Instructions for Playing Ritual Beast

Instructions for Playing Ritual Beast

Should you play F2P: yes

Should newbies play: yes (really, not a joke)
Gameplay: Control

How to play: Use your 200 IQ to get 1 Beast and 1 Tamer, then throw the bird rider, then summon a dolphin and give a monster like a monster from the Extra Deck or Blue-Eyes, how to make more cards than your opponent and be great. Air opponents shoot spells/traps with dolphins and turn into riding lions and punch until the opponent has more cards to win (usually surrendering when the opponent is dizzy and has no more cards to play.




Skill

 

Destiny Draw (Skill Card) (Usage rate at KoG rank 100%)

UR Rarity
Destiny Draw (Skill Card)
UR Rarity
Destiny Draw (Skill Card)
Destiny Draw (Skill Card)
Destiny Draw (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


[If you lose 2000 or more LP, you can activate this Skill during your next Draw Phase.] During your Draw Phase, you may search your Deck for any card, reveal it to your opponent, and add it to your hand instead of drawing. If you do that, flip this card over.


Ritual Beast only has 1 card capable of adding a card to the hand (Ulti-CannaHawk), so it must search through banish and get it back from the Banish Zone onto the field thanks to monsters from the Extra Deck, so Ritual Beast or put the card in hand thanks to Ulti- CannaHawk often plays with traps to buy time, trigger skills and then combo.



Core

Unlike the previous tutorials, because I have played a lot of control decks and am fluent in them, I will name the cards so they are easy to remember and understand :3

Ritual Beast Tamer Elder, Spiritual Beast Tamer Winda and Spiritual Beast Cannahawk (X2-3)

R Rarity
Ritual Beast Tamer Elder
R Rarity
Ritual Beast Tamer Elder
Ritual Beast Tamer Elder
WIND 2
Ritual Beast Tamer Elder
  • ATK:

  • 200

  • DEF:

  • 1000


After you Normal Summon this card, you can Normal Summon 1 "Ritual Beast" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Special Summon "Ritual Beast Tamer Elder(s)" once per turn.


UR Rarity
Spiritual Beast Tamer Winda
UR Rarity
Spiritual Beast Tamer Winda
Spiritual Beast Tamer Winda
WIND 4
Spiritual Beast Tamer Winda
  • ATK:

  • 1600

  • DEF:

  • 1800


If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn.


SR Rarity
Spiritual Beast Cannahawk
SR Rarity
Spiritual Beast Cannahawk
Spiritual Beast Cannahawk
WIND 4
Spiritual Beast Cannahawk
  • ATK:

  • 1400

  • DEF:

  • 600


Once per turn: You can banish 1 "Ritual Beast" card from your Deck, face-up. During your second Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only Special Summon "Spiritual Beast Cannahawk(s)" once per turn.


Winda has very good defense and search capabilities. When Winda is destroyed by battle or effects, Winda will summon 1 Ritual Beast, SKULLING SUMMARY CONDITIONS. You can defend 4 attacks by when Winda is destroyed, summoning another Winda and doing so until the last Winda . In addition, you can summon birds, dolphins, lions, ride lions,... for combos in the next turn.

Chim ( CannaHawk ) is a very powerful search, it allows you to banish 1 Ritual Beast monster from your Face-Up Deck and will return it to your hand during your 2nd Standby Phase without having to wait for the Standby Phase to get it back. deck (I will talk about it in the Extra Deck section). Chim has the ability to search and open very strong combos.

The Elder allows you to normal summon 1 more Ritual Beast monster after you normal summon him, this is a very powerful combo opening effect because Ritual Beast monsters can only be special summoned once per session. turns (excluding floods in Extra Deck). This is also a permanent effect so it is difficult to be nagged. However, this guy's ATK is only 200. If you bombard the monster that this old man just summoned (except Winda), it's considered that you only have 1 monster with 200 ATK to defend.

Spiritual Beast Rampengu, Spiritual Beast Pettlephin and Spiritual Beast Apelio (X0-2)

R Rarity
Spiritual Beast Rampengu
R Rarity
Spiritual Beast Rampengu
Spiritual Beast Rampengu
WIND 4
Spiritual Beast Rampengu
  • ATK:

  • 1600

  • DEF:

  • 400


Once per turn: You can banish 1 "Ritual Beast" monster from your Extra Deck and send 1 "Ritual Beast" monster with the same Type as that monster from your Deck to the Graveyard. You can only Special Summon "Spiritual Beast Rampengu(s)" once per turn.


R Rarity
Spiritual Beast Pettlephin
R Rarity
Spiritual Beast Pettlephin
Spiritual Beast Pettlephin
WIND 4
Spiritual Beast Pettlephin
  • ATK:

  • 0

  • DEF:

  • 2000


Once per turn: You can banish 1 "Ritual Beast" card from your hand, then target 1 card your opponent controls; return it to the hand. You can only Special Summon "Spiritual Beast Pettlephin(s)" once per turn.


N Rarity
Spiritual Beast Apelio
N Rarity
Spiritual Beast Apelio
Spiritual Beast Apelio
WIND 4
Spiritual Beast Apelio
  • ATK:

  • 1800

  • DEF:

  • 200


Once per turn, during either player's turn: You can banish 1 "Ritual Beast" card from your Graveyard; for the rest of this turn, all "Ritual Beast" monsters you control will gain 500 ATK and DEF. You can only Special Summon "Spiritual Beast Apelio(s)" once per turn.


The Lion can banish 1 Ritual Beast monster from your grave to gain 500 ATK and can be used in both players' turns. This is the deck's recycler because decks in the grave will be more difficult to pick up in the Banish Zone (Extra Deck). will speak ). Although the 500 ATK buff lion effect does not affect lion riding , lions are mainly used for recycling so I don't really care about the 500 ATK extra effect.


Dolphins are the most hated monsters of this set because of their very annoying effects, specifically: you banish 1 Ritual Beast from your hand to Target and return 1 monster to your hand. It sounds simple, but it actually brings a lot more money to your hand in the grave or banish zone (except for yosenju or pendulum,...) when you spend 2 or more resources to summon 1 monster from the Extra Deck. When returned to your hand, you will lose 3+ (2 or more monsters to summon and 1 monster just pushed back), so dolphin is a very good card to clear the field and increase control ability.

Penguins ( Rampengu ) usually only appear in F2P decks because their combo ability is weaker than birds, so they should be replaced by a trap slot. Penguin has the ability to banish 1 Ritual Beast monster from the EXTRA DECK and then send another Ritual Beast monster to the grave, and as I said this deck would rather be banned than sent to the grave, and the monster sent from the Extra Deck is only to use for riding search birds (I will talk about it in the Extra Deck section).

Ritual Beast Tamer Wen and Ritual Beast Tamer Lara (X0-3)

N Rarity
Ritual Beast Tamer Wen
N Rarity
Ritual Beast Tamer Wen
Ritual Beast Tamer Wen
WIND 3
Ritual Beast Tamer Wen
  • ATK:

  • 1500

  • DEF:

  • 1000


If this card is Normal Summoned: You can target 1 of your banished "Ritual Beast" monsters; Special Summon it. You can only Special Summon "Ritual Beast Tamer Wen(s)" once per turn.


N Rarity
Ritual Beast Tamer Lara
N Rarity
Ritual Beast Tamer Lara
Ritual Beast Tamer Lara
WIND 1
Ritual Beast Tamer Lara
  • ATK:

  • 100

  • DEF:

  • 2000


If this card is Normal Summoned: You can target 1 "Ritual Beast" monster in your Graveyard; Special Summon it. You can only Special Summon "Ritual Beast Tamer Lara(s)" once per turn.


Lara is a very strong recycle card after lion , because lion only banishes from the grave and Lara helps you pull a monster from the grave to the field to summon a monster from the Extra Deck, and that monster's effects are not prevented, so if Which one you recycle will trigger that child's effect. For example, drawing a lion will recycle 2 cards (1 lion + 1 lion card).

Birds help search, dolphins help clean the yard,...

Usually, few people play Wen and even x0 and almost only x1-2 appears in F2P decks. Although the ability to summon monsters from Banish Zone is very good at the end, the first phase is not as good as Winda or Gia and comeback like Lara (current Meta OTK is very fast), so Wen 's place in the deck is very small and is often replaced. by trap.

Ritual Beast's Bond, Ritual Beast Return and Ritual Beast Ambush (X0-2)

R Rarity
Ritual Beast's Bond
R Rarity
Ritual Beast's Bond
Ritual Beast's Bond
Spell Quick
Ritual Beast's Bond

    Banish 2 "Ritual Beast" monsters you control; Special Summon 1 "Ritual Beast" monster from your Extra Deck, ignoring its Summoning conditions.


    R Rarity
    Ritual Beast Return
    R Rarity
    Ritual Beast Return
    Ritual Beast Return
    Spell Quick
    Ritual Beast Return

      Banish 1 "Ritual Beast" monster from your hand, then target 1 of your "Ritual Beast" monsters, that is banished or is in your Graveyard; Special Summon it.


      N Rarity
      Ritual Beast Ambush
      N Rarity
      Ritual Beast Ambush
      Ritual Beast Ambush
      Trap Normal
      Ritual Beast Ambush

        Target 1 of your "Ritual Beast Tamer" monsters and 1 of your "Spiritual Beast" monsters that are banished and/or in your Graveyard; Special Summon them in Defense Position. After this card is activated, you cannot Special Summon monsters, except "Ritual Beast" monsters, for the rest of this turn. You can only activate 1 "Ritual Beast Ambush" per turn.


        Bond is the contact fusion of Ritual Beast (I will talk about the Extra Deck part). Bond is mainly for OTK phases at the end of the match when the opponent has no more handtraps or cards to protect. In addition, Bond also helps dodge the target in battle and switch from attack to defense very flexibly.

        Ambush is only weak to recycle resources and has a very effective 1-card ability (Ritual Beast Tamer + Spiritual Beast) but because it requires enough Ritual Beast Tamer and 1 Spiritual Beast to activate and even cause bricking, it does not create is difficult for opponents like Floodgate so usually only played 1.
        Return is popular with many people because it banishes 1 Ritual Beast in hand (considered an additional resource because Banish Zone is also a resource of Ritual Beast). And you can choose 1 Ritual Beast monster in the grave or in the Banish Zone, but you don't have to have 2 monsters, so this is a very effective recycle and search card if you go with birds . Even opening combos.



        Extra Deck

         

        Ritual Beast Ulti-Pettlephin, Ritual Beast Ulti-Cannahawk and Ritual Beast Ulti-Apelio (X1-3)

        R Rarity
        Ritual Beast Ulti-Pettlephin
        R Rarity
        Ritual Beast Ulti-Pettlephin
        Ritual Beast Ulti-Pettlephin
        WIND 6
        Ritual Beast Ulti-Pettlephin
        • ATK:

        • 200

        • DEF:

        • 2800


        1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Cannot be destroyed by card effects. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.


        R Rarity
        Ritual Beast Ulti-Cannahawk
        R Rarity
        Ritual Beast Ulti-Cannahawk
        Ritual Beast Ulti-Cannahawk
        WIND 6
        Ritual Beast Ulti-Cannahawk
        • ATK:

        • 1400

        • DEF:

        • 1600


        1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from your Deck to your hand. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.


        UR Rarity
        Ritual Beast Ulti-Apelio
        UR Rarity
        Ritual Beast Ulti-Apelio
        Ritual Beast Ulti-Apelio
        WIND 6
        Ritual Beast Ulti-Apelio
        • ATK:

        • 2600

        • DEF:

        • 400


        1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.


        Contact Fusion: is a fusion summon without fusion magic by returning 2 or more monsters to the deck.

        (1) Ritual Beast is the same but instead of going to the deck, it goes to Banish Zone and requires 1 Ritual Beast Tamer and 1 Spiritual Beast
        (2) On your opponent's turn, these mounts will put themselves into the Extra Deck to summon 1 Spiritual Beast and 1 Ritual Beast Tamer from the Banish Zone.
        * Note: Winda is Spiritual Beast Tamer so it should be considered Spiritual Beast and Ritual Beast Tamer *
        Riding a dolphin has effect (1) (2) and the effect is not destroyed. With 2k8 defense , riding a dolphin is currently difficult to survive and the most valuable ability of riding a dolphin is not being destroyed by card effects. But those who have faced Ritual Beast for a long time will never target Ritual Beast's Extra Deck monster, so this effect is quite useless compared to the other two monsters, so dolphin riding is usually played 1 or 0.
        Lion Riding is the main damage of this set, has effects (1) (2) and when attacking this card is not affected by other effects until End Damage Step. A card with an attack power of 2600, although not too outstanding, if combined with dolphins or as a finishing card in the late stages of the match, it will be extremely beneficial if the opponent does not read the card text.
        Riding a bird is the main searcher in the deck because it jumps and puts cards in the hand to use, not banish the grave like a bird . Bird Riding has both effects (1) and (2) and an effect that sends 2 Ritual Beasts from the Banish Zone to the grave and searches for 1 Ritual Beast card in your hand, this effect will still activate if you only send 1 monster to the grave instead because 2 (in the combo part I will talk).



        Staple

         

        Floodgate Trap Hole, Mystical Space Typhoon and Forbidden Chalice (X0-3)

        UR Rarity
        Floodgate Trap Hole
        UR Rarity
        Floodgate Trap Hole
        Floodgate Trap Hole
        Trap Normal
        Floodgate Trap Hole

          When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


          UR Rarity
          Mystical Space Typhoon
          UR Rarity
          Mystical Space Typhoon
          Mystical Space Typhoon
          Spell Quick
          Mystical Space Typhoon

            Target 1 Spell/Trap on the field; destroy that target.


            SR Rarity
            Forbidden Chalice
            SR Rarity
            Forbidden Chalice
            Forbidden Chalice
            Spell Quick
            Forbidden Chalice

              Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


              Floodgate is a very effective synchro or Xyz or Pendulum counter card with the ability to set all the monsters the opponent summons at the same time in defense position. And the opponent cannot change this defensive position. Therefore, if a card that is not targeted is kept face down by this card, the dolphin will still return it to the hand as usual (in the case of Lunalight Saber Dancer).

              MST is too familiar to us with the ability to shoot spells/traps that are quick-play and above all, it is not limited to 3 so it can be played with floodgate . MST is mainly to clear the way for Ritual Beast's combo to go smoothly. share more.
              Chalice is similar to MST but is less used, it also clears the way for combos but by nagating monsters, not spells/traps, this deck is afraid of BE Spirit Dragon and they are not targeted, while chalice is the target so players often choose Floodgate over Chalice .

              Needle Ceiling (X0-3)

              UR Rarity
              Needle Ceiling
              UR Rarity
              Needle Ceiling
              Needle Ceiling
              Trap Normal
              Needle Ceiling

                When there are 4 or more monsters on the field: Destroy all face-up monsters.


                Ceiling allows you to destroy all face-up monsters on the field (and of course there is no target) when both players have 4 or more monsters on the field. This card has the ability to treat untargeted cards like Saber Dancer very well. In addition, you can trade profit if you destroy all the opponent's cards when you ride a dolphin (not destroyed by effects) or Winda (when destroyed, search for Ritual Beast on the field). Or ride a lion while attacking (immune to all effects).



                Combo

                 

                Ritual Beast Ulti-Cannahawk, Ritual Beast Tamer Elder and Spiritual Beast Cannahawk (1)

                R Rarity
                Ritual Beast Ulti-Cannahawk
                R Rarity
                Ritual Beast Ulti-Cannahawk
                Ritual Beast Ulti-Cannahawk
                WIND 6
                Ritual Beast Ulti-Cannahawk
                • ATK:

                • 1400

                • DEF:

                • 1600


                1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from your Deck to your hand. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.


                R Rarity
                Ritual Beast Tamer Elder
                R Rarity
                Ritual Beast Tamer Elder
                Ritual Beast Tamer Elder
                WIND 2
                Ritual Beast Tamer Elder
                • ATK:

                • 200

                • DEF:

                • 1000


                After you Normal Summon this card, you can Normal Summon 1 "Ritual Beast" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Special Summon "Ritual Beast Tamer Elder(s)" once per turn.


                SR Rarity
                Spiritual Beast Cannahawk
                SR Rarity
                Spiritual Beast Cannahawk
                Spiritual Beast Cannahawk
                WIND 4
                Spiritual Beast Cannahawk
                • ATK:

                • 1400

                • DEF:

                • 600


                Once per turn: You can banish 1 "Ritual Beast" card from your Deck, face-up. During your second Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only Special Summon "Spiritual Beast Cannahawk(s)" once per turn.


                Summon an Elder , when you have an Elder you have 1 more normal summon turn. You summon a bird , the bird activates the effect and removes the lion from the game. You use the old man and the bird contact fusion to summon the bird ride . Riding the bird, click effect 1 to select the bird and the lion (effect search) then immediately click effect 2 to select the lion and the old man . At this time, the old man and the lion will come out to the yard and take the bird to the grave. You search for 1 Return (if there is a return , search for 1 Tamer), use the lion effect to push the bird out. Contact fusion to ride a bird , use Return banish 1 Tamer to summon the bird , the banish bird gets 1 free card so you can banish whatever you like (if it were me, I would use Return banish Winda , then use the banish bird for 1 more Winda ). Use the bird-riding effect to select the lion and Winda to take to the grave, then use the bird-riding effect to select 2 Windas to summon to the field. At this point, you search for 1 free Ritual Beast, so you can search for anything (I usually choose dolphin or Ambush) . ). Set all traps or magic immediately (if possible). Use 2 Winda contact fusion to ride a dolphin and end the turn.

                Note: if you separate from riding a dolphin when being hit, priority will be given to summoning Winda , then Winda will be summoned depending on the situation in order of priority: Other Winda > Dolphin > Lion ( Bird ) > Other Beast Tamer > Penguin .

                Ritual Beast's Bond, Ritual Beast Tamer Elder and Spiritual Beast Pettlephin (2)

                R Rarity
                Ritual Beast's Bond
                R Rarity
                Ritual Beast's Bond
                Ritual Beast's Bond
                Spell Quick
                Ritual Beast's Bond

                  Banish 2 "Ritual Beast" monsters you control; Special Summon 1 "Ritual Beast" monster from your Extra Deck, ignoring its Summoning conditions.


                  R Rarity
                  Ritual Beast Tamer Elder
                  R Rarity
                  Ritual Beast Tamer Elder
                  Ritual Beast Tamer Elder
                  WIND 2
                  Ritual Beast Tamer Elder
                  • ATK:

                  • 200

                  • DEF:

                  • 1000


                  After you Normal Summon this card, you can Normal Summon 1 "Ritual Beast" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Special Summon "Ritual Beast Tamer Elder(s)" once per turn.


                  R Rarity
                  Spiritual Beast Pettlephin
                  R Rarity
                  Spiritual Beast Pettlephin
                  Spiritual Beast Pettlephin
                  WIND 4
                  Spiritual Beast Pettlephin
                  • ATK:

                  • 0

                  • DEF:

                  • 2000


                  Once per turn: You can banish 1 "Ritual Beast" card from your hand, then target 1 card your opponent controls; return it to the hand. You can only Special Summon "Spiritual Beast Pettlephin(s)" once per turn.


                  Use the Old Man to summon the Dolphin , then the Dolphin banishes 1 card to push 1 card back to the opponent's hand (prioritizing monsters), (I will take the Lion as an example of the banished card ). Contact Fusion to ride a bird , ride the bird, click effect 1 to select the lion and dolphin and throw them into the grave, immediately effect 2 select the dolphin and summon the old man to the field, search Return . Use the dolphin to banish 1 card and push 1 more monster back, (I will call the banned card Winda ). Contact Fusion to ride the bird and use Return banish 1 Ritual Beast to bring back the lion from the grave. Use bird riding to select the old man and winda and throw him into the grave. Use effect 2 to select winda and he will be banned (search Bond ). Then use the lion to push the dolphin back to the Banish Zone.

                  Now you have 3 monsters, use 2 Ritual Beasts to Contact Fusion to ride a lion and punch the opponent for 2k6. Use Bond to select the lion and punch the remaining one for 2k6 more
                  2k6+2k6=5k2
                  OTK



                  F2P

                   

                  Sample deck

                  Destiny Draw

                  Need 4 UR

                  UR Rarity
                  Spiritual Beast Tamer Winda
                  UR Rarity
                  Spiritual Beast Tamer Winda
                  UR Rarity
                  Ritual Beast Ulti-Apelio
                  UR Rarity
                  Ritual Beast Ulti-Apelio

                  Main: 20 Extra: 7

                  SR Rarity
                  Arcana Force XIV - Temperance
                  SR Rarity
                  Arcana Force XIV - Temperance
                  Arcana Force XIV - Temperance
                  LIGHT 6
                  Arcana Force XIV - Temperance
                  • ATK:

                  • 2400

                  • DEF:

                  • 2400


                  During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field. ● Heads: Halve all Battle Damage you take. ● Tails: Halve all Battle Damage your opponent takes.


                  SR Rarity
                  Arcana Force XIV - Temperance
                  SR Rarity
                  Arcana Force XIV - Temperance
                  Arcana Force XIV - Temperance
                  LIGHT 6
                  Arcana Force XIV - Temperance
                  • ATK:

                  • 2400

                  • DEF:

                  • 2400


                  During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field. ● Heads: Halve all Battle Damage you take. ● Tails: Halve all Battle Damage your opponent takes.


                  SR Rarity
                  Arcana Force XIV - Temperance
                  SR Rarity
                  Arcana Force XIV - Temperance
                  Arcana Force XIV - Temperance
                  LIGHT 6
                  Arcana Force XIV - Temperance
                  • ATK:

                  • 2400

                  • DEF:

                  • 2400


                  During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field. ● Heads: Halve all Battle Damage you take. ● Tails: Halve all Battle Damage your opponent takes.


                  R Rarity
                  Ritual Beast Tamer Elder
                  R Rarity
                  Ritual Beast Tamer Elder
                  Ritual Beast Tamer Elder
                  WIND 2
                  Ritual Beast Tamer Elder
                  • ATK:

                  • 200

                  • DEF:

                  • 1000


                  After you Normal Summon this card, you can Normal Summon 1 "Ritual Beast" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Special Summon "Ritual Beast Tamer Elder(s)" once per turn.


                  R Rarity
                  Ritual Beast Tamer Elder
                  R Rarity
                  Ritual Beast Tamer Elder
                  Ritual Beast Tamer Elder
                  WIND 2
                  Ritual Beast Tamer Elder
                  • ATK:

                  • 200

                  • DEF:

                  • 1000


                  After you Normal Summon this card, you can Normal Summon 1 "Ritual Beast" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Special Summon "Ritual Beast Tamer Elder(s)" once per turn.


                  N Rarity
                  Ritual Beast Tamer Lara
                  N Rarity
                  Ritual Beast Tamer Lara
                  Ritual Beast Tamer Lara
                  WIND 1
                  Ritual Beast Tamer Lara
                  • ATK:

                  • 100

                  • DEF:

                  • 2000


                  If this card is Normal Summoned: You can target 1 "Ritual Beast" monster in your Graveyard; Special Summon it. You can only Special Summon "Ritual Beast Tamer Lara(s)" once per turn.


                  N Rarity
                  Ritual Beast Tamer Lara
                  N Rarity
                  Ritual Beast Tamer Lara
                  Ritual Beast Tamer Lara
                  WIND 1
                  Ritual Beast Tamer Lara
                  • ATK:

                  • 100

                  • DEF:

                  • 2000


                  If this card is Normal Summoned: You can target 1 "Ritual Beast" monster in your Graveyard; Special Summon it. You can only Special Summon "Ritual Beast Tamer Lara(s)" once per turn.


                  N Rarity
                  Ritual Beast Tamer Wen
                  N Rarity
                  Ritual Beast Tamer Wen
                  Ritual Beast Tamer Wen
                  WIND 3
                  Ritual Beast Tamer Wen
                  • ATK:

                  • 1500

                  • DEF:

                  • 1000


                  If this card is Normal Summoned: You can target 1 of your banished "Ritual Beast" monsters; Special Summon it. You can only Special Summon "Ritual Beast Tamer Wen(s)" once per turn.


                  N Rarity
                  Spiritual Beast Apelio
                  N Rarity
                  Spiritual Beast Apelio
                  Spiritual Beast Apelio
                  WIND 4
                  Spiritual Beast Apelio
                  • ATK:

                  • 1800

                  • DEF:

                  • 200


                  Once per turn, during either player's turn: You can banish 1 "Ritual Beast" card from your Graveyard; for the rest of this turn, all "Ritual Beast" monsters you control will gain 500 ATK and DEF. You can only Special Summon "Spiritual Beast Apelio(s)" once per turn.


                  SR Rarity
                  Spiritual Beast Cannahawk
                  SR Rarity
                  Spiritual Beast Cannahawk
                  Spiritual Beast Cannahawk
                  WIND 4
                  Spiritual Beast Cannahawk
                  • ATK:

                  • 1400

                  • DEF:

                  • 600


                  Once per turn: You can banish 1 "Ritual Beast" card from your Deck, face-up. During your second Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only Special Summon "Spiritual Beast Cannahawk(s)" once per turn.


                  SR Rarity
                  Spiritual Beast Cannahawk
                  SR Rarity
                  Spiritual Beast Cannahawk
                  Spiritual Beast Cannahawk
                  WIND 4
                  Spiritual Beast Cannahawk
                  • ATK:

                  • 1400

                  • DEF:

                  • 600


                  Once per turn: You can banish 1 "Ritual Beast" card from your Deck, face-up. During your second Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only Special Summon "Spiritual Beast Cannahawk(s)" once per turn.


                  R Rarity
                  Spiritual Beast Pettlephin
                  R Rarity
                  Spiritual Beast Pettlephin
                  Spiritual Beast Pettlephin
                  WIND 4
                  Spiritual Beast Pettlephin
                  • ATK:

                  • 0

                  • DEF:

                  • 2000


                  Once per turn: You can banish 1 "Ritual Beast" card from your hand, then target 1 card your opponent controls; return it to the hand. You can only Special Summon "Spiritual Beast Pettlephin(s)" once per turn.


                  R Rarity
                  Spiritual Beast Rampengu
                  R Rarity
                  Spiritual Beast Rampengu
                  Spiritual Beast Rampengu
                  WIND 4
                  Spiritual Beast Rampengu
                  • ATK:

                  • 1600

                  • DEF:

                  • 400


                  Once per turn: You can banish 1 "Ritual Beast" monster from your Extra Deck and send 1 "Ritual Beast" monster with the same Type as that monster from your Deck to the Graveyard. You can only Special Summon "Spiritual Beast Rampengu(s)" once per turn.


                  UR Rarity
                  Spiritual Beast Tamer Winda
                  UR Rarity
                  Spiritual Beast Tamer Winda
                  Spiritual Beast Tamer Winda
                  WIND 4
                  Spiritual Beast Tamer Winda
                  • ATK:

                  • 1600

                  • DEF:

                  • 1800


                  If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn.


                  UR Rarity
                  Spiritual Beast Tamer Winda
                  UR Rarity
                  Spiritual Beast Tamer Winda
                  Spiritual Beast Tamer Winda
                  WIND 4
                  Spiritual Beast Tamer Winda
                  • ATK:

                  • 1600

                  • DEF:

                  • 1800


                  If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn.


                  R Rarity
                  Ritual Beast Return
                  R Rarity
                  Ritual Beast Return
                  Ritual Beast Return
                  Spell Quick
                  Ritual Beast Return

                    Banish 1 "Ritual Beast" monster from your hand, then target 1 of your "Ritual Beast" monsters, that is banished or is in your Graveyard; Special Summon it.


                    R Rarity
                    Ritual Beast Return
                    R Rarity
                    Ritual Beast Return
                    Ritual Beast Return
                    Spell Quick
                    Ritual Beast Return

                      Banish 1 "Ritual Beast" monster from your hand, then target 1 of your "Ritual Beast" monsters, that is banished or is in your Graveyard; Special Summon it.


                      R Rarity
                      Ritual Beast Return
                      R Rarity
                      Ritual Beast Return
                      Ritual Beast Return
                      Spell Quick
                      Ritual Beast Return

                        Banish 1 "Ritual Beast" monster from your hand, then target 1 of your "Ritual Beast" monsters, that is banished or is in your Graveyard; Special Summon it.


                        R Rarity
                        Ritual Beast's Bond
                        R Rarity
                        Ritual Beast's Bond
                        Ritual Beast's Bond
                        Spell Quick
                        Ritual Beast's Bond

                          Banish 2 "Ritual Beast" monsters you control; Special Summon 1 "Ritual Beast" monster from your Extra Deck, ignoring its Summoning conditions.


                          N Rarity
                          Ritual Beast Ambush
                          N Rarity
                          Ritual Beast Ambush
                          Ritual Beast Ambush
                          Trap Normal
                          Ritual Beast Ambush

                            Target 1 of your "Ritual Beast Tamer" monsters and 1 of your "Spiritual Beast" monsters that are banished and/or in your Graveyard; Special Summon them in Defense Position. After this card is activated, you cannot Special Summon monsters, except "Ritual Beast" monsters, for the rest of this turn. You can only activate 1 "Ritual Beast Ambush" per turn.


                            UR Rarity
                            Ritual Beast Ulti-Apelio
                            UR Rarity
                            Ritual Beast Ulti-Apelio
                            Ritual Beast Ulti-Apelio
                            WIND 6
                            Ritual Beast Ulti-Apelio
                            • ATK:

                            • 2600

                            • DEF:

                            • 400


                            1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.


                            UR Rarity
                            Ritual Beast Ulti-Apelio
                            UR Rarity
                            Ritual Beast Ulti-Apelio
                            Ritual Beast Ulti-Apelio
                            WIND 6
                            Ritual Beast Ulti-Apelio
                            • ATK:

                            • 2600

                            • DEF:

                            • 400


                            1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.


                            R Rarity
                            Ritual Beast Ulti-Cannahawk
                            R Rarity
                            Ritual Beast Ulti-Cannahawk
                            Ritual Beast Ulti-Cannahawk
                            WIND 6
                            Ritual Beast Ulti-Cannahawk
                            • ATK:

                            • 1400

                            • DEF:

                            • 1600


                            1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from your Deck to your hand. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.


                            R Rarity
                            Ritual Beast Ulti-Cannahawk
                            R Rarity
                            Ritual Beast Ulti-Cannahawk
                            Ritual Beast Ulti-Cannahawk
                            WIND 6
                            Ritual Beast Ulti-Cannahawk
                            • ATK:

                            • 1400

                            • DEF:

                            • 1600


                            1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from your Deck to your hand. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.


                            R Rarity
                            Ritual Beast Ulti-Cannahawk
                            R Rarity
                            Ritual Beast Ulti-Cannahawk
                            Ritual Beast Ulti-Cannahawk
                            WIND 6
                            Ritual Beast Ulti-Cannahawk
                            • ATK:

                            • 1400

                            • DEF:

                            • 1600


                            1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from your Deck to your hand. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.


                            R Rarity
                            Ritual Beast Ulti-Pettlephin
                            R Rarity
                            Ritual Beast Ulti-Pettlephin
                            Ritual Beast Ulti-Pettlephin
                            WIND 6
                            Ritual Beast Ulti-Pettlephin
                            • ATK:

                            • 200

                            • DEF:

                            • 2800


                            1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Cannot be destroyed by card effects. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.


                            R Rarity
                            Ritual Beast Ulti-Pettlephin
                            R Rarity
                            Ritual Beast Ulti-Pettlephin
                            Ritual Beast Ulti-Pettlephin
                            WIND 6
                            Ritual Beast Ulti-Pettlephin
                            • ATK:

                            • 200

                            • DEF:

                            • 2800


                            1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Cannot be destroyed by card effects. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.


                              




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