use each effect of "Divine Golden Shadow Dragon Dragluxion" once per turn.
Number 38: Hope Harbinger Dragon Titanic Galaxy (x1)




LIGHT
Number 38: Hope Harbinger Dragon Titanic Galaxy
ATK:
3000
DEF:
2500
2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.
P.U.N.K. JAM Dragon Drive (x1)




EARTH
8P.U.N.K. JAM Dragon Drive
ATK:
2700
DEF:
2400
1 Psychic Tuner + 1+ non-Tuner monsters If this card is Special Summoned by the effect of a "P.U.N.K." card, or Synchro Summoned: You can pay 600 LP; take 1 Level 3 Psychic monster from your Deck and either add it to your hand or send it to the GY. If your opponent activates a card or effect in response to your "P.U.N.K." card or effect activation, while this card is in your GY: You can Special Summon this card. You can only use each effect of "P.U.N.K. JAM Dragon Drive" once per turn.
Psychic End Punisher (x1)




LIGHT
11Psychic End Punisher
ATK:
3500
DEF:
3500
1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.
F.A. Dawn Dragster (x1)




LIGHT
7F.A. Dawn Dragster
ATK:
0
DEF:
2000
1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card.
Adamancipator Risen - Dragite (x0-1)




WATER
8Adamancipator Risen - Dragite
ATK:
3000
DEF:
2200
1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.
Black Rose Dragon (x0-1)




FIRE
7Black Rose Dragon
ATK:
2400
DEF:
1800
1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.
Pentestag (x0-1)
Juraishin the Cursed Thunder God (x0-1)




EARTH
11Juraishin, the Cursed Thunder God
ATK:
3100
DEF:
3100
1 Tuner + 1+ non-Tuner monsters Each time your opponent activates a card or effect, gain 300 LP when it resolves. During your opponent's turn (Quick Effect): You can pay 1500 LP and Tribute this card, then activate 1 of these effects; ● Destroy all face-up monsters your opponent controls. ● Destroy all face-up Spells and Traps your opponent controls. You can only use this effect of "Juraishin, the Cursed Thunder God" once per turn.
Combo/ How to play
Gameplay Overview (How to play)
When Going First: Your ultimate goal is to set up an "impenetrable" board with 5 layers of interruptions. The deck utilizes the " Princess Adena's Protection " skill to gain free Synchro materials and increase stability. You will continuously perform Special Summon, Synchro, and Xyz sequences to summon Boss monsters with comprehensive negate effects such as: Backline negates (Dawn Dragster, Dragite), Monster negates (Gabu traps), and Omni-Negates (Transmigration traps).
When Going Second: Your strategy revolves around breaking through your opponent's defenses and finishing them off with massive damage. You'll use "weapons" like Level 8 Kaiju or Forbidden Droplet to clear out tough bosses, then use Black Rose Dragon to sweep the board clean. The core winning condition is summoning Psychic End Punisher . Because PUNK requires a significant amount of Life Points (LP) to activate its effect, your LP will be lower than your opponent's, making Punisher immortal (unaffected by card effects) and absorbing the LP difference to unleash devastating attack power.
Detailed Combo Guide
1. Standard Combo (Full Combo - 5 Interruptions) Requirements: Ze Amin and any PUNK monster in hand.
Activate the "Princess Adena's Protection" skill to place Mystical Elf on the field.
Activate the skill a second time to draw 1 card, look at the top 2 cards and choose 1 card to add to your hand (increases resources).
Normal Summon Ze Amin , returns LP to activate the effect to search for Rising Scale (or the necessary PUNK card).
Synchro Summon FA Dawn Dragster with Ze Amin and Mystical Elf.
Activate Rising Scale , banish Ze Amin from the Graveyard to summon it, and bring Sharakusai from the deck onto the field.
Activate the Sharakusai effect, fuse with a PUNK in your hand to create a Rising Carp .
Sacrifice Rising Carp to Special Summon Deer Note and Madame Spider from the deck.
Activate Madame Spider to find the Dangerous Gabu Trap card.
Synchro Summon Dragite using Madame Spider and Deer Note.
Activate the Deer Note effect in the Graveyard, reviving a Level 8 monster (or Rising Carp) onto the field.
Xyz Summon Dragluxion (Rank 8), activates Tachyon Primal's search effect.
Summon Tachyon Primal to the field, find the Tachyon Transmigration Trap card.
Separate 2 ingredients from Dragluxion to upgrade to Hope Harbinger Titanic Galaxy .
Place the Trap cards face down on the field and end your turn.
2. First Attack Combo - No Skills Used
Use this when your Elf is destroyed early by your opponent or you want to save your skill.
Activate Ogre Dance from your hand, find Ze Amin .
Normal Summon Ze Amin , pay LP to find Foxy Tune .
Activate Foxy Tune in your hand, discard itself and one other card to summon Sharakusai from your deck.
Activate Sharakusai , fuse with Ze Amin to create Rising Carp .
Sacrifice the Rising Carp to summon the Deer Note and Madame Spider from the deck.
Activate Madame Spider to find the Dangerous Gabu Trap.
Synchro Summon Dragite using Madame Spider and Deer Note.
Activate the Deer Note effect in the Graveyard, reviving Sharakusai onto the field. Set Dangerous Gabu Trap.
During your opponent's turn: Use Sharakusai 's Quick Effect to Synchro Summon Amazing Dragon and return your opponent's cards to their hand.
3. The "Later" Combo (Table Clearing & OTK) Requirements: Similar to the previous combo but with added Kaiju/Droplet support.
Use a Level 8 Kaiju to sacrifice your opponent's most dangerous boss (e.g., Dragoon, Mirrorjade).
Call another Level 8 Kaiju to your field (if available) to gain an overwhelming advantage.
Activate the Skill to summon Mystical Elf, then Normal Summon Ze Amin .
Find expansion resources and Synchro Summon Black Rose Dragon (instead of Dawn Dragster) to clear the entire board.
Use Foxy Tune , Ogre Dance , or Rising Scale to continue summoning PUNK monsters from your deck/grave.
Synchroize the remaining monsters to create Psychic End Punisher .
Entering the Battle Phase, Punisher accumulates ATK difference and attacks directly (or attacks the Kaiju you threw to your opponent) to finish the match.
















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