Oh, I'm rambling but don't forget the overall rating: 7/10
Instructions for playing Meklord
Oh, I'm rambling but don't forget the overall rating: 7/10
Sections covered in this guide:
Skill
Meklord Refinement (Skill Card) (100%)
Meklord Refinement (Skill Card)
ATK:
0
DEF:
0
This effect of this Skill changes depending on which turn you activate it. Send 1 "Meklord" monster from your hand to your Graveyard, and add the following card to your hand: ● Turn 1-2: 1 "Meklord" Spell / Trap Card from your Deck ● Turn 3 and onward: 1 "Meklord" card from your Deck or 1 "Meklord Astro the Eradicator" from outside of your Deck. This Skill can only be used if at least half of the cards in your Deck (excluding Extra Deck) are "Meklord" cards and it contains no monsters other than "Meklord" monsters. This Skill can only be used once per Duel.
A skill that can replace all searchers in the deck. Although you are limited in turn 1/2 to only searching for spell traps, if you survive until your next turn, you can search for any meklord card, even the Eradicator from outside the deck.
This skill can only be used once per duel, so please depend on the situation and when to use it
Main Monsters
Meklord Astro Dragon Triskelion (x2)
Meklord Astro Dragon Triskelion
ATK:
3000
DEF:
0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 "Meklord" monsters with different names from your GY. Once per turn, when this card declares an attack: You can look at your opponent's Extra Deck and equip 1 monster from it to this card. This card gains ATK equal to the combined ATK of those equipped monsters. While equipped with a Synchro Monster, this card can make up to 3 attacks on monsters during each Battle Phase.
Meklord Emperor Wisel (x1)
Meklord Emperor Wisel
ATK:
2500
DEF:
2500
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during either player's turn, when your opponent activates a Spell Card: You can negate the activation, and if you do, destroy it.
Meklord Emperor Wisel - Synchro Absorption (x0-x1)
Meklord Emperor Wisel - Synchro Absorption
ATK:
2500
DEF:
2500
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. During your opponent's turn (Quick Effect): You can send 1 face-up "Meklord" monster you control to the GY; Special Summon this card from your hand. You can only use this effect of "Meklord Emperor Wisel - Synchro Absorption" once per turn. If this card is Special Summoned: You can target 1 monster your opponent controls; it cannot attack for the rest of this turn. When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card.
1 card you can select when defending to avoid dangerous cards or block attack(s), but can only be special summoned during your opponent's turn. It can also be used to remove your Emperor Wisel if you carry XYZ rank 1 in the deck.
Meklord Army Deployer Obbligato (x3)
Meklord Army Deployer Obbligato
ATK:
1200
DEF:
1800
During your Main Phase: You can activate this effect; destroy this card, and if you do, Special Summon 2 "Meklord Army" monsters from your Deck in Defense Position, except "Meklord Army Deployer Obbligato", also you cannot Special Summon monsters for the rest of this turn, except Machine monsters. If this card is sent to the GY: You can activate this effect; during the End Phase of this turn, you can inflict 100 damage to your opponent for each "Meklord" monster you control. You can only use each effect of "Meklord Army Deployer Obbligato" once per turn.
Meklord Army of Granel, Meklord Army of Skiel and Meklord Army of Wisel (The Meklord Army)
Meklord Army of Wisel
ATK:
1800
DEF:
0
This card gains 100 ATK for each "Meklord" monster on the field, except this card. Once per turn, when another "Meklord" monster you control declares an attack on a Defense Position monster your opponent controls: You can activate this effect; during that battle, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Spell/Trap
Meklord Assembly (x3)
Meklord Assembly
When this card is activated: You can add 1 "Meklord" monster from your Deck to your hand. You can only activate 1 "Meklord Assembly" per turn. You can only use each of the following effects of "Meklord Assembly" once per turn. ● You can discard 1 card, then target 1 monster you control; destroy it. ● If a face-up "Meklord" monster(s) you control is destroyed by battle or card effect: You can target 1 other face-up Spell/Trap on the field; destroy it.
Boon of the Meklord Emperor (x1)
Draw 2 additional free draws if you are controlling 2 Meklords. But always remember that you can't attack the turn you use this card but can still add a ton of resources to your hand when going first.
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Tech trap
Extra Deck
Heavy Armored Train Ironwolf (x2)
Heavy Armored Train Ironwolf
ATK:
2200
DEF:
2200
2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Machine-Type monster you control; this turn, it can attack your opponent directly, also other monsters cannot attack. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 Level 4 Machine-Type monster from your Deck to your hand.
Gear Gigant X (x1)
Gear Gigant X
ATK:
2300
DEF:
1500
2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.
Searcher for any low level Meklords. You can use Obbligato to special summon 2 Armies from the deck to Xyz this card, then search for Emperor Wisel and destroy Gear Gigant X with Assembly if you want to summon Emperor Wisel quickly.
Number 70: Malevolent Sin (x1)
Number 70: Malevolent Sin
ATK:
2400
DEF:
1200
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.
Super Quantal Mech King Great Magnus (x1)
Super Quantal Mech King Great Magnus
ATK:
3600
DEF:
3200
3 Level 12 monsters If this card is sent to the GY: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your GY. This card gains these effects, based on the number of materials with different names attached to it. ● 2+: Once per turn, during the Main Phase (Quick Effect): You can detach 1 material from this card; shuffle 1 card on the field into the Deck. ● 4+: It is unaffected by card effects, except "Super Quant" cards. ● 6+: Your opponent cannot add cards from the Deck to the hand by card effects.
Great Magnus will become a powerful controller on the field with minimal. The 3 materials can be Xyz Summoned easily using Dreadnoid's effect.
Super Quantal Mech Beast Aeroboros (x1)
Super Quantal Mech Beast Aeroboros
ATK:
2200
DEF:
2400
2 Level 4 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. This effect can be activated during either player's turn, if this card has "Super Quantum Green Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.
A rank 4 Super Quantal monster with the effect of a Book of Moon card will easily break the opponent's combo
Number 27: Dreadnought Dreadnoid (x2)
Number 27: Dreadnought Dreadnoid
ATK:
2200
DEF:
1000
2+ Level 4 monsters At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.
Good ATK and defense effects to help us survive. Bring it out if your opponent only has 1 monster on the field that you know you can overcome. Destroying a monster in battle will allow you to Xyz summon a rank 10 monster, which can be used to bring out Great Magnus with 3 materials.
Other options
Desperado Barrel Dragon (x1)
Desperado Barrel Dragon
ATK:
2800
DEF:
2200
If a face-up DARK Machine monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. Once per turn, during the Battle Phase (Quick Effect): You can toss a coin 3 times; destroy face-up monsters on the field, up to the number of heads, then if the result was 3 heads, draw 1 card. This card cannot attack the turn this effect is activated. If this card is sent to the GY: You can add 1 Level 7 or lower monster that has a coin tossing effect, from your Deck to your hand.
Special Summon Desperado Barrel Dragon when Obligato is destroyed. In particular, Oligado's effect greatly speeds up the summoning of Desperado Barrel Dragon, allowing you to bring this card into the field during your Main Phase. Desperado Barrel Dragon's non-target removal effect is great for removing monsters that cannot be destroyed by battle or cannot be targeted.
Black Salvo (x2)
One Synchro combo card. Our deck has some level 4 Dark Machines, which are Meklord Army of Wisel and Obligato which can be combined with Black Salvo, allowing you to immediately switch to level 7 Synchro.
Meklord Astro Mekanikle (x1)
Meklord Astro Mekanikle
ATK:
4000
DEF:
4000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Meklord" monsters from your hand to the Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during your Standby Phase: You can send 1 of these equipped monsters you control to the Graveyard; inflict damage to your opponent equal to that monster's original ATK. You cannot conduct your Battle Phase the turn you activate this effect.
Diamond Dire Wolf (x1)
Obbligato makes this card a little less expensive because you only use 1 card in your hand to get the effect of discarding another card.
Wind-Up Zenmaister (x1)
Wind-Up Zenmaister
ATK:
1900
DEF:
1500
2 Level 4 monsters This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change that face-up monster to face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Attack Position.
Allows you to attack with other monsters when you have Emperor Wisel on the field. Automatically flipping it up during the end phase means you can still negate a spell card during your opponent's turn or absorb another Synchro monster if it survives until your next turn.