Instructions for Playing Rose Dragon

Instructions for Playing Rose Dragon

Rose Dragon is an extremely stable deck that can be played first or foremost and is tier 1. Because this deck must be combined with skills to become extremely OP, it has the side effect of only being able to summon Synchro. , but to the genius brains of duelists, that doesn't affect anything, this deck has the ability to search, restore, defend, OTK and combo at an extremely good level.

Sections covered in this guide:




Skill

The magic of cmnl decks, if you think that you go first to a negate field and will negate it when the opponent searches? You're right, but you didn't expect that skills couldn't be negated

Spell of Roses (Skill Card) (100% usage rate)

UR Rarity
Spell of Roses (Skill Card)
UR Rarity
Spell of Roses (Skill Card)
Spell of Roses (Skill Card)
Spell of Roses (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


Send 1 "Rose Dragon" monster, "Witch of the Black Rose," or "Rose Fairy" from your hand to the Graveyard and add 1 "Rose Dragon" monster from your Deck to your hand. Then, you can add 1 "Rose Fairy" to the top or bottom of the Deck from outside of your Deck. You can only Special Summon Synchro Monsters from your Extra Deck the turn you activate this Skill. This Skill can only be used if you begin the Duel with a Deck (excluding Extra Deck) that contains a total of at least 10 Tuner or "Rose Dragon" monsters. This Skill can only be used once per turn and twice per Duel.


Skill can be used up to 2 times per duel and 1 time per turn. This skill allows you to search for 1 Rose Dragon card at the cost of disposing 1 Rose Dragon, Witch Of The Black Rose, Rose Fairy card. In theory, it should be +0 and have to be discarded first before searching, but it is +1 resource in the grave and the monster searched will activate the effect to gain another resource, so this search is broken. :)



Core

 

White Rose Dragon (x3)

R Rarity
White Rose Dragon
R Rarity
White Rose Dragon
White Rose Dragon
DARK 4
White Rose Dragon
  • ATK:

  • 1200

  • DEF:

  • 1000


When this card is Normal Summoned: You can Special Summon 1 "Rose Dragon" monster from your hand or GY, except "White Rose Dragon". You can only use each of these effects of "White Rose Dragon" once per turn: ● If you control a Dragon Tuner or Plant Tuner: You can Special Summon this card from your hand. ● If this card is sent to the GY as Synchro Material: You can send 1 Level 4 or higher Plant monster from your Deck to the GY.


Monster Reborn both jumps and mills 1 card to the grave to use for the next turn. This card is usually picked up by the search skill after throwing a rose dragon, then normalizes this card and pulls back the card thrown to the grave and Synchro.

Basal Rose Shoot (x3)

UR Rarity
Basal Rose Shoot
UR Rarity
Basal Rose Shoot
Basal Rose Shoot
Spell Quick
Basal Rose Shoot

    Special Summon 1 "Rose Dragon" monster from your hand or GY in Defense Position. If this Set card is destroyed: You can target 1 of your "Black Rose Dragon", or 1 monster that mentions it, that is banished or in your GY; Special Summon it. You can only use each effect of "Basal Rose Shoot" once per turn.


    Monster Reborn but can be searched, not only does it jump 1 Rose Dragon monster for free, it also puts pressure on the opponent. If the opponent shoots it, you can recycle and jump 1 monster with Black Rose Dragon in the text or the whole monster. Black Rose Dragon defends against allowing the opponent to OTK

    Roxrose Dragon (x3)

    SR Rarity
    Roxrose Dragon
    SR Rarity
    Roxrose Dragon
    Roxrose Dragon
    DARK 3
    Roxrose Dragon
    • ATK:

    • 1600

    • DEF:

    • 1200


    If this card is Normal or Special Summoned: You can add 1 card that mentions "Black Rose Dragon" from your Deck to your hand, except "Roxrose Dragon". While this card is in your GY, if a face-up "Rose Dragon" monster(s) or Plant Synchro Monster(s) you control is destroyed by battle or an opponent's card effect: You can add this card to your hand. You can only use each effect of "Roxrose Dragon" once per turn.


    Both a searcher and a self-returner from the grave, this card can pick up any card you need depending on the situation as long as there is a Black Rose Dragon in the text, except itself. This card often picks up Basal Rose Shoot

    Blue Rose Dragon (x1-3)

    N Rarity
    Blue Rose Dragon
    N Rarity
    Blue Rose Dragon
    Blue Rose Dragon
    DARK 4
    Blue Rose Dragon
    • ATK:

    • 1600

    • DEF:

    • 1200


    When this card on the field is destroyed and sent to the GY: You can target 1 "Black Rose Dragon" or 1 Plant monster in your GY; Special Summon that monster.


    is a searchable card and is a card you want to search for rather than peel off in your hand. You can activate this effect when shooting yourself with TTH ( Treacherous Trap Hole ) or Black Rose Dragon , this card also helps you survive from OTK when summoned to defensive position by cards like Basal Rose Shoot .

    Ruddy Rose Witch (x1)

    SR Rarity
    Ruddy Rose Witch
    SR Rarity
    Ruddy Rose Witch
    Ruddy Rose Witch
    LIGHT 1
    Ruddy Rose Witch
    • ATK:

    • 800

    • DEF:

    • 1700


    You can Tribute this card; add 1 "Witch of the Black Rose" from your Deck to your hand, and if you do, take 1 Level 3 or lower Plant monster from your Deck and place it on top of your Deck, then immediately after this effect resolves, you can Normal Summon 1 "Witch of the Black Rose" from your hand. You can banish this card from your GY; return 1 of your "Black Rose Dragon" or "Ruddy Rose Dragon" that is banished or in your GY to the Extra Deck. You can only use each effect of "Ruddy Rose Witch" once per turn.


    Mainly used to make goods for Carrot to send to the grave and jump Carrot up. When this card is in the grave you can banish it and pick up 1 Black Rose Dragon or Ruddy Rose Dragon from the grave or banish zone.

    Ruddy Rose Dragon and Black Rose Dragon (x1-2)

    UR Rarity
    Ruddy Rose Dragon
    UR Rarity
    Ruddy Rose Dragon
    Ruddy Rose Dragon
    FIRE 10
    Ruddy Rose Dragon
    • ATK:

    • 3200

    • DEF:

    • 2400


    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can banish all cards from the GYs, then, if this card was Synchro Summoned using "Black Rose Dragon" or a Plant Synchro Monster as material, you can destroy all other cards on the field. When your opponent activates a card or effect that would destroy a card(s) (Quick Effect): You can Tribute this card; negate the activation, then you can Special Summon 1 "Black Rose Dragon" from your Extra Deck or GY.


    UR Rarity
    Black Rose Dragon
    UR Rarity
    Black Rose Dragon
    Black Rose Dragon
    FIRE 7
    Black Rose Dragon
    • ATK:

    • 2400

    • DEF:

    • 1800


    1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


    Black Rose Dragon: please set this child chain to the highest possible chain link, otherwise you will miss timing :).


    Ruddy Rose Dragon: yay this card doesn't miss timing :), this card can magic all the cards in both players' graveyards and the cool effect of this card's field clearing is that after being used it's still alive :) Opens the way for OTK, in addition to having the effect of protecting and jumping Black Rose Dragon's body to defend.



    Staple

     

    Book of Moon (x3)

    UR Rarity
    Book of Moon
    UR Rarity
    Book of Moon
    Book of Moon
    Spell Quick
    Book of Moon

      Target 1 face-up monster on the field; change that target to face-down Defense Position.


      Book Of Moon is not an individual or an organization, Book Of Moon is an ideology. Before Book Of Moon, no one Book Of Moon. After Book Of Moon, everyone Book Of Moon.

      World Carrotweight Champion (x1)

      R Rarity
      World Carrotweight Champion
      R Rarity
      World Carrotweight Champion
      World Carrotweight Champion
      DARK 4
      World Carrotweight Champion
      • ATK:

      • 1900

      • DEF:

      • 0


      If this card is in your Graveyard: You can send 1 Plant-Type monster from your hand or face-up from your field to the Graveyard, except "World Carrotweight Champion"; Special Summon this card. You can only use this effect of "World Carrotweight Champion" once per turn.


      If there is a Plant that belongs to this debtor, first hired for tier 0 Sylvan, then hired for Spore , and now hired for Rose Dragon, this card will jump from the grave to get Level 4 body and ATK 1900 with the For the price of throwing 1 Plant to the grave, you can throw Ruddy Rose Witch or trigger Rose Girl 's Effect

      Rose Girl (x1)

      UR Rarity
      Rose Girl
      UR Rarity
      Rose Girl
      Rose Girl
      EARTH 3
      Rose Girl
      • ATK:

      • 800

      • DEF:

      • 600


      If a face-up Plant monster(s) you control is sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. If a Plant monster is on the field and this card is in your GY: You can add this card to your hand. You can only use 1 "Rose Girl" effect per turn, and only once that turn.


      Level 3 and Tuner, so go with Carrot to get to Level 7. Just jump and pick it up from the grave to continue playing.

      D.D. Crow and Wightprincess (x0-3)

      UR Rarity
      D.D. Crow
      UR Rarity
      D.D. Crow
      D.D. Crow
      DARK 1
      D.D. Crow
      • ATK:

      • 100

      • DEF:

      • 100


      (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


      R Rarity
      Wightprincess
      R Rarity
      Wightprincess
      Wightprincess
      LIGHT 3
      Wightprincess
      • ATK:

      • 1600

      • DEF:

      • 0


      This card's name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn.


      DD Crow : Super Handtrap, Smash the Mouths of Galaxy-Eyes, Gandora, Blue-Eyes (I'm writing clgt), Red-Eyes,...

      Wightprincess : Best Handtrap currently reduces ATK to let enemy monsters commit suicide while also protecting themselves from OTK

      Mystical Space Typhoon (x0-3)

      UR Rarity
      Mystical Space Typhoon
      UR Rarity
      Mystical Space Typhoon
      Mystical Space Typhoon
      Spell Quick
      Mystical Space Typhoon

        Target 1 Spell/Trap on the field; destroy that target.


        shoot 1 spell/trap... this card is so OP that I don't know what to write

        Enemy Controller and Treacherous Trap Hole (x0-2)

        SR Rarity
        Enemy Controller
        SR Rarity
        Enemy Controller
        Enemy Controller
        Spell Quick
        Enemy Controller

          Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


          SR Rarity
          Treacherous Trap Hole
          SR Rarity
          Treacherous Trap Hole
          Treacherous Trap Hole
          Trap Normal
          Treacherous Trap Hole

            If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


            are two extremely cancerous cards in the duel links format

            TtH allows you to shoot 2 opp monsters. Since there is no main phase 2, activating this card during the battle phase and opp has nothing to fight back is considered an End turn and the field is empty.
            Enemy Controller allows you to NTR monsters to make it easier to OTK and protect you from OTK

            Samurai Destroyer (x0-1)

            R Rarity
            Samurai Destroyer
            R Rarity
            Samurai Destroyer
            Samurai Destroyer
            EARTH 7
            Samurai Destroyer
            • ATK:

            • 2600

            • DEF:

            • 1400


            1 Tuner + 1+ non-Tuner monsters If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.


            Level 7 in this deck is an ideology, the lord supports OTK, if destroyed by the opp effect, he will jump a Machine from the grave and you can jump this one :D.

            Odd-Eyes Meteorburst Dragon (x1)

            UR Rarity
            Odd-Eyes Meteorburst Dragon
            UR Rarity
            Odd-Eyes Meteorburst Dragon
            Odd-Eyes Meteorburst Dragon
            FIRE 7
            Odd-Eyes Meteorburst Dragon
            • ATK:

            • 2500

            • DEF:

            • 2000


            1 Tuner + 1+ non-Tuner monsters When this card is Special Summoned: You can target 1 card in your Pendulum Zone; Special Summon it, also this card cannot attack for the rest of this turn. You can only use this effect of "Odd-Eyes Meteorburst Dragon" once per turn. Monsters in your opponent's possession cannot activate their effects during the Battle Phase.


            Played more and prioritized than Samurai Destroyer, and also used to easily OTK like Samurai Destroyer

            PSY-Framelord Zeta (x1)

            R Rarity
            PSY-Framelord Zeta
            R Rarity
            PSY-Framelord Zeta
            PSY-Framelord Zeta
            LIGHT 7
            PSY-Framelord Zeta
            • ATK:

            • 2500

            • DEF:

            • 1800


            1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.


            Used to eliminate monsters you can't punch or to survive by banishing opp's strongest monster, usually given priority to summon when going first. Additionally, you can interrupt some combos with this banish effect.

            Yazi Evil of the Yang Zing (x0-1)

            SR Rarity
            Yazi, Evil of the Yang Zing
            SR Rarity
            Yazi, Evil of the Yang Zing
            Yazi, Evil of the Yang Zing
            DARK 7
            Yazi, Evil of the Yang Zing
            • ATK:

            • 2600

            • DEF:

            • 2100


            1 Tuner + 1 or more non-Tuner monsters Cannot be targeted by an opponent's card effects. You can only use each of these effects of "Yazi, Evil of the Yang Zing" once per turn. ● You can target 1 "Yang Zing" monster you control and 1 card your opponent controls; destroy them. ● When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 Wyrm-Type monster from your Deck in Defense Position.


            *Yang Zing Player misses timing 177013 times*

            This card can block the target and has the effect of bombarding the opponent's cards, but it is quite a flop and few people use it

            Shiranui Squiresaga (x0-1)

            UR Rarity
            Shiranui Squiresaga
            UR Rarity
            Shiranui Squiresaga
            Shiranui Squiresaga
            FIRE 7
            Shiranui Squiresaga
            • ATK:

            • 2100

            • DEF:

            • 0


            1 Tuner + 1+ non-Tuner monsters You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these. ● Zombie: You can have all monsters you control gain 300 ATK. ● FIRE: You can destroy 1 Spell/Trap on the field. ● Synchro: You can destroy 1 monster on the field.


            flopped even more than Yazi, went up and shot 1...

            Witch of the Black Rose (x0-1)

            SR Rarity
            Witch of the Black Rose
            SR Rarity
            Witch of the Black Rose
            Witch of the Black Rose
            DARK 4
            Witch of the Black Rose
            • ATK:

            • 1700

            • DEF:

            • 1200


            Cannot be Special Summoned. If this card is Normal Summoned, and you control no other cards: Draw 1 card and show it, then, if it is not a monster, send it to the GY, also destroy this card.


            Due to the free skill, 1 card can jump automatically because it is added to the hand by the card effect, so if you have this card in your hand, you can use the skill and place that card on the top deck and draw :D




            Companion unit:

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