Instructions for playing Shaddolllll

Instructions for playing Shaddolllll

The deck was the most anticipated when it came out but it flopped.

Among the Tachyon pack, I would like to introduce this article that will help you understand more about Shaddoll and master it. Hopefully in the future there will be more cards to help this deck return.




Another bit of lore

Another bit of lore

Briefly about Archetype: This is a short excerpt from Duel Terminal lore. I recommend you read it for yourself.

From the depths of darkness, a virus was born. This virus infiltrated one of the previous heroes of Duel Terminal lore, Gem-Knight Master Diamond . Master Diamond was revived from previous battles and blackened to become Cairngorgon, the Antiluminescent Knight. Defeating enemy after enemy, Cairngorgon finally gained enough power to transform into the first Shaddoll, Shaddoll Core .

Shaddoll Core returned the lives of the heroes who fell in the war. Small and large beasts, known from famous Archetypes. The Shaddolls have a mission and their goal is to return to the Naturia Sacred Tree . This tree is the source of life in the universe and will regenerate the Shaddolls to their original form. However, this path is not the right path. It destroys everyone and everything in their wake .

Shaddoll is an interesting choice for mid-range Control play. The deck focuses on Fusion, using their powerful fusion cards to control the game, while the deck has secondary Flip Effect gameplay to support. This deck quite needs GY, because almost all of its cards have effects that activate when they are sent there... So we can humorously think that Shadolls are Krawlers if Krawlers are based on on Fusion and is really good. =))


Shaddolls will be a force to be reckoned with in the future. Before the 2021 meta appeared, Shaddolls always found a suitable way to live with this meta. The strength of the deck depends on
El Shaddoll Winda and the amazingly fun gameplay makes everyone want to try it. When combined with certain Engines, ehem Invoked and Dogmatika, this deck will have quite a few problems to solve. Because without Mechaba Invoked and the existence of Dogmatika... and also El Shaddoll Apkallone and other powerful Shaddolls in the Main Deck like Naelshaddoll Ariel or Shaddoll Beast that haven't been released yet, the shaddolls are really quite weak. Well, let's see how Shaddoll struggles in Format Speed ​​Duel.



Main cores

  • Shaddoll monsters in the Main deck will have 2 effects of each type. 1 Flip effect and 1 effect when they are sent to the grave by CARD EFFECT. Both effects have one thing in common: they give you an advantage on the field with the number of cards. Note that it MUST be due to a Card effect, meaning that being destroyed in battle or discarded/sacrificed as a cost will not trigger their effects . Additionally, you can only use ONE of their effects per turn, meaning you cannot use both the Flip and GY effects in one turn.

  • Fusion cards also have some similar points. Has very powerful effects while on the field and gives Shaddoll Spell/Trap cards when going to the grave.

El Shaddoll Construct (x1-2)

UR Rarity
El Shaddoll Construct
UR Rarity
El Shaddoll Construct
El Shaddoll Construct
LIGHT 8
El Shaddoll Construct
  • ATK:

  • 2800

  • DEF:

  • 2500


1 "Shaddoll" monster + 1 LIGHT monster Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.


Initial form: Gem-Knight Lapis

Construct is the best Fusion card to summon for advantage. It's a bit limited though since you have to use a LIGHT Beast to Fusion. The Shaddoll LIGHT Monster in the Main Deck is terrible, so we have to guard against some decent LIGHT Monsters like Effect Veiler or Artemis, Magistus Moon Maiden just to be able to guarantee the Construct summon.

  • When Fusion Summon, you can send ANY Shaddoll card from your Deck to the Graveyard. From there it allows you to activate any shaddoll's GY Effect. This will help you gain advantage by adding Monsters, Special Summoning, or destroying Backrow with your 3 best monsters. But most commonly, when starting out, you will send a Spell/Trap, mainly Shaddoll Schism, to the Graveyard. Thanks to the third effect of Gravity Controller and Construct, they can ensure that you can use the deck's best Trap card on the first turn.

  • The second effect is also quite good, it turns Construct into a rather annoying wall to overcome or becomes a removal effect during the attack turn.

Reeshaddoll Wendi (x2-3)

SR Rarity
Reeshaddoll Wendi
SR Rarity
Reeshaddoll Wendi
Reeshaddoll Wendi
WIND 3
Reeshaddoll Wendi
  • ATK:

  • 1500

  • DEF:

  • 1000


FLIP: You can Special Summon 1 "Shaddoll" monster from your Deck in face-up or face-down Defense Position, except "Reeshaddoll Wendi". If this card is sent to the GY by a card effect: You can Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position, except "Reeshaddoll Wendi". You can only use 1 "Reeshaddoll Wendi" effect per turn, and only once that turn.


Wendi is probably the most effective Shaddoll in the Main Deck. Both her Flip Effect and the effect under her GY allow you to Special Summon a Shaddoll Monster from your Deck in face-down Defense Position. With a few taps, you can also choose to Special Summon it in face-up position if you use Flip Effect. This is a very powerful ability as it allows you to use any Shaddoll effect you want to use, while also giving you Link and Fusion Materials on the Field.

IMPORTANT NOTE : Wendi is Psychic and NOT a Spellcaster! This will affect the relevance of some cards such as Artemis, Magistus Moon Maiden.

Shaddoll Squamata (x2-3)

R Rarity
Shaddoll Squamata
R Rarity
Shaddoll Squamata
Shaddoll Squamata
DARK 4
Shaddoll Squamata
  • ATK:

  • 1800

  • DEF:

  • 1000


FLIP: You can target 1 monster on the field; destroy it. If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.


Play this card to easily use your other Shaddolls, and also has good removal ability when Flip.

  • When flipped: Squamata is the Man-eater Bug , allowing you to Target and Destroy a monster on the field. A fairly common but highly effective form of removal.

  • When sending to the Grave: You can send any Shaddoll card from your Deck to the Grave, somewhat similar to El Shaddoll Construct . However, the difference is that you will use this effect 90% of the time to send monsters down. Gives you the choice between sending Shadoll Dragon to remove Backrow, Hedgehog to add a Monster to your hand, or Wendi to summon a lump of meat onto the field to defend during your opponent's turn. I think there will also be more options with different effs, but that also means you will have to use more less optimal cards.

Shaddoll Hedgehog (x1-3)

R Rarity
Shaddoll Hedgehog
R Rarity
Shaddoll Hedgehog
Shaddoll Hedgehog
DARK 3
Shaddoll Hedgehog
  • ATK:

  • 800

  • DEF:

  • 200


FLIP: You can add 1 "Shaddoll" Spell/Trap from your Deck to your hand. If this card is sent to the GY by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.


Initial form: Neo Flamvell Hedgehog

One of your best advantage cards.

  • When flipped: You can add Shaddoll Spell/Trap from your Deck to your Hand. Gives you a way to Fusion Summon with both Shaddoll Fusion and El Shaddoll Fusion . You can also add Shaddoll Schism if you haven't summoned a Construct yet.

  • When sent to GY: You can add any Shaddoll Monster. The effect is very good because then you can choose the card whose effect you need, and also have a piece of meat to fuse. Or simply to do cost discard...

Shaddoll Dragon (x1-3)

R Rarity
Shaddoll Dragon
R Rarity
Shaddoll Dragon
Shaddoll Dragon
DARK 4
Shaddoll Dragon
  • ATK:

  • 1900

  • DEF:

  • 0


FLIP: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.


Initial form: Suanni, Fire of the Yang Zing

This card gives you quite a few things to be able to deal with Opp's yard.


  • When flipped: You can return your opponent's card to your hand. A better CPE, although harder to activate.

  • When sent to GY: It becomes MST, allowing you to Destroy any Spell/Trap on the field.

El Shaddoll Fusion (x1-3)

R Rarity
El Shaddoll Fusion
R Rarity
El Shaddoll Fusion
El Shaddoll Fusion
Spell Quick
El Shaddoll Fusion

    Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "El Shaddoll Fusion" per turn.


    Quick effect Poly. Because it is a Quick eff, this card will have a lot of meaning. As usual, you can use Fuse during your turn so you can gain advantage through El Shaddoll Construct . But being able to use it during your opponent's turn makes it a very effective form of harassment/opp disruption.

    • When your opponent activates an effect that includes a special summon, you can Chain it and Fusion Summon El Shaddoll Winda , which will lock the opponent and force no more special summons the turn there. (very effective with Tenyis)

    • With the LIGHT Beast, you can create a Construct to send any Shaddoll you need.

    • Hmmmm, I guess El Shaddoll Grysta and El Shaddoll Wendigo can also appear sometimes, but not as often as the other two cards.



    Skill

     

    Shadow-Weaving Power (Skill Card) (100%)

    UR Rarity
    Shadow-Weaving Power (Skill Card)
    UR Rarity
    Shadow-Weaving Power (Skill Card)
    Shadow-Weaving Power (Skill Card)
    Shadow-Weaving Power (Skill Card)
    • ATK:

    • 0

    • DEF:

    • 0


    At the beginning of a Duel, add 1 "El Shaddoll Winda" to your Extra Deck. Also add 3 "Shaddoll Fusion" and 1 "Shaddoll Schism" to your Deck. You can only Special Summon "Shaddoll" monsters during this Duel (excluding Special Summons from your Extra Deck). This can only be used once during a Duel. Return 1 "Shaddoll" monster in your Graveyard or among your banished cards to your Deck or Extra Deck.


    This skill adds El Shaddoll Winda to your Extra, even 3 copies of Shadoll Fusion and 1 Shaddol Schism to your main deck. All of the above cards are incredibly strong cards of Archetype and can completely bring us to the Top tier.... that's why they are locked into Skills.

    The activation effect of this skill is also a heavenly effect. Although it may seem unrelated, you must understand that this allows you to add 1 copy of Winda back to the Extra deck, allowing you to recycle Winda for free if she is kicked from the Field in the first place. This also applies to any other Shaddoll Monsters. Assuming you only play 1 copy of Shaddoll Dragon and you need its effect, you can shuffle it back with Skill and send it with Squamata or Construct to remove the backrow!

    El Shaddoll Winda (Skill)

     Rarity
    El Shaddoll Winda
     Rarity
    El Shaddoll Winda
    El Shaddoll Winda
    DARK 5
    El Shaddoll Winda
    • ATK:

    • 2200

    • DEF:

    • 800


    1 "Shaddoll" monster + 1 DARK monster Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.




    Tag(s):

    Initial form: Winda, Priestess of Gusto + Pulao, Wind of the Yang Zing

    El Shaddoll Winda is the victory condition of this deck. Winda is a FLOODGATE type card! Having Shaddoll and Dark Beast as fusion materials makes her very easy to summon as it usually means you only need to have 2 shaddolls in hand to Fusion Summon her normally.
    As long as Winda is on the field, BOTH PLAYERS can only special summon once per turn . This includes you, don't forget! If your opponent is not lucky enough to draw a Book of Moon or Forbidden Chalice, Winda will help you win the game ez. You can't even use Dark Hole to get rid of Winda, because she has the ability to protect herself against card effects.

    Usually you should summon Winda during your opponent's turn via Shaddoll Schism or El Shaddoll Fusion . A well-timed Winda will end opp's turn. For example: CL1: Normal Summon Live☆Twin Ki-sikil , CL2:   Shaddoll Schism summons Winda. Your opponent summons Live☆Twin Lil-la from the deck… and then they can't do anything else this turn!

    Shaddoll Fusion (Skill)

     Rarity
    Shaddoll Fusion
     Rarity
    Shaddoll Fusion
    Shaddoll Fusion
    Spell Normal
    Shaddoll Fusion

      Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.


      Shaddoll Fusion is one of the pioneer cards of “use monsters in your deck as fusion materials”, right after Brilliant Fusion . And as it turns out, giving up Yugioh's main Fusion summon mechanic by not having to use monsters in your Hand or Field is actually very nice.

      It itself is just Poly but only within the scope of Shadolls. But as long as your opponent controls a special monster summoned from Extra, you will be able to use the monsters in your Deck. Shaddoll Fusion is actually quite OP, essentially giving you the ability to choose which Shaddoll Effect you want to use that turn, tailoring it perfectly to the situation at hand. You won't lose card advantage and will even gain up to +4 for yourself just by activating it.

      Shaddoll Schism (Skill)

       Rarity
      Shaddoll Schism
       Rarity
      Shaddoll Schism
      Shaddoll Schism
      Trap Continuous
      Shaddoll Schism

        During the Main Phase, you can: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY, but it cannot attack directly. Then, you can send to the GY 1 monster your opponent controls with the same Attribute as that Fusion Summoned monster. You can only use this effect of "Shaddoll Schism" once per turn.


        Shaddoll Schism is truly crazy. This is a Continuous Trap that allows you to Fusion Summon each turn using cards on the field or graveyard, though with the additional drawback that the summoned monster CANNOT attack directly. Using GY as a material is quite bogus, as it essentially means you will never run out of materials as long as you can continue to have a Yard or hand full of Shaddolls.

        If you've played Invoked Dogmatika Shaddolls in TCG/OCG/MD before then you might be surprised to learn that Schism has another effect! After the Fusion Summon has been performed, you can also send a Monster your opponent controls that has the same attribute as the summoned Shaddoll to the Graveyard! That's right, Schism is just a disruption card!

        This will usually be the card you send along with Construct to add to your Hand, as achieving Schism will be quite important.

        However, Schism is also very easy to eliminate. Chaining one of these to Schism's effect will cause the Fusion Summon to not resolve, so you should Fusion Winda on your own turn.



        Some Archetype cards can be played

         

        Shaddoll Construct (x0-1)

        UR Rarity
        Shaddoll Construct
        UR Rarity
        Shaddoll Construct
        Shaddoll Construct
        LIGHT
        Shaddoll Construct
        • ATK:

        • 1200

        • LINK-2

        Link Arrow:

        Left

        Right


        2 Flip monsters During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY: You can send 1 "Shaddoll" card from your hand or face-up field to the GY, and if you do, Special Summon this card. You can only use each effect of "Shaddoll Construct" once per turn.


        Initial form: Gem-Knight Lapis

        Shaddoll Construct , not to be confused with El Shaddoll Construct , is Archetype's Link-2 Monster. 1 Light-type Monster has an effect that allows you to Fusion Summon a Shaddoll Monster using materials from your Hand or from the field. It's worth noting that it doesn't need to give itself as material, so you can keep it on the field for Link Climbing and still be able to use the g effect . Because Shaddoll is in the name, you can do anything with it and most notably, it's Light type, which means the game tells us we should use it for El Shaddoll Construct .

        Note that: Summoning Link does not activate the Shaddoll effect in the Main deck! Also the main material to summon this card is Flip Monster, which admittedly isn't really that good, but it means you can only use Shaddoll in your Main Deck to summon it... or something like Krawlers if you're interested.

        Shaddoll Falco (x0-2)

        N Rarity
        Shaddoll Falco
        N Rarity
        Shaddoll Falco
        Shaddoll Falco
        DARK 2
        Shaddoll Falco
        • ATK:

        • 600

        • DEF:

        • 1400


        FLIP: You can target 1 "Shaddoll" monster in your GY, except "Shaddoll Falco"; Special Summon it in face-down Defense Position. If this card is sent to the GY by a card effect: You can Special Summon it in face-down Defense Position. You can only use 1 "Shaddoll Falco" effect per turn, and only once that turn.


        Original form: Gusto Falco

        Falco is... Level Tuner in a deck without any Synchro cards =)))))))! For those wondering, it's just a Tuner because it's a tuner as a "Gusto" Monster. What's interesting is that this is actually possible because it could give you a pretty interesting option for using the Synchro ToolBox in Extra.

        • When Flipped: You can target Shaddoll Monsters in your GY (except Falco) and special summon it in DEFENSE position. A good recovery effect for Archetype Flips.

        • When sent to the Graveyard: You can special summon Falco in face-down Defense position. Think of it as Reeshaddoll Wendi 's effect but you can only summon Falco. Gives you a super meat lump or more resources for Fusion Summoning. Or even just a Tuner to create Synchro if possible.

        El Shaddoll Grysta (x0-1)

        R Rarity
        El Shaddoll Grysta
        R Rarity
        El Shaddoll Grysta
        El Shaddoll Grysta
        FIRE 7
        El Shaddoll Grysta
        • ATK:

        • 2450

        • DEF:

        • 1950


        1 "Shaddoll" monster + 1 FIRE monster Must first be Fusion Summoned. When your opponent would Special Summon a monster(s) while you have a "Shaddoll" card in your hand (Quick Effect): You can negate the Summon, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the GY. You can only use this effect of "El Shaddoll Grysta" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.



        Negate Summon!!!... at the cost of needing a FIRE Monster to Fusion. Luckily, Shaddolls themselves have FIRE Monsters with Helshaddoll Hollow so you won't need to use an external engine to summon Grysta. Grysta's effect is quite good. If you have Shaddoll in hand, you can send it to the Graveyard to negate the special summoning of your opponent's monsters. Admittedly, it's not as good as El Shaddoll Winda , but it allows you to activate Shaddoll's eff in your hand. And it's "almost end game" if you get both Grysta and Winda on the field at the same time.

        Helshaddoll Hollow (x0-1)

        R Rarity
        Helshaddoll Hollow
        R Rarity
        Helshaddoll Hollow
        Helshaddoll Hollow
        FIRE 9
        Helshaddoll Hollow
        • ATK:

        • 2900

        • DEF:

        • 2900


        FLIP: You can target 1 face-up monster your opponent controls; send 1 "Shaddoll" monster with its same Attribute from your Extra Deck to the GY, and if you do, banish that monster. If this card is sent to the GY by card effect: You can send cards from the top of your Deck to the GY, equal to the number of different original Attributes among the monsters on the field. You can only use 1 "Helshaddoll Hollow" effect per turn, and only once that turn.


        Original form:...... El Shaddoll Grysta

        A Level 9 Face Flip Monster.... wow. But luckily, you can summon Reeshaddoll Wendi and Shaddoll Falco so you won't have to worry about having to Tribute Set this guy.

        • When Flip: The removal effect is quite strong. You can target your opponent's monster and send a Shaddoll Monster with the same attribute as that monster from your EXTRA DECK to the Graveyard to banish it. Up to now, this effect only works on Light, Dark, Wind and Fire systems, which means it will be difficult to face decks that use Earth and Water. This card also allows you to recycle Shaddoll Spell/Trap, thanks to the GY Effect of the Fusions.

        • When sent to the Graveyard: You can send cards from the top of your Deck to the Graveyard equal to the number of different attributes on the Field, including your opponent's field. In fact, you will get about 1-3 mill cards from this eff in 1 match, if you are lucky, you can mill a few cards with Shaddoll to use.

        Qadshaddoll Keios (x0-1)

        N Rarity
        Qadshaddoll Keios
        N Rarity
        Qadshaddoll Keios
        Qadshaddoll Keios
        LIGHT 2
        Qadshaddoll Keios
        • ATK:

        • 900

        • DEF:

        • 100


        FLIP: You can Special Summon 1 "Shaddoll" monster from your hand in face-up or face-down Defense Position. If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" monster from your hand to the GY, and if you do, for the rest of this turn, all monsters you control gain ATK/DEF equal to the original Level of that monster sent to the GY x 100. You can only use 1 "Qadshaddoll Keios" effect per turn, and only once that turn.


        Initial form: Evilswarm Kerykeion

        This is the only LIGHT Attribute Shaddoll available so there is a slight benefit to playing it so you can make El Shaddoll Construct but it is worthless in the remaining 90%. If you're bored, stop talking about eff =).

        Shaddoll Hound (x0-1)

        N Rarity
        Shaddoll Hound
        N Rarity
        Shaddoll Hound
        Shaddoll Hound
        DARK 4
        Shaddoll Hound
        • ATK:

        • 1600

        • DEF:

        • 900


        FLIP: You can target 1 "Shaddoll" card in your GY; add it to your hand. If this card is sent to the GY by a card effect: You can target 1 monster on the field; change its battle position. (Flip monsters' effects are not activated at this time, except "Shaddoll" monsters'.) You can only use 1 "Shaddoll Hound" effect per turn, and only once that turn.


        Initial form: Satellarknight Sirius

        This card can help you activate your Shaddolls Flip effect

        • When flipped: You can add Shaddoll from the Graveyard to your Hand. After trying it a few times, I found the recycling effect to be quite good.

        • When sent to the Graveyard: You can change the battle position of monsters on the Field. You can use this to stop a battle turn, switching your opponent's attacking monster to Defense. But most notably, you can use this on face-down Shaddolls to Flip them up and activate their Flip effect.

        El Shaddoll Wendigo (x0-2)

        N Rarity
        El Shaddoll Wendigo
        N Rarity
        El Shaddoll Wendigo
        El Shaddoll Wendigo
        WIND 6
        El Shaddoll Wendigo
        • ATK:

        • 200

        • DEF:

        • 2800


        1 "Shaddoll" monster + 1 WIND monster Must first be Fusion Summoned. (Quick Effect): You can target 1 monster you control; this turn, it cannot be destroyed by battle with an opponent's Special Summoned monster. You can only use this effect of "El Shaddoll Wendigo" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.


        Ughh... it just serves the same purpose as this card's original form, just to hinder opp by becoming a lump of meat. Although this is slightly worse because protection from Card Effects is usually more valuable than protection in battle… and this protection in battle only applies when your monster fights another summoned monster special summon so it will not work against their normal summon. But at least you can choose which monster to protect.

        Sinister Shadow Games (x0-3)

        N Rarity
        Sinister Shadow Games
        N Rarity
        Sinister Shadow Games
        Sinister Shadow Games
        Trap Normal
        Sinister Shadow Games

          Send 1 "Shaddoll" card from your Deck to the GY, then you can change any number of face-down Defense Position "Shaddoll" monsters you control to face-up Defense Position.


          Sinister Shadow Games is a pretty strong card for slower versions of the deck. This is one of the cards you will remove from the list if you mix with Engines. It's quite strong for a pure Shaddoll deck, but becomes slower and more brick-like with cards like Rilliona, Magistus of Verre or Aleister the Invoker in the deck.

          As a normal trap, you can send a Shaddoll from your Deck to the GY while casting it so you can turn any of your face-down Shaddolls face up. This translates into a LOT of value created. Not only do you gain advantage from the sent monster's GY effect, but you can even cause Disruption if you place Shaddoll Squamata and/or Shaddoll Dragon on your field.

          NOTE : This is NOT a "Shaddoll" card as it has no text in the name, making it unsearchable in Archetype! Also, pray that Shaddoll Beast is added soon so this card's value skyrockets.

          Shaddoll Core (x0-1)

          N Rarity
          Shaddoll Core
          N Rarity
          Shaddoll Core
          Shaddoll Core
          Trap Continuous
          Shaddoll Core

            Special Summon this card as an Effect Monster (Spellcaster/DARK/Level 9/ATK 1450/DEF 1950). (This card is also still a Trap.) If Summoned this way, you can substitute this monster for 1 Fusion Material that lists an Attribute, on a "Shaddoll" Fusion Monster Card. If this card is sent to the GY by a card effect: You can target 1 "Shaddoll" Spell/Trap in your GY, except "Shaddoll Core"; add it to your hand.


            Original form: Cairngorgon,

            Shaddoll Core is only played in the Shaddoll Extreme Mill strategy. Probably not worth looking at in this format



            Notable Engine and Tech

             

            Gravity Controller, Artemis and the Magistus Moon Maiden (Link)

            SR Rarity
            Gravity Controller
            SR Rarity
            Gravity Controller
            Gravity Controller
            DARK
            Gravity Controller
            • ATK:

            • 1000

            • LINK-1

            Link Arrow:

            Bottom-Left


            1 non-Link Monster in an Extra Monster Zone Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.


            SR Rarity
            Artemis, the Magistus Moon Maiden
            SR Rarity
            Artemis, the Magistus Moon Maiden
            Artemis, the Magistus Moon Maiden
            LIGHT
            Artemis, the Magistus Moon Maiden
            • ATK:

            • 800

            • LINK-1

            Link Arrow:

            Top


            1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


            The Gravity Controller is here, and here's how to get your Fusion down to the Graveyard as soon as possible. This allows Construct to get Shaddoll Schism on the first turn. It also has a powerful removal effect that is quite effective if it comes up, although admittedly it probably won't matter in most cases.

            Artemis, the Magistus Moon Maiden , is a LIGHT Link-1 that can summon any low-level Spellcaster for her Link summon, which also happens to be the monster type of all DARK-type Shaddolls. This gives a LIGHT card for Construct summoning, so just 2 Shaddolls in hand and Fusion will ensure you have Construct right from turn 1. (Dear Artemis involves many decks in 3 consecutive boxes: v).

            Super Polymerization (x0-1)

            UR Rarity
            Super Polymerization
            UR Rarity
            Super Polymerization
            Super Polymerization
            Spell Quick
            Super Polymerization

              Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




              Tag(s):


              Super Polymerization is truly amazing, a lot of you have probably recognized this from Yubel Neos. Having the ability to use your opponent's monster to summon Fusion is one of the best forms of removal in the game. Not only do you eliminate a monster, you also get the chance to summon a monster of your own! Quite similar to how Yubel Neos works, you have a Fusion for each attribute (except EARTH and WATER). You just need to have a Shaddoll on the field and you will easily summon Construct or Winda.

              Paleozoic Dinomischus (option)

              UR Rarity
              Paleozoic Dinomischus
              UR Rarity
              Paleozoic Dinomischus
              Paleozoic Dinomischus
              Trap Normal
              Paleozoic Dinomischus

                Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                Paleozoic Dinomischus is the BEST Trap card for the deck. As you can tell from rolling, cards like Karma Cut and Ballista Squad will not activate the effects of the Shaddolls in your Main Deck because the cost is paid, not to activate the effect.

                But this is not the case with Dinomischus, because Dinomischus chooses the target to pay the cost and resolves to activate the effect. This sounds odd but means you will get full value from your Shaddolls compared to other Traps.

                Spellbook of Knowledge (x0-1)

                UR Rarity
                Spellbook of Knowledge
                UR Rarity
                Spellbook of Knowledge
                Spellbook of Knowledge
                Spell Normal
                Spellbook of Knowledge

                  Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.



                  Normal Summon a Shaddoll, and send it to the Graveyard to draw 2 cards. It activates Shaddoll's effect, while also giving you card advantage. A pretty good card drawing tool for the deck.

                  Rilliona, the Magistus of Verre, Aiwass, the Magistus Spell Spirit and Magistus Invocation (Master)

                  UR Rarity
                  Rilliona, the Magistus of Verre
                  UR Rarity
                  Rilliona, the Magistus of Verre
                  Rilliona, the Magistus of Verre
                  LIGHT 4
                  Rilliona, the Magistus of Verre
                  • ATK:

                  • 800

                  • DEF:

                  • 1800


                  If this card is Normal or Special Summoned: You can activate 1 of these effects; ● Add 1 "Magistus" Spell/Trap from your Deck to your hand. ● Return 1 of your banished Level 4 or lower Spellcaster monsters to your GY. You can banish this card from your GY, then target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your GY, except a Level 4 monster. You can only use each effect of "Rilliona, the Magistus of Verre" once per turn.


                  R Rarity
                  Aiwass, the Magistus Spell Spirit
                  R Rarity
                  Aiwass, the Magistus Spell Spirit
                  Aiwass, the Magistus Spell Spirit
                  WIND 8
                  Aiwass, the Magistus Spell Spirit
                  • ATK:

                  • 2000

                  • DEF:

                  • 2800


                  1 "Magistus" monster + 1 Spellcaster monster While this card is an Equip Card, the equipped monster gains 1000 ATK/DEF. During the Main Phase (Quick Effect): You can target 1 other face-up monster on the field; equip this card you control to it. If this card was equipped to an opponent's monster by this effect, take control of the equipped monster, also it cannot activate its effects. You can only use this effect of "Aiwass, the Magistus Spell Spirit" once per turn.


                  R Rarity
                  Magistus Invocation
                  R Rarity
                  Magistus Invocation
                  Magistus Invocation
                  Spell Normal
                  Magistus Invocation

                    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. If Summoning a "Magistus" Fusion Monster this way, you can also use monsters in your Spell & Trap Zones that are equipped to a "Magistus" monster. You can only activate 1 "Magistus Invocation" per turn.



                    Shesshhh omg, another form of the Magistus Engine! You've seen Endymion appear in decks that don't require Normal Summon, now it's Rilliona's turn to appear and bring support to Fusion Summon.

                    Magistus Invocation is Polymerization. Please ignore the side effect as it will not appear here as an Engine. Rilliona, the Magistus of Verre is a LIGHT Spellcaster Monster that can be added to your hand. This makes Rilliona a perfect Starter for the deck! A Shaddoll in hand and Rilliona will easily create El Shaddoll Construct. Aiwass, the Magistus Spell Spirit , is Magistus's Fusion monster, which can also be created with Rilliona (or Artemis) and a Shaddoll, providing excellent opponent potential on the Field.

                    Rilliona is probably the most stable one compared to other Engines, but lacks the power of the following Engines...





                    INVOKERRRR

                    R Rarity
                    Invoked Caliga
                    R Rarity
                    Invoked Caliga
                    Invoked Caliga
                    DARK 4
                    Invoked Caliga
                    • ATK:

                    • 1000

                    • DEF:

                    • 1800


                    "Aleister the Invoker" + 1 DARK monster If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.


                    UR Rarity
                    Aleister the Invoker
                    UR Rarity
                    Aleister the Invoker
                    Aleister the Invoker
                    DARK 4
                    Aleister the Invoker
                    • ATK:

                    • 1000

                    • DEF:

                    • 1800


                    (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


                    UR Rarity
                    Invoked Purgatrio
                    UR Rarity
                    Invoked Purgatrio
                    Invoked Purgatrio
                    FIRE 7
                    Invoked Purgatrio
                    • ATK:

                    • 2300

                    • DEF:

                    • 2000


                    "Aleister the Invoker" + 1 FIRE monster This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                    R Rarity
                    Invocation
                    R Rarity
                    Invocation
                    Invocation
                    Spell Normal
                    Invocation

                      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.



                      Aleister the Invoker is back babyyyy! Luckily, we don't have Invoked Mechaba yet so he won't become too popular. When Normal or Flip Summoned, Aleister can add Invocation to your hand. The thing is that Invocation isn't actually a type of Polymerization, so if you want Fusion 1 that isn't Invoked then YOU MUST use the materials in your hand. You can't use cards on the Field or the GY, so you can't Normal Summon Aleister, Link Artemis, and create a Construct from it.

                      Of course, the Invoked archetype's main strength comes from its Fusions. When Fusion Summoning an Invoked Monster with Invocation , you can use monsters from the Field or GY as Materials... including your opponent's GY! Invoked Purgatri o requires Aleister and a FIRE Monster, which means you need to have Helshaddoll Hollow in your Decklist, and if you Summon Purgatrio then you can potentially OTK your opponent for free. Invoked Caliga is another strong Fusion, locking both players into only having 1 Monster Effect activated per turn and only being able to attack by 1 Monster. Combined with El Shaddoll Winda or El Shaddoll Grysta , it makes for a terrifying late-game piece.

                      And don't forget, Invocation can push itself back from the GY into the Deck to add a banned Aleister from play back to your hand. This means that once you have Aleister, you will keep him throughout the entire match. Unless you use Aleister's OTHER effect, because not only can Aleister call Invocation, this guy can also buff ATK/DEF. This is a quick effect, you can remove Aleister to increase the ATK/DEF of any of your Fusion Monsters by 1000 until the End Phase. Makes Winda and Purgatrio even more dangerous.

                      Charge of the Light Brigade, Needlebug Nest, Raiden and Hand of the Lightsworn (Mill)

                      SR Rarity
                      Charge of the Light Brigade
                      SR Rarity
                      Charge of the Light Brigade
                      Charge of the Light Brigade
                      Spell Normal
                      Charge of the Light Brigade

                        Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


                        R Rarity
                        Needlebug Nest
                        R Rarity
                        Needlebug Nest
                        Needlebug Nest
                        Trap Normal
                        Needlebug Nest

                          Send the top 5 cards of your Deck to the GY.


                          SR Rarity
                          Raiden, Hand of the Lightsworn
                          SR Rarity
                          Raiden, Hand of the Lightsworn
                          Raiden, Hand of the Lightsworn
                          LIGHT 4
                          Raiden, Hand of the Lightsworn
                          • ATK:

                          • 1700

                          • DEF:

                          • 1000


                          During your Main Phase: You can send the top 2 cards of your Deck to the GY, then if any "Lightsworn" monsters were sent to the GY by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY.


                          Engine Lightsworn. They help us mill deck 👍

                          Charge of the Light Brigade sends the first two cards of your Deck to the Graveyard and also allows you to add a Lightsworn Monster from your Deck to your hand. Raiden, Hand of the Lightsworn would probably be the best choice as he can effectively mill 2 or 4 cards when Normal Summoned. He is also a level 4 Tuner, expanding the deck for the Synchro Toolbox pile. Needlebug Nest is a limited Trap card that conflicts with Super Polymerization, but it can mill up to 5 cards from your Deck, which can also be important.

                          Uhhhh nothing to say, these cards just help you. You can also play some other Lightsworns besides Raiden, I think.



                          Sample deck


                          Shaddoll pure trap

                          Shadow-Weaving Power

                          Need 13 UR

                          UR Rarity
                          El Shaddoll Construct
                          UR Rarity
                          El Shaddoll Construct
                          UR Rarity
                          Shaddoll Construct
                          UR Rarity
                          Effect Veiler
                          UR Rarity
                          Effect Veiler
                          UR Rarity
                          Effect Veiler
                          UR Rarity
                          Super Polymerization
                          UR Rarity
                          Compulsory Evacuation Device
                          UR Rarity
                          Compulsory Evacuation Device
                          UR Rarity
                          Compulsory Evacuation Device
                          UR Rarity
                          Paleozoic Dinomischus
                          UR Rarity
                          Paleozoic Dinomischus
                          UR Rarity
                          Paleozoic Dinomischus

                          Main: 24 Extra: 8

                          R Rarity
                          Helshaddoll Hollow
                          R Rarity
                          Helshaddoll Hollow
                          Helshaddoll Hollow
                          FIRE 9
                          Helshaddoll Hollow
                          • ATK:

                          • 2900

                          • DEF:

                          • 2900


                          FLIP: You can target 1 face-up monster your opponent controls; send 1 "Shaddoll" monster with its same Attribute from your Extra Deck to the GY, and if you do, banish that monster. If this card is sent to the GY by card effect: You can send cards from the top of your Deck to the GY, equal to the number of different original Attributes among the monsters on the field. You can only use 1 "Helshaddoll Hollow" effect per turn, and only once that turn.


                          SR Rarity
                          Reeshaddoll Wendi
                          SR Rarity
                          Reeshaddoll Wendi
                          Reeshaddoll Wendi
                          WIND 3
                          Reeshaddoll Wendi
                          • ATK:

                          • 1500

                          • DEF:

                          • 1000


                          FLIP: You can Special Summon 1 "Shaddoll" monster from your Deck in face-up or face-down Defense Position, except "Reeshaddoll Wendi". If this card is sent to the GY by a card effect: You can Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position, except "Reeshaddoll Wendi". You can only use 1 "Reeshaddoll Wendi" effect per turn, and only once that turn.


                          SR Rarity
                          Reeshaddoll Wendi
                          SR Rarity
                          Reeshaddoll Wendi
                          Reeshaddoll Wendi
                          WIND 3
                          Reeshaddoll Wendi
                          • ATK:

                          • 1500

                          • DEF:

                          • 1000


                          FLIP: You can Special Summon 1 "Shaddoll" monster from your Deck in face-up or face-down Defense Position, except "Reeshaddoll Wendi". If this card is sent to the GY by a card effect: You can Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position, except "Reeshaddoll Wendi". You can only use 1 "Reeshaddoll Wendi" effect per turn, and only once that turn.


                          SR Rarity
                          Reeshaddoll Wendi
                          SR Rarity
                          Reeshaddoll Wendi
                          Reeshaddoll Wendi
                          WIND 3
                          Reeshaddoll Wendi
                          • ATK:

                          • 1500

                          • DEF:

                          • 1000


                          FLIP: You can Special Summon 1 "Shaddoll" monster from your Deck in face-up or face-down Defense Position, except "Reeshaddoll Wendi". If this card is sent to the GY by a card effect: You can Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position, except "Reeshaddoll Wendi". You can only use 1 "Reeshaddoll Wendi" effect per turn, and only once that turn.


                          R Rarity
                          Shaddoll Dragon
                          R Rarity
                          Shaddoll Dragon
                          Shaddoll Dragon
                          DARK 4
                          Shaddoll Dragon
                          • ATK:

                          • 1900

                          • DEF:

                          • 0


                          FLIP: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.


                          R Rarity
                          Shaddoll Hedgehog
                          R Rarity
                          Shaddoll Hedgehog
                          Shaddoll Hedgehog
                          DARK 3
                          Shaddoll Hedgehog
                          • ATK:

                          • 800

                          • DEF:

                          • 200


                          FLIP: You can add 1 "Shaddoll" Spell/Trap from your Deck to your hand. If this card is sent to the GY by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.


                          R Rarity
                          Shaddoll Hedgehog
                          R Rarity
                          Shaddoll Hedgehog
                          Shaddoll Hedgehog
                          DARK 3
                          Shaddoll Hedgehog
                          • ATK:

                          • 800

                          • DEF:

                          • 200


                          FLIP: You can add 1 "Shaddoll" Spell/Trap from your Deck to your hand. If this card is sent to the GY by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.


                          R Rarity
                          Shaddoll Squamata
                          R Rarity
                          Shaddoll Squamata
                          Shaddoll Squamata
                          DARK 4
                          Shaddoll Squamata
                          • ATK:

                          • 1800

                          • DEF:

                          • 1000


                          FLIP: You can target 1 monster on the field; destroy it. If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.


                          R Rarity
                          Shaddoll Squamata
                          R Rarity
                          Shaddoll Squamata
                          Shaddoll Squamata
                          DARK 4
                          Shaddoll Squamata
                          • ATK:

                          • 1800

                          • DEF:

                          • 1000


                          FLIP: You can target 1 monster on the field; destroy it. If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.


                          R Rarity
                          Shaddoll Squamata
                          R Rarity
                          Shaddoll Squamata
                          Shaddoll Squamata
                          DARK 4
                          Shaddoll Squamata
                          • ATK:

                          • 1800

                          • DEF:

                          • 1000


                          FLIP: You can target 1 monster on the field; destroy it. If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.


                          UR Rarity
                          Effect Veiler
                          UR Rarity
                          Effect Veiler
                          Effect Veiler
                          LIGHT 1
                          Effect Veiler
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                          UR Rarity
                          Effect Veiler
                          UR Rarity
                          Effect Veiler
                          Effect Veiler
                          LIGHT 1
                          Effect Veiler
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                          UR Rarity
                          Effect Veiler
                          UR Rarity
                          Effect Veiler
                          Effect Veiler
                          LIGHT 1
                          Effect Veiler
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                          R Rarity
                          El Shaddoll Fusion
                          R Rarity
                          El Shaddoll Fusion
                          El Shaddoll Fusion
                          Spell Quick
                          El Shaddoll Fusion

                            Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "El Shaddoll Fusion" per turn.


                            UR Rarity
                            Super Polymerization
                            UR Rarity
                            Super Polymerization
                            Super Polymerization
                            Spell Quick
                            Super Polymerization

                              Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                              Tag(s):

                              UR Rarity
                              Compulsory Evacuation Device
                              UR Rarity
                              Compulsory Evacuation Device
                              Compulsory Evacuation Device
                              Trap Normal
                              Compulsory Evacuation Device

                                Target 1 monster on the field; return that target to the hand.


                                UR Rarity
                                Compulsory Evacuation Device
                                UR Rarity
                                Compulsory Evacuation Device
                                Compulsory Evacuation Device
                                Trap Normal
                                Compulsory Evacuation Device

                                  Target 1 monster on the field; return that target to the hand.


                                  UR Rarity
                                  Compulsory Evacuation Device
                                  UR Rarity
                                  Compulsory Evacuation Device
                                  Compulsory Evacuation Device
                                  Trap Normal
                                  Compulsory Evacuation Device

                                    Target 1 monster on the field; return that target to the hand.


                                    UR Rarity
                                    Paleozoic Dinomischus
                                    UR Rarity
                                    Paleozoic Dinomischus
                                    Paleozoic Dinomischus
                                    Trap Normal
                                    Paleozoic Dinomischus

                                      Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                      UR Rarity
                                      Paleozoic Dinomischus
                                      UR Rarity
                                      Paleozoic Dinomischus
                                      Paleozoic Dinomischus
                                      Trap Normal
                                      Paleozoic Dinomischus

                                        Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                        UR Rarity
                                        Paleozoic Dinomischus
                                        UR Rarity
                                        Paleozoic Dinomischus
                                        Paleozoic Dinomischus
                                        Trap Normal
                                        Paleozoic Dinomischus

                                          Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                          N Rarity
                                          Sinister Shadow Games
                                          N Rarity
                                          Sinister Shadow Games
                                          Sinister Shadow Games
                                          Trap Normal
                                          Sinister Shadow Games

                                            Send 1 "Shaddoll" card from your Deck to the GY, then you can change any number of face-down Defense Position "Shaddoll" monsters you control to face-up Defense Position.


                                            N Rarity
                                            Sinister Shadow Games
                                            N Rarity
                                            Sinister Shadow Games
                                            Sinister Shadow Games
                                            Trap Normal
                                            Sinister Shadow Games

                                              Send 1 "Shaddoll" card from your Deck to the GY, then you can change any number of face-down Defense Position "Shaddoll" monsters you control to face-up Defense Position.


                                              N Rarity
                                              Sinister Shadow Games
                                              N Rarity
                                              Sinister Shadow Games
                                              Sinister Shadow Games
                                              Trap Normal
                                              Sinister Shadow Games

                                                Send 1 "Shaddoll" card from your Deck to the GY, then you can change any number of face-down Defense Position "Shaddoll" monsters you control to face-up Defense Position.


                                                UR Rarity
                                                El Shaddoll Construct
                                                UR Rarity
                                                El Shaddoll Construct
                                                El Shaddoll Construct
                                                LIGHT 8
                                                El Shaddoll Construct
                                                • ATK:

                                                • 2800

                                                • DEF:

                                                • 2500


                                                1 "Shaddoll" monster + 1 LIGHT monster Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.


                                                UR Rarity
                                                El Shaddoll Construct
                                                UR Rarity
                                                El Shaddoll Construct
                                                El Shaddoll Construct
                                                LIGHT 8
                                                El Shaddoll Construct
                                                • ATK:

                                                • 2800

                                                • DEF:

                                                • 2500


                                                1 "Shaddoll" monster + 1 LIGHT monster Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.


                                                R Rarity
                                                El Shaddoll Grysta
                                                R Rarity
                                                El Shaddoll Grysta
                                                El Shaddoll Grysta
                                                FIRE 7
                                                El Shaddoll Grysta
                                                • ATK:

                                                • 2450

                                                • DEF:

                                                • 1950


                                                1 "Shaddoll" monster + 1 FIRE monster Must first be Fusion Summoned. When your opponent would Special Summon a monster(s) while you have a "Shaddoll" card in your hand (Quick Effect): You can negate the Summon, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the GY. You can only use this effect of "El Shaddoll Grysta" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.


                                                N Rarity
                                                El Shaddoll Wendigo
                                                N Rarity
                                                El Shaddoll Wendigo
                                                El Shaddoll Wendigo
                                                WIND 6
                                                El Shaddoll Wendigo
                                                • ATK:

                                                • 200

                                                • DEF:

                                                • 2800


                                                1 "Shaddoll" monster + 1 WIND monster Must first be Fusion Summoned. (Quick Effect): You can target 1 monster you control; this turn, it cannot be destroyed by battle with an opponent's Special Summoned monster. You can only use this effect of "El Shaddoll Wendigo" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.


                                                SR Rarity
                                                Mudragon of the Swamp
                                                SR Rarity
                                                Mudragon of the Swamp
                                                Mudragon of the Swamp
                                                WATER 4
                                                Mudragon of the Swamp
                                                • ATK:

                                                • 1900

                                                • DEF:

                                                • 1600


                                                2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                SR Rarity
                                                Artemis, the Magistus Moon Maiden
                                                SR Rarity
                                                Artemis, the Magistus Moon Maiden
                                                Artemis, the Magistus Moon Maiden
                                                LIGHT
                                                Artemis, the Magistus Moon Maiden
                                                • ATK:

                                                • 800

                                                • LINK-1

                                                Link Arrow:

                                                Top


                                                1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                                                SR Rarity
                                                Gravity Controller
                                                SR Rarity
                                                Gravity Controller
                                                Gravity Controller
                                                DARK
                                                Gravity Controller
                                                • ATK:

                                                • 1000

                                                • LINK-1

                                                Link Arrow:

                                                Bottom-Left


                                                1 non-Link Monster in an Extra Monster Zone Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.


                                                UR Rarity
                                                Shaddoll Construct
                                                UR Rarity
                                                Shaddoll Construct
                                                Shaddoll Construct
                                                LIGHT
                                                Shaddoll Construct
                                                • ATK:

                                                • 1200

                                                • LINK-2

                                                Link Arrow:

                                                Left

                                                Right


                                                2 Flip monsters During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY: You can send 1 "Shaddoll" card from your hand or face-up field to the GY, and if you do, Special Summon this card. You can only use each effect of "Shaddoll Construct" once per turn.


                                                 

                                                Magistus shaddoll

                                                Shadow-Weaving Power

                                                Need 9 UR

                                                UR Rarity
                                                Rilliona, the Magistus of Verre
                                                UR Rarity
                                                Rilliona, the Magistus of Verre
                                                UR Rarity
                                                Rilliona, the Magistus of Verre
                                                UR Rarity
                                                El Shaddoll Construct
                                                UR Rarity
                                                El Shaddoll Construct
                                                UR Rarity
                                                Super Polymerization
                                                UR Rarity
                                                Paleozoic Dinomischus
                                                UR Rarity
                                                Paleozoic Dinomischus
                                                UR Rarity
                                                Paleozoic Dinomischus

                                                Main: 20 Extra: 8

                                                UR Rarity
                                                Rilliona, the Magistus of Verre
                                                UR Rarity
                                                Rilliona, the Magistus of Verre
                                                Rilliona, the Magistus of Verre
                                                LIGHT 4
                                                Rilliona, the Magistus of Verre
                                                • ATK:

                                                • 800

                                                • DEF:

                                                • 1800


                                                If this card is Normal or Special Summoned: You can activate 1 of these effects; ● Add 1 "Magistus" Spell/Trap from your Deck to your hand. ● Return 1 of your banished Level 4 or lower Spellcaster monsters to your GY. You can banish this card from your GY, then target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your GY, except a Level 4 monster. You can only use each effect of "Rilliona, the Magistus of Verre" once per turn.


                                                UR Rarity
                                                Rilliona, the Magistus of Verre
                                                UR Rarity
                                                Rilliona, the Magistus of Verre
                                                Rilliona, the Magistus of Verre
                                                LIGHT 4
                                                Rilliona, the Magistus of Verre
                                                • ATK:

                                                • 800

                                                • DEF:

                                                • 1800


                                                If this card is Normal or Special Summoned: You can activate 1 of these effects; ● Add 1 "Magistus" Spell/Trap from your Deck to your hand. ● Return 1 of your banished Level 4 or lower Spellcaster monsters to your GY. You can banish this card from your GY, then target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your GY, except a Level 4 monster. You can only use each effect of "Rilliona, the Magistus of Verre" once per turn.


                                                UR Rarity
                                                Rilliona, the Magistus of Verre
                                                UR Rarity
                                                Rilliona, the Magistus of Verre
                                                Rilliona, the Magistus of Verre
                                                LIGHT 4
                                                Rilliona, the Magistus of Verre
                                                • ATK:

                                                • 800

                                                • DEF:

                                                • 1800


                                                If this card is Normal or Special Summoned: You can activate 1 of these effects; ● Add 1 "Magistus" Spell/Trap from your Deck to your hand. ● Return 1 of your banished Level 4 or lower Spellcaster monsters to your GY. You can banish this card from your GY, then target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your GY, except a Level 4 monster. You can only use each effect of "Rilliona, the Magistus of Verre" once per turn.


                                                R Rarity
                                                Helshaddoll Hollow
                                                R Rarity
                                                Helshaddoll Hollow
                                                Helshaddoll Hollow
                                                FIRE 9
                                                Helshaddoll Hollow
                                                • ATK:

                                                • 2900

                                                • DEF:

                                                • 2900


                                                FLIP: You can target 1 face-up monster your opponent controls; send 1 "Shaddoll" monster with its same Attribute from your Extra Deck to the GY, and if you do, banish that monster. If this card is sent to the GY by card effect: You can send cards from the top of your Deck to the GY, equal to the number of different original Attributes among the monsters on the field. You can only use 1 "Helshaddoll Hollow" effect per turn, and only once that turn.


                                                SR Rarity
                                                Reeshaddoll Wendi
                                                SR Rarity
                                                Reeshaddoll Wendi
                                                Reeshaddoll Wendi
                                                WIND 3
                                                Reeshaddoll Wendi
                                                • ATK:

                                                • 1500

                                                • DEF:

                                                • 1000


                                                FLIP: You can Special Summon 1 "Shaddoll" monster from your Deck in face-up or face-down Defense Position, except "Reeshaddoll Wendi". If this card is sent to the GY by a card effect: You can Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position, except "Reeshaddoll Wendi". You can only use 1 "Reeshaddoll Wendi" effect per turn, and only once that turn.


                                                SR Rarity
                                                Reeshaddoll Wendi
                                                SR Rarity
                                                Reeshaddoll Wendi
                                                Reeshaddoll Wendi
                                                WIND 3
                                                Reeshaddoll Wendi
                                                • ATK:

                                                • 1500

                                                • DEF:

                                                • 1000


                                                FLIP: You can Special Summon 1 "Shaddoll" monster from your Deck in face-up or face-down Defense Position, except "Reeshaddoll Wendi". If this card is sent to the GY by a card effect: You can Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position, except "Reeshaddoll Wendi". You can only use 1 "Reeshaddoll Wendi" effect per turn, and only once that turn.


                                                SR Rarity
                                                Reeshaddoll Wendi
                                                SR Rarity
                                                Reeshaddoll Wendi
                                                Reeshaddoll Wendi
                                                WIND 3
                                                Reeshaddoll Wendi
                                                • ATK:

                                                • 1500

                                                • DEF:

                                                • 1000


                                                FLIP: You can Special Summon 1 "Shaddoll" monster from your Deck in face-up or face-down Defense Position, except "Reeshaddoll Wendi". If this card is sent to the GY by a card effect: You can Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position, except "Reeshaddoll Wendi". You can only use 1 "Reeshaddoll Wendi" effect per turn, and only once that turn.


                                                R Rarity
                                                Shaddoll Dragon
                                                R Rarity
                                                Shaddoll Dragon
                                                Shaddoll Dragon
                                                DARK 4
                                                Shaddoll Dragon
                                                • ATK:

                                                • 1900

                                                • DEF:

                                                • 0


                                                FLIP: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.


                                                R Rarity
                                                Shaddoll Hedgehog
                                                R Rarity
                                                Shaddoll Hedgehog
                                                Shaddoll Hedgehog
                                                DARK 3
                                                Shaddoll Hedgehog
                                                • ATK:

                                                • 800

                                                • DEF:

                                                • 200


                                                FLIP: You can add 1 "Shaddoll" Spell/Trap from your Deck to your hand. If this card is sent to the GY by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.


                                                R Rarity
                                                Shaddoll Hedgehog
                                                R Rarity
                                                Shaddoll Hedgehog
                                                Shaddoll Hedgehog
                                                DARK 3
                                                Shaddoll Hedgehog
                                                • ATK:

                                                • 800

                                                • DEF:

                                                • 200


                                                FLIP: You can add 1 "Shaddoll" Spell/Trap from your Deck to your hand. If this card is sent to the GY by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.


                                                R Rarity
                                                Shaddoll Squamata
                                                R Rarity
                                                Shaddoll Squamata
                                                Shaddoll Squamata
                                                DARK 4
                                                Shaddoll Squamata
                                                • ATK:

                                                • 1800

                                                • DEF:

                                                • 1000


                                                FLIP: You can target 1 monster on the field; destroy it. If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.


                                                R Rarity
                                                Shaddoll Squamata
                                                R Rarity
                                                Shaddoll Squamata
                                                Shaddoll Squamata
                                                DARK 4
                                                Shaddoll Squamata
                                                • ATK:

                                                • 1800

                                                • DEF:

                                                • 1000


                                                FLIP: You can target 1 monster on the field; destroy it. If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.


                                                R Rarity
                                                Shaddoll Squamata
                                                R Rarity
                                                Shaddoll Squamata
                                                Shaddoll Squamata
                                                DARK 4
                                                Shaddoll Squamata
                                                • ATK:

                                                • 1800

                                                • DEF:

                                                • 1000


                                                FLIP: You can target 1 monster on the field; destroy it. If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.


                                                R Rarity
                                                El Shaddoll Fusion
                                                R Rarity
                                                El Shaddoll Fusion
                                                El Shaddoll Fusion
                                                Spell Quick
                                                El Shaddoll Fusion

                                                  Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "El Shaddoll Fusion" per turn.


                                                  R Rarity
                                                  El Shaddoll Fusion
                                                  R Rarity
                                                  El Shaddoll Fusion
                                                  El Shaddoll Fusion
                                                  Spell Quick
                                                  El Shaddoll Fusion

                                                    Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "El Shaddoll Fusion" per turn.


                                                    R Rarity
                                                    Magistus Invocation
                                                    R Rarity
                                                    Magistus Invocation
                                                    Magistus Invocation
                                                    Spell Normal
                                                    Magistus Invocation

                                                      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. If Summoning a "Magistus" Fusion Monster this way, you can also use monsters in your Spell & Trap Zones that are equipped to a "Magistus" monster. You can only activate 1 "Magistus Invocation" per turn.


                                                      UR Rarity
                                                      Super Polymerization
                                                      UR Rarity
                                                      Super Polymerization
                                                      Super Polymerization
                                                      Spell Quick
                                                      Super Polymerization

                                                        Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                        Tag(s):

                                                        UR Rarity
                                                        Paleozoic Dinomischus
                                                        UR Rarity
                                                        Paleozoic Dinomischus
                                                        Paleozoic Dinomischus
                                                        Trap Normal
                                                        Paleozoic Dinomischus

                                                          Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                          UR Rarity
                                                          Paleozoic Dinomischus
                                                          UR Rarity
                                                          Paleozoic Dinomischus
                                                          Paleozoic Dinomischus
                                                          Trap Normal
                                                          Paleozoic Dinomischus

                                                            Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                            UR Rarity
                                                            Paleozoic Dinomischus
                                                            UR Rarity
                                                            Paleozoic Dinomischus
                                                            Paleozoic Dinomischus
                                                            Trap Normal
                                                            Paleozoic Dinomischus

                                                              Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                              R Rarity
                                                              Aiwass, the Magistus Spell Spirit
                                                              R Rarity
                                                              Aiwass, the Magistus Spell Spirit
                                                              Aiwass, the Magistus Spell Spirit
                                                              WIND 8
                                                              Aiwass, the Magistus Spell Spirit
                                                              • ATK:

                                                              • 2000

                                                              • DEF:

                                                              • 2800


                                                              1 "Magistus" monster + 1 Spellcaster monster While this card is an Equip Card, the equipped monster gains 1000 ATK/DEF. During the Main Phase (Quick Effect): You can target 1 other face-up monster on the field; equip this card you control to it. If this card was equipped to an opponent's monster by this effect, take control of the equipped monster, also it cannot activate its effects. You can only use this effect of "Aiwass, the Magistus Spell Spirit" once per turn.


                                                              UR Rarity
                                                              El Shaddoll Construct
                                                              UR Rarity
                                                              El Shaddoll Construct
                                                              El Shaddoll Construct
                                                              LIGHT 8
                                                              El Shaddoll Construct
                                                              • ATK:

                                                              • 2800

                                                              • DEF:

                                                              • 2500


                                                              1 "Shaddoll" monster + 1 LIGHT monster Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.


                                                              UR Rarity
                                                              El Shaddoll Construct
                                                              UR Rarity
                                                              El Shaddoll Construct
                                                              El Shaddoll Construct
                                                              LIGHT 8
                                                              El Shaddoll Construct
                                                              • ATK:

                                                              • 2800

                                                              • DEF:

                                                              • 2500


                                                              1 "Shaddoll" monster + 1 LIGHT monster Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.


                                                              R Rarity
                                                              El Shaddoll Grysta
                                                              R Rarity
                                                              El Shaddoll Grysta
                                                              El Shaddoll Grysta
                                                              FIRE 7
                                                              El Shaddoll Grysta
                                                              • ATK:

                                                              • 2450

                                                              • DEF:

                                                              • 1950


                                                              1 "Shaddoll" monster + 1 FIRE monster Must first be Fusion Summoned. When your opponent would Special Summon a monster(s) while you have a "Shaddoll" card in your hand (Quick Effect): You can negate the Summon, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the GY. You can only use this effect of "El Shaddoll Grysta" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.


                                                              N Rarity
                                                              El Shaddoll Wendigo
                                                              N Rarity
                                                              El Shaddoll Wendigo
                                                              El Shaddoll Wendigo
                                                              WIND 6
                                                              El Shaddoll Wendigo
                                                              • ATK:

                                                              • 200

                                                              • DEF:

                                                              • 2800


                                                              1 "Shaddoll" monster + 1 WIND monster Must first be Fusion Summoned. (Quick Effect): You can target 1 monster you control; this turn, it cannot be destroyed by battle with an opponent's Special Summoned monster. You can only use this effect of "El Shaddoll Wendigo" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.


                                                              SR Rarity
                                                              Mudragon of the Swamp
                                                              SR Rarity
                                                              Mudragon of the Swamp
                                                              Mudragon of the Swamp
                                                              WATER 4
                                                              Mudragon of the Swamp
                                                              • ATK:

                                                              • 1900

                                                              • DEF:

                                                              • 1600


                                                              2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                              SR Rarity
                                                              Artemis, the Magistus Moon Maiden
                                                              SR Rarity
                                                              Artemis, the Magistus Moon Maiden
                                                              Artemis, the Magistus Moon Maiden
                                                              LIGHT
                                                              Artemis, the Magistus Moon Maiden
                                                              • ATK:

                                                              • 800

                                                              • LINK-1

                                                              Link Arrow:

                                                              Top


                                                              1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                                                              SR Rarity
                                                              Gravity Controller
                                                              SR Rarity
                                                              Gravity Controller
                                                              Gravity Controller
                                                              DARK
                                                              Gravity Controller
                                                              • ATK:

                                                              • 1000

                                                              • LINK-1

                                                              Link Arrow:

                                                              Bottom-Left


                                                              1 non-Link Monster in an Extra Monster Zone Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.


                                                               

                                                              Invoked Shaddoll

                                                              Shadow-Weaving Power

                                                              Need 10 UR

                                                              UR Rarity
                                                              Aleister the Invoker
                                                              UR Rarity
                                                              Aleister the Invoker
                                                              UR Rarity
                                                              Aleister the Invoker
                                                              UR Rarity
                                                              El Shaddoll Construct
                                                              UR Rarity
                                                              El Shaddoll Construct
                                                              UR Rarity
                                                              Invoked Purgatrio
                                                              UR Rarity
                                                              Effect Veiler
                                                              UR Rarity
                                                              Effect Veiler
                                                              UR Rarity
                                                              Effect Veiler
                                                              UR Rarity
                                                              Super Polymerization

                                                              Main: 20 Extra: 8

                                                              UR Rarity
                                                              Aleister the Invoker
                                                              UR Rarity
                                                              Aleister the Invoker
                                                              Aleister the Invoker
                                                              DARK 4
                                                              Aleister the Invoker
                                                              • ATK:

                                                              • 1000

                                                              • DEF:

                                                              • 1800


                                                              (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


                                                              UR Rarity
                                                              Aleister the Invoker
                                                              UR Rarity
                                                              Aleister the Invoker
                                                              Aleister the Invoker
                                                              DARK 4
                                                              Aleister the Invoker
                                                              • ATK:

                                                              • 1000

                                                              • DEF:

                                                              • 1800


                                                              (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


                                                              UR Rarity
                                                              Aleister the Invoker
                                                              UR Rarity
                                                              Aleister the Invoker
                                                              Aleister the Invoker
                                                              DARK 4
                                                              Aleister the Invoker
                                                              • ATK:

                                                              • 1000

                                                              • DEF:

                                                              • 1800


                                                              (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


                                                              R Rarity
                                                              Helshaddoll Hollow
                                                              R Rarity
                                                              Helshaddoll Hollow
                                                              Helshaddoll Hollow
                                                              FIRE 9
                                                              Helshaddoll Hollow
                                                              • ATK:

                                                              • 2900

                                                              • DEF:

                                                              • 2900


                                                              FLIP: You can target 1 face-up monster your opponent controls; send 1 "Shaddoll" monster with its same Attribute from your Extra Deck to the GY, and if you do, banish that monster. If this card is sent to the GY by card effect: You can send cards from the top of your Deck to the GY, equal to the number of different original Attributes among the monsters on the field. You can only use 1 "Helshaddoll Hollow" effect per turn, and only once that turn.


                                                              SR Rarity
                                                              Reeshaddoll Wendi
                                                              SR Rarity
                                                              Reeshaddoll Wendi
                                                              Reeshaddoll Wendi
                                                              WIND 3
                                                              Reeshaddoll Wendi
                                                              • ATK:

                                                              • 1500

                                                              • DEF:

                                                              • 1000


                                                              FLIP: You can Special Summon 1 "Shaddoll" monster from your Deck in face-up or face-down Defense Position, except "Reeshaddoll Wendi". If this card is sent to the GY by a card effect: You can Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position, except "Reeshaddoll Wendi". You can only use 1 "Reeshaddoll Wendi" effect per turn, and only once that turn.


                                                              SR Rarity
                                                              Reeshaddoll Wendi
                                                              SR Rarity
                                                              Reeshaddoll Wendi
                                                              Reeshaddoll Wendi
                                                              WIND 3
                                                              Reeshaddoll Wendi
                                                              • ATK:

                                                              • 1500

                                                              • DEF:

                                                              • 1000


                                                              FLIP: You can Special Summon 1 "Shaddoll" monster from your Deck in face-up or face-down Defense Position, except "Reeshaddoll Wendi". If this card is sent to the GY by a card effect: You can Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position, except "Reeshaddoll Wendi". You can only use 1 "Reeshaddoll Wendi" effect per turn, and only once that turn.


                                                              SR Rarity
                                                              Reeshaddoll Wendi
                                                              SR Rarity
                                                              Reeshaddoll Wendi
                                                              Reeshaddoll Wendi
                                                              WIND 3
                                                              Reeshaddoll Wendi
                                                              • ATK:

                                                              • 1500

                                                              • DEF:

                                                              • 1000


                                                              FLIP: You can Special Summon 1 "Shaddoll" monster from your Deck in face-up or face-down Defense Position, except "Reeshaddoll Wendi". If this card is sent to the GY by a card effect: You can Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position, except "Reeshaddoll Wendi". You can only use 1 "Reeshaddoll Wendi" effect per turn, and only once that turn.


                                                              R Rarity
                                                              Shaddoll Dragon
                                                              R Rarity
                                                              Shaddoll Dragon
                                                              Shaddoll Dragon
                                                              DARK 4
                                                              Shaddoll Dragon
                                                              • ATK:

                                                              • 1900

                                                              • DEF:

                                                              • 0


                                                              FLIP: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.


                                                              R Rarity
                                                              Shaddoll Hedgehog
                                                              R Rarity
                                                              Shaddoll Hedgehog
                                                              Shaddoll Hedgehog
                                                              DARK 3
                                                              Shaddoll Hedgehog
                                                              • ATK:

                                                              • 800

                                                              • DEF:

                                                              • 200


                                                              FLIP: You can add 1 "Shaddoll" Spell/Trap from your Deck to your hand. If this card is sent to the GY by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.


                                                              R Rarity
                                                              Shaddoll Hedgehog
                                                              R Rarity
                                                              Shaddoll Hedgehog
                                                              Shaddoll Hedgehog
                                                              DARK 3
                                                              Shaddoll Hedgehog
                                                              • ATK:

                                                              • 800

                                                              • DEF:

                                                              • 200


                                                              FLIP: You can add 1 "Shaddoll" Spell/Trap from your Deck to your hand. If this card is sent to the GY by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.


                                                              R Rarity
                                                              Shaddoll Squamata
                                                              R Rarity
                                                              Shaddoll Squamata
                                                              Shaddoll Squamata
                                                              DARK 4
                                                              Shaddoll Squamata
                                                              • ATK:

                                                              • 1800

                                                              • DEF:

                                                              • 1000


                                                              FLIP: You can target 1 monster on the field; destroy it. If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.


                                                              R Rarity
                                                              Shaddoll Squamata
                                                              R Rarity
                                                              Shaddoll Squamata
                                                              Shaddoll Squamata
                                                              DARK 4
                                                              Shaddoll Squamata
                                                              • ATK:

                                                              • 1800

                                                              • DEF:

                                                              • 1000


                                                              FLIP: You can target 1 monster on the field; destroy it. If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.


                                                              R Rarity
                                                              Shaddoll Squamata
                                                              R Rarity
                                                              Shaddoll Squamata
                                                              Shaddoll Squamata
                                                              DARK 4
                                                              Shaddoll Squamata
                                                              • ATK:

                                                              • 1800

                                                              • DEF:

                                                              • 1000


                                                              FLIP: You can target 1 monster on the field; destroy it. If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.


                                                              UR Rarity
                                                              Effect Veiler
                                                              UR Rarity
                                                              Effect Veiler
                                                              Effect Veiler
                                                              LIGHT 1
                                                              Effect Veiler
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 0


                                                              During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                                                              UR Rarity
                                                              Effect Veiler
                                                              UR Rarity
                                                              Effect Veiler
                                                              Effect Veiler
                                                              LIGHT 1
                                                              Effect Veiler
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 0


                                                              During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                                                              UR Rarity
                                                              Effect Veiler
                                                              UR Rarity
                                                              Effect Veiler
                                                              Effect Veiler
                                                              LIGHT 1
                                                              Effect Veiler
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 0


                                                              During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                                                              R Rarity
                                                              El Shaddoll Fusion
                                                              R Rarity
                                                              El Shaddoll Fusion
                                                              El Shaddoll Fusion
                                                              Spell Quick
                                                              El Shaddoll Fusion

                                                                Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "El Shaddoll Fusion" per turn.


                                                                R Rarity
                                                                El Shaddoll Fusion
                                                                R Rarity
                                                                El Shaddoll Fusion
                                                                El Shaddoll Fusion
                                                                Spell Quick
                                                                El Shaddoll Fusion

                                                                  Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "El Shaddoll Fusion" per turn.


                                                                  R Rarity
                                                                  Invocation
                                                                  R Rarity
                                                                  Invocation
                                                                  Invocation
                                                                  Spell Normal
                                                                  Invocation

                                                                    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


                                                                    UR Rarity
                                                                    Super Polymerization
                                                                    UR Rarity
                                                                    Super Polymerization
                                                                    Super Polymerization
                                                                    Spell Quick
                                                                    Super Polymerization

                                                                      Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                                      Tag(s):

                                                                      UR Rarity
                                                                      El Shaddoll Construct
                                                                      UR Rarity
                                                                      El Shaddoll Construct
                                                                      El Shaddoll Construct
                                                                      LIGHT 8
                                                                      El Shaddoll Construct
                                                                      • ATK:

                                                                      • 2800

                                                                      • DEF:

                                                                      • 2500


                                                                      1 "Shaddoll" monster + 1 LIGHT monster Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.


                                                                      UR Rarity
                                                                      El Shaddoll Construct
                                                                      UR Rarity
                                                                      El Shaddoll Construct
                                                                      El Shaddoll Construct
                                                                      LIGHT 8
                                                                      El Shaddoll Construct
                                                                      • ATK:

                                                                      • 2800

                                                                      • DEF:

                                                                      • 2500


                                                                      1 "Shaddoll" monster + 1 LIGHT monster Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.


                                                                      R Rarity
                                                                      El Shaddoll Grysta
                                                                      R Rarity
                                                                      El Shaddoll Grysta
                                                                      El Shaddoll Grysta
                                                                      FIRE 7
                                                                      El Shaddoll Grysta
                                                                      • ATK:

                                                                      • 2450

                                                                      • DEF:

                                                                      • 1950


                                                                      1 "Shaddoll" monster + 1 FIRE monster Must first be Fusion Summoned. When your opponent would Special Summon a monster(s) while you have a "Shaddoll" card in your hand (Quick Effect): You can negate the Summon, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the GY. You can only use this effect of "El Shaddoll Grysta" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.


                                                                      N Rarity
                                                                      El Shaddoll Wendigo
                                                                      N Rarity
                                                                      El Shaddoll Wendigo
                                                                      El Shaddoll Wendigo
                                                                      WIND 6
                                                                      El Shaddoll Wendigo
                                                                      • ATK:

                                                                      • 200

                                                                      • DEF:

                                                                      • 2800


                                                                      1 "Shaddoll" monster + 1 WIND monster Must first be Fusion Summoned. (Quick Effect): You can target 1 monster you control; this turn, it cannot be destroyed by battle with an opponent's Special Summoned monster. You can only use this effect of "El Shaddoll Wendigo" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.


                                                                      R Rarity
                                                                      Invoked Caliga
                                                                      R Rarity
                                                                      Invoked Caliga
                                                                      Invoked Caliga
                                                                      DARK 4
                                                                      Invoked Caliga
                                                                      • ATK:

                                                                      • 1000

                                                                      • DEF:

                                                                      • 1800


                                                                      "Aleister the Invoker" + 1 DARK monster If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.


                                                                      UR Rarity
                                                                      Invoked Purgatrio
                                                                      UR Rarity
                                                                      Invoked Purgatrio
                                                                      Invoked Purgatrio
                                                                      FIRE 7
                                                                      Invoked Purgatrio
                                                                      • ATK:

                                                                      • 2300

                                                                      • DEF:

                                                                      • 2000


                                                                      "Aleister the Invoker" + 1 FIRE monster This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                                                      SR Rarity
                                                                      Artemis, the Magistus Moon Maiden
                                                                      SR Rarity
                                                                      Artemis, the Magistus Moon Maiden
                                                                      Artemis, the Magistus Moon Maiden
                                                                      LIGHT
                                                                      Artemis, the Magistus Moon Maiden
                                                                      • ATK:

                                                                      • 800

                                                                      • LINK-1

                                                                      Link Arrow:

                                                                      Top


                                                                      1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                                                                      SR Rarity
                                                                      Gravity Controller
                                                                      SR Rarity
                                                                      Gravity Controller
                                                                      Gravity Controller
                                                                      DARK
                                                                      Gravity Controller
                                                                      • ATK:

                                                                      • 1000

                                                                      • LINK-1

                                                                      Link Arrow:

                                                                      Bottom-Left


                                                                      1 non-Link Monster in an Extra Monster Zone Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.


                                                                        




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