
Instructions for playing LIVE☆TWIN 2026
Sections covered in this guide:
Skill
EX Code "Infinite Impermanence" (Skill Card) (If there are 3x Imperm)




EX Code "Infinite Impermanence" (Skill Card)
ATK:
0
DEF:
0
You can only use this Skill's first effect once per Duel. 1. If you control a monster in your Extra Monster Zone, or if your opponent controls a monster, apply one of the following effects. Then, you can place up to 2 cards from your hand on the bottom of your Deck. If you do, draw the same number of cards. ●Set 1 "Infinite Impermanence" card from your hand to your field. (This card can be activated the same turn.) Then, draw 1 card. ●Set 1 "Infinite Impermanence" card from your Deck to your field. (This card can be activated the same turn.)
This skill requires you to have at least one Infinite Impermanence Trap Card in your Main Deck to use it. The unique aspect of this skill is that it allows you to directly set a Infinite Impermanence Card from your hand or deck onto the field, provided there is a monster in the Extra Monster Zone or your opponent is controlling a monster.
This skill offers two huge advantages. The first is the ability to increase stability and filter cards when going first. If you choose to discard a Trap card from your hand, you get to draw a new card for free. More importantly, the skill allows you to shuffle two unnecessary cards from your hand to the bottom of your deck (ensuring you don't draw that card again) and draw an equal number of cards to search for important puzzle pieces or other staple cards. The second advantage is the ability to disrupt the game extremely effectively when going second. You can discard Infinite Impermanence from your deck into any column on the field. If your opponent has a face-down card in the back row (Spell/Trap), you simply discard Impermanence into the same column as that card. When you reveal Impermanence to negate an opponent's effect monster, Impermanence's natural effect will negate the card in the back row for the remainder of the turn.
Therefore, this skill provides an innate tool for effectively countering both your opponent's monsters and Spell/Trap cards simultaneously.
Princess Adena's Protection (Skill Card) (60%)




Princess Adena's Protection (Skill Card)
ATK:
0
DEF:
0
You can only use this Skill's first and second effects once per Duel. 1: During your Main Phase, play 1 "Mystical Elf" from outside your Deck in face-down Defense Position. (Its battle position can be changed.) 2: If you control a "Mystical Elf", draw 1 card and excavate the top 2 cards of your Deck. Then, add 1 of the cards to your hand and shuffle the other back into your Deck.
Precious Cards of the Light (Skill Card) (27%)




Precious Cards of the Light (Skill Card)
ATK:
0
DEF:
0
You can use this Skill's first effect once per turn and up to twice per Duel if your Deck contains 6 or more LIGHT monsters. 1: During your Main Phase, place 1 card from your hand on the bottom of your Deck or send it to the Graveyard, then draw 2 cards. If it is the first turn of the player going second, draw 1 additional card.
Monsters in the Main Deck
Live☆Twin Ki-sikil (x3)




LIGHT
2Live☆Twin Ki-sikil
ATK:
500
DEF:
0
Each time an opponent's monster declares an attack, you gain 500 LP. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Lil-la" monster from your hand or Deck. You can only use this effect of "Live☆Twin Ki-sikil" once per turn.
Live☆Twin Lil-la (x2)




DARK
2Live☆Twin Lil-la
ATK:
500
DEF:
0
Your opponent must pay 500 LP to declare an attack. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Ki-sikil" monster from your hand or Deck. You can only use this effect of "Live☆Twin Lil-la" once per turn.
Live☆Twin Ki-sikil Frost (x2-3)




LIGHT
2Live☆Twin Ki-sikil Frost
ATK:
500
DEF:
0
If you control a "Lil-la" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Ki-sikil Frost" once per turn this way. If a card(s) is added from the Main Deck to your opponent's hand by a card effect (except during the Damage Step), while you control an "Evil★Twin" monster: You can banish this card from your GY; draw 1 card. You can only use this effect of "Live☆Twin Ki-sikil Frost" once per turn.
Live☆Twin Lil-la Treat (x1)




DARK
2Live☆Twin Lil-la Treat
ATK:
500
DEF:
0
If you control a "Ki-sikil" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Lil-la Treat" once per turn this way. When either player takes damage from a battle involving an "Evil★Twin" monster: You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. You can only use this effect of "Live☆Twin Lil-la Treat" once per turn.
Live☆Twin Lil-la Sweet (x1)




DARK
2Live☆Twin Lil-la Sweet
ATK:
500
DEF:
0
When your opponent activates a card or effect in response to your "Live☆Twin" card or effect activation (Quick Effect): You can discard this card; negate that opponent's effect. If you control a "Ki-sikil" monster and this card is in your GY: You can Special Summon this card, but while it is face-up in the Monster Zone, you cannot Special Summon from the Extra Deck, except Fiend monsters. You can only use each effect of "Live☆Twin Lil-la Sweet" once per turn.
Evil★Twins Ki-sikil & Lil-la (x0-1)




DARK
8Evil★Twins Ki-sikil & Lil-la
ATK:
2200
DEF:
2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 2 Link Monsters. If this card is Special Summoned: You can activate this effect; if your opponent controls 3 or more cards, they must send cards to the GY so they control 2 cards. You can only use this effect of "Evil★Twins Ki-sikil & Lil-la" once per turn. While you have a "Ki-sikil" monster in your GY and you have a "Lil-la" monster in your GY, this card gains 2200 ATK/DEF.
Spell/Trap
Secret Password (x0-3)
Because Sunny's Snitch has better search capabilities and decks that use a lot of Staples, this card is often omitted to make room for Staples and Cores. However, if you're a free-to-play player without enough Cores (x3), you can use this card as a replacement.
Live☆Twin Sunny's Snitch (x2-3)




Spell
ContinuousLive☆Twin Sunny's Snitch
When this card is activated: You can add 1 "Live☆Twin" monster from your Deck to your hand. While you control an "Evil★Twin" monster, each time your opponent Normal or Special Summons a monster(s), you gain 200 LP, and if you do, inflict 200 damage to your opponent. You can only activate 1 "Live☆Twin Sunny's Snitch" per turn.
The reason Live☆Twin Sunny's Snitch is the only Spell/Trap card of the Archetype that is so highly valued is because it serves as a perfect starting point for any of your moves.
When you activate this card, it allows you to directly summon any Live Twin monster from your deck to your hand. During combo execution, you can also proactively use the effect of the Link Lil-la monster to destroy this card on the field, freeing up space for other defensive trap cards.
Staple & Tech




EARTH
3Ghost Belle & Haunted Mansion
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.




Spell
QuickForbidden Droplet
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




LIGHT
11Nibiru, the Primal Being
ATK:
3000
DEF:
600
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.




Spell
QuickBook of Eclipse
Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.




Trap
NormalInfinite Impermanence
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
Extra Deck
Evil★Twin Ki-sikil Deal (x1)




LIGHTEvil★Twin Ki-sikil Deal
ATK:
100
LINK-1
Link Arrow:
Right
1 "Ki-sikil" monster You can only Link Summon "Evil★Twin Ki-sikil Deal" once per turn. You can send 1 "Lil-la" monster from your Deck or Extra Deck to the GY; apply this effect this turn. ● Each time your opponent activates a card or effect in response to your "Ki-sikil" or "Lil-la" monster effect activation, draw 1 card when that card/effect resolves. You can only use this effect of "Evil★Twin Ki-sikil Deal" once per turn.
Evil★Twin Ki-sikil (x2)




LIGHTEvil★Twin Ki-sikil
ATK:
1100
LINK-2
Link Arrow:
Right
Bottom
2 monsters, including a "Ki-sikil" monster If this card is Special Summoned and you control a "Lil-la" monster: You can draw 1 card. During the Main Phase, if you do not control a "Lil-la" monster (Quick Effect): You can Special Summon 1 "Lil-la" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Ki-sikil" once per turn.
Evil★Twin Lil-la (x1-2)




DARKEvil★Twin Lil-la
ATK:
1100
LINK-2
Link Arrow:
Left
Bottom
2 monsters, including a "Lil-la" monster If this card is Special Summoned and you control a "Ki-sikil" monster: You can target 1 card on the field; destroy it. During the Main Phase, if you do not control a "Ki-sikil" monster (Quick Effect): You can Special Summon 1 "Ki-sikil" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Lil-la" once per turn.
A Bao A Qu the Lightless Shadow (x1)




DARKA Bao A Qu, the Lightless Shadow
ATK:
2800
LINK-4
Link Arrow:
Left
Right
Bottom-Left
Bottom-Right
2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.
Evil★Twin's Trouble Sunny (x1)




LIGHTEvil★Twin's Trouble Sunny
ATK:
3300
LINK-4
Link Arrow:
Top
Left
Right
Bottom
2+ monsters, including an "Evil★Twin" monster (Quick Effect): You can Tribute this card; Special Summon up to 1 "Ki-sikil" monster and up to 1 "Lil-la" monster from your GY. You can banish this card from your GY and send 1 "Evil★Twin" monster from your hand, Deck, or face-up field to the GY; send 1 card on the field to the GY. You can only use each effect of "Evil★Twin's Trouble Sunny" once per turn.
Knightmare Unicorn (x1)




DARKKnightmare Unicorn
ATK:
2200
LINK-3
Link Arrow:
Left
Right
Bottom
2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
Underworld Goddess of the Closed World and I:P Masquerena (x1)




LIGHTUnderworld Goddess of the Closed World
ATK:
3000
LINK-5
Link Arrow:
Top
Top-Right
Right
Bottom
Bottom-Right
4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.




DARKI:P Masquerena
ATK:
800
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.
How to play
Gameplay Overview (How to play)
The Live Twin deck's gameplay revolves around one-card combos. Your core objective is to use the Live Twin framework to continuously draw cards, seeking out hand traps and staple cards to overwhelm your opponents.
You'll make the most of the " EX Code Infinite Impermanence " skill to directly place Trap cards from your deck onto the field, while simultaneously discarding cards from your hand to increase stability. When going second, you can place Impermanence Trap cards in the same column as your opponent's back row cards to disable both their monsters and Spell/Trap cards at the same time. Thanks to the extended cards hidden in the Graveyard or in your hand, this deck is very resilient and can easily play through your opponent's interfering effects.
Detailed Combo Guide
1. Standard Combo - Go First (Only 1 card needed)
Requirement: Any starting card such as Ki-sikil, Lil-la, Sunny's Snitch, or Secret Password.
You start by Normal Summoning a starter monster (e.g., Ki-sikil).
You use the effect of Ki-sikil to Special Summon Lil-la Treat from your deck.
You use Ki-sikil as a material to summon Link 1 Ki-sikil Deal.
You activate the effect of Ki-sikil Deal to send the card Lil-la Sweet from the deck straight to the Graveyard.
You use two monsters you have on the field to Summon Link's Evil★Twin Ki-sikil , then use its effect to revive Lil-la from the Graveyard.
You then summon Link to Evil★Twin Lil-la , use its effect to revive Ki-sikil and draw a card.
You use two Link 2 monsters to summon your main monster Evil★Twin's Trouble Sunny .
You sacrifice Trouble Sunny to bring both Link 2 monsters Ki-sikil and Lil-la back to the field.
You use those two Link 2 monsters to summon Link to Abao .
You activate the Skill to flip Infinite Impermanence from the deck, shuffle the unwanted cards in your hand to the bottom of the deck, and draw new cards.
You use Abao's effect by discarding a card and banishing it to revive Trouble Sunny .
During the End Phase, the monster Abao will automatically return to the field to join Trouble Sunny in creating two powerful interference layers during your opponent's turn.
2. What should you do if you eat "Veiler / DD Crow" first?
Opponents will usually wait for you to summon a second Link 2 monster to use Effect Veiler or DD Crow.
If your Link 2 monster is disabled by your opponent, use Lil-la Sweet 's effect from the Graveyard to revive it, as you are controlling a Ki-sikil or Lil-la monster on the field.
Additionally, you can also Special Summon Extender cards like Ki-sikil Frost or Lil-la Treat directly from your hand.
You use that expanded monster along with the remaining Link 2 monster to advance straight to Trouble Sunny and continue completing the combo chain as usual.
You perform a basic combo sequence to summon the Trouble Sunny monster onto the field.
You sacrifice Trouble Sunny to revive both Link 2 monsters Ki-sikil and Lil-la, and destroy one of your opponent's cards.
You banish Trouble Sunny from the Graveyard to activate its effect. This effect requires you to send an "Evil★Twin" monster from your deck to the Graveyard. You will choose to send the Evil★Twins Ki-sikil & Lil-la monster to the Graveyard. Thanks to that cost, you have the right to send one of your opponent's cards directly to the Graveyard without targeting it.
The Evil★Twins Ki-sikil & Lil-la monsters are now in the Graveyard. You can now Tribute both of your Link 2 monsters on the field to Special Summon these Tier 8 monsters.
When it appears on the field and Link monsters are available in the Graveyard, this giant monster will reach 4400 attack points, allowing you to directly attack and finish the game.
















