Instructions for Playing Ancient Warrior

Instructions for Playing Ancient Warrior

is a very strong archetype at the moment, easy to build and cheap, this is a deck that can help you completely climb KoG extremely easily with OTK playstyle, very strong on turn 2 and can cause difficulties for the enemy When taking turn 1, you have the ability to search, push cards, shoot cards and negate !!!

Sections covered in this guide:




Skill

 

Spell Swap: Fire Formation - Tenki (Skill Card) (100%)

UR Rarity
Spell Swap: Fire Formation - Tenki (Skill Card)
UR Rarity
Spell Swap: Fire Formation - Tenki (Skill Card)
Spell Swap: Fire Formation - Tenki (Skill Card)
Spell Swap: Fire Formation - Tenki (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


Return 1 "Fire Formation" Continuous Spell Card from your hand to the Deck, and add 1 "Fire Formation - Tenki" from your Deck to your hand. You cannot Normal or Special Summon any monsters except Beast-Warrior Type monsters during the Duel you activate this Skill (excluding Special Summons from the Extra Deck). This Skill can only be used once per Duel.


Skill allows you to search for Tenki - a searcher of the deck. To use this skill, you usually bring Tensu - a card that allows you to normally summon one more time.



CORE

 

Ancient Warriors - Masterful Sun Mou (x3)

UR Rarity
Ancient Warriors - Masterful Sun Mou
UR Rarity
Ancient Warriors - Masterful Sun Mou
Ancient Warriors - Masterful Sun Mou
WATER 4
Ancient Warriors - Masterful Sun Mou
  • ATK:

  • 1800

  • DEF:

  • 1500


While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Masterful Sun Mou" once per turn. ● You can send 1 card from your hand or field to the GY; add 1 "Ancient Warriors" monster from your Deck to your hand, except "Ancient Warriors - Masterful Sun Mou". ● If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 monster your opponent controls; return it to the hand.


While you control an "Ancient Warriors" , your opponent's monster cannot target this card for an attack. You can only use each of the following effects of "Ancient Warriors - Masterful Sun Mou" once per turn.
● You can send 1 card from your hand or field to the Graveyard; add 1 "Ancient Warriors" from your Deck to your hand, except "Ancient Warriors - Masterful Sun Mou".
● If your "Ancient Warriors" is activated (except during Damage Step): You can target 1 monster your opponent controls; Return it to your hand.

You are a searcher and have the ability to protect yourself in combat and push cards, but if you are F2P you must bring at least x2 to prevent bricking.

Ancient Warriors Saga - Three Visits (x2-3)

SR Rarity
Ancient Warriors Saga - Three Visits
SR Rarity
Ancient Warriors Saga - Three Visits
Ancient Warriors Saga - Three Visits
Spell Continuous
Ancient Warriors Saga - Three Visits

    During your Main Phase, if you Normal or Special Summon an "Ancient Warriors" monster(s): You can target 1 of those monsters; add 1 "Ancient Warriors" monster with a different name from your Deck to your hand. If this card is sent from the Spell & Trap Zone to the GY: You can Special Summon 1 "Ancient Warriors" monster from your hand. You can only use each effect of "Ancient Warriors Saga - Three Visits" once per turn. Send this card to the GY during your 2nd Standby Phase after activation.


    During your Main Phase, if you Normal or Special Summon an "Ancient Warriors" : You can target 1 of those monsters; add 1 "Ancient Warriors" with a different name from your Deck to your hand. If this card is sent from the Spell & Trap Card Zone to the Graveyard: You can Special Summon 1 "Ancient Warriors" from your hand. You can only use each effect of "Ancient Warriors Saga - Three Visits" once per turn. Send this card to the Graveyard in your 2nd Standby Phase after activation.

    has the ability to search, but if you summon an Ancient Warrior monster, sometimes picking it up will brick it, and if this card is sent from the spell/trap zone to the grave, you can jump 1 Ancient Warrior monster from your hand, allowing you to gain 1 more body. combo. combo

    Fire Formation - Gyokkou, Fire Formation - Tensu and Fire Formation - Tenki (x2-3)

    SR Rarity
    Fire Formation - Gyokkou
    SR Rarity
    Fire Formation - Gyokkou
    Fire Formation - Gyokkou
    Spell Continuous
    Fire Formation - Gyokkou

      Activate this card by targeting 1 Set Spell/Trap Card your opponent controls. Your opponent cannot activate the targeted card in response to this card's activation. While this card is face-up on the field, that Set card cannot be activated. All Beast-Warrior-Type monsters you control gain 100 ATK.


      R Rarity
      Fire Formation - Tensu
      R Rarity
      Fire Formation - Tensu
      Fire Formation - Tensu
      Spell Continuous
      Fire Formation - Tensu

        During your Main Phase, you can Normal Summon 1 Beast-Warrior monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) All Beast-Warrior monsters you control gain 100 ATK.


        SR Rarity
        Fire Formation - Tenki
        SR Rarity
        Fire Formation - Tenki
        Fire Formation - Tenki
        Spell Continuous
        Fire Formation - Tenki

          When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.



          Usually, I will bring 3 Tensu because Tenki can search by skill. I also bring 20 cards to avoid bricks. Gyokkou is a card with quite good locking ability, because duel links have 3 spell/trap slots, so locking one slot is good. opp will sometimes have problems if all 3 set cards cannot be used, the strength of this card is that the selected card will not respond when this card is used on it.

          Ancient Warriors - Ingenious Zhuge Kong (x2-3)

          R Rarity
          Ancient Warriors - Ingenious Zhuge Kong
          R Rarity
          Ancient Warriors - Ingenious Zhuge Kong
          Ancient Warriors - Ingenious Zhuge Kong
          WIND 4
          Ancient Warriors - Ingenious Zhuge Kong
          • ATK:

          • 1000

          • DEF:

          • 2000


          If this card is added from the Deck to your hand by the effect of an "Ancient Warriors" card: You can Special Summon it. When a Spell/Trap Card is activated (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. When a monster effect is activated while you control "Ancient Warriors - Virtuous Liu Xuan" (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. You can only use each effect of "Ancient Warriors - Ingenious Zhuge Kong" once per turn.


          If this card is added from the Deck to your hand by the effect of "Ancient Warriors" : You can Special Summon it. When a Spell / Trap Card is activated (Quick Effect): You can send 1 "Ancient Warriors" Card you control to the Graveyard; disable activation. When a monster effect is activated while you control "Ancient Warriors - Virtuous Liu Xuan" (Quick Effect): You can send 1 "Ancient Warriors" you control to the Graveyard; disable activation. You can only use each effect of "Ancient Warriors - Ingenious Zhuge Kong" once per turn.


          The jump effect is quite easy, just need Sun Mou or Three Visit to get on the field, in addition you also have the ability to negate spells/traps which is very annoying.

          Ancient Warriors - Valiant Zhang De (x1-3)

          R Rarity
          Ancient Warriors - Valiant Zhang De
          R Rarity
          Ancient Warriors - Valiant Zhang De
          Ancient Warriors - Valiant Zhang De
          WIND 7
          Ancient Warriors - Valiant Zhang De
          • ATK:

          • 2700

          • DEF:

          • 900


          Gains 300 ATK for each monster your opponent controls, during your turn only. You can only use each of the following effects of "Ancient Warriors - Valiant Zhang De" once per turn. ● If you control 2 or more "Ancient Warriors" monsters: You can Special Summon this card from your hand. ● If your opponent controls more monsters than you do: You can activate this effect; this card can make up to 2 attacks on monsters during each Battle Phase this turn.


          Gain 300 ATK for each monster your opponent controls, during your turn only. You can only use each of the following effects of "Ancient Warriors - Valiant Zhang De" once per turn.
          ● If you control 2 "Ancient Warriors" : You can Special Summon this card from your hand.
          ● If your opponent controls more monsters than you: You can activate this effect; This card can make up to 2 attacks on monsters per Battle Phase this turn.

          Has the ability to increase ATK to deal quite strong damage, strong OTK ability, jumps from hand easily, but sometimes gets bricked, but compensates with big ATK and punches twice on monsters

          Ancient Warriors - Fearsome Zhang Yuan (x0-3)

          R Rarity
          Ancient Warriors - Fearsome Zhang Yuan
          R Rarity
          Ancient Warriors - Fearsome Zhang Yuan
          Ancient Warriors - Fearsome Zhang Yuan
          FIRE 6
          Ancient Warriors - Fearsome Zhang Yuan
          • ATK:

          • 2300

          • DEF:

          • 2000


          All other "Ancient Warriors" monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Ancient Warriors - Fearsome Zhang Yuan" once per turn. ● At the start of the Damage Step, when your "Ancient Warriors" monster battles an opponent's face-up monster: You can Special Summon this card from your hand, and if you do, that opponent's monster loses 1000 ATK. ● If a card(s) your opponent controls is destroyed by battle or card effect: You can target 1 card your opponent controls; destroy it.


          All "Ancient Warriors" you control cannot be destroyed in combat. You can only use each of the following effects of "Ancient Warriors - Fearsome Zhang Yuan" once per turn.
          ● At the start of the Damage Step, when your "Ancient Warriors" battles your opponent's face-up monster: You can Special Summon this card from your hand and if you do, that monster is your opponent's. will lose 1000 ATK.
          ● If the card(s) your opponent controls are destroyed by battle or card effects: You can target 1 card your opponent controls; destroy it.


          with the ability to protect all Ancient Warrior monsters from being destroyed by combat, and the ability to reduce and shoot opp cards to be able to OTK strong enemies, however you should only bring x1 because if you bring too much, it will brick when the monster When the Ancient Warrior fights, you jump this card from your hand, so you can't jump onto the field on turn 1 to protect yourself

          Ancient Warriors - Loyal Guan Yun (x2-3)

          R Rarity
          Ancient Warriors - Loyal Guan Yun
          R Rarity
          Ancient Warriors - Loyal Guan Yun
          Ancient Warriors - Loyal Guan Yun
          WIND 7
          Ancient Warriors - Loyal Guan Yun
          • ATK:

          • 2500

          • DEF:

          • 1800


          If only your opponent controls a monster: You can Special Summon this card from your hand. Your opponent cannot target other "Ancient Warriors" monsters you control with card effects. If your opponent controls more monsters than you do: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Ancient Warriors - Loyal Guan Yun" once per turn.


          If only your opponent controls one monster: You can Special Summon this card from your hand. Your opponent cannot target "Ancient Warriors" you control with card effects. If your opponent controls more monsters than you: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Ancient Warriors - Loyal Guan Yun" once per turn.

          Has the ability to jump onto the field easily, protect the Ancient Warrior from the target and can shoot cards, with a large body to easily OTK the enemy

          Ancient Warriors - Graceful Zhou Gong (x0-2)

          R Rarity
          Ancient Warriors - Graceful Zhou Gong
          R Rarity
          Ancient Warriors - Graceful Zhou Gong
          Ancient Warriors - Graceful Zhou Gong
          WATER 4
          Ancient Warriors - Graceful Zhou Gong
          • ATK:

          • 1600

          • DEF:

          • 1600


          You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, add 1 "Ancient Warriors" Spell/Trap from your Deck to your hand. If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Ancient Warriors - Graceful Zhou Gong" once per turn.


          You can continuously choose 1 Spell/Trap card you control; send it to the Graveyard, and if you do, add 1 "Ancient Warriors" Spell/Trap card from your Deck to your hand. If your "Ancient Warriors" monster effect is activated (except during the Damage Step): You can target 1 Effect monster your opponent controls; negate its effects until the end of this turn. Each "Ancient Warriors - Graceful Zhou Gong" effect can only be used once per turn.


          You can also send Fire Formation to search and get negate (works very well with Yubel), but sometimes holding it in your hand will brick it.

          Ancient Warriors - Virtuous Liu Xuan (x0-2)

          R Rarity
          Ancient Warriors - Virtuous Liu Xuan
          R Rarity
          Ancient Warriors - Virtuous Liu Xuan
          Ancient Warriors - Virtuous Liu Xuan
          WIND 4
          Ancient Warriors - Virtuous Liu Xuan
          • ATK:

          • 1400

          • DEF:

          • 1200


          While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Virtuous Liu Xuan" once per turn. ● If your opponent controls more monsters than you do: You can send 1 card from your hand or field to the GY; Special Summon 1 "Ancient Warriors" monster from your Deck, except "Ancient Warriors - Virtuous Liu Xuan". ● When an attack is declared involving another "Ancient Warriors" monster you control: You can draw 1 card.


          While you control an "Ancient Warriors" , your opponent's monster cannot target this card for an attack. You can only use each of the following effects of "Ancient Warriors - Virtuous Liu Xuan" once per turn.
          ● If your opponent controls more monsters than you: You can send 1 card from your hand or field to the Graveyard; Special Summon 1 "Ancient Warriors" from your Deck, except "Ancient Warriors - Virtuous Liu Xuan". ● When an attack is declared regarding an "Ancient Warriors" you control: You can draw 1 card.


          has the ability to draw and take turn 2 strongly, unfortunately when taking turn 1 it is almost useless, can play a role for Zhuge Kong to optimize the effect

          Ancient Warriors Saga - Defense of Changban (x1)

          R Rarity
          Ancient Warriors Saga - Defense of Changban
          R Rarity
          Ancient Warriors Saga - Defense of Changban
          Ancient Warriors Saga - Defense of Changban
          Trap Continuous
          Ancient Warriors Saga - Defense of Changban

            If your "Ancient Warriors" monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. You can only use 1 of the following effects of "Ancient Warriors Saga - Defense of Changban" per turn, and only once that turn. ● At the start of your opponent's Battle Phase: You can send this face-up card from your Spell & Trap Zone to the GY; monsters your opponent controls cannot target "Ancient Warriors" monsters for attacks this turn. ● When an opponent's monster declares an attack: You can banish this card from your GY; Special Summon 1 "Ancient Warriors" monster from your Deck.


            If your monster "Ancient Warriors" battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. You can only use 1 of the following effects of "Ancient Warriors Saga - Defense of Changban" per turn, and only once that turn.
            ● At the start of your opponent's Battle Phase: You can send this face-up card from your Spell & Trap Zone to the Graveyard; Monsters your opponent controls cannot target "Ancient Warriors" for attacks this turn.
            ● When your opponent's monster declares an attack: You can remove this card from your Graveyard; Special Summon 1 "Ancient Warriors" from your Deck.

            is an extremely annoying card in the battle phase, even if you bombard this card, it can still be used in the grave

            Ancient Warriors Oath - Double Dragon Lords (x2-3)

            SR Rarity
            Ancient Warriors Oath - Double Dragon Lords
            SR Rarity
            Ancient Warriors Oath - Double Dragon Lords
            Ancient Warriors Oath - Double Dragon Lords
            WIND
            Ancient Warriors Oath - Double Dragon Lords
            • ATK:

            • 1100

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 Beast-Warrior monsters, including a WIND "Ancient Warriors" monster All "Ancient Warriors" monsters you control gain 500 ATK/DEF. You can only use each of the following effects of "Ancient Warriors Oath - Double Dragon Lords" once per turn. If this card is Link Summoned: You can add 1 "Ancient Warriors" card from your Deck to your hand. (Quick Effect): You can send 1 card from your hand or field to the GY, then target 1 face-up card your opponent controls; return it to the hand.


            2 Beast-Warrior monsters, including a WIND "Ancient Warriors" monster
            All "Ancient Warriors" you control gain 500 ATK/DEF. You can only use each of the following effects of "Ancient Warriors Oath - Double Dragon Lords" once per turn. If this card is Link Summoned: You can add 1 "Ancient Warriors" card from your Deck to your hand. (Quick Effect): You can send 1 card from your hand or field to the Graveyard, then select 1 face-up card your opponent controls; Return it to your hand.

            It's so easy and easy to hire that you can hire many decks, the powerful effect allows you to push the opponent's card back to your hand whether it's your turn or the enemy's turn, and also has the ability to search if used in the Ancient Warrior deck (not for hire).



            Staple

             

            Brotherhood of the Fire Fist - Tiger King (x1-2)

            UR Rarity
            Brotherhood of the Fire Fist - Tiger King
            UR Rarity
            Brotherhood of the Fire Fist - Tiger King
            Brotherhood of the Fire Fist - Tiger King
            FIRE
            Brotherhood of the Fire Fist - Tiger King
            • ATK:

            • 2200

            • DEF:

            • 1800


            2 Level 4 Beast-Warrior monsters When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap directly from your Deck. Once per turn: You can detach 1 material from this card; negate the effects of all face-up Effect Monsters currently on the field, except Beast-Warriors, until the end of your opponent's turn. When this card is sent from the field to the GY: You can send 3 "Fire Formation" Spells/Traps you control to the GY; Special Summon 2 Level 4 or lower Beast-Warrior monsters with the same ATK from your Deck, in face-up Defense Position.


            2 Level 4 Warrior-Beast monsters
            When this card is Xyz Summoned: You can Set 1 "Fire Formation" directly from your Deck. Once per turn: You can detach 1 ingredient from this card; negate the effects of all face-up Effect monsters currently on the field, except Warrior-monsters, until the end of your opponent's turn. When this card is sent from the field to the Graveyard: You can send 3 "Fire Formation" you control to the Graveyard; Special Summon 2 Level 4 or lower Warrior-Monsters with the same ATK from your Deck, in face-up Defense Position.


            is a strong mercenary card, the ability to negate all monsters is something too strong, in this deck, it also has the ability to search Fire Formation, even jump monsters from the deck.

            Abyss Dweller (x1)

            UR Rarity
            Abyss Dweller
            UR Rarity
            Abyss Dweller
            Abyss Dweller
            WATER
            Abyss Dweller
            • ATK:

            • 1700

            • DEF:

            • 1400


            2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


            2 Level 4 monsters
            While this card has a starting material of WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; Your opponent cannot activate any card effects in their Graveyard this turn.

            is a card that has an extremely annoying ability to lock the grave, especially when the current tier 1 is Tenyi, a deck that activates effects from the grave.

            Fire Fighting Daruma Doll (x0-1)

            SR Rarity
            Fire Fighting Daruma Doll
            SR Rarity
            Fire Fighting Daruma Doll
            Fire Fighting Daruma Doll
            FIRE
            Fire Fighting Daruma Doll
            • ATK:

            • 1500

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 Beast, Beast-Warrior, and/or Winged Beast monsters This card gains 100 ATK for each Beast, Beast-Warrior, and Winged Beast monster on the field. Once per turn: You can target 1 Spell/Trap on each field; destroy them. When this card destroys an opponent's monster by battle: You can target 1 of your Beast, Beast-Warrior, or Winged Beast monsters, that is banished or is in your GY; add it to your hand.


            2 Beast monsters, Beast-Warrior and/or Winged Beast
            This card gains 100 ATK for each Beast, Beast-Warrior, and Winged Beast monster on the field. Once per turn: You can target 1 Spell/Trap card per field; destroy them. When this card destroys your opponent's monster by battle: You can target 1 of the monsters, Fighters or Winged monsters, that were discarded or are in your Graveyard; Add it to your hand.

            Up easy, shoot spells/traps

            Knightmare Phoenix and Knightmare Unicorn (Knightmares)

            SR Rarity
            Knightmare Phoenix
            SR Rarity
            Knightmare Phoenix
            Knightmare Phoenix
            FIRE
            Knightmare Phoenix
            • ATK:

            • 1900

            • LINK-2

            Link Arrow:

            Top

            Right


            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


            UR Rarity
            Knightmare Unicorn
            UR Rarity
            Knightmare Unicorn
            Knightmare Unicorn
            DARK
            Knightmare Unicorn
            • ATK:

            • 2200

            • LINK-3

            Link Arrow:

            Left

            Bottom

            Right


            2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


            It's a pity that Double Dragon Loose's arrows are too bad to optimize the effect, however Knightmare are very strong, both easy to level and have removal, good ATK.




            Companion unit:

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