Instructions for playing War Rock

Instructions for playing War Rock

Well, to be honest, I don't think this deck can do much. However, it is an OTK but F2P deck that is very friendly to newbies or those who are bored and want to experience a newer deck.

The deck's art is relatively beautiful but the effects are a bit dull =))). Welp, anyway I hope you guys still like them, watch this tutorial and feel the pile of effs that make you feel like you're playing YGO in 2008 =))




Sample deck

 

Sample deck

Balance

Need 15 UR

UR Rarity
War Rock Meteoragon2 card
UR Rarity
Dark Rebellion Xyz Dragon1 card
UR Rarity
Heroic Champion - Excalibur1 card
UR Rarity
Number 39: Utopia1 card
UR Rarity
Number C39: Utopia Ray1 card
UR Rarity
Cosmic Cyclone1 card
UR Rarity
Mystical Space Typhoon2 card
UR Rarity
Pot of Duality1 card
UR Rarity
Bottomless Trap Hole1 card
UR Rarity
Compulsory Evacuation Device2 card
UR Rarity
Warning Point2 card

Main: 20 Extra: 7

R Rarity
War Rock Fortia
R Rarity
War Rock Fortia
War Rock Fortia
EARTH 4
War Rock Fortia
  • ATK:

  • 1700

  • DEF:

  • 1700


If your EARTH Warrior monster battles, after damage calculation: You can add 1 "War Rock" card from your Deck to your hand, except "War Rock Fortia", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Fortia" once per turn.


R Rarity
War Rock Fortia
R Rarity
War Rock Fortia
War Rock Fortia
EARTH 4
War Rock Fortia
  • ATK:

  • 1700

  • DEF:

  • 1700


If your EARTH Warrior monster battles, after damage calculation: You can add 1 "War Rock" card from your Deck to your hand, except "War Rock Fortia", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Fortia" once per turn.


R Rarity
War Rock Fortia
R Rarity
War Rock Fortia
War Rock Fortia
EARTH 4
War Rock Fortia
  • ATK:

  • 1700

  • DEF:

  • 1700


If your EARTH Warrior monster battles, after damage calculation: You can add 1 "War Rock" card from your Deck to your hand, except "War Rock Fortia", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Fortia" once per turn.


R Rarity
War Rock Gactos
R Rarity
War Rock Gactos
War Rock Gactos
EARTH 4
War Rock Gactos
  • ATK:

  • 1900

  • DEF:

  • 1900


If an EARTH Warrior monster is Normal Summoned to your field: You can Special Summon this card from your hand. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use this effect of "War Rock Gactos" once per turn.


UR Rarity
War Rock Meteoragon
UR Rarity
War Rock Meteoragon
War Rock Meteoragon
EARTH 7
War Rock Meteoragon
  • ATK:

  • 2600

  • DEF:

  • 2600


Cannot be destroyed by an opponent's card effects. When an attack is declared involving this card and an opponent's monster: You can negate that opponent's monster's effects this turn, as well as the activated effects and effects on the field of monsters with its same original name. Once per turn, during a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can make all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn, also this card can make up to 2 attacks on monsters during each Battle Phase this turn.


UR Rarity
War Rock Meteoragon
UR Rarity
War Rock Meteoragon
War Rock Meteoragon
EARTH 7
War Rock Meteoragon
  • ATK:

  • 2600

  • DEF:

  • 2600


Cannot be destroyed by an opponent's card effects. When an attack is declared involving this card and an opponent's monster: You can negate that opponent's monster's effects this turn, as well as the activated effects and effects on the field of monsters with its same original name. Once per turn, during a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can make all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn, also this card can make up to 2 attacks on monsters during each Battle Phase this turn.


R Rarity
War Rock Wento
R Rarity
War Rock Wento
War Rock Wento
EARTH 4
War Rock Wento
  • ATK:

  • 1800

  • DEF:

  • 1800


If your EARTH Warrior monster battles an opponent's monster, during damage calculation (Quick Effect): You can pay 800 LP; your battling monster gains 800 ATK, until the end of this turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Wento" once per turn.


UR Rarity
Cosmic Cyclone
UR Rarity
Cosmic Cyclone
Cosmic Cyclone
Spell Quick
Cosmic Cyclone

    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


    UR Rarity
    Mystical Space Typhoon
    UR Rarity
    Mystical Space Typhoon
    Mystical Space Typhoon
    Spell Quick
    Mystical Space Typhoon

      Target 1 Spell/Trap on the field; destroy that target.


      UR Rarity
      Mystical Space Typhoon
      UR Rarity
      Mystical Space Typhoon
      Mystical Space Typhoon
      Spell Quick
      Mystical Space Typhoon

        Target 1 Spell/Trap on the field; destroy that target.


        UR Rarity
        Pot of Duality
        UR Rarity
        Pot of Duality
        Pot of Duality
        Spell Normal
        Pot of Duality

          Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




          Tag(s):

          R Rarity
          War Rock Dignity
          R Rarity
          War Rock Dignity
          War Rock Dignity
          Spell Quick
          War Rock Dignity

            You must control a "War Rock" monster to activate either of these effects. ● When a monster your opponent controls activates its effect: Negate that effect. ● During the Battle Phase, when your opponent activates a Spell/Trap Card, or monster effect: Negate that effect. You can only activate 1 "War Rock Dignity" per turn.


            SR Rarity
            War Rock Mountain
            SR Rarity
            War Rock Mountain
            War Rock Mountain
            Spell Field
            War Rock Mountain

              When this card is activated: You can add 1 "War Rock" monster from your Deck to your hand. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. You can only activate 1 "War Rock Mountain" per turn.


              SR Rarity
              War Rock Mountain
              SR Rarity
              War Rock Mountain
              War Rock Mountain
              Spell Field
              War Rock Mountain

                When this card is activated: You can add 1 "War Rock" monster from your Deck to your hand. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. You can only activate 1 "War Rock Mountain" per turn.


                SR Rarity
                War Rock Mountain
                SR Rarity
                War Rock Mountain
                War Rock Mountain
                Spell Field
                War Rock Mountain

                  When this card is activated: You can add 1 "War Rock" monster from your Deck to your hand. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. You can only activate 1 "War Rock Mountain" per turn.


                  UR Rarity
                  Bottomless Trap Hole
                  UR Rarity
                  Bottomless Trap Hole
                  Bottomless Trap Hole
                  Trap Normal
                  Bottomless Trap Hole

                    When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                    UR Rarity
                    Compulsory Evacuation Device
                    UR Rarity
                    Compulsory Evacuation Device
                    Compulsory Evacuation Device
                    Trap Normal
                    Compulsory Evacuation Device

                      Target 1 monster on the field; return that target to the hand.


                      UR Rarity
                      Compulsory Evacuation Device
                      UR Rarity
                      Compulsory Evacuation Device
                      Compulsory Evacuation Device
                      Trap Normal
                      Compulsory Evacuation Device

                        Target 1 monster on the field; return that target to the hand.


                        UR Rarity
                        Warning Point
                        UR Rarity
                        Warning Point
                        Warning Point
                        Trap Normal
                        Warning Point

                          When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                          UR Rarity
                          Warning Point
                          UR Rarity
                          Warning Point
                          Warning Point
                          Trap Normal
                          Warning Point

                            When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                            SR Rarity
                            Ferocious Flame Swordsman
                            SR Rarity
                            Ferocious Flame Swordsman
                            Ferocious Flame Swordsman
                            FIRE
                            Ferocious Flame Swordsman
                            • ATK:

                            • 1300

                            • LINK-2

                            Link Arrow:

                            Left

                            Bottom-Left


                            2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.


                            UR Rarity
                            Dark Rebellion Xyz Dragon
                            UR Rarity
                            Dark Rebellion Xyz Dragon
                            Dark Rebellion Xyz Dragon
                            DARK
                            Dark Rebellion Xyz Dragon
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


                            SR Rarity
                            Diamond Dire Wolf
                            SR Rarity
                            Diamond Dire Wolf
                            Diamond Dire Wolf
                            EARTH
                            Diamond Dire Wolf
                            • ATK:

                            • 2000

                            • DEF:

                            • 1200


                            2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


                            UR Rarity
                            Heroic Champion - Excalibur
                            UR Rarity
                            Heroic Champion - Excalibur
                            Heroic Champion - Excalibur
                            LIGHT
                            Heroic Champion - Excalibur
                            • ATK:

                            • 2000

                            • DEF:

                            • 2000


                            2 Level 4 Warrior-Type monsters Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.


                            UR Rarity
                            Number 39: Utopia
                            UR Rarity
                            Number 39: Utopia
                            Number 39: Utopia
                            LIGHT
                            Number 39: Utopia
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                            SR Rarity
                            Number 70: Malevolent Sin
                            SR Rarity
                            Number 70: Malevolent Sin
                            Number 70: Malevolent Sin
                            DARK
                            Number 70: Malevolent Sin
                            • ATK:

                            • 2400

                            • DEF:

                            • 1200


                            2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                            UR Rarity
                            Number C39: Utopia Ray
                            UR Rarity
                            Number C39: Utopia Ray
                            Number C39: Utopia Ray
                            LIGHT
                            Number C39: Utopia Ray
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.


                               



                            Skill

                             

                            Balance (Skill Card) (100%)

                            UR Rarity
                            Balance (Skill Card)
                            UR Rarity
                            Balance (Skill Card)
                            Balance (Skill Card)
                            Balance (Skill Card)
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            Your starting hand will reflect the card balance of your Deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck. You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn.


                            Stabilizing hands at the beginning of the game, preventing dead hands, everyone knows =))



                            War rock monsters

                             

                            War Rock Fortia (x3)

                            R Rarity
                            War Rock Fortia
                            R Rarity
                            War Rock Fortia
                            War Rock Fortia
                            EARTH 4
                            War Rock Fortia
                            • ATK:

                            • 1700

                            • DEF:

                            • 1700


                            If your EARTH Warrior monster battles, after damage calculation: You can add 1 "War Rock" card from your Deck to your hand, except "War Rock Fortia", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Fortia" once per turn.


                            War Rock Card Searcher when an Earth Warrior monster you control fights after Damage Caculation, will also increase the ATK of other "War Rock" monsters by 200. The card's effect when leaving the field will be summoned. 1 "War Rock" level 5 or higher such as Meteoragon or Mahmud.

                            Remember that you can only use 1 of these effects per turn.

                            Everyone can see that this deck's Stratos can only be searched through battle, and that's a huge problem. The search process of this card is really slow and easily interrupted. Honestly, this card is one of the slowest archetype searcher cards in the game. And with only 1700 atk, it will definitely encounter something that will stop us and make us stop searching. Anyway, we don't need to worry too much because Field Spell performs searcj and provides related effects better.

                            War Rock Meteoragon (x2)

                            UR Rarity
                            War Rock Meteoragon
                            UR Rarity
                            War Rock Meteoragon
                            War Rock Meteoragon
                            EARTH 7
                            War Rock Meteoragon
                            • ATK:

                            • 2600

                            • DEF:

                            • 2600


                            Cannot be destroyed by an opponent's card effects. When an attack is declared involving this card and an opponent's monster: You can negate that opponent's monster's effects this turn, as well as the activated effects and effects on the field of monsters with its same original name. Once per turn, during a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can make all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn, also this card can make up to 2 attacks on monsters during each Battle Phase this turn.


                            Oh my god... we finally have a card with the ability to defend itself... in fact this is the only card in this archetype that has the ability to defend itself.


                            I also don't know how they could design a deck that focuses on modern warfare and NOT add anti-destruction or some form of target avoidance, banish, etc. for the Bosses to make them effective. being able to safely go out onto the field and use their effects, this baffles me vkl :))??.

                            Anyway, this card's effect is extremely effective as it will counter most monsters that will only use their effects before the Battle Phase so I guess this is good against... Gladiator Beast ?? Uh Krawlers too, I guess :D.

                            I think this is a really weird negate ability that doesn't do much. What makes me consider and play this card x2 in the deck is the ability to defend myself and attack x2 times on monsters to clear the field.

                            War Rock Wento (x2)

                            R Rarity
                            War Rock Wento
                            R Rarity
                            War Rock Wento
                            War Rock Wento
                            EARTH 4
                            War Rock Wento
                            • ATK:

                            • 1800

                            • DEF:

                            • 1800


                            If your EARTH Warrior monster battles an opponent's monster, during damage calculation (Quick Effect): You can pay 800 LP; your battling monster gains 800 ATK, until the end of this turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Wento" once per turn.


                            It can be said that this is a pretty good card, while this deck is considered a deck with Archetype focusing on battle, but on the contrary they have quite low atk and this will be an atk buff card, making it easy for you. punch to activate his effect.

                            War Rock Gactos (x0-x1)

                            R Rarity
                            War Rock Gactos
                            R Rarity
                            War Rock Gactos
                            War Rock Gactos
                            EARTH 4
                            War Rock Gactos
                            • ATK:

                            • 1900

                            • DEF:

                            • 1900


                            If an EARTH Warrior monster is Normal Summoned to your field: You can Special Summon this card from your hand. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use this effect of "War Rock Gactos" once per turn.


                            This card is probably much better than Fortia at being an extender, easily summoned from your other monsters, from there we can XYZ or swarm the field a little more.


                            Even if it doesn't search anything, it's still much better just because of the especially easy summoning conditions and the fact that it also has a floating effect (effect after leaving the field) like Fortia.

                            War Rock Mammud (x0-x1)

                            N Rarity
                            War Rock Mammud
                            N Rarity
                            War Rock Mammud
                            War Rock Mammud
                            EARTH 5
                            War Rock Mammud
                            • ATK:

                            • 2000

                            • DEF:

                            • 2000


                            If you control no monsters, or all monsters you control are Warrior monsters, you can Normal Summon this card without Tributing. If your EARTH Warrior monster battles, after damage calculation: You can target 1 Spell/Trap your opponent controls; destroy it, then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. You can only use this effect of "War Rock Mammud" once per turn.


                            Although this is not level 4, you will not need to tribute anything to this card so it is considered similar to level 4 while also allowing you to summon some of the Rank 5 monsters we currently have.

                            Unfortunately its effects (similar to Fortia) are too slow. If your opponent has not activated the face-down backrow cards at the end of the Battle Phase, then that card is 90% a trick card (useless because it scares the enemy face-down) or they forgot to throw away the meme or troll card from a casual match with friends, so That's nonsense :V. As for the frame, the enemy has already triggered the trap and smashed my mouth =))

                            In addition, the condition to increase 200 ATK is very difficult to implement for the above reasons we just gave and is really unreasonable because it is both difficult to implement, the increase is small and not permanent. (balanced card like game L)



                            Spell/Trap

                             

                            War Rock Mountain (x3)

                            SR Rarity
                            War Rock Mountain
                            SR Rarity
                            War Rock Mountain
                            War Rock Mountain
                            Spell Field
                            War Rock Mountain

                              When this card is activated: You can add 1 "War Rock" monster from your Deck to your hand. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. You can only activate 1 "War Rock Mountain" per turn.


                              Finally, we have a pretty great spell that carries the entire deck. This field spell is a mile ahead of the heroes' Stratos because it even helps you remove large brick monsters from your hand .


                              This great card even gives you protection in Battle. It would be great if the entire deck were designed like this. (War rock would have dominated the meta if every card was good)

                              War Rock Dignity (x1)

                              R Rarity
                              War Rock Dignity
                              R Rarity
                              War Rock Dignity
                              War Rock Dignity
                              Spell Quick
                              War Rock Dignity

                                You must control a "War Rock" monster to activate either of these effects. ● When a monster your opponent controls activates its effect: Negate that effect. ● During the Battle Phase, when your opponent activates a Spell/Trap Card, or monster effect: Negate that effect. You can only activate 1 "War Rock Dignity" per turn.


                                This is the only reason I can see why some people might think this deck is a bit competitive compared to other decks.


                                Quick negate is amazing even if it only works on Monster Eff during Main Phase. The second effect is meh but with the toggle button you can create a bait to hook a Karma Cut or something in Battle Phase with this card. Great spells in a poor Archetype. (Jasmine flower arrangement....)

                                Mystical Space Typhoon (x2)

                                UR Rarity
                                Mystical Space Typhoon
                                UR Rarity
                                Mystical Space Typhoon
                                Mystical Space Typhoon
                                Spell Quick
                                Mystical Space Typhoon

                                  Target 1 Spell/Trap on the field; destroy that target.


                                  Everyone is afraid of backrows interrupting them, so adding a few cards to help us have more ability to resist backrows is not surprising.

                                  Cosmic Cyclone (x1)

                                  UR Rarity
                                  Cosmic Cyclone
                                  UR Rarity
                                  Cosmic Cyclone
                                  Cosmic Cyclone
                                  Spell Quick
                                  Cosmic Cyclone

                                    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                                    Like Typhoon but you can banish and have to pay 1000 LP
                                    This guy just got released from prison, I hope he will be more respected :v

                                    Reinforcement of the Army (x1)

                                    UR Rarity
                                    Reinforcement of the Army
                                    UR Rarity
                                    Reinforcement of the Army
                                    Reinforcement of the Army
                                    Spell Normal
                                    Reinforcement of the Army

                                      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                       Easy search for Fortia, Wentos, Gactos.

                                      Pot of Duality (x1)

                                      UR Rarity
                                      Pot of Duality
                                      UR Rarity
                                      Pot of Duality
                                      Pot of Duality
                                      Spell Normal
                                      Pot of Duality

                                        Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                        Tag(s):

                                        This card makes your deck more stable by allowing you to search for tech or get key cards sooner. But remember that you cannot special summon on the turn you use this card, so remember to use it wisely.

                                        Trap makes your opponent rage quit

                                        UR Rarity
                                        Bottomless Trap Hole
                                        UR Rarity
                                        Bottomless Trap Hole
                                        Bottomless Trap Hole
                                        Trap Normal
                                        Bottomless Trap Hole

                                          When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                          UR Rarity
                                          Ice Dragon's Prison
                                          UR Rarity
                                          Ice Dragon's Prison
                                          Ice Dragon's Prison
                                          Trap Normal
                                          Ice Dragon's Prison

                                            Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                            UR Rarity
                                            Compulsory Evacuation Device
                                            UR Rarity
                                            Compulsory Evacuation Device
                                            Compulsory Evacuation Device
                                            Trap Normal
                                            Compulsory Evacuation Device

                                              Target 1 monster on the field; return that target to the hand.


                                              UR Rarity
                                              Warning Point
                                              UR Rarity
                                              Warning Point
                                              Warning Point
                                              Trap Normal
                                              Warning Point

                                                When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                                                SR Rarity
                                                Expendable Dai
                                                SR Rarity
                                                Expendable Dai
                                                Expendable Dai
                                                Trap Normal
                                                Expendable Dai

                                                  Tribute 1 Warrior monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.


                                                  The traps that reach the top of lettuce are scattered with grapes, both annoying and effective. They make things difficult for our opponents, which we really need because War Rock is quite weak in the defensive department

                                                  Each trap has its own discomfort, everyone has probably encountered them and knows their effects, so there's no need to say more :V



                                                  Extra deck

                                                   

                                                  Dark Rebellion Xyz Dragon (x1)

                                                  UR Rarity
                                                  Dark Rebellion Xyz Dragon
                                                  UR Rarity
                                                  Dark Rebellion Xyz Dragon
                                                  Dark Rebellion Xyz Dragon
                                                  DARK
                                                  Dark Rebellion Xyz Dragon
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


                                                  Essentially, its effect allows you to deal 2500 damage (its own ATK) if it attacks a monster you have targeted. The advantage is that your opponent's monster's ATK is also lowered, allowing you to attack it with your other weaker monsters.

                                                  Number 70: Malevolent Sin (x1)

                                                  SR Rarity
                                                  Number 70: Malevolent Sin
                                                  SR Rarity
                                                  Number 70: Malevolent Sin
                                                  Number 70: Malevolent Sin
                                                  DARK
                                                  Number 70: Malevolent Sin
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 1200


                                                  2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                                  Works well against opponents with only 1 monster on the field. Even better if it's an XYZ monster as it will remove all their materials, or if it's a monster say it can't be special summoned in the cardtext.

                                                  Number 39: Utopia and Number C39: Utopia Ray (x1 per card)

                                                  UR Rarity
                                                  Number 39: Utopia
                                                  UR Rarity
                                                  Number 39: Utopia
                                                  Number 39: Utopia
                                                  LIGHT
                                                  Number 39: Utopia
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                                  UR Rarity
                                                  Number C39: Utopia Ray
                                                  UR Rarity
                                                  Number C39: Utopia Ray
                                                  Number C39: Utopia Ray
                                                  LIGHT
                                                  Number C39: Utopia Ray
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.


                                                  Flip combo

                                                  Heroic Champion - Excalibur (x1)

                                                  UR Rarity
                                                  Heroic Champion - Excalibur
                                                  UR Rarity
                                                  Heroic Champion - Excalibur
                                                  Heroic Champion - Excalibur
                                                  LIGHT
                                                  Heroic Champion - Excalibur
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 2000


                                                  2 Level 4 Warrior-Type monsters Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.


                                                  buff dame slaps opp

                                                  Ferocious Flame Swordsman (x1)

                                                  SR Rarity
                                                  Ferocious Flame Swordsman
                                                  SR Rarity
                                                  Ferocious Flame Swordsman
                                                  Ferocious Flame Swordsman
                                                  FIRE
                                                  Ferocious Flame Swordsman
                                                  • ATK:

                                                  • 1300

                                                  • LINK-2

                                                  Link Arrow:

                                                  Left

                                                  Bottom-Left


                                                  2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.


                                                  Quite suitable for Warrior decks like War rock, however ATK is quite small and does not bring too many advantages



                                                  Combo

                                                  A combat-oriented Deck like War rock really has very few combos to talk about, but I will still point out a few basic gameplay.

                                                  1 War rock of any level + Field spell = 1 extra deck monster (Gactos combo)

                                                  SR Rarity
                                                  Number 70: Malevolent Sin
                                                  SR Rarity
                                                  Number 70: Malevolent Sin
                                                  Number 70: Malevolent Sin
                                                  DARK
                                                  Number 70: Malevolent Sin
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 1200


                                                  2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                                  R Rarity
                                                  War Rock Gactos
                                                  R Rarity
                                                  War Rock Gactos
                                                  War Rock Gactos
                                                  EARTH 4
                                                  War Rock Gactos
                                                  • ATK:

                                                  • 1900

                                                  • DEF:

                                                  • 1900


                                                  If an EARTH Warrior monster is Normal Summoned to your field: You can Special Summon this card from your hand. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use this effect of "War Rock Gactos" once per turn.


                                                  R Rarity
                                                  War Rock Fortia
                                                  R Rarity
                                                  War Rock Fortia
                                                  War Rock Fortia
                                                  EARTH 4
                                                  War Rock Fortia
                                                  • ATK:

                                                  • 1700

                                                  • DEF:

                                                  • 1700


                                                  If your EARTH Warrior monster battles, after damage calculation: You can add 1 "War Rock" card from your Deck to your hand, except "War Rock Fortia", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Fortia" once per turn.


                                                  SR Rarity
                                                  War Rock Mountain
                                                  SR Rarity
                                                  War Rock Mountain
                                                  War Rock Mountain
                                                  Spell Field
                                                  War Rock Mountain

                                                    When this card is activated: You can add 1 "War Rock" monster from your Deck to your hand. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. You can only activate 1 "War Rock Mountain" per turn.


                                                    Actually, in the popular War rock versions at duel links, Gactos is quite rarely used. But personally, I think Gactos is quite good, helping us easily get xyz rank 4 or Link.

                                                    1. Activate Mountain, Search 1 war rock level 4. We will search for Gactos if we have another level 4 War rock, or vice versa Search Fortia or Wentos if we already have Gactos in hand
                                                    2. Normal summon Fortia or Wentos
                                                    3. Activate Gactos' effect and special summon Gactos on the field
                                                    At this point, we will play on a case-by-case basis, because as we can see, the field spell card has a very good swarm effect adding monsters in the battle phase but requires a condition that there is a Warrior monster, so:

                                                    • Summon Number 70 or Dark Rebellion if you have enough ability to kill the enemy or when there are no more war rocks in hand
                                                    • (Recommended for stability): we should really summon Heroic or Utopia so we can free summon 1 more war rock from hand to attack or set up the field (if available).

                                                    War Rock Fortia, War Rock Meteoragon and War Rock Mountain (Regular combos)

                                                    R Rarity
                                                    War Rock Fortia
                                                    R Rarity
                                                    War Rock Fortia
                                                    War Rock Fortia
                                                    EARTH 4
                                                    War Rock Fortia
                                                    • ATK:

                                                    • 1700

                                                    • DEF:

                                                    • 1700


                                                    If your EARTH Warrior monster battles, after damage calculation: You can add 1 "War Rock" card from your Deck to your hand, except "War Rock Fortia", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Fortia" once per turn.


                                                    UR Rarity
                                                    War Rock Meteoragon
                                                    UR Rarity
                                                    War Rock Meteoragon
                                                    War Rock Meteoragon
                                                    EARTH 7
                                                    War Rock Meteoragon
                                                    • ATK:

                                                    • 2600

                                                    • DEF:

                                                    • 2600


                                                    Cannot be destroyed by an opponent's card effects. When an attack is declared involving this card and an opponent's monster: You can negate that opponent's monster's effects this turn, as well as the activated effects and effects on the field of monsters with its same original name. Once per turn, during a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can make all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn, also this card can make up to 2 attacks on monsters during each Battle Phase this turn.


                                                    SR Rarity
                                                    War Rock Mountain
                                                    SR Rarity
                                                    War Rock Mountain
                                                    War Rock Mountain
                                                    Spell Field
                                                    War Rock Mountain

                                                      When this card is activated: You can add 1 "War Rock" monster from your Deck to your hand. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. You can only activate 1 "War Rock Mountain" per turn.


                                                      This combo is the most common combo in War Rock, it is not only easy to hit but can also prepare for the next turn:

                                                      1. Activate Field spell, search metepragon
                                                      2. Normal summon Fortia
                                                      3. At the start of the Battle Phase, special summon Meteoragon via the field spell's effect
                                                      4. Attack, add 1 War rock through Fortia's effect, from here we can search to prepare for the next turn or we can even search for War rock Diginity to ensure safety right in this battle.




                                                      Companion unit:

                                                      - Yu-Gi-Oh! Guidance Vietnam





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