Instructions for playing Metalfoes

Instructions for playing Metalfoes

1 Deck was released a long time ago, was on the tier for a while but then died out quite quickly due to the changing meta times. But this is a deck that is not weak, even comparable to decks on the current tier. Recently in the new box "Braver Victory" we have added a new support for Metalfoes, can this one card alone bring glory back to Metalfoes??

One of the few strong Pendulum decks that still exists in Duel Links. The ability to complete Fusion and draw, in addition to quick fusion right on the opponent's turn. Metalfoes monsters have similar abilities and can set Fusion Spells very easily. Other strong points are negate and equip, just like a certain monster with many yellow eyes that recently got support :v

Overall rating: 8/10




Skill

 

27%

SR Rarity
Umi
SR Rarity
Umi
Umi
Spell Field
Umi

    All Fish, Sea Serpent, Thunder, and Aqua monsters on the field gain 200 ATK/DEF, also all Machine and Pyro monsters on the field lose 200 ATK/DEF.


     Rarity
    Peak Performance
     Rarity
    Peak Performance
    Peak Performance
    Peak Performance
    • ATK:

    • 0

    • DEF:

    • 0


    [At the start of the Duel, place this card in your Field Spell Zone and flip it over.] All Dragon, Winged Beast, and Thunder monsters on the field gain 200 ATK/DEF.


    UR Rarity
    Middle Age Mechs (Skill Card)
    UR Rarity
    Middle Age Mechs (Skill Card)
    Middle Age Mechs (Skill Card)
    Middle Age Mechs (Skill Card)
    • ATK:

    • 0

    • DEF:

    • 0


    All "Ancient Gear" monsters gain 300 ATK. Each time a monster is Normal Summoned/Set, place 1 counter on this card. If you Tribute Summon an "Ancient Gear" monster face-up, you can Tribute this card instead, if the number of its counters is equal to or greater than the number of required Tribute(s).


    N Rarity
    Power of Dark
    N Rarity
    Power of Dark
    Power of Dark
    Power of Dark
    • ATK:

    • 0

    • DEF:

    • 0


    [At the start of the Duel, place this card in your Field Spell Zone and flip it over.] All Fiend and Spellcaster monsters on the field gain 200 ATK/DEF, also all Fairy monsters on the field lose 200 ATK/DEF.


    Any skill gives us 1 card on the field, this helps us activate the effects of Metalfoes cards: destroy and set spell/trap

    Light Barrier (64%)

    SR Rarity
    Light Barrier
    SR Rarity
    Light Barrier
    Light Barrier
    Spell Field
    Light Barrier

      During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase: ● When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK.


      I will use this card to represent Satorius Kumar's skill :v

      Similar to the above skills, it gives us a free field spell on the field, but the special thing is that it will set face down, avoiding some of the opponent's face-up destruction effects.



      The Metalfoes

      The monsters on this Metalfoes Main Deck are all Normal monsters with the same Pendulum effect. They can destroy any other face-up cards you have on the field so you can get Spell/Trap Metalfoes from the deck.


      A quick and easy way to remember them:

      • Goldriver and Silverd are low Scale monsters (scale 1) and they are low level monsters with decent ATK.
      • Steelen and Volflame are high Scales (scale 8). Steelen has 0 ATK, while Volflame is Level 7 with decent ATK.

      Since Pendulum monsters will move to the Extra deck when destroyed, you can use their Pendulum effect to destroy your monsters to get "Metalfoes Fusion", then Pendulum Summon the destroyed monster back. back on the field.

      With 2 Metalfoes on the field, you can fuse into any Metalfoes Fusion monster using "Metalfoes Fusion" searched from the Pendulum effect.

      • Mithrilium allows you to restore Metalfoes in your graveyard and has the ability to discard cards + effects after leaving the field.
      • Alkahest has a monster removal effect (Quick Effect).
      • Orichalc has 2800 ATK with piercing and destroying effects if it is destroyed.

      Metalfoes Goldriver (x3)

      UR Rarity
      Metalfoes Goldriver
      UR Rarity
      Metalfoes Goldriver
      Metalfoes Goldriver
      FIRE 41
      Metalfoes Goldriver
      • ATK:

      • 1900

      • DEF:

      • 500


      [ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. [ Monster Effect ] ''That gleaming, golden buggy breaks bad guys good. What wonderful wheels! (With a bumbling buffoon....)''


       

      Metalfoes Volflame (x3)

      R Rarity
      Metalfoes Volflame
      R Rarity
      Metalfoes Volflame
      Metalfoes Volflame
      FIRE 78
      Metalfoes Volflame
      • ATK:

      • 2400

      • DEF:

      • 2000


      [ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. [ Monster Effect ] ''Roasting red rockets boost its blazing, bright-blast burners to liquified lava levels. Vanquisher of the Vanisher!''


       

      Metalfoes Silverd (x3)

      R Rarity
      Metalfoes Silverd
      R Rarity
      Metalfoes Silverd
      Metalfoes Silverd
      FIRE 31
      Metalfoes Silverd
      • ATK:

      • 1700

      • DEF:

      • 100


      [ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. [ Monster Effect ] ''Sizzling soldier on a silver sublight speedjet. Can't track her, can't see her, can't escape that lightspeed laser.''


       

      Metalfoes Steelen (x3)

      SR Rarity
      Metalfoes Steelen
      SR Rarity
      Metalfoes Steelen
      Metalfoes Steelen
      FIRE 28
      Metalfoes Steelen
      • ATK:

      • 0

      • DEF:

      • 2100


      [ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. [ Monster Effect ] ''Cool iron bodies meet burning metal machines and man/machine combine. Burn up the soul - Metalfoes Fusion!!''


       

      Raremetalfoes Bismugear (x3)

      SR Rarity
      Raremetalfoes Bismugear
      SR Rarity
      Raremetalfoes Bismugear
      Raremetalfoes Bismugear
      FIRE 18
      Raremetalfoes Bismugear
      • ATK:

      • 0

      • DEF:

      • 0


      [ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. [ Monster Effect ] If this card on the field is destroyed by battle or card effect: You can add 1 "Metalfoes" monster from your Deck to your hand during the End Phase of this turn. You can only use this effect of "Raremetalfoes Bismugear" once per turn.


      The card is more special than other Metalfoes in that it is an Eff monster, with Monster effects. Quite important and often brought x3 into the deck like other Metalfoes.

      It has a search effect at the end of the turn (including its own copy). So we should focus on destroying it while it is on the field.



      Support rows + Spell/Trap

       

      Metalfoes Fusion (x1)

      R Rarity
      Metalfoes Fusion
      R Rarity
      Metalfoes Fusion
      Metalfoes Fusion
      Spell Normal
      Metalfoes Fusion

        Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your Graveyard: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of "Metalfoes Fusion" once per turn.


        The core card of the deck allows you to summon Boss Monsters and it is quite easy to use because all Metalfoes fusion monsters can use any Metalfoes monster. After use, you can activate it right in the grave to draw more cards.

        You can search this card very easily using any of Metalfoes' Pendulum effects, so just x1 of this card is fine, but having x2 can help increase the odds of getting it without having to destroy the card. you control and is safer in case one of the Metalfoes gets banned.

        Remember that using monsters from your hand will send your Pendulum Metalfoes monster to the grave, while using monsters on your field will send them to the Extra deck. This matters depending on what you plan to do next. Hamster or Pendulum Paradox will return them to Extra, while Mithrilium requires monsters in your grave.

        Fullmetalfoes Fusion (x1)

        UR Rarity
        Fullmetalfoes Fusion
        UR Rarity
        Fullmetalfoes Fusion
        Fullmetalfoes Fusion
        Spell Quick
        Fullmetalfoes Fusion

          Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.


          A pretty good Metalfoes Quick Spell Fusion. You can use this card to Fusion Summon "Fullmetalfoes Alkahest" during your opponent's turn or escape hindering backrows like Floodgate Trap Hole.

          Metalfoes Combination and Metalfoes Counter (Optional Metalfoes Trap)

          N Rarity
          Metalfoes Combination
          N Rarity
          Metalfoes Combination
          Metalfoes Combination
          Trap Continuous
          Metalfoes Combination

            Once per turn, if a Fusion Monster is Fusion Summoned: You can target 1 "Metalfoes" monster in your Graveyard with a lower Level than that Fusion Monster; Special Summon it. If this card is sent from the field to the Graveyard: You can add 1 "Metalfoes" monster from your Deck to your hand.


            R Rarity
            Metalfoes Counter
            R Rarity
            Metalfoes Counter
            Metalfoes Counter
            Trap Normal
            Metalfoes Counter

              If a card(s) you control is destroyed by battle or card effect: Special Summon 1 "Metalfoes" monster from your Deck. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 face-up "Metalfoes" Pendulum Monster from your Extra Deck to your hand.


              Pretty good cards to search for if you want to play defensively. This search will make it obvious to your opponent though, which can be a problem if your opponent uses something like Cosmic Cyclone.

              Its graveside effect simply helps you recover any cards from the extra deck. It will be useful if you need another monster to attack on the field by restoring Goldriver or placing another Scale so you can Pendulum Summon.

              Rescue Rabbit (x3)

              UR Rarity
              Rescue Rabbit
              UR Rarity
              Rescue Rabbit
              Rescue Rabbit
              EARTH 4
              Rescue Rabbit
              • ATK:

              • 300

              • DEF:

              • 100


              Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.


              A good tool to start the turn as it can special summon monsters from your deck or potentially force your opponent to use backrow to prevent this.

              Although there aren't any combos to summon any monsters, Goldriver is probably the best one to use as it has decent ATK, which you can potentially summon back Pendulum after using to Fusion/ Xyz.

              Rescue Hamster (x1)

              UR Rarity
              Rescue Hamster
              UR Rarity
              Rescue Hamster
              Rescue Hamster
              EARTH 45
              Rescue Hamster
              • ATK:

              • 300

              • DEF:

              • 100


              [ Pendulum Effect ] You can banish this card from your Pendulum Zone; add 2 face-up Pendulum Monster Cards with the same name from your Extra Deck to your hand. You can only use this effect of "Rescue Hamster" once per Duel. [ Monster Effect ] If this card was Normal Summoned this turn and you have a face-up Level 5 or lower Pendulum Monster Card in your Extra Deck: You can Tribute this card; choose 1 face-up Level 5 or lower Pendulum Monster Card in your Extra Deck, and Special Summon 2 monsters from your Deck with the same name as that card, but they have their effects negated, also they are destroyed during the End Phase.


              Pendulum's effect is good for regaining some resources and it's a great next step after using Rabbit's effect, but it can only be used once per match.


              Beast effects work somewhat similarly to Rabbit, but with a slight limitation. You can still turn 1play with this card if you have any 2 Metalfoes monsters in your hand, just place them both in Scale and activate one of their Pendulum effects to destroy the other monster so it can move. Go to Extra deck.

              Remember that Volflame is level 7, which means you should not destroy Volflame if you want to use Hamster's on-field effect.

              Summoner's Art (x2)

              UR Rarity
              Summoner's Art
              UR Rarity
              Summoner's Art
              Summoner's Art
              Spell Normal
              Summoner's Art

                Add 1 Level 5 or higher Normal Monster from your Deck to your hand.


                Used to search Volflame :v

                Painful Decision (x2)

                SR Rarity
                Painful Decision
                SR Rarity
                Painful Decision
                Painful Decision
                Spell Normal
                Painful Decision

                  Send 1 Level 4 or lower Normal Monster from your Deck to the Graveyard, and if you do, add 1 card with the same name as that card from your Deck to your hand. You can only activate 1 "Painful Decision" per turn.


                  Painful Decision helps you search for a copy of a Metalfoes when sending that Metalfoes card to the grave

                  Dark Factory of Mass Production (x1-x2)

                  SR Rarity
                  Dark Factory of Mass Production
                  SR Rarity
                  Dark Factory of Mass Production
                  Dark Factory of Mass Production
                  Spell Normal
                  Dark Factory of Mass Production

                    Target 2 Normal Monsters in your GY; add them to your hand.


                    Recycle the Metalfoes to prepare for the next setup



                    Extra

                      

                    Metalfoes Mithrilium (x2)

                    UR Rarity
                    Metalfoes Mithrilium
                    UR Rarity
                    Metalfoes Mithrilium
                    Metalfoes Mithrilium
                    FIRE 6
                    Metalfoes Mithrilium
                    • ATK:

                    • 2600

                    • DEF:

                    • 1000


                    1 "Metalfoes" monster + 1 Pendulum Monster You can target 2 "Metalfoes" cards in your GY and 1 card on the field; shuffle the targets from your GY into the Deck, and if you do, return the target on the field to the hand. You can only use this effect of "Metalfoes Mithrilium" once per turn. If this card is sent from the field to the GY: You can Special Summon 1 "Metalfoes" Pendulum Monster from your GY or face-up Extra Deck.


                    A fairly versatile monster to use as it has high ATK, monster removal, recovery from GY, and post-death effects.

                    However, it can be quite complicated because cards mostly only go to the graveyard if you cast Fusion using monsters in your hand. Mithrilium can also Recycle Spells/Traps as part of the cost, but it's better to use Fusion in the Graveyard to draw more cards instead.

                    Fullmetalfoes Alkahest (x2)

                    SR Rarity
                    Fullmetalfoes Alkahest
                    SR Rarity
                    Fullmetalfoes Alkahest
                    Fullmetalfoes Alkahest
                    FIRE 1
                    Fullmetalfoes Alkahest
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    1 "Metalfoes" monster + 1 Normal Monster Must be Fusion Summoned. Once per turn, during your opponent's turn (Quick Effect): You can target 1 Effect Monster on the field; equip that target to this card. This card gains DEF equal to the combined original ATK of the monsters equipped to it by this effect. You can use monsters you control equipped to this card you control as material for the Fusion Summon of a "Metalfoes" Fusion Monster that lists them as materials.


                    A pretty good monster to bring out if you take the first turn. Metalfoes Counter and Alkahest on the field are the best defense this deck can offer if it goes turn 1. Just make sure to always summon this card for defense as it cannot increase any ATK.

                    Its ability to drain monsters during your opponent's turn is a quick effect, making it a very good disruptor. Monsters equipped with it can then be used for Metalfoes Fusion or destroyed with any Metalfoes monster's Pendulum effect for Fusion/Counter. (Quite similar to Millennium Eyes dko :D)

                    Metalfoes Orichalc (x3)

                    R Rarity
                    Metalfoes Orichalc
                    R Rarity
                    Metalfoes Orichalc
                    Metalfoes Orichalc
                    FIRE 8
                    Metalfoes Orichalc
                    • ATK:

                    • 2800

                    • DEF:

                    • 2200


                    2 "Metalfoes" monsters If a "Metalfoes" monster you control attacks a Defense Position monster, inflict double piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can target 1 card on the field; destroy it.


                    High ATK with piercing effect helps deal damage. This might work better if you also pair it with cards to turn your opponent's monsters to defense like Windstorm of Etaqua, Book of Moon, Paleozoic Canadia, etc.

                    Metalfoes Orichalc (x3)

                    R Rarity
                    Metalfoes Orichalc
                    R Rarity
                    Metalfoes Orichalc
                    Metalfoes Orichalc
                    FIRE 8
                    Metalfoes Orichalc
                    • ATK:

                    • 2800

                    • DEF:

                    • 2200


                    2 "Metalfoes" monsters If a "Metalfoes" monster you control attacks a Defense Position monster, inflict double piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can target 1 card on the field; destroy it.


                    High ATK with piercing effect helps deal damage. This might work better if you also pair it with cards to turn your opponent's monsters to defense like Windstorm of Etaqua, Book of Moon, Paleozoic Canadia, etc.

                    Number 70: Malevolent Sin (x1)

                    SR Rarity
                    Number 70: Malevolent Sin
                    SR Rarity
                    Number 70: Malevolent Sin
                    Number 70: Malevolent Sin
                    DARK
                    Number 70: Malevolent Sin
                    • ATK:

                    • 2400

                    • DEF:

                    • 1200


                    2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                    Works well against opponents with only 1 monster on the field. Even better if it's an XYZ monster as it will remove all of their materials, or if it's a monster say it can't be special summoned in the cardtext.



                    Other Cards Option

                     

                    Aleister the Invoker, Invoked Purgatrio and Invocation (Invokerrr)

                    UR Rarity
                    Aleister the Invoker
                    UR Rarity
                    Aleister the Invoker
                    Aleister the Invoker
                    DARK 4
                    Aleister the Invoker
                    • ATK:

                    • 1000

                    • DEF:

                    • 1800


                    (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


                    UR Rarity
                    Invoked Purgatrio
                    UR Rarity
                    Invoked Purgatrio
                    Invoked Purgatrio
                    FIRE 7
                    Invoked Purgatrio
                    • ATK:

                    • 2300

                    • DEF:

                    • 2000


                    "Aleister the Invoker" + 1 FIRE monster This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                    R Rarity
                    Invocation
                    R Rarity
                    Invocation
                    Invocation
                    Spell Normal
                    Invocation

                      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


                      Since all Metalfoes have the FIRE attribute, you can reserve slots for the Aleister Engine to summon Purgatrio. It's a pretty strong boss that can attack all monsters your opponent controls and has the ability to penetrate. Aleister itself can also be a good support tool as it increases the ATK of all fusion monsters, including Metalfoes fusion monsters.


                      But devoting slots to Purgratrio can be quite difficult to think about because we will want to save spots in the Extra Deck for other Metalfoes Fusions. It is also likely to be bricked if you happen to use a variety of normal support monsters like Rabbit or Hamster.

                      Unexpected Dai (.)

                      UR Rarity
                      Unexpected Dai
                      UR Rarity
                      Unexpected Dai
                      Unexpected Dai
                      Spell Normal
                      Unexpected Dai

                        If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.


                        Lite version replaces Rabbit, however it is quite ineffective because it can only summon 1 normal monster and only if you have no monsters on the field

                        Pendulum Paradox (.)

                        UR Rarity
                        Pendulum Paradox
                        UR Rarity
                        Pendulum Paradox
                        Pendulum Paradox
                        Spell Normal
                        Pendulum Paradox

                          Add 2 face-up Pendulum Monsters with the same Pendulum Scale, but different names, from your Extra Deck to your hand. You can only activate 1 "Pendulum Paradox" per turn.


                          Works quite similar to Hamster to recover Pendulum cards from Extradeck, but it probably won't be easy because we need those monsters to have different names. You will need to have up to 2 Metalfoes monsters scale 1 to 8 with different names in the extra deck.

                          Flash Fusion (.)

                          R Rarity
                          Flash Fusion
                          R Rarity
                          Flash Fusion
                          Flash Fusion
                          Spell Quick
                          Flash Fusion

                            Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. Destroy it during the End Phase.


                            It can be quite good to be able to attack with your monster before fusion. Both Mithrilium or Orichalc also have an effect after being sent to the grave, and it will be activated by the effect of Flash Fusion.

                            You can also use this during your opponent's turn to summon Alkahest and can control your opponent's monster.

                            Necro Fusion (.)

                            SR Rarity
                            Necro Fusion
                            SR Rarity
                            Necro Fusion
                            Necro Fusion
                            Trap Normal
                            Necro Fusion

                              Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but it cannot attack this turn.


                              Use materials in the grave to immediately summon Fusion monsters. We can activate this card during our opponent's turn to surprise them with Alkahest.




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