Instructions for playing LIVE☆TWIN 2026

Instructions for playing LIVE☆TWIN 2026

LIVE☆TWIN, the Alime girl deck, has just received new support from the new mini-box in Yu-Gi-Oh! Duel Links.

This deck has been enhanced with Link 1, a new main monster, and a groundbreaking skill. LIVE☆TWIN 's signature gameplay lies in its ability to execute one-card combos. The core strategy of this deck focuses on continuously summoning cards to draw powerful hand traps and staples. Players then use these staples to disrupt the opponent's game and overwhelm them. Although this deck has a relatively high build cost due to its heavy reliance on staple cards, its superior game control capabilities will undoubtedly lead to overwhelming victories.




Skill

 

EX Code "Infinite Impermanence" (Skill Card) (If there are 3x Imperm)

UR Rarity
EX Code "Infinite Impermanence" (Skill Card)
UR Rarity
EX Code "Infinite Impermanence" (Skill Card)
EX Code "Infinite Impermanence" (Skill Card)
EX Code "Infinite Impermanence" (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


You can only use this Skill's first effect once per Duel. 1. If you control a monster in your Extra Monster Zone, or if your opponent controls a monster, apply one of the following effects. Then, you can place up to 2 cards from your hand on the bottom of your Deck. If you do, draw the same number of cards. ●Set 1 "Infinite Impermanence" card from your hand to your field. (This card can be activated the same turn.) Then, draw 1 card. ●Set 1 "Infinite Impermanence" card from your Deck to your field. (This card can be activated the same turn.)


This skill requires you to have at least one Infinite Impermanence Trap Card in your Main Deck to use it. The unique aspect of this skill is that it allows you to directly set a Infinite Impermanence Card from your hand or deck onto the field, provided there is a monster in the Extra Monster Zone or your opponent is controlling a monster.

This skill offers two huge advantages. The first is the ability to increase stability and filter cards when going first. If you choose to discard a Trap card from your hand, you get to draw a new card for free. More importantly, the skill allows you to shuffle two unnecessary cards from your hand to the bottom of your deck (ensuring you don't draw that card again) and draw an equal number of cards to search for important puzzle pieces or other staple cards. The second advantage is the ability to disrupt the game extremely effectively when going second. You can discard Infinite Impermanence from your deck into any column on the field. If your opponent has a face-down card in the back row (Spell/Trap), you simply discard Impermanence into the same column as that card. When you reveal Impermanence to negate an opponent's effect monster, Impermanence's natural effect will negate the card in the back row for the remainder of the turn.

Therefore, this skill provides an innate tool for effectively countering both your opponent's monsters and Spell/Trap cards simultaneously.

Princess Adena's Protection (Skill Card) (60%)

UR Rarity
Princess Adena's Protection (Skill Card)
UR Rarity
Princess Adena's Protection (Skill Card)
Princess Adena's Protection (Skill Card)
Princess Adena's Protection (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


You can only use this Skill's first and second effects once per Duel. 1: During your Main Phase, play 1 "Mystical Elf" from outside your Deck in face-down Defense Position. (Its battle position can be changed.) 2: If you control a "Mystical Elf", draw 1 card and excavate the top 2 cards of your Deck. Then, add 1 of the cards to your hand and shuffle the other back into your Deck.


A skill that works on any deck: Fixes hand issues + Adds incredibly powerful free cards. For a deck that plays mostly Staples like Live Twin, this is truly an invaluable gift.

Precious Cards of the Light (Skill Card) (27%)

UR Rarity
Precious Cards of the Light (Skill Card)
UR Rarity
Precious Cards of the Light (Skill Card)
Precious Cards of the Light (Skill Card)
Precious Cards of the Light (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


You can use this Skill's first effect once per turn and up to twice per Duel if your Deck contains 6 or more LIGHT monsters. 1: During your Main Phase, place 1 card from your hand on the bottom of your Deck or send it to the Graveyard, then draw 2 cards. If it is the first turn of the player going second, draw 1 additional card.


It also has extremely powerful Draw and Fix hand abilities, but it doesn't provide an additional body to link with like the Princess Adena skill.



Monsters in the Main Deck

 

Live☆Twin Ki-sikil (x3)

UR Rarity
Live☆Twin Ki-sikil
UR Rarity
Live☆Twin Ki-sikil
Live☆Twin Ki-sikil
LIGHT 2
Live☆Twin Ki-sikil
  • ATK:

  • 500

  • DEF:

  • 0


Each time an opponent's monster declares an attack, you gain 500 LP. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Lil-la" monster from your hand or Deck. You can only use this effect of "Live☆Twin Ki-sikil" once per turn.


Live☆Twin Ki-sikil serves as one of the core combo starter cards in the deck. When you Normal Summon this card to the field, it activates an effect to Special Summon a Lil-la monster (like Lil-la) . The original card (or Lil-la Treat ) is from within your deck. Thanks to this ability, you only need a single card to instantly gather enough materials to summon Link.

Live☆Twin Lil-la (x2)

UR Rarity
Live☆Twin Lil-la
UR Rarity
Live☆Twin Lil-la
Live☆Twin Lil-la
DARK 2
Live☆Twin Lil-la
  • ATK:

  • 500

  • DEF:

  • 0


Your opponent must pay 500 LP to declare an attack. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Ki-sikil" monster from your hand or Deck. You can only use this effect of "Live☆Twin Lil-la" once per turn.


Similar to Ki-sikil , the Live☆Twin Lil-la monster is also an incredibly important starting card. When you perform a normal summon of this card, it allows you to directly summon a Ki-sikil monster from your deck to the field. These two original monsters always work together to help you quickly unleash continuous Link combo chains.

Live☆Twin Ki-sikil Frost (x2-3)

SR Rarity
Live☆Twin Ki-sikil Frost
SR Rarity
Live☆Twin Ki-sikil Frost
Live☆Twin Ki-sikil Frost
LIGHT 2
Live☆Twin Ki-sikil Frost
  • ATK:

  • 500

  • DEF:

  • 0


If you control a "Lil-la" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Ki-sikil Frost" once per turn this way. If a card(s) is added from the Main Deck to your opponent's hand by a card effect (except during the Damage Step), while you control an "Evil★Twin" monster: You can banish this card from your GY; draw 1 card. You can only use this effect of "Live☆Twin Ki-sikil Frost" once per turn.


Live☆Twin Ki-sikil Frost serves as an incredibly powerful combo extender. If you have a Lil-la monster on the field, you can Special Summon this card directly from your hand. This ability is especially useful for maintaining your advantage and playing through your opponent's negative effects if your starter is affected.

Live☆Twin Lil-la Treat (x1)

SR Rarity
Live☆Twin Lil-la Treat
SR Rarity
Live☆Twin Lil-la Treat
Live☆Twin Lil-la Treat
DARK 2
Live☆Twin Lil-la Treat
  • ATK:

  • 500

  • DEF:

  • 0


If you control a "Ki-sikil" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Lil-la Treat" once per turn this way. When either player takes damage from a battle involving an "Evil★Twin" monster: You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. You can only use this effect of "Live☆Twin Lil-la Treat" once per turn.


Live☆Twin Lil-la Treat is also a combo expansion card that works exactly like Ki-sikil Frost. You can Special Summon this card from your hand if you have a Ki-sikil on your field. Using these expansion cards in your deck will ensure you always have enough resources to reach high-level Link monsters even if your opponent interferes.

Live☆Twin Lil-la Sweet (x1)

 Rarity
Live☆Twin Lil-la Sweet
 Rarity
Live☆Twin Lil-la Sweet
Live☆Twin Lil-la Sweet
DARK 2
Live☆Twin Lil-la Sweet
  • ATK:

  • 500

  • DEF:

  • 0


When your opponent activates a card or effect in response to your "Live☆Twin" card or effect activation (Quick Effect): You can discard this card; negate that opponent's effect. If you control a "Ki-sikil" monster and this card is in your GY: You can Special Summon this card, but while it is face-up in the Monster Zone, you cannot Special Summon from the Extra Deck, except Fiend monsters. You can only use each effect of "Live☆Twin Lil-la Sweet" once per turn.


Live☆Twin Lil-la Sweet is an extender when in the Graveyard. When you use Link monsters to send this card from your deck to the Graveyard, it has the special ability to automatically summon it back to the field if you are controlling a Ki-sikil monster. Thanks to this amazing ability, you can easily maintain your monster count on the field to continue powerful Link summon chains even if your opponent interferes with Hand Traps.

A new ability for Lil-la   This is precisely the ability to protect the Live☆Twin   And it acts as a handtrap. For example, if you're preparing a combo and get hit by Veiler, Imperm, or any other trap card from your opponent, you can send this card from your hand to the graveyard to negate its effect.

Evil★Twins Ki-sikil & Lil-la (x0-1)

UR Rarity
Evil★Twins Ki-sikil & Lil-la
UR Rarity
Evil★Twins Ki-sikil & Lil-la
Evil★Twins Ki-sikil & Lil-la
DARK 8
Evil★Twins Ki-sikil & Lil-la
  • ATK:

  • 2200

  • DEF:

  • 2200


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 2 Link Monsters. If this card is Special Summoned: You can activate this effect; if your opponent controls 3 or more cards, they must send cards to the GY so they control 2 cards. You can only use this effect of "Evil★Twins Ki-sikil & Lil-la" once per turn. While you have a "Ki-sikil" monster in your GY and you have a "Lil-la" monster in your GY, this card gains 2200 ATK/DEF.


Despite being a boss monster, Evil★Twins Ki-sikil & Lil-la is rarely used. This card provides overwhelming attack power to complete OTK moves.

You can Special Summon this monster from the Graveyard by Tributing both Link monsters Ki-sikil and Lil-la on the field. Once both Link monsters are safely in the Graveyard, this giant monster will reach a power spike of 4400 attack points, allowing you to easily crush your opponent's life points with a single punch.



Spell/Trap

 

Secret Password (x0-3)

R Rarity
Secret Password
R Rarity
Secret Password
Secret Password
Spell Normal
Secret Password

    Add 1 "Live☆Twin" or "Evil★Twin" Spell/Trap from your Deck to your hand. If you control a "Ki-sikil" monster and control a "Lil-la" monster, you can add 1 "Evil★Twin" monster from your Deck to your hand instead. You can only activate 1 "Secret Password" per turn.


    Searcher helps increase the stability of the entire team composition. You can activate this card to search for Sunny's Snitch or other Spell/Trap Live Twin cards from your deck to your hand. Thanks to this card, you can easily adjust your hand to counter your opponent's Hand Traps and ensure you always have the necessary pieces to start combo chains. Note that this card can search for "Evil Twin," not "Live Twin."

    Because
    Sunny's Snitch has better search capabilities and decks that use a lot of Staples, this card is often omitted to make room for Staples and Cores. However, if you're a free-to-play player without enough Cores (x3), you can use this card as a replacement.

    Live☆Twin Sunny's Snitch (x2-3)

    UR Rarity
    Live☆Twin Sunny's Snitch
    UR Rarity
    Live☆Twin Sunny's Snitch
    Live☆Twin Sunny's Snitch
    Spell Continuous
    Live☆Twin Sunny's Snitch

      When this card is activated: You can add 1 "Live☆Twin" monster from your Deck to your hand. While you control an "Evil★Twin" monster, each time your opponent Normal or Special Summons a monster(s), you gain 200 LP, and if you do, inflict 200 damage to your opponent. You can only activate 1 "Live☆Twin Sunny's Snitch" per turn.


      The reason Live☆Twin Sunny's Snitch is the only Spell/Trap card of the Archetype that is so highly valued is because it serves as a perfect starting point for any of your moves.

      When you activate this card, it allows you to directly summon any Live Twin monster from your deck to your hand. During combo execution, you can also proactively use the effect of the Link Lil-la monster to destroy this card on the field, freeing up space for other defensive trap cards.

      Staple & Tech

       Rarity
      Ghost Belle & Haunted Mansion
       Rarity
      Ghost Belle & Haunted Mansion
      Ghost Belle & Haunted Mansion
      EARTH 3
      Ghost Belle & Haunted Mansion
      • ATK:

      • 0

      • DEF:

      • 1800


      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


      SR Rarity
      Enemy Controller
      SR Rarity
      Enemy Controller
      Enemy Controller
      Spell Quick
      Enemy Controller

        Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




          Tag(s):

          UR Rarity
          Effect Veiler
          UR Rarity
          Effect Veiler
          Effect Veiler
          LIGHT 1
          Effect Veiler
          • ATK:

          • 0

          • DEF:

          • 0


          During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


          UR Rarity
          Final Bringer of the End Times
          UR Rarity
          Final Bringer of the End Times
          Final Bringer of the End Times
          Spell Quick
          Final Bringer of the End Times

            Target 1 monster you control and 1 card your opponent controls; destroy them. You can only activate 1 "Final Bringer of the End Times" per turn.


            UR Rarity
            Nibiru, the Primal Being
            UR Rarity
            Nibiru, the Primal Being
            Nibiru, the Primal Being
            LIGHT 11
            Nibiru, the Primal Being
            • ATK:

            • 3000

            • DEF:

            • 600


            During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


            UR Rarity
            Droll & Lock Bird
            UR Rarity
            Droll & Lock Bird
            Droll & Lock Bird
            WIND 1
            Droll & Lock Bird
            • ATK:

            • 0

            • DEF:

            • 0


            If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


            SR Rarity
            Book of Eclipse
            SR Rarity
            Book of Eclipse
            Book of Eclipse
            Spell Quick
            Book of Eclipse

              Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                Any strong and popular meta Staple you can think of can be included in the deck without being picky. They are an indispensable part of creating the true power of the Live Twin deck.



                Extra Deck

                 

                Evil★Twin Ki-sikil Deal (x1)

                 Rarity
                Evil★Twin Ki-sikil Deal
                 Rarity
                Evil★Twin Ki-sikil Deal
                Evil★Twin Ki-sikil Deal
                LIGHT
                Evil★Twin Ki-sikil Deal
                • ATK:

                • 100

                • LINK-1

                Link Arrow:

                Right


                1 "Ki-sikil" monster You can only Link Summon "Evil★Twin Ki-sikil Deal" once per turn. You can send 1 "Lil-la" monster from your Deck or Extra Deck to the GY; apply this effect this turn. ● Each time your opponent activates a card or effect in response to your "Ki-sikil" or "Lil-la" monster effect activation, draw 1 card when that card/effect resolves. You can only use this effect of "Evil★Twin Ki-sikil Deal" once per turn.


                Link 1 Live☆Twin Ki-sikil Deal is a brand new support card that expands combo chains right from the start. You can only Summon this Link card by using a Ki-sikil monster as a material. When it appears on the field, it allows you to send a Live Twin monster (like Lil-la Sweet ) from your deck to the Graveyard, and grants you the right to draw one free card if your opponent responds to your effects during that turn.

                Evil★Twin Ki-sikil (x2)

                SR Rarity
                Evil★Twin Ki-sikil
                SR Rarity
                Evil★Twin Ki-sikil
                Evil★Twin Ki-sikil
                LIGHT
                Evil★Twin Ki-sikil
                • ATK:

                • 1100

                • LINK-2

                Link Arrow:

                Right

                Bottom


                2 monsters, including a "Ki-sikil" monster If this card is Special Summoned and you control a "Lil-la" monster: You can draw 1 card. During the Main Phase, if you do not control a "Lil-la" monster (Quick Effect): You can Special Summon 1 "Lil-la" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Ki-sikil" once per turn.


                This is an indispensable draw machine for the deck. It has the ability to automatically revive a Lil-la monster from the Graveyard onto the field. Specifically, if you are controlling a Lil-la monster on the field when this card is summoned, you will immediately draw an additional card to increase the number of defensive Hand Traps in your hand.

                Evil★Twin Lil-la (x1-2)

                SR Rarity
                Evil★Twin Lil-la
                SR Rarity
                Evil★Twin Lil-la
                Evil★Twin Lil-la
                DARK
                Evil★Twin Lil-la
                • ATK:

                • 1100

                • LINK-2

                Link Arrow:

                Left

                Bottom


                2 monsters, including a "Lil-la" monster If this card is Special Summoned and you control a "Ki-sikil" monster: You can target 1 card on the field; destroy it. During the Main Phase, if you do not control a "Ki-sikil" monster (Quick Effect): You can Special Summon 1 "Ki-sikil" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Lil-la" once per turn.


                This board-clearing tool is quite effective in all situations. It has the ability to summon a Ki-sikil monster from the Graveyard to maintain your team composition. When this card is successfully summoned and you already have a Ki-sikil monster on the field, it will immediately destroy an opponent's card without costing any additional resources.

                A Bao A Qu the Lightless Shadow (x1)

                 Rarity
                A Bao A Qu, the Lightless Shadow
                 Rarity
                A Bao A Qu, the Lightless Shadow
                A Bao A Qu, the Lightless Shadow
                DARK
                A Bao A Qu, the Lightless Shadow
                • ATK:

                • 2800

                • LINK-4

                Link Arrow:

                Left

                Right

                Bottom-Left

                Bottom-Right


                2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.


                This new addition completely changes the deck's power and durability. You can discard a card and banish it to revive Trouble Sunny, which will then automatically return to the field during the End Phase. During the Standby Phase, this monster also allows you to draw a massive number of cards based on the number of monster types in the Graveyard and shuffle that number, allowing you to perfectly filter your deck for the next turn.

                Evil★Twin's Trouble Sunny (x1)

                UR Rarity
                Evil★Twin's Trouble Sunny
                UR Rarity
                Evil★Twin's Trouble Sunny
                Evil★Twin's Trouble Sunny
                LIGHT
                Evil★Twin's Trouble Sunny
                • ATK:

                • 3300

                • LINK-4

                Link Arrow:

                Top

                Left

                Right

                Bottom


                2+ monsters, including an "Evil★Twin" monster (Quick Effect): You can Tribute this card; Special Summon up to 1 "Ki-sikil" monster and up to 1 "Lil-la" monster from your GY. You can banish this card from your GY and send 1 "Evil★Twin" monster from your hand, Deck, or face-up field to the GY; send 1 card on the field to the GY. You can only use each effect of "Evil★Twin's Trouble Sunny" once per turn.


                Link 4 Evil★Twin's Trouble Sunny is a boss monster with the ability to interfere severely during your opponent's turn. You can sacrifice this monster at any time to bring back both Link 2 monsters Ki-sikil and Lil-la to the field, thereby simultaneously activating the draw and destroy effects.

                Furthermore, you can banish this card from the Graveyard to send an Evil Twin to the Graveyard, thereby sending an opponent's card directly to the Graveyard without targeting.

                Knightmare Unicorn (x1)

                UR Rarity
                Knightmare Unicorn
                UR Rarity
                Knightmare Unicorn
                Knightmare Unicorn
                DARK
                Knightmare Unicorn
                • ATK:

                • 2200

                • LINK-3

                Link Arrow:

                Left

                Right

                Bottom


                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                A very familiar and effective staple card. You can easily summon it by using a Link 2 monster along with another monster on the field to shuffle an opponent's card back into their deck. If you utilize the co-link position well, you'll even get to draw an additional card to offset the cost of discarding it.

                Underworld Goddess of the Closed World and I:P Masquerena (x1)

                SR Rarity
                Underworld Goddess of the Closed World
                SR Rarity
                Underworld Goddess of the Closed World
                Underworld Goddess of the Closed World
                LIGHT
                Underworld Goddess of the Closed World
                • ATK:

                • 3000

                • LINK-5

                Link Arrow:

                Top

                Top-Right

                Right

                Bottom

                Bottom-Right


                4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                SR Rarity
                I:P Masquerena
                SR Rarity
                I:P Masquerena
                I:P Masquerena
                DARK
                I:P Masquerena
                • ATK:

                • 800

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                Underworld Goddess of the Closed World is a carefully guarded emergency response tool in the Extra Deck. While you won't frequently summon this card in basic combo sequences, its power is indispensable for dealing with your opponent's immortal main monsters in certain matchups.



                How to play

                Gameplay Overview (How to play)

                The Live Twin deck's gameplay revolves around one-card combos. Your core objective is to use the Live Twin framework to continuously draw cards, seeking out hand traps and staple cards to overwhelm your opponents.

                You'll make the most of the " EX Code Infinite Impermanence " skill to directly place Trap cards from your deck onto the field, while simultaneously discarding cards from your hand to increase stability. When going second, you can place Impermanence Trap cards in the same column as your opponent's back row cards to disable both their monsters and Spell/Trap cards at the same time. Thanks to the extended cards hidden in the Graveyard or in your hand, this deck is very resilient and can easily play through your opponent's interfering effects.


                Detailed Combo Guide

                1. Standard Combo - Go First (Only 1 card needed)

                • Requirement: Any starting card such as Ki-sikil, Lil-la, Sunny's Snitch, or Secret Password.

                • You start by Normal Summoning a starter monster (e.g., Ki-sikil).

                • You use the effect of Ki-sikil to Special Summon Lil-la Treat from your deck.

                • You use Ki-sikil as a material to summon Link 1 Ki-sikil Deal.

                • You activate the effect of Ki-sikil Deal to send the card Lil-la Sweet from the deck straight to the Graveyard.

                • You use two monsters you have on the field to Summon Link's Evil★Twin Ki-sikil , then use its effect to revive Lil-la from the Graveyard.

                • You then summon Link to Evil★Twin Lil-la , use its effect to revive Ki-sikil and draw a card.

                • You use two Link 2 monsters to summon your main monster Evil★Twin's Trouble Sunny .

                • You sacrifice Trouble Sunny to bring both Link 2 monsters Ki-sikil and Lil-la back to the field.

                • You use those two Link 2 monsters to summon Link to Abao .

                • You activate the Skill to flip Infinite Impermanence from the deck, shuffle the unwanted cards in your hand to the bottom of the deck, and draw new cards.

                • You use Abao's effect by discarding a card and banishing it to revive Trouble Sunny .

                • During the End Phase, the monster Abao will automatically return to the field to join Trouble Sunny in creating two powerful interference layers during your opponent's turn.

                2. What should you do if you eat "Veiler / DD Crow" first?

                • Opponents will usually wait for you to summon a second Link 2 monster to use Effect Veiler or DD Crow.

                • If your Link 2 monster is disabled by your opponent, use Lil-la Sweet 's effect from the Graveyard to revive it, as you are controlling a Ki-sikil or Lil-la monster on the field.

                • Additionally, you can also Special Summon Extender cards like Ki-sikil Frost or Lil-la Treat directly from your hand.

                • You use that expanded monster along with the remaining Link 2 monster to advance straight to Trouble Sunny and continue completing the combo chain as usual.

                3. Table Clearing and OTK Combo for Last-Minute Customers
                • You perform a basic combo sequence to summon the Trouble Sunny monster onto the field.

                • You sacrifice Trouble Sunny to revive both Link 2 monsters Ki-sikil and Lil-la, and destroy one of your opponent's cards.

                • You banish Trouble Sunny from the Graveyard to activate its effect. This effect requires you to send an "Evil★Twin" monster from your deck to the Graveyard. You will choose to send the Evil★Twins Ki-sikil & Lil-la monster to the Graveyard. Thanks to that cost, you have the right to send one of your opponent's cards directly to the Graveyard without targeting it.

                • The Evil★Twins Ki-sikil & Lil-la monsters are now in the Graveyard. You can now Tribute both of your Link 2 monsters on the field to Special Summon these Tier 8 monsters.

                • When it appears on the field and Link monsters are available in the Graveyard, this giant monster will reach 4400 attack points, allowing you to directly attack and finish the game.




                Companion unit:

                - Yu-Gi-Oh! Guidance Vietnam

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